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- [Message: BepInEx] BepInEx 5.0.0.171 - Risk of Rain 2
- [Message: BepInEx] BLEEDING EDGE Build #171 from cb786816766ae19f93cfd165b09dc97821b3bfa8 at master
- [Info : BepInEx] Running under Unity v2018.3.14.13691377
- [Info : BepInEx] CLR runtime version: 4.0.30319.17020
- [Info : BepInEx] Supports SRE: False
- [Message: BepInEx] Preloader started
- [Info : BepInEx] Loaded 1 patcher methods from BepInEx.MonoMod.Loader, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- [Info : BepInEx] 2 patcher plugin(s) loaded
- [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
- [Info : MonoMod] Collecting target assemblies from mods
- [Info : BepInEx] Patching [Assembly-CSharp] with [BepInEx.MonoMod.Loader.Patcher]
- [Message: MonoMod] [Main] Scanning for mods in directory.
- [Message: MonoMod] [ReadMod] Loading mod dir: C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\BepInEx\monomod
- [Message: MonoMod] [ReadMod] Loading mod: C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\BepInEx\monomod\Assembly-CSharp.R2API.mm.dll
- [Message: MonoMod] [Main] Found 1 mods
- [Message: MonoMod] [Main] mm.PatchRefs(); fixup pre-pass
- [Message: MonoMod] [Main] mm.AutoPatch();
- [Message: MonoMod] [AutoPatch] Parsing rules in loaded mods
- [Info :BepInEx Preloader] [MonoMod] [RulesModder]
- [Info :BepInEx Preloader] [Write] Writing modded module into output stream.
- [Message: MonoMod] [AutoPatch] PrePatch pass
- [Message: MonoMod] [AutoPatch] Patch pass
- [Message: MonoMod] [AutoPatch] PatchRefs pass
- [Message: MonoMod] [PostProcessor] PostProcessor pass #1
- [Message: MonoMod] [Main] Done.
- [Message: BepInEx] Preloader finished
- [Warning: BepInEx] Couldn't open log file 'LogOutput.log' for writing, trying another...
- [Message: BepInEx] Chainloader ready
- [Message: BepInEx] Chainloader started
- [Info : BepInEx] 1 plugins to load
- [Info : BepInEx] Loading [R2API 2.2.45]
- [Info : R2API] Requested R2API Submodule: SurvivorAPI
- [Info : R2API] Requested R2API Submodule: AssetAPI
- [Info : R2API] Requested R2API Submodule: EntityAPI
- [Info : R2API] Requested R2API Submodule: InventoryAPI
- [Info : R2API] Requested R2API Submodule: ItemAPI
- [Info : R2API] Requested R2API Submodule: ItemDropAPI
- [Info : R2API] Requested R2API Submodule: LoadoutAPI
- [Info : R2API] Requested R2API Submodule: LobbyConfigAPI
- [Info : R2API] Requested R2API Submodule: ResourcesAPI
- [Info : R2API] Requested R2API Submodule: CommandHelper
- [Info : R2API] Requested R2API Submodule: AssetPlus
- [Info : R2API] Found and Enabling R2API Submodule: R2API.AssetAPI
- [Info : R2API] Found and Enabling R2API Submodule: R2API.EntityAPI
- [Info : R2API] Found and Enabling R2API Submodule: R2API.InventoryAPI
- [Info : R2API] Found and Enabling R2API Submodule: R2API.ItemAPI
- [Info : R2API] Found and Enabling R2API Submodule: R2API.ItemDropAPI
- [Info : R2API] Found and Enabling R2API Submodule: R2API.LoadoutAPI
- [Info : R2API] Found and Enabling R2API Submodule: R2API.LobbyConfigAPI
- [Info : R2API] Found and Enabling R2API Submodule: R2API.ResourcesAPI
- [Info : R2API] Found and Enabling R2API Submodule: R2API.SurvivorAPI
- [Info : R2API] Found and Enabling R2API Submodule: R2API.Utils.CommandHelper
- [Info : R2API] Found and Enabling R2API Submodule: R2API.AssetPlus.AssetPlus
- [Message: BepInEx] Chainloader startup complete
- Facepunch.Steamworks Unity: WindowsPlayer
- Facepunch.Steamworks Os: Windows
- Facepunch.Steamworks Arch: x64
- Setting breakpad minidump AppID = 632360
- Steam_SetMinidumpSteamID: Caching Steam ID: 76561198017030484 [API loaded no]
- Searching for compatible XInput library...
- Found Xinput1_4.dll.
- [Info : Unity Log] WwiseUnity: Sound engine initialized successfully.
- [Info : Unity Log] Bloom: True
- [Info : Unity Log] english
- [Info : Unity Log] Setting current language to "en"
- [Info : Unity Log] arg[0]="C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2.exe"
- [Info : Unity Log] Initializing system: BodyCatalog
- [Info : Unity Log] Initializing system: BuffCatalog
- [Info : Unity Log] Initializing system: CostTypeCatalog
- [Info : Unity Log] Initializing system: EquipmentCatalog
- [Info : Unity Log] Initializing system: ItemCatalog
- [Info : Unity Log] Initializing system: ItemMaskNetworkExtensions
- [Info : Unity Log] Initializing system: MasterCatalog
- [Info : Unity Log] Initializing system: PickupCatalog
- [Info : Unity Log] Initializing system: ProjectileCatalog
- [Info : Unity Log] Initializing system: RuleCatalog
- [Info : Unity Log] Initializing system: SceneCatalog
- [Info : Unity Log] Initializing system: SurvivorCatalog
- [Warning: Unity Log] Unregistered survivor Bandit!
- [Info : Unity Log] Initializing system: UnlockableCatalog
- [Info : Unity Log] Initializing system: UserProfile
- [Info : Unity Log] Initializing system: StatDef
- [Info : Unity Log] Initializing system: StatSheet
- [Info : Unity Log] Initializing system: SkillCatalog
- [Info : Unity Log] Initializing system: AchievementManager
- [Info : Unity Log] Initializing system: BuffMask
- [Info : Unity Log] Initializing system: ItemDisplayRuleSet
- [Info : Unity Log] Initializing system: EquipmentMask
- [Info : Unity Log] Initializing system: PreGameRuleVoteController
- [Info : Unity Log] Initializing system: GameModeCatalog
- [Info : Unity Log] Registered gamemode ClassicRun True
- [Info : Unity Log] Registered gamemode WeeklyRun True
- [Info : Unity Log] Initializing system: BodyLoadoutManager
- [Info : Unity Log] Initializing system: RuleBook
- [Info : Unity Log] Attempting to load user profile /UserProfiles/fe32657e-c767-4114-ba5e-46bc005451a3.xml
- [Info : Unity Log] stream.Length=99728
- [Info : Unity Log] english
- [Info : Unity Log] Setting current language to "en"
- [Info : Unity Log] Loaded archived convars.
- [Info : Unity Log] Active scene changed from to title
- [Info : Unity Log] Loaded scene title loadSceneMode=2
- [Info : Unity Log] GameNetworkManager.desiredHost={ hostType=IPv4 address=localhost port=7777 }
- [Info : Unity Log] Attempting connection. ip=localhost port=7777
- [Info : Unity Log] Unloaded scene title
- [Info : Unity Log] FlashWindow.Flash(197786)
- [Info : Unity Log] Active scene changed from to lobby
- [Info : Unity Log] Loaded scene lobby loadSceneMode=Single
- [Info : Unity Log] Press Enter to chat.
- [Info : Unity Log] Adding local player controller 0 on connection hostId: 0 connectionId: 1 isReady: False channel count: 8
- [Info : Unity Log] FlashWindow.Flash(197786)
- [Info : Unity Log] OnClientSceneChanged networkSceneName=lobby currentSceneName=lobby
- [Error : Unity Log] A connection has already been set as ready. There can only be one.
- [Info : Unity Log] Adding local player controller 0 on connection hostId: 0 connectionId: 1 isReady: False channel count: 8
- [Info : Unity Log] <style=cEvent> connected.</color>
- [Warning: Unity Log] Could not find transform "HuntressArmature/ROOT/base/BowRoot/BowStringIKTarget/ArrowDisplay/Flash" relative to "mdlHuntress".
- [Info : Unity Log] Unloaded scene lobby
- [Info : Unity Log] Active scene changed from to blackbeach
- [Info : Unity Log] Loaded scene blackbeach loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=blackbeach currentSceneName=blackbeach
- [Info : Unity Log] Player 0 already added, aborting.
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Transform.get_position () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.UI.CombatHealthBarViewer.UpdateAllHealthbarPositions (UnityEngine.Camera sceneCam, UnityEngine.Camera uiCam) (at <eae781bd93824da1b7902a2b6526887c>:0)
- RoR2.UI.CombatHealthBarViewer.LayoutForCamera (RoR2.UICamera uiCamera) (at <eae781bd93824da1b7902a2b6526887c>:0)
- RoR2.UI.CombatHealthBarViewer.SetLayoutHorizontal () (at <eae781bd93824da1b7902a2b6526887c>:0)
- UnityEngine.UI.LayoutRebuilder.<Rebuild>m__3 (UnityEngine.Component e) (at <adbbd84a6a874fb3bb8dd55fe88db73d>:0)
- UnityEngine.UI.LayoutRebuilder.PerformLayoutControl (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) (at <adbbd84a6a874fb3bb8dd55fe88db73d>:0)
- UnityEngine.UI.LayoutRebuilder.Rebuild (UnityEngine.UI.CanvasUpdate executing) (at <adbbd84a6a874fb3bb8dd55fe88db73d>:0)
- UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <adbbd84a6a874fb3bb8dd55fe88db73d>:0)
- UnityEngine.Canvas:SendWillRenderCanvases()
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