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  1. Initialize engine version: 2019.4.30f1 (e8c891080a1f)
  2. [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/UnitySubsystems
  3. GfxDevice: creating device client; threaded=1
  4. Direct3D:
  5. Version: Direct3D 11.0 [level 11.1]
  6. Renderer: NVIDIA GeForce GTX 1060 (ID=0x1c20)
  7. Vendor:
  8. VRAM: 6052 MB
  9. Driver: 30.0.14.7196
  10. <RI> Initializing input.
  11.  
  12. New input system (experimental) initialized
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. UnloadTime: 1.869500 ms
  18. Setting up 6 worker threads for Enlighten.
  19. Thread -> id: 5af0 -> priority: 1
  20. Thread -> id: 27e8 -> priority: 1
  21. Thread -> id: 4db4 -> priority: 1
  22. Thread -> id: 4590 -> priority: 1
  23. Thread -> id: 463c -> priority: 1
  24. Thread -> id: 26f4 -> priority: 1
  25. Unloading 7 Unused Serialized files (Serialized files now loaded: 14)
  26.  
  27. Unloading 430 unused Assets to reduce memory usage. Loaded Objects now: 70596.
  28. Total: 499.019000 ms (FindLiveObjects: 10.413500 ms CreateObjectMapping: 3.390800 ms MarkObjects: 484.471300 ms DeleteObjects: 0.741900 ms)
  29.  
  30. Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/sharedassets0.resource
  31. (Filename: Line: 0)
  32.  
  33. Init Time: 1/19/2022 6:04:19 AM
  34. UnityEngine.Logger:Log(LogType, Object)
  35. UnityEngine.Debug:Log(Object)
  36. Temtem.Core.GameLogic:Awake()
  37.  
  38. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  39.  
  40. TemtemVersion: v0.8.3
  41. UnityEngine.Logger:Log(LogType, Object)
  42. UnityEngine.Debug:Log(Object)
  43. Temtem.Core.GameLogic:Awake()
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  46.  
  47. Unloading 6 Unused Serialized files (Serialized files now loaded: 24)
  48.  
  49. Unloading 1045 unused Assets to reduce memory usage. Loaded Objects now: 110964.
  50. Total: 749.489900 ms (FindLiveObjects: 16.506500 ms CreateObjectMapping: 16.494900 ms MarkObjects: 715.221100 ms DeleteObjects: 1.266900 ms)
  51.  
  52. Tamer ID: 1067756
  53. UnityEngine.Logger:Log(LogType, Object)
  54. UnityEngine.Debug:Log(Object)
  55. Temtem.Core.MonstersManager:gmpjgklpqnl(Int32)
  56. Temtem.Network.NetworkLogic:mpfonilfjhh(BaseEvent)
  57. VIDE_Data.ccncojhmppq:Invoke(preeekjkjgn)
  58. Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
  59. Sfs2X.SmartFox:ProcessEvents()
  60. Temtem.Network.NetworkLogic:Update()
  61.  
  62. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  63.  
  64. Unloading 3 Unused Serialized files (Serialized files now loaded: 36)
  65.  
  66. Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 111477.
  67. Total: 401.699300 ms (FindLiveObjects: 10.582200 ms CreateObjectMapping: 12.086500 ms MarkObjects: 378.638700 ms DeleteObjects: 0.391300 ms)
  68.  
  69. Unloading 15 Unused Serialized files (Serialized files now loaded: 102)
  70.  
  71. Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 126700.
  72. Total: 429.229800 ms (FindLiveObjects: 5.837000 ms CreateObjectMapping: 10.013500 ms MarkObjects: 412.817500 ms DeleteObjects: 0.561400 ms)
  73.  
  74. Unloading 0 Unused Serialized files (Serialized files now loaded: 105)
  75.  
  76. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 128363.
  77. Total: 461.292200 ms (FindLiveObjects: 8.653700 ms CreateObjectMapping: 5.935400 ms MarkObjects: 446.562900 ms DeleteObjects: 0.139700 ms)
  78.  
  79. Unloading 10 Unused Serialized files (Serialized files now loaded: 168)
  80.  
  81. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 149835.
  82. Total: 807.733200 ms (FindLiveObjects: 27.269200 ms CreateObjectMapping: 16.558700 ms MarkObjects: 763.478600 ms DeleteObjects: 0.424300 ms)
  83.  
  84. Unloading 0 Unused Serialized files (Serialized files now loaded: 179)
  85.  
  86. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 152880.
  87. Total: 817.851600 ms (FindLiveObjects: 35.290700 ms CreateObjectMapping: 17.350700 ms MarkObjects: 764.492500 ms DeleteObjects: 0.715400 ms)
  88.  
  89. Shader 'Crema/_VFX/Temtem_WildIntroForest_Sprite_Depth': fallback shader 'Beautify/Copy' not found
  90. Unloading 14 Unused Serialized files (Serialized files now loaded: 209)
  91.  
  92. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 171041.
  93. Total: 465.281000 ms (FindLiveObjects: 16.874600 ms CreateObjectMapping: 13.722400 ms MarkObjects: 434.332100 ms DeleteObjects: 0.351400 ms)
  94.  
  95. Unloading 5 Unused Serialized files (Serialized files now loaded: 209)
  96.  
  97. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 171064.
  98. Total: 466.613400 ms (FindLiveObjects: 20.942100 ms CreateObjectMapping: 13.567100 ms MarkObjects: 431.868000 ms DeleteObjects: 0.235800 ms)
  99.  
  100. Unloading 0 Unused Serialized files (Serialized files now loaded: 209)
  101.  
  102. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 171064.
  103. Total: 463.819600 ms (FindLiveObjects: 13.219100 ms CreateObjectMapping: 14.778500 ms MarkObjects: 435.635500 ms DeleteObjects: 0.185900 ms)
  104.  
  105. Close Time: 1/19/2022 7:15:10 AM
  106. UnityEngine.Logger:Log(LogType, Object)
  107. UnityEngine.Debug:Log(Object)
  108. Temtem.Core.GameLogic:OnApplicationQuit()
  109.  
  110. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  111.  
  112. LQP 0 0. Pos: (1.6, 0.0, -11.5)
  113. UnityEngine.Logger:Log(LogType, Object)
  114. UnityEngine.Debug:Log(Object)
  115. Temtem.Core.GameLogic:OnApplicationQuit()
  116.  
  117. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  118.  
  119. T0: M004 HI -1 L 57
  120. UnityEngine.Logger:Log(LogType, Object)
  121. UnityEngine.Debug:Log(Object)
  122. Temtem.Core.GameLogic:OnApplicationQuit()
  123.  
  124. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  125.  
  126. T1: M065 HI -1 L 94
  127. UnityEngine.Logger:Log(LogType, Object)
  128. UnityEngine.Debug:Log(Object)
  129. Temtem.Core.GameLogic:OnApplicationQuit()
  130.  
  131. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  132.  
  133. T2: M143 HI 3000003 L 100
  134. UnityEngine.Logger:Log(LogType, Object)
  135. UnityEngine.Debug:Log(Object)
  136. Temtem.Core.GameLogic:OnApplicationQuit()
  137.  
  138. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  139.  
  140. T3: M126 HI 3000033 L 62
  141. UnityEngine.Logger:Log(LogType, Object)
  142. UnityEngine.Debug:Log(Object)
  143. Temtem.Core.GameLogic:OnApplicationQuit()
  144.  
  145. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  146.  
  147. T4: M004 HI -1 L 17
  148. UnityEngine.Logger:Log(LogType, Object)
  149. UnityEngine.Debug:Log(Object)
  150. Temtem.Core.GameLogic:OnApplicationQuit()
  151.  
  152. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  153.  
  154. T5: M126 HI -1 L 100
  155. UnityEngine.Logger:Log(LogType, Object)
  156. UnityEngine.Debug:Log(Object)
  157. Temtem.Core.GameLogic:OnApplicationQuit()
  158.  
  159. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  160.  
  161. Close Time: 1/19/2022 7:15:11 AM
  162. UnityEngine.Logger:Log(LogType, Object)
  163. UnityEngine.Debug:Log(Object)
  164. Temtem.Core.GameLogic:OnApplicationQuit()
  165.  
  166. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  167.  
  168. LQP 0 0. Pos: (1.6, 0.0, -11.5)
  169. UnityEngine.Logger:Log(LogType, Object)
  170. UnityEngine.Debug:Log(Object)
  171. Temtem.Core.GameLogic:OnApplicationQuit()
  172.  
  173. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  174.  
  175. T0: M004 HI -1 L 57
  176. UnityEngine.Logger:Log(LogType, Object)
  177. UnityEngine.Debug:Log(Object)
  178. Temtem.Core.GameLogic:OnApplicationQuit()
  179.  
  180. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  181.  
  182. T1: M065 HI -1 L 94
  183. UnityEngine.Logger:Log(LogType, Object)
  184. UnityEngine.Debug:Log(Object)
  185. Temtem.Core.GameLogic:OnApplicationQuit()
  186.  
  187. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  188.  
  189. T2: M143 HI 3000003 L 100
  190. UnityEngine.Logger:Log(LogType, Object)
  191. UnityEngine.Debug:Log(Object)
  192. Temtem.Core.GameLogic:OnApplicationQuit()
  193.  
  194. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  195.  
  196. T3: M126 HI 3000033 L 62
  197. UnityEngine.Logger:Log(LogType, Object)
  198. UnityEngine.Debug:Log(Object)
  199. Temtem.Core.GameLogic:OnApplicationQuit()
  200.  
  201. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  202.  
  203. T4: M004 HI -1 L 17
  204. UnityEngine.Logger:Log(LogType, Object)
  205. UnityEngine.Debug:Log(Object)
  206. Temtem.Core.GameLogic:OnApplicationQuit()
  207.  
  208. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  209.  
  210. T5: M126 HI -1 L 100
  211. UnityEngine.Logger:Log(LogType, Object)
  212. UnityEngine.Debug:Log(Object)
  213. Temtem.Core.GameLogic:OnApplicationQuit()
  214.  
  215. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  216.  
  217. ObjectDisposedException: Cannot access a disposed object.
  218. Object name: 'System.Net.Sockets.NetworkStream'.
  219. at System.Net.Sockets.NetworkStream.EndWrite (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0
  220. at Temtem.Network.Chat.cjeqprcdclh.mfhojnrgqdi (System.IAsyncResult dogogfhmqhh) [0x00000] in <00000000000000000000000000000000>:0
  221. at System.Net.SimpleAsyncCallback.Invoke (System.Net.SimpleAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0
  222. at System.Threading.ParameterizedThreadStart.Invoke (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0
  223. at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0
  224. UnityEngine.Logger:LogException(Exception, Object)
  225. UnityEngine.Debug:LogException(Exception)
  226. System.EventHandler`1:Invoke(Object, TEventArgs)
  227.  
  228. (Filename: currently not available on il2cpp Line: -1)
  229.  
  230. Releasing render texture that is set to be RenderTexture.active!
  231. (Filename: Line: 948)
  232.  
  233. Calling Deallocate on pointer, that can not be deallocated by allocator ALLOC_TEMP_THREAD
  234. (Filename: Line: 160)
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