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// Launch Options: -fullscreen -console -novid unbindall; cl_color "1"; sensitivity "3"; zoom_sensitivity_ratio_mouse "1"; alias +dropswitch "drop;cl_autowepswitch 1"; alias -dropswitch "cl_autowepswitch 0"; alias +cslot1 "use weapon_knife; slot1"; // Unscope, cancel reload alias -cslot1 "slot1"; bind e "+use;r_cleardecals"; bind g "+dropswitch"; bind 1 "+cslot1"; bind f "use weapon_knife;use weapon_flashbang"; bind v "+voicerecord"; bind "ESCAPE" "cancelselect" bind "`" "toggleconsole" bind "TAB" "+showscores" bind "SPACE" "+jump" bind "0" "slot10" //bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "a" "+moveleft" bind "b" "buymenu" bind "d" "+moveright" //bind "e" "+use" //bind "f" "+lookatweapon" //bind "g" "drop" bind "i" "show_loadout_toggle" //bind "k" "+voicerecord" bind "m" "teammenu" bind "q" "lastinv" bind "r" "+reload" bind "s" "+back" bind "t" "+spray_menu" bind "u" "messagemode2" bind "w" "+forward" bind "x" "slot12" bind "y" "messagemode" bind "z" "radio" bind "CTRL" "+duck" bind "SHIFT" "+speed" bind "F3" "autobuy" bind "F4" "rebuy" bind "F5" "jpeg" bind "F6" "save quick" bind "F7" "load quick" bind "F10" "quit prompt" bind "MWHEELDOWN" "invnext" bind "MWHEELUP" "invprev" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "PAUSE" "pause" bind "DEL" "mute" cl_autobuy "vest m4a1 famas flashbang vesthelm ak47 galilar smokegrenade defuser hegrenade flashbang"; // The order in which autobuy will attempt to purchase items cl_autohelp "0"; // Auto-help cl_autowepswitch "0"; // Automatically switch to picked up weapons (if more powerful) cl_bob_lower_amt "5"; cl_bobamt_lat "0.1"; // The amount the viewmodel moves side to side when running cl_bobamt_vert "0.1"; // The amount the viewmodel moves up and down when running cl_bobcycle "2"; // The frequency at which the viewmodel bobs cl_disablefreezecam "1"; // Turn on/off freezecam on client cl_disablehtmlmotd "0"; // Disable HTML message of the day cl_dm_buyrandomweapons "0"; // Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 cl_downloadfilter "none"; // Determines which files can be downloaded from the server cl_embedded_stream_audio_volume "0"; cl_forcepreload "0"; // Whether we should force preloading cl_hud_bomb_under_radar "1"; cl_hud_color "0"; // 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white cl_hud_playercount_pos "0"; // 0 = default (top), 1 = bottom cl_hud_playercount_showcount "1"; // 0 = show player avatars (default), 1 = just show count number (no avatars) cl_hud_radar_scale "1.25"; // Sets the size of the radar. Valid values are 0.8 to 1.3. cl_lagcompensation "1"; // Allows clients to tell the server that they don't want their own commands lag compensated. cl_obs_interp_enable "0"; // Enables interpolation between observer targets. cl_radar_always_centered "0"; // If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents cl_radar_icon_scale_min "0.4"; // Sets the minimum icon scale. Valid values are 0.4 to 1.0. cl_radar_scale "0.55"; // Sets the radar scale. Valid values are 0.25 to 1.0. cl_radar_square_with_scoreboard "1"; // If set, the radar will toggle to square when the scoreboard is visible. cl_rebuy "Armor PrimaryWeapon Flashbang SmokeGrenade Molotov IncGrenade HEGrenade Flashbang Decoy Defuser SecondaryWeapon"; // The order in which rebuy will attempt to repurchase items cl_righthand "1"; cl_show_clan_in_death_notice "0"; // Is set, the clan name will show next to player names in the death notices. cl_showhelp "0"; cl_showloadout "1"; // Toggles display of current loadout cl_spec_follow_grenade_key "1"; // 0 = LALT, 1 = LSHIFT, 2 = +reload cl_spec_mode "4"; cl_spec_show_bindings "0"; // Toggle the visibility of the spectator bindings cl_teamid_overhead_always "2"; // def 0 - 1 = Always show Team ID over Teammates 2 = Show TeamID and Loadout (permanent) cl_use_opens_buy_menu "1"; // Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the buy key) cl_viewmodel_shift_left_amt "0.5"; // The amount the viewmodel shifts to the left when shooting accuracy increases. cl_viewmodel_shift_right_amt "0.25"; // The amount the viewmodel shifts to the right when shooting accuracy decreases. ds_get_newest_subscribed_files; // Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam viewmodel_fov "54"; viewmodel_offset_x "2"; viewmodel_offset_y "2"; viewmodel_offset_z "-2"; viewmodel_presetpos "0"; viewmodel_recoil "0"; // Rates fps_max "300"; // Frame rate limiter (set to 204/300) net_maxroutable "1200"; // Requested max packet size before packets are split rate "786432"; // Max bytes/sec the host can receive data //cl_cmdrate "128"; // Max number of command packets sent to server per second //cl_updaterate "128"; // Number of packets per second of updates you are requesting from the server cl_interp "0"; // Sets the interpolation amount (bounded on low side by server interp ratio settings) cl_interp_ratio "1"; // Mouse m_forward "1"; m_rawinput "1"; m_mousespeed "0"; m_customaccel "0"; m_mouseaccel1 "0"; m_mouseaccel2 "0"; m_customaccel_max "0"; m_customaccel_scale "0"; m_customaccel_exponent "1"; m_pitch "0.022"; m_yaw "0.022"; // Audio snd_mute_losefocus "0"; voice_enable "1"; voice_scale "0.85"; // Music Volumes snd_deathcamera_volume "0"; snd_mapobjective_volume "0"; snd_menumusic_volume "0"; snd_music_selection "0"; snd_musicvolume_multiplier_inoverlay "0"; snd_mvp_volume "0"; snd_roundend_volume "0"; snd_roundstart_volume "0"; snd_tensecondwarning_volume "0.15"; // Miscellaneous closeonbuy "1"; // Set non-zero to close the buy menu after buying something con_enable "1"; con_filter_enable "0"; developer "0"; // Set developer message level engine_no_focus_sleep "16"; gameinstructor_enable "0"; hud_scaling "0.85"; // Scales hud elements hud_showtargetid "1"; lobby_default_privacy_bits1 "0"; mat_monitorgamma "1.6"; mm_csgo_community_search_players_min "5"; // When performing CSGO community matchmaking look for servers with at least so many human players mm_dedicated_search_maxping "80"; net_graphproportionalfont "0"; option_duck_method "0"; option_speed_method "0"; safezonex "1"; // The percentage of the screen width that is considered safe from overscan safezoney "1"; // The percentage of the screen height that is considered safe from overscan spec_show_xray "1"; spec_usenumberkeys_nobinds "0"; ui_steam_overlay_notification_position "bottomleft"; echo "autoexec.cfg loaded"; host_writeconfig;
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