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- Concept - The this game is intended to be played by writing a game engine in any programming language and have the computers compete for the best algorithm. People don't play this game directly, they write programs that play the game.
- Equipment
- Board - a rectangular array at least 2×2 squares or more in any proportion
- + move and capture one space horizontally or vertically
- X move and capture one space diagonally
- Rules
- 1. Ideal engine should be able to adapt to restrictions of the opposing engine
- 2. Choose at random which player is to move first, this is Player 1
- 3. Choose at random which pieces that Player 1 uses
- 4. Player 2 uses the other pieces
- 5. Pieces are placed along opposite horizontal edges of the board
- 6. Object: to capture all of the opponent's pieces
- 7. Draw limit - the number of moves without a capture. A draw counts as a loss for both players
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