analogHyperdrive

Gravemind

Oct 26th, 2019
213
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.75 KB | None | 0 0
  1. STR 20 [+0] = 20
  2. DEX 10 [+0] = 10
  3. CON 10 [+0] = 10
  4. INT 40 [+0] = 40
  5. WIS 15 [+0] = 15
  6. CHA 15 [+0] = 15
  7.  
  8. Martial Proficiency (Natural): 35
  9. Mana Pool (Int): 105
  10.  
  11. Heat [+25%] Cold [+25%] Acid [-50%] Sonic [-50%] Electricity [+0%] Light [+0%] Dark [+50%]
  12.  
  13. ____________________________________________________________________________________________________
  14. Classes
  15. ____________________________________________________________________________________________________
  16.  
  17. lv ML CL Requirements
  18. Vermes 15 15 10
  19. Earthworm 10 10
  20. Sorcerer 15 15
  21. Shadow Adept 10 10
  22. Blood Mage 10 10
  23. Blight Mage 10 10
  24. Specialist 10 10
  25. Necromancer 10 10
  26. Graveworms 5 5 5
  27. Worm that Walks 5 10
  28. Total 100 30 90
  29.  
  30.  
  31. Sorcerer
  32. - Bloodline: Vermin
  33. - Special Ability:
  34.  
  35. Specialist
  36. - Specialization: Necromancy
  37.  
  38. Graveworms
  39. - You are now considered both a Swarm and a Creature, and can disperse into a true Swarm at any time. You may now only Burrow when dispersed.
  40. - Possess Natural Weapons.
  41. (I know it's technically not legal, I'm working on finding a better option)
  42. - Grappling has a 25% improved Success Chance and it is 50% harder for a Grappled target to escape. (Wrestler)
  43.  
  44. Worm that Walks
  45. - Your INT and WIS is no longer considered 1/2.
  46. - You may Engulf a living, helpless target and devour them. Doing so counts as a bloodletting ritual, and allows you to create an undead from the victim's corpse at no mana cost.
Add Comment
Please, Sign In to add comment