Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
-- This script has been converted to FE by iPxter if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,Mouse,mouse,UserInputService,ContextActionService = owner do print("FE Compatibility code by Mokiros | Translated to FE by iPxter") script.Parent = Player.Character --RemoteEvent for communicating local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" --Fake event to make stuff like Mouse.KeyDown work local function fakeEvent() local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} t.connect = t.Connect return t end --Creating fake input objects with fake variables local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil end} --Merged 2 functions into one by checking amount of arguments CAS.UnbindAction = CAS.BindAction --This function will trigger the events that have been :Connect()'ed local function te(self,ev,...) local t = m[ev] if t and t._fakeEvent and t.Function then t.Function(...) end end m.TrigEvent = te UIS.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=Player then return end if io.isMouse then m.Target = io.Target m.Hit = io.Hit else local b = io.UserInputState == Enum.UserInputState.Begin if io.UserInputType == Enum.UserInputType.MouseButton1 then return m:TrigEvent(b and "Button1Down" or "Button1Up") end for _,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) end end) Event.Parent = NLS([==[ local Player = game:GetService("Players").LocalPlayer local Event = script:WaitForChild("UserInput_Event") local UIS = game:GetService("UserInputService") local input = function(io,a) if a then return end --Since InputObject is a client-side instance, we create and pass table instead Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) local Mouse = Player:GetMouse() local h,t --Give the server mouse data 30 times every second, but only if the values changed --If player is not moving their mouse, client won't fire events while wait(1/30) do if h~=Mouse.Hit or t~=Mouse.Target then h,t=Mouse.Hit,Mouse.Target Event:FireServer({isMouse=true,Target=t,Hit=h}) end end]==],Player.Character) Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS end -----------//VEREUS\\----------- --[[Movelist Q = The reverse penance stare, E = Doom Pillars T = Unleashed evil ball Y = The hunt is on Z = CRAZY XESTER SWITCH!!! X = Re_*101011Dact/^ed.exe ---------]] --To get this shit out of the way, this is NOT a edit of void boss, it was a little project of mine to see how easy it was to animate 2 hands and a head.-- --Also stop calling this void boss v2, void boss switcher or any other name you come up with.-- --I'm not proud of this project however, having a script this powerful is uncreative and boring + that's what skids care about anyway.-- --Alright enjoy it guys please do not abuse the shit out of this.-- Player=owner Character=Player.Character Character.Humanoid.Name = "vereus" hum = Character.vereus LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] Root=Character["HumanoidRootPart"] Head=Character["Head"] Torso=Character["Torso"] Neck=Torso["Neck"] attacking = false snoring = false laughing = false taim = nil secondform = false change = 0 xester = false rachjumper = false ws = 92 hpheight = 5 huntdown = false visualizer = false jumpscared = false appi = false stoplev = false tauntdebounce = false allowlev = true MseGuide = true position = nil levitate = false settime = 0 sine = 0 t = 0 dgs = 75 RunSrv = game:GetService("RunService") Stepped = game:GetService("RunService").Stepped removeuseless = game:GetService("Debris") smoothen = game:GetService("TweenService") randomcolortable={"Cyan","Really red","Cyan","Royal purple","Lime green","Crimson","Daisy yellow","Eggplant"} random = #randomcolortable smoothen = game:GetService("TweenService") local dmt2 = {143536946,2858940717} local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475} local soundtable2 = {2616767970,2614901458,2616891279,2614896603,2616768521,2616848595,2614905967,2614918002,2563244734,2563244134,2563244444,2563244999,2563245407,2563654940,2563656758,2563658474,2563659001} laugh = #laughs local HEADLERP = Instance.new("ManualWeld") HEADLERP.Parent = Head HEADLERP.Part0 = Head HEADLERP.Part1 = Head HEADLERP.C0 = CFrame.new(0, -1.5, -.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)) local TORSOLERP = Instance.new("ManualWeld") TORSOLERP.Parent = Root TORSOLERP.Part0 = Torso TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local ROOTLERP = Instance.new("ManualWeld") ROOTLERP.Parent = Root ROOTLERP.Part0 = Root ROOTLERP.Part1 = Torso ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local RIGHTARMLERP = Instance.new("ManualWeld") RIGHTARMLERP.Parent = RightArm RIGHTARMLERP.Part0 = RightArm RIGHTARMLERP.Part1 = Torso RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local LEFTARMLERP = Instance.new("ManualWeld") LEFTARMLERP.Parent = LeftArm LEFTARMLERP.Part0 = LeftArm LEFTARMLERP.Part1 = Torso LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local RIGHTLEGLERP = Instance.new("ManualWeld") RIGHTLEGLERP.Parent = RightLeg RIGHTLEGLERP.Part0 = RightLeg RIGHTLEGLERP.Part1 = Torso RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local LEFTLEGLERP = Instance.new("ManualWeld") LEFTLEGLERP.Parent = LeftLeg LEFTLEGLERP.Part0 = LeftLeg LEFTLEGLERP.Part1 = Torso LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local function weldBetween(a, b) local weld = Instance.new("ManualWeld", a) weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame return weld end function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR) A = Instance.new("Attachment", PARENT) A.Position = POSITION1 A.Name = "A" B = Instance.new("Attachment", PARENT) B.Position = POSITION2 B.Name = "B" tr1 = Instance.new("Trail", PARENT) tr1.Attachment0 = A tr1.Attachment1 = B tr1.Enabled = true tr1.Lifetime = LIFETIME tr1.TextureMode = "Static" tr1.LightInfluence = 0 tr1.Color = COLOR tr1.Transparency = NumberSequence.new(0, 1) end coroutine.wrap(function() while wait() do hum.WalkSpeed = ws end end)() godmode = coroutine.wrap(function() for i,v in pairs(Character:GetChildren()) do if v:IsA("BasePart") and v ~= Root then v.Anchored = false end end while true do hum.MaxHealth = math.huge wait(0.0000001) hum.Health = math.huge wait() end end) godmode() ff = Instance.new("ForceField", Character) ff.Visible = false coroutine.wrap(function() for i,v in pairs(Character:GetChildren()) do if v.Name == "Animate" then v:Remove() end end end)() for _,x in pairs(Character:GetChildren()) do if x:IsA("Decal") then x:Remove() end end function damagealll(Radius,Position) local Returning = {} for _,v in pairs(workspace:GetChildren()) do if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then if v:FindFirstChild("Torso") then local Mag = (v.Torso.Position - Position).magnitude if Mag < Radius then table.insert(Returning,v) end elseif v:FindFirstChild("UpperTorso") then local Mag = (v.UpperTorso.Position - Position).magnitude if Mag < Radius then table.insert(Returning,v) end end end end return Returning end ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 1 / 60 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then game:service("RunService").Stepped:wait(0) else for i = 0, num do game:service("RunService").Stepped:wait(0) end end end for i,v in pairs(Root.Parent:GetDescendants()) do if v:IsA("Part") then v.Transparency = 1 end end id = "rbxassetid://2858940717" dmt2random = dmt2[math.random(1,#dmt2)] doomtheme = Instance.new("Sound", Torso) doomtheme.Volume = 4 doomtheme.Name = "doomtheme" doomtheme.Looped = true doomtheme.SoundId = "rbxassetid://"..dmt2random if doomtheme.SoundId == "rbxassetid://2858940717" then doomtheme.Pitch = .49 else doomtheme.Pitch = 1 end doomtheme:Play() Torso.ChildRemoved:connect(function(removed) if removed.Name == "doomtheme" then if xester then doomtheme = Instance.new("Sound",Torso) doomtheme.Volume = 4 doomtheme.Name = "doomtheme" doomtheme.Looped = true doomtheme.SoundId = "rbxassetid://1382488262" doomtheme.TimePosition = 20.72 doomtheme:Play() else dmt2random = dmt2[math.random(1,#dmt2)] doomtheme = Instance.new("Sound",Torso) doomtheme.Volume = 4 doomtheme.Name = "doomtheme" doomtheme.Looped = true doomtheme.SoundId = "rbxassetid://"..dmt2random if doomtheme.SoundId == "rbxassetid://2858940717" then doomtheme.Pitch = .49 else doomtheme.Pitch = 1 end doomtheme:Play() end end end) function SOUND(PARENT,ID,VOL,LOOP,REMOVE) local so = Instance.new("Sound") so.Parent = PARENT so.SoundId = "rbxassetid://"..ID so.Volume = VOL so.Looped = LOOP so:Play() removeuseless:AddItem(so,REMOVE) end bighead = Instance.new("Part",Torso) bighead.Size = Vector3.new(1,1,1) bighead.Anchored = false bighead.CanCollide = false bighead.Locked = true bighead.Size = Vector3.new(4.75, 4.89, 4.77) bighead.BrickColor = BrickColor.new("Really black") bighead.CFrame = Head.CFrame bigheadweld = weldBetween(bighead,Head) headmesh = Instance.new("SpecialMesh",bighead) headmesh.MeshType = "Head" headmesh.Scale = Vector3.new(1.25,1.25,1.25) mask = Instance.new("Part",Torso) mask.Size = Vector3.new(.1, 0.39, .1) mask.Anchored = false mask.Locked = true mask.CanCollide = false mask.BrickColor = BrickColor.new("White") mask.Material = "Corroded Metal" maskweld = weldBetween(mask,bighead) maskweld.C0 = CFrame.new(0,-2.4,0) * CFrame.Angles(math.rad(90),0,0) maskmesh = Instance.new("SpecialMesh",mask) maskmesh.MeshId = "rbxassetid://5158270" maskmesh.TextureId = "rbxassetid://128212042" maskmesh.Scale = Vector3.new(0.7, 0.5, 0.5) lightpart1 = Instance.new("Part",Head) lightpart1.Size = Vector3.new(2.42,2,.516) lightpart1.Anchored = false lightpart1.Transparency = 1 lightpart1.BrickColor = BrickColor.new("White") lightpart1.Material = "Neon" lightpart1weld = weldBetween(lightpart1,Head) lightpart1weld.C0 = CFrame.new(0,.9,2.595) horns = Instance.new("Part",Torso) horns.Size = Vector3.new(.1,.1,.1) horns.Material = "Slate" horns.Locked = true horns.BrickColor = BrickColor.new("Really black") horns.CFrame = Head.CFrame * CFrame.new(0,3,0) hornsmesh = Instance.new("SpecialMesh",horns) hornsmesh.MeshId = "rbxassetid://434078905" hornsmesh.Scale = Vector3.new(13,12,12) hornsweld = weldBetween(horns,bighead) hornsweld.C0 = CFrame.new(0,-3.3,.82) * CFrame.Angles(math.rad(0),math.rad(180),0) hand1 = Instance.new("Part",Torso) hand1.Size = Vector3.new(.1,.1,.1) hand1.Anchored = false hand1.Locked = true hand1.CanCollide = false hand1.BrickColor = BrickColor.new("White") hand1.Material = "Slate" hand1mesh = Instance.new("SpecialMesh",hand1) hand1mesh.MeshId = "rbxassetid://37241605" hand1mesh.Scale = Vector3.new(8, 8, 8) HAND1LERP = weldBetween(hand1,Torso) HAND1LERP.C0 = CFrame.new(4.5,-5,6) * CFrame.Angles(math.rad(10),math.rad(-5),math.rad(-36)) hand2 = Instance.new("Part",Torso) hand2.Size = Vector3.new(.1,.1,.1) hand2.Anchored = false hand2.CanCollide = false hand2.Locked = true hand2.BrickColor = BrickColor.new("White") hand2.Material = "Slate" hand2mesh = Instance.new("SpecialMesh",hand2) hand2mesh.MeshId = "rbxassetid://2899129749" hand2mesh.Scale = Vector3.new(.8, .8, .8) HAND2LERP = weldBetween(hand2,Torso) HAND2LERP.C0 = HAND2LERP.C0:Inverse() * CFrame.new(-5,-5,6) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(95)) mg1 = Instance.new("Part",Torso) mg1.Anchored = false mg1.CanCollide = false mg1.Locked = true mg1.Size = Vector3.new(4,4,4) mg1.Shape = "Ball" mg1.BrickColor = BrickColor.new("Really black") mg1.Material = "Neon" mg1.CFrame = hand1.CFrame mg1weld = weldBetween(mg1,hand1) mg1weld.C0 = CFrame.new(0,2.7,-4) blackhole = Instance.new("ParticleEmitter",mg1) blackhole.Texture = "rbxassetid://258128463" blackhole.Size = NumberSequence.new(2,2) blackhole.Rate = 50 blackhole.LockedToPart = true blackhole.Color = ColorSequence.new(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color) blackhole.RotSpeed = NumberRange.new(50) blackhole.Lifetime = NumberRange.new(1) blackhole.Speed = NumberRange.new(0) mg2 = Instance.new("Part",Torso) mg2.Anchored = false mg2.CanCollide = false mg2.Shape = "Ball" mg2.Locked = true mg2.Size = Vector3.new(4,4,4) mg2.BrickColor = BrickColor.new("Really black") mg2.Material = "Neon" mg2.CFrame = hand2.CFrame mg2weld = weldBetween(mg2,hand2) mg2weld.C0 = CFrame.new(0,2.7,-4) blackhole2 = Instance.new("ParticleEmitter",mg2) blackhole2.Texture = "rbxassetid://258128463" blackhole2.Size = NumberSequence.new(2,2) blackhole2.Rate = 50 blackhole2.Color = ColorSequence.new(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color) blackhole2.RotSpeed = NumberRange.new(50) blackhole2.Lifetime = NumberRange.new(1) blackhole2.LockedToPart = true blackhole2.Speed = NumberRange.new(0) slaten = Instance.new("Decal",hand2) slaten.Texture = "rbxassetid://647441616" slaten.Color3 = Color3.new(0, 0, 0) slaten.Face = "Top" slaten2 = Instance.new("Decal",hand2) slaten2.Texture = "rbxassetid://647417318" slaten2.Color3 = Color3.new(0,0,0) slaten2.Face = "Top" slatez = Instance.new("Decal",hand1) slatez.Texture = "rbxassetid://647441616" slatez.Color3 = Color3.new(0, 0, 0) slatez.Face = "Top" slatez2 = Instance.new("Decal",hand1) slatez2.Texture = "rbxassetid://647417318" slatez2.Color3 = Color3.new(0,0,0) slatez2.Face = "Top" slatez3 = Instance.new("Decal",hand1) slatez3.Texture = "rbxassetid://647410994" slatez3.Color3 = Color3.new(1,1,1) slatez3.Face = "Top" slatez4 = Instance.new("Decal",hand1) slatez4.Texture = "rbxassetid://647413967" slatez4.Color3 = Color3.new(1,1,1) slatez4.Face = "Top" slatex = Instance.new("Decal",horns) slatex.Texture = "rbxassetid://647441616" slatex.Color3 = Color3.new(0, 0, 0) slatex.Face = "Top" slatex2 = Instance.new("Decal",horns) slatex2.Texture = "rbxassetid://647417318" slatex2.Color3 = Color3.new(0,0,0) slatex2.Face = "Top" slatex3 = Instance.new("Decal",horns) slatex3.Texture = "rbxassetid://647410994" slatex3.Color3 = Color3.new(1,1,1) slatex3.Face = "Top" slatex4 = Instance.new("Decal",horns) slatex4.Texture = "rbxassetid://647413967" slatex4.Color3 = Color3.new(1,1,1) slatex4.Face = "Top" slatex5 = Instance.new("Decal",horns) slatex5.Texture = "rbxassetid://64739326f6" slatex5.Color3 = Color3.new(1, 1, 1) slatex5.Face = "Top" eyeball1 = Instance.new("Part",Torso) eyeball1.Anchored = false eyeball1.CanCollide = false eyeball1.Locked = true eyeball1.Shape = "Ball" eyeball1.Material = "Glass" eyeball1.Size = Vector3.new(3.25, 3.25, 3.25) eyeball1.BrickColor = BrickColor.new("Really black") eyeball1weld = weldBetween(eyeball1,Head) eyeball1weld.C0 = CFrame.new(.6,-.2,1.25) eyeball2 = Instance.new("Part",Torso) eyeball2.Anchored = false eyeball2.CanCollide = false eyeball2.Shape = "Ball" eyeball2.Locked = true eyeball2.Material = "Glass" eyeball2.Size = Vector3.new(3.25, 3.25, 3.25) eyeball2.BrickColor = BrickColor.new("Really black") eyeball2weld = weldBetween(eyeball2,Head) eyeball2weld.C0 = CFrame.new(-.6,-.2,1.25) eyeball3 = Instance.new("Part",Torso) eyeball3.Anchored = false eyeball3.CanCollide = false eyeball3.Locked = true eyeball3.Material = "Neon" eyeball3.Size = Vector3.new(0.4, 0.4, 0.4) eyeball3.BrickColor = BrickColor.new("Crimson") eyeball3mesh = Instance.new("SpecialMesh",eyeball3) eyeball3mesh.MeshType = "Sphere" eyeball3weld = weldBetween(eyeball3,Head) eyeball3weld.C0 = CFrame.new(-1.2,-.3,2.65) eyeball4 = Instance.new("Part",Torso) eyeball4.Anchored = false eyeball4.CanCollide = false eyeball4.Material = "Neon" eyeball4.Locked = true eyeball4.Size = Vector3.new(0.4, 0.4, 0.4) eyeball4.BrickColor = BrickColor.new("Crimson") eyeball4mesh = Instance.new("SpecialMesh",eyeball4) eyeball4mesh.MeshType = "Sphere" eyeball4weld = weldBetween(eyeball4,Head) eyeball4weld.C0 = CFrame.new(1.2,-.3,2.65) coroutine.wrap(function() while true do wait(5) for i = 1, 10 do eyeball3.Size = eyeball3.Size - Vector3.new(0,.04,0) eyeball4.Size = eyeball4.Size - Vector3.new(0,.04,0) swait() end for i = 1, 10 do eyeball3.Size = eyeball3.Size + Vector3.new(0,.04,0) eyeball4.Size = eyeball4.Size + Vector3.new(0,.04,0) swait() end swait() end end)() slateh = Instance.new("Decal",mask) slateh.Texture = "rbxassetid://647441616" slateh.Color3 = Color3.new(0, 0, 0) slateh.Face = "Top" slateh2 = Instance.new("Decal",mask) slateh2.Texture = "rbxassetid://647417318" slateh2.Color3 = Color3.new(0,0,0) slateh2.Face = "Top" slateh3 = Instance.new("Decal",mask) slateh3.Texture = "rbxassetid://647410994" slateh3.Color3 = Color3.new(1,1,1) slateh3.Face = "Top" slateh4 = Instance.new("Decal",mask) slateh4.Texture = "rbxassetid://647413967" slateh4.Color3 = Color3.new(1,1,1) slateh4.Face = "Top" slateh5 = Instance.new("Decal",mask) slateh5.Texture = "rbxassetid://64739326f6" slateh5.Color3 = Color3.new(1, 1, 1) slateh5.Face = "Top" mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='m' then immortality() elseif Press=='t' then if xester then if tauntdebounce then return end tauntdebounce = true laughing = true laugh = laughs[math.random(1,#laughs)] laughy = Instance.new("Sound",Head) laughy.SoundId = "rbxassetid://"..laugh laughy.Volume = 10 laughy:Play() wait(1) wait(laughy.TimeLength) laughing = false laughy:Remove() tauntdebounce = false elseif rachjumper then if tauntdebounce == true then return end tauntdebounce = true rdnm2 = soundtable2[math.random(1,#soundtable2)] tauntsound = Instance.new("Sound", Head) tauntsound.Volume = 8 tauntsound.SoundId = "http://www.roblox.com/asset/?id="..rdnm2 tauntsound.Looped = false tauntsound:Play() wait(3) wait(tauntsound.TimeLength) tauntsound:Remove() wait(1) tauntdebounce = false else if debounce then return end debounce = true attacking = true ws = 0 local energball = Instance.new("Part",Torso) energball.Shape = "Ball" energball.Material = "Neon" energball.Size = Vector3.new(.1,.1,.1) energball.Anchored = true energball.CanCollide = false energball.BrickColor = BrickColor.new("Really black") energball.CFrame = hand1.CFrame * CFrame.new(0,1,-2.5) SOUND(energball,2880335731,10,false,10) local g1 = Instance.new("BodyGyro", Root) g1.D = 175 g1.P = 20000 g1.MaxTorque = Vector3.new(0,9000,0) for i = 1, 250 do g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2) coroutine.wrap(function() local sk = Instance.new("Part",Torso) sk.CanCollide = false sk.Anchored = true sk.BrickColor = BrickColor.new("Really black") sk.Name = "sk" sk.CFrame = energball.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180))) local skmesh = Instance.new("SpecialMesh",sk) skmesh.MeshId = "rbxassetid://662586858" skmesh.Name = "wave" skmesh.Scale = Vector3.new(.02,.005,.02) for i = 1, 20 do skmesh.Scale = skmesh.Scale + Vector3.new(.004,0,.004) sk.Transparency = sk.Transparency + .05 swait() end sk:Remove() end)() coroutine.wrap(function() local shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Transparency = .7 shockwave.BrickColor = BrickColor.new("Really black") shockwave.CFrame = CFrame.new(energball.Position) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(7,.1,7) shockwavemesh.MeshId = "rbxassetid://20329976" for i = 1, 20 do shockwave.Transparency = shockwave.Transparency + .05 shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(.5,0,.5) swait() end shockwave:Remove() end)() coroutine.wrap(function() local shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Transparency = .4 shockwave.BrickColor = BrickColor.new("Really black") shockwave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0) local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(10,1,10) shockwavemesh.MeshId = "rbxassetid://20329976" local shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(1,1,1) shockwave2.CanCollide = false shockwave2.Anchored = true shockwave2.Transparency = .4 shockwave2.BrickColor = BrickColor.new("Really black") shockwave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0) local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2) shockwavemesh2.Scale = Vector3.new(1,1,1) shockwavemesh2.MeshId = "rbxassetid://20329976" for i = 1, 30 do shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0) shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0) shockwave.Transparency = shockwave.Transparency + 0.05 shockwave2.Transparency = shockwave2.Transparency + 0.05 shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,1,8) shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(10,.5,10) swait() end shockwave:Remove() shockwave2:Remove() end)() energball.Size = energball.Size + Vector3.new(.02,.02,.02) energball.CFrame = hand1.CFrame * CFrame.new(0,0,-3) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(6.5,0,-1) * CFrame.Angles(math.rad(70),math.rad(90),math.rad(0)),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(6.5,0,-5) * CFrame.Angles(math.rad(-110),math.rad(90),math.rad(0)),.2) swait() end local bwoo = Instance.new("Sound",Torso) bwoo.SoundId = "rbxassetid://134012322" bwoo.Volume = 10 bwoo.Pitch = .85 bwoo:Play() removeuseless:AddItem(bwoo,10) for i = 1, 20 do g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2) energball.CFrame = hand2.CFrame * CFrame.new(0,0,-3) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-35),0),.2) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(4.5,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(10 + 1 * math.sin(sine/13)),math.rad(-5 + 5 * math.sin(sine/12)),math.rad(-36 - 4 * math.sin(sine/11))),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-4.5,0,7) * CFrame.Angles(math.rad(-90),math.rad(18),math.rad(37)),.2) swait() end energball.Anchored = false local bov = Instance.new("BodyVelocity",energball) bov.maxForce = Vector3.new(99999,99999,99999) energball.CFrame = CFrame.new(energball.Position,mouse.Hit.p) bov.velocity = energball.CFrame.lookVector*300 local hitted = false energball.Touched:connect(function(hit) if hit:IsA("Part") and hit.Parent ~= Character and hit.Name ~= "rachjumper" and hit.Parent.Parent ~= Character then if hitted then return end hitted = true print("hit") energball.Anchored = true local energballplosion = energball:Clone() energballplosion.Parent = Torso energball.Transparency = 1 local render = Instance.new("Sound",energball) render.SoundId = "rbxassetid://2006635781" render.Volume = 10 * 10 render:Play() local zm = 0 for i = 1, 70 do zm = zm + 2 Hit = damagealll(zm,energball.Position) for _,v in pairs(Hit) do if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then slachtoffer = v:FindFirstChildOfClass("Humanoid") coroutine.wrap(function() local w = Instance.new("Part",Torso) w.Anchored = true w.CanCollide = false w.Material = "Neon" w.BrickColor = BrickColor.new("Really black") if slachtoffer.RigType == Enum.HumanoidRigType.R15 then w.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame elseif slachtoffer.RigType == Enum.HumanoidRigType.R6 then w.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame end w.Size = Vector3.new(3,3,3) w.Shape = "Ball" for i = 1, 50 do w.Transparency = w.Transparency + .05 w.Size = w.Size + Vector3.new(3.5,3.5,3.5) swait() end w:Remove() end)() for i = 1, 8 do coroutine.wrap(function() local ps = Instance.new("Part",Torso) ps.Size = Vector3.new(1,1,1) ps.Anchored = true ps.BrickColor = BrickColor.new("Really black") ps.Material = "Neon" if slachtoffer.RigType == Enum.HumanoidRigType.R6 then ps.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) elseif slachtoffer.RigType == Enum.HumanoidRigType.R15 then ps.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) end local psm = Instance.new("SpecialMesh",ps) psm.MeshType = "Sphere" psm.Scale = Vector3.new(3,1,3) for i = 1, 50 do psm.Scale = psm.Scale + Vector3.new(0,5,0) ps.Transparency = ps.Transparency + .025 swait() end ps:Remove() end)() end for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false x.CanCollide = true x:BreakJoints() end end for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Remove() end end slachtoffer.Parent:BreakJoints() end end coroutine.wrap(function() local shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Transparency = .4 shockwave.BrickColor = BrickColor.new("Really black") shockwave.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0) local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(10,2,10) shockwavemesh.MeshId = "rbxassetid://20329976" local shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(1,1,1) shockwave2.CanCollide = false shockwave2.Anchored = true shockwave2.Transparency = .4 shockwave2.BrickColor = BrickColor.new("Really black") shockwave2.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0) local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2) shockwavemesh2.Scale = Vector3.new(11,2,11) shockwavemesh2.MeshId = "rbxassetid://20329976" local biggar = 0 for i = 1, 30 do biggar = biggar + 4 shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0) shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0) shockwave.Transparency = shockwave.Transparency + 0.05 shockwave2.Transparency = shockwave2.Transparency + 0.05 shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8 + biggar,4,8 + biggar) shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(10 + biggar,4,10 + biggar) swait() end shockwave:Remove() shockwave2:Remove() end)() energballplosion.Size = energballplosion.Size + Vector3.new(2,2,2) swait() end for i = 1, 80 do zm = zm + 3.5 Hit = damagealll(zm,energball.Position) for _,v in pairs(Hit) do if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then slachtoffer = v:FindFirstChildOfClass("Humanoid") coroutine.wrap(function() local w = Instance.new("Part",Torso) w.Anchored = true w.CanCollide = false w.Material = "Neon" w.BrickColor = BrickColor.new("Really black") if slachtoffer.RigType == Enum.HumanoidRigType.R15 then w.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame elseif slachtoffer.RigType == Enum.HumanoidRigType.R6 then w.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame end w.Size = Vector3.new(3,3,3) w.Shape = "Ball" for i = 1, 50 do w.Transparency = w.Transparency + .05 w.Size = w.Size + Vector3.new(3.5,3.5,3.5) swait() end w:Remove() end)() for i = 1, 8 do coroutine.wrap(function() local ps = Instance.new("Part",Torso) ps.Size = Vector3.new(1,1,1) ps.Anchored = true ps.BrickColor = BrickColor.new("Really black") ps.Material = "Neon" if slachtoffer.RigType == Enum.HumanoidRigType.R6 then ps.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) elseif slachtoffer.RigType == Enum.HumanoidRigType.R15 then ps.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) end local psm = Instance.new("SpecialMesh",ps) psm.MeshType = "Sphere" psm.Scale = Vector3.new(3,1,3) for i = 1, 50 do psm.Scale = psm.Scale + Vector3.new(0,5,0) ps.Transparency = ps.Transparency + .025 swait() end ps:Remove() end)() end for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false x.CanCollide = true x:BreakJoints() end end for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Remove() end end slachtoffer.Parent:BreakJoints() end end coroutine.wrap(function() local shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Transparency = .4 shockwave.BrickColor = BrickColor.new("Really black") shockwave.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0) local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(10,6,10) shockwavemesh.MeshId = "rbxassetid://20329976" local shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(1,1,1) shockwave2.CanCollide = false shockwave2.Anchored = true shockwave2.Transparency = .4 shockwave2.BrickColor = BrickColor.new("Really black") shockwave2.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0) local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2) shockwavemesh2.Scale = Vector3.new(11,6,11) shockwavemesh2.MeshId = "rbxassetid://20329976" local biggar = 0 local biggar2 = 0 for i = 1, 30 do biggar = biggar + 14 biggar2 = biggar2 + 22 shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0) shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0) shockwave.Transparency = shockwave.Transparency + 0.05 shockwave2.Transparency = shockwave2.Transparency + 0.05 shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(16 + biggar,12 + biggar,16 + biggar) shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(18 + biggar2,12,18 + biggar2) swait() end shockwave:Remove() shockwave2:Remove() end)() energballplosion.Size = energballplosion.Size + Vector3.new(7,7,7) swait() end for i = 1, 50 do energballplosion.Size = energballplosion.Size + Vector3.new(5,5,5) energballplosion.Transparency = energballplosion.Transparency + .025 swait() end energballplosion:Remove() end end) for i = 1, 20 do HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(6,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(20 + 1 * math.sin(sine/13)),math.rad(-5 + 5 * math.sin(sine/12)),math.rad(-36 - 4 * math.sin(sine/11))),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.5,0,5) * CFrame.Angles(math.rad(30),math.rad(-28),math.rad(37)),.2) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(35),0),.2) swait() end removeuseless:AddItem(g1,.001) debounce = false if xester then ws = 155 else ws = 92 end attacking = false end elseif Press=='x' then if debounce then return end debounce = true attacking = true ws = 0 for i = 1, 70 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.1) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.1) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.1) swait() end for i = 1, 40 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 + 2 * math.sin(sine)),math.rad(30 + 4 * math.sin(sine))),.05) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 - 2 * math.sin(sine)),math.rad(-30 - 4 * math.sin(sine))),.05) swait() end rachjumper = true xester = false doomtheme.Volume = 0 coroutine.wrap(function() local shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Transparency = .2 shockwave.BrickColor = BrickColor.new("Really red") shockwave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0) local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(10,1,10) shockwavemesh.MeshId = "rbxassetid://20329976" local shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(1,1,1) shockwave2.CanCollide = false shockwave2.Anchored = true shockwave2.Transparency = .2 shockwave2.BrickColor = BrickColor.new("Really red") shockwave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0) local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2) shockwavemesh2.Scale = Vector3.new(1,1,1) shockwavemesh2.MeshId = "rbxassetid://20329976" for i = 1, 30 do shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+16),0) shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-16),0) shockwave.Transparency = shockwave.Transparency + 0.05 shockwave2.Transparency = shockwave2.Transparency + 0.05 shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(10,1,10) shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(14,2,14) swait() end shockwave:Remove() shockwave2:Remove() end)() coroutine.wrap(function() local nball = Instance.new("Part",Torso) nball.Size = Vector3.new(4,4,4) nball.Material = "Neon" nball.BrickColor = BrickColor.new("Really red") nball.Shape = "Ball" nball.Anchored = true nball.CanCollide = false nball.CFrame = Torso.CFrame for i = 1, 40 do nball.Size = nball.Size + Vector3.new(5.5,5.5,5.5) nball.Transparency = nball.Transparency + .05 swait() end nball:Remove() end)() particlecolor = ColorSequence.new(Color3.new(255, 255, 255)) particlemiter1 = Instance.new("ParticleEmitter", bighead) particlemiter1.Enabled = true particlemiter1.Color = particlecolor particlemiter1.Texture = "rbxassetid://1390780157" particlemiter1.Lifetime = NumberRange.new(.05) particlemiter1.Size = NumberSequence.new(7.5,7.5) particlemiter1.Rate = 4 particlemiter1.Rotation = NumberRange.new(0,360) particlemiter1.RotSpeed = NumberRange.new(0) particlemiter1.Speed = NumberRange.new(0) particlemiter2 = Instance.new("ParticleEmitter", hand1) particlemiter2.Enabled = true particlemiter2.Color = particlecolor particlemiter2.Texture = "rbxassetid://1390780157" particlemiter2.Lifetime = NumberRange.new(.05) particlemiter2.Size = NumberSequence.new(5,5) particlemiter2.Rate = 4 particlemiter2.Rotation = NumberRange.new(0,360) particlemiter2.RotSpeed = NumberRange.new(0) particlemiter2.Speed = NumberRange.new(0) particlemiter3 = Instance.new("ParticleEmitter", hand2) particlemiter3.Enabled = true particlemiter3.Color = particlecolor particlemiter3.Texture = "rbxassetid://1390780157" particlemiter3.Lifetime = NumberRange.new(.05) particlemiter3.Size = NumberSequence.new(5,5) particlemiter3.Rate = 4 particlemiter3.Rotation = NumberRange.new(0,360) particlemiter3.RotSpeed = NumberRange.new(0) particlemiter3.Speed = NumberRange.new(0) coroutine.wrap(function() transformsound = Instance.new("Sound",Torso) transformsound.Volume = 10 transformsound.SoundId = "rbxassetid://159576182" transformsound:Play() coroutine.wrap(function() wait(1) realmofexistence = Instance.new("Sound",Torso) realmofexistence.Volume = 8 realmofexistence.SoundId = "rbxassetid://2565721367" realmofexistence:Play() end)() wait(2.2) doomtheme.SoundId = "rbxassetid://2902017580" doomtheme:Play() doomtheme.Pitch = 1 doomtheme.TimePosition = 0 for i = 1, 30 do doomtheme.Volume = doomtheme.Volume + .25 swait() end end)() slaten.Transparency = 1 slaten2.Transparency = 1 slateh.Transparency = 1 slateh2.Transparency = 1 slateh3.Transparency = 1 slateh4.Transparency = 1 slateh5.Transparency = 1 slatex.Transparency = 1 slatex2.Transparency = 1 slatex3.Transparency = 1 slatex4.Transparency = 1 slatex5.Transparency = 1 slatez.Transparency = 1 slatez2.Transparency = 1 slatez3.Transparency = 1 slatez4.Transparency = 1 eyeball1.Transparency = 1 eyeball2.Transparency = 1 eyeball3.Transparency = 1 eyeball4.Transparency = 1 lightpart1.Transparency = 1 Root.Anchored = false horns.Material = "Slate" horns.Locked = true horns.BrickColor = BrickColor.new("Really black") hornsmesh.MeshId = "rbxassetid://398618628" hornsmesh.VertexColor = Vector3.new(1,0,0) hornsmesh.TextureId = "rbxassetid://1461382301" hornsmesh.Scale = Vector3.new(4.9, 5.5, 5.8) hornsweld.C0 = CFrame.new(0,3.8,-4.5) * CFrame.Angles(math.rad(0),math.rad(0),0) mask.Anchored = false mask.Locked = true mask.CanCollide = false mask.Transparency = 0 mask.BrickColor = BrickColor.new("White") mask.Material = "Corroded Metal" maskweld.C0 = CFrame.new(0,1.45,-.4) * CFrame.Angles(math.rad(0),0,0) maskmesh.MeshId = "rbxassetid://64560176" maskmesh.TextureId = "rbxassetid://1326186614" maskmesh.Scale = Vector3.new(5.04, 5.04, 5.04) hand2.BrickColor = BrickColor.new("Really black") hand1.BrickColor = BrickColor.new("Really black") face = Instance.new("Decal",bighead) face.Texture = "rbxassetid://1127768638" face.Color3 = Color3.new(255, 255, 255) face.Face = "Front" attacking = false ws = 92 debounce = false elseif Press=='z' then if debounce then return end debounce = true attacking = true ws = 0 for i = 1, 70 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.1) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.1) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.1) swait() end for i = 1, 40 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 + 2 * math.sin(sine)),math.rad(30 + 4 * math.sin(sine))),.05) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 - 2 * math.sin(sine)),math.rad(-30 - 4 * math.sin(sine))),.05) swait() end if rachjumper then face:Remove() particlemiter1:Remove() particlemiter2:Remove() particlemiter3:Remove() end xester = true rachjumper = false hand1.BrickColor = BrickColor.new("White") hand2.BrickColor = BrickColor.new("White") coroutine.wrap(function() local shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Transparency = .2 shockwave.BrickColor = BrickColor.new("White") shockwave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0) local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(10,1,10) shockwavemesh.MeshId = "rbxassetid://20329976" local shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(1,1,1) shockwave2.CanCollide = false shockwave2.Anchored = true shockwave2.Transparency = .2 shockwave2.BrickColor = BrickColor.new("White") shockwave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0) local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2) shockwavemesh2.Scale = Vector3.new(1,1,1) shockwavemesh2.MeshId = "rbxassetid://20329976" for i = 1, 30 do shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+16),0) shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-16),0) shockwave.Transparency = shockwave.Transparency + 0.05 shockwave2.Transparency = shockwave2.Transparency + 0.05 shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(10,1,10) shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(14,2,14) swait() end shockwave:Remove() shockwave2:Remove() end)() coroutine.wrap(function() local nball = Instance.new("Part",Torso) nball.Size = Vector3.new(4,4,4) nball.Material = "Neon" nball.BrickColor = BrickColor.new("White") nball.Shape = "Ball" nball.Anchored = true nball.CanCollide = false nball.CFrame = Torso.CFrame for i = 1, 40 do nball.Size = nball.Size + Vector3.new(5.5,5.5,5.5) nball.Transparency = nball.Transparency + .05 swait() end nball:Remove() end)() doomtheme.SoundId = "rbxassetid://1382488262" doomtheme:Play() doomtheme.Volume = 6 doomtheme.Pitch = 1 doomtheme.TimePosition = 20.7 slaten.Transparency = 1 slaten2.Transparency = 1 slateh.Transparency = 1 slateh2.Transparency = 1 slateh3.Transparency = 1 slateh4.Transparency = 1 slateh5.Transparency = 1 slatex.Transparency = 1 slatex2.Transparency = 1 slatex3.Transparency = 1 slatex4.Transparency = 1 slatex5.Transparency = 1 slatez.Transparency = 1 slatez2.Transparency = 1 slatez3.Transparency = 1 slatez4.Transparency = 1 eyeball1.Transparency = 1 eyeball2.Transparency = 1 eyeball3.Transparency = 1 eyeball4.Transparency = 1 lightpart1.Transparency = 0 laugh = laughs[math.random(1,#laughs)] local laughy = Instance.new("Sound",Head) laughy.SoundId = "rbxassetid://"..laugh laughy.Volume = 10 laughy:Play() removeuseless:AddItem(laughy,10) Root.Anchored = false horns.Material = "Slate" horns.Locked = true horns.BrickColor = BrickColor.new("Really black") hornsmesh.MeshId = "rbxassetid://193760002" hornsmesh.VertexColor = Vector3.new(1,0,0) hornsmesh.TextureId = "rbxassetid://379225327" hornsmesh.Scale = Vector3.new(5.41,5.41,5.41) hornsweld.C0 = CFrame.new(0,-2.75,-1.7) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) mask.Anchored = false mask.Locked = true mask.CanCollide = false mask.BrickColor = BrickColor.new("White") mask.Material = "Corroded Metal" maskweld.C0 = CFrame.new(0,0,2.5) * CFrame.Angles(math.rad(0),0,0) maskmesh.MeshId = "rbxassetid://13520257" maskmesh.TextureId = "rbxassetid://13520260" maskmesh.Scale = Vector3.new(5.53, 5, 5.1) for i = 1, 30 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(30),math.rad(0 * math.sin(sine/16)),math.rad(0)),.1) swait() end for i = 1, 50 do HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-140 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.03) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-140 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.03) swait() end for i = 1, 50 do HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-140 + 8 * math.sin(sine)),math.rad(180 - 5 * math.sin(sine)),math.rad(-30 - 8 * math.sin(sine))),.03) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-140 + 8 * math.sin(sine)),math.rad(180 + 5 * math.sin(sine)),math.rad(30 + 8 * math.sin(sine))),.03) swait() end ws = 155 Root.Anchored = false debounce = false attacking = false xester = true elseif Press=='r' then if mouse.Target ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then if debounce then return end debounce = true attacking = true local enemy = mouse.Target.Parent:FindFirstChildOfClass("Humanoid") local targ = mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Parent SOUND(Head,1837106999,10,false,10) ws = 0 local z = { Color = BrickColor.new("Crimson").Color } local z2 = { Color = BrickColor.new("Really black").Color } eyeball1.Material = "Neon" eyeball2.Material = "Neon" for i = 1, 7 do local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z) lol:Play() local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z) lol2:Play() HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50),math.rad(180),math.rad(10)),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50),math.rad(180),math.rad(-10)),.2) swait() end for i = 1, 70 do local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z) lol:Play() local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z) lol2:Play() ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.05) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.05) swait() end for i = 1, 40 do local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z) lol:Play() local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z) lol2:Play() ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 + 2 * math.sin(sine)),math.rad(30 + 4 * math.sin(sine))),.05) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 - 2 * math.sin(sine)),math.rad(-30 - 4 * math.sin(sine))),.05) swait() end attacking = false local targetfound = false local chasemusic = Instance.new("Sound",Head) chasemusic.Volume = 10 chasemusic.SoundId = "rbxassetid://2866313732" chasemusic.Looped = true chasemusic:Play() for i = 1, 1000 do if targetfound then break end local Hit = damagealll(15,Torso.Position) for _,v in pairs(Hit) do if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Parent.Name == enemy.Parent.Name then targetfound = true slachtoffer = v:FindFirstChildOfClass("Humanoid") end end huntdown = true hum:MoveTo(enemy.Parent.Torso.Position) ws = 150 swait() end if targetfound then attacking = true local lweld = weldBetween(enemy.Parent.Torso,hand1) lweld.C0 = CFrame.new(2,-2,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(90)) ws = 0 enemy.WalkSpeed = 0 enemy.JumpPower = 0 local IAMHERE = Instance.new("Sound",Head) IAMHERE.SoundId = "rbxassetid://2867055627" IAMHERE.Volume = 10 IAMHERE:Play() removeuseless:AddItem(IAMHERE,10) for i = 1, 220 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(2,-7.5,-2.2) * CFrame.Angles(math.rad(90 + 2 * math.sin(sine)),math.rad(2 * math.sin(sine)),math.rad(-80 + 2 * math.sin(sine))),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-2,-7.5,-2.2) * CFrame.Angles(math.rad(90 - 2 * math.sin(sine)),math.rad(2 * math.sin(sine)),math.rad(80 - 2 * math.sin(sine))),.2) swait() end lweld:Remove() coroutine.wrap(function() local w = Instance.new("Part",Torso) w.Anchored = true w.CanCollide = false w.Material = "Neon" w.BrickColor = BrickColor.new("Really black") if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then w.CFrame = targ:FindFirstChild("UpperTorso").CFrame elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then w.CFrame = targ:FindFirstChild("Torso").CFrame end w.Size = Vector3.new(3,3,3) w.Shape = "Ball" for i = 1, 50 do w.Transparency = w.Transparency + .05 w.Size = w.Size + Vector3.new(3.5,3.5,3.5) swait() end w:Remove() end)() for i = 1, 8 do coroutine.wrap(function() local ps = Instance.new("Part",Torso) ps.Size = Vector3.new(1,1,1) ps.Anchored = true ps.BrickColor = BrickColor.new("Really black") ps.Material = "Neon" if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then ps.CFrame = targ:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then ps.CFrame = targ:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) end local psm = Instance.new("SpecialMesh",ps) psm.MeshType = "Sphere" psm.Scale = Vector3.new(3,1,3) for i = 1, 50 do psm.Scale = psm.Scale + Vector3.new(0,5,0) ps.Transparency = ps.Transparency + .025 swait() end ps:Remove() end)() end for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false x.CanCollide = true x:BreakJoints() end end for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then x:Remove() end end targ:BreakJoints() SOUND(hand1,264486467,8,false,10) huntdown = false for i = 1, 25 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-25),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05) local lol = smoothen:Create(eyeball1,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2) lol:Play() local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2) lol2:Play() chasemusic.Volume = chasemusic.Volume - .5 HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(2,-7.5,-1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-80)),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-2,-7.5,-1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(80)),.2) swait() end chasemusic:Remove() if xester then ws = 155 else ws = 92 end eyeball1.Material = "Glass" eyeball2.Material = "Glass" attacking = false debounce = false else if xester then ws = 155 else ws = 92 end huntdown = false eyeball1.Material = "Glass" eyeball2.Material = "Glass" debounce = false attacking = false coroutine.wrap(function() for i = 1, 25 do if debounce then break end local lol = smoothen:Create(eyeball1,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2) lol:Play() local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2) lol2:Play() swait() end end)() chasemusic:Remove() end end elseif Press=='e' then if debounce then return end debounce = true attacking = true g1 = Instance.new("BodyGyro", Root) g1.D = 175 g1.P = 20000 g1.MaxTorque = Vector3.new(0,9000,0) ws = 30 for i = 1, 75 do g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2 + .6 * math.sin(sine/14),-5,6) * CFrame.Angles(math.rad(15 * math.sin(sine/12)),math.rad(16 * math.sin(sine/14)),math.rad(0)),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2 + .6 * math.sin(sine/14),-5,6) * CFrame.Angles(math.rad(-15 * math.sin(sine/12)),math.rad(-16 * math.sin(sine/14)),math.rad(0)),.2) swait() end local bwoo = Instance.new("Sound",Torso) bwoo.SoundId = "rbxassetid://134012322" bwoo.Volume = 10 bwoo.Pitch = .85 bwoo:Play() removeuseless:AddItem(bwoo,7) for i = 1, 25 do g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(25),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2,-5,6) * CFrame.Angles(math.rad(-94 + 8 * math.sin(sine/12)),math.rad(3 * math.sin(sine/10)),math.rad(0)),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2,-5,6) * CFrame.Angles(math.rad(-94 - 8 * math.sin(sine/12)),math.rad(3 * -math.sin(sine/10)),math.rad(0)),.2) swait() end ws = 0 for i = 1, 3 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2,-5,6) * CFrame.Angles(math.rad(-76 + 8 * math.sin(sine/12)),math.rad(3 * math.sin(sine/10)),math.rad(0)),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2,-5,6) * CFrame.Angles(math.rad(-76 - 8 * math.sin(sine/12)),math.rad(3 * -math.sin(sine/10)),math.rad(0)),.2) swait() end local rocksm = Instance.new("Sound",Torso) rocksm.SoundId = "rbxassetid://168514932" rocksm.Volume = 10 rocksm.Pitch = .94 rocksm:Play() removeuseless:AddItem(rocksm,7) removeuseless:AddItem(g1,.001) local rb = Instance.new("Part",Torso) rb.Size = Vector3.new(.1,.1,.1) rb.Anchored = false rb.Transparency = 1 rb.CanCollide = false rb.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,30,10) local rbweld = weldBetween(rb,Root) rbweld.C0 = CFrame.new(0,10,45) local txc = 10 coroutine.wrap(function() for i = 1, 10 do coroutine.wrap(function() local sondb = Instance.new("Part",rb) sondb.Anchored = true sondb.Transparency = 1 sondb.CanCollide = false sondb.CFrame = rb.CFrame local booms = Instance.new("Sound",sondb) booms.SoundId = "rbxassetid://2175667385" booms.Volume = 5 booms.Pitch = .8 for i = 1, 20 do swait() end wait(1) booms:Play() end)() swait(6) end end)() for i = 1, 90 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-30),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2,-2,7.2 + .95 * math.sin(sine/12)) * CFrame.Angles(math.rad(45),math.rad(-9),math.rad(0)),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2,-2,7.2+ .95 * math.sin(sine/12)) * CFrame.Angles(math.rad(45),math.rad(9),math.rad(0)),.2) coroutine.wrap(function() local cyl = Instance.new("Part",Torso) cyl.Shape = "Cylinder" cyl.BrickColor = BrickColor.new("Really black") cyl.Anchored = true cyl.Transparency = 1 cyl.CanCollide = false cyl.Material = "Neon" cyl.CFrame = rb.CFrame * CFrame.new(math.random(-30,30),2,math.random(-30,30)) * CFrame.Angles(math.rad(90),math.rad(90),0) cyl.Size = Vector3.new(4,6 * math.random(4,8),6 * math.random(4,8)) for i = 1, 20 do cyl.Transparency = cyl.Transparency - .05 swait() end wait(1) local brock = Instance.new("Part",Torso) brock.Size = Vector3.new(9,70 + math.random(10,33),9) brock.Anchored = true brock.Transparency = .3 brock.CanCollide = false brock.Material = "Neon" brock.BrickColor = BrickColor.new("Really black") brock.CFrame = cyl.CFrame * CFrame.new(0,70,0) coroutine.wrap(function() local shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Transparency = .4 shockwave.BrickColor = BrickColor.new("White") shockwave.CFrame = CFrame.new(cyl.Position) * CFrame.new(0,-1,0) local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(10,1,10) shockwavemesh.MeshId = "rbxassetid://20329976" local shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(1,1,1) shockwave2.CanCollide = false shockwave2.Anchored = true shockwave2.Transparency = .4 shockwave2.BrickColor = BrickColor.new("White") shockwave2.CFrame = CFrame.new(cyl.Position) * CFrame.new(0,-1,0) local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2) shockwavemesh2.Scale = Vector3.new(1,1,1) shockwavemesh2.MeshId = "rbxassetid://20329976" for i = 1, 30 do shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0) shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0) shockwave.Transparency = shockwave.Transparency + 0.05 shockwave2.Transparency = shockwave2.Transparency + 0.05 shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,2.5,8) shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(10,2,10) swait() end shockwave:Remove() shockwave2:Remove() end)() Hit = damagealll(52,brock.Position) for _,v in pairs(Hit) do if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then slachtoffer = v:FindFirstChildOfClass("Humanoid") coroutine.wrap(function() local w = Instance.new("Part",Torso) w.Anchored = true w.CanCollide = false w.Material = "Neon" w.BrickColor = BrickColor.new("Really black") if slachtoffer.RigType == Enum.HumanoidRigType.R15 then w.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame elseif slachtoffer.RigType == Enum.HumanoidRigType.R6 then w.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame end w.Size = Vector3.new(3,3,3) w.Shape = "Ball" for i = 1, 50 do w.Transparency = w.Transparency + .05 w.Size = w.Size + Vector3.new(3.5,3.5,3.5) swait() end w:Remove() end)() for i = 1, 8 do coroutine.wrap(function() local ps = Instance.new("Part",Torso) ps.Size = Vector3.new(1,1,1) ps.Anchored = true ps.BrickColor = BrickColor.new("Really black") ps.Material = "Neon" if slachtoffer.RigType == Enum.HumanoidRigType.R6 then ps.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) elseif slachtoffer.RigType == Enum.HumanoidRigType.R15 then ps.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) end local psm = Instance.new("SpecialMesh",ps) psm.MeshType = "Sphere" psm.Scale = Vector3.new(3,1,3) for i = 1, 50 do psm.Scale = psm.Scale + Vector3.new(0,5,0) ps.Transparency = ps.Transparency + .025 swait() end ps:Remove() end)() end for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false x.CanCollide = true x:BreakJoints() end end for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Remove() end end slachtoffer.Parent:BreakJoints() end end for i = 1, 50 do brock.CFrame = brock.CFrame:lerp(CFrame.new(cyl.Position) * CFrame.new(0,2,0) * CFrame.Angles(math.rad(math.random(-12,12)),math.rad(math.random(-12,12)),math.rad(math.random(-12,12))),.25) swait() end wait(4) for i = 1, 40 do brock.CFrame = brock.CFrame:lerp(CFrame.new(cyl.Position) * CFrame.new(0,2,0) * CFrame.Angles(math.rad(math.random(-12,12)),math.rad(math.random(-12,12)),math.rad(math.random(-12,12))),.25) swait() end for i = 1, 40 do brock.Transparency = brock.Transparency + .025 brock.CFrame = brock.CFrame:lerp(CFrame.new(cyl.Position) * CFrame.new(0,-40,0) * CFrame.Angles(math.rad(math.random(-12,12)),math.rad(math.random(-12,12)),math.rad(math.random(-12,12))),.09) swait() end brock:Remove() for i = 1, 30 do cyl.Size = cyl.Size + Vector3.new(0,3,3) cyl.Transparency = cyl.Transparency + .05 swait() end cyl:Remove() rb:Remove() end)() txc = txc + 8 rbweld.C0 = rbweld.C0:lerp(CFrame.new(0,10,txc),.3) swait() end attacking = false debounce = false if xester then ws = 155 else ws = 92 end elseif Press=='q' then if mouse.Target ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then if debounce then return end debounce = true ws = 0 g1 = Instance.new("BodyGyro", Root) g1.D = 175 g1.P = 20000 g1.MaxTorque = Vector3.new(0,9000,0) local targ = mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Parent for i = 1, 20 do g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,targ.Head.Position),.2) swait() end removeuseless:AddItem(g1,.001) eyeball1.BrickColor = BrickColor.new("Crimson") eyeball1.Material = "Neon" eyeball2.BrickColor = BrickColor.new("Crimson") eyeball2.Material = "Neon" local z = { Color = BrickColor.new("Really black").Color } SOUND(Head,2175667385,10,false,10) for i,v in pairs(game:GetService("Players"):GetPlayers()) do coroutine.wrap(function() coroutine.wrap(function() coroutine.wrap(function() local w = Instance.new("Part",Torso) w.Anchored = true w.CanCollide = false w.Material = "Neon" w.BrickColor = BrickColor.new("Really black") if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then w.CFrame = targ:FindFirstChild("UpperTorso").CFrame elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then w.CFrame = targ:FindFirstChild("Torso").CFrame end w.Size = Vector3.new(3,3,3) w.Shape = "Ball" for i = 1, 50 do w.Transparency = w.Transparency + .05 w.Size = w.Size + Vector3.new(3.5,3.5,3.5) swait() end w:Remove() end)() for i = 1, 8 do coroutine.wrap(function() local ps = Instance.new("Part",Torso) ps.Size = Vector3.new(1,1,1) ps.Anchored = true ps.BrickColor = BrickColor.new("Really black") ps.Material = "Neon" if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then ps.CFrame = targ:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then ps.CFrame = targ:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) end local psm = Instance.new("SpecialMesh",ps) psm.MeshType = "Sphere" psm.Scale = Vector3.new(3,1,3) for i = 1, 50 do psm.Scale = psm.Scale + Vector3.new(0,5,0) ps.Transparency = ps.Transparency + .025 swait() end ps:Remove() end)() end end)() for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false x.CanCollide = true x:BreakJoints() end end for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then x:Remove() end end targ:BreakJoints() for i = 1, 40 do local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z) lol:Play() local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z) lol2:Play() swait() end eyeball1.BrickColor = BrickColor.new("Really black") eyeball2.BrickColor = BrickColor.new("Really black") eyeball1.Material = "Glass" eyeball2.Material = "Glass" debounce = false if xester then ws = 155 else ws = 92 end end)() end end end end) checks1 = coroutine.wrap(function() -------Checks while true do if Root.Velocity.Magnitude < 10 then position = "Idle" elseif Root.Velocity.Magnitude > 10 then position = "Walking" else end wait() end end) checks1() function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) end function ray2(StartPos, EndPos, Distance, Ignore) local DIRECTION = CFrame.new(StartPos,EndPos).lookVector return ray(StartPos, DIRECTION, Distance, Ignore) end OrgnC0 = Neck.C0 local movelimbs = coroutine.wrap(function() while RunSrv.Stepped:wait() do TrsoLV = Torso.CFrame.lookVector Dist = nil Diff = nil if not MseGuide then print("Failed to recognize") else local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true) Dist = (Head.CFrame.p-Point).magnitude Diff = Head.CFrame.Y-Point.Y local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true) Dist2 = (LeftArm.CFrame.p-Point).magnitude Diff2 = LeftArm.CFrame.Y-Point.Y HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1) end end end) movelimbs() immortal = {} for i,v in pairs(Character:GetDescendants()) do if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) end table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency}) elseif v:IsA("JointInstance") then table.insert(immortal,{v,v.Parent,nil,nil,nil}) end end for e = 1, #immortal do if immortal[e] ~= nil then local STUFF = immortal[e] local PART = STUFF[1] local PARENT = STUFF[2] local MATERIAL = STUFF[3] local COLOR = STUFF[4] local TRANSPARENCY = STUFF[5] if levitate then if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then PART.Material = MATERIAL PART.Color = COLOR PART.Transparency = TRANSPARENCY end PART.AncestryChanged:connect(function() PART.Parent = PARENT end) else if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then PART.Material = MATERIAL PART.Color = COLOR PART.Transparency = TRANSPARENCY end PART.AncestryChanged:connect(function() PART.Parent = PARENT end) end end end function immortality() for e = 1, #immortal do if immortal[e] ~= nil then local STUFF = immortal[e] local PART = STUFF[1] local PARENT = STUFF[2] local MATERIAL = STUFF[3] local COLOR = STUFF[4] local TRANSPARENCY = STUFF[5] if PART.ClassName == "Part" and PART == Root then PART.Material = MATERIAL PART.Color = COLOR PART.Transparency = TRANSPARENCY end if PART.Parent ~= PARENT then hum:Remove() PART.Parent = PARENT hum = Instance.new("Humanoid",Character) if levitate then eyo1:Remove() eyo2:Remove() end hum.Name = "noneofurbusiness" end end end end coroutine.wrap(function() while true do hum:SetStateEnabled("Dead",false) hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false) if hum.Health < .1 then immortality() end wait() end end)() leftlocation = Instance.new("Part",LeftArm) leftlocation.Size = Vector3.new(1,1,1) leftlocation.Transparency = 1 leftlocationweld = weldBetween(leftlocation,LeftArm) leftlocationweld.C0 = CFrame.new(0,1.2,0) rightlocation = Instance.new("Part",RightArm) rightlocation.Size = Vector3.new(1,1,1) rightlocation.Transparency = 1 rightlocationweld = weldBetween(rightlocation,RightArm) rightlocationweld.C0 = CFrame.new(0,1.2,0) coroutine.wrap(function() while true do hpheight = 5.8 + .95 * math.sin(sine/12) hum.HipHeight = hpheight swait() end end)() local anims = coroutine.wrap(function() while true do settime = 0.05 sine = sine + change if position == "Walking" and attacking == false then if huntdown then change = .85 else change = .5 end walking = true if xester then ws = 155 HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.9,-7 + 0 * math.sin(sine/6),5) * CFrame.Angles(math.rad(212 + 3 * math.sin(sine/6)),math.rad(-25),math.rad(2 * math.sin(sine/6))),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.9,-7 + 0 * math.sin(sine/6),5) * CFrame.Angles(math.rad(212 + 3 * math.sin(sine/6)),math.rad(25),math.rad(2 * math.sin(sine/6))),.2) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0 * math.sin(sine/1.75),0) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/3.5)),math.rad(0 * math.sin(sine/3.5)) + Root.RotVelocity.Y / 15,math.rad(0) + Root.RotVelocity.Y / 19),.2) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.78,0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(4),math.rad(35)),.25) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, .78, 0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(-4),math.rad(-35)), 0.25) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.58,1.8,0) * CFrame.Angles(math.rad(6 + 1 * math.sin(sine/12)),math.rad(-2 + 2 * math.sin(sine/12)),math.rad(5 - 1 * math.sin(sine/12))),.2) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(1.2,1.3, -.12) * CFrame.Angles(math.rad(-9 + .5 * math.sin(sine/12)),math.rad(2 - 1 * math.sin(sine/12)),math.rad(-35 + 1 * math.sin(sine/12))),.2) else ws = 92 HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(4.2 + 1 * math.sin(sine/3.5),-5 + .5 * math.sin(sine/3.5),6) * CFrame.Angles(math.rad(150 + 120 * math.sin(sine/3.5)),math.rad(30 * math.sin(sine/3.5)),math.rad(-17 * math.sin(sine/3.5))),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-4.2 + 1 * math.sin(sine/3.5),-5 + .5 * math.sin(sine/3.5),6) * CFrame.Angles(math.rad(150 + 120 * -math.sin(sine/3.5)),math.rad(30 * math.sin(sine/3.5)),math.rad(-17 * math.sin(sine/3.5))),.2) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,1 * math.sin(sine/1.75),0) * CFrame.Angles(math.rad(0 + 5 * math.sin(sine/3.5)),math.rad(10 * math.sin(sine/3.5)) + Root.RotVelocity.Y / 15,math.rad(0) + Root.RotVelocity.Y / 19),.2) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.78,0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(4),math.rad(35)),.25) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, .78, 0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(-4),math.rad(-35)), 0.25) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.58,1.8,0) * CFrame.Angles(math.rad(6 + 1 * math.sin(sine/12)),math.rad(-2 + 2 * math.sin(sine/12)),math.rad(5 - 1 * math.sin(sine/12))),.2) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(1.2,1.3, -.12) * CFrame.Angles(math.rad(-9 + .5 * math.sin(sine/12)),math.rad(2 - 1 * math.sin(sine/12)),math.rad(-35 + 1 * math.sin(sine/12))),.2) end elseif position == "Idle" and attacking == false then change = .5 HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(4.5,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(10 + 1 * math.sin(sine/13)),math.rad(-5 + 5 * math.sin(sine/12)),math.rad(-36 - 4 * math.sin(sine/11))),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(13 - 3 * math.sin(sine/12)),math.rad(36 - 3 * math.sin(sine/13)),math.rad(35 + 2 * math.sin(sine/11))),.2) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 + 5 * math.sin(sine/12)),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.78,0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(4),math.rad(35)),.25) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, .78, 0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(-4),math.rad(-35)), 0.25) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.58,1.8,0) * CFrame.Angles(math.rad(6 + 1 * math.sin(sine/12)),math.rad(-2 + 2 * math.sin(sine/12)),math.rad(5 - 1 * math.sin(sine/12))),.2) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(1.2,1.3, -.12) * CFrame.Angles(math.rad(-9 + .5 * math.sin(sine/12)),math.rad(2 - 1 * math.sin(sine/12)),math.rad(-35 + 1 * math.sin(sine/12))),.2) end swait() end end) anims() warn("The one you fear, Made by Supr14.")
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
+12,000$ in 2 days
CSS | 17 min ago | 0.71 KB
Free Crypto Method
CSS | 17 min ago | 0.70 KB
Documents
18 min ago | 0.43 KB
Office 2024 Kopen
6 hours ago | 0.91 KB
Gids voor het aanschaffen van Office 2021 lic...
7 hours ago | 1.17 KB
DisableProcessWatcherSupport.ps1
8 hours ago | 6.14 KB
Rare Scanner Bug Report 10/04/2026
13 hours ago | 2.67 KB
KF1 nftables firewall rules
22 hours ago | 2.27 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!