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--Crashing Issues, requires fix-- local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() local Char = Player.Character local RightArm = Char["Right Arm"] local LeftArm = Char["Left Arm"] local RightLeg = Char["Right Leg"] local LeftLeg = Char["Left Leg"] local Humanoid = Char.Humanoid local Head = Char.Head local Torso = Char.Torso local Torso2 = Char.HumanoidRootPart local RenderStepped = game:GetService("RunService").RenderStepped local CanAttack = true local Slashing = false local CharAnim = "Idle" local AnimFrame = 0 local m = Instance.new("Model") m.Name = "Blackout Sword" p1 = Instance.new("Part", m) p1.BrickColor = BrickColor.new("Really black") p1.FormFactor = Enum.FormFactor.Custom p1.Size = Vector3.new(0.200000048, 4.5999999, 0.200000048) p1.CFrame = CFrame.new(0.0438146591, 5.30618715, -12.6500006, -3.26636873e-05, 4.31581502e-05, -1, 9.29513355e-10, 1, 4.31581502e-05, 1, 4.80190998e-10, -3.26636873e-05) p1.Anchored = true p1.BottomSurface = Enum.SurfaceType.Smooth p1.TopSurface = Enum.SurfaceType.Smooth b1 = Instance.new("SpecialMesh", p1) b1.MeshType = Enum.MeshType.Brick b1.Name = "Mesh" b1.Scale = Vector3.new(0.5, 1, 2) p2 = Instance.new("Part", m) p2.BrickColor = BrickColor.new("Institutional white") p2.FormFactor = Enum.FormFactor.Custom p2.Size = Vector3.new(0.200000048, 4.5999999, 0.200000048) p2.CFrame = CFrame.new(0.0438146591, 5.30618715, -12.6500006, -3.26636873e-05, 4.31581502e-05, -1, 9.29513355e-10, 1, 4.31581502e-05, 1, 4.80190998e-10, -3.26636873e-05) p2.Anchored = true p2.BottomSurface = Enum.SurfaceType.Smooth p2.TopSurface = Enum.SurfaceType.Smooth b2 = Instance.new("SpecialMesh", p2) b2.MeshType = Enum.MeshType.Brick b2.Name = "Mesh" b2.Scale = Vector3.new(0.300000012, 1.02999997, 2.5) p3 = Instance.new("Part", m) p3.BrickColor = BrickColor.new("Institutional white") p3.Material = Enum.Material.SmoothPlastic p3.FormFactor = Enum.FormFactor.Custom p3.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006) p3.CFrame = CFrame.new(0.0438141823, 4.10622787, -12.6500053, -6.33001328e-05, 0.707187474, -0.707035959, -2.33650208e-05, 0.707028985, 0.707187533, 1.00000703, 5.63561916e-05, -3.02791595e-05) p3.Anchored = true p3.Elasticity = 0 b3 = Instance.new("SpecialMesh", p3) b3.MeshId = "http://www.roblox.com/Asset/?id=9756362" b3.TextureId = "" b3.MeshType = Enum.MeshType.FileMesh b3.Name = "Mesh" b3.Scale = Vector3.new(0.189999998, 0.409999996, 0.128000021) p4 = Instance.new("Part", m) p4.BrickColor = BrickColor.new("Institutional white") p4.Material = Enum.Material.SmoothPlastic p4.FormFactor = Enum.FormFactor.Custom p4.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006) p4.CFrame = CFrame.new(0.0438203812, 4.10622072, -12.6500025, -0.000189896455, 0.707036138, 0.70717746, 6.99744051e-05, -0.70717746, 0.707036078, 1, 0.000183747979, 8.48160562e-05) p4.Anchored = true p4.Elasticity = 0 b4 = Instance.new("SpecialMesh", p4) b4.MeshId = "http://www.roblox.com/Asset/?id=9756362" b4.TextureId = "" b4.MeshType = Enum.MeshType.FileMesh b4.Name = "Mesh" b4.Scale = Vector3.new(0.187999964, 0.409999996, 0.128000021) p5 = Instance.new("Part", m) p5.BrickColor = BrickColor.new("Institutional white") p5.Material = Enum.Material.SmoothPlastic p5.FormFactor = Enum.FormFactor.Custom p5.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006) p5.CFrame = CFrame.new(0.0438168049, 3.70622635, -12.6500053, -6.33001328e-05, 0.707187474, -0.707035959, -2.33650208e-05, 0.707028985, 0.707187533, 1.00000703, 5.63561916e-05, -3.02791595e-05) p5.Anchored = true p5.Elasticity = 0 b5 = Instance.new("SpecialMesh", p5) b5.MeshId = "http://www.roblox.com/Asset/?id=9756362" b5.TextureId = "" b5.MeshType = Enum.MeshType.FileMesh b5.Name = "Mesh" b5.Scale = Vector3.new(0.189999998, 0.409999996, 0.128000021) p6 = Instance.new("Part", m) p6.BrickColor = BrickColor.new("Institutional white") p6.Material = Enum.Material.SmoothPlastic p6.FormFactor = Enum.FormFactor.Custom p6.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006) p6.CFrame = CFrame.new(0.0438168049, 3.70622683, -12.6499987, -0.000189896455, 0.707036138, 0.70717746, 6.99744051e-05, -0.70717746, 0.707036078, 1, 0.000183747979, 8.48160562e-05) p6.Anchored = true p6.Elasticity = 0 b6 = Instance.new("SpecialMesh", p6) b6.MeshId = "http://www.roblox.com/Asset/?id=9756362" b6.TextureId = "" b6.MeshType = Enum.MeshType.FileMesh b6.Name = "Mesh" b6.Scale = Vector3.new(0.187999964, 0.409999996, 0.128000021) p7 = Instance.new("Part", m) p7.BrickColor = BrickColor.new("Institutional white") p7.Material = Enum.Material.SmoothPlastic p7.FormFactor = Enum.FormFactor.Custom p7.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006) p7.CFrame = CFrame.new(0.0438168049, 3.70622635, -12.6500053, -6.33001328e-05, 0.707187474, -0.707035959, -2.33650208e-05, 0.707028985, 0.707187533, 1.00000703, 5.63561916e-05, -3.02791595e-05) p7.Anchored = true p7.Elasticity = 0 b7 = Instance.new("SpecialMesh", p7) b7.MeshId = "http://www.roblox.com/Asset/?id=9756362" b7.TextureId = "" b7.MeshType = Enum.MeshType.FileMesh b7.Name = "Mesh" b7.Scale = Vector3.new(0.189999998, 0.409999996, 0.128000021) p8 = Instance.new("Part", m) p8.BrickColor = BrickColor.new("Institutional white") p8.Material = Enum.Material.SmoothPlastic p8.FormFactor = Enum.FormFactor.Custom p8.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006) p8.CFrame = CFrame.new(0.0438168049, 3.70622683, -12.6499987, -0.000189896455, 0.707036138, 0.70717746, 6.99744051e-05, -0.70717746, 0.707036078, 1, 0.000183747979, 8.48160562e-05) p8.Anchored = true p8.Elasticity = 0 b8 = Instance.new("SpecialMesh", p8) b8.MeshId = "http://www.roblox.com/Asset/?id=9756362" b8.TextureId = "" b8.MeshType = Enum.MeshType.FileMesh b8.Name = "Mesh" b8.Scale = Vector3.new(0.187999964, 0.409999996, 0.128000021) p9 = Instance.new("Part", m) p9.BrickColor = BrickColor.new("Institutional white") p9.Material = Enum.Material.SmoothPlastic p9.FormFactor = Enum.FormFactor.Custom p9.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006) p9.CFrame = CFrame.new(0.0438184738, 3.30622506, -12.6500044, -0.000189896455, 0.707036138, 0.70717746, 6.99744051e-05, -0.70717746, 0.707036078, 1, 0.000183747979, 8.48160562e-05) p9.Anchored = true p9.Elasticity = 0 b9 = Instance.new("SpecialMesh", p9) b9.MeshId = "http://www.roblox.com/Asset/?id=9756362" b9.TextureId = "" b9.MeshType = Enum.MeshType.FileMesh b9.Name = "Mesh" b9.Scale = Vector3.new(0.187999964, 0.409999996, 0.128000021) p10 = Instance.new("Part", m) p10.BrickColor = BrickColor.new("Institutional white") p10.Material = Enum.Material.SmoothPlastic p10.FormFactor = Enum.FormFactor.Custom p10.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006) p10.CFrame = CFrame.new(0.0438120365, 3.30622482, -12.6500044, -6.33001328e-05, 0.707187474, -0.707035959, -2.33650208e-05, 0.707028985, 0.707187533, 1.00000703, 5.63561916e-05, -3.02791595e-05) p10.Anchored = true p10.Elasticity = 0 b10 = Instance.new("SpecialMesh", p10) b10.MeshId = "http://www.roblox.com/Asset/?id=9756362" b10.TextureId = "" b10.MeshType = Enum.MeshType.FileMesh b10.Name = "Mesh" b10.Scale = Vector3.new(0.189999998, 0.409999996, 0.128000021) p11 = Instance.new("Part", m) p11.BrickColor = BrickColor.new("Institutional white") p11.FormFactor = Enum.FormFactor.Custom p11.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) p11.CFrame = CFrame.new(0.0438146591, 2.8561902, -12.6500006, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1) p11.Anchored = true p11.BottomSurface = Enum.SurfaceType.Smooth p11.TopSurface = Enum.SurfaceType.Smooth b11 = Instance.new("SpecialMesh", p11) b11.MeshId = "http://www.roblox.com/asset/?id=3270017" b11.TextureId = "" b11.MeshType = Enum.MeshType.FileMesh b11.Name = "Mesh" b11.Scale = Vector3.new(0.449999988, 0.449999988, 1) p12 = Instance.new("Part", m) p12.BrickColor = BrickColor.new("Really black") p12.FormFactor = Enum.FormFactor.Custom p12.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) p12.CFrame = CFrame.new(0.0438222885, 2.8561902, -12.6500006, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1) p12.Anchored = true p12.BottomSurface = Enum.SurfaceType.Smooth p12.TopSurface = Enum.SurfaceType.Smooth b12 = Instance.new("SpecialMesh", p12) b12.MeshId = "http://www.roblox.com/asset/?id=3270017" b12.TextureId = "" b12.MeshType = Enum.MeshType.FileMesh b12.Name = "Mesh" b12.Scale = Vector3.new(0.400000006, 0.400000006, 1) p13 = Instance.new("Part", m) p13.BrickColor = BrickColor.new("Institutional white") p13.FormFactor = Enum.FormFactor.Custom p13.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) p13.CFrame = CFrame.new(0.0438146591, 2.65619326, -12.6500006, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1) p13.Anchored = true p13.BottomSurface = Enum.SurfaceType.Smooth p13.TopSurface = Enum.SurfaceType.Smooth b13 = Instance.new("SpecialMesh", p13) b13.MeshId = "http://www.roblox.com/asset/?id=3270017" b13.TextureId = "" b13.MeshType = Enum.MeshType.FileMesh b13.Name = "Mesh" b13.Scale = Vector3.new(0.449999988, 0.449999988, 1) p14 = Instance.new("Part", m) p14.BrickColor = BrickColor.new("Institutional white") p14.FormFactor = Enum.FormFactor.Custom p14.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) p14.CFrame = CFrame.new(-0.256180763, 2.75619173, -12.6500006, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1) p14.Anchored = true p14.BottomSurface = Enum.SurfaceType.Smooth p14.TopSurface = Enum.SurfaceType.Smooth b14 = Instance.new("SpecialMesh", p14) b14.MeshId = "http://www.roblox.com/asset/?id=3270017" b14.TextureId = "" b14.MeshType = Enum.MeshType.FileMesh b14.Name = "Mesh" b14.Scale = Vector3.new(0.449999988, 0.449999988, 1) p15 = Instance.new("Part", m) p15.BrickColor = BrickColor.new("Institutional white") p15.FormFactor = Enum.FormFactor.Custom p15.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) p15.CFrame = CFrame.new(0.343817711, 2.75619173, -12.6500015, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1) p15.Anchored = true p15.BottomSurface = Enum.SurfaceType.Smooth p15.TopSurface = Enum.SurfaceType.Smooth b15 = Instance.new("SpecialMesh", p15) b15.MeshId = "http://www.roblox.com/asset/?id=3270017" b15.TextureId = "" b15.MeshType = Enum.MeshType.FileMesh b15.Name = "Mesh" b15.Scale = Vector3.new(0.449999988, 0.449999988, 1) p16 = Instance.new("Part", m) p16.BrickColor = BrickColor.new("Really black") p16.FormFactor = Enum.FormFactor.Custom p16.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) p16.CFrame = CFrame.new(-0.256180763, 2.75619173, -12.6500006, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1) p16.Anchored = true p16.BottomSurface = Enum.SurfaceType.Smooth p16.TopSurface = Enum.SurfaceType.Smooth b16 = Instance.new("SpecialMesh", p16) b16.MeshId = "http://www.roblox.com/asset/?id=3270017" b16.TextureId = "" b16.MeshType = Enum.MeshType.FileMesh b16.Name = "Mesh" b16.Scale = Vector3.new(0.400000006, 0.400000006, 1) p17 = Instance.new("Part", m) p17.BrickColor = BrickColor.new("Really black") p17.FormFactor = Enum.FormFactor.Custom p17.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) p17.CFrame = CFrame.new(0.343817711, 2.75619173, -12.6500015, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1) p17.Anchored = true p17.BottomSurface = Enum.SurfaceType.Smooth p17.TopSurface = Enum.SurfaceType.Smooth b17 = Instance.new("SpecialMesh", p17) b17.MeshId = "http://www.roblox.com/asset/?id=3270017" b17.TextureId = "" b17.MeshType = Enum.MeshType.FileMesh b17.Name = "Mesh" b17.Scale = Vector3.new(0.400000006, 0.400000006, 1) p18 = Instance.new("Part", m) p18.BrickColor = BrickColor.new("Really black") p18.FormFactor = Enum.FormFactor.Custom p18.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) p18.CFrame = CFrame.new(0.0438222885, 2.65619326, -12.6500006, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1) p18.Anchored = true p18.BottomSurface = Enum.SurfaceType.Smooth p18.TopSurface = Enum.SurfaceType.Smooth b18 = Instance.new("SpecialMesh", p18) b18.MeshId = "http://www.roblox.com/asset/?id=3270017" b18.TextureId = "" b18.MeshType = Enum.MeshType.FileMesh b18.Name = "Mesh" b18.Scale = Vector3.new(0.400000006, 0.400000006, 1) p19 = Instance.new("Part", m) p19.BrickColor = BrickColor.new("Really black") p19.Shape = Enum.PartType.Cylinder p19.FormFactor = Enum.FormFactor.Symmetric p19.Size = Vector3.new(1, 1, 1) p19.CFrame = CFrame.new(0.0438141823, 2.35618997, -12.6500006, -9.15499404e-05, 2.79379719e-09, -1, -1, 0, 9.15499404e-05, 0, 1, 2.79388246e-09) p19.Anchored = true p19.BottomSurface = Enum.SurfaceType.Smooth p19.TopSurface = Enum.SurfaceType.Smooth b19 = Instance.new("CylinderMesh", p19) b19.Name = "Mesh" b19.Scale = Vector3.new(0.299999923, 1, 1) b20 = Instance.new("SpecialMesh", p19) b20.MeshType = Enum.MeshType.Cylinder b20.Name = "Mesh" b20.Scale = Vector3.new(0.100000001, 0.300000012, 1) p20 = Instance.new("Part", m) p20.BrickColor = BrickColor.new("Really black") p20.Shape = Enum.PartType.Cylinder p20.FormFactor = Enum.FormFactor.Symmetric p20.Size = Vector3.new(1, 1, 1) p20.CFrame = CFrame.new(0.0438141823, 2.20619631, -12.6500044, -6.29425049e-05, -1.58250332e-05, -1.00000381, -0.866024613, -0.500012875, 5.9068203e-05, -0.500009, 0.866024554, 1.20401382e-05) p20.Anchored = true p20.BottomSurface = Enum.SurfaceType.Smooth p20.TopSurface = Enum.SurfaceType.Smooth b21 = Instance.new("CylinderMesh", p20) b21.Name = "Mesh" b21.Scale = Vector3.new(0.299999923, 1, 1) b22 = Instance.new("SpecialMesh", p20) b22.MeshType = Enum.MeshType.Cylinder b22.Name = "Mesh" b22.Scale = Vector3.new(0.100000001, 0.300000012, 1) p21 = Instance.new("Part", m) p21.BrickColor = BrickColor.new("Institutional white") p21.Shape = Enum.PartType.Cylinder p21.FormFactor = Enum.FormFactor.Symmetric p21.Size = Vector3.new(1, 1, 1) p21.CFrame = CFrame.new(0.0438141823, 2.00619149, -12.6500006, -9.15499404e-05, 2.79379719e-09, -1, -1, 0, 9.15499404e-05, 0, 1, 2.79388246e-09) p21.Anchored = true p21.BottomSurface = Enum.SurfaceType.Smooth p21.TopSurface = Enum.SurfaceType.Smooth b23 = Instance.new("CylinderMesh", p21) b23.Name = "Mesh" b23.Scale = Vector3.new(0.299999923, 1, 1) b24 = Instance.new("SpecialMesh", p21) b24.MeshType = Enum.MeshType.Cylinder b24.Name = "Mesh" b24.Scale = Vector3.new(1, 0.280000001, 1) p22 = Instance.new("Part", m) p22.BrickColor = BrickColor.new("Really black") p22.Shape = Enum.PartType.Cylinder p22.FormFactor = Enum.FormFactor.Symmetric p22.Size = Vector3.new(1, 1, 1) p22.CFrame = CFrame.new(0.0438141823, 2.10618997, -12.6500006, -9.15499404e-05, 2.79379719e-09, -1, -1, 0, 9.15499404e-05, 0, 1, 2.79388246e-09) p22.Anchored = true p22.BottomSurface = Enum.SurfaceType.Smooth p22.TopSurface = Enum.SurfaceType.Smooth b25 = Instance.new("CylinderMesh", p22) b25.Name = "Mesh" b25.Scale = Vector3.new(0.299999923, 1, 1) b26 = Instance.new("SpecialMesh", p22) b26.MeshType = Enum.MeshType.Cylinder b26.Name = "Mesh" b26.Scale = Vector3.new(0.100000001, 0.300000012, 1) p23 = Instance.new("Part", m) p23.BrickColor = BrickColor.new("Really black") p23.Shape = Enum.PartType.Cylinder p23.FormFactor = Enum.FormFactor.Symmetric p23.Size = Vector3.new(1, 1, 1) p23.CFrame = CFrame.new(0.0438122749, 2.00619125, -12.6499987, -0.250053704, 0.432997078, 0.866017759, -0.865987062, -0.50006628, -1.85645022e-05, 0.433058202, -0.749964833, 0.500013292) p23.Anchored = true p23.BottomSurface = Enum.SurfaceType.Smooth p23.TopSurface = Enum.SurfaceType.Smooth b27 = Instance.new("CylinderMesh", p23) b27.Name = "Mesh" b27.Scale = Vector3.new(0.299999923, 1, 1) b28 = Instance.new("SpecialMesh", p23) b28.MeshType = Enum.MeshType.Cylinder b28.Name = "Mesh" b28.Scale = Vector3.new(0.100000001, 0.300000012, 1) p24 = Instance.new("Part", m) p24.BrickColor = BrickColor.new("Really black") p24.Shape = Enum.PartType.Cylinder p24.FormFactor = Enum.FormFactor.Symmetric p24.Size = Vector3.new(1, 1, 1) p24.CFrame = CFrame.new(0.0438141823, 1.90619302, -12.6500006, -9.15499404e-05, 2.79379719e-09, -1, -1, 0, 9.15499404e-05, 0, 1, 2.79388246e-09) p24.Anchored = true p24.BottomSurface = Enum.SurfaceType.Smooth p24.TopSurface = Enum.SurfaceType.Smooth b29 = Instance.new("CylinderMesh", p24) b29.Name = "Mesh" b29.Scale = Vector3.new(0.299999923, 1, 1) b30 = Instance.new("SpecialMesh", p24) b30.MeshType = Enum.MeshType.Cylinder b30.Name = "Mesh" b30.Scale = Vector3.new(0.100000001, 0.300000012, 1) p25 = Instance.new("Part", m) p25.BrickColor = BrickColor.new("Really black") p25.Shape = Enum.PartType.Cylinder p25.FormFactor = Enum.FormFactor.Symmetric p25.Size = Vector3.new(1, 1, 1) p25.CFrame = CFrame.new(0.0438156128, 1.80618668, -12.6500006, -0.500006676, 0.866021633, 1.11703221e-05, -0.866021633, -0.500006676, 4.16880684e-05, 4.1688003e-05, 1.11705713e-05, 1) p25.Anchored = true p25.BottomSurface = Enum.SurfaceType.Smooth p25.TopSurface = Enum.SurfaceType.Smooth b31 = Instance.new("CylinderMesh", p25) b31.Name = "Mesh" b31.Scale = Vector3.new(0.299999923, 1, 1) b32 = Instance.new("SpecialMesh", p25) b32.MeshType = Enum.MeshType.Cylinder b32.Name = "Mesh" b32.Scale = Vector3.new(0.100000001, 0.300000012, 1) p26 = Instance.new("Part", m) p26.BrickColor = BrickColor.new("Really black") p26.Shape = Enum.PartType.Cylinder p26.FormFactor = Enum.FormFactor.Symmetric p26.Size = Vector3.new(1, 1, 1) p26.CFrame = CFrame.new(0.0438146591, 1.70618844, -12.6500006, -9.15499404e-05, 2.79379719e-09, -1, -1, 0, 9.15499404e-05, 0, 1, 2.79388246e-09) p26.Anchored = true p26.BottomSurface = Enum.SurfaceType.Smooth p26.TopSurface = Enum.SurfaceType.Smooth b33 = Instance.new("CylinderMesh", p26) b33.Name = "Mesh" b33.Scale = Vector3.new(0.299999923, 1, 1) b34 = Instance.new("SpecialMesh", p26) b34.MeshType = Enum.MeshType.Cylinder b34.Name = "Mesh" b34.Scale = Vector3.new(0.100000001, 0.300000012, 1) p27 = Instance.new("Part", m) p27.BrickColor = BrickColor.new("Really black") p27.Shape = Enum.PartType.Cylinder p27.FormFactor = Enum.FormFactor.Symmetric p27.Size = Vector3.new(1, 1, 1) p27.CFrame = CFrame.new(0.0438148975, 1.6061902, -12.6500006, 0.258778095, 4.58896739e-06, -0.96593684, -0.96593678, 1.22940298e-06, -0.258778095, 0, 1, 4.75079469e-06) p27.Anchored = true p27.BottomSurface = Enum.SurfaceType.Smooth p27.TopSurface = Enum.SurfaceType.Smooth b35 = Instance.new("CylinderMesh", p27) b35.Name = "Mesh" b35.Scale = Vector3.new(0.299999923, 1, 1) b36 = Instance.new("SpecialMesh", p27) b36.MeshType = Enum.MeshType.Cylinder b36.Name = "Mesh" b36.Scale = Vector3.new(0.100000001, 0.300000012, 1) p28 = Instance.new("Part", m) p28.BrickColor = BrickColor.new("Really black") p28.Shape = Enum.PartType.Cylinder p28.FormFactor = Enum.FormFactor.Symmetric p28.Size = Vector3.new(1, 1, 1) p28.CFrame = CFrame.new(0.0438141823, 1.50619149, -12.6500006, -9.15499404e-05, 2.79379719e-09, -1, -1, 0, 9.15499404e-05, 0, 1, 2.79388246e-09) p28.Anchored = true p28.BottomSurface = Enum.SurfaceType.Smooth p28.TopSurface = Enum.SurfaceType.Smooth b37 = Instance.new("CylinderMesh", p28) b37.Name = "Mesh" b37.Scale = Vector3.new(0.299999923, 1, 1) b38 = Instance.new("SpecialMesh", p28) b38.MeshType = Enum.MeshType.Cylinder b38.Name = "Mesh" b38.Scale = Vector3.new(0.100000001, 0.25, 1) p29 = Instance.new("Part", m) p29.BrickColor = BrickColor.new("Institutional white") p29.FormFactor = Enum.FormFactor.Custom p29.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) p29.CFrame = CFrame.new(0.0438146591, 1.25618386, -12.6500006, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1) p29.Anchored = true p29.BottomSurface = Enum.SurfaceType.Smooth p29.TopSurface = Enum.SurfaceType.Smooth b39 = Instance.new("SpecialMesh", p29) b39.MeshId = "http://www.roblox.com/asset/?id=3270017" b39.TextureId = "" b39.MeshType = Enum.MeshType.FileMesh b39.Name = "Mesh" b39.Scale = Vector3.new(0.5, 0.5, 1) p30 = Instance.new("Part", m) p30.BrickColor = BrickColor.new("Really black") p30.FormFactor = Enum.FormFactor.Custom p30.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) p30.CFrame = CFrame.new(0.0438148975, 1.25619149, -12.6500006, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1) p30.Anchored = true p30.BottomSurface = Enum.SurfaceType.Smooth p30.TopSurface = Enum.SurfaceType.Smooth b40 = Instance.new("SpecialMesh", p30) b40.MeshId = "http://www.roblox.com/asset/?id=3270017" b40.TextureId = "" b40.MeshType = Enum.MeshType.FileMesh b40.Name = "Mesh" b40.Scale = Vector3.new(0.449999988, 0.449999988, 1) m.Parent = Char local mw = Instance.new("Model") mw.Name = "Wings" m1 = Instance.new("Model") m1.Name = "wing1" m1.Parent = mw m2 = Instance.new("Model") m2.Name = "wing2" m2.Parent = mw p1 = Instance.new("Part", m1) p1.BrickColor = BrickColor.new("Really black") p1.Material = Enum.Material.SmoothPlastic p1.Transparency = 1 p1.Name = "swabby" p1.CFrame = CFrame.new(28.221529, 3.08749795, 65.2934189, 0.500065207, -0.865987778, -3.4978475e-05, 0.749960601, 0.433085412, -0.499996215, 0.43300578, 0.25000447, 0.866027594) p1.Anchored = true p1.FormFactor = Enum.FormFactor.Custom p1.Size = Vector3.new(2.20000005, 0.300000012, 0.300000012) p1.BottomSurface = Enum.SurfaceType.Smooth p1.TopSurface = Enum.SurfaceType.Smooth p2 = Instance.new("Part", m1) p2.BrickColor = BrickColor.new("Really black") p2.Material = Enum.Material.SmoothPlastic p2.Transparency = 1 p2.CFrame = CFrame.new(32.8597641, 3.62613487, 66.7119141, 0.981190026, -0.138223708, 0.13475275, 0.133579195, 0.990105927, 0.0429623723, -0.139358163, -0.0241530985, 0.989946902) p2.Anchored = true p2.FormFactor = Enum.FormFactor.Custom p2.Size = Vector3.new(0.5, 2.69999981, 0.399999976) p2.BottomSurface = Enum.SurfaceType.Smooth p2.TopSurface = Enum.SurfaceType.Smooth b1 = Instance.new("SpecialMesh", p2) b1.MeshType = Enum.MeshType.Brick b1.Name = "Mesh" b1.Scale = Vector3.new(0.299999923, 1, 0.299999893) p3 = Instance.new("Part", m1) p3.BrickColor = BrickColor.new("Really black") p3.Material = Enum.Material.SmoothPlastic p3.Transparency = 1 p3.CFrame = CFrame.new(31.7640572, 3.33884311, 66.715683, 0.97005409, -0.242377147, 0.0156476386, 0.240812525, 0.968183577, 0.0680160224, -0.0316362567, -0.0622107349, 0.997561395) p3.Anchored = true p3.FormFactor = Enum.FormFactor.Custom p3.Size = Vector3.new(0.5, 3.5999999, 0.399999976) p3.BottomSurface = Enum.SurfaceType.Smooth p3.TopSurface = Enum.SurfaceType.Smooth b2 = Instance.new("SpecialMesh", p3) b2.MeshType = Enum.MeshType.Brick b2.Name = "Mesh" b2.Scale = Vector3.new(0.299999923, 1, 0.299999893) p4 = Instance.new("Part", m1) p4.BrickColor = BrickColor.new("Really black") p4.Material = Enum.Material.SmoothPlastic p4.Transparency = 1 p4.CFrame = CFrame.new(29.1000061, 4.03660202, 65.8499908, 0.866040468, -0.499973893, -5.1980147e-05, 0.432973981, 0.750037253, -0.499977767, 0.250014782, 0.432978451, 0.866038322) p4.Anchored = true p4.FormFactor = Enum.FormFactor.Custom p4.Size = Vector3.new(0.899999976, 0.300000012, 0.300000012) p4.BottomSurface = Enum.SurfaceType.Smooth p4.TopSurface = Enum.SurfaceType.Smooth p5 = Instance.new("Part", m1) p5.BrickColor = BrickColor.new("Really black") p5.Material = Enum.Material.SmoothPlastic p5.Transparency = 1 p5.CFrame = CFrame.new(30.5597649, 3.22613502, 66.411911, 0.891023576, -0.453955591, -6.15231693e-05, 0.438498497, 0.860649526, 0.258843005, -0.117451012, -0.230662003, 0.965919197) p5.Anchored = true p5.FormFactor = Enum.FormFactor.Custom p5.Size = Vector3.new(0.5, 2.69999981, 0.399999976) p5.BottomSurface = Enum.SurfaceType.Smooth p5.TopSurface = Enum.SurfaceType.Smooth b3 = Instance.new("SpecialMesh", p5) b3.MeshType = Enum.MeshType.Brick b3.Name = "Mesh" b3.Scale = Vector3.new(0.299999923, 1, 0.299999893) p6 = Instance.new("Part", m1) p6.BrickColor = BrickColor.new("Really black") p6.Material = Enum.Material.SmoothPlastic p6.Transparency = 1 p6.CFrame = CFrame.new(30.5276604, 4.80992603, 66.3257141, 0.839243114, -0.543269575, -0.0230075158, 0.466465414, 0.741049647, -0.48296535, 0.279430062, 0.39459312, 0.875337183) p6.Anchored = true p6.FormFactor = Enum.FormFactor.Custom p6.Size = Vector3.new(2.60000014, 0.300000012, 0.300000012) p6.BottomSurface = Enum.SurfaceType.Smooth p6.TopSurface = Enum.SurfaceType.Smooth p7 = Instance.new("Part", m1) p7.BrickColor = BrickColor.new("Really black") p7.Material = Enum.Material.SmoothPlastic p7.Transparency = 1 p7.CFrame = CFrame.new(32.7728691, 5.017416, 66.6116638, 0.961257279, 0.266243845, -0.071376808, -0.274140328, 0.896381021, -0.348335385, -0.02876647, 0.354407489, 0.934644938) p7.Anchored = true p7.FormFactor = Enum.FormFactor.Custom p7.Size = Vector3.new(2.5999999, 0.400000006, 0.300000042) p7.BottomSurface = Enum.SurfaceType.Smooth p7.TopSurface = Enum.SurfaceType.Smooth p8 = Instance.new("Part", m1) p8.BrickColor = BrickColor.new("Really black") p8.Material = Enum.Material.SmoothPlastic p8.Transparency = 1 p8.CFrame = CFrame.new(29.5640564, 2.23884296, 66.015686, 0.956129313, -0.292690933, 0.0120926294, 0.291226387, 0.95418328, 0.0686937049, -0.0316451639, -0.0621581897, 0.997564435) p8.Anchored = true p8.FormFactor = Enum.FormFactor.Custom p8.Size = Vector3.new(0.5, 3.5999999, 0.399999976) p8.BottomSurface = Enum.SurfaceType.Smooth p8.TopSurface = Enum.SurfaceType.Smooth b4 = Instance.new("SpecialMesh", p8) b4.MeshType = Enum.MeshType.Brick b4.Name = "Mesh" b4.Scale = Vector3.new(0.299999923, 1, 0.299999893) p9 = Instance.new("Part", m2) p9.BrickColor = BrickColor.new("Really black") p9.Material = Enum.Material.SmoothPlastic p9.Transparency = 1 p9.CFrame = CFrame.new(24.6597633, 3.22613502, 66.411911, 0.894092023, 0.39874354, 0.203957587, -0.432194024, 0.88758713, 0.15935117, -0.117488086, -0.230625331, 0.965922952) p9.Anchored = true p9.FormFactor = Enum.FormFactor.Custom p9.Size = Vector3.new(0.5, 2.69999981, 0.399999976) p9.BottomSurface = Enum.SurfaceType.Smooth p9.TopSurface = Enum.SurfaceType.Smooth b5 = Instance.new("SpecialMesh", p9) b5.MeshType = Enum.MeshType.Brick b5.Name = "Mesh" b5.Scale = Vector3.new(0.299999923, 1, 0.299999893) p10 = Instance.new("Part", m2) p10.BrickColor = BrickColor.new("Really black") p10.Material = Enum.Material.SmoothPlastic p10.Transparency = 1 p10.CFrame = CFrame.new(25.851799, 4.03660202, 65.875351, -0.866004705, -0.500035882, 2.58785476e-05, 0.4330374, -0.749996781, -0.4999834, 0.250029057, -0.432976753, 0.866034985) p10.Anchored = true p10.FormFactor = Enum.FormFactor.Custom p10.Size = Vector3.new(0.899999976, 0.300000012, 0.300000012) p10.BottomSurface = Enum.SurfaceType.Smooth p10.TopSurface = Enum.SurfaceType.Smooth p11 = Instance.new("Part", m2) p11.BrickColor = BrickColor.new("Really black") p11.Material = Enum.Material.SmoothPlastic p11.Transparency = 1 p11.CFrame = CFrame.new(25.5640564, 2.23884296, 65.9156799, 0.984139502, 0.172361895, 0.0419539548, -0.174551085, 0.983067989, 0.0557539612, -0.0316334926, -0.0621929318, 0.997562647) p11.Anchored = true p11.FormFactor = Enum.FormFactor.Custom p11.Size = Vector3.new(0.5, 3.5999999, 0.399999976) p11.BottomSurface = Enum.SurfaceType.Smooth p11.TopSurface = Enum.SurfaceType.Smooth b6 = Instance.new("SpecialMesh", p11) b6.MeshType = Enum.MeshType.Brick b6.Name = "Mesh" b6.Scale = Vector3.new(0.299999923, 1, 0.299999893) p12 = Instance.new("Part", m2) p12.BrickColor = BrickColor.new("Really black") p12.Material = Enum.Material.SmoothPlastic p12.Transparency = 1 p12.CFrame = CFrame.new(21.9597626, 3.62613487, 67.2119064, 0.974458814, 0.174458876, 0.141394794, -0.176118717, 0.984368086, -0.000787748024, -0.139321893, -0.0241354425, 0.989952624) p12.Anchored = true p12.FormFactor = Enum.FormFactor.Custom p12.Size = Vector3.new(0.5, 2.69999981, 0.399999976) p12.BottomSurface = Enum.SurfaceType.Smooth p12.TopSurface = Enum.SurfaceType.Smooth b7 = Instance.new("SpecialMesh", p12) b7.MeshType = Enum.MeshType.Brick b7.Name = "Mesh" b7.Scale = Vector3.new(0.299999923, 1, 0.299999893) p13 = Instance.new("Part", m2) p13.BrickColor = BrickColor.new("Really black") p13.Material = Enum.Material.SmoothPlastic p13.Transparency = 1 p13.CFrame = CFrame.new(22.0730019, 5.01699877, 67.1900024, 0.877745152, -0.351431221, 0.325657636, 0.421366543, 0.889733076, -0.175554335, -0.228050441, 0.29131633, 0.929044664) p13.Anchored = true p13.FormFactor = Enum.FormFactor.Custom p13.Size = Vector3.new(2.5999999, 0.400000006, 0.300000042) p13.BottomSurface = Enum.SurfaceType.Smooth p13.TopSurface = Enum.SurfaceType.Smooth p14 = Instance.new("Part", m2) p14.BrickColor = BrickColor.new("Really black") p14.Material = Enum.Material.SmoothPlastic p14.Transparency = 1 p14.CFrame = CFrame.new(23.2640572, 3.43884397, 66.715683, 0.965184987, 0.257365376, 0.0466622338, -0.259638876, 0.964311302, 0.0518425517, -0.0316536501, -0.0621535219, 0.997564375) p14.Anchored = true p14.FormFactor = Enum.FormFactor.Custom p14.Size = Vector3.new(0.5, 3.5999999, 0.399999976) p14.BottomSurface = Enum.SurfaceType.Smooth p14.TopSurface = Enum.SurfaceType.Smooth b8 = Instance.new("SpecialMesh", p14) b8.MeshType = Enum.MeshType.Brick b8.Name = "Mesh" b8.Scale = Vector3.new(0.299999923, 1, 0.299999893) p15 = Instance.new("Part", m2) p15.BrickColor = BrickColor.new("Really black") p15.Material = Enum.Material.SmoothPlastic p15.Transparency = 1 p15.Name = "collio" p15.CFrame = CFrame.new(26.721529, 3.08749795, 65.2934189, -0.500057757, -0.865992069, 3.56845521e-05, 0.749975026, -0.43308562, -0.49997431, 0.43298921, -0.249989271, 0.866040289) p15.Anchored = true p15.FormFactor = Enum.FormFactor.Custom p15.Size = Vector3.new(2.20000005, 0.300000012, 0.300000012) p15.BottomSurface = Enum.SurfaceType.Smooth p15.TopSurface = Enum.SurfaceType.Smooth p16 = Instance.new("Part", m2) p16.BrickColor = BrickColor.new("Really black") p16.Material = Enum.Material.SmoothPlastic p16.Transparency = 1 p16.CFrame = CFrame.new(24.3072205, 4.88802481, 66.4599915, -0.82717216, -0.558397651, 0.0630738288, 0.457648247, -0.734522939, -0.501033068, 0.326104909, -0.385574937, 0.863126576) p16.Anchored = true p16.FormFactor = Enum.FormFactor.Custom p16.Size = Vector3.new(3, 0.300000012, 0.300000012) p16.BottomSurface = Enum.SurfaceType.Smooth p16.TopSurface = Enum.SurfaceType.Smooth stick = function(x, y) weld = Instance.new("Motor") weld.Name = "m" weld.Part0 = x weld.Part1 = y local HitPos = x.Position local CJ = CFrame.new(HitPos) local C0 = x.CFrame:inverse() * CJ local C1 = y.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = x end c = m1:children() for n = 1, #c do if c[n].className == "Part" and c[n].Name ~= "MainPart" then stick(c[n], m1.swabby) wait() c[n].Anchored = false end end c = m2:children() for n = 1, #c do if c[n].className == "Part" and c[n].Name ~= "MainPart" then stick(c[n], m2.collio) wait() c[n].Anchored = false end end weld = function(p0, p1, c0) local w = Instance.new("Motor", p0) w.Part0 = p0 w.Part1 = p1 w.C1 = c0 return w end mw.Parent = Char weld(Char.Torso, m1.swabby, CFrame.new(-2, 0, 0) * CFrame.Angles(-math.rad(30), math.rad(30), -math.rad(40))) weld(Char.Torso, m2.collio, CFrame.new(-2, 0, 0) * CFrame.Angles(math.rad(30), math.rad(30), math.pi + math.rad(40))) local HitDB = {} for i,v in pairs(m:GetChildren()) do if p22.CFrame.Y + 1 < v.CFrame.Y then v.Touched:connect(function(Hit) if Slashing == true and Hit.Parent:FindFirstChild("Humanoid") and Hit.Parent.Humanoid ~= Humanoid and HitDB[Hit.Parent.Humanoid] == nil then HitDB[Hit.Parent.Humanoid] = true Hit.Parent.Humanoid:TakeDamage(math.random(45, 50)) wait(0.75) HitDB[Hit.Parent.Humanoid] = nil end end) end end local Welds = {} local Handle = p22 for i,v in pairs(m:GetChildren()) do if v:IsA("BasePart") and v ~= Handle then local Weld = Instance.new("Motor6D") Weld.Part0 = Handle Weld.Part1 = v Weld.C0 = CFrame.new() Weld.C1 = v.CFrame:inverse() * Handle.CFrame Weld.Parent = v v.CanCollide = false v.Anchored = false Welds[Weld] = Weld end end Handle.CanCollide = false Handle.Anchored = false ByeAnim = function(M) for i,v in pairs(M:GetChildren()) do if v:IsA("Animation") then v.AnimationId = "" else if v:IsA("StringValue") then v.Value = "" end end ByeAnim(v) end end ByeAnim(Char) Char.Animate.Disabled = true Char.Animate.Disabled = false ByeWelds = function(M) for i,v in pairs(M:GetChildren()) do if v:IsA("Weld") and Welds[v] == nil then v.Part0 = nil v.Part1 = nil v:Destroy() end ByeWelds(v) end end local HandWeld = Instance.new("Weld", Handle) HandWeld.Part0 = RightArm HandWeld.Part1 = Handle HandWeld.C0 = CFrame.new(0, -1, -0.15) * CFrame.Angles(math.rad(90), 0, math.rad(90)) Welds[HandWeld] = HandWeld local HeadWeld = Instance.new("Weld", Handle) HeadWeld.Part0 = Torso HeadWeld.Part1 = Head HeadWeld.C0 = CFrame.new(0, 1, 0) HeadWeld.C1 = CFrame.new(0, -0.5, 0) local HWCFr = CFrame.new(0, 0, 0) local HWSpeed = 0.1 Welds[HeadWeld] = HeadWeld local TorsoWeld = Instance.new("Weld", Handle) TorsoWeld.Part0 = Torso2 TorsoWeld.Part1 = Torso TorsoWeld.C0 = CFrame.new(0, -1, 0) TorsoWeld.C1 = CFrame.new(0, -1, 0) local TWCFr = CFrame.new(0, 0, 0) local TWSpeed = 0.1 Welds[TorsoWeld] = TorsoWeld local RA0Joint = CFrame.new(1, 0.75, 0) local RA1Joint = CFrame.new(-0.5, 0.75, 0) local RARot = CFrame.Angles(math.rad(10), math.rad(10), 0) local RARotOffset = CFrame.Angles(0, 0, 0) local RACur = RARot local RACur2 = RARotOffset local RASpeed = 0.1 local LA0Joint = CFrame.new(-1, 0.75, 0) local LA1Joint = CFrame.new(0.5, 0.75, 0) local LARot = CFrame.Angles(0, math.rad(-10), math.rad(-5)) local LARotOffset = CFrame.Angles(0, 0, 0) local LACur = LARot local LACur2 = LARotOffset local LASpeed = 0.1 local RL0Joint = CFrame.new(0.5, -1, 0) local RL1Joint = CFrame.new(0, 1, 0) local RLRot = CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)) local RLRotOffset = CFrame.Angles(0, 0, 0) local RLCur = RLRot local RLCur2 = RLRotOffset local RLSpeed = 0.1 local LL0Joint = CFrame.new(-0.5, -1, 0) local LL1Joint = CFrame.new(0, 1, 0) local LLRot = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)) local LLRotOffset = CFrame.Angles(0, 0, 0) local LLCur = LLRot local LLCur2 = LLRotOffset local LLSpeed = 0.1 local RAW = Instance.new("Weld", Torso) RAW.Part0 = Torso RAW.Part1 = RightArm RAW.C0 = RA0Joint * RARot RAW.C1 = RA1Joint Welds[RAW] = RAW local LAW = Instance.new("Weld", Torso) LAW.Part0 = Torso LAW.Part1 = LeftArm LAW.C0 = LA0Joint * LARot LAW.C1 = LA1Joint Welds[LAW] = LAW local RLW = Instance.new("Weld", Torso) RLW.Part0 = Torso2 RLW.Part1 = RightLeg RLW.C0 = RL0Joint * RLRot RLW.C1 = RL1Joint Welds[RLW] = RLW local LLW = Instance.new("Weld", Torso) LLW.Part0 = Torso2 LLW.Part1 = LeftLeg LLW.C0 = LL0Joint * LLRot LLW.C1 = LL1Joint Welds[LLW] = LLW for i,v in pairs(Torso:GetChildren()) do if v:IsA("Weld") and Welds[v] == nil then v.Part0 = nil v.Part1 = nil v:Destroy() print(v) end end for i,v in pairs(Torso2:GetChildren()) do if v:IsA("Weld") and Welds[v] == nil then v.Part0 = nil v.Part1 = nil v:Destroy() print(v) end end local fromAxisAngle = CFrame.fromAxisAngle local components = CFrame.new().components local inverse = CFrame.new().inverse local v3 = Vector3.new local acos = math.acos local sqrt = math.sqrt local invroot2 = 1 / math.sqrt(2) Interpolate = function(c0, c1) local _, _, _, xx, yx, zx, xy, yy, zy, xz, yz, zz = components(inverse(c0) * c1) local cosTheta = (xx + yy + zz - 1) / 2 local rotationAxis = v3(yz - zy, zx - xz, xy - yx) local positionDelta = c1.p - c0.p local theta = nil if cosTheta == 0 then return function(t) return c0 + positionDelta * t end else if cosTheta >= 0.999 then local startPos = c0.p do local _, _, _, xx0, yx0, zx0, xy0, yy0, zy0, xz0, yz0, zz0 = components(c0) local _, _, _, xx1, yx1, zx1, xy1, yy1, zy1, xz1, yz1, zz1 = components(c1) return function(t) local a = 1 - t return CFrame.new(0, 0, 0, xx0 * a + xx1 * t, yx0 * a + yx1 * t, zx0 * a + zx1 * t, xy0 * a + xy1 * t, yy0 * a + yy1 * t, zy0 * a + zy1 * t, xz0 * a + xz1 * t, yz0 * a + yz1 * t, zz0 * a + zz1 * t) + (startPos + positionDelta * t) end end else do if cosTheta <= -0.9999 then theta = math.pi xx = (xx + 1) / 2 yy = (yy + 1) / 2 zz = (zz + 1) / 2 if yy < xx and zz < xx then if xx < 0.0001 then rotationAxis = v3(0, invroot2, invroot2) else local x = sqrt(xx) xy = (xy + yx) / 4 xz = (xz + zx) / 4 rotationAxis = v3(x, xy / x, xz / x) end else do if zz < yy then if yy < 0.0001 then rotationAxis = v3(invroot2, 0, invroot2) else local y = sqrt(yy) xy = (xy + yx) / 4 yz = (yz + zy) / 4 rotationAxis = v3(xy / y, y, yz / y) end else do if zz < 0.0001 then rotationAxis = v3(invroot2, invroot2, 0) else local z = sqrt(zz) xz = (xz + zx) / 4 yz = (yz + zy) / 4 rotationAxis = v3(xz / z, yz / z, z) end do theta = acos(cosTheta) return function(t) return c0 * fromAxisAngle(rotationAxis, theta * t) + positionDelta * t end end end end end end end end end end end CFrToRot = function(Part, Joint, CFr) local Return = Part.CFrame * Joint:toObjectSpace(CFrame.new(Part.CFrame * Joint.p, Part.CFrame * Joint * CFr.p)) return Return - Return.p end local ply = Instance.new("WedgePart") ply.Transparency = 0 ply.BrickColor = BrickColor.new("Really black") ply.TopSurface = "SmoothNoOutlines" ply.BottomSurface = "SmoothNoOutlines" ply.RightSurface = "SmoothNoOutlines" ply.LeftSurface = "SmoothNoOutlines" ply.FrontSurface = "SmoothNoOutlines" ply.BackSurface = "SmoothNoOutlines" ply.CanCollide = false ply.formFactor = 3 ply.TopSurface = 0 ply.BottomSurface = 0 ply.Anchored = true ply.Size = Vector3.new(0.2, 7, 7) ParaD = function(a, b, c) local dot = b - a.x * c - a.x + b - a.y * c - a.y + b - a.z * c - a.z return dot / (a - b).magnitude end PerpD = function(a, b, c) local par = ParaD(a, b, c) return math.sqrt((c - a).magnitude ^ 2 - par ^ 2) end local _P0, _P1 = nil, nil DrawTriangle = function(parent, vec1, vec2, vec3) local A, B, C, M0, M1 = nil, nil, nil, nil, nil local p0, p1 = ply:clone(), ply:clone() _P0 = p0 _P1 = p1 local s1 = (vec1 - vec2).magnitude s2 = (vec2 - vec3).magnitude s3 = (vec3 - vec1).magnitude local smax = math.max(s1, s2, s3) if (vec1 - vec2).magnitude == smax then A = vec1 B = vec2 C = vec3 else if (vec2 - vec3).magnitude == smax then A = vec2 B = vec3 C = vec1 else if (vec3 - vec1).magnitude == smax then A = vec3 B = vec1 C = vec2 end end end local perp = PerpD(A, B, C) local para = ParaD(A, B, C) local dif_para = (A - B).magnitude - para local ambig = false M0 = Vector3.new(0.1, perp, para) p0.CFrame = CFrame.new(B, A) local Top_Look = p0.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0).lookVector local Mid_Point = A + CFrame.new(A, B).lookVector * para local Needed_Look = CFrame.new(Mid_Point, C).lookVector local dot = Top_Look.x * Needed_Look.x + Top_Look.y * Needed_Look.y + Top_Look.z * Needed_Look.z p0.CFrame = p0.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, math.acos(dot)) if p0.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0).lookVector - Needed_Look.magnitude > 0.01 then p0.CFrame = p0.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, -2 * math.acos(dot)) ambig = true end p0.Size = Vector3.new(0, 0, 0) p0.CFrame = p0.CFrame * CFrame.new(0, perp / 2, -(dif_para + para / 2)) p0.Parent = parent p0:BreakJoints() local me = Instance.new("SpecialMesh", p0) me.MeshType = "Wedge" me.Scale = M0 * 0.145714286 * 7 / 0.2 M1 = Vector3.new(0, perp, dif_para) p1.CFrame = CFrame.new(B, A) * CFrame.fromEulerAnglesXYZ(0, 0, math.acos(dot)) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0) if p1.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0).lookVector - Needed_Look.magnitude > 0.01 then p1.CFrame = p1.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 2 * math.acos(dot)) ambig = true end p1.Size = Vector3.new(0, 0, 0) p1.CFrame = p1.CFrame * CFrame.new(0, perp / 2, dif_para / 2) p1:BreakJoints() local me = Instance.new("SpecialMesh", p1) me.MeshType = "Wedge" me.Scale = M1 * 0.145714286 * 7 / 0.2 p1.Parent = parent local this = {} this.SetProperty = function(self, prop, value) p0[prop] = value p1[prop] = value end this.GetProperty = function(self, prop) return p0[prop] end this.Destroy = function(self) p0:Destroy() p1:Destroy() end return this end local setupPart = function(part) part.Anchored = true part.FormFactor = "Custom" part.CanCollide = false part.BrickColor = BrickColor.new("Really black") part.TopSurface = "SmoothNoOutlines" part.BottomSurface = "SmoothNoOutlines" part.FrontSurface = "SmoothNoOutlines" part.BackSurface = "SmoothNoOutlines" part.LeftSurface = "SmoothNoOutlines" part.RightSurface = "SmoothNoOutlines" end CFrameFromTopBack = function(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end CreateTriangle = function(parent, a, b, c) local this = {} local mPart1 = Instance.new("WedgePart") setupPart(mPart1) local mPart2 = Instance.new("WedgePart") setupPart(mPart2) this.Set = function(self, a, b, c) local ab, bc, ca = b - a, c - b, a - c local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude local edg1 = math.abs(0.5 + ca:Dot(ab) / (abm * abm)) local edg2 = math.abs(0.5 + ab:Dot(bc) / (bcm * bcm)) local edg3 = math.abs(0.5 + bc:Dot(ca) / (cam * cam)) if edg1 < edg2 then if edg1 < edg3 then a = c ab = ca abm = cam -- DECOMPILER ERROR at PC54: Overwrote pending register: R3 in 'AssignReg' -- DECOMPILER ERROR at PC55: Overwrote pending register: R2 in 'AssignReg' if edg2 < edg3 then a = b -- DECOMPILER ERROR at PC59: Overwrote pending register: R6 in 'AssignReg' -- DECOMPILER ERROR at PC60: Overwrote pending register: R5 in 'AssignReg' ab = bc abm = bcm else -- DECOMPILER ERROR at PC66: Overwrote pending register: R3 in 'AssignReg' -- DECOMPILER ERROR at PC67: Overwrote pending register: R2 in 'AssignReg' a = c -- DECOMPILER ERROR at PC71: Overwrote pending register: R6 in 'AssignReg' -- DECOMPILER ERROR at PC72: Overwrote pending register: R5 in 'AssignReg' ab = ca abm = cam end local len1 = -ca:Dot(ab) / abm local len2 = abm - len1 local width = ((ca + ab.unit) * len1).magnitude local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit) mPart1.Parent = parent mPart1.Size = Vector3.new(1, 1, 1) mPart1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) local Mesh = Instance.new("SpecialMesh", mPart1) Mesh.MeshType = "Wedge" Mesh.Scale = Vector3.new(0.005, width, len1) mPart2.Parent = parent mPart2.Size = Vector3.new(1, 1, 1) mPart2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) local Mesh = Instance.new("SpecialMesh", mPart2) Mesh.MeshType = "Wedge" Mesh.Scale = Vector3.new(0.005, width, len2) end end end this.SetProperty = function(self, prop, value) mPart1[prop] = value mPart2[prop] = value end this.GetProperty = function(self, prop) return mPart1[prop] end this:Set(a, b, c) this.Destroy = function(self) mPart1:Destroy() mPart2:Destroy() end return this end local SlashTime = nil Button1Down = function() if CanAttack == true then if SlashTime == nil or tick() - SlashTime > 2 then SlashTime = tick() CanAttack = false RARot = CFrame.Angles(math.rad(15), math.rad(135), math.rad(50)) LARot = CFrame.Angles(math.rad(-25), math.rad(-10), 0) TWCFr = CFrame.Angles(0, math.rad(15), 0) RASpeed = 0.2 LASpeed = 0.2 wait(0.25) RASpeed = 0.3 TWCFr = CFrame.Angles(0, math.rad(5), 0) LASpeed = 0.3 LARot = CFrame.Angles(math.rad(5), math.rad(-10), 0) RARot = CFrame.Angles(math.rad(math.random(-15, 5)), math.rad(math.random(-30, -10)), math.rad(math.random(60, 90))) Slashing = true wait(0.15) Slashing = false RASpeed = 0.1 LASPeed = 0.1 TWCFr = CFrame.Angles(0, 0, 0) LARot = CFrame.Angles(math.rad(0), math.rad(-10), 0) RARot = CFrame.Angles(math.rad(0), math.rad(10), 0) wait(0.35) CanAttack = true else SlashTime = nil CanAttack = false local Rot = CFrToRot(Torso2, RA0Joint, CFrame.new(math.random(-5, -1) * 0.1, 10, -2)) LARot = CFrame.Angles(math.rad(-35), math.rad(-10), 0) RARotOffset = CFrame.Angles(math.rad(90), 0, 0) TWCFr = CFrame.Angles(math.rad(5), 0, 0) RARot = Rot LASpeed = 0.2 RASpeed = 0.2 TWSpeed = 0.2 wait(0.25) RASpeed = 0.3 LASpeed = 0.3 TWSpeed = 0.3 Slashing = true TWCFr = CFrame.Angles(math.rad(-5), 0, 0) LARot = CFrame.Angles(math.rad(5), math.rad(-10), 0) RARot = CFrToRot(Torso2, RA0Joint, CFrame.new(math.random(1, 5) * 0.1, -5, -1.5)) wait(0.2) Slashing = false RASpeed = 0.1 LASpeed = 0.1 TWSpeed = 0.1 RARotOffset = CFrame.Angles(math.rad(0), 0, 0) TWCFr = CFrame.Angles(0, 0, 0) LARot = CFrame.Angles(math.rad(0), math.rad(-10), 0) RARot = CFrame.Angles(math.rad(0), math.rad(10), 0) wait(0.35) LastTrail = nil CanAttack = true end end end Mouse.KeyDown:connect(function(key) key = key:lower() if key == "q" then a = not a if a then for i = 1, 10 do wait() for _,v in pairs(m1:GetChildren()) do if v.ClassName == "Part" then v.Transparency = v.Transparency - 0.1 end end for _,v in pairs(m2:GetChildren()) do if v.ClassName == "Part" then v.Transparency = v.Transparency - 0.1 end end end else do for i = 1, 10 do wait() for _,v in pairs(m1:GetChildren()) do if v.ClassName == "Part" then v.Transparency = v.Transparency + 0.1 end end for _,v in pairs(m2:GetChildren()) do if v.ClassName == "Part" then v.Transparency = v.Transparency + 0.1 end end end end end end end) Mouse.Button1Down:connect(Button1Down) local LastTrail = nil local Trails = {} Humanoid.Running:connect(function(Speed) if Speed > 1 and CharAnim ~= "Walk" then AnimFrame = 0 CharAnim = "Walk" else if Speed < 1 and CharAnim ~= "Idle" then AnimFrame = -1 CharAnim = "Idle" end end end) Humanoid.Jumping:connect(function(IsJumping) if IsJumping == true and CharAnim ~= "Jump" then AnimFrame = 0 CharAnim = "Jump" end end) while wait() do local New = Interpolate(RACur, RARot)(RASpeed) local New2 = Interpolate(RACur2, RARotOffset)(RASpeed) RAW.C0 = RA0Joint * New2 * New RACur = New RACur2 = New2 local New = Interpolate(LACur, LARot)(LASpeed) local New2 = Interpolate(LACur2, LARotOffset)(LASpeed) LAW.C0 = LA0Joint * New2 * New LACur = New LACur2 = New2 local New = Interpolate(TorsoWeld.C0, CFrame.new(0, -1, 0) * TWCFr)(TWSpeed) TorsoWeld.C0 = New local New = Interpolate(HeadWeld.C0, CFrame.new(0, 1, 0) * HWCFr)(HWSpeed) HeadWeld.C0 = New local New = Interpolate(RLCur, RLRot)(RLSpeed) local New2 = Interpolate(RLCur2, RLRotOffset)(RLSpeed) RLW.C0 = RL0Joint * New2 * New RLCur = New RLCur2 = New2 local New = Interpolate(LLCur, LLRot)(LLSpeed) local New2 = Interpolate(LLCur2, LLRotOffset)(LLSpeed) LLW.C0 = LL0Joint * New2 * New LLCur = New LLCur2 = New2 if Slashing then local P1 = Handle.CFrame * CFrame.new(-5.5, 0, 0).p local P2 = Handle.CFrame * CFrame.new(-1, 0, 0).p if LastTrail then local p1 = CreateTriangle(Char, LastTrail[2], LastTrail[1], P2) local p2 = CreateTriangle(Char, LastTrail[1], P1, P2) Trails[#Trails + 1] = p1 Trails[#Trails + 1] = p2 end do do do LastTrail = {P1, P2} LastTrail = nil for i,v in pairs(Trails) do v:SetProperty("Transparency", v:GetProperty("Transparency") + 0.025) if 1 <= v:GetProperty("Transparency") then v:Destroy() Trails[i] = nil end end if CharAnim == "Idle" then if 0 < AnimFrame and CanAttack == true then AnimFrame = AnimFrame + 0.01 HWSpeed = 0.01 RASpeed = 0.01 LASpeed = 0.01 RLSpeed = 0.01 LLSpeed = 0.01 if AnimFrame < 1 then HWCFr = CFrame.Angles(math.rad(7), 0, 0) TWCFr = CFrame.Angles(math.rad(1), 0, 0) RARot = CFrame.Angles(math.rad(-5), math.rad(5), math.rad(5)) LARot = CFrame.Angles(math.rad(-5), math.rad(-5), math.rad(-5)) RLRot = CFrame.Angles(math.rad(-2), 0, math.rad(7)) LLRot = CFrame.Angles(math.rad(2), 0, math.rad(-7)) else if AnimFrame < 2 then HWCFr = CFrame.Angles(0, 0, 0) TWCFr = CFrame.Angles(0, 0, 0) RARot = CFrame.Angles(math.rad(0), math.rad(10), 0) LARot = CFrame.Angles(math.rad(0), math.rad(-10), 0) RLRot = CFrame.Angles(math.rad(0), 0, math.rad(5)) LLRot = CFrame.Angles(math.rad(0), 0, math.rad(-5)) else AnimFrame = 0 end end else AnimFrame = AnimFrame + 0.1 if CanAttack == true then HWSpeed = 0.1 RASpeed = 0.1 LASpeed = 0.1 RLSpeed = 0.1 LLSpeed = 0.1 HWCFr = CFrame.Angles(0, 0, 0) TWCFr = CFrame.Angles(0, 0, 0) RARot = CFrame.Angles(math.rad(0), math.rad(10), 0) LARot = CFrame.Angles(math.rad(0), math.rad(-10), 0) RLRot = CFrame.Angles(math.rad(0), 0, math.rad(5)) LLRot = CFrame.Angles(math.rad(0), 0, math.rad(-5)) else RLSpeed = 0.1 LLSpeed = 0.1 RLRot = CFrame.Angles(math.rad(0), 0, math.rad(5)) LLRot = CFrame.Angles(math.rad(0), 0, math.rad(-5)) end end else if CharAnim == "Walk" then if CanAttack == true then AnimFrame = AnimFrame + 0.05 HWSpeed = 0.1 RASpeed = 0.1 LASpeed = 0.1 RLSpeed = 0.1 LLSpeed = 0.1 if AnimFrame < 1 then HWCFr = CFrame.Angles(math.rad(0), math.rad(-2), 0) TWCFr = CFrame.Angles(0, math.rad(2), 0) RARot = CFrame.Angles(math.rad(-5), math.rad(5), math.rad(5)) LARot = CFrame.Angles(math.rad(55), math.rad(-5), math.rad(-5)) RLRot = CFrame.Angles(math.rad(55), 0, math.rad(7)) LLRot = CFrame.Angles(math.rad(-55), 0, math.rad(-7)) else if AnimFrame < 2 then HWCFr = CFrame.Angles(0, math.rad(2), 0) TWCFr = CFrame.Angles(0, math.rad(-2), 0) RARot = CFrame.Angles(math.rad(15), math.rad(10), 0) LARot = CFrame.Angles(math.rad(-55), math.rad(-10), 0) RLRot = CFrame.Angles(math.rad(-55), 0, math.rad(5)) LLRot = CFrame.Angles(math.rad(55), 0, math.rad(-5)) else AnimFrame = 0 end end else AnimFrame = AnimFrame + 0.05 RLSpeed = 0.1 LLSpeed = 0.1 if AnimFrame < 1 then RLRot = CFrame.Angles(math.rad(55), 0, math.rad(7)) LLRot = CFrame.Angles(math.rad(-55), 0, math.rad(-7)) else if AnimFrame < 2 then RLRot = CFrame.Angles(math.rad(-55), 0, math.rad(5)) LLRot = CFrame.Angles(math.rad(55), 0, math.rad(-5)) else AnimFrame = 0 end end end else if CharAnim == "Jump" then AnimFrame = AnimFrame + 0.05 if CanAttack == true then HWSpeed = 0.1 RASpeed = 0.1 LASpeed = 0.1 RLSpeed = 0.1 LLSpeed = 0.1 if AnimFrame < 1 then HWCFr = CFrame.Angles(math.rad(7), 0, 0) TWCFr = CFrame.Angles(math.rad(4), 0, 0) RARot = CFrame.Angles(math.rad(75), math.rad(5), math.rad(10)) LARot = CFrame.Angles(math.rad(140), math.rad(-5), math.rad(-50)) RLRot = CFrame.Angles(math.rad(-2), 0, math.rad(15)) LLRot = CFrame.Angles(math.rad(2), 0, math.rad(-15)) else if AnimFrame < 2 then HWCFr = CFrame.Angles(0, 0, 0) TWCFr = CFrame.Angles(0, 0, 0) RARot = CFrame.Angles(math.rad(0), math.rad(10), 0) LARot = CFrame.Angles(math.rad(0), math.rad(-10), 0) RLRot = CFrame.Angles(math.rad(0), 0, math.rad(5)) LLRot = CFrame.Angles(math.rad(0), 0, math.rad(-5)) else AnimFrame = 0 if Torso.Velocity.Magnitude < 1 then CharAnim = "Idle" else CharAnim = "Walk" end end end else RLSpeed = 0.1 LLSpeed = 0.1 if AnimFrame < 1 then RLRot = CFrame.Angles(math.rad(-2), 0, math.rad(15)) LLRot = CFrame.Angles(math.rad(2), 0, math.rad(-15)) else if AnimFrame < 2 then RLRot = CFrame.Angles(math.rad(0), 0, math.rad(5)) LLRot = CFrame.Angles(math.rad(0), 0, math.rad(-5)) else AnimFrame = 0 if Torso.Velocity.Magnitude < 1 then CharAnim = "Idle" else CharAnim = "Walk" end end end end end end end RenderStepped:wait() -- DECOMPILER ERROR at PC5634: LeaveBlock: unexpected jumping out DO_STMT -- DECOMPILER ERROR at PC5634: LeaveBlock: unexpected jumping out DO_STMT -- DECOMPILER ERROR at PC5634: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC5634: LeaveBlock: unexpected jumping out IF_STMT end end end end end
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