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- build/src/graphics/Renderer.o: In function `Graphics::drawtext(int, int, char const*, int, int, int, int)':
- Renderer.cpp:(.text+0x7a90): multiple definition of `Graphics::drawtext(int, int, char const*, int, int, int, int)'
- build/src/graphics/OpenGLGraphics.o:OpenGLGraphics.cpp:(.text+0x5b0): first defined here
- build/src/graphics/Renderer.o: In function `Graphics::drawtext(int, int, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int, int, int)':
- Renderer.cpp:(.text+0x7e40): multiple definition of `Graphics::drawtext(int, int, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int, int, int)'
- build/src/graphics/OpenGLGraphics.o:OpenGLGraphics.cpp:(.text+0x960): first defined here
- build/src/graphics/Renderer.o: In function `Graphics::xor_line(int, int, int, int)':
- Renderer.cpp:(.text+0x7e50): multiple definition of `Graphics::xor_line(int, int, int, int)'
- build/src/graphics/OpenGLGraphics.o:OpenGLGraphics.cpp:(.text+0x970): first defined here
- build/src/graphics/Renderer.o: In function `Graphics::xor_rect(int, int, int, int)':
- Renderer.cpp:(.text+0x7ef0): multiple definition of `Graphics::xor_rect(int, int, int, int)'
- build/src/graphics/OpenGLGraphics.o:OpenGLGraphics.cpp:(.text+0xa10): first defined here
- build/src/graphics/Renderer.o: In function `Graphics::xor_bitmap(unsigned char*, int, int, int, int)':
- Renderer.cpp:(.text+0x7fb0): multiple definition of `Graphics::xor_bitmap(unsigned char*, int, int, int, int)'
- build/src/graphics/OpenGLGraphics.o:OpenGLGraphics.cpp:(.text+0xad0): first defined here
- build/src/graphics/Renderer.o: In function `Graphics::draw_line(int, int, int, int, int, int, int, int)':
- Renderer.cpp:(.text+0x8160): multiple definition of `Graphics::draw_line(int, int, int, int, int, int, int, int)'
- build/src/graphics/OpenGLGraphics.o:OpenGLGraphics.cpp:(.text+0xc80): first defined here
- build/src/graphics/Renderer.o: In function `Graphics::drawrect(int, int, int, int, int, int, int, int)':
- Renderer.cpp:(.text+0x81e0): multiple definition of `Graphics::drawrect(int, int, int, int, int, int, int, int)'
- build/src/graphics/OpenGLGraphics.o:OpenGLGraphics.cpp:(.text+0xd00): first defined here
- build/src/graphics/Renderer.o: In function `Graphics::fillrect(int, int, int, int, int, int, int, int)':
- Renderer.cpp:(.text+0x82e0): multiple definition of `Graphics::fillrect(int, int, int, int, int, int, int, int)'
- build/src/graphics/OpenGLGraphics.o:OpenGLGraphics.cpp:(.text+0xe00): first defined here
- build/src/graphics/Renderer.o: In function `Graphics::gradientrect(int, int, int, int, int, int, int, int, int, int, int, int)':
- Renderer.cpp:(.text+0x8370): multiple definition of `Graphics::gradientrect(int, int, int, int, int, int, int, int, int, int, int, int)'
- build/src/graphics/OpenGLGraphics.o:OpenGLGraphics.cpp:(.text+0xe90): first defined here
- build/src/graphics/Renderer.o: In function `Graphics::clearrect(int, int, int, int)':
- Renderer.cpp:(.text+0x84f0): multiple definition of `Graphics::clearrect(int, int, int, int)'
- build/src/graphics/OpenGLGraphics.o:OpenGLGraphics.cpp:(.text+0x1010): first defined here
- build/src/graphics/Renderer.o: In function `Graphics::draw_image(unsigned int*, int, int, int, int, int)':
- Renderer.cpp:(.text+0x8580): multiple definition of `Graphics::draw_image(unsigned int*, int, int, int, int, int)'
- build/src/graphics/OpenGLGraphics.o:OpenGLGraphics.cpp:(.text+0x10a0): first defined here
- build/src/graphics/Renderer.o: In function `Renderer::clearScreen(float)':
- Renderer.cpp:(.text+0x377): undefined reference to `__glewBindFramebuffer'
- Renderer.cpp:(.text+0x390): undefined reference to `__glewBindFramebuffer'
- Renderer.cpp:(.text+0x46c): undefined reference to `__glewBlendEquation'
- Renderer.cpp:(.text+0x4a7): undefined reference to `__glewBindFramebuffer'
- Renderer.cpp:(.text+0x505): undefined reference to `__glewBindFramebuffer'
- Renderer.cpp:(.text+0x510): undefined reference to `__glewBlendEquation'
- build/src/graphics/Renderer.o: In function `Renderer::checkShader(unsigned int, char*)':
- Renderer.cpp:(.text+0x551): undefined reference to `__glewGetShaderiv'
- build/src/graphics/Renderer.o: In function `Renderer::checkProgram(unsigned int, char*)':
- Renderer.cpp:(.text+0x5a1): undefined reference to `__glewGetProgramiv'
- build/src/graphics/Renderer.o: In function `Renderer::loadShaders()':
- Renderer.cpp:(.text+0x5e2): undefined reference to `__glewCreateShader'
- Renderer.cpp:(.text+0x5ef): undefined reference to `__glewCreateShader'
- Renderer.cpp:(.text+0x606): undefined reference to `__glewShaderSource'
- Renderer.cpp:(.text+0x61b): undefined reference to `__glewShaderSource'
- Renderer.cpp:(.text+0x623): undefined reference to `__glewCompileShader'
- Renderer.cpp:(.text+0x635): undefined reference to `__glewGetShaderiv'
- Renderer.cpp:(.text+0x64c): undefined reference to `__glewCompileShader'
- Renderer.cpp:(.text+0x65f): undefined reference to `__glewGetShaderiv'
- Renderer.cpp:(.text+0x671): undefined reference to `__glewCreateProgram'
- Renderer.cpp:(.text+0x681): undefined reference to `__glewAttachShader'
- Renderer.cpp:(.text+0x690): undefined reference to `__glewAttachShader'
- Renderer.cpp:(.text+0x69c): undefined reference to `__glewLinkProgram'
- Renderer.cpp:(.text+0x6b4): undefined reference to `__glewGetProgramiv'
- Renderer.cpp:(.text+0x6cb): undefined reference to `__glewCreateShader'
- Renderer.cpp:(.text+0x6d9): undefined reference to `__glewCreateShader'
- Renderer.cpp:(.text+0x6f0): undefined reference to `__glewShaderSource'
- Renderer.cpp:(.text+0x704): undefined reference to `__glewShaderSource'
- Renderer.cpp:(.text+0x70d): undefined reference to `__glewCompileShader'
- Renderer.cpp:(.text+0x720): undefined reference to `__glewGetShaderiv'
- Renderer.cpp:(.text+0x734): undefined reference to `__glewCompileShader'
- Renderer.cpp:(.text+0x746): undefined reference to `__glewGetShaderiv'
- Renderer.cpp:(.text+0x758): undefined reference to `__glewCreateProgram'
- Renderer.cpp:(.text+0x769): undefined reference to `__glewAttachShader'
- Renderer.cpp:(.text+0x777): undefined reference to `__glewAttachShader'
- Renderer.cpp:(.text+0x783): undefined reference to `__glewLinkProgram'
- Renderer.cpp:(.text+0x79b): undefined reference to `__glewGetProgramiv'
- Renderer.cpp:(.text+0x7b2): undefined reference to `__glewCreateShader'
- Renderer.cpp:(.text+0x7c0): undefined reference to `__glewCreateShader'
- Renderer.cpp:(.text+0x7d7): undefined reference to `__glewShaderSource'
- Renderer.cpp:(.text+0x7eb): undefined reference to `__glewShaderSource'
- Renderer.cpp:(.text+0x7f4): undefined reference to `__glewCompileShader'
- Renderer.cpp:(.text+0x807): undefined reference to `__glewGetShaderiv'
- Renderer.cpp:(.text+0x81b): undefined reference to `__glewCompileShader'
- Renderer.cpp:(.text+0x82d): undefined reference to `__glewGetShaderiv'
- Renderer.cpp:(.text+0x83f): undefined reference to `__glewCreateProgram'
- Renderer.cpp:(.text+0x850): undefined reference to `__glewAttachShader'
- Renderer.cpp:(.text+0x85e): undefined reference to `__glewAttachShader'
- Renderer.cpp:(.text+0x86a): undefined reference to `__glewLinkProgram'
- Renderer.cpp:(.text+0x882): undefined reference to `__glewGetProgramiv'
- Renderer.cpp:(.text+0x899): undefined reference to `__glewCreateShader'
- Renderer.cpp:(.text+0x8a7): undefined reference to `__glewCreateShader'
- Renderer.cpp:(.text+0x8be): undefined reference to `__glewShaderSource'
- Renderer.cpp:(.text+0x8d2): undefined reference to `__glewShaderSource'
- Renderer.cpp:(.text+0x8db): undefined reference to `__glewCompileShader'
- Renderer.cpp:(.text+0x8ee): undefined reference to `__glewGetShaderiv'
- Renderer.cpp:(.text+0x902): undefined reference to `__glewCompileShader'
- Renderer.cpp:(.text+0x914): undefined reference to `__glewGetShaderiv'
- Renderer.cpp:(.text+0x926): undefined reference to `__glewCreateProgram'
- Renderer.cpp:(.text+0x937): undefined reference to `__glewAttachShader'
- Renderer.cpp:(.text+0x945): undefined reference to `__glewAttachShader'
- Renderer.cpp:(.text+0x951): undefined reference to `__glewLinkProgram'
- Renderer.cpp:(.text+0x969): undefined reference to `__glewGetProgramiv'
- Renderer.cpp:(.text+0x982): undefined reference to `__glewCreateShader'
- Renderer.cpp:(.text+0x98f): undefined reference to `__glewCreateShader'
- Renderer.cpp:(.text+0x9a6): undefined reference to `__glewShaderSource'
- Renderer.cpp:(.text+0x9bb): undefined reference to `__glewShaderSource'
- Renderer.cpp:(.text+0x9c3): undefined reference to `__glewCompileShader'
- Renderer.cpp:(.text+0x9d5): undefined reference to `__glewGetShaderiv'
- Renderer.cpp:(.text+0x9ec): undefined reference to `__glewCompileShader'
- Renderer.cpp:(.text+0x9ff): undefined reference to `__glewGetShaderiv'
- Renderer.cpp:(.text+0xa0f): undefined reference to `__glewCreateProgram'
- Renderer.cpp:(.text+0xa1f): undefined reference to `__glewAttachShader'
- Renderer.cpp:(.text+0xa2e): undefined reference to `__glewAttachShader'
- Renderer.cpp:(.text+0xa3a): undefined reference to `__glewLinkProgram'
- Renderer.cpp:(.text+0xa52): undefined reference to `__glewGetProgramiv'
- build/src/graphics/Renderer.o: In function `Renderer::FinaliseParts()':
- Renderer.cpp:(.text+0xb65): undefined reference to `__glewUseProgram'
- Renderer.cpp:(.text+0xb70): undefined reference to `__glewActiveTexture'
- Renderer.cpp:(.text+0xb87): undefined reference to `__glewUniform1i'
- Renderer.cpp:(.text+0xb98): undefined reference to `__glewGetUniformLocation'
- Renderer.cpp:(.text+0xba9): undefined reference to `__glewActiveTexture'
- Renderer.cpp:(.text+0xbfe): undefined reference to `__glewUniform1i'
- Renderer.cpp:(.text+0xc0f): undefined reference to `__glewGetUniformLocation'
- Renderer.cpp:(.text+0xc23): undefined reference to `__glewActiveTexture'
- Renderer.cpp:(.text+0xc78): undefined reference to `__glewUniform1i'
- Renderer.cpp:(.text+0xc89): undefined reference to `__glewGetUniformLocation'
- Renderer.cpp:(.text+0xc9d): undefined reference to `__glewActiveTexture'
- Renderer.cpp:(.text+0xca4): undefined reference to `__glewUniform1fv'
- Renderer.cpp:(.text+0xcb5): undefined reference to `__glewGetUniformLocation'
- Renderer.cpp:(.text+0xcd5): undefined reference to `__glewUniform1fv'
- Renderer.cpp:(.text+0xcdb): undefined reference to `__glewGetUniformLocation'
- Renderer.cpp:(.text+0xdbc): undefined reference to `__glewUseProgram'
- build/src/graphics/Renderer.o: In function `Renderer::render_parts()':
- Renderer.cpp:(.text+0x2f81): undefined reference to `__glewBindFramebuffer'
- Renderer.cpp:(.text+0x5555): undefined reference to `Renderer::draw_line(int, int, int, int, int, int, int, int)'
- Renderer.cpp:(.text+0x5689): undefined reference to `Renderer::xor_line(int, int, int, int)'
- Renderer.cpp:(.text+0x594a): undefined reference to `__glewBindFramebuffer'
- Renderer.cpp:(.text+0x5a5e): undefined reference to `Renderer::addpixel(int, int, int, int, int, int)'
- Renderer.cpp:(.text+0x5a9b): undefined reference to `Renderer::addpixel(int, int, int, int, int, int)'
- Renderer.cpp:(.text+0x5ad1): undefined reference to `Renderer::addpixel(int, int, int, int, int, int)'
- Renderer.cpp:(.text+0x5b07): undefined reference to `Renderer::addpixel(int, int, int, int, int, int)'
- Renderer.cpp:(.text+0x5b45): undefined reference to `Renderer::addpixel(int, int, int, int, int, int)'
- build/src/graphics/Renderer.o:Renderer.cpp:(.text+0x5b82): more undefined references to `Renderer::addpixel(int, int, int, int, int, int)' follow
- build/src/graphics/Renderer.o: In function `Renderer::render_parts()':
- Renderer.cpp:(.text+0x5c11): undefined reference to `__glewUseProgram'
- Renderer.cpp:(.text+0x5c28): undefined reference to `__glewUniform1i'
- Renderer.cpp:(.text+0x5c39): undefined reference to `__glewGetUniformLocation'
- Renderer.cpp:(.text+0x5ccc): undefined reference to `__glewUseProgram'
- Renderer.cpp:(.text+0x5de7): undefined reference to `__glewUseProgram'
- Renderer.cpp:(.text+0x5df2): undefined reference to `__glewActiveTexture'
- Renderer.cpp:(.text+0x5e09): undefined reference to `__glewUniform1i'
- Renderer.cpp:(.text+0x5e1a): undefined reference to `__glewGetUniformLocation'
- Renderer.cpp:(.text+0x5e31): undefined reference to `__glewPointParameteri'
- Renderer.cpp:(.text+0x5ecb): undefined reference to `__glewUseProgram'
- build/src/graphics/Renderer.o: In function `Renderer::draw_other()':
- Renderer.cpp:(.text+0x6154): undefined reference to `__glewBindFramebuffer'
- Renderer.cpp:(.text+0x6239): undefined reference to `__glewBindFramebuffer'
- build/src/graphics/Renderer.o: In function `Renderer::draw_grav()':
- Renderer.cpp:(.text+0x6375): undefined reference to `Renderer::addpixel(int, int, int, int, int, int)'
- Renderer.cpp:(.text+0x63f5): undefined reference to `Renderer::addpixel(int, int, int, int, int, int)'
- Renderer.cpp:(.text+0x6475): undefined reference to `Renderer::addpixel(int, int, int, int, int, int)'
- Renderer.cpp:(.text+0x64ef): undefined reference to `Renderer::addpixel(int, int, int, int, int, int)'
- build/src/graphics/Renderer.o: In function `Renderer::draw_air()':
- Renderer.cpp:(.text+0x65a3): undefined reference to `__glewBindFramebuffer'
- Renderer.cpp:(.text+0x65c0): undefined reference to `__glewUseProgram'
- Renderer.cpp:(.text+0x65cb): undefined reference to `__glewActiveTexture'
- Renderer.cpp:(.text+0x6621): undefined reference to `__glewUniform1i'
- Renderer.cpp:(.text+0x662e): undefined reference to `__glewGetUniformLocation'
- Renderer.cpp:(.text+0x6640): undefined reference to `__glewActiveTexture'
- Renderer.cpp:(.text+0x6698): undefined reference to `__glewUniform1i'
- Renderer.cpp:(.text+0x66a5): undefined reference to `__glewGetUniformLocation'
- Renderer.cpp:(.text+0x66ba): undefined reference to `__glewActiveTexture'
- Renderer.cpp:(.text+0x6712): undefined reference to `__glewUniform1i'
- Renderer.cpp:(.text+0x671f): undefined reference to `__glewGetUniformLocation'
- Renderer.cpp:(.text+0x6733): undefined reference to `__glewActiveTexture'
- Renderer.cpp:(.text+0x6800): undefined reference to `__glewUseProgram'
- Renderer.cpp:(.text+0x6830): undefined reference to `__glewBindFramebuffer'
- build/src/graphics/Renderer.o: In function `Renderer::draw_grav_zones()':
- Renderer.cpp:(.text+0x6903): undefined reference to `Renderer::blendpixel(int, int, int, int, int, int)'
- Renderer.cpp:(.text+0x6929): undefined reference to `Renderer::blendpixel(int, int, int, int, int, int)'
- Renderer.cpp:(.text+0x694f): undefined reference to `Renderer::blendpixel(int, int, int, int, int, int)'
- Renderer.cpp:(.text+0x6975): undefined reference to `Renderer::blendpixel(int, int, int, int, int, int)'
- Renderer.cpp:(.text+0x699b): undefined reference to `Renderer::blendpixel(int, int, int, int, int, int)'
- build/src/graphics/Renderer.o:Renderer.cpp:(.text+0x69bf): more undefined references to `Renderer::blendpixel(int, int, int, int, int, int)' follow
- build/src/graphics/Renderer.o: In function `Renderer::Renderer(Graphics*, Simulation*)':
- Renderer.cpp:(.text+0x917d): undefined reference to `__glewGenFramebuffers'
- Renderer.cpp:(.text+0x918e): undefined reference to `__glewBindFramebuffer'
- Renderer.cpp:(.text+0x91b6): undefined reference to `__glewFramebufferTexture2D'
- Renderer.cpp:(.text+0x91cf): undefined reference to `__glewBindFramebuffer'
- build/src/graphics/Renderer.o: In function `Renderer::DrawSigns()':
- Renderer.cpp:(.text+0xabd5): undefined reference to `__glewBindFramebuffer'
- Renderer.cpp:(.text+0xaca6): undefined reference to `Renderer::clearrect(int, int, int, int)'
- Renderer.cpp:(.text+0xace8): undefined reference to `Renderer::drawrect(int, int, int, int, int, int, int, int)'
- Renderer.cpp:(.text+0xada6): undefined reference to `Renderer::drawtext(int, int, char const*, int, int, int, int)'
- Renderer.cpp:(.text+0xae5a): undefined reference to `__glewBindFramebuffer'
- Renderer.cpp:(.text+0xaf48): undefined reference to `Renderer::drawtext(int, int, char const*, int, int, int, int)'
- Renderer.cpp:(.text+0xb05b): undefined reference to `Renderer::drawtext(int, int, char const*, int, int, int, int)'
- Renderer.cpp:(.text+0xb0b3): undefined reference to `Renderer::drawtext(int, int, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int, int, int)'
- build/src/graphics/Renderer.o: In function `Renderer::checkShader(unsigned int, char*) [clone .part.5]':
- Renderer.cpp:(.text.unlikely+0x1f): undefined reference to `__glewGetShaderInfoLog'
- build/src/graphics/Renderer.o: In function `Renderer::checkProgram(unsigned int, char*) [clone .part.6]':
- Renderer.cpp:(.text.unlikely+0x6d): undefined reference to `__glewGetShaderInfoLog'
- build/src/PowderToySDL.o: In function `SDLOpen()':
- PowderToySDL.cpp:(.text+0x8fc): undefined reference to `glewInit'
- build/src/game/Brush.o: In function `Brush::RenderRect(Renderer*, ui::Point, ui::Point)':
- Brush.cpp:(.text+0x92): undefined reference to `Renderer::xor_line(int, int, int, int)'
- Brush.cpp:(.text+0xa9): undefined reference to `Renderer::xor_line(int, int, int, int)'
- Brush.cpp:(.text+0xbc): undefined reference to `Renderer::xor_line(int, int, int, int)'
- build/src/game/Brush.o: In function `Brush::RenderLine(Renderer*, ui::Point, ui::Point)':
- Brush.cpp:(.text+0x22): undefined reference to `Renderer::xor_line(int, int, int, int)'
- build/src/game/Brush.o: In function `Brush::RenderRect(Renderer*, ui::Point, ui::Point)':
- Brush.cpp:(.text+0xe9): undefined reference to `Renderer::xor_line(int, int, int, int)'
- build/src/game/Brush.o: In function `Brush::RenderPoint(Renderer*, ui::Point)':
- Brush.cpp:(.text+0x164): undefined reference to `Renderer::xor_bitmap(unsigned char*, int, int, int, int)'
- build/src/game/GameView.o: In function `GameView::OnDraw()':
- GameView.cpp:(.text+0x2f06): undefined reference to `Renderer::xor_line(int, int, int, int)'
- GameView.cpp:(.text+0x2f26): undefined reference to `Renderer::xor_line(int, int, int, int)'
- GameView.cpp:(.text+0x2f3e): undefined reference to `Renderer::xor_line(int, int, int, int)'
- GameView.cpp:(.text+0x2f54): undefined reference to `Renderer::xor_line(int, int, int, int)'
- build/src/simulation/SaveRenderer.o: In function `SaveRenderer::SaveRenderer()':
- SaveRenderer.cpp:(.text+0x442): undefined reference to `__glewGenFramebuffers'
- SaveRenderer.cpp:(.text+0x450): undefined reference to `__glewBindFramebuffer'
- SaveRenderer.cpp:(.text+0x475): undefined reference to `__glewFramebufferTexture2D'
- SaveRenderer.cpp:(.text+0x48e): undefined reference to `__glewBindFramebuffer'
- build/src/simulation/SaveRenderer.o: In function `SaveRenderer::Render(GameSave*)':
- SaveRenderer.cpp:(.text+0x559): undefined reference to `__glewBindFramebuffer'
- SaveRenderer.cpp:(.text+0x5b2): undefined reference to `__glewBindFramebuffer'
- build/src/interface/Panel.o: In function `ui::Panel::Draw(ui::Point const&)':
- Panel.cpp:(.text+0xa79): undefined reference to `__glewBindFramebuffer'
- Panel.cpp:(.text+0xb4e): undefined reference to `__glewBindFramebuffer'
- build/src/interface/Panel.o: In function `ui::Panel::~Panel()':
- Panel.cpp:(.text+0x1333): undefined reference to `__glewDeleteFramebuffers'
- build/src/interface/Panel.o: In function `ui::Panel::Panel(ui::Point, ui::Point)':
- Panel.cpp:(.text+0x14a2): undefined reference to `__glewGenFramebuffers'
- Panel.cpp:(.text+0x14b3): undefined reference to `__glewBindFramebuffer'
- Panel.cpp:(.text+0x14db): undefined reference to `__glewFramebufferTexture2D'
- Panel.cpp:(.text+0x14f4): undefined reference to `__glewBindFramebuffer'
- Panel.cpp:(.text+0x150d): undefined reference to `__glewBindFramebuffer'
- collect2: ld returned 1 exit status
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