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options: prefix : &6&l[&eKurumiKitPvP&6&l] &9≫ on join: set {players::%player%} to player #{player.kit.%player%::番号} to 番号 command /integer <player> <text> <number> <text>: permission: op trigger: if arg 4 is "add": add arg 3 to {%arg 2%::%arg 1%} send "{@prefix} &a%arg 1%の「&e&l%arg 2%&a」を「&6&l%arg 3%」増やしました" send "{@prefix} &e&l%arg 3%%arg 2%&a獲得しました" to arg 1 else if arg 4 is "remove": remove arg 3 from {%arg 2%::%arg 1%} send "{@prefix} &a%arg 1%の「&e&l%arg 2%&a」を「&6&l%arg 3%」減らしました" send "{@prefix} &e&l%arg 3%%arg 2%&a減らされました" to arg 1 else if arg 4 is "set": set {%arg 2%::%arg 1%} to arg 3 send "{@prefix} &a%arg 1%の「&e&l%arg 2%&a」を「&6&l%arg 3%」にしました" send "{@prefix} &e&l%arg 3%%arg 2%&aになりました" to arg 1 command /wtfitem: permission: op trigger: send "&7Your tool is &6%player's tool%" command /kitset <integer> <text> [<integer>] [<text>]: usage: /kitset KIT番号 <設定項目> <内容> permission: op trigger: if arg 2 is "create": set {kit::%arg 1%} to arg 1 send "{@prefix} &aKIT番号「&e%arg 1%&a」を作成しました。" command "/menu create %arg 1% 5 No.%arg 1%" command "/playsound minecraft:entity.arrow.hit_player ambient %player% ~ ~ ~ 1.0 1.0 1.0" else if arg 2 is "edit": execute player command "/menu edit %arg 1%" else if arg 2 is "item": arg 4 is set set {kit.item::%arg 1%} to "%arg 4%" send "{@prefix} &aKIT番号「&e%arg 1%&a」のアイコンアイテムを「&r%arg 4%&a」に設定しました" send "{@prefix} &aIDを見たいアイテムを手に持ち/wtfitemでIDを見ることができます" else if arg 2 is "name": arg 4 is set set {kit.name::%arg 1%} to "%coloured arg 4%" send "{@prefix} &aKIT番号「&e%arg 1%&a」の名称を「&r%coloured arg 4%&a」に設定しました" command "/playsound minecraft:entity.arrow.hit_player ambient %player% ~ ~ ~ 1.0 1.0 1.0" else if arg 2 is "lore": arg 4 is set set {kit.lore::%arg 1%} to "%coloured arg 4%" send "{@prefix} &aKIT番号「&e%arg 1%&a」の説明文を「&r%coloured arg 4%&a」に設定しました" command "/playsound minecraft:entity.arrow.hit_player ambient %player% ~ ~ ~ 1.0 1.0 1.0" else if arg 2 is "rank": arg 3 is set set {kit.rank::%arg 1%} to arg 3 send "{@prefix} &aKIT番号「&e%arg 1%&a」の✰を「&e%arg 3%&a」に設定しました" command "/playsound minecraft:entity.arrow.hit_player ambient %player% ~ ~ ~ 1.0 1.0 1.0" else if arg 2 is "level": arg 3 is set set {kit.level::%arg 1%} to arg 3 send "{@prefix} &aKIT番号「&e%arg 1%&a」の必要レベルを「&1&lLv.%arg 3%&a」に設定しました" command "/playsound minecraft:entity.arrow.hit_player ambient %player% ~ ~ ~ 1.0 1.0 1.0" else if arg 2 is "gold": arg 3 is set set {kit.gold::%arg 1%} to arg 3 send "{@prefix} &aKIT番号「&e%arg 1%&a」のGold価格を「&6&l%arg 3%Gold&a」に設定しました" command "/playsound minecraft:entity.arrow.hit_player ambient %player% ~ ~ ~ 1.0 1.0 1.0" else if arg 2 is "diamond": arg 3 is set set {kit.diamond::%arg 1%} to arg 3 send "{@prefix} &aKIT番号「&e%arg 1%&a」のDiamond価格を「&b&l%arg 3%Diamond&a」に設定しました" command "/playsound minecraft:entity.arrow.hit_player ambient %player% ~ ~ ~ 1.0 1.0 1.0" else if arg 2 is "enable": set {kit.enablebuy::%arg 1%} to true set {kit.enableuse::%arg 1%} to true send "{@prefix} &aKIT番号「&e%arg 1%&a」を購入+使用有効化しました" command "/playsound minecraft:entity.arrow.hit_player ambient %player% ~ ~ ~ 1.0 1.0 1.0" else if arg 2 is "disable": delete {kit.enablebuy::%arg 1%} delete {kit.enableuse::%arg 1%} send "{@prefix} &aKIT番号「&e%arg 1%&a」を購入+使用無効化しました" command "/playsound minecraft:entity.arrow.hit_player ambient %player% ~ ~ ~ 1.0 1.0 1.0" else if arg 2 is "enablebuy": set {kit.enablebuy::%arg 1%} to true send "{@prefix} &aKIT番号「&e%arg 1%&a」を購入有効化しました" command "/playsound minecraft:entity.arrow.hit_player ambient %player% ~ ~ ~ 1.0 1.0 1.0" else if arg 2 is "disablebuy": delete {kit.enablebuy::%arg 1%} send "{@prefix} &aKIT番号「&e%arg 1%&a」を購入無効化しました" command "/playsound minecraft:entity.arrow.hit_player ambient %player% ~ ~ ~ 1.0 1.0 1.0" else if arg 2 is "enableuse": set {kit.enableuse::%arg 1%} to true send "{@prefix} &aKIT番号「&e%arg 1%&a」を使用有効(持っていたら使用可能)にしました" command "/playsound minecraft:entity.arrow.hit_player ambient %player% ~ ~ ~ 1.0 1.0 1.0" else if arg 2 is "disableuse": delete {kit.enableuse::%arg 1%} send "{@prefix} &aKIT番号「&e%arg 1%&a」を使用無効(持っていても使用不能)にしました" command "/playsound minecraft:entity.arrow.hit_player ambient %player% ~ ~ ~ 1.0 1.0 1.0" else if arg 2 is "delete": delete {kit.enablebuy::%arg 1%} delete {kit.enableuse::%arg 1%} delete {kit.name::%arg 1%} delete {kit.lore::%arg 1%} delete {kit.gold::%arg 1%} delete {kit.diamond::%arg 1%} delete {kit.level::%arg 1%} delete {kit.item::%arg 1%} delete {kit.rank::%arg 1%} delete {kit::%arg 1%} command "/menu delete %arg 1%" send "{@prefix} &cKIT番号「&e%arg 1%&c」の全データ削除を行いました" command "/playsound minecraft:entity.arrow.hit_player ambient %player% ~ ~ ~ 1.0 1.0 1.0" else if arg 2 is "switch": arg 3 is set loop {players::*}: if {player.kit.%loop-index%::%arg 1%} is set: set {_kit::%loop-index%} to loop-value if {player.kit.%loop-index%::%arg 3%} is set: set {_kit2::%loop-index%} to loop-value loop {players::*}: delete {player.kit.%loop-index%::%arg 1%} delete {player.kit.%loop-index%::%arg 3%} set {_enablebuy} to {kit.enablebuy::%arg 1%} set {_enableuse} to {kit.enableuse::%arg 1%} set {_name} to {kit.name::%arg 1%} set {_lore} to {kit.lore::%arg 1%} set {_rank} to {kit.rank::%arg 1%} set {_gold} to {kit.gold::%arg 1%} set {_diamond} to {kit.diamond::%arg 1%} set {_level} to {kit.level::%arg 1%} set {_item} to {kit.item::%arg 1%} set {_kit} to {kit::%arg 1%} set {kit.enablebuy::%arg 1%} to {kit.enablebuy::%arg 3%} set {kit.enableuse::%arg 1%} to {kit.enableuse::%arg 3%} set {kit.name::%arg 1%} to {kit.name::%arg 3%} set {kit.lore::%arg 1%} to {kit.lore::%arg 3%} set {kit.rank::%arg 1%} to {kit.rank::%arg 3%} set {kit.gold::%arg 1%} to {kit.gold::%arg 3%} set {kit.diamond::%arg 1%} to {kit.diamond::%arg 3%} set {kit.level::%arg 1%} to {kit.level::%arg 3%} set {kit.item::%arg 1%} to {kit.item::%arg 3%} set {kit::%arg 1%} to {kit::%arg 3%} set {kit.enablebuy::%arg 3%} to {_enablebuy} set {kit.enableuse::%arg 3%} to {_enableuse} set {kit.name::%arg 3%} to {_name} set {kit.lore::%arg 3%} to {_lore} set {kit.gold::%arg 3%} to {_gold} set {kit.rank::%arg 3%} to {_rank} set {kit.diamond::%arg 3%} to {_diamond} set {kit.level::%arg 3%} to {_level} set {kit.item::%arg 3%} to {_item} set {kit::%arg 3%} to {_kit} loop {_kit::*}: set {player.kit.%loop-index%::%arg 1%} to arg 1 loop {_kit2::*}: set {player.kit.%loop-index%::%arg 3%} to arg 3 send "{@prefix} &aKIT番号「&e%arg 1%&a」と「&e%arg 3%&a」の情報交換を行いました" command /kitlist <player> <integer=1>: permission: op trigger: command "/playsound minecraft:block.shulker_box.open ambient %arg 1% ~ ~ ~ 1.0 1.2 1.0" open chest with 6 row named "KIT一覧 Page &0%arg 2%" to arg 1 set slot 0 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 1 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 2 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 3 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 4 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 5 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 6 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 7 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 8 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 9 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 17 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 18 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 26 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 27 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 35 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 36 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 44 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 46 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 47 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 48 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 49 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 50 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 51 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 52 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set {_num} to 10 loop 28 times: set {_number} to loop-number add arg 2*28 to {_number} remove 28 from {_number} if {kit::%{_number}%} is not set: set slot {_num} of arg 1's current inventory to gray glass pane named "&0" else if {kit.enablebuy::%{_number}%} is not set: set slot {_num} of arg 1's current inventory to barrier named "&c未実装" else: set {_star} to "&e✰" loop {kit.rank::%{_number}%}-1 times: if loop-number-2 is 3: set {_star} to "%{_star}%&c✰" else: set {_star} to "%{_star}%✰" set slot {_num} of arg 1's current inventory to {kit.item::%{_number}%} parsed as item named "&9≪≪ No.%{_number}% ≫≫ &a&l%coloured {kit.name::%{_number}%}% %coloured {_star}%" with lore split "&8⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷||%{kit.lore::%{_number}%}%||&8⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷||&e条件: &9&l%{kit.level::%{_number}%}% Level||&e価格: &6&l%{kit.gold::%{_number}%}% Gold||&e価格: &b&l%{kit.diamond::%{_number}%}% Diamond||&8⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷||&7KitNumber: &a%{_number}%" by "||" add 1 to {_num} {_num} is 17 or 26 or 35 add 2 to {_num} if arg 2 is greater than 1: set slot 45 of arg 1's current inventory to arrow named "&cLast Page" else: set slot 45 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 53 of arg 1's current inventory to arrow named "&cNext Page" on inventory click: name of player's current inventory contains "KIT一覧" cancel event if name of clicked item contains "&9≪≪": cancel event else if name of clicked item contains "&cLast Page": set {_n} to name of player's current inventory set {_n::*} to {_n} split at "&0" set {_n} to {_n::2} parsed as number remove 1 from {_n} command "/kitlist %player% %{_n}%" else if name of clicked item contains "&cNext Page": set {_n} to name of player's current inventory set {_n::*} to {_n} split at "&0" set {_n} to {_n::2} parsed as number add 1 to {_n} command "/kitlist %player% %{_n}%" command /kitselect <player> <integer>: permission: op trigger: set {kit::%arg 1%} to arg 2 send "{@prefix} &aKIT「&e%coloured {kit.name::%arg 2%}%&a」を選択しました" to arg 1 command "/playsound minecraft:ui.button.click ambient %arg 1% ~ ~ ~ 1.0 1.2 1.0" command "/execute %arg 1% ~ ~ ~ /particle fireworksSpark ~ ~1.7 ~ 0.3 0.1 0.3 0 4" command /kitselectlist <player> <integer=1>: permission: op trigger: command "/playsound minecraft:block.shulker_box.open ambient %arg 1% ~ ~ ~ 1.0 1.2 1.0" open chest with 6 row named "KIT選択 Page &0%arg 2%" to arg 1 set slot 0 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 1 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 2 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 3 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 4 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 5 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 6 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 7 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 8 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 9 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 17 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 18 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 26 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 27 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 35 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 36 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 44 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 46 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 47 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 48 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 49 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 50 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 51 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 52 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set {_num} to 10 loop 28 times: set {_number} to loop-number add arg 2*28 to {_number} remove 28 from {_number} if {kit::%{_number}%} is not set: set slot {_num} of arg 1's current inventory to gray glass pane named "&0" else if {kit.enablebuy::%{_number}%} is not set: set slot {_num} of arg 1's current inventory to red glass pane named "&c未実装" else if {player.kit.%arg 1%::%{_number}%} is not set: set slot {_num} of arg 1's current inventory to barrier named "&c未開放" else: set {_star} to "&e✰" loop {kit.rank::%{_number}%}-1 times: if loop-number-2 is 3: set {_star} to "%{_star}%&c✰" else: set {_star} to "%{_star}%✰" set slot {_num} of arg 1's current inventory to {kit.item::%{_number}%} parsed as item named "&9≪≪ No.%{_number}% ≫≫ &a&l%coloured {kit.name::%{_number}%}% %coloured {_star}%" with lore split "&8⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷||%{kit.lore::%{_number}%}%||&8⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷||&7KitNumber: &a%{_number}%" by "||" add 1 to {_num} {_num} is 17 or 26 or 35 add 2 to {_num} if arg 2 is greater than 1: set slot 45 of arg 1's current inventory to arrow named "&cLast Page" else: set slot 45 of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" set slot 53 of arg 1's current inventory to arrow named "&cNext Page" on inventory click: name of player's current inventory contains "KIT選択" cancel event if name of clicked item contains "&9≪≪": set {_n} to 0 loop 100 times: add 1 to {_n} line {_n} of lore of clicked item is not set stop loop remove 1 from {_n} set {_n} to line {_n} of lore of clicked item set {_n::*} to {_n} split at "&a" set {_n} to {_n::2} parsed as number command "/kitselect %player% %{_n}%" else if name of clicked item contains "&cLast Page": set {_n} to name of player's current inventory set {_n::*} to {_n} split at "&0" set {_n} to {_n::2} parsed as number remove 1 from {_n} command "/kitselectlist %player% %{_n}%" else if name of clicked item contains "&cNext Page": set {_n} to name of player's current inventory set {_n::*} to {_n} split at "&0" set {_n} to {_n::2} parsed as number add 1 to {_n} command "/kitselectlist %player% %{_n}%" command /kitbuyset <integer> <text> [<integer>] [<text>]: usage: /kitbuyset SHOP番号 設定項目 内容 permission: op trigger: if arg 2 is "formal": arg 4 is set set {kitbuy.formal::%arg 1%} to arg 4 send "{@prefix} &aSHOP番号「&e%arg 1%&a」の画面形式を「&e%arg 4%&a」に設定しました" send "{@prefix} &a画面形式「normal」「large」「specialnormal」「speciallarge」" else if arg 2 is "set" or "slot" or "kit": arg 3 is set arg 4 is set set {kitbuy.slot.%arg 1%::%arg 3%} to arg 4 send "{@prefix} &aSHOP番号「&e%arg 1%&a」のSlot番号「&e%arg 3%&a」のKIT番号を「&e%arg 4%&a」に設定しました" else if arg 2 is "delete": arg 3 is set delete {kitbuy.slot.%arg 1%::%arg 3%} send "{@prefix} &aSHOP番号「&e%arg 1%&a」のSlot番号「&e%arg 3%&a」のKITを削除しました" command /kitbuy <player> <integer>: permission: op trigger: if {player.kit.%arg 1%::%arg 2%} is set: send "{@prefix} &c既に取得しています" to arg 1 stop if {level::%player%} is not greater than or equal to {kit.level::%arg 2%}: send "{@prefix} &cKITを購入するための条件を満たしていません" to arg 1 if {gold::%player%} is not greater than or equal to {kit.gold::%arg 2%}: send "{@prefix} &cKITを購入するための費用が足りません" to arg 1 stop if {diamond::%player%} is not greater than or equal to {kit.diamond::%arg 2%}: send "{@prefix} &cKITを購入するための費用が足りません" to arg 1 remove {kit.gold::%arg 2%} from {gold::%player%} remove {kit.diamond::%arg 2%} from {diamond::%player%} set {player.kit.%arg 1%::%arg 2%} to arg 2 broadcast "&8[&eKIT&8] &6%arg 1%&7さんが Kit No.%arg 2%:「&e%coloured {kit.name::%arg 2%}%&7」を獲得しました!" send "{@prefix} &eKIT「&e%coloured {kit.name::%arg 2%}%&e」の購入に成功しました!" command "/playsound minecraft:entity.player.levelup ambient %arg 1% ~ ~ ~ 1.0 0.53 1.0" command "/execute %arg 1% ~ ~ ~ /particle endRod ~ ~1 ~ 0 0 0 0.3 30 force" command "/execute %arg 1% ~ ~ ~ /particle lava ~ ~1 ~ 1 1 1 1 50" command /kitbuymenu <player> <integer>: permission: op trigger: if {kitbuy.formal::%arg 2%} contains "normal": open chest with 3 row named "KIT購入" to arg 1 if {kitbuy.formal::%arg 2%} contains "special": set {_num} to 0 loop 20 times: if {_num} is 0: set slot {_num} of arg 1's current inventory to nether star named "&aYour Status" with lore split "&6&lGold: &e&l%{gold::%arg 1%}%||&b&lDiamond: &e&l%{diamond::%arg 1%}%" by "||" else if {_num} is 4 or 9 or 17 or 22: set slot {_num} of arg 1's current inventory to light green glass pane named "&8[&6KurumiKitPvP&8]" else: set slot {_num} of arg 1's current inventory to blue glass pane named "&8[&6KurumiKitPvP&8]" add 1 to {_num} {_num} is 10 set {_num} to 17 else: set {_num} to 0 loop 20 times: if {_num} is 0: set slot {_num} of arg 1's current inventory to nether star named "&aYour Status" with lore split "&6&lGold: &e&l%{gold::%arg 1%}%||&b&lDiamond: &e&l%{diamond::%arg 1%}%" by "||" else: set slot {_num} of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" add 1 to {_num} {_num} is 10 set {_num} to 17 set {_num} to 10 loop 7 times: if {kitbuy.slot.%arg 2%::%loop-number%} is set: set {_number} to {kitbuy.slot.%arg 2%::%loop-number%} set {_star} to "&e✰" loop {kit.rank::%{_number}%}-1 times: if loop-number-2 is 3: set {_star} to "%{_star}%&c✰" else: set {_star} to "%{_star}%✰" if {player.kit.%arg 1%::%{_number}%} is set: set slot {_num} of arg 1's current inventory to yellow glass pane named "&c解放済 &9≪≪ No.%{_number}% ≫≫ &a&l%coloured {kit.name::%{_number}%}% %coloured {_star}%" with lore split "&8⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷||%{kit.lore::%{_number}%}%||&8⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷||&e条件: &9&l%{kit.level::%{_number}%}% Level||&e価格: &6&l%{kit.gold::%{_number}%}% Gold||&e価格: &b&l%{kit.diamond::%{_number}%}% Diamond||&8⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷||&7KitNumber: &a%{_number}%" by "||" else: set slot {_num} of arg 1's current inventory to {kit.item::%{_number}%} parsed as item named "&9≪≪ No.%{_number}% ≫≫ &a&l%coloured {kit.name::%{_number}%}% %coloured {_star}%" with lore split "&8⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷||%{kit.lore::%{_number}%}%||&8⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷||&e条件: &9&l%{kit.level::%{_number}%}% Level||&e価格: &6&l%{kit.gold::%{_number}%}% Gold||&e価格: &b&l%{kit.diamond::%{_number}%}% Diamond||&8⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷||&0||&6&l[ Click to Buy ]||&0||&7KitNumber: &a%{_number}%" by "||" add 1 to {_num} else: open chest with 6 row named "KIT購入" to arg 1 if {kitbuy.formal::%arg 2%} contains "special": set {_num} to 0 loop 26 times: if {_num} is 0: set slot {_num} of arg 1's current inventory to nether star named "&aYour Status" with lore split "&6&lGold: &e&l%{gold::%arg 1%}%||&b&lDiamond: &e&l%{diamond::%arg 1%}%" by "||" if {_num} is 4 or 9 or 17 or 36 or 44 or 49: set slot {_num} of arg 1's current inventory to light green glass pane named "&8[&6KurumiKitPvP&8]" else: set slot {_num} of arg 1's current inventory to blue glass pane named "&8[&6KurumiKitPvP&8]" add 1 to {_num} {_num} is 10 or 19 or 28 or 37 add 7 to {_num} else: set {_num} to 0 loop 26 times: if {_num} is 0: set slot {_num} of arg 1's current inventory to nether star named "&aYour Status" with lore split "&6&lGold: &e&l%{gold::%arg 1%}%||&b&lDiamond: &e&l%{diamond::%arg 1%}%" by "||" else: set slot {_num} of arg 1's current inventory to black glass pane named "&8[&6KurumiKitPvP&8]" add 1 to {_num} {_num} is 10 or 19 or 28 or 37 add 7 to {_num} set {_num} to 10 loop 28 times: if {kitbuy.slot.%arg 2%::%loop-number%} is set: set {_number} to {kitbuy.slot.%arg 2%::%loop-number%} set {_star} to "&e✰" loop {kit.rank::%{_number}%}-1 times: if loop-number-2 is 3: set {_star} to "%{_star}%&c✰" else: set {_star} to "%{_star}%✰" if {player.kit.%arg 1%::%{_number}%} is set: set slot {_num} of arg 1's current inventory to yellow glass pane named "&c解放済 &9≪≪ No.%{_number}% ≫≫ &a&l%coloured {kit.name::%{_number}%}% %coloured {_star}%" with lore split "&8⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷||%{kit.lore::%{_number}%}%||&8⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷||&e条件: &9&l%{kit.level::%{_number}%}% Level||&e価格: &6&l%{kit.gold::%{_number}%}% Gold||&e価格: &b&l%{kit.diamond::%{_number}%}% Diamond||&8⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷||&7KitNumber: &a%{_number}%" by "||" else: set slot {_num} of arg 1's current inventory to {kit.item::%{_number}%} parsed as item named "&9≪≪ No.%{_number}% ≫≫ &a&l%coloured {kit.name::%{_number}%}% %coloured {_star}%" with lore split "&8⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷||%{kit.lore::%{_number}%}%||&8⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷||&e条件: &9&l%{kit.level::%{_number}%}% Level||&e価格: &6&l%{kit.gold::%{_number}%}% Gold||&e価格: &b&l%{kit.diamond::%{_number}%}% Diamond||&8⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷⊷||&0||&6&l[ Click to Buy ]||&0||&7KitNumber: &a%{_number}%" by "||" add 1 to {_num} {_num} is 17 or 26 or 35 add 2 to {_num} on inventory click: name of player's current inventory contains "KIT購入" cancel event if name of clicked item contains "&9≪≪": set {_n} to 0 loop 100 times: add 1 to {_n} line {_n} of lore of clicked item is not set stop loop remove 1 from {_n} set {_n} to line {_n} of lore of clicked item set {_n::*} to {_n} split at "&a" set {_n} to {_n::2} parsed as number command "/kitbuy %player% %{_n}%"
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