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- Initialize engine version: 2019.4.30f1 (e8c891080a1f)
- [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1060 (ID=0x1c20)
- Vendor:
- VRAM: 6052 MB
- Driver: 30.0.14.7196
- <RI> Initializing input.
- New input system (experimental) initialized
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 1.869500 ms
- Setting up 6 worker threads for Enlighten.
- Thread -> id: 5af0 -> priority: 1
- Thread -> id: 27e8 -> priority: 1
- Thread -> id: 4db4 -> priority: 1
- Thread -> id: 4590 -> priority: 1
- Thread -> id: 463c -> priority: 1
- Thread -> id: 26f4 -> priority: 1
- Unloading 7 Unused Serialized files (Serialized files now loaded: 14)
- Unloading 430 unused Assets to reduce memory usage. Loaded Objects now: 70596.
- Total: 499.019000 ms (FindLiveObjects: 10.413500 ms CreateObjectMapping: 3.390800 ms MarkObjects: 484.471300 ms DeleteObjects: 0.741900 ms)
- Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/sharedassets0.resource
- (Filename: Line: 0)
- Init Time: 1/19/2022 6:04:19 AM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- TemtemVersion: v0.8.3
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 24)
- Unloading 1045 unused Assets to reduce memory usage. Loaded Objects now: 110964.
- Total: 749.489900 ms (FindLiveObjects: 16.506500 ms CreateObjectMapping: 16.494900 ms MarkObjects: 715.221100 ms DeleteObjects: 1.266900 ms)
- Tamer ID: 1067756
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.MonstersManager:gmpjgklpqnl(Int32)
- Temtem.Network.NetworkLogic:mpfonilfjhh(BaseEvent)
- VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 36)
- Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 111477.
- Total: 401.699300 ms (FindLiveObjects: 10.582200 ms CreateObjectMapping: 12.086500 ms MarkObjects: 378.638700 ms DeleteObjects: 0.391300 ms)
- Unloading 15 Unused Serialized files (Serialized files now loaded: 102)
- Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 126700.
- Total: 429.229800 ms (FindLiveObjects: 5.837000 ms CreateObjectMapping: 10.013500 ms MarkObjects: 412.817500 ms DeleteObjects: 0.561400 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 105)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 128363.
- Total: 461.292200 ms (FindLiveObjects: 8.653700 ms CreateObjectMapping: 5.935400 ms MarkObjects: 446.562900 ms DeleteObjects: 0.139700 ms)
- Unloading 10 Unused Serialized files (Serialized files now loaded: 168)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 149835.
- Total: 807.733200 ms (FindLiveObjects: 27.269200 ms CreateObjectMapping: 16.558700 ms MarkObjects: 763.478600 ms DeleteObjects: 0.424300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 179)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 152880.
- Total: 817.851600 ms (FindLiveObjects: 35.290700 ms CreateObjectMapping: 17.350700 ms MarkObjects: 764.492500 ms DeleteObjects: 0.715400 ms)
- Shader 'Crema/_VFX/Temtem_WildIntroForest_Sprite_Depth': fallback shader 'Beautify/Copy' not found
- Unloading 14 Unused Serialized files (Serialized files now loaded: 209)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 171041.
- Total: 465.281000 ms (FindLiveObjects: 16.874600 ms CreateObjectMapping: 13.722400 ms MarkObjects: 434.332100 ms DeleteObjects: 0.351400 ms)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 209)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 171064.
- Total: 466.613400 ms (FindLiveObjects: 20.942100 ms CreateObjectMapping: 13.567100 ms MarkObjects: 431.868000 ms DeleteObjects: 0.235800 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 209)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 171064.
- Total: 463.819600 ms (FindLiveObjects: 13.219100 ms CreateObjectMapping: 14.778500 ms MarkObjects: 435.635500 ms DeleteObjects: 0.185900 ms)
- Close Time: 1/19/2022 7:15:10 AM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LQP 0 0. Pos: (1.6, 0.0, -11.5)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- T0: M004 HI -1 L 57
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- T1: M065 HI -1 L 94
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- T2: M143 HI 3000003 L 100
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- T3: M126 HI 3000033 L 62
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- T4: M004 HI -1 L 17
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- T5: M126 HI -1 L 100
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Close Time: 1/19/2022 7:15:11 AM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LQP 0 0. Pos: (1.6, 0.0, -11.5)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- T0: M004 HI -1 L 57
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- T1: M065 HI -1 L 94
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- T2: M143 HI 3000003 L 100
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- T3: M126 HI 3000033 L 62
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- T4: M004 HI -1 L 17
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- T5: M126 HI -1 L 100
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- ObjectDisposedException: Cannot access a disposed object.
- Object name: 'System.Net.Sockets.NetworkStream'.
- at System.Net.Sockets.NetworkStream.EndWrite (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0
- at Temtem.Network.Chat.cjeqprcdclh.mfhojnrgqdi (System.IAsyncResult dogogfhmqhh) [0x00000] in <00000000000000000000000000000000>:0
- at System.Net.SimpleAsyncCallback.Invoke (System.Net.SimpleAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0
- at System.Threading.ParameterizedThreadStart.Invoke (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0
- at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- System.EventHandler`1:Invoke(Object, TEventArgs)
- (Filename: currently not available on il2cpp Line: -1)
- Releasing render texture that is set to be RenderTexture.active!
- (Filename: Line: 948)
- Calling Deallocate on pointer, that can not be deallocated by allocator ALLOC_TEMP_THREAD
- (Filename: Line: 160)
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