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#=============================================================================== # Inserimento Semplice di Holy87 # Difficoltà utente: ★★ # Versione 1.0 # Licenza: CC. Chiunque può scaricare, modificare, distribuire e utilizzare # lo script nei propri progetti, sia amatoriali che commerciali. Vietata # l'attribuzione impropria. #=============================================================================== # Questo script permette ai maker di far inserire del testo al # giocatore e memorizzarlo all'interno di una VARIABILE DI GIOCO. #=============================================================================== # ISTRUZIONI: inserire lo script sotto Materials, prima del Main. Richiede # lo script "Interfaccia Tastiera". # # ■ Utilizzo: # Esegui il comando evento "chiama script" e inserisci questo comando: # call_text_input(titolo, id_variabile[, max_caratteri[, opzioni]]) # dove titolo è il testo mostrato come titolo della finestra ed id_variabile è # la variabile dove verrà memorizzato il testo. I parametri max_caratteri e # opzioni sono facoltativi. Esempio: # call_text_input("Dai un soprannome a \\N[1]", 15, 20) # Mostrerà una finestra con titolo "Dai un soprannome a Eric", verrà memorizzato # nella variabile 15 e potrà avere massimo 20 caratteri. Come opzioni controlla # la guida nel sistema di input. #=============================================================================== # --- NON MODIFICARE OLTRE SE NON SAI QUELLO CHE FAI! --- #=============================================================================== # ** Window_CommonTextInput #------------------------------------------------------------------------------- # simple text input window that shows also the title #=============================================================================== class Window_CommonTextInput < Window_TextInput attr_accessor :variable_id # @param [Hash] options def set_options(options) @title = options[:title] @variable_id = options[:variable_id] initialize_input_parameters(options) adjust_width adjust_height create_contents center_window refresh end # input rectangle # @return [Rect] def text_input_rect Rect.new(0, line_height, contents_width, line_height * (@max_lines ? @max_lines : 1)) end def refresh contents.clear draw_text_ex(0, 0, @title) if @title super end # adjusts width calculating the space required for text input def adjust_width self.width = [[text_size('O' * @max_characters).width + padding * 2, @title ? text_size(@title).width + padding * 2 : 0].max, Graphics.width].min end # adjust height regarting the number of lines def adjust_height self.height = fitting_height(1 + @max_lines) end # centers the window on the screen def center_window self.x = (Graphics.width - self.width) / 2 self.y = (Graphics.height - self.height) / 2 refresh_cursor_position end end #=============================================================================== # ** Scene_Map #=============================================================================== class Scene_Map < Scene_Base alias h87_ti_create_all_windows create_all_windows unless $@ alias h87_ti_scene_change_ok? scene_change_ok? unless $@ attr_accessor :text_input_window def create_all_windows h87_ti_create_all_windows create_text_input_window end # can change scene? # @return [TrueClass, FalseClass] def scene_change_ok? return false if @text_input_window.active? h87_ti_scene_change_ok? end # creates the text input window def create_text_input_window @text_input_window = Window_CommonTextInput.new(0, 0, 100, 100) @text_input_window.openness = 0 end end #=============================================================================== # ** Game_Player #=============================================================================== class Game_Player < Game_Character alias h87_ti_movable? movable? unless $@ # player movable? def movable? return false if SceneManager.scene_is?(Scene_Map) and SceneManager.scene.text_input_window.active? h87_ti_movable? end end #=============================================================================== # ** Game_Interpreter #=============================================================================== class Game_Interpreter # calls the text input process # calls the text input window # @param [String] title # @param [Fixnum] variable_id # @param [Fixnum] max_char # @param [Hash] options def call_text_input(title, variable_id, max_char = 20, options = {}) return unless SceneManager.scene_is?(Scene_Map) options[:max_characters] = max_char options[:variable_id] = variable_id options[:title] = title text_input_window.set_options(options) text_input_window.set_done_handler(method(:done_typing)) text_input_window.open text_input_window.activate end # @return [Window_CommonTextInput] def text_input_window SceneManager.scene.text_input_window end # end the text input sequence and stores the data in the variable def done_typing variable_id = text_input_window.variable_id $game_variables[variable_id] = text_input_window.text text_input_window.close end end
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