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############################################################### # LevelCap aplicado a Caramelos X # # Adaptación : Bezier # # LevelCap : Clara # ############################################################### # Esta adaptación encapsula el LevelCap de Clara en un Módulo # # que sea cómodo de usar, llamando a la función: # # nivelLimite = LevelCap.GetLimitLevel # # # # Usa ese nivel para limitar la cantidad de experiencia que # # recibe un Pokémon al usar caramelos de experiencia y # # dependiendo de las medallas obtenidas # ############################################################### # Encapsula el código del LevelCap para facilitar su uso desde varios puntos estratégicos # Como puede ser esta adaptación de caramelos de experiencia o el repartir experiencia module LevelCap def self.GetLimitLevel # Level cap de Clara. Devuelve un nivel máximo dependiendo de las medallas obtenidas level=14 level=25 if $game_switches[4] level=35 if $game_switches[5] level=40 if $game_switches[6] level=44 if $game_switches[7] level=50 if $game_switches[8] level=54 if $game_switches[9] level=80 if $game_switches[10] level=100 if $game_switches[11] return level end end ItemHandlers::UseOnPokemon.add(:EXPCANDYXS,proc{|item,pokemon,scene| if pokemon.level>=PBExperience::MAXLEVEL || (pokemon.isShadow? rescue false) scene.pbDisplay(_INTL("No tendrá ningún efecto.")) next false else # Level cap -> Obtiene el nivel máximo que se puede alcanzar con las medallas actuales badgelevelcap=LevelCap.GetLimitLevel if pokemon.level>=badgelevelcap scene.pbDisplay(_INTL("No tendrá ningún efecto.")) next false end experience=100 if isConst?(item,PBItems,:EXPCANDYXS) experience=800 if isConst?(item,PBItems,:EXPCANDYS) experience=3000 if isConst?(item,PBItems,:EXPCANDYM) experience=10000 if isConst?(item,PBItems,:EXPCANDYL) experience=30000 if isConst?(item,PBItems,:EXPCANDYXL) newexp=PBExperience.pbAddExperience(pokemon.exp,experience,pokemon.growthrate) newlevel=PBExperience.pbGetLevelFromExperience(newexp,pokemon.growthrate) # Si el nuevo nivel tras la experiencia es igual o superior al límite if newlevel>=badgelevelcap # Actualiza la experiencia y el nuevo nivel en el límite newexp=PBExperience.pbGetStartExperience(badgelevelcap, pokemon.growthrate) newlevel=badgelevelcap # Bloquea la experiencia si el nuevo nivel es el del Pokémon if newlevel==pokemon.level scene.pbDisplay(_INTL("No tendrá ningún efecto.")) next false end end curlevel=pokemon.level scene.pbDisplay(_INTL("¡Tu Pokémon ganó Puntos de Experiencia!")) if newlevel==curlevel pokemon.exp=newexp pokemon.calcStats scene.pbRefresh else attackdiff=pokemon.attack defensediff=pokemon.defense speeddiff=pokemon.speed spatkdiff=pokemon.spatk spdefdiff=pokemon.spdef totalhpdiff=pokemon.totalhp oldlevel=pokemon.level pokemon.level=newlevel pokemon.calcStats scene.pbRefresh Kernel.pbMessage(_INTL("\\se[Pkmn level up]¡{1} subió al nivel {2}!",pokemon.name,pokemon.level)) attackdiff=pokemon.attack-attackdiff defensediff=pokemon.defense-defensediff speeddiff=pokemon.speed-speeddiff spatkdiff=pokemon.spatk-spatkdiff spdefdiff=pokemon.spdef-spdefdiff totalhpdiff=pokemon.totalhp-totalhpdiff pbTopRightWindow(_INTL("PS Máx.<r>+{1}\r\nAtaque<r>+{2}\r\nDefensa<r>+{3}\r\nAt. Esp.<r>+{4}\r\nDef. Esp.<r>+{5}\r\nVelocidad<r>+{6}", totalhpdiff,attackdiff,defensediff,spatkdiff,spdefdiff,speeddiff)) pbTopRightWindow(_INTL("PS Máx.<r>{1}\r\nAtaque<r>{2}\r\nDefensa<r>{3}\r\nAt. Esp.<r>{4}\r\nDef. Esp.<r>{5}\r\nVelocidad<r>{6}", pokemon.totalhp,pokemon.attack,pokemon.defense,pokemon.spatk,pokemon.spdef,pokemon.speed)) movelist=pokemon.getMoveList for i in movelist if i[0]>oldlevel && i[0]<=pokemon.level pbLearnMove(pokemon,i[1],true) end end newspecies=pbCheckEvolution(pokemon) if newspecies>0 pbFadeOutInWithMusic(99999){ evo=PokemonEvolutionScene.new evo.pbStartScreen(pokemon,newspecies) evo.pbEvolution evo.pbEndScreen } end pokemon.exp=newexp scene.pbRefresh end next true end }) ItemHandlers::UseOnPokemon.copy(:EXPCANDYXS,:EXPCANDYS,:EXPCANDYM,:EXPCANDYL,:EXPCANDYXL)
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