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<?xml version="1.0" ?> <spellcast xmlns:xi="http://www.w3.org/2001/XInclude"> <config RequireVersion="2.30" debug="false" /> <guildwork character="Hitetsu" server="Sylph" description="DNC 2.0 Spellcast" job="DNC" /> <variables> <var name="EvaLvl">0</var> <!--Amount of Evasion? 0 = None. 3 = Max Evasion --> <var name="AccLvl">0</var> <!--Amount of Accuracy for TP? 0 = All out DD. 4 = Max Accuracy --> <var name="AtkLvl">2</var> <!--Amount of Attack for WS's? 0 = All Mod. 3 = Minimum Mod --> <var name="BackupStep">None</var> <!-- Backup Step --> <var name="GearType">TP$AccLvl</var> <!-- Gear Type --> <var name="Building">0</var> <!-- Building Flourish FM's --> </variables> <sets> <group name="DNC" default="Yes"> <set name="Idle"> <hands>remove</hands> <feet>Tandava Crackows</feet> </set> <!--********************************************** TP Sets ************************************************--> <set name="TP0"> <!-- All out DD --> <head>Ocelomeh Headpiece</head> <neck>Charis Necklace</neck> <lear>Brutal Earring</lear> <rear>Suppanomimi</rear> <body>Etoile Casaque +2</body> <hands>Dusk Gloves +1</hands> <lring>Rajas Ring</lring> <rring>Epona's Ring</rring> <back>Atheling Mantle</back> <waist>Twilight Belt</waist> <legs>Charis Tights +2</legs> <feet>Ballerines</feet> </set> <set name="TP1" baseset="TP0"> <!-- Minor Acc --> <neck>Agasaya's Collar</neck> </set> <set name="TP2" baseset="TP1"> <!-- Mid-Acc --> <rring>Keen Ring</rring> </set> <set name="TP3" baseset="TP2"> <!-- High-Acc --> <head>Optical Hat</head> </set> <set name="TP4" baseset="TP3"> <!-- Accuracy all the slots! --> </set> <!--********************************************** WS Sets ************************************************--> <set name="Exenterator0"> <head>Ocelomeh Headpiece</head> <neck>Arctier's Torque</neck> <lear>Brutal Earring</lear> <rear>Suppanomimi</rear> <body>Urja Jerkin</body> <hands>Dancer's Bangles</hands> <lring>Auster's Ring</lring> <rring>Solemn Ring</rring> <back>Blithe Mantle</back> <waist>Crudelis Belt</waist> <legs>Tumbler Trunks</legs> <feet>Scopuli Nails</feet> </set> <set name="Exenterator1" baseset="Exenterator0"> </set> <set name="Exenterator2" baseset="Exenterator1"> </set> <set name="Exenterator3" baseset="Exenterator2"> </set> <set name="DancingEdge0"> <head>Ocelomeh Headpiece</head> <neck>Spike Necklace</neck> <lear>Brutal Earring</lear> <rear>Pixie Earring</rear> <body>Aurore Doublet</body> <hands>Dusk Gloves +1</hands> <lring>Rajas Ring</lring> <rring>Keen Ring</rring> <back>Atheling Mantle</back> <waist>Warwolf Belt</waist> <legs>Tumbler Trunks</legs> <feet>Scopuli Nails</feet> </set> <set name="DancingEdge1" baseset="DancingEdge0"> </set> <set name="DancingEdge2" baseset="DancingEdge1"> </set> <set name="DancingEdge3" baseset="DancingEdge2"> </set> <set name="AEdge"> <head>Chimera Hairpin</head> <neck>Spike Necklace</neck> <lear>Moldavite Earring</lear> <rear>Minuet Earring</rear> <body>Dragon Harness</body> <hands>Ludic Mitts</hands> <lring>Rajas Ring</lring> <rring>Thunder Ring</rring> <back>Nifty Mantle</back> <waist>Aquline Belt</waist> <legs>Tumbler Trunks</legs> <feet>Scopuli Nails</feet> </set> <set name="SharkBite0" /> <set name="SharkBite1" baseset="SharkBite0" /> <set name="SharkBite2" baseset="SharkBite1" /> <set name="SharkBite3" baseset="SharkBite2" /> <set name="Evisceration0"> <head>Ocelomeh Headpiece</head> <neck>Rancor Collar</neck> <lear>Brutal Earring</lear> <rear>Pixie Earring</rear> <body>Etoile Casaque +2</body> <hands>Dusk Gloves +1</hands> <lring>Rajas Ring</lring> <rring>Keen Ring</rring> <back>Atheling Mantle</back> <waist>Warwolf Belt</waist> <legs>Aurore Brais</legs> <feet>Scopuli Nails</feet> </set> <set name="Evisceration1" baseset="Evisceration0" /> <set name="Evisceration2" baseset="Evisceration1" /> <set name="Evisceration3" baseset="Evisceration2" /> <!--********************************************** Evasion TP Sets ************************************************--> <set name="Evasion0" /> <!--Minor Evasion --> <set name="Evasion1" baseset="Evasion0" /> <!-- Mid Evasion --> <set name="Evasion2" baseset="Evasion1" /> <!-- High Evasion --> <set name="Evasion3" baseset="Evasion2" /> <!-- Evasion all the slots! --> <!--********************************************** Misc Sets ************************************************--> <set name="Waltz"> <head>Etoile Tiara +2</head> <rear>Roundel Earring</rear> <body>Dancer's Casaque</body> <legs>Etoile Tights +2</legs> <feet>Charis Toeshoes +2</feet> </set> <set name="Steps"> <head>Optical Hat</head> <neck>Agasaya's Collar</neck> <body>Etoile Casaque +2</body> <hands>Dancer's Bangles</hands> <legs>Charis Tights +2</legs> </set> <set name="Sambas"> <head>Dancer's Tiara</head> <body>Charis Casaque +2</body> <hands>Charis Bangles +2</hands> <legs>Charis Tights +2</legs> <feet>Charis Toeshoes +2</feet> </set> <set name="MDT"> <body>Avalon Breastplate</body> <!--5% --> <neck>Twilight Torque</neck> <!--5%--> <rring>Minerva's Ring</rring> <!--8% --> <lring>Merman's Ring</lring> <!-- 4% --> <lear>Merman's Earring</lear> <!--2%--> <legs>Merman's Subligar</legs> <!--3%--> </set> <set name="PDT"> <neck>Wiglen Gorget</neck> <!--6%--> <lring>Jelly Ring</lring> <!-- 5% --> </set> <set name="FastCast"> <lear>Loquacious Earring</lear> <neck>Jewelled Collar</neck> </set> <set name="Haste"> <head>Ocelomeh Headpiece</head> <hands>Dusk Gloves +1</hands> <waist>Twilight Belt</waist> <legs>Charis Tights +2</legs> <feet>Ballerines</feet> </set> <set name="Utsu" baseset="Haste"> <back>Mujin Mantle</back> </set> </group> </sets> <rules> <equip when="Engaged" set="$GearType" /> <addtochat when="Engaged" color="121">Accuracy Level: $AccLvl. Evasion Level: $EvaLvl</addtochat> <equip when="Idle" set="Idle" /> <if spell="Trigger0"> <!-- Trigger Spells for cycling Attack Levels- Trigger0 increases Attack in WS, Trigger1 decreases Attack in WS--> <cancelspell /> <if advanced='("$AtkLvl" == "0")'> <var cmd="set AtkLvl 1" /> </if> <elseif advanced='("$AtkLvl" == "1")'> <var cmd="set AtkLvl 2" /> </elseif> <elseif advanced='("$AtkLvl" == "2")'> <var cmd="set AtkLvl 3" /> </elseif> <elseif advanced='("$AtkLvl" == "3")'> <var cmd="set AtkLvl 0" /> </elseif> <addtochat color="112">WS Attack level changed. Now Level $AtkLvl.</addtochat> <equip when="aftercast" set="$GearType" /> </if> <elseif spell="Trigger1"> <cancelspell /> <if advanced='("$AtkLvl" == "0")'> <var cmd="set AtkLvl 3" /> </if> <elseif advanced='("$AtkLvl" == "3")'> <var cmd="set AtkLvl 2" /> </elseif> <elseif advanced='("$AtkLvl" == "2")'> <var cmd="set AtkLvl 1" /> </elseif> <elseif advanced='("$AtkLvl" == "1")'> <var cmd="set AtkLvl 0" /> </elseif> <addtochat color="111">WS Attack level changed. Now Level $AtkLvl.</addtochat> <equip when="aftercast" set="$GearType" /> </elseif> <if spell="Trigger99"> <!-- Trigger Spells for cycling Accuracy Levels - Trigger0 increases Accuracy, Trigger1 decreases Accuracy in WS--> <cancelspell /> <if advanced='("$AccLvl" == "0")'> <var cmd="set AccLvl 1" /> </if> <elseif advanced='("$AccLvl" == "1")'> <var cmd="set AccLvl 2" /> </elseif> <elseif advanced='("$AccLvl" == "2")'> <var cmd="set AccLvl 3" /> </elseif> <elseif advanced='("$AccLvl" == "3")'> <var cmd="set AccLvl 0" /> </elseif> <addtochat color="112">Accuracy level changed. Now Level $AccLvl.</addtochat> <equip when="aftercast" set="$GearType" /> </if> <elseif spell="Trigger98"> <cancelspell /> <if advanced='("$AccLvl" == "0")'> <var cmd="set AccLvl 3" /> </if> <elseif advanced='("$AccLvl" == "3")'> <var cmd="set AccLvl 2" /> </elseif> <elseif advanced='("$AccLvl" == "2")'> <var cmd="set AccLvl 1" /> </elseif> <elseif advanced='("$AccLvl" == "1")'> <var cmd="set AccLvl 0" /> </elseif> <addtochat color="111">Accuracy level changed. Now Level $AccLvl.</addtochat> <equip when="aftercast" set="$GearType" /> </elseif> <if spell="Trigger97"> <!-- Trigger Spells for cycling Evasion Levels - Trigger0 increases Evasion, Trigger1 decreases Evasion --> <cancelspell /> <if advanced='("$EvaLvl" == "0")'> <var cmd="set EvaLvl 1" /> </if> <elseif advanced='("$EvaLvl" == "1")'> <var cmd="set EvaLvl 2" /> </elseif> <elseif advanced='("$EvaLvl" == "2")'> <var cmd="set EvaLvl 3" /> </elseif> <elseif advanced='("$EvaLvl" == "3")'> <var cmd="set EvaLvl 0" /> </elseif> <addtochat color="112">Evasion level changed. Now Level $EvaLvl.</addtochat> <var cmd="set set GearType Evasion$EvaLvl" /> <equip when="aftercast" set="$GearType" /> </if> <elseif spell="Trigger96"> <cancelspell /> <if advanced='("$EvaLvl" == "0")'> <var cmd="set EvaLvl 3" /> </if> <elseif advanced='("$EvaLvl" == "3")'> <var cmd="set EvaLvl 2" /> </elseif> <elseif advanced='("$EvaLvl" == "2")'> <var cmd="set EvaLvl 1" /> </elseif> <elseif advanced='("$EvaLvl" == "1")'> <var cmd="set EvaLvl 0" /> </elseif> <addtochat color="111">Evasion level changed. Now Level $EvaLvl.</addtochat> <var cmd="set set GearType Evasion$EvaLvl" /> <equip when="aftercast" set="$GearType" /> </elseif> <if spell="Trigger2"> <changespell spell="Reverse Flourish" /> </if> <elseif spell="Trigger3"> <changespell spell="Saber Dance" /> </elseif> <elseif spell="Trigger4"> <changespell spell="Fan Dance" /> </elseif> <elseif spell="Trigger5"> <changespell spell="Spectral Jig" /> </elseif> <elseif spell="Trigger6"> <changespell spell="No Foot Rise" /> </elseif> <elseif spell="Trigger*"> <cancelspell /> <addtochat color="121">%Spell Cancelled. No Change rule set.</addtochat> </elseif> <if spell="Utsusemi*"> <equip when="precast" set="FastCast" /> <equip when="midcast" set="Utsu" /> </if> <if mode="and" spell="Monomi*|Tonko*" status="engaged"> <addtochat color="121">No point wasting good %Spell tools! Changing %Spell to Utsusemi!</addtochat> <changespell spell="Utsusemi: Ni" /> </if> <if type="Weaponskill"> <if nottarget="Vrtra|Jormungand|Tiamat|Fafnir|Nidhogg|King Behemoth|Azdaja"> <if mode="OR" TPLT="100" advanced='%SpellTargetDistance>6.0' notstatus="engaged"> <addtochat color="121">Too far away from target, not enough TP or not engaged. Cancelling WS</addtochat> <cancelspell/> <return/> </if> </if> </if> <if spell="Dancing Edge"> <equip set="DancingEdge$AtkLvl" when="precast" /> <equip set="$GearType" when="aftercast" /> </if> <if spell="Shark Bite"> <equip set="SharkBite$AtkLvl" when="precast" /> <equip set="$GearType" when="aftercast" /> </if> <if spell="Evisceration"> <equip set="Evisceration$AtkLvl" when="precast" /> <equip set="$GearType" when="aftercast" /> </if> <if spell="Exenterator"> <equip set="Exenterator$AtkLvl" when="precast" /> <equip set="$GearType" when="aftercast" /> </if> <if spell="Aeolian Edge"> <equip set="AEdge" when="precast" /> <equip set="$GearType" when="aftercast" /> </if> <if Spell="*Waltz*"> <equip when="Precast" set="Waltz" /> <equip when="aftercast" set="$GearType" /> </if> <if Spell="*step" notspell="Feather Step"> <equip when="Precast" set="Steps" /> <equip when="aftercast" set="$GearType" /> </if> <if spell="Trance"> <equip when="Precast"> <head>Etoile Tiara +2</head> </equip> <equip when="aftercast" set="$GearType" /> </if> <if spell="Climactic Flourish"> <equip when="precast"> <head>Charis Tiara +2</head> </equip> <equip when="aftercast" set="$GearType" /> </if> <if spell="*Samba*"> <equip when="precast" set="Sambas" /> <equip when="aftercast" set="$GearType" /> </if> <if spell="Violent Flourish|No Foot Rise"> <equip when="precast"> <body>Etoile Casaque +2</body> </equip> <equip when="aftercast" set="$GearType" /> </if> <if spell="Striking Flourish"> <equip when="precast"> <body>Charis Casaque +2</body> </equip> <equip when="aftercast" set="$GearType" /> </if> <if spell="Fan Dance"> <equip when="precast"> <hands>Etoile Bangles +2</hands> </equip> <equip when="aftercast" set="$GearType" /> </if> <if spell="Reverse Flourish"> <equip when="precast"> <hands>Charis Bangles +1</hands> </equip> <equip when="aftercast" set="$GearType" /> </if> <if spell="*Jig|Saber Dance"> <if spell="*Jig"> <equip when="precast"> <feet>Dancer's toe shoes</feet> </equip> </if> <equip when="precast"> <legs>Etoile Tights +2</legs> </equip> <equip when="aftercast" set="$GearType" /> </if> <if spell="Feather Step"> <equip when="precast" set="Steps"> <feet>Charis Toeshoes +2</feet> </equip> <equip when="aftercast" set="$GearType" /> </if> <if spell="Building Flourish"> <if buffactive="Finishing Move 1"> <var cmd="set Building 1" /> <addtochat color="121">Building Flourish: 1 Finishing Move - Accuracy Bonus</addtochat> </if> <elseif buffactive="Finishing Move 2"> <var cmd="set Building 2" /> <addtochat color="121">Building Flourish: 2 Finishing Moves - Accuracy & Attack Bonus</addtochat> </elseif> <elseif buffactive="Finishing Move 3|Finishing Move 4|Finishing Move 5"> <var cmd="set Building 3" /> <addtochat color="121">Building Flourish: 3 Finishing Moves - Accuracy, Attack & Critical Hit Rate Bonus</addtochat> </elseif> <elseif buffactive="Finishing Move"> <addtochat color="121">--- Your status.xml resources file needs to be modified for Building Flourish to work properly ---</addtochat> </elseif> <else> <var cmd="set Building 0" /> </else> </if> <!--========================================================================= Utility Handling =============================================================================--> <!-- Check if you're using a Step, make sure you can use Presto and make sure you don't have it. Then check to see if you have 0 or 2 Finishing moves to ensure you don't waste any --> <if mode="and" Spell="*step" notbuffactive="Presto" MLvlGT="77"> <if mode="or" notbuffactive="Finishing Move*" buffactive="Finishing Move 2"> <var cmd="set CurrentStep %Spell" /> <addtochat color="121">Current Backup Step: $CurrentStep</addtochat> <cancelspell /> <addtochat color="121">No Presto Up - Popping Presto!</addtochat> <command>input /ja "Presto" <me>;wait 2.0;input /ja "$CurrentStep" <t>;</command> </if> <else> <addtochat color="121">Skipping Presto.</addtochat> </else> </if> <if spell="Utsusemi: Ichi" BuffActive="Copy Image|Copy Image (2)" NotBuffActive="Silence|Mute|Omerta|Obliviscence"> <midcastdelay delay="3.0" /> <command when="midcast">cancel 66</command> </if> <if Spell="Sneak|Monomi*" BuffActive="Sneak" SpellTargetType="Self"> <command when="midcast">cancel 71</command> <midcastdelay delay="1.8" /> </if> <if Spell="Spectral Jig" BuffActive="Sneak" SpellTargetType="Self"> <command when="precast">cancel 71</command> </if> <if status="Engaged"> <equip when="Engaged|Aftercast" set="$GearType" /> </if> <elseif status="Idle"> <equip when="Idle|Aftercast" set="Idle" /> </elseif> </rules> </spellcast>
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