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MON_SCALE = 0.5 MIN_OFFSET = 2 MAX_OFFSET = 250 lazors = {} states = {} wcores = {} step = 12 xOffset = 2 yOffset = 4 offset = MIN_OFFSET lasN = 0 print("loading...") sleep(2) Alarm = "top" Style = { CDeflt = colors.white, BGDeflt = colors.blue, CTitle = colors.black, BGTitle = colors.cyan, CWarn = colors.white, BGWarn = colors.red } function setScreenPosition() backbutton_position = {x = screen_width/2, y = 1} start_all_position = {x = 1, y = screen_height-2} stop_all_position = {x = screen_width - 3, y = screen_height-2} lasermode_position = {x = math.floor(screen_width/2 - 2), y = screen_height-4} mining_position = {x=screen_width/2 - 2, y = screen_height/2-4} jumping_position = {x=screen_width/2 - 2, y = screen_height/2-2} GoJump_position = {x=screen_width/2 - 3, y = screen_height/2} JumpToCoord_position = {x=screen_width/2 - 3, y = screen_height/2+4} automine_position = {x=screen_width/2 - 3, y = screen_height/2+2} shipscan_position = {x=screen_width/2 - 3, y = screen_height/2+2} shipsc_position = {x=screen_width/2 - 2, y = screen_height/2-6} deployship_position = {x=screen_width/2 - 3, y = screen_height/2-4} deployship1_position = {x=2, y = screen_height/2-2} deployship2_position = {x=2, y = screen_height/2} deployship3_position = {x=2, y = screen_height/2+2} deployship4_position = {x=2, y = screen_height/2+4} radar_position = {x=screen_width/2 - 2, y = screen_height/2} radarscan_position = {x=2, y = screen_height-2} title_position = {x=1, y = 1} textcenter_position = {x=1, y = screen_height/2} end function resetColorsScreen() screen.setBackgroundColor(colors.black) screen.setTextColor(colors.white) end function setlasermode() if lasermode == "mine" then lasermode = "quarry" print(lasermode) SData.lasermode = lasermode SaveData() else lasermode = "mine" print(lasermode) SData.lasermode = lasermode SaveData() end end function start(laserNUM) print("Calling laser "..lazors[laserNUM].." for start") setOffset(laserNUM, offset) m.callRemote(lazors[laserNUM], lasermode) end function startAll() for i =1 ,#lazors do start(i) end end function stop(laserNUM) print("Calling laser "..lazors[laserNUM].." for stop") m.callRemote(lazors[laserNUM], "stop") end function stopAll() for i = 1 ,#lazors do stop(i) end end function setOffset(laserNUM, offset) m.callRemote(lazors[laserNUM], "offset", offset) end function minestatistic() screen.clear() feelScreen(colors.black,colors.white) qml = 0 lay = 0 lux = 0 min = 0 screen.setCursorPos(1 , 3) screen.setBackgroundColor(colors.cyan) screen.write( "LASERS " .. #lazors) feelScreen(colors.black,colors.white) screen.setBackgroundColor(colors.blue) screen.setCursorPos(start_all_position.x ,start_all_position.y) if modemenu == "automine" then screen.write("AUTOMINE") else screen.write("GO") screen.setCursorPos(stop_all_position.x, stop_all_position.y) screen.write("xXx") end screen.setBackgroundColor(colors.green) screen.setCursorPos(lasermode_position.x, lasermode_position.y) screen.write(lasermode) feelScreen(colors.black,colors.white) screen.setBackgroundColor(colors.blue) screen.setCursorPos(backbutton_position.x, backbutton_position.y) screen.write("BACK") feelScreen(colors.black,colors.white) for a = 1,#lazors do mState, mEnergy, mLayer, mValuablesMined, mValuablesInLayer = m.callRemote(lazors[a], "state") print(mState) if mState ~= "not mining" then qml= qml+1 lay = lay + mLayer lux = lux + mValuablesMined min = min + mValuablesInLayer if mEnergy == 0 then screen.setCursorPos(1 , 11) screen.setBackgroundColor(colors.red) screen.write( "low energy L" ..a) feelScreen(colors.black,colors.white) end end end screen.setCursorPos(1 , 5) screen.setBackgroundColor(colors.green) screen.write( "IN WORK " .. qml) feelScreen(colors.black,colors.white) print(qml) if qml > 0 then mLay = lay/qml mLux = lux/qml mmin = min*10/qml end screen.setCursorPos(1 , 7) screen.setBackgroundColor(colors.blue) screen.write( "LAYER " .. tostring(mLay)) feelScreen(colors.black,colors.white) screen.setCursorPos(1 , 9) screen.setBackgroundColor(colors.blue) screen.write( "MINE " .. tostring(lux) .."/" .. tostring(mmin)) feelScreen(colors.black,colors.white) sleep(0.5) return 0 end function mining() modemenu = "mine" SData.modemenu = "mine" SData.lasermode = lasermode; SaveData() screen.clear() minestatistic() sleep(0.5) return 0 end function automine() modemenu = "automine" SData.modemenu = "automine" SData.lasermode = lasermode SaveData() minestatistic() if qml == 0 then stopAll() sleep(3) Warp() sleep(10) end sleep(0.5) return 0 end function feelScreen(bcolor,tcolor) screen.setBackgroundColor(bcolor) screen.setTextColor(tcolor) end function SetColorDeflt() term.setBackgroundColor(Style.BGDeflt) term.setTextColor(Style.CDeflt) end function SetColorTitle() term.setBackgroundColor(Style.BGTitle) term.setTextColor(Style.CTitle) end function SetColorWarn() term.setBackgroundColor(Style.BGWarn) term.setTextColor(Style.CWarn) end function Clear() term.clear() term.setCursorPos(1,1) end function Show(Text) term.write(Text) local xt,yt = term.getCursorPos() term.setCursorPos(1, yt+1) end function ShowTitle(Text) SetColorTitle() term.setCursorPos(12, 1) Show(Text) SetColorDeflt() end function ShowMenu(Text) term.write(Text) local xt, yt = term.getCursorPos() for i = xt, 51 do term.write(" ") end term.setCursorPos(1, yt+1) end function ShowWarning(Text) SetColorWarn() term.setCursorPos(10, 19) term.write(" "..Text.." ") SetColorDeflt() end function SaveData() local file = fs.open("shipdata.txt", "w") file.writeLine(textutils.serialize(SData)) file.close() end function ReadData() local file = fs.open("shipdata.txt", "r") SData = textutils.unserialize(file.readAll()) file.close() end function Explode(d, p) local t, ll t = {} ll = 0 if(#p == 1) then return {p} end while true do l = string.find(p ,d, ll, true) if l ~= nil then table.insert(t, string.sub(p, ll, l-1)) ll = l+1 else table.insert(t, string.sub(p, ll)) break end end return t end function ShowDirection() if SData.Direction == 1 then Show(" Direction = Up") elseif SData.Direction == 2 then Show(" Direction = Down") elseif SData.Direction == 0 then Show(" Direction = Front") elseif SData.Direction == 180 then Show(" Direction = Back") elseif SData.Direction == 90 then Show(" Direction = Left") elseif SData.Direction == 255 then Show(" Direction = Right") end return 0 end function GetMinimumDistance() if IsInHyper then MinimumDistance = 1 else if SData.Direction == 1 or SData.Direction == 2 then MinimumDistance = GUp + GDown elseif SData.Direction == 0 or SData.Direction == 180 then MinimumDistance = GFront + GBack elseif SData.Direction == 90 or SData.Direction == 255 then MinimumDistance = GLeft + GRight end MinimumDistance = MinimumDistance + 1 end end function CalcRealDistance() GetMinimumDistance() if IsInHyper then RealDistance = SData.Distance * 100 JumpCost = (1000 * Weight) + (1000 * SData.Distance) else RealDistance = SData.Distance + MinimumDistance JumpCost = (10 * Weight) + (100 * SData.Distance) end return 0 end function CalcNewCoords(cx, cy, cz) local res = {x=cx, y=cy, z=cz} if SData.Direction == 1 then res.y = res.y + RealDistance elseif SData.Direction == 2 then res.y = res.y - RealDistance end local dx = warp.get_dx() local dz = warp.get_dz() if dx ~= 0 then if SData.Direction == 0 then res.x = res.x + (RealDistance * dx) elseif SData.Direction == 180 then res.x = res.x - (RealDistance * dx) elseif SData.Direction == 90 then res.z = res.z + (RealDistance * dx) elseif SData.Direction == 255 then res.z = res.z - (RealDistance * dx) end else if SData.Direction == 0 then res.z = res.z + (RealDistance * dz) elseif SData.Direction == 180 then res.z = res.z - (RealDistance * dz) elseif SData.Direction == 90 then res.x = res.x + (RealDistance * dz) elseif SData.Direction == 255 then res.x = res.x - (RealDistance * dz) end end return res end function ShowInfo() Title = "<Jump-S 1.7.0 \""..SData.Shipname.."\">" ShowTitle(Title) if SData.MainCore == SData.CurrentCore then Show("Current core: " .. tostring(wcores[curCoreIndex]["ID"]) .. "M") else Show("Current core: " .. tostring(wcores[curCoreIndex]["ID"]) ) end Show(" x, y, z = "..X..", "..Y..", "..Z) local energy = warp.get_energy_level() Show(" Energy = "..math.floor(energy / 1000000).." % ("..energy.."EU)") Show(" Attached players = "..warp.get_attached_players()) Show("Dimensions:") Show(" Front, Right, Up = "..GFront..", "..GRight..", "..GUp) Show(" Back, Left, Down = "..GBack..", "..GLeft..", "..GDown) Show(" Size = "..Weight.." blocks") Show("Warp data:") ShowDirection() local dest = CalcNewCoords(X, Y, Z) Show(" Distance = "..RealDistance.." ("..JumpCost.."EU, "..math.floor(energy/JumpCost).." jumps)") Show(" Dest.coordinates = "..dest.x..", "..dest.y..", "..dest.z) if SData.Summon then Show(" Summon after = Yes") else Show(" Summon after = No") end end function Confirm() ShowWarning("Are you sure? (y/n)") local event, keycode = os.pullEvent("key") if keycode == 21 then return true else return false end Clear() end function Warp() rs.setOutput(Alarm, false) if multicore then for cr = 1, #wcores do warp = wcores[cr]["core"] SData.CurrentCore = wcores[cr]["ID"] SaveData() if SData.MainCore ~= SData.CurrentCore then warp.set_direction(SData.Direction) warp.set_distance(SData.Distance) if IsInHyper then warp.set_mode(2) else warp.set_mode(1) end -- sleep(5) warp.do_jump() sleep(2) end end warp = wcores[SData.MainCore]["core"] warp.set_direction(SData.Direction) warp.set_distance(SData.Distance) if IsInHyper then warp.set_mode(2) else warp.set_mode(1) end warp.do_jump() sleep(1) else warp.set_direction(SData.Direction) warp.set_distance(SData.Distance) if IsInHyper then warp.set_mode(2) else warp.set_mode(1) end warp.do_jump() end end function autojumpStatistic() screen.clear() feelScreen(colors.black,colors.white) screen.setBackgroundColor(colors.blue) screen.setCursorPos(backbutton_position.x, backbutton_position.y) screen.write("BACK") feelScreen(colors.black,colors.white) screen.setCursorPos(1 , 3) screen.setBackgroundColor(colors.blue) screen.write( "DestCoords") feelScreen(colors.black,colors.white) screen.setCursorPos(1 , 4) screen.setBackgroundColor(colors.green) screen.write( " x:" .. SData.DestCoordX .. " Z:" .. SData.DestCoordZ) feelScreen(colors.black,colors.white) screen.setCursorPos(1 , 6) screen.setBackgroundColor(colors.green) DX = math.abs(SData.DestCoordX - X) DZ = math.abs(SData.DestCoordZ - Z) screen.write( " DX:" .. DX) feelScreen(colors.black,colors.white) screen.setCursorPos(1 , 7) screen.setBackgroundColor(colors.green) screen.write( " DZ:" .. DZ) feelScreen(colors.black,colors.white) screen.setCursorPos(1 , 9) screen.setBackgroundColor(colors.red) screen.write( " ENERGY:" .. warp.get_energy_level()) feelScreen(colors.black,colors.white) screen.setCursorPos(1 , 11) screen.setBackgroundColor(colors.magenta) screen.write( " Jumps:" ..math.floor(warp.get_energy_level()/JumpCost)) feelScreen(colors.black,colors.white) end function SetCoord() modemenu = "jtc" if SData.autojump == true then JumpToCoord() end Clear() ShowTitle("<==== Set DestCoords ====>") term.write(" X ("..SData.DestCoordX..") : ") SData.DestCoordX = tonumber(read()) term.write(" Z ("..SData.DestCoordZ..") : ") SData.DestCoordZ = tonumber(read()) SaveData() sleep(0.3) if Confirm() then JumpToCoord() end end function GoToSpace() autojumpStatistic() if warp.is_in_space() then SData.DestCoordY = 250 SData.Direction = 1 GetMinimumDistance() SaveData() DY = math.abs(SData.DestCoordY - Y) if DY > MinimumDistance then if SData.DestCoordY>Y then SData.Direction = 1 elseif SData.DestCoordY<Y then SData.Direction = 0 end Dist = DY GetMinimumDistance() MaxDist = MinimumDistance+127 print(MaxDist .. " MaxDist") print(Dist .. " Dist") if Dist>MaxDist then SData.Distance = MaxDist else SData.Distance = Dist end SaveData() Warp() sleep(10) end elseif not IsInHyper then SData.Direction = 1 GetMinimumDistance() MaxDist = MinimumDistance+127 SData.Distance = MaxDist SaveData() Warp() sleep(10) end end function JumpInHyper() autojumpStatistic() if IsInHyper then print("in Hyperspace") DX = math.abs(SData.DestCoordX - X) print(DX .. " alldistX") DZ = math.abs(SData.DestCoordZ - Z) print(DZ .. " alldistZ") SData.Direction = 255 GetMinimumDistance() if DX > 100 then if SData.DestCoordX>X then SData.Direction = 255 elseif SData.DestCoordX<X then SData.Direction = 90 end Dist = DX GetMinimumDistance() MaxDist = MinimumDistance+127 print(MaxDist .. " MaxDist") print(Dist .. " Dist") if Dist>MaxDist*100 then SData.Distance = MaxDist else SData.Distance = math.floor(Dist/100) end SaveData() Warp() sleep(10) else SData.Direction = 180 GetMinimumDistance() if DZ > 100 then if SData.DestCoordZ>Z then SData.Direction = 180 elseif SData.DestCoordZ<Z then SData.Direction = 0 end Dist = DZ GetMinimumDistance() MaxDist = MinimumDistance + 127 print(MaxDist .. " MaxDist") print(Dist .. " Dist") if Dist>MaxDist*100 then SData.Distance = MaxDist else SData.Distance = math.floor(Dist/100) end SaveData() Warp() sleep(10) end end else print("go to Hyperspace") rs.setOutput(Alarm, false) warp.set_mode(5) warp.do_jump() sleep (10) end end function JumpToCoord() autojumpStatistic() SData.autojump = true SaveData() GoToSpace() print(SData.DestCoordX) DX = math.abs(SData.DestCoordX - X) DZ = math.abs(SData.DestCoordZ - Z) SData.Direction = 255 GetMinimumDistance() MaxDist = MinimumDistance+127 MAXDX =MaxDist*5 if DX>MAXDX or DZ>MAXDX then print(MAXDX .. " to Hyperspace") JumpInHyper() else if IsInHyper then rs.setOutput(Alarm, false) warp.set_mode(5) warp.do_jump() end end if DX > MinimumDistance then if SData.DestCoordX>X then SData.Direction = 255 elseif SData.DestCoordX<X then SData.Direction = 90 end Dist = DX GetMinimumDistance() MaxDist = MinimumDistance+127 if Dist>MaxDist then SData.Distance = MaxDist else SData.Distance = Dist end for i = 0,5 do print("autojump in " .. 5-i .. "sec.") sleep(1) i = i+1 end SaveData() Warp() sleep(10) else SData.Direction = 180 GetMinimumDistance() if DZ > MinimumDistance then if SData.DestCoordZ>Z then SData.Direction = 180 elseif SData.DestCoordZ<Z then SData.Direction = 0 end Dist = DZ GetMinimumDistance() MaxDist = MinimumDistance + 127 if Dist>MaxDist then SData.Distance = MaxDist else SData.Distance = Dist end for i = 0,5 do print("autojump in " .. 5-i .. "sec.") sleep(1) i = i+1 end SaveData() Warp() sleep(10) else SData.autojump = false SaveData() end end end function SetDistance() Clear() ShowTitle("<==== Set distance ====>") SData.Distance = 0 GetMinimumDistance() CalcRealDistance() MaximumDistance = MinimumDistance + 127 if IsInHyper then term.write("Distance * 100 (min "..MinimumDistance..", max "..MaximumDistance.."): ") else term.write("Distance (min "..MinimumDistance..", max "..MaximumDistance.."): ") end sleep(0.3) SData.Distance = tonumber(read()) if SData.Distance == nil then SData.Distance = 1 end if SData.Distance < MinimumDistance or SData.Distance > MaximumDistance then SData.Distance = 1 ShowWarning("Wrong distance. Try again.") os.pullEvent("key") CalcRealDistance() else if not IsInHyper then SData.Distance = SData.Distance - RealDistance end warp.set_distance(SData.Distance) CalcRealDistance() end return 0 end function SetDirection() local drun = true while(drun) do Clear() ShowTitle("<==== Set direction ====>") ShowDirection() term.setCursorPos(1, 16) SetColorTitle() ShowMenu("Use directional keys") ShowMenu("W/S keys for Up/Down") ShowMenu("Enter - confirm") SetColorDeflt() local event, keycode = os.pullEvent("key") if keycode == 200 then SData.Direction = 0 elseif keycode == 17 then SData.Direction = 1 elseif keycode == 203 then SData.Direction = 90 elseif keycode == 205 then SData.Direction = 255 elseif keycode == 208 then SData.Direction = 180 elseif keycode == 31 then SData.Direction = 2 elseif keycode == 28 then drun = false end end end function SetDimensions() Clear() sleep(0.3) ShowTitle("<==== Set dimensions ====>") term.write(" Front ("..GFront..") : ") GFront = tonumber(read()) term.write(" Right ("..GRight..") : ") GRight = tonumber(read()) term.write(" Up ("..GUp..") : ") GUp = tonumber(read()) term.write(" Back ("..GBack..") : ") GBack = tonumber(read()) term.write(" Left ("..GLeft..") : ") GLeft = tonumber(read()) term.write(" Down ("..GDown..") : ") GDown = tonumber(read()) term.write("Setting dimensions...") warp.dim_setp(GFront, GRight, GUp) warp.dim_setn(GBack, GLeft, GDown) jumping() end function Summon() Clear() ShowTitle("<==== Summon players ====>") local players = Explode(",", warp.get_attached_players()) for i = 1, #players do Show(i..". "..players[i]) end SetColorTitle() ShowMenu("Enter player number") ShowMenu("or press enter to summon everyone") SetColorDeflt() sleep(0.3) term.write(":") local input = read() if input == "" then warp.summon_all() else input = tonumber(input) warp.summon(input - 1) end return 0 end function JumpToBeacon() Clear() ShowTitle("<==== Jump to beacon ====>") sleep(0.3) term.write("Enter beacon frequency: ") local freq = tostring(read()) rs.setOutput(Alarm, true) if Confirm() then rs.setOutput(Alarm, false) warp.set_mode(4) warp.set_beacon_frequency(freq) warp.do_jump() end rs.setOutput(Alarm, false) return 0 end function JumpToGate() Clear() ShowTitle("<==== Jump to JumpGate ====>") sleep(0.3) term.write("Enter jumpgate name: ") local name = tostring(read()) rs.setOutput(Alarm, true) if Confirm() then rs.setOutput(Alarm, false) warp.set_mode(6) warp.set_target_jumpgate(name) warp.do_jump() end rs.setOutput(Alarm, false) return 0 end function SetShipName() Clear() sleep(0.3) ShowTitle("<==== Set ship name ====>") term.write("Enter ship name: ") SData.Shipname = tostring(read()) os.setComputerLabel(SData.Shipname) warp.set_core_frequency(SData.Shipname) SaveData() jumping() end function statistic() GFront, GRight, GUp = warp.dim_getp() GBack, GLeft, GDown = warp.dim_getn() IsInHyper = warp.is_in_hyperspace() repeat X = warp.get_x() sleep(0.3) until X ~= nil Y = warp.get_y() Z = warp.get_z() Weight = warp.get_ship_size() CalcRealDistance() Clear() ShowInfo() term.setCursorPos(1, 15) SetColorTitle() ShowMenu("D - Dimensions, M - set MainCore, N - Ship name") ShowMenu("S - Set Warp Data, J - Jump, G - Jump to JumpGate") ShowMenu("B - Jump to Beacon, H -Jump to Hyperspace") ShowMenu("C - Summon, X - Shutdown WarpCore and Exit") ShowMenu("Press <Left> or <Right> to switch core") ShowMenu("Press <Enter> to select core") SetColorDeflt() sleep(0.3) return 0 end function manctrl() statistic() local event, keycode = os.pullEvent("key") if keycode == 31 then SetDirection() SetDistance() SaveData() elseif keycode == 50 then SData.MainCore = SData.CurrentCore SaveData() statistic() elseif keycode == 32 then SetDimensions() SaveData() elseif multicore==true and (keycode == 203 or keycode == 205) then -- Left or right with wcores count > 1 if keycode == 203 then if curCoreIndex==1 then curCoreIndex = #wcores else curCoreIndex = curCoreIndex-1 end elseif keycode == 205 then -- Right if curCoreIndex==#wcores then curCoreIndex = 1 else curCoreIndex = curCoreIndex+1 end end warp = wcores[curCoreIndex]["core"] SData["CurrentCore"] = wcores[curCoreIndex]["ID"] SaveData() statistic() elseif keycode == 36 then rs.setOutput(Alarm, true) if Confirm() then Warp() end rs.setOutput(Alarm, false) elseif keycode == 46 then Summon() elseif keycode == 48 then JumpToBeacon() elseif keycode == 34 then JumpToGate() elseif keycode == 35 then rs.setOutput(Alarm, true) if Confirm() then rs.setOutput(Alarm, false) warp.set_mode(5) warp.do_jump() end rs.setOutput(Alarm, false) elseif keycode == 45 then warp.set_mode(0) Clear() print("wish you good") os.shutdown() elseif keycode == 49 then SetShipName() end end function jumping() screen.clear() feelScreen(colors.black,colors.white) screen.setBackgroundColor(colors.blue) screen.setCursorPos(backbutton_position.x, backbutton_position.y) screen.write("BACK") feelScreen(colors.black,colors.white) screen.setCursorPos(GoJump_position.x , GoJump_position.y) screen.setBackgroundColor(colors.cyan) screen.write("GO JUMP") feelScreen(colors.cyan,colors.white) screen.setCursorPos(JumpToCoord_position.x, JumpToCoord_position.y) screen.write("JUMP TO") if las then feelScreen(colors.black,colors.white) screen.setCursorPos(automine_position.x , automine_position.y) screen.setBackgroundColor(colors.cyan) screen.write("AUTOMINE") end feelScreen(colors.black,colors.white) modemenu = "jumping" SData.modemenu = "jumping" SaveData() statistic() sleep(0.3) return 0 end function autosum() while summonloop do local event, command=os.pullEvent("chat_command") if (command=="sum1") then bridge.clear() bridge.addText(6,6,"summoning 1",0x777) warp.summon(0) bridge.clear() end if (command=="sum2") then bridge.clear() bridge.addText(6,6,"summoning 2",0x777) warp.summon(1) bridge.clear() end sleep(3) end jumping() end function shipscan() modemenu = "shipscan" SData.modemenu = "shipscan" SaveData() screen.clear() feelScreen(colors.black,colors.white) screen.setBackgroundColor(colors.blue) screen.setCursorPos(backbutton_position.x, backbutton_position.y) screen.write("BACK") feelScreen(colors.purple,colors.white) screen.setCursorPos(shipsc_position.x , shipsc_position.y) screen.write("SCAN") feelScreen(colors.black,colors.white) feelScreen(colors.purple,colors.white) screen.setCursorPos(deployship_position.x , deployship_position.y) screen.write("DEPLOY") feelScreen(colors.black,colors.white) feelScreen(colors.purple,colors.white) screen.setCursorPos(deployship1_position.x , deployship1_position.y) screen.write("1.MinePlat") feelScreen(colors.black,colors.white) feelScreen(colors.purple,colors.white) screen.setCursorPos(deployship2_position.x , deployship2_position.y) screen.write("2.PEKAFlower") feelScreen(colors.black,colors.white) feelScreen(colors.purple,colors.white) screen.setCursorPos(deployship3_position.x , deployship3_position.y) screen.write("3.TAXI") feelScreen(colors.black,colors.white) feelScreen(colors.purple,colors.white) screen.setCursorPos(deployship4_position.x , deployship4_position.y) screen.write("4.M.Ring") feelScreen(colors.black,colors.white) end function deployship(schema) print(schema) if schema == SData.schematic then if SData.schematic ~= "" then res,pw = shipscanner.deploy(SData.schematic,0,20,0) print(res) print(pw) end else if schema ~= "" then res,pw = shipscanner.deploy(schema,0,20,0) print(res) print(pw) end end end function scship() --print("scship") print("energy level " .. tostring(shipscanner.energy())) feelScreen(colors.black,colors.white) screen.setBackgroundColor(colors.green) screen.setCursorPos(shipsc_position.x, shipsc_position.y+12) screen.write(shipscanner.energy()) scanstrings = shipscanner.scan() print(scanstrings) FN =shipscanner.fileName() l = string.find(FN ," ") while l ~= nil do FN = shipscanner.fileName() l = string.find(FN ," ") sleep(1) print("is scanning") end print(FN) SData.schematic = FN SaveData() sleep(0.3) return 0 end function radarscan() modemenu = "radar" screen.clear() feelScreen(colors.black,colors.white) screen.setBackgroundColor(colors.blue) screen.setCursorPos(backbutton_position.x, backbutton_position.y) screen.write("BACK") feelScreen(colors.black,colors.white) radiusr = 1000 print(radar.pos()) RadarEnergyLevel = radar.getEnergyLevel() print(RadarEnergyLevel) if RadarEnergyLevel < radiusr * radiusr then print("Low energy level. Sasaj") screen.setBackgroundColor(colors.red) screen.setCursorPos(1 , backbutton_position.y + 4) screen.write("Low energy ") feelScreen(colors.black,colors.white) sleep(1) mainmenu() end screen.setBackgroundColor(colors.cyan) screen.setCursorPos(1 , backbutton_position.y + 2) screen.write("Energy " .. RadarEnergyLevel) feelScreen(colors.black,colors.white) sc = radar.scanRadius(radiusr) print(sc) --sleep(0.3) print("Scanning...") rcount = radar.getResultsCount() if rcount > 0 then for i=0, rcount-1 do freq, x, y, z = radar.getResult(i) print("Find: "..freq.." ("..x.. " " .. y .. " " .. z .. ")") screen.setBackgroundColor(colors.blue) screen.setCursorPos(textcenter_position.x, textcenter_position.y -4) screen.write("Find: "..x.. " " .. y .. " " .. z) feelScreen(colors.black,colors.white) end mainmenu() else print("Nothing is found =(") screen.setBackgroundColor(colors.blue) screen.setCursorPos(textcenter_position.x, textcenter_position.y) screen.write("Nothing =(") end feelScreen(colors.black,colors.white) screen.setBackgroundColor(colors.green) screen.setCursorPos(radarscan_position.x , radarscan_position.y) screen.write("START RADAR") feelScreen(colors.black,colors.white) sleep (1) end function touch_control() local event, side, xPos, yPos = os.pullEvent("monitor_touch") if modemenu == "mine" then if xPos <= 10 and yPos >= screen_height-2 then startAll() elseif xPos >= stop_all_position.x and yPos >= stop_all_position.y then stopAll() elseif xPos >= lasermode_position.x -2 and xPos <= (lasermode_position.x + 5) and yPos == lasermode_position.y then setlasermode() elseif xPos >= backbutton_position.x and xPos <= (backbutton_position.x + 10) and yPos == backbutton_position.y then sleep(0.2) mainmenu() end mining() sleep(0.2) elseif modemenu == "jumping" then if xPos >= backbutton_position.x and xPos <= (backbutton_position.x + 10) and yPos == backbutton_position.y then mainmenu() elseif xPos >= GoJump_position.x -1 and xPos <= GoJump_position.x +6 and yPos == GoJump_position.y then feelScreen(colors.black,colors.white) screen.setCursorPos(GoJump_position.x , GoJump_position.y) screen.setBackgroundColor(colors.green) screen.write("GO JUMP") Warp() sleep(0.3) elseif xPos >= automine_position.x -1 and xPos <= automine_position.x +10 and yPos == automine_position.y then if las then feelScreen(colors.black,colors.white) screen.setCursorPos(automine_position.x , automine_position.y) screen.setBackgroundColor(colors.green) screen.write("AUTOMINE") sleep(0.3) startAll() automine() end elseif xPos >= JumpToCoord_position.x -1 and xPos <= JumpToCoord_position.x +6 and yPos == JumpToCoord_position.y then feelScreen(colors.black,colors.white) SetCoord() sleep(1) end elseif modemenu == "main" then if xPos >= mining_position.x -1 and xPos <= mining_position.x +10 and yPos == mining_position.y then if las then mining() end elseif xPos >= jumping_position.x -1 and xPos <= jumping_position.x +10 and yPos == jumping_position.y then jumping() elseif xPos >= shipscan_position.x -1 and xPos <= shipscan_position.x +10 and yPos == shipscan_position.y then if shipsc then shipscan() end elseif xPos >= radar_position.x -1 and xPos <= radar_position.x +10 and yPos == radar_position.y then if radar then radarscan() end end elseif modemenu == "automine" then if xPos >= backbutton_position.x and xPos <= (backbutton_position.x + 10) and yPos == backbutton_position.y then stopAll() mainmenu() end elseif modemenu == "shipscan" then if xPos >= shipsc_position.x -1 and xPos <= shipsc_position.x +10 and yPos == shipsc_position.y then scship() elseif xPos >= deployship_position.x-3 and xPos <= (deployship_position.x + 10) and yPos == deployship_position.y then deployship(SData.schematic) elseif xPos >= deployship1_position.x and xPos <= (deployship1_position.x + 10) and yPos == deployship1_position.y then schema = "d1404472739316.schematic" deployship(schema) elseif xPos >= deployship2_position.x and xPos <= (deployship2_position.x + 10) and yPos == deployship2_position.y then schema = "default1407225353906.schematic" deployship(schema) elseif xPos >= deployship3_position.x and xPos <= (deployship3_position.x + 10) and yPos == deployship3_position.y then schema = "taxi1407485902452.schematic" deployship(schema) elseif xPos >= deployship4_position.x and xPos <= (deployship4_position.x + 10) and yPos == deployship4_position.y then schema = "default1409504631567.schematic" deployship(schema) elseif xPos >= backbutton_position.x and xPos <= (backbutton_position.x + 10) and yPos == backbutton_position.y then mainmenu() end elseif modemenu == "radar" then if xPos >= radarscan_position.x -1 and xPos <= radarscan_position.x +10 and yPos == radarscan_position.y then feelScreen(colors.black,colors.white) screen.setCursorPos(radarscan_position.x , radarscan_position.y) screen.setBackgroundColor(colors.green) screen.write("START RADAR") sleep(0.3) radarscan() elseif xPos >= backbutton_position.x and xPos <= (backbutton_position.x + 10) and yPos == backbutton_position.y then mainmenu() end elseif modemenu == "jtc" then if xPos >= backbutton_position.x and xPos <= (backbutton_position.x + 10) and yPos == backbutton_position.y then SData.autojump = false SaveData() mainmenu() end end sleep(0.3) return 0 end function initwcore() if wcore then print("wcore is present") if mon ~= true then print "need monitor" return 0 else if fs.exists("shipdata.txt") then ReadData() else SData = { Summon = false, Distance = 1, Direction = 0, Shipname = "", modemenu = "", lasermode = "", schematic = "", CurrentCore = "", MainCore = "", autojump = "", DestCoordX = "", DestCoordY = "", DestCoordZ = "" } end SetColorDeflt() if type(warp) ~= "table" then ShowWarning("No warpcore controller detected") os.pullEvent("key") os.shutdown() end if SData.Shipname == "" then SetShipName() end if SData.Summon then warp.summon_all() end warp.set_mode(1) if SData.Summon then SData.Summon = false SaveData() end if SData.autojump ==true then statistic() autojumpStatistic() if IsInHyper then JumpInHyper() else JumpToCoord() end end if SData.lasermode ~= "mine" or SData.lasermode ~= "quarry" then lasermode = "mine" SData.lasermode = "mine" SaveData() end lasermode = SData.lasermode if SData.modemenu == "jumping" then modemenu = "jumping" jumping() elseif SData.modemenu == "mine" then modemenu = "mine" mining() elseif SData.modemenu == "automine" then modemenu = "automine" startAll() automine() elseif SData.modemenu == "shipscan" then modemenu = "shipscan" shipscan() else modemenu = "main" mainmenu() end end else print ("need wcore controller") end end function init() --sleep(5) local periList = peripheral.getNames() for i = 1, #periList do device=peripheral.getType(periList[i]) print(device) sleep(0.1) if device == "monitor" then mon = true screen = peripheral.wrap(periList[i]) screen.setTextScale(MON_SCALE) screen_width, screen_height = screen.getSize() print("screensize:" .. tostring(screen_width) .."x".. tostring(screen_height)) setScreenPosition() elseif device == "mininglaser" then las = true table.insert(lazors, periList[i]) elseif device == "warpcore" then nc = 1 if wcore == true then multicore = true sleep(1) nc = nc+1 print("multicore") sleep(0.1) table.insert(wcores,{ID = nc,core = peripheral.wrap(periList[i])}) warp = wcores[nc]["core"] warp.set_mode(1) else wcore = true warp = peripheral.wrap(periList[i]) table.insert(wcores,{ID=nc,core = peripheral.wrap(periList[i])}) warp.set_mode(1) end curCoreIndex = #wcores wcores[#wcores]["core"].set_mode(1) elseif device == "openperipheral_glassesbridge" then bridge = peripheral.wrap(periList[i]) elseif device == "modem" then m = true m = peripheral.wrap(periList[i]) elseif device == "shipscanner" then shipsc = true shipscanner = peripheral.wrap(periList[i]) elseif device == "radar" then rad = true radar = peripheral.wrap(periList[i]) end end end function mainmenu() modemenu = "main" SData.modemenu = "main" SaveData() screen.clear() feelScreen(colors.orange,colors.cyan) screen.setCursorPos(title_position.x, title_position.y) screen.write("kopro-OS") screen.setCursorPos(title_position.x, title_position.y+1) screen.write("ver. 0.004") if las == true then feelScreen(colors.cyan,colors.white) screen.setCursorPos(mining_position.x, mining_position.y) screen.write("MINE") end if shipsc == true then feelScreen(colors.cyan,colors.white) screen.setCursorPos(shipscan_position.x, shipscan_position.y) screen.write("SHIPSCAN") end feelScreen(colors.cyan,colors.white) screen.setCursorPos(jumping_position.x, jumping_position.y) screen.write("JUMP") if rad == true then feelScreen(colors.cyan,colors.white) screen.setCursorPos(radar_position.x, radar_position.y) screen.write("RADAR") end feelScreen(colors.orange,colors.white) sleep(0.5) return 0 end init() initwcore() while true do if modemenu == "mine" then parallel.waitForAny( touch_control,mining) elseif modemenu == "automine" then parallel.waitForAny( touch_control,automine) elseif modemenu == "jumping" then parallel.waitForAny(touch_control,manctrl) elseif modemenu == "jtc" then parallel.waitForAny(touch_control,SetCoord) elseif modemenu == "main" then parallel.waitForAny( touch_control,mainmenu) elseif modemenu == "shipscan" then parallel.waitForAny( touch_control) elseif modemenu == "radar" then parallel.waitForAny( touch_control,radarscan) end end
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