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- commit af9da5d20eb9e79ef4a14fd18215bf2157322642
- Author: Kitteh6660 <sylvainkittens@gmail.com>
- Date: Tue Oct 11 12:08:36 2016 -0400
- Compile fix
- Should fix the game not compiling.
- commit 7c4938344436dd596d4673c049a8da3ede1eee5e
- Author: Kitteh6660 <sylvainkittens@gmail.com>
- Date: Mon Oct 10 04:28:14 2016 -0400
- Locking Kaizo to debug only
- commit ecd811d1f030d2f92f32b7a8b8e1e67cd56b4f88
- Author: Kitteh6660 <sylvainkittens@gmail.com>
- Date: Mon Oct 10 04:27:26 2016 -0400
- Some work on Kaizo
- Along plenty of fixes. Kaizo still unfinished and debug-only. More work
- on Anzu too.
- commit 5b71fb3da54a6dd13d5f75edfad62d223a10f743
- Merge: 8f04530 fe2ef3b
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Sat Oct 8 15:29:33 2016 -0400
- Merge pull request #344 from Stadler76/Basilisk-Eyes-Phase-4-dev
- Basilisk Eyes Phase 4 (Stare combat ability)
- commit fe2ef3b969852c82003941e1d4b0ed4f95aa17a2
- Author: Stadler76 <stadli@gmx.de>
- Date: Sat Sep 10 00:49:56 2016 +0200
- More finetunings and handled basilisk resistance perk of monsters
- ### Gameplay changes
- - Tentacle beasts have no eyes, so you're not able to stare at them.
- - I forgot to handle monsters that have the basilisk resistance perk. Should work now.
- ### Internal changes
- - instead of checking for `if (monster.short == "pod")` I'm now checking for `if (monster is EncapsulationPod)` ... makes more sense to me.
- commit 7edb0b5810dc6b2f0331fad8cc064fa29967121e
- Author: Stadler76 <stadli@gmx.de>
- Date: Thu Sep 8 18:35:55 2016 +0200
- Updated the intro, success and failure texts
- commit 37dec112fa15d0c396b5758a2062510feaf59ad0
- Author: Stadler76 <stadli@gmx.de>
- Date: Thu Sep 8 10:14:47 2016 +0200
- Stare displays the colored speed 'damage' now upon success
- ### Gameplay changes
- - On success, the speed 'damage' dealt will now be shown to the player
- ### Internal changes
- - Added the method `public function getDamageText(damage:Number):String` to `Combat.as` to get the color-formatted damage. This is used in:
- - `CombatAbilities.petrifyingStare()`
- - `Player.takeDamage()` and
- - `Combat.doDamage()`
- ### Notes
- - When dealing with (Corrupted) Fox Fire displaying the wrong damage I always wanted to write a generic method for this. Well, BTDT now :wink:
- commit f8045b0d20c8d171d0f0157e2a7c3a7e28883f25
- Author: Stadler76 <stadli@gmx.de>
- Date: Wed Sep 7 13:09:22 2016 +0200
- Fixed and finetuned the formula a bit
- commit 063db135482612628453cd265dc69a584292fdb9
- Author: Stadler76 <stadli@gmx.de>
- Date: Wed Sep 7 10:26:25 2016 +0200
- Basic mechanics implemented
- ### Gameplay
- - **[Changed]** If you have basilisk (or similar) eyes you won't get the speed malus from Basilisk Resistance.
- - Basic mechanics are done. See [the gdoc](https://docs.google.com/document/d/1KgaLS5xm51yesCyI_WuGf6j69diwnOjbKHEkWue99Ac/edit#heading=h.1xkbtcd68cs4) for the details.
- ### Internal changes
- - renamed `canCombatStare()` to `canUseStare()`
- - Using `canUseStare()` instead of `ìsBasilisk()` to determine, if you get the speed malus from Basilisk Resistance applied. (Again: It's natural for them to be immune)
- commit cec3330c69a5d49c00523fd8bd318d13c3abfc51
- Author: Stadler76 <stadli@gmx.de>
- Date: Tue Sep 6 10:35:01 2016 +0200
- Preparations for the combat ability 'Stare'
- ### Gameplay changes
- - If you have the combat ability '**Stare**' you're naturally immune to the basilisks stare.
- - Basilisks and Dracolisks now gain additional +5 toughness and +5 int.
- - Needs more balancing, especially other races since dracolisks are quite OP right now.
- - Basilisks and Jean Claude are immune to Stare
- - With Basilisk Eyes you won't get the speed malus from '**Basilisk Resistance**'
- ### Internal changes
- - Added `canCombatStare()` to Creature.as as yet another method to check for basilisk immunity.
- - Added `HAIR_BASILISK_SPINES` and `HAIR_BASILISK_PLUME` to the `DEFAULT_HAIR_NAMES` (Forgot that in phase 2).
- - Added more details to Jean Claude and especially Basilisks:
- - lizard face
- - lizard ears
- - basilisk eyes
- - hair = 2 inch grey-green basilisk spines
- - skinTone: "gray" → "grey-green"
- - **[Fixed]** tailType: cow → lizard
- ### Notes
- - Especially dracolisks have high stats as of now. I could probably revert this, but I guess, its better to balance other races later. Your opinion to that @Kitteh6660?
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