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// A setting needs to be surrounded with " if it contains special // characters like space, semicolon (seperates commands) or starts // with // (begins a comment for the rest of the line or next // semicolon). While just "" means 'no/empty setting'. ///////////////////////////////////////////////////////////////////// // Everything has some sensible defaults so you do NOT really need to // change anything. But here are some settings you SHOULD change to // make it 'YOUR' server. IF so remove the // from the line start and // change them to your liking. sv_public 1 // 0 if the server should not be on the public servers list sv_status_privacy 1 // 1 hides IP addresses from "status" replies shown to clients, 0 shows them. Enables players to identify wellknown punks on your server OR is a thread to anonymity.. depending on your point of view :) hostname "Loafer's Server" // this name will appear on the server list (the $g_xonoticversion gets replaced with the current version) sv_motd "" // this message (unless "") is displayed to players on connect maxplayers 4 // number of players allowed on the server port 26000 // the port used by the server log_file "server.log" // server console output will also be copied to this file. This: "${serverconfig}.log" uses variable substitution to make the logfile have the same name as your config file with .log appended which is useful if you run several servers g_start_delay 15 // delay before the game starts to let players join the server first // List of maps to play on the server. Set to "" to autodetect (which would enumerate ALL maps. Maps that don't support the current game mode will be skipped, so you don't need to remove them here. g_maplist "afterslime dance g-23 glowplant leave_em_behind newtonian-nightmare nexballarena red-planet runningman space-elevator stormkeep techassault xoylent" g_maplist_shuffle 1 // 0 always selects the next map out of g_maplist (but then better set g_maplist_votable 0 below to prevent repetitive votes), 1 will select random maps each time g_maplist_mostrecent_count 3 // number of maps that have to be played before a map can be repeated // LIMITS: how long a match will last before the next map starts (-1 means use the map default, 0 = unlimited, please note that the variables fraglimit/timelimit can NOT be globally used for this but only DURING a match is being played) timelimit_override -1 // global timelimit for all maps and gametypes fraglimit_override -1 // global frag/point limit for all maps and gametypes g_ctf_capture_limit -1 // frag/capture limit for CTF capturelimit_override -1 // capture limit for CTF g_domination_point_limit -1 // frag/point limit for DOM g_runematch_point_limit -1 // frag/point limit for RUNE g_keyhunt_point_limit -1 // frag/point limit for KH g_lms_lives_override -1 // lives for LMS g_nexball_goallimit -1 // goals for NEXBALL g_ctf_win_mode 0 // CTF win mode: 0 = caps only, 1 = caps + points as tie breaker, 2 = points only g_ctf_ignore_frags 1 // set to 1 to ignore kills except for FC kills // TEAMS for key hunt (change this to 2, 3, 4 to set a fixed keyhunt style) g_keyhunt_teams_override -1 // teams for KH // GAME MODE: what type of server do you want to host? // possible values: dm (deathmatch), tdm (team deathmatch), dom (domination), ctf (ctf), rune (runematch), lms (last man standing), arena (arena), kh (keyhunt), as (assault), ons (onslaught), race (race), nexball (nexball) gametype dm ///////////////////////////////////////////////////////////////////// // Some settings you MIGHT want to change. Again IF so remove the // // from the line start and change them to your liking. net_address 0.0.0.0 // ONLY change this if you have problems with your server. Specifies the network interface used by the engine. Set it you one of you internal IPs //rcon_password "" // you can use rcon if this password is set. you need to set the same password in your client if you want to issue rcon commands //rcon_restricted_password "" // put here the password for a "restricted" rcon user (see below) //bot_number 0 // number of bots to add //skill 4 // the bots skill level //minplayers 0 // add bots if less then that number of players playing. MAKE SURE ITS LESS THEN maxplayers or people will get blocked by bots! //g_maxplayers 0 // above this player count, only allow spectators //bot_prefix [BOT] // prepend this to all botnames //bot_suffix "" // append this to all botnames //g_maplist_check_waypoints 0 // set this to 1 to skip maps without waypoints if there aren't enough players to play without bots //g_maplist_votable 6 // number of maps to vote between. set to 0 to disable the map voting screen (please enable g_maplist_shuffle above when this is enabled, or votes will be repetitive) //g_maplist_votable_suggestions 2 // number of suggestions to accept using the suggestmap command //g_maplist_votable_abstain 0 // when 1, people get a "don't care" selection in the vote screen //g_maplist_votable_nodetail 1 // when 1, people can't see how many voted for what (to thwart abusive "influential" first votes) //sv_vote_commands "restart fraglimit chmap gotomap nextmap endmatch reducematchtime extendmatchtime allready kick cointoss movetoauto" // players can vote for those commands or use them if they are masters. You canm also add 'g_grappling_hook' for hook voting, and 'sv_fbskin_green sv_fbskin_red sv_fbskin_orange sv_fbskin_off' for fbskin voting. //sv_vote_master_commands "movetored movetoblue movetoyellow movetopink" // add commands masters can use if logged in or elected. You may want to put 'kickban' here, so masters can keep out punks. It may be good to also put "sv_status_privacy 0" then... //rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban\" status \"sv_cmd teamstatus\" movetoauto movetored movetoblue movetoyellow movetopink" // commands for the (stronger) rcon restricted //sv_vote_call 1 // 0 will disable the normal voting //sv_vote_master 1 // 0 will disable voting to become master, good if you prefer to use the master password instead //sv_vote_master_password "" // when set, vlogin PWD will allow people to become master to run master commands directly using vdo //sv_vote_majority_factor 0.5 // What percentage of the PLAYERS constitute a majority to win a vote? must be at least 0.5 //sv_vote_majority_factor_of_voted 0 // What percentage of the VOTERS who already voted constitute a majority to win a vote? must be at least 0.5 // note: to JUST support simple majorities, set these two factors equal //sv_maxidle 0 // idle time in seconds after which players will get kicked //sv_taunt 1 // 0 to disallow taunts //sv_autotaunt 1 // 0 to disallow autotaunts ///////////////////////////////////////////////////////////////////// // Settings you MIGHT want to change for PRIVACY reasons. // // The settings here may impact your or your players' privacy and serve to // optimize the game for further releases. // // Change them, or comment them out to turn them off. // This line sends the following data to our servers: // - Date and time // - Your server IP address // - Your server ID hash, which is a fingerprint of the public key of your // server and does not impact security of your private key (use "crypto_keys" // on the console to show it) // - Your server name ("hostname") // - Current game type // - Current map // - Balance settings you have modified from defaults (only those that make // your server "impure") // - For each weapon pairing (A, B), separately for player-player, player-bot, // bot-player, bot-bot pairings: // - Number of hits of players/bots holding A against players/bots holding B // - Number of frags of players/bots holding A against players/bots holding B // - Total damage of players/bots holding A against players/bots holding B // // We use this data to: // - Optimize the game balance for future releases // - Identify problems in the bot AI and improving it // - Find settings that make servers "impure" that should not, so we can // whitelist them in future releases // // We will or might publish: // - Global weapon pairing statistics for players vs players, or bots vs bots, // or any vs any, on a selection of servers // - Per-gametype and per-map weapon pairing statistics players vs players, or // bots vs bots, or any vs any, on a selection of servers // - Lists of commonly changed cvars, together with counts on how often they // are modified // // No information about the players on the server is sent, so as a server admin //g_nix_with_powerups is "0" ["0"] when 1, powerups still show up in NIX
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