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--Instructions: Put your name in "monsterjam12clone" --click "sand" in starter pack once you run the script and press z to change the mode --Script is not local ------------------------------------------------------------------------------------------------------------- local Name="monsterjam12clone" local workspace=Workspace local player=game.Players[monsterjam12clone] local char=player.Character local Color=BrickColor.new("Pastel brown") if script.Parent.className~="HopperBin" then pcall(function() char.Gourd:remove() end) Staff=Instance.new("HopperBin") Staff.Name="Sand" Staff.Parent=player.Backpack m=Instance.new("Model") m.Parent=char m.Name="Gourd" p=Instance.new("Part") p.BrickColor=BrickColor:Red() p.Material="Concrete" p.Size=Vector3.new(1,1,1) Cent=p me=Instance.new("CylinderMesh") me.Scale=Vector3.new(1.2,0.4,1.2) me.Parent=p p.Parent=m w=Instance.new("Weld") w.Part1=char.Torso w.Part0=p w.Parent=p w.C0=CFrame.new(0,0.25,-1)*CFrame.Angles(0,0,math.rad(35)) p=Instance.new("Part") p.BrickColor=Color p.Material="Concrete" p.Size=Vector3.new(2,2,2) p.Shape="Ball" p.Parent=m w=Instance.new("Weld") w.Part1=Cent w.Part0=p w.Parent=p w.C0=CFrame.new(0,1,0) p=Instance.new("Part") p.BrickColor=Color p.Material="Concrete" p.Size=Vector3.new(2,2,2) p.Shape="Ball" p.Parent=m w=Instance.new("Weld") w.Part1=Cent w.Part0=p w.Parent=p w.C0=CFrame.new(0,-1,0) Top=p p=Instance.new("Part") p.BrickColor=Color p.Material="Concrete" p.Size=Vector3.new(1,1,1) p.Parent=m me=Instance.new("CylinderMesh") me.Scale=Vector3.new(0.5,0.15,0.5) me.Parent=p w=Instance.new("Weld") w.Part1=Top w.Part0=p w.Parent=p w.C0=CFrame.new(0,-1,0) p=Instance.new("Part") p.BrickColor=BrickColor.new("Black") p.Material="Concrete" p.Size=Vector3.new(1,1,1) p.Parent=m me=Instance.new("CylinderMesh") me.Scale=Vector3.new(0.4,0.16,0.4) me.Parent=p w=Instance.new("Weld") w.Part1=Top w.Part0=p w.Parent=p w.C0=CFrame.new(0,-1,0) p=Instance.new("Part") p.BrickColor=BrickColor:Red() p.Material="Concrete" p.Size=Vector3.new(2,1,1) p.Parent=m me=Instance.new("BlockMesh") me.Scale=Vector3.new(1.1,0.15,1.1) me.Parent=p w=Instance.new("Weld") w.Part1=char.Torso w.Part0=p w.Parent=p w.C0=CFrame.new(0,.75,0) p=Instance.new("Part") p.BrickColor=BrickColor:Red() p.Material="Concrete" p.Size=Vector3.new(2,1,1) p.Parent=m me=Instance.new("BlockMesh") me.Scale=Vector3.new(1.29,0.15,1.1) me.Parent=p w=Instance.new("Weld") w.Part1=char.Torso w.Part0=p w.Parent=p w.C1=CFrame.new(0,0.1,0)*CFrame.Angles(0,0,math.rad(-40)) script.Name="Not A QuickScript" script.Parent=Staff end Sword=script.Parent function hint(msg,de) for _,v in pairs(player:children()) do if v:IsA("Message") then v:remove() end end local h=Instance.new("Hint") h.Text=tostring(msg) h.Parent=player Delay(tonumber(de),function() h:remove() end) end ta={} for _,v in pairs(player.Backpack:GetChildren()) do if v.Name=="Sand" then table.insert(ta,v) end end if #ta==2 or #ta>2 then ta[1]:remove() end Hopper=script.Parent function Stream(mouse) local b=Instance.new("Part") b.BrickColor=Color b.Reflectance=0 b.Transparency=1 b.Size=Vector3.new(2,2,2) b.Shape="Ball" b.CanCollide=false b.TopSurface="Smooth" b.Position=char.Head.Position b.BottomSurface="Smooth" b.Friction=0 b.Touched:connect(function(h) Hit(h) end) local bo=Instance.new("BodyVelocity") bo.maxForce=Vector3.new(9999,9999,9999) bo.velocity=(mouse.Hit.p-char.Head.Position).unit*60 bo.Parent=b b.Parent=char local Bo=b while Bo.Parent and Up==false do wait() if mouse.Target and (Bo.Position-mouse.Target.Position).magnitude<7 then Hit(mouse.Target) else bo.velocity=(mouse.Hit.p-Bo.Position).unit*200 end local b=Instance.new("Part") b.BrickColor=Color b.Reflectance=0 b.Transparency=0.2 b.Touched:connect(Hit) b.Size=Vector3.new(2,2,2) b.CanCollide=false b.Anchored=true b.TopSurface="Smooth" b.Parent=Bo b.CFrame=Bo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) b.BottomSurface="Smooth" Delay(0,function() local p=b for i=1,5 do wait(0.05) p.Transparency=i/5 end p:remove() end) end pcall(function() Bo:remove() end) end function Def(mouse) local b=Instance.new("Part") b.BrickColor=Color b.Reflectance=0 b.Transparency=0.6 b.Size=Vector3.new(15,15,15) b.Anchored=false b.Shape="Ball" b.CanCollide=false p=Instance.new("BodyPosition") p.Parent=b p.maxForce=Vector3.new(math.huge,math.huge,math.huge) p.position=char.Torso.Position b.TopSurface="Smooth" b.Position=char.Torso.Position b.Parent=char b.BottomSurface="Smooth" b.Touched:connect(function(h) Hit(h) end) b.Parent=char.Gourd while Up==false and b.Parent do b.CFrame=char.Torso.CFrame p.position=char.Torso.Position local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=Color p.Anchored=true p.CanCollide=false p.Parent=char p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) local m=Instance.new("BlockMesh") m.Scale=Vector3.new(0.5,0.5,0.5) m.Parent=p Delay(0,function() local p=p for i=1,5 do wait(0.05) p.Transparency=i/5 end p:remove() end) wait() end pcall(function() b:remove() end) end function Bur(mouse) if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then local m=mouse.Target.Parent m.Torso.Anchored=true for i=1,15 do local p=Instance.new("Part") p.Size=Vector3.new(i,1,i) p.BrickColor=Color p.Anchored=true p.Transparency=i/14 p.CanCollide=false p.Parent=m local me=Instance.new("CylinderMesh") me.Scale=Vector3.new(1,1.1,1) me.Parent=p p.CFrame=CFrame.new(m.Torso.CFrame.x,workspace.Base.CFrame.y,m.Torso.CFrame.z) end for i=1,10 do for i=1,6 do wait() local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=Color p.Anchored=true p.CanCollide=false p.Parent=m p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) local m=Instance.new("BlockMesh") m.Scale=Vector3.new(0.25,0.25,0.25) m.Parent=p Delay(0,function() local p=p for i=1,5 do wait(0.05) p.Transparency=i/5 end p:remove() end) end m.Torso.CFrame=CFrame.new(m.Torso.Position)*CFrame.new(0,-0.5,0) wait() end Hit(m.Torso) Hit(m.Head) end end function Shift(mouse) if mouse.Target then local mo=Instance.new("Model",char) local h=mouse.Hit.p local m=char for i=1,15 do local p=Instance.new("Part") p.Size=Vector3.new(i,1,i) p.BrickColor=Color p.Anchored=true p.Transparency=i/14 p.CanCollide=false p.Parent=mo local me=Instance.new("CylinderMesh") me.Scale=Vector3.new(1,1.1,1) me.Parent=p p.CFrame=CFrame.new(m.Torso.CFrame.x,workspace.Base.CFrame.y,m.Torso.CFrame.z) end for i=1,15 do local p=Instance.new("Part") p.Size=Vector3.new(i,1,i) p.BrickColor=Color p.Anchored=true p.Transparency=i/14 p.CanCollide=false p.Parent=mo local me=Instance.new("CylinderMesh") me.Scale=Vector3.new(1,1.1,1) me.Parent=p p.CFrame=CFrame.new(h)*CFrame.new(0,-0.5,0) end m.Torso.Anchored=true for i=1,15 do for i=1,6 do wait() local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=Color p.Anchored=true p.CanCollide=false p.Parent=m p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) local m=Instance.new("BlockMesh") m.Scale=Vector3.new(0.25,0.25,0.25) m.Parent=p Delay(0,function() local p=p for i=1,5 do wait(0.05) p.Transparency=i/5 end p:remove() end) end m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,-0.6,0) wait() end m.Torso.CFrame=CFrame.new(h)*CFrame.new(0,-1.5,0) for i=1,11 do for i=1,6 do wait() local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=Color p.Anchored=true p.CanCollide=false p.Parent=m p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) local m=Instance.new("BlockMesh") m.Scale=Vector3.new(0.25,0.25,0.25) m.Parent=p Delay(0,function() local p=p for i=1,5 do wait(0.05) p.Transparency=i/5 end p:remove() end) end m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,0.5,0) wait() end m.Torso.Anchored=false mo:remove() end end function Wave(mouse) if mouse.Hit.p.x>char.Torso.Position.x then Deg=-2 Fre=-workspace.Base.Size.x else Deg=2 Fre=workspace.Base.Size.x end local X=char.Torso.CFrame.x for i=0,Fre,Deg do wait() local p=Instance.new("Part") p.Parent=workspace p.Size=Vector3.new(2,1,workspace.Base.Size.z) p.BrickColor=Color p.Anchored=true p.CFrame=CFrame.new(X,0,0)*CFrame.new(-i,0,0) local m=Instance.new("BlockMesh") m.Parent=p m.Scale=Vector3.new(1,1.1,1) Delay(0,function() local p=p local m=m for i=1,9,0.25 do m.Scale=m.Scale+Vector3.new(0,.25,0) wait() end wait() for i=1,9,0.25 do m.Scale=m.Scale+Vector3.new(0,-.25,0) wait() end p:remove() end) for _,v in pairs(game.Players:GetPlayers()) do if v.Character and v.Character.Head.Position.y<(workspace.Base.Position.y+9.5) and v.Character.Torso.Position.x>i+4 and v.Character.Torso.Position.x<i-4 then Hit(char.Head) end end end end wep={Stream,Def,Bur,Shift,Wave} name={"Sand Stream","Manual Defence","Sand Burial","Sand Shift","Sand Tsunami"} function CheckAdd() if (Mode+1)~=(#wep+1) then Mode=Mode+1 Hopper.Name=name[Mode].."("..Mode..")" elseif (Mode+1)==(#wep+1) then Mode=1 Hopper.Name=name[Mode].."("..Mode..")" end end function CheckSub() if (Mode-1)==0 or (Mode-1)<0 then Mode=#wep Hopper.Name=name[Mode].."("..Mode..")" elseif (Mode-1)~=0 then Mode=Mode-1 Hopper.Name=name[Mode].."("..Mode..")" end end function KeyDown(key) if key=="c" then CheckAdd() elseif key=="x" then Mode=1 Hopper.Name=name[1].."("..Mode..")" elseif key=="z" then CheckSub() end end Mode=0 Up=false Sand=true Hopper.Selected:connect(function(mouse) Sand=true mouse.KeyDown:connect(KeyDown) mouse.Button1Down:connect(function() Up=false coroutine.resume(coroutine.create(function() wep[Mode](mouse) end)) end) mouse.Button1Up:connect(function() Up=true end) mouse.Icon = "rbxasset://textures\\GunCursor.png" Kill=char.Humanoid.Died:connect(function() wait() if char:findFirstChild("Head") then m=char.Head elseif char:findFirstChild("Torso") then m=char.Torso else return end local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=Color p.Anchored=true p.Transparency=1 p.CanCollide=false p.Parent=char local me=Instance.new("CylinderMesh") me.Scale=Vector3.new(1,1.1,1) me.Parent=p p.CFrame=CFrame.new(m.CFrame.x,workspace.Base.CFrame.y,m.CFrame.z) for i=1,100 do wait() me.Scale=me.Scale+Vector3.new(.5,0,.5) p.Transparency=i/25 --100? end for _,v in pairs(game.Players:GetPlayers()) do if v.Character and v.Name~=Name and (v.Character.Torso.Position-p.Position).magnitude<51 then pcall(function() Hit(v.Character.Head) end) end end p:remove() end) while Sand do wait(0.05) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=Color p.Anchored=true p.CanCollide=false p.Parent=char p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-7,7),math.random(-2,5),math.random(-7,7))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) p.Touched:connect(Hit) local m=Instance.new("BlockMesh") m.Scale=Vector3.new(0.15,0.15,0.15) m.Parent=p Delay(0,function() local p=p for i=1,5 do wait(0.05) p.Transparency=i/5 end p:remove() end) end end) Hopper.Deselected:connect(function() pcall(function() Sand=false Kill:disconnect() end) end) function Hit(p) if p.Parent.Name~=Name and p.Parent.Parent.Name~=Name and p.Name~="Base" and p.Parent then Delay(0,function() p.Anchored=true p.BrickColor=Color for i=1,5 do p.Transparency=i/5 wait(0.1) end p:remove() end) end end
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