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--When'sWaifu wait(0.2) print("YO GABBA GABBA") print("God end my suffering") local hoh = game:GetService"Players".LocalPlayer local char = hoh.Character local Head = char.Head local LeftArm = char["Left Arm"] local RightArm = char["Right Arm"] local LeftLeg = char["Left Leg"] local RightLeg = char["Right Leg"] mouse = hoh:GetMouse() local cam = game.Workspace.CurrentCamera local RootPart = char.HumanoidRootPart local RootJoint = RootPart.RootJoint local Anim = "Idle" local idle = 0 local Effects = {} local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude vt = Vector3.new local cf = CFrame.new local mr = math.rad local angles = CFrame.Angles local ud = UDim2.new local c3 = Color3.new local velocity = RootPart.Velocity.y local sine = 0 local change = 1 local grabbed = false local cn = CFrame.new local mr = math.rad local angles = CFrame.Angles local ud = UDim2.new local c3 = Color3.new local d = Instance.new('Model', char) d.Name = "KKK" attack = false nak = false disable = false attacktype = 1 equipped = false char.Humanoid.Animator.Parent = nil char.Animate.Parent = nil local newMotor = function(part0, part1, c0, c1) local w = Instance.new("Motor", part0) w.Part0 = part0 w.Part1 = part1 w.C0 = c0 w.C1 = c1 return w end clerp = function(a, b, t) return a:lerp(b, t) end for i,v in pairs(char:children()) do if v:IsA("Hat") then v:Destroy() end for i,v in pairs(char:children()) do if v:IsA("Accessory") then v:Destroy() end for i,v in pairs(char:children()) do if v:IsA("ShirtGraphic") then v:Destroy() end end end end local BC = char["Body Colors"] BC.HeadColor = BrickColor.new("Pastel brown") BC.LeftArmColor = BrickColor.new("Pastel brown") BC.LeftLegColor = BrickColor.new("Pastel brown") BC.RightArmColor = BrickColor.new("Pastel brown") BC.RightLegColor = BrickColor.new("Pastel brown") BC.TorsoColor = BrickColor.new("Pastel brown") game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{ --Getting "StarterGui" and calling the function Text = "[unicornelias]: Holy cheese cake with a gun"; Color = Color3.new(0,255,0); FontSize = Enum.FontSize.Size24; }) game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{ --Getting "StarterGui" and calling the function Text = "[unicornelias]: y'know what i really dont care"; Color = Color3.new(0,255,0); FontSize = Enum.FontSize.Size24; }) game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{ --Getting "StarterGui" and calling the function Text = "[unicornelias]: Dev got any spare Fanta"; Color = Color3.new(0,255,0); FontSize = Enum.FontSize.Size24; }) game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{ --Getting "StarterGui" and calling the function Text = "[unicornelias]: hope there is some extra fanta in the fridge"; Color = Color3.new(0,255,0); FontSize = Enum.FontSize.Size24; }) ---Tail local tail = Instance.new("Part",char) tail.Name = "Tail" tail.Size = Vector3.new(0,0,0) tail.Position = char.Torso.Position local tailmesh = Instance.new("SpecialMesh",tail) tailmesh.MeshType = "FileMesh" tailmesh.TextureId = "http://www.roblox.com/asset/?id=0" tailmesh.MeshId = "http://www.roblox.com/asset/?id=0" tailmesh.Scale = Vector3.new(1,1,1) local tailweld = Instance.new("Weld",tail) tailweld.Part0 = char.Torso tailweld.Part1 = tail tailweld.C0 = CFrame.new(-1.1,-1.5,.7) tailweld.C0 = tailweld.C0 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)) ------- local torsmesh = Instance.new("CharacterMesh", char) torsmesh.BodyPart = "Torso" torsmesh.MeshId = "0" --Name-- CV="Maroon" Player = game.Players.LocalPlayer char = Player.Character local txt = Instance.new("BillboardGui", char) txt.Adornee = char .Head txt.Name = "_status" txt.Size = UDim2.new(2, 0, 1.2, 0) txt.StudsOffset = Vector3.new(-9, 8, 0) local text = Instance.new("TextLabel", txt) text.Size = UDim2.new(10, 0, 7, 0) text.FontSize = "Size24" text.TextScaled = true text.TextTransparency = 0 text.BackgroundTransparency = 1 text.TextTransparency = 0 text.TextStrokeTransparency = 0 text.Font = "Garamond" text.TextStrokeColor3 = Color3.new(0,0,0) v=Instance.new("Part") v.Name = "ColorBrick" v.Parent=Player.Character v.FormFactor="Symmetric" v.Anchored=true v.CanCollide=false v.BottomSurface="Smooth" v.TopSurface="Smooth" v.Size=Vector3.new(10,5,3) v.Transparency=1 v.CFrame=char.Torso.CFrame v.BrickColor=BrickColor.new(CV) v.Transparency=1 text.TextColor3 = Color3.new(0,255,0) v.Shape="Block" text.Text = "Unicornelias" ------------------------------------------ ypcall(function() char.Torso.roblox:Remove() char.Shirt:Destroy() char.Pants:Destroy() char.Head.face:Destroy() shirt = Instance.new("Shirt", char) shirt.Name = "Shirt" Pants = Instance.new("Pants", char) Pants.Name = "Pants" face = Instance.new("Decal", char.Head) face.Name = "face" char.Shirt.ShirtTemplate = "rbxassetid://818663311" char.Pants.PantsTemplate = "rbxassetid://759666960" local dec2 = Instance.new("Decal", char) dec2.Face = "Front" dec2.Texture = "rbxassetid://379315128" dec2.Parent = char.Head local deca = Instance.new("Decal", char) deca.Face = "Front" deca.Texture = "http://www.roblox.com/asset/?id=378934601" deca.Parent = char.Head char.Head.face.Texture = "rbxassetid://363558541" end) function CreateSound(id, par, vol, pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound", par or workspace) sou.Volume = vol sou.Pitch = pit or 1 sou.SoundId = id wait() sou:play() game:GetService("Debris"):AddItem(sou, 6) end)) end New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end local co1 = 5 local co2 = 8 local co3 = 10 local co4 = 25 local cooldown1 = 0 local cooldown2 = 0 local cooldown3 = 0 local cooldown4 = 0 local skillcolorscheme = BrickColor.new("Navy blue").Color local scrn = Instance.new("ScreenGui", hoh.PlayerGui) makeframe = function(par, trans, pos, size, color) local frame = Instance.new("Frame", par) frame.BackgroundTransparency = trans frame.BorderSizePixel = 0 frame.Position = pos frame.Size = size frame.BackgroundColor3 = color return frame end makelabel = function(par, text) local label = Instance.new("TextLabel", par) label.BackgroundTransparency = 1 label.Size = UDim2.new(1, 0, 1, 0) label.Position = UDim2.new(0, 0, 0, 0) label.TextColor3 = Color3.new(255, 255, 0) label.TextStrokeTransparency = 0 label.FontSize = Enum.FontSize.Size32 label.Font = Enum.Font.SourceSansLight label.BorderSizePixel = 0 label.TextScaled = true label.Text = text end framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.52, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) text1 = Instance.new("TextLabel", framesk1) text1.BackgroundTransparency = 1 text1.Size = UDim2.new(1, 0, 1, 0) text1.Position = UDim2.new(0, 0, 0, 0) text1.TextColor3 = Color3.new(255, 255, 0) text1.TextStrokeTransparency = 0 text1.FontSize = Enum.FontSize.Size18 text1.Font = Enum.Font.SourceSansLight text1.BorderSizePixel = 0 text1.TextScaled = true text1.Text = "[Z]\n Bonk..." text2 = Instance.new("TextLabel", framesk2) text2.BackgroundTransparency = 1 text2.Size = UDim2.new(1, 0, 1, 0) text2.Position = UDim2.new(0, 0, 0, 0) text2.TextColor3 = Color3.new(255, 255, 0) text2.TextStrokeTransparency = 0 text2.FontSize = Enum.FontSize.Size18 text2.Font = Enum.Font.SourceSansLight text2.BorderSizePixel = 0 text2.TextScaled = true text2.Text = "[X]\n KIA!!!" text3 = Instance.new("TextLabel", framesk3) text3.BackgroundTransparency = 1 text3.Size = UDim2.new(1, 0, 1, 0) text3.Position = UDim2.new(0, 0, 0, 0) text3.TextColor3 = Color3.new(255, 255, 0) text3.TextStrokeTransparency = 0 text3.FontSize = Enum.FontSize.Size18 text3.Font = Enum.Font.SourceSansLight text3.BorderSizePixel = 0 text3.TextScaled = false text3.Text = "[C]\n Nyaa...." text4 = Instance.new("TextLabel", framesk4) text4.BackgroundTransparency = 1 text4.Size = UDim2.new(1, 0, 1, 0) text4.Position = UDim2.new(0, 0, 0, 0) text4.TextColor3 = Color3.new(255, 255, 0) text4.TextStrokeTransparency = 0 text4.FontSize = Enum.FontSize.Size18 text4.Font = Enum.Font.SourceSansLight text4.BorderSizePixel = 0 text4.TextScaled = true text4.Text = "[V]\n (Nothing)" ArtificialHB = Instance.new("BindableEvent", hoh.PlayerGui) ArtificialHB.Name = "Heartbeat" hoh.PlayerGui:WaitForChild("Heartbeat") frame = 0.033333333333333 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() hoh.PlayerGui.Heartbeat:Fire() local gg = false game:GetService("RunService").Heartbeat:connect(function(s, p) if hoh.PlayerGui:FindFirstChild("Heartbeat") == nil then gg = true end if gg == true then return end tf = tf + s if frame <= tf then if allowframeloss then hoh.PlayerGui.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do hoh.PlayerGui.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end ) swait = function(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end local RbxUtility = LoadLibrary("RbxUtility") local Create = RbxUtility.Create RemoveOutlines = function(part) part.TopSurface = 10 end CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) RemoveOutlines(Part) return Part end CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end CreateWeld = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1}) return Weld end CFuncs = { Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) RemoveOutlines(Part) return Part end } , Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end } , Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end } , Weld = {Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1}) return Weld end } , Sound = {Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace}) wait() S:play() game:GetService("Debris"):AddItem(S, 6) end )) end } , ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread}) return fp end } } rayCast = function(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end local GetNearest = function(obj, distance) local last, lastx = distance + 1, nil for i,v in pairs(workspace:GetChildren()) do if v:IsA("Model") and v ~= char and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then local t = v.Torso local dist = (t.Position - obj.Position).magnitude if dist <= distance and dist < last then last = dist lastx = v end end end return lastx end --[[armweld = Instance.new("Weld", char.Torso) armweld.C0 = CFrame.new(1.5, .5, 0) armweld.C1 = CFrame.new(0, .5, 0) armweld.Part0 = char.Torso armweld.Part1 = char["Right Arm"]] local Fhead = Instance.new("Part", char) Fhead.Name = "a" Fhead.Size = Vector3.new(2, 1, 1) Fhead.Transparency = 1 Fhead.CanCollide = false M = Instance.new("SpecialMesh", Fhead) M.Scale = Vector3.new(1.26,1.26,1.26) Das = Instance.new("Decal", Fhead) Das.Texture = "rbxassetid://660774132" Das.Transparency = 1 Reaper3 = Instance.new("Model") Reaper3.Parent = hoh.Character Reaper3.Name = "Reaper3" rh3 = Instance.new("Part") rh3.Parent = Reaper3 rh3.BrickColor = BrickColor.new("Really black") rh3.Locked = true rh3.CanCollide = false mesh3 = Instance.new("SpecialMesh") rh3.formFactor = "Symmetric" mesh3.MeshType = "FileMesh" mesh3.MeshId = "http://www.roblox.com/asset/?id=101176852" mesh3.Parent = rh3 local weld3 = Instance.new("Weld") weld3.Parent = rh3 rh3.Transparency = 0 weld3.Part0 = rh3 weld3.Part1 = hoh.Character.Head weld3.C0 = CFrame.new(0, -1.23, 0)*CFrame.Angles(0, 0, 0) Reaper2 = Instance.new("Model") Reaper2.Parent = hoh.Character Reaper2.Name = "Reaper2" rh2 = Instance.new("Part") rh2.Parent = Reaper2 rh2.BrickColor = BrickColor.new("New Yeller") rh2.Locked = true rh2.CanCollide = false mesh2 = Instance.new("SpecialMesh") rh2.formFactor = "Symmetric" mesh2.MeshType = "FileMesh" mesh2.MeshId = "http://www.roblox.com/asset/?id=167554431" mesh2.Parent = rh2 local weld2 = Instance.new("Weld") weld2.Parent = rh2 rh2.Transparency = 0 weld2.Part0 = rh2 weld2.Part1 = hoh.Character.Head weld2.C0 = CFrame.new(-0.05, -0.05, -0.1025)*CFrame.Angles(0, 0, 0) local p = Instance.new("Part", char) p.Name = "Ears" p.Size = Vector3.new(3, 3, 3) p.BottomSurface = 0 p.TopSurface = 0 p.Position = char.Head.Position local pweld = Instance.new("Weld", p) pweld.Part0 = char.Head pweld.Part1 = p pweld.C0 = CFrame.new(0, 0.7, 0) pweld.C0 = pweld.C0 * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, math.rad(180)) local earmesh = Instance.new("SpecialMesh", p) earmesh.MeshType = "FileMesh" earmesh.TextureId = "http://www.roblox.com/asset/?id=791316654" earmesh.MeshId = "http://www.roblox.com/asset/?id=1374148" earmesh.Scale = Vector3.new(1.1, 1.5, 3) local main = Instance.new("Part", char.Torso) main.Size = Vector3.new(.1, .1, .1) main.BrickColor = BrickColor.new("White") main.TopSurface = "SmoothNoOutlines" main.Name = "asd" main.Transparency = 1 main.CanCollide = false local Handle = Instance.new("Part",d) Handle.Size = Vector3.new(0.3, 1.8, 3) Handle.Name = "Pan" Handle:BreakJoints() Handle.Anchored = false Handle.Transparency = 1 Handle.CanCollide = false Handle.Shape = "Block" Handle.TopSurface = "SmoothNoOutlines" Handle.BottomSurface = "SmoothNoOutlines" ddd = Instance.new("SpecialMesh",Handle) ddd.Scale=Vector3.new(2, 2, 2) ddd.MeshId = "http://www.roblox.com/asset/?id=11820238" ddd.TextureId = "http://www.roblox.com/asset/?id=11820143" local Hitbox = Instance.new("Part",d) Hitbox.Size = Vector3.new(0.3, 1.8, 3) Hitbox.Name = "Hitbox" Hitbox:BreakJoints() Hitbox.Anchored = false Hitbox.Transparency = 1 Hitbox.CanCollide = false Hitbox.Shape = "Block" Hitbox.TopSurface = "SmoothNoOutlines" Hitbox.BottomSurface = "SmoothNoOutlines" ddd = Instance.new("SpecialMesh",Handle) ddd.Scale=Vector3.new(2, 2, 2) ddd.MeshId = "http://www.roblox.com/asset/?id=11820238" ddd.TextureId = "http://www.roblox.com/asset/?id=11820143" local FakeHandle = Instance.new("Part",d) FakeHandle.Size = Vector3.new(0.3, 1.9, 3) FakeHandle.Name = "FakeHandle" FakeHandle:BreakJoints() FakeHandle.Anchored = false FakeHandle.Transparency = 1 FakeHandle.CanCollide = false FakeHandle.Shape = "Block" FakeHandle.TopSurface = "SmoothNoOutlines" FakeHandle.BottomSurface = "SmoothNoOutlines" ddd = Instance.new("SpecialMesh",FakeHandle) ddd.Scale=Vector3.new(2, 2, 2) ddd.MeshId = "http://www.roblox.com/asset/?id=11820238" ddd.TextureId = "http://www.roblox.com/asset/?id=11820143" local aWeld = Instance.new("Weld", char.Head) aWeld.Part0 = char.Head aWeld.Part1 = Fhead local aWeld = Instance.new("Weld", char.Torso) aWeld.Part0 = char.Torso aWeld.C1 = CFrame.new(0,1.2,.5) local aWeld = Instance.new("Weld", char.Torso) aWeld.Part0 = char.Torso aWeld.Part1 = A1 aWeld.C1 = CFrame.new(.5,-.5,.5) local aWeld = Instance.new("Weld", char.Torso) aWeld.Part0 = char.Torso aWeld.Part1 = A2 aWeld.C1 = CFrame.new(-.5,-.5,.5) local aWeld = Instance.new("Weld", char.Torso) aWeld.Part0 = char.Torso aWeld.Part1 = A3 aWeld.C1 = CFrame.new(0,-1,.5) local aWeld = Instance.new("Weld", char.Torso) aWeld.Part0 = char.Torso aWeld.Part1 = A4 aWeld.C1 = CFrame.new(.6,-1,0) local aWeld = Instance.new("Weld", char.Torso) aWeld.Part0 = char.Torso aWeld.Part1 = A5 aWeld.C1 = CFrame.new(-.6,-1,0) local aWeld = Instance.new("Weld", char.Torso) aWeld.Part0 = char.Torso aWeld.Part1 = A6 aWeld.C1 = CFrame.new(0,-1,-.42) local aWeld = Instance.new("Weld", char.Torso) aWeld.Part0 = char.Torso aWeld.Part1 = A7 aWeld.C1 = CFrame.new(0,.6,0) local aWeld = Instance.new("Weld", char.Torso) aWeld.Part0 = char.Torso aWeld.Part1 = A8 aWeld.C1 = CFrame.new(0,-1,-.55) local aWeld = Instance.new("Weld", char.Torso) aWeld.Part0 = char.Torso aWeld.Part1 = A9 aWeld.C1 = CFrame.new(0,.6,-.55) local aWeld = Instance.new("Weld", char.Torso) aWeld.Part0 = char.Torso aWeld.Part1 = da aWeld.C1 = CFrame.new(0,.2,.5) local aWeld = Instance.new("Weld", char.Torso) aWeld.Part0 = char.Torso aWeld.Part1 = da1 aWeld.C1 = CFrame.new(0,.2,.5) Weld = Instance.new("Weld",Handle) Weld.Part0 = Weld.Parent Weld.Part1 = FakeHandle Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,-math.rad(0)) Weld = Instance.new("Weld",Hitbox) Weld.Part0 = Weld.Parent Weld.Part1 = FakeHandle Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,-math.rad(0)) FakeHandleWeld = Instance.new("Weld",FakeHandle) FakeHandleWeld.Part0 = FakeHandle FakeHandleWeld.Part1 = char["Right Arm"] FakeHandleWeld.C0 = CFrame.new(1.2,0,-1)*CFrame.Angles(math.rad(180),0,-math.rad(90)) local manWeld = Instance.new("Weld", char.Torso) manWeld.Part0 = char.Torso manWeld.Part1 = main manWeld.C1 = CFrame.new(0,1.4,0)*CFrame.Angles(math.rad(90),math.rad(40),-math.rad(90)) manWeld.C0 = CFrame.new(0,-0.4,0)--*CFrame.Angles(math.rad(90),0,0) local cWeld = Instance.new("Weld", char.Torso) cWeld.Part0 = main --cWeld.C1 = CFrame.new(0,0,0)*CFrame.angles(0,0,0) ----- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) local RW = newMotor(char.Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) local LW = newMotor(char.Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) local RH = newMotor(char.Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0)) local LH = newMotor(char.Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0)) RootJoint.C1 = CFrame.new(0, 0, 0) RootJoint.C0 = CFrame.new(0, 0, 0) char.Torso.Neck.C1 = CFrame.new(0, 0, 0) char.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) local rarmc1 = RW.C1 local larmc1 = LW.C1 local rlegc1 = RH.C1 local llegc1 = LH.C1 local resetc1 = false PlayAnimationFromTable = function(table, speed, bool) RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, table[2], speed) RW.C0 = clerp(RW.C0, table[3], speed) LW.C0 = clerp(LW.C0, table[4], speed) RH.C0 = clerp(RH.C0, table[5], speed) LH.C0 = clerp(LH.C0, table[6], speed) if bool == true and resetc1 == false then resetc1 = true RootJoint.C1 = RootJoint.C1 char.Torso.Neck.C1 = char.Torso.Neck.C1 RW.C1 = rarmc1 LW.C1 = larmc1 RH.C1 = rlegc1 LH.C1 = llegc1 end end -- Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then return end local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h}) game:GetService("Debris"):AddItem(c, 0.5) if HitSound ~= nil and HitPitch ~= nil then CreateSound(HitSound, hit, 1, HitPitch) end local Damage = math.huge local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil and block.className == "IntValue" and block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end if blocked == false then h.Health = h.Health - Damage ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) else h.Health = h.Health - Damage / 2 ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) end if Type == "Knockdown" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end ), hum) local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit}) game:GetService("Debris"):AddItem(bodvol, 0.5) game:GetService("Debris"):AddItem(rl, 0.5) elseif Type == "Normal" then local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05}) if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, 0.5) elseif Type == "Up" then local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) game:GetService("Debris"):AddItem(bodyVelocity, 0.5) local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) game:GetService("Debris"):AddItem(bodyVelocity, 1) elseif Type == "Snare" then local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Freeze" then local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame}) hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) Part.Anchored = false end ), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) end local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true}) game:GetService("Debris"):AddItem(debounce, Delay) c = Instance.new("ObjectValue") c.Name = "creator" c.Value = hoh c.Parent = h game:GetService("Debris"):AddItem(c, 0.5) end end ShowDamage = function(Pos, Text, Time, Color) local Rate = 0.033333333333333 if not Pos then local Pos = Vector3.new(0, 0, 0) end local Text = Text or "" local Time = Time or 2 if not Color then local Color = Color3.new(1, 1, 0) end local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart}) local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui}) game.Debris:AddItem(EffectPart, Time + 0.1) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = Time / Rate for Frame = 1, Frames do wait(Rate) local Percent = Frame / Frames EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end ) end MagniDamage = function(Part, magni, mindam, maxdam, knock, Type) for _,c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= magni and c.Name ~= hoh.Name then Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1) end end end end end EffectModel = Instance.new("Model", char) EffectModel.Name = "Effects" Effects = { Block = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) else if Type == 2 then table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) end end end } , Sphere = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end } , Cylinder = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end } , Wave = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end } , Ring = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end } , Break = {Create = function(brickcolor, cframe, x1, y1, z1) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100}) end } } BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) else if Type == 2 then table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) end end end Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe prt.Material = "Neon" local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do swait() Part.Transparency = i Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) end Part.Parent = nil end ), prt, msh) end shoottraildd = function(mouse, partt, SpreadAmount) local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) local MainPos = partt.Position local MainPos2 = mouse.Hit.p + SpreadVectors local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) local speed = 15 local num = 20 coroutine.resume(coroutine.create(function() repeat swait() local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) local mag = (MainPos - pos).magnitude Laser(BrickColor.new("Bright red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15) MainPos = MainPos + MouseLook.lookVector * speed num = num - 1 MouseLook = MouseLook * angles(math.rad(-1), 0, 0) if hit ~= nil then num = 0 local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) refpart.Anchored = true refpart.CFrame = CFrame.new(pos) game:GetService("Debris"):AddItem(refpart, 2) end do if num <= 0 then local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) refpart.Anchored = true refpart.CFrame = CFrame.new(pos) if hit ~= nil then CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 1, 1) BlockEffect(BrickColor.new("Br. yellowish orange"), refpart.CFrame, 1, 1, 1, 10, 10, 10, 0.05) BlockEffect(BrickColor.new("Bright red"), refpart.CFrame, 1, 1, 1, 10, 10, 10, 0.07) MagniDamage(refpart, 15, 10, 15, 0, "Normal") end game:GetService("Debris"):AddItem(refpart, 0) end end until num <= 0 end )) end ----- function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end ----- function AppearDisappear() local ez = Instance.new("Part",char) ez.Size = Vector3.new(1,1,1) ez.Name = "a" ez:BreakJoints() ez.Anchored = false ez.Transparency = 0 ez.CanCollide = false ez.Shape = "Block" ez.Material='Neon' ez.TopSurface = "SmoothNoOutlines" ez.BottomSurface = "SmoothNoOutlines" ez.BrickColor = BrickColor.new("White") ddd = Instance.new("SpecialMesh",ez) ddd.MeshType="Sphere" ddd.Scale=Vector3.new(6,6,6) Weld = Instance.new("Weld",ez) Weld.Part0 = Weld.Parent Weld.Part1 = char.Torso for a = 0, 1, .05 do ddd.Scale = ddd.Scale + Vector3.new(.5, .5, .5) ez.Transparency = ez.Transparency + .1 wait() end ez:Remove() end function AppearDisappear1() Das.Transparency = 0 char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=582878615" char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=468148440" CreateSound("http://roblox.com/asset/?id=356427062", char.Torso, 1.2, 1) end function AppearDisappear2() Das.Transparency = 0 char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=582878615" char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=330970993" CreateSound("http://roblox.com/asset/?id=356427062", char.Torso, 1.2, .8) end function equip() Handle.Transparency = 0 local ez = Instance.new("Part",char) ez.Size = Vector3.new(1,1,1) ez.Name = "a" ez:BreakJoints() ez.Anchored = false ez.Transparency = 0 ez.CanCollide = false ez.Shape = "Block" ez.Material='Neon' ez.TopSurface = "SmoothNoOutlines" ez.BottomSurface = "SmoothNoOutlines" ez.BrickColor = BrickColor.new("New Yeller") ddd = Instance.new("SpecialMesh",ez) ddd.MeshType="Sphere" ddd.Scale=Vector3.new(1,1,1) Weld = Instance.new("Weld",ez) Weld.Part0 = Weld.Parent Weld.Part1 = Handle CreateSound("http://roblox.com/asset/?id=356427062", char.Torso, 1.2, 1) for a = 0, 1, .05 do--while wait() and ez and ez.Transparency <= 1 do ddd.Scale = ddd.Scale + Vector3.new(1, 1, 1) ez.Transparency = ez.Transparency + .1 wait() end ez:Remove() end function unequip() Handle.Transparency = 1 local ez = Instance.new("Part",char) ez.Size = Vector3.new(1,1,1) ez.Name = "a" ez:BreakJoints() ez.Anchored = false ez.Transparency = 0 ez.CanCollide = false ez.Shape = "Block" ez.Material='Neon' ez.TopSurface = "SmoothNoOutlines" ez.BottomSurface = "SmoothNoOutlines" ez.BrickColor = BrickColor.new("New Yeller") ddd = Instance.new("SpecialMesh",ez) ddd.MeshType="Sphere" ddd.Scale=Vector3.new(1,1,1) Weld = Instance.new("Weld",ez) Weld.Part0 = Weld.Parent Weld.Part1 = Handle CreateSound("http://roblox.com/asset/?id=356427062", char.Torso, 1.2, .8) for a = 0, 1, .05 do ddd.Scale = ddd.Scale + Vector3.new(1, 1, 1) ez.Transparency = ez.Transparency + .1 wait() end ez:Remove() end attack1 = function() attack = true local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox, hit, 10, 30, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) end ) for i = 0, 1, 0.1 do swait() --PlayAnimationFromTable({CFrame.new(0, 0, 0, 0.529917479, 0, -0.848049283, 0, 1, 0, 0.848049283, 0, 0.529917479), CFrame.new(0, 1.49999499, 0, 0.406736165, 0, 0.913545728, 0, 1, 0, -0.913545728, 0, 0.406736165), CFrame.new(1.35679102, 0.782658279, 0.0675592273, 0.707045317, -0.527684033, 0.470782787, 0.133834034, -0.553849995, -0.82178998, 0.694388449, 0.644049466, -0.320975006), CFrame.new(-1.69279337, 0.499999672, -0.79492861, 0.717408359, 0.691137791, 0.0874861553, -0.0527720191, 0.179133937, -0.982408345, -0.694651246, 0.700171173, 0.164984912), CFrame.new(0.641659617, -1.99999392, 0.125842437, 0.882947862, 0, -0.469471127, 0, 1, 0, 0.469471127, 0, 0.882947862), CFrame.new(-0.348587006, -1.99999392, -0.0133331716, 0.898793101, 0, 0.438373119, 0, 1, 0, -0.438373119, 0, 0.898793101)}, 0.3, false) RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -math.rad(50), math.rad(0)), 0.3) char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 1.6, -.6) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end CFuncs.Sound.Create("http://roblox.com/asset/?id=231917950", char.Torso, 1, 1.5) for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(0)), 0.3) char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(.9, -.1, -.8) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) --PlayAnimationFromTable({CFrame.new(0.180807382, 0, 0.0999719128, 0.342022538, 0, 0.939691782, 0, 1, 0, -0.939691782, 0, 0.342022538), CFrame.new(0.0106580649, 1.49999499, -0.0643079877, 0.469472408, 0, -0.882947266, 0, 1, 0, 0.882947266, 0, 0.469472408), CFrame.new(1.83224225, 0.376015127, 0.0757035911, 0.135973215, -0.988979697, 0.0585707389, 0.0630049929, -0.0503679588, -0.996741474, 0.988707185, 0.139220387, 0.0554619655), CFrame.new(-0.541033506, 0.699999869, -0.891753554, 0.658596575, -0.726630569, 0.195598423, 0.0759940296, -0.194378868, -0.977978408, 0.74864924, 0.658957481, -0.072797671), CFrame.new(0.641663194, -1.99999392, 0.125834763, 0.406737477, 0, -0.913545191, 0, 1, 0, 0.913545191, 0, 0.406737477), CFrame.new(-0.590457141, -1.99999392, 0.164175183, 0.984808207, 0, -0.173646241, 0, 1, 0, 0.173646241, 0, 0.984808207)}, 0.3, false) --FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(-90)), 0.3) end con:disconnect() attack = false end attack2 = function() attack = true local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox, hit, 10, 30, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) end ) for i = 0, 1, 0.1 do swait() --PlayAnimationFromTable({CFrame.new(0.338935494, 0, 0.0863927901, -0.0348953009, 0, 0.999391079, 0, 1, 0, -0.999391079, 0, -0.0348953009), CFrame.new(-0.0100401761, 1.49999499, -0.00284555811, 0.500002861, 0, -0.866023898, 0, 1, 0, 0.866023898, 0, 0.500002861), CFrame.new(1.21845579, 0.576015115, -0.684895277, 0.950073838, 0.308843106, 0.0444484204, 0.0630049855, -0.0503680073, -0.996741474, -0.305597931, 0.949778438, -0.0673119873), CFrame.new(-0.681373537, 0.699999809, -0.527025938, 0.839439929, -0.516847908, 0.167955339, 0.0759939924, -0.194378883, -0.977978468, 0.538113117, 0.833717644, -0.123892054), CFrame.new(0.641661644, -1.99999392, 0.125842005, 0.76604569, 0, -0.642786264, 0, 1, 0, 0.642786264, 0, 0.76604569), CFrame.new(-0.451956809, -1.99999392, -0.00807090476, 0.994521499, 0, 0.104533166, 0, 1, 0, -0.104533151, 0, 0.994521499)}, 0.3, false) RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -math.rad(50), math.rad(0)), 0.3) char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.2, .75, -1) * angles(math.rad(110), -math.rad(80), math.rad(15)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) --FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(-90)), 0.3) end CFuncs.Sound.Create("http://roblox.com/asset/?id=231917950", char.Torso, 1, 2) for i = 0, 1, 0.1 do swait() --PlayAnimationFromTable({CFrame.new(0.2283867, 0, 0.115197472, 0.438369602, 0, -0.89879483, 0, 1, 0, 0.89879483, 0, 0.438369602), CFrame.new(0.0305867679, 1.49999499, -0.105302036, 0.438370466, 0, 0.898794472, 0, 1, 0, -0.898794472, 0, 0.438370436), CFrame.new(1.67825615, 0.576015353, -0.394908488, 0.46593222, -0.881719947, 0.0740077272, 0.063004978, -0.0503680483, -0.996741474, 0.88257432, 0.469076842, 0.0320846587), CFrame.new(-1.00808418, 0.399999917, -0.988827169, 0.839437604, -0.542131007, 0.0379279964, 0.0759930089, 0.0479900427, -0.995952845, 0.538116753, 0.838922501, 0.0814828053), CFrame.new(0.641682267, -1.99999392, 0.125833988, 0.9993909, 0, -0.0348993391, 0, 1, 0, 0.0348993391, 0, 0.9993909), CFrame.new(-0.451955765, -1.99999392, -0.00807018578, 0.898794293, 0, 0.438370645, 0, 1, 0, -0.438370645, 0, 0.898794293)}, 0.3, false) --FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(-90)), 0.3) RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(0)), 0.3) char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(.3, .3, -.3) * angles(math.rad(40), math.rad(30), -math.rad(70)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end con:disconnect() attack = false end attack3 = function() attack = true local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox, hit, 10, 30, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) end) for i = 0, 1, 0.1 do swait() --PlayAnimationFromTable({CFrame.new(0.338935494, 0, 0.0863927901, -0.0348953009, 0, 0.999391079, 0, 1, 0, -0.999391079, 0, -0.0348953009), CFrame.new(-0.0100401761, 1.49999499, -0.00284555811, 0.500002861, 0, -0.866023898, 0, 1, 0, 0.866023898, 0, 0.500002861), CFrame.new(1.21845579, 0.576015115, -0.684895277, 0.950073838, 0.308843106, 0.0444484204, 0.0630049855, -0.0503680073, -0.996741474, -0.305597931, 0.949778438, -0.0673119873), CFrame.new(-0.681373537, 0.699999809, -0.527025938, 0.839439929, -0.516847908, 0.167955339, 0.0759939924, -0.194378883, -0.977978468, 0.538113117, 0.833717644, -0.123892054), CFrame.new(0.641661644, -1.99999392, 0.125842005, 0.76604569, 0, -0.642786264, 0, 1, 0, 0.642786264, 0, 0.76604569), CFrame.new(-0.451956809, -1.99999392, -0.00807090476, 0.994521499, 0, 0.104533166, 0, 1, 0, -0.104533151, 0, 0.994521499)}, 0.3, false) RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(15), math.rad(0)), 0.3) char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(.35, .5, -.7) * angles(math.rad(205), math.rad(20), -math.rad(110)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end CFuncs.Sound.Create("http://roblox.com/asset/?id=231917950", char.Torso, 1, 2) for i = 0, .2, 0.1 do swait() --PlayAnimationFromTable({CFrame.new(0.338935494, 0, 0.0863927901, -0.0348953009, 0, 0.999391079, 0, 1, 0, -0.999391079, 0, -0.0348953009), CFrame.new(-0.0100401761, 1.49999499, -0.00284555811, 0.500002861, 0, -0.866023898, 0, 1, 0, 0.866023898, 0, 0.500002861), CFrame.new(1.21845579, 0.576015115, -0.684895277, 0.950073838, 0.308843106, 0.0444484204, 0.0630049855, -0.0503680073, -0.996741474, -0.305597931, 0.949778438, -0.0673119873), CFrame.new(-0.681373537, 0.699999809, -0.527025938, 0.839439929, -0.516847908, 0.167955339, 0.0759939924, -0.194378883, -0.977978468, 0.538113117, 0.833717644, -0.123892054), CFrame.new(0.641661644, -1.99999392, 0.125842005, 0.76604569, 0, -0.642786264, 0, 1, 0, 0.642786264, 0, 0.76604569), CFrame.new(-0.451956809, -1.99999392, -0.00807090476, 0.994521499, 0, 0.104533166, 0, 1, 0, -0.104533151, 0, 0.994521499)}, 0.3, false) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0,0,-2.4)*CFrame.Angles(math.rad(0),math.rad(90),-math.rad(90)), 0.3) RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -math.rad(90), math.rad(0)), 0.3) char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.2, .55, -1) * angles(math.rad(90), math.rad(100), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end for i = 0, .2, 0.1 do swait() --PlayAnimationFromTable({CFrame.new(0.338935494, 0, 0.0863927901, -0.0348953009, 0, 0.999391079, 0, 1, 0, -0.999391079, 0, -0.0348953009), CFrame.new(-0.0100401761, 1.49999499, -0.00284555811, 0.500002861, 0, -0.866023898, 0, 1, 0, 0.866023898, 0, 0.500002861), CFrame.new(1.21845579, 0.576015115, -0.684895277, 0.950073838, 0.308843106, 0.0444484204, 0.0630049855, -0.0503680073, -0.996741474, -0.305597931, 0.949778438, -0.0673119873), CFrame.new(-0.681373537, 0.699999809, -0.527025938, 0.839439929, -0.516847908, 0.167955339, 0.0759939924, -0.194378883, -0.977978468, 0.538113117, 0.833717644, -0.123892054), CFrame.new(0.641661644, -1.99999392, 0.125842005, 0.76604569, 0, -0.642786264, 0, 1, 0, 0.642786264, 0, 0.76604569), CFrame.new(-0.451956809, -1.99999392, -0.00807090476, 0.994521499, 0, 0.104533166, 0, 1, 0, -0.104533151, 0, 0.994521499)}, 0.3, false) RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -math.rad(180), math.rad(0)), 0.3) char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.2, .55, -1) * angles(math.rad(90), math.rad(100), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end for i = 0, .2, 0.1 do swait() --PlayAnimationFromTable({CFrame.new(0.338935494, 0, 0.0863927901, -0.0348953009, 0, 0.999391079, 0, 1, 0, -0.999391079, 0, -0.0348953009), CFrame.new(-0.0100401761, 1.49999499, -0.00284555811, 0.500002861, 0, -0.866023898, 0, 1, 0, 0.866023898, 0, 0.500002861), CFrame.new(1.21845579, 0.576015115, -0.684895277, 0.950073838, 0.308843106, 0.0444484204, 0.0630049855, -0.0503680073, -0.996741474, -0.305597931, 0.949778438, -0.0673119873), CFrame.new(-0.681373537, 0.699999809, -0.527025938, 0.839439929, -0.516847908, 0.167955339, 0.0759939924, -0.194378883, -0.977978468, 0.538113117, 0.833717644, -0.123892054), CFrame.new(0.641661644, -1.99999392, 0.125842005, 0.76604569, 0, -0.642786264, 0, 1, 0, 0.642786264, 0, 0.76604569), CFrame.new(-0.451956809, -1.99999392, -0.00807090476, 0.994521499, 0, 0.104533166, 0, 1, 0, -0.104533151, 0, 0.994521499)}, 0.3, false) RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -math.rad(270), math.rad(0)), 0.3) char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.2, .55, -1) * angles(math.rad(90), math.rad(100), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end for i = 0, 1, 0.1 do swait() --PlayAnimationFromTable({CFrame.new(0.2283867, 0, 0.115197472, 0.438369602, 0, -0.89879483, 0, 1, 0, 0.89879483, 0, 0.438369602), CFrame.new(0.0305867679, 1.49999499, -0.105302036, 0.438370466, 0, 0.898794472, 0, 1, 0, -0.898794472, 0, 0.438370436), CFrame.new(1.67825615, 0.576015353, -0.394908488, 0.46593222, -0.881719947, 0.0740077272, 0.063004978, -0.0503680483, -0.996741474, 0.88257432, 0.469076842, 0.0320846587), CFrame.new(-1.00808418, 0.399999917, -0.988827169, 0.839437604, -0.542131007, 0.0379279964, 0.0759930089, 0.0479900427, -0.995952845, 0.538116753, 0.838922501, 0.0814828053), CFrame.new(0.641682267, -1.99999392, 0.125833988, 0.9993909, 0, -0.0348993391, 0, 1, 0, 0.0348993391, 0, 0.9993909), CFrame.new(-0.451955765, -1.99999392, -0.00807018578, 0.898794293, 0, 0.438370645, 0, 1, 0, -0.438370645, 0, 0.898794293)}, 0.3, false) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0,0,-2.4)*CFrame.Angles(math.rad(0),math.rad(90),-math.rad(90)), 0.3) RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -math.rad(40), math.rad(0)), 0.3) char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(2, .5, 0) * angles(-math.rad(180), math.rad(0), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-2, .5, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end con:disconnect() attack = false end function kek1() attack = true Effects.Sphere.Create(BrickColor.new("New Yeller"), FakeHandle.CFrame * angles(math.random(-3,3), math.random(-3,3), math.random(-3,3)), 6.5, 6.5, 6.5, 4, 4, 4, 0.07) CFuncs.Sound.Create("http://www.roblox.com/asset?id=200633707", char.Torso, 0.8, 1.1) local Aaaa = Instance.new("Part", RootPart) Aaaa.Size = Vector3.new(.1, .1, .1) Aaaa.BrickColor = BrickColor.new("White") Aaaa.Transparency = 1 Aaaa.CanCollide = false local abbWeld = Instance.new("Weld", RootPart) abbWeld.Part0 = RootPart abbWeld.Part1 = Aaaa abbWeld.C1 = CFrame.new(0,0,9) for i = 0, 2.5, 0.1 do swait() Effects.Ring.Create(BrickColor.new("Navy blue"), FakeHandle.CFrame * angles(math.random(-3,3), math.random(-3,3), math.random(-3,3)), 1.5, 1.5, 0, 0.5, 0.5, 0, 0.07) --PlayAnimationFromTable({CFrame.new(0.338935494, 0, 0.0863927901, -0.0348953009, 0, 0.999391079, 0, 1, 0, -0.999391079, 0, -0.0348953009), CFrame.new(-0.0100401761, 1.49999499, -0.00284555811, 0.500002861, 0, -0.866023898, 0, 1, 0, 0.866023898, 0, 0.500002861), CFrame.new(1.21845579, 0.576015115, -0.684895277, 0.950073838, 0.308843106, 0.0444484204, 0.0630049855, -0.0503680073, -0.996741474, -0.305597931, 0.949778438, -0.0673119873), CFrame.new(-0.681373537, 0.699999809, -0.527025938, 0.839439929, -0.516847908, 0.167955339, 0.0759939924, -0.194378883, -0.977978468, 0.538113117, 0.833717644, -0.123892054), CFrame.new(0.641661644, -1.99999392, 0.125842005, 0.76604569, 0, -0.642786264, 0, 1, 0, 0.642786264, 0, 0.76604569), CFrame.new(-0.451956809, -1.99999392, -0.00807090476, 0.994521499, 0, 0.104533166, 0, 1, 0, -0.104533151, 0, 0.994521499)}, 0.3, false) RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.1) char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) RW.C0 = clerp(RW.C0, CFrame.new(.35, .5, -.7) * angles(math.rad(205), math.rad(20), -math.rad(110)), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.1) RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) end for i = 0, 0.2, 0.1 do swait() --PlayAnimationFromTable({CFrame.new(0.2283867, 0, 0.115197472, 0.438369602, 0, -0.89879483, 0, 1, 0, 0.89879483, 0, 0.438369602), CFrame.new(0.0305867679, 1.49999499, -0.105302036, 0.438370466, 0, 0.898794472, 0, 1, 0, -0.898794472, 0, 0.438370436), CFrame.new(1.67825615, 0.576015353, -0.394908488, 0.46593222, -0.881719947, 0.0740077272, 0.063004978, -0.0503680483, -0.996741474, 0.88257432, 0.469076842, 0.0320846587), CFrame.new(-1.00808418, 0.399999917, -0.988827169, 0.839437604, -0.542131007, 0.0379279964, 0.0759930089, 0.0479900427, -0.995952845, 0.538116753, 0.838922501, 0.0814828053), CFrame.new(0.641682267, -1.99999392, 0.125833988, 0.9993909, 0, -0.0348993391, 0, 1, 0, 0.0348993391, 0, 0.9993909), CFrame.new(-0.451955765, -1.99999392, -0.00807018578, 0.898794293, 0, 0.438370645, 0, 1, 0, -0.438370645, 0, 0.898794293)}, 0.3, false) --FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0,0,-2.4)*CFrame.Angles(math.rad(0),math.rad(90),-math.rad(90)), 0.3) RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -math.rad(50), math.rad(0)), 0.3) char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(2, .5, 0) * angles(math.rad(0), math.rad(0), -math.rad(5)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end Effects.Sphere.Create(BrickColor.new("Navy blue"), Aaaa.CFrame * angles(math.random(-3,3), math.random(-3,3), math.random(-3,3)), 2.5, 2.5, 2.5, 3.5, 3.5, 3.5, 0.07) Effects.Ring.Create(BrickColor.new("Navy blue"), Aaaa.CFrame * angles(0, 0, math.random(-3,3)), 2.5, 2.5, 2.5, 1, 1, 1, 0.07) CFuncs.Sound.Create("http://roblox.com/asset/?id=231917950", Aaaa, 1, 1) CFuncs.Sound.Create("http://roblox.com/asset/?id=279675650", FakeHandle, 1, 1.1) local con = Aaaa.Touched:connect(function(hit) MagniDamage(Aaaa, 30, 30, 55, 4, "Knockdown") --Damagefunc(Hitbox, hit, 30, 60, math.random(1, 5), "Knockdown", RootPart, 0.2, "rbxassetid://199149221", 0.8) end ) for i = 0, 1, 0.1 do swait() --PlayAnimationFromTable({CFrame.new(0.2283867, 0, 0.115197472, 0.438369602, 0, -0.89879483, 0, 1, 0, 0.89879483, 0, 0.438369602), CFrame.new(0.0305867679, 1.49999499, -0.105302036, 0.438370466, 0, 0.898794472, 0, 1, 0, -0.898794472, 0, 0.438370436), CFrame.new(1.67825615, 0.576015353, -0.394908488, 0.46593222, -0.881719947, 0.0740077272, 0.063004978, -0.0503680483, -0.996741474, 0.88257432, 0.469076842, 0.0320846587), CFrame.new(-1.00808418, 0.399999917, -0.988827169, 0.839437604, -0.542131007, 0.0379279964, 0.0759930089, 0.0479900427, -0.995952845, 0.538116753, 0.838922501, 0.0814828053), CFrame.new(0.641682267, -1.99999392, 0.125833988, 0.9993909, 0, -0.0348993391, 0, 1, 0, 0.0348993391, 0, 0.9993909), CFrame.new(-0.451955765, -1.99999392, -0.00807018578, 0.898794293, 0, 0.438370645, 0, 1, 0, -0.438370645, 0, 0.898794293)}, 0.3, false) --FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0,0,-2.4)*CFrame.Angles(math.rad(0),math.rad(90),-math.rad(90)), 0.3) RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -math.rad(50), math.rad(0)), 0.3) char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(2, .5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end Aaaa:Remove() con:disconnect() attack = false end function kek2() attack = true for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(25), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 1, 0) * angles(math.rad(179), math.rad(0), math.rad(0)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end CFuncs.Sound.Create("rbxassetid://169380505", RootPart, 0.8, 1.5) Effects.Cylinder.Create(BrickColor.new("New Yeller"), LeftArm.CFrame * angles(math.rad(2), 0, 0), 1, 9999, 1, 1, 1, 1, 0.07) for i = 0, 2, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(25), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 1, 0) * angles(math.rad(179), math.rad(0), math.rad(0)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end CFuncs.Sound.Create("rbxassetid://169445602", RootPart, 1, 1.2) local cf2 = mouse.Hit.p + Vector3.new(math.random(-100, 100) / 50, 50, math.random(-100, 100) / 50) local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, char) if hit2 ~= nil then local d1 = CFuncs.Part.Create(workspace, "Neon", 0, 0.5, BrickColor.new("Navy blue"), "Effect", Vector3.new()) d1.Anchored = true d1.CFrame = CFrame.new(pos2) MagniDamage(d1, 20, 10, 25, 5, "Snare") Effects.Cylinder.Create(BrickColor.new("New Yeller"), d1.CFrame * angles(0, 0, 0), 1, 9999, 1, 4, 1, 4, 0.07) local con = Hitbox.Touched:connect(function(hit) end) game:GetService("Debris"):AddItem(d1, 5) local msh = CFuncs.Mesh.Create("CylinderMesh", d1, "nil", "nil", Vector3.new(0, 0, 0), Vector3.new(100, 5, 100)) local d2 = d1:Clone() d2.Parent = d1 d2.CFrame = CFrame.new(d1.Position) d2.BrickColor = BrickColor.new("New Yeller") d2.Mesh.Scale = Vector3.new(0, 5, 0) table.insert(Effects, {d1, "QuadShot", d2, d2.Mesh, 0}) end attack = false end function kek3() cooldown1 = cooldown1 - 5 local dacf = Handle.CFrame * angles(-1.57 + math.random(40, 80) / 100, 0, math.random(-80, 80) / 100) local icepart1 = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Cyan"), "Ice", vt()) icepart1.Anchored = true i1msh = CreateMesh("SpecialMesh", icepart1, "Sphere", "", vt(0, 0, 0), vt(5, 5, 5)) icepart1.CFrame = dacf for i = 0, 1, 0.1 do swait() icepart1.CFrame = dacf end local cfinc = 99999 icepart1.Transparency = 1 CreateSound("rbxassetid://334325056", icepart1, 1, 1) game:GetService("Debris"):AddItem(icepart1, 1) local spread = vt((math.random(-1, 0) + math.random()) * 16, (math.random(-1, 0) + math.random()) * 16, (math.random(-1, 0) + math.random()) * 16) * (icepart1.Position - (icepart1.Position + vt(0, -1, 0))).magnitude / 100 local TheHit = mouse.Hit.p local MouseLook = cf((icepart1.Position + TheHit) / 2, TheHit + spread) local hit, pos = rayCast(icepart1.Position, MouseLook.lookVector, 999, Character) local target1, distance1 = rayCast(icepart1.Position, MouseLook.lookVector, 999, Character) local test1, dist1 = mouse.Hit.p, nil if target1 ~= nil then cfda = target1.Position + vt(math.random(-3000, 3000) / 100, 20, math.random(-3000, 3000) / 100) local hit2, pos2 = rayCast(icepart1.Position, MouseLook.lookVector, 999, Character) local d1 = CreatePart(effect, "SmoothPlastic", 0, 0.5, BrickColor.new("White"), "Effect", vt()) d1.Anchored = true d1.CFrame = cf(pos2) MagniDamage(d1, 10, 12, 15, -10, "Normal", "231917784") SphereEffect(BrickColor.new("White"), cf(pos2), 100, 100, 100, 10, 10, 10, 0.07) msh = CreateMesh("SpecialMesh", d1, "Sphere", "", vt(0, 0, 0), vt(80, 80, 80)) d2 = d1:Clone() d2.Parent = d1 d2.CFrame = cf(d1.Position) d2.BrickColor = BrickColor.new("Toothpaste") d2.Mesh.Scale = vt(0, 5, 0) table.insert(Effects, { d1, "SatelliteStrike", d2, d2.Mesh, 0 }) end end function kek4() end mouse.Button1Down:connect(function() if attack == false and attacktype == 1 and equipped == true then attacktype = 2 attack1() else if attack == false and attacktype == 2 and equipped == true then attacktype = 3 attack2() else if attack == false and attacktype == 3 and equipped == true then attacktype = 1 attack3() end end end end ) updateskills = function() if cooldown1 <= co1 then cooldown1 = cooldown1 + 0.033333333333333 end if cooldown2 <= co2 then cooldown2 = cooldown2 + 0.033333333333333 end if cooldown3 <= co3 then cooldown3 = cooldown3 + 0.033333333333333 end if cooldown4 <= co4 then cooldown4 = cooldown4 + 0.033333333333333 end end --[[function onKeyDown(key) if key == "u" then if nak == false and disable == false then disable = true AppearDisappear1() AppearDisappear() nak = true wait(1) disable = false elseif disable == false then AppearDisappear2() AppearDisappear() nak = false wait(1) disable = false end end if key == "f" then if equipped == false and disable == false then disable = true equipped = true equip() wait(1) disable = false elseif equipped == true and disable == false then disable = true unequip() equipped = false wait(1) disable = false end end]] mouse.KeyDown:connect(function(k) k = k:lower() if attack == false and equipped == true and k == "z" and co1 <= cooldown1 then cooldown1 = 0 kek1() else if attack == false and equipped == true and k == "x" and co2 <= cooldown2 then cooldown2 = 0 kek2() else if attack == false and equipped == true and k == "c" and co3 <= cooldown3 then cooldown3 = 0 kek3() else if attack == false and k == "v" and co4 <= cooldown4 then cooldown4 = 0 kek4() else if attack == false and k == "f" and equipped == false and disable == false then disable = true equipped = true equip() wait(.5) disable = false else if k == "f" and equipped == true and disable == false then disable = true equipped = false unequip() wait(.5) disable = false else if k == "u" and nak == false and disable == false then disable = true AppearDisappear1() AppearDisappear() nak = true wait(.5) disable = false else if k == "u" and nak == true and disable == false then disable = true AppearDisappear2() AppearDisappear() nak = false wait(.5) disable = false end end end end end end end end end) while 1 do swait() updateskills() bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5) bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5) bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5) bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5) for i,v in pairs(char:GetChildren()) do if v:IsA("Part") then v.Material = "SmoothPlastic" else if v:IsA("Hat") then v:WaitForChild("Handle").Material = "SmoothPlastic" end end end Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude velocity = RootPart.Velocity.y sine = sine + change local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) if equipped == true or equipped == false then if 1 < RootPart.Velocity.y and hit == nil then Anim = "Jump" if attack == false then manWeld.C1 = clerp(manWeld.C1, CFrame.new(0,1.4,0)*CFrame.Angles(math.rad(90),math.rad(65),-math.rad(90)), 0.3) manWeld.C0 = clerp(manWeld.C0, CFrame.new(0,-0.3,0)*CFrame.Angles(math.rad(0),math.rad(0),-math.rad(0)),0.3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(1.2,0,-1)*CFrame.Angles(math.rad(180),0,-math.rad(90)), 0.3) RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0.35) * angles(math.rad(-15), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0.35) * angles(math.rad(-15), math.rad(0), math.rad(0)), 0.3) end else if RootPart.Velocity.y < -1 and hit == nil then Anim = "Fall" if attack == false then manWeld.C1 = clerp(manWeld.C1, CFrame.new(0,1.4,0)*CFrame.Angles(math.rad(90),math.rad(15),-math.rad(90)), 0.3) manWeld.C0 = clerp(manWeld.C0, CFrame.new(0,-0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),-math.rad(0)),0.3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(1.2,0,-1)*CFrame.Angles(math.rad(180),0,-math.rad(90)), 0.3) RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.7, 0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.7, 0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0.5) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0.5) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3) end else if Torsovelocity < 1 and hit ~= nil then Anim = "Idle" if attack == false then if equipped == true then change = 1 manWeld.C1 = clerp(manWeld.C1, CFrame.new(0,1.4,0)*CFrame.Angles(math.rad(90 - 15 * math.cos((sine) / 45)),math.rad(40),-math.rad(90)), 0.3) manWeld.C0 = clerp(manWeld.C0, CFrame.new(0,-0.4,0)*CFrame.Angles(math.rad(0),math.rad(0),-math.rad(0)),0.3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(1.2,0,-1)*CFrame.Angles(math.rad(180),0,-math.rad(90)), 0.3) RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0 - 0.04 * math.cos((sine) / 30), 0) * angles(math.rad(0), -math.rad(20), math.rad(0)), 0.3) char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(5), math.rad(20), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2 + 0.04 * math.cos((sine) / 30), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2 + 0.04 * math.cos((sine) / 30), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) else change = 1 manWeld.C1 = clerp(manWeld.C1, CFrame.new(0,1.4,0)*CFrame.Angles(math.rad(90 - 15 * math.cos((sine) / 45)),math.rad(40),-math.rad(90)), 0.3) manWeld.C0 = clerp(manWeld.C0, CFrame.new(0,-0.4,0)*CFrame.Angles(math.rad(0),math.rad(0),-math.rad(0)),0.3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(1.2,0,-1)*CFrame.Angles(math.rad(180),0,-math.rad(90)), 0.3) RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0 - 0.06 * math.cos((sine) / 30), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(0.7, 0.1, -0.45) * angles(math.rad(20), math.rad(0), -math.rad(40)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.1, -0.45) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2 + 0.04 * math.cos((sine) / 30), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2 + 0.04 * math.cos((sine) / 30), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end end else if 2 < Torsovelocity and hit ~= nil then Anim = "Walk" if attack == false then manWeld.C1 = clerp(manWeld.C1, CFrame.new(0,1.4,0)*CFrame.Angles(math.rad(90),math.rad(40),-math.rad(90)), 0.3) manWeld.C0 = clerp(manWeld.C0, CFrame.new(0,-0.4,0)*CFrame.Angles(math.rad(0),math.rad(0),-math.rad(0)),0.3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(1.2,0,-1)*CFrame.Angles(math.rad(180),0,-math.rad(90)), 0.3) RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3) char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0 + 1 * math.cos((sine) / 3)) * angles(math.rad(0 - 50 * math.cos((sine) / 3)), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0 - 1 * math.cos((sine) / 3)) * angles(math.rad(0 + 50 * math.cos((sine) / 3)), math.rad(0), math.rad(0)), 0.3) end end end end end end if 0 < #Effects then for e = 1, #Effects do if Effects[e] ~= nil then local Thing = Effects[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] local IncZ = Thing[6] if Thing[1].Transparency <= 1 then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Block2" then Thing[1].CFrame = Thing[1].CFrame Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Cylinder" then Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Blood" then Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Elec" then Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Shatter" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) Thing[6] = Thing[6] + Thing[5] else if Thing[2] == "QuadShot" then if Thing[5] < 100 then Thing[5] = Thing[5] + 2.5 Thing[4].Scale = Vector3.new(Thing[5], 5, Thing[5]) else refda = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new()) refda.Anchored = true refda.CFrame = CFrame.new(Thing[1].Position) game:GetService("Debris"):AddItem(refda, 5) CFuncs.Sound.Create("rbxassetid://203691378", refda, 1, 1.2) CFuncs.Sound.Create("rbxassetid://184718741", refda, 1, 0.8) --MagniDamage(refda, 40, 20, 50, BrickColor.new("Navy blue"), BrickColor.new("New Yeller")) MagniDamage(refda, 40, 20, 50, 50, "Freeze") Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new(refda.Position), 3, 3, 3, 10, 10, 10, 0.05) Effects.Sphere.Create(BrickColor.new("Navy blue"), CFrame.new(refda.Position), 15, 15, 15, 10, 10, 10, 0.05) --Effects.Sphere.Create(BrickColor.new("New Yeller"), refda.CFrame, 10, 10, 10, 10, 10, 10, 0.06) Effects.Block.Create(BrickColor.new("New Yeller"), refda.CFrame, 10, 10, 10, 10, 10, 10, 0.06, 1) Effects.Wave.Create(BrickColor.new("New Yeller"), refda.CFrame, 1, 1, 1, 3, 3, 3, 0.06) Thing[1].Parent = nil table.remove(Effects, e) end end end end end end end end end else Part.Parent = nil table.remove(Effects, e) end end end end end end
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