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- on damage:
- victim is a player
- damage cause is void
- cancel event
- teleport victim to {svs}
- set {svs::nofalldamage::%victim%} to true
- wait 0.5 seconds
- delete {svs::nofalldamage::%victim%}
- on damage:
- damage cause is fall
- victim is a player
- {svs::nofalldamage::%victim%} is set
- cancel event
- on join:
- delete {svs::nofalldamage::%player%}
- command /svs:
- permission: svs.set
- trigger:
- set {svs} to location of player
- message "&aLocation set!"
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