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- STR 20 [+0] = 20
- DEX 10 [+0] = 10
- CON 10 [+0] = 10
- INT 40 [+0] = 40
- WIS 15 [+0] = 15
- CHA 15 [+0] = 15
- Martial Proficiency (Natural): 35
- Mana Pool (Int): 105
- Heat [+25%] Cold [+25%] Acid [-50%] Sonic [-50%] Electricity [+0%] Light [+0%] Dark [+50%]
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- Classes
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- lv ML CL Requirements
- Vermes 15 15 10
- Earthworm 10 10
- Sorcerer 15 15
- Shadow Adept 10 10
- Blood Mage 10 10
- Blight Mage 10 10
- Specialist 10 10
- Necromancer 10 10
- Graveworms 5 5 5
- Worm that Walks 5 10
- Total 100 30 90
- Sorcerer
- - Bloodline: Vermin
- - Special Ability:
- Specialist
- - Specialization: Necromancy
- Graveworms
- - You are now considered both a Swarm and a Creature, and can disperse into a true Swarm at any time. You may now only Burrow when dispersed.
- - Possess Natural Weapons.
- (I know it's technically not legal, I'm working on finding a better option)
- - Grappling has a 25% improved Success Chance and it is 50% harder for a Grappled target to escape. (Wrestler)
- Worm that Walks
- - Your INT and WIS is no longer considered 1/2.
- - You may Engulf a living, helpless target and devour them. Doing so counts as a bloodletting ritual, and allows you to create an undead from the victim's corpse at no mana cost.
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