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#ifdef CONFIG_TOP #include "proffieboard_v2_config.h" #define NUM_BLADES 1 #define NUM_BUTTONS 1 #define VOLUME 1700 const unsigned int maxLedsPerStrip = 144; #define CLASH_THRESHOLD_G 3.5 #define ENABLE_AUDIO #define ENABLE_MOTION #define ENABLE_WS2811 #define ENABLE_SD #define ENABLE_SERIAL #define COLOR_CHANGE_DIRECT #define DISABLE_DIAGNOSTIC_COMMANDS #define SA22C_TWIST_ON #define SA22C_TWIST_OFF #define IDLE_OFF_TIME 60*5*1000 #define SAVE_STATE #endif #ifdef CONFIG_PROP #include "../props/saber_sa22c_buttons02.h" #endif #ifdef CONFIG_PRESETS Preset presets[] = { { "Legion", "tracks/LvsV.wav", StylePtr<Layers< Mix<SwingSpeed<100>,AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>,RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>>, TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>, LockupTrL<AlphaL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,Bump<Sin<Int<10>,Int<10000>,Int<20000>>,Int<12000>>>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,SaberBase::LOCKUP_NORMAL>, LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>, BlastL<White>, ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>, TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<1000>>,EFFECT_RETRACTION>, AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<1800>>,Int<22000>,Int<40000>>,Int<24000>>>, ResponsiveStabL<Orange>, ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>, ResponsiveMeltL<Mix<TwistAngle<>,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>, InOutTrL<TrWipeSparkTip<White,150>,TrWipeInSparkTip<White,1500>>, TransitionEffectL<TrConcat<TrFade<1500>,AlphaL<Pulsing<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>,500>,Bump<Int<0>,Int<5000>>>,TrBoing<3000,5>,AlphaL<Pulsing<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>,500>,Bump<Int<0>,Int<6000>>>,TrBoing<3500,10>>,EFFECT_PREON>>>(), "legion"}, { "EXECUTIONER", "tracks/starforge-battle.wav", StylePtr<Layers< HumpFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>,50>, AlphaL<Stripes<1000,-2000,RandomPerLEDFlicker<RotateColorsX<Variation,Red>,Black>,Black,RotateColorsX<Variation,Red>,Black>,SwingSpeed<600>>, LockupTrL<Layers< AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>, AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,White,TrFade<300>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>, AlphaL<RotateColorsX<Variation,Rgb<255,150,150>>,Bump<Int<0>,Int<8000>>>, ResponsiveStabL<Orange>, ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>, ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFade<800>>,EFFECT_IGNITION>, LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipe<450>,TrWipeIn<650>>>>(), "executioner"}, { "Pitch Black", "tracks/LvsV.wav", StylePtr<Layers< HumpFlicker<RotateColorsX<Variation,Black>,RotateColorsX<Variation,Red>,16>, LockupTrL<Layers< AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>, AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,White,TrFade<300>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>, ResponsiveStabL<Red>, ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>, ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<800>>,EFFECT_IGNITION>, LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipe<600>,TrWipeIn<300>>>>(), "pitch black"}, { "The Dark Wraith", "tracks/LvsV.wav", StylePtr<Layers< HumpFlicker<RotateColorsX<Variation,Black>,RotateColorsX<Variation,Red>,16>, LockupTrL<Layers< AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>, AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,White,TrFade<300>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>, ResponsiveStabL<Red>, ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>, ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<800>>,EFFECT_IGNITION>, LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipe<600>,TrWipeIn<300>>>>(), "the dark wraith"}, { "WildSpace", "tracks/General.wav", StylePtr<Layers< Mix<SwingSpeed<400>,AudioFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,Mix<SwingSpeed<600>,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<150,255,150>>>>, AlphaL<StrobeL<White,Int<20>,Int<1>>,SwingSpeed<400>>, TransitionEffectL<TrConcat<TrInstant,White,TrFade<800>>,EFFECT_LOCKUP_END>, 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ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>, ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>, ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>, InOutTrL<TrWipe<600>,TrWipeIn<900>>>>(), "wild space"}, { "DarkSpace", "tracks/Ascension.wav", StylePtr<Layers< StripesX<Sin<Int<4>,Int<3000>,Int<6000>>,Scale<TwistAngle<>,Int<-50>,Int<-100>>,StripesX<Sin<Int<3>,Int<1000>,Int<3000>>,Scale<TwistAngle<>,Int<25>,Int<80>>,Pulsing<RotateColorsX<Variation,Rgb<130,40,230>>,RotateColorsX<Variation,Rgb<75,0,165>>,3000>,Mix<Sin<Int<2>>,RotateColorsX<Variation,Rgb<75,0,165>>,RotateColorsX<Variation,Rgb<4,0,8>>>>,RotateColorsX<Variation,Rgb<22,0,49>>,Pulsing<RotateColorsX<Variation,Rgb<19,0,41>>,StripesX<Sin<Int<2>,Int<2000>,Int<4000>>,Sin<Int<2>,Int<25>,Int<75>>,Mix<Sin<Int<4>>,RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<130,40,230>>>,RotateColorsX<Variation,Rgb<36,0,79>>>,2000>,Pulsing<RotateColorsX<Variation,Rgb<48,0,105>>,RotateColorsX<Variation,Rgb<19,0,41>>,3000>>, AlphaL<StripesX<Sin<Int<8>,Int<3000>,Int<6000>>,Scale<TwistAngle<>,Int<60>,Int<140>>,StripesX<Sin<Int<6>,Int<1000>,Int<3000>>,Scale<TwistAngle<>,Int<-25>,Int<-80>>,Pulsing<Mix<Sin<Int<4>>,RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<130,40,230>>>,RotateColorsX<Variation,Rgb<7,0,16>>,4000>,Mix<Sin<Int<2>>,RotateColorsX<Variation,Rgb<130,40,230>>,Black>>,RotateColorsX<Variation,Rgb<22,0,49>>,Pulsing<RotateColorsX<Variation,Rgb<19,0,41>>,StripesX<Sin<Int<2>,Int<2000>,Int<4000>>,Sin<Int<2>,Int<-25>,Int<-75>>,Mix<Sin<Int<4>>,RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<130,40,230>>>,RotateColorsX<Variation,Rgb<36,0,79>>>,2000>,Pulsing<RotateColorsX<Variation,Rgb<48,0,105>>,RotateColorsX<Variation,Rgb<19,0,41>>,3000>>,Int<10000>>, TransitionEffectL<TrConcat<TrInstant,White,TrFade<800>>,EFFECT_LOCKUP_END>, ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<16000>>>,TrFade<300>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>, ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>, ResponsiveStabL<Red>, ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>, ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>, TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<160,60,255>>,40>,TrFade<1200>>,EFFECT_IGNITION>, LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipe<300>,TrWipeIn<650>>, TransitionEffectL<TrConcat<TrFade<1500>,AlphaL<Pulsing<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<95,0,210>>,500>,Bump<Int<0>,Int<5000>>>,TrBoing<3000,5>,AlphaL<Pulsing<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<95,0,210>>,500>,Bump<Int<0>,Int<6000>>>,TrBoing<3500,10>>,EFFECT_PREON>>>(),"dark space"}, { "Sith Chant", "tracks/darkside_mus.wav", StylePtr<Layers< Stripes<6000,-3000,RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<60,0,0>>>, LockupTrL<Layers< 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LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL<TrJoinR<TrWipe<500>,TrWipeIn<500>>,TrWipe<700>>>>(), "sith chant"}, { "Jedi Mantra", "tracks/jedi_way.wav", StylePtr<Layers< StripesX<Sin<Int<12>,Int<3000>,Int<7000>>,Scale<SwingSpeed<100>,Int<75>,Int<125>>,StripesX<Sin<Int<10>,Int<1000>,Int<3000>>,Scale<SwingSpeed<100>,Int<75>,Int<100>>,Pulsing<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<5,0,30>>,1200>,Mix<SwingSpeed<200>,RotateColorsX<Variation,Rgb<50,0,90>>,Black>>,RotateColorsX<Variation,Rgb<20,0,50>>,Pulsing<RotateColorsX<Variation,Rgb<18,0,60>>,StripesX<Sin<Int<10>,Int<2000>,Int<3000>>,Sin<Int<10>,Int<75>,Int<100>>,RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<30,0,70>>>,2000>,Pulsing<RotateColorsX<Variation,Rgb<60,0,95>>,RotateColorsX<Variation,Rgb<2,0,5>>,3000>>, AlphaL<StyleFire<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<1,0,2>>,0,1,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<0,0,25>>,Int<10000>>, LockupTrL<Layers< AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>, AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>, ResponsiveStabL<Red>, ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>, ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipe<300>,TrWipeIn<500>>>>(), "jedi mantra"}, { "TheBlueBlur", "tracks/Rey.wav", StylePtr<Layers< AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>, LockupTrL<Layers< AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>, AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>, ResponsiveStabL<Red>, ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>, ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipe<300>,TrWipeIn<500>>>>(), "the blue blur"}, { "MLP", "tracks/Friendship is Magic.wav", StylePtr<Layers< StyleFire<StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Red,Orange,Yellow,Green,Blue,Magenta>,StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Tomato,OrangeRed,Orange,Yellow,SteelBlue,DeepPink>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>, LockupTrL<Layers< 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Domain", "tracks/ElmStTheme.wav", StylePtr<Layers< StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>,RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>, LockupTrL<Layers< AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>, AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>, ResponsiveStabL<Orange>, ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>, ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipe<200>,TrWipe<200>>>>(), "freddy"}, { "L-mansion", "tracks/mansion.wav", StylePtr<Layers<StyleFire<Stripes<2500,-400,BrownNoiseFlicker<RotateColorsX<Variation,Green>,Black,20>,RotateColorsX<Variation,Rgb<0,10,0>>, BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<25,255,25>>,70>,RotateColorsX<Variation,Rgb<0,128,0>>>,RotateColorsX<Variation,Rgb<0,80,0>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>, FireConfig<2,3000,0>,FireConfig<2,3000,0>>, AlphaL<Stripes<10000,-2000,HumpFlicker<Rgb<0,0,40>,Rgb<20,30,0>,50>,HumpFlicker<Blue,NavajoWhite,50>,HumpFlicker<Rgb<0,0,80>,Rgb<40,60,0>,50>>,SwingSpeed<600>>, LockupTrL<Layers< AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>, AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>, TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>, TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>, ResponsiveStabL<Red>, ResponsiveBlastL<Red,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>, ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipeSparkTip<White,2000>,TrWipeInSparkTip<White,755>>, TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>, TransitionEffectL<TrConcat<TrWaveX<BrownNoiseFlicker<Green,Rgb<10,10,10>,200>,Int<5000>,Int<250>,Int<3464>,Int<32768>>,Black,TrDelay<100>>,EFFECT_PREON>>>(), "l-mansion"}, { "Hish-Qu-Ten Blooded", "tracks/HistoryofthePredator.wav", StylePtr<Layers< Layers< Red, AlphaL<Stripes<3100,0,Mix<Sin<Int<12>>,RotateColorsX<Variation,Orange>,RotateColorsX<Variation,Yellow>>,RotateColorsX<Variation,SpringGreen>,RotateColorsX<Variation,DodgerBlue>,RotateColorsX<Variation,DarkOrange>>,SmoothStep<Scale<BladeAngle<>,Int<16000>,Int<10000>>,Int<1600>>>, AlphaL<Stripes<3100,0,Mix<Sin<Int<12>>,RotateColorsX<Variation,SpringGreen>,RotateColorsX<Variation,Yellow>>,RotateColorsX<Variation,Orange>,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,DodgerBlue>>,SmoothStep<Scale<BladeAngle<>,Int<22768>,Int<16768>>,Int<-1600>>>, AlphaL<Rgb16<52226,0,7>,Bump<Scale<BladeAngle<>,Int<22768>,Int<10000>>,Int<41000>>>>, LockupTrL<Layers< AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>, 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InOutTrL<TrJoinR<TrWipe<100>,TrWipeIn<100>>,TrJoin<TrWipe<200>,TrWipeIn<200>>>>>(), "hish-qu-ten blooded"}, { "Batt00", "tracks/TFA_Duel.wav", &style_charging, "Battery\nLevel"}, { "Mouthsaber", "tracks/BennyHill.wav", StylePtr<Layers< RotateColorsX<Variation,DarkOrange>, LockupTrL<Layers< AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>, AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>, ResponsiveStabL<Red>, ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>, ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipe<300>,TrWipeIn<800>>>>(), "mouthsaber"}, { "v-sions", "tracks/v.wav", StylePtr<Layers<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>,RotateColorsX<Variation,Rgb<80,0,0>>,0,6, FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>, LockupTrL<Layers< AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>, 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LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipeSparkTip<White,1580>,TrWipeInSparkTip<White,1580>>, TransitionEffectL<TrConcat<TrFade<2000>,AlphaL<HumpFlickerL<Red,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<Orange,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,AlphaL<HumpFlickerL<White,20>,Bump<Int<0>,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>>>(), "v-sions"}, { "TheAvenger", "tracks/The Avenger.wav", StylePtr<Layers< StripesX<Int<6000>,Scale<SlowNoise<Int<2000>>,Int<-1600>,Int<-3200>>,RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<80,0,0>>,RotateColorsX<Variation,Rgb<10,0,0>>>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<10,0,0>>,RotateColorsX<Variation,Rgb<128,0,0>>,300>,RotateColorsX<Variation,Red>,RandomPerLEDFlicker<Black,RotateColorsX<Variation,Rgb<128,0,0>>>,RotateColorsX<Variation,Red>>, LockupTrL<Layers< AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>, AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Red>,Stripes<1500,-2500,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Red>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>, ResponsiveStabL<Orange>, ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>, ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>, AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<2400>>,Int<22000>,Int<40000>>,Int<22000>>>, LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipe<200>,TrWipeIn<300>>, TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Red>>,TrWipe<200>,AudioFlickerL<RotateColorsX<Variation,Red>>,TrBoing<600,3>>,EFFECT_PREON>>>(), "the avenger"}, { "NEUTRALFLAME", "tracks/mars.wav", StylePtr<Layers< StyleFire<StripesX<Int<3000>,Scale<SlowNoise<Int<2000>>,Int<-1000>,Int<-5000>>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<100,100,150>>,Black,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,25,38>>,RotateColorsX<Variation,Rgb<4,4,6>>>,RotateColorsX<Variation,Rgb<115,115,170>>,RotateColorsX<Variation,Rgb<50,50,75>>>,RotateColorsX<Variation,Rgb<31,31,47>>,0,5,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>>, AlphaL<Stripes<2500,-3000,Pulsing<White,Rgb<128,128,128>,200>,Rgb<60,60,60>,Pulsing<Rgb<30,30,30>,Black,800>>,SwingSpeed<600>>, LockupTrL<Layers< AlphaL<AudioFlickerL<Red>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>, AlphaL<DeepSkyBlue,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Rgb<100,100,150>>,Stripes<1500,-2500,White,Rgb<100,100,150>>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<DeepSkyBlue,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>, AlphaL<White,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>, ResponsiveStabL<Red>, ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>, SimpleClashL<White>, LockupTrL<AlphaL<BrownNoiseFlickerL<DeepSkyBlue,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipe<300>,TrWipeIn<500>>, TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Int<3000>,Int<2000>,Int<1000>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<100,100,150>>,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<100,100,150>>,Rgb<50,50,50>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RotateColorsX<Variation,Rgb<100,100,150>>,RotateColorsX<Int<4000>,RotateColorsX<Variation,Rgb<100,100,150>>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelay<6000>>,EFFECT_PREON>>>(), "neutral flame"}, { "UnHinged", "tracks/mars.wav", StylePtr<Layers< StyleFire<Strobe<RotateColorsX<Variation,Rgb<95,0,210>>,Strobe<Rgb<100,100,150>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Black>,50,1>,100,1>,RotateColorsX<Variation,Rgb<23,0,65>>,0,5,FireConfig<2,1000,5>,FireConfig<2,1000,5>,FireConfig<2,1000,5>,FireConfig<2,1000,5>>, TransitionEffectL<TrConcat<TrFade<400>,AudioFlickerL<RotateColorsX<Variation,Rgb<160,60,255>>>,TrDelay<1000>,AudioFlickerL<RotateColorsX<Variation,Yellow>>,TrFade<800>>,EFFECT_FORCE>, AlphaL<Stripes<1000,-2000,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Black>,White,RotateColorsX<Variation,Rgb<95,0,210>>,White>,SwingSpeed<600>>, LockupTrL<Layers< AlphaL<AudioFlickerL<HotPink>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>, AlphaL<DeepPink,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<Blue,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>, AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<1600>>,Int<1000>,Int<4000>>,Int<-4000>>>, ResponsiveStabL<Red>, ResponsiveBlastL<Yellow,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>, ResponsiveBlastWaveL<Yellow,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>, AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<2400>>,Int<22000>,Int<40000>>,Int<22000>>>, LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipeSparkTip<White,300>,TrWipeInSparkTip<White,800>>, TransitionEffectL<TrConcat<TrFade<100>,AlphaL<HumpFlickerL<Magenta,10>,Bump<Int<0>,Int<4000>>>,TrFade<100>,AlphaL<HumpFlickerL<Magenta,15>,Bump<Int<0>,Int<5000>>>,TrFade<100>,AlphaL<HumpFlickerL<Magenta,20>,Bump<Int<0>,Int<6000>>>,TrBoing<1000,0>>,EFFECT_PREON>>>(), "unhinged"} }; BladeConfig blades[] = { { 0, WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), CONFIGARRAY(presets) }, }; #endif #ifdef CONFIG_BUTTONS Button PowerButton(BUTTON_POWER, powerButtonPin, "pow"); #endif
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