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- Log uploaded on Thursday, April 3, 2025, 11:16:01 AM
- Loaded mods:
- Harmony(brrainz.harmony)[mv:2.3.1.0]: 0Harmony(2.3.3), HarmonyMod(2.3.1)
- Core(Ludeon.RimWorld): (no assemblies)
- HugsLib(UnlimitedHugs.HugsLib)[ov:11.0.5]: 0Harmony(av:2.3.3,fv:1.2.0.1), HugsLib(av:1.0.0,fv:11.0.5)
- Combat Extended(CETeam.CombatExtended): CombatExtended(0.0.0), VehiclesCompat(0.0.0)
- Vehicle Framework(SmashPhil.VehicleFramework): 0Harmony(2.3.3), SmashTools(1.0.0), UpdateLogTool(1.3.8984.43037), Vehicles(1.5.1)
- Grenade tweaks(Caulaflower.Granattuj): AmogusGrenade(1.0.0)
- Vehicle Map Framework(OELS.VehicleMapFramework): VehicleMapFramework(av:1.0.0.21736,fv:1.0.0), VMF_CEPatch(1.0.0)
- Map Vehicles(OELS.MapVehicles): (no assemblies)
- Active Harmony patches:
- Alert_CaravanIdle.get_IdleCaravans: post: Vehicles.CaravanHandling.IdleVehicleCaravans
- AnimalPenUtility.AnySuitableHitch: post: VehicleInteriors.VMF_HarmonyPatches.Patch_AnimalPenUtility_AnySuitableHitch.Postfix
- AnimalPenUtility.AnySuitablePens: post: VehicleInteriors.VMF_HarmonyPatches.Patch_AnimalPenUtility_AnySuitablePens.Postfix
- AnimalPenUtility.ClosestSuitablePen: post: VehicleInteriors.VMF_HarmonyPatches.Patch_AnimalPenUtility_ClosestSuitablePen.Postfix
- AnimalPenUtility.FindPlaceInPenToStand: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_AnimalPenUtility_FindPlaceInPenToStand.Transpiler
- AnimalPenUtility.GetHitchingPostAnimalShouldBeTakenTo: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_AnimalPenUtility_GetHitchingPostAnimalShouldBeTakenTo.Transpiler
- AnimalPenUtility.GetPenAnimalShouldBeTakenTo: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_AnimalPenUtility_GetPenAnimalShouldBeTakenTo.Transpiler
- AnimalPenUtility.NeedsToBeManagedByRope: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_AnimalPenUtility_NeedsToBeManagedByRope.Transpiler
- AnimalPenUtility.PenIsCloser: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_AnimalPenUtility_PenIsCloser.Transpiler
- ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: CombatExtended.HarmonyCE.Harmony_ApparelGraphicRecordGetter.Transpiler
- ApparelLayerDef.get_IsUtilityLayer: post: CombatExtended.HarmonyCE.Harmony_ApparelLayerDef.Postfix
- Area.MarkForDraw: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Area_MarkForDraw.Transpiler
- AreaManager.AddStartingAreas: post: Vehicles.Areas.AddVehicleAreas
- AssetBundleDatabase.SupportsRGBMaskTex: post: VehicleInteriors.VMF_HarmonyPatches.Patch_AssetBundleDatabase_SupportsRGBMaskTex.Postfix
- AttackTargetFinder.BestAttackTarget: PRE: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_BestAttackTarget.Prefix post: VehicleInteriors.VMF_HarmonyPatches.Patch_AttackTargetFinder_BestAttackTarget.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_BestAttackTarget.Transpiler
- AttackTargetFinder.GetShootingTargetScore: post: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_GetShootingTargetScore.Postfix
- AttackTargetFinderOnVehicle.GetShootingTargetScore: post: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_GetShootingTargetScore.Postfix
- AvoidGrid.PrintAvoidGridAroundTurret: TRANS: CombatExtended.HarmonyCE.Harmony_AvoidGrid_PrintAvoidGridAroundTurret.Transpiler
- BeachMaker.Init: TRANS: Vehicles.MapHandling.BeachMakerTranspiler
- BeautyDrawer.DrawBeautyAroundMouse: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_BeautyDrawer_DrawBeautyAroundMouse.Prefix TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_BeautyDrawer_DrawBeautyAroundMouse.Transpiler
- BestCaravanPawnUtility.FindBestNegotiator: PRE: Vehicles.CaravanHandling.FindBestNegotiatorInVehicle
- Bombardment.TryDoExplosion: TRANS: CombatExtended.HarmonyCE.Bombardment_TryDoExplosion_Patch.Transpiler
- BuildCopyCommandUtility.BuildCopyCommand: PRE: Vehicles.Gizmos.VehicleMaterialOnCopyBuildGizmo
- Building_Battery.DrawAt: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Building_Battery_DrawAt.Transpiler
- Building_Bookcase.DrawAt: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Building_Bookcase_DrawAt.Transpiler
- Building_Door.DrawMovers: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_Building_Door_DrawMovers.Prefix TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Building_Door_DrawMovers.Transpiler
- Building_Door.get_StuckOpen: post: VehicleInteriors.VMF_HarmonyPatches.Patch_Building_Door_StuckOpen.Postfix
- Building_MechCharger.DrawAt: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Building_MechCharger_DrawAt.Transpiler
- Building_MultiTileDoor.DrawAt: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Building_MultiTileDoor_DrawAt.Transpiler
- Building_OrbitalTradeBeacon.AllPowered: post: VehicleInteriors.VMF_HarmonyPatches.Patch_Building_OrbitalTradeBeacon_AllPowered.Postfix
- Building_OrbitalTradeBeacon.TradeableCellsAround: post: VehicleInteriors.VMF_HarmonyPatches.Patch_Building_OrbitalTradeBeacon_TradeableCellsAround.Postfix
- Building_Turret.Tick: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Building_Turret_Tick.Transpiler
- Building_TurretFoam.TryFindNewTarget: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Building_TurretFoam_TryFindNewTarget.Transpiler
- Building_TurretGun.IsValidTarget: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Building_TurretGun_IsValidTarget.Transpiler
- Building_TurretGun.OrderAttack: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Building_Turret_OrderAttack.Transpiler
- Building_TurretGun.TryFindNewTarget: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Building_Turret_TryFindNewTarget.Transpiler
- Building_TurretGunCE.OrderAttack: TRANS: VMF_CEPatch.Patch_Building_TurretGunCE_OrderAttack.Transpiler
- Building_TurretGunCE.TryFindNewTarget: TRANS: VMF_CEPatch.Patch_Building_TurretGunCE_TryFindNewTarget.Transpiler, VMF_CEPatch.Patch_Building_TurretGunCE_TryFindNewTarget_Predicate.Transpiler
- Bullet.Impact: PRE: Vehicles.Combat.BulletImpact
- CameraDriver.ApplyPositionToGameObject: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_CameraDriver_ApplyPositionToGameObject.Transpiler
- CameraDriver.Update: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_CameraDriver_Update.Transpiler
- CameraJumper.GetAdjustedTarget: post: Vehicles.WorldObjects.GetAdjustedTargetForAerialVehicle
- CameraJumper.GetWorldTarget: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_WorldObject_Tile+Patch_CameraJumper_GetWorldTarget.Prefix
- CameraJumper.TryJumpInternal: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_CameraJumper_TryJumpInternal.Prefix
- CameraJumper.TryShowWorld: PRE: Vehicles.WorldHandling.ForcedTargetingDontShowWorld
- Caravan.AddPawn: post: Vehicles.CaravanHandling.AddPawnInVehicleCaravan
- Caravan.ColonyThingsWillingToBuy: post: VehicleInteriors.VMF_HarmonyPatches.Patch_Caravan_ColonyThingsWillingToBuy.Postfix
- Caravan.ContainsPawn: post: Vehicles.CaravanHandling.ContainsPawnInVehicle
- Caravan.IsOwner: post: Vehicles.CaravanHandling.IsOwnerOfVehicle
- Caravan.RemovePawn: post: Vehicles.CaravanHandling.RemovePawnInVehicleCaravan
- Caravan.get_AllOwnersDowned: PRE: Vehicles.CaravanHandling.AllOwnersDownedVehicle
- Caravan.get_AllOwnersHaveMentalBreak: PRE: Vehicles.CaravanHandling.AllOwnersMentalBreakVehicle
- Caravan.get_NightResting: PRE: Vehicles.CaravanHandling.NoRestForVehicles
- Caravan.get_PawnsListForReading: post: Vehicles.CaravanHandling.InternalPawnsIncludedInList
- Caravan.get_TicksPerMove: PRE: Vehicles.CaravanHandling.VehicleCaravanTicksPerMove
- Caravan.get_TicksPerMoveExplanation: PRE: Vehicles.CaravanHandling.VehicleCaravanTicksPerMoveExplanation
- CaravanArrivalAction_Trade.CanTradeWith: post: Vehicles.CaravanHandling.NoTradingUndocked
- CaravanArrivalAction_VisitEscapeShip.DoArrivalAction: TRANS: Vehicles.CaravanHandling.ShipsVisitEscapeShipTranspiler
- CaravanArrivalAction_VisitSite.DoEnter: TRANS: Vehicles.CaravanHandling.DoEnterWithShipsTranspiler
- CaravanEnterMapUtility.Enter: PRE: Vehicles.CaravanHandling.EnterMapVehiclesCatchAll1
- CaravanEnterMapUtility.Enter: PRE: Vehicles.CaravanHandling.EnterMapVehiclesCatchAll2
- CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: Vehicles.CaravanFormation.CanVehicleExitMapAndJoinOrCreateCaravanNow
- CaravanExitMapUtility.ExitMapAndJoinOrCreateCaravan: PRE: Vehicles.CaravanFormation.ExitMapAndJoinOrCreateVehicleCaravan
- CaravanFormingUtility.GetGizmos: post: Vehicles.Gizmos.GizmosForVehicleCaravans
- CaravanFormingUtility.IsFormingCaravan: PRE: Vehicles.CaravanFormation.IsFormingCaravanVehicle
- CaravanInventoryUtility.FindPawnToMoveInventoryTo: PRE: Vehicles.CaravanHandling.FindVehicleToMoveInventoryTo
- CaravanMergeUtility.MergeCaravans: TRANS: Vehicles.CaravanHandling.MergeWithVehicleCaravanTranspiler
- CaravanMergeUtility.MergeCommand: post: Vehicles.CaravanHandling.DisableMergeForAerialVehicles
- CaravanNeedsTabUtility.DoRows: PRE: Vehicles.CaravanHandling.NoVehiclesNeedNeeds
- CaravanNeedsTabUtility.GetSize: PRE: Vehicles.CaravanHandling.NoVehiclesNeedNeeds
- CaravanTendUtility.CheckTend: PRE: Vehicles.CaravanHandling.CheckTendInVehicles
- CaravanTweenerUtility.PatherTweenedPosRoot: PRE: Vehicles.CaravanHandling.VehicleCaravanTweenedPosRoot
- CaravanUtility.GetCaravan: PRE: Vehicles.CaravanHandling.GetParentCaravan
- CaravanUtility.RandomOwner: PRE: Vehicles.CaravanHandling.RandomVehicleOwner
- Caravan_NeedsTracker.TrySatisfyPawnsNeeds: PRE: Vehicles.CaravanHandling.TrySatisfyVehicleCaravanNeeds
- Caravan_PathFollower.StartPath: PRE: Vehicles.WorldPathing.StartVehicleCaravanPath
- Caravan_PathFollower.get_Moving: post: Vehicles.CaravanHandling.VehicleCaravanMoving
- Caravan_PathFollower.get_MovingNow: post: Vehicles.CaravanHandling.VehicleCaravanMovingNow
- Caravan_Tweener.TweenerTick: PRE: Vehicles.CaravanHandling.VehicleCaravanTweenerTick
- CellBoolDrawer.ActuallyDraw: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_CellBoolDrawer_ActuallyDraw.Transpiler
- CellInspectorDrawer.DrawMapInspector: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_CellInspectorDrawer_DrawMapInspector.Prefix TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_CellInspectorDrawer_DrawMapInspector.Transpiler
- CellInspectorDrawer.DrawThingRow: PRE: Vehicles.Rendering.CellInspectorDrawVehicle
- CellInspectorDrawer.Update: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_CellInspectorDrawer_Update.Prefix
- CollectionsMassCalculator.Capacity: TRANS: Vehicles.CaravanHandling.PawnCapacityInVehicleTranspiler
- CollectionsMassCalculator.MassUsage: TRANS: Vehicles.CaravanHandling.IgnorePawnGearAndInventoryMassTranspiler
- ColonistBar.CheckRecacheEntries: TRANS: Vehicles.Rendering.CheckRecacheAerialVehicleEntriesTranspiler, VehicleInteriors.VMF_HarmonyPatches.Patch_ColonistBar_CheckRecacheEntries.Transpiler
- ColonistBarColonistDrawer.DrawIcons: post: Vehicles.Rendering.DrawIconsVehicles
- Command.DrawIcon: PRE: CombatExtended.HarmonyCE.Harmony_Command.Prefix
- Command.GizmoOnGUIInt: PRE: CombatExtended.HarmonyCE.Harmony_Command_GizmoOnGUIInt.Prefix
- Command_CooldownAction.DrawBottomBar: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Command_CooldownAction_DrawBottomBar.Transpiler
- CompAbilityEffect_LaunchProjectile.LaunchProjectile: PRE: CombatExtended.HarmonyCE.Harmony_CompAbilityEffect_LaunchProjectile.Prefix
- CompApparelVerbOwner_Charged.CompGetWornGizmosExtra: post: CombatExtended.HarmonyCE.Harmony_CompApparelVerbOwner_Charged_CompygetWornGizmosExtra.Postfix
- CompExplosive.Detonate: TRANS: CombatExtended.HarmonyCE.Harmony_CompExplosive_Detonate_Transpiler.Transpiler
- CompInteractable.CanInteract: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_CompInteractable_CanInteract.Transpiler
- CompPowerPlantSolar.PostDraw: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_CompPowerPlantSolar_PostDraw.Transpiler
- CompPowerPlantWind.CompTick: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_CompPowerPlantWind_CompTick.Transpiler
- CompPowerPlantWind.PostDraw: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_CompPowerPlantWind_PostDraw.Transpiler
- CompPowerPlantWind.RecalculateBlockages: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_CompPowerPlantWind_RecalculateBlockages.Transpiler
- CompProjectileInterceptor.CheckIntercept: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_CompProjectileInterceptor_CheckIntercept.Transpiler
- CompProjectileInterceptor.PostPreApplyDamage: PRE: CombatExtended.HarmonyCE.Harmony_CompProjectileInterceptor_PostPreApplyDamage.Prefix
- CompRefuelable.PostDraw: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_CompRefuelable_PostDraw.Transpiler
- CompShield.CompAllowVerbCast: PRE: CombatExtended.HarmonyCE.CompShield_PatchCompAllowVerbCast.Prefix
- CompShield.CompTick: post: CombatExtended.HarmonyCE.CompShield_DisableOnOperateTurret.Postfix
- CompShield.PostPreApplyDamage: PRE: CombatExtended.HarmonyCE.CompShield_PatchCheckPreAbsorbDamage.Prefix
- CompVehicleTurrets.CompGetGizmosExtra: post: VehicleInteriors.VMF_HarmonyPatches.Patch_CompVehicleTurrets_CompGetGizmosExtra.Postfix
- CompressibilityDecider.DetermineReferences: TRANS: CombatExtended.HarmonyCE.CompressibilityDecider_DetermineReferences.Transpiler
- DamageWorker.Apply: PRE: CombatExtended.HarmonyCE.Harmony_DamageWorker_Apply.Prefix
- DamageWorker.ExplosionCellsToHit: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_DamageWorker_ExplosionCellsToHit.Transpiler
- DamageWorker.ExplosionDamageThing: post: Vehicles.Combat.VehicleMultipleExplosionInstances TRANS: Vehicles.Combat.VehicleExplosionDamageTranspiler
- DamageWorker_AddInjury.ApplyDamageToPart: post: CombatExtended.HarmonyCE.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Transpiler
- DamageWorker_AddInjury.CheckDuplicateDamageToOuterParts: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_AddInjury.Prefix
- DamageWorker_AddInjury.ShouldReduceDamageToPreservePart: PRE: CombatExtended.HarmonyCE.Patch_ShouldReduceDamageToPreservePart.Prefix
- DamageWorker_Cut.ApplySpecialEffectsToPart: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Cut.Prefix
- DamageWorker_Stab.ApplySpecialEffectsToPart: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Stab.Prefix
- DangerWatcher.<>c.<CalculateDangerRating>b__7_1: post: CombatExtended.HarmonyCE.Harmony_DangerWatcher.PostFix
- DebugToolsSpawning.SpawnPawn: post: Vehicles.Debug.DebugHideVehiclesFromPawnSpawner
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DefGenerator.GenerateImpliedDefs_PreResolve: PRE: Vehicles.VehicleHarmonyOnMod.ImpliedDefGeneratorVehicles
- Designation.DrawLoc: post: VehicleInteriors.VMF_HarmonyPatches.Patch_Designation_DrawLoc.Postfix TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Designation_DrawLoc.Transpiler
- DesignationCategoryDef.get_ResolvedAllowedDesignators: post: Vehicles.Construction.RemoveDisabledVehicles
- DesignationDragger.DraggerOnGUI: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_DesignationDragger_DraggerOnGUI.Transpiler
- DesignationDragger.DraggerUpdate: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_DesignationDragger_DraggerUpdate.Transpiler
- DesignationManager.DesignationOn: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_WorldObject_Tile+Patch_DesignationManager_DesignationOn.Prefix2
- DesignationManager.DesignationOn: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_WorldObject_Tile+Patch_DesignationManager_DesignationOn.Prefix1
- DesignationManager.DrawDesignations: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_DesignationManager_DrawDesignations.Transpiler
- Designator.Deselected: post: VehicleInteriors.VMF_HarmonyPatches.Patch_Designator_Deselected.Postfix
- Designator.SelectedUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_SelectedUpdate.Postfix
- Designator.get_Map: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Designator_Map.Transpiler
- DesignatorUtility.RenderHighlightOverSelectableCells: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_DesignatorUtility_RenderHighlightOverSelectableCells.Transpiler
- Designator_Adopt.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Adopt.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_AreaBuildRoof.SelectedUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_SelectedUpdate.Postfix
- Designator_AreaHome.SelectedUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_SelectedUpdate.Postfix
- Designator_AreaIgnoreRoof.SelectedUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_SelectedUpdate.Postfix
- Designator_AreaNoRoof.SelectedUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_SelectedUpdate.Postfix
- Designator_AreaPollutionClear.SelectedUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_SelectedUpdate.Postfix
- Designator_AreaRoad.SelectedUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_SelectedUpdate.Postfix
- Designator_AreaSnowClear.SelectedUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_SelectedUpdate.Postfix
- Designator_Build.Deselected: post: VehicleInteriors.VMF_HarmonyPatches.Patch_Designator_Build_Deselected.Postfix
- Designator_Build.GizmoOnGUI: PRE: Vehicles.Gizmos.VehicleMaterialOnBuildGizmo
- Designator_Build.ProcessInput: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Designator_Build_ProcessInput.Transpiler
- Designator_Build.SelectedUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_SelectedUpdate.Postfix
- Designator_Cancel.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Cancel.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Cancel.RenderHighlight: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Designator_Cancel_RenderHighlight.Transpiler
- Designator_Cancel.SelectedUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_SelectedUpdate.Postfix
- Designator_Claim.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Claim.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Deconstruct.CanDesignateThing: post: Vehicles.Construction.AllowDeconstructVehicle TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Deconstruct.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Deconstruct.SelectedUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_SelectedUpdate.Postfix
- Designator_Dropdown.SelectedUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_SelectedUpdate.Postfix
- Designator_Dropdown.get_Visible: post: CombatExtended.Harmony_Designator_Dropdown.Postfix
- Designator_ExtractSkull.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_ExtractSkull.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_ExtractTree.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_ExtractTree.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_FillIn.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_FillIn.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Forbid.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Forbid.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Haul.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Haul.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Haul.SelectedUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_SelectedUpdate.Postfix
- Designator_Hunt.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Hunt.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Install.SelectedUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_SelectedUpdate.Postfix
- Designator_MechControlGroup.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_MechControlGroup.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_MechControlGroup.SelectedUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_SelectedUpdate.Postfix
- Designator_Mine.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Mine.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Mine.SelectedUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_SelectedUpdate.Postfix
- Designator_MineVein.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Open.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Open.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_PaintBuilding.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_PaintBuilding.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_PaintFloor.SelectedUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_SelectedUpdate.Postfix
- Designator_Place.SelectedUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_SelectedUpdate.Postfix
- Designator_Plan.SelectedUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_SelectedUpdate.Postfix
- Designator_Plants.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Plants.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Plants.SelectedUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_SelectedUpdate.Postfix
- Designator_PlantsCut.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_PlantsCut.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_PlantsHarvest.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_PlantsHarvestWood.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_PlantsHarvestWood.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_ReleaseAnimalToWild.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_ReleaseAnimalToWild.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_RemoveFloor.SelectedUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_SelectedUpdate.Postfix
- Designator_RemovePaint.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_RemovePaint.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Slaughter.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Slaughter.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Smooth.SelectedUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_SelectedUpdate.Postfix
- Designator_SmoothSurface.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_SmoothWalls.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_SmoothWalls.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Strip.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Strip.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Tame.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Tame.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Unforbid.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Unforbid.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Uninstall.CanDesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Uninstall.DesignateThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_DesignateThing.Transpiler
- Designator_Uninstall.SelectedUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_SelectedUpdate.Postfix
- Designator_Zone.SelectedUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_SelectedUpdate.Postfix TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Designator_Zone_SelectedUpdate.Transpiler
- Designator_ZoneAdd.SelectedUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_SelectedUpdate.Postfix
- Designator_ZoneAddStockpile.MakeNewZone: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_ZoneAdd_MakeNewZone.Transpiler
- Designator_ZoneAdd_Growing.MakeNewZone: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patches_Designator_ZoneAdd_MakeNewZone.Transpiler
- Dialog_FormCaravan.TryReformCaravan: PRE: Vehicles.CaravanHandling.ConfirmLeaveVehiclesOnReform
- Dialog_FormVehicleCaravan.<>c__DisplayClass96_0.<TryFindExitSpot>b__2: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Dialog_FormVehicleCaravan_TryFindExitSpot.Transpiler
- Dialog_FormVehicleCaravan.TryFindExitSpot: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Dialog_FormVehicleCaravan_TryFindExitSpot.Transpiler
- Dialog_InfoCard.DoWindowContents: PRE: Vehicles.Gizmos.VehicleInfoCardOverride
- Dialog_ManageAreas.DoAreaRow: TRANS: Vehicles.Extra.VehicleAreaRowTranspiler
- Dialog_Options.DoModOptions: TRANS: HugsLib.Patches.DialogOptions_DoModOptions_Patch.InterceptWindowOpening
- Dialog_Options.PostOpen: post: HugsLib.Patches.DialogOptions_PostOpen_Patch.InjectHugsLibEntries
- Dialog_Trade..ctor: post: Vehicles.WorldHandling.SetupPlayerAerialVehicleVariables
- Dialog_Trade.CountToTransferChanged: post: Vehicles.CaravanHandling.AerialVehicleCountPawnsToTransfer
- Dialog_Trade.DoWindowContents: PRE: Vehicles.WorldHandling.DrawAerialVehicleInfo
- DirectXmlLoader.DefFromNode: post: SmashTools.Xml.XmlParseHelper.ReadCustomAttributesOnDef
- DirectXmlToObject.GetFieldInfoForType: post: SmashTools.Xml.XmlParseHelper.ReadCustomAttributes
- EditWindow_Log.DoMessageDetails: TRANS: SmashTools.SmashLog.RemoveRichTextTranspiler
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- EnterMapUtilityVehicles.EnterAndSpawn: (no patches)
- EnterPortalUtility.GetFloatMenuOptFor: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_EnterPortalUtility_GetFloatMenuOptFor.Transpiler2
- EnterPortalUtility.GetFloatMenuOptFor: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_EnterPortalUtility_GetFloatMenuOptFor.Transpiler1
- Environment.GetStackTrace: PRE: HarmonyMod.Environment_GetStackTrace_Patch.Prefix
- ExpandableWorldObjectsUtility.ExpandableWorldObjectsOnGUI: PRE: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Prefix post: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Transpiler
- Explosion.AffectCell: PRE: Vehicles.Combat.AffectVehicleInCell
- Explosion.GetArmorPenetrationAt: PRE: CombatExtended.HarmonyCE.Harmony_ExplosionCE_GetArmorPenetrationAt.Prefix
- Explosion.GetDamageAmountAt: PRE: CombatExtended.HarmonyCE.Harmony_ExplosionCE_GetDamageAmountAt.Prefix
- Ext_Vehicles.GetAerialVehicle: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Ext_Vehicles_GetAerialVehicle.Transpiler
- Ext_Vehicles.IsRoofRestricted: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_Ext_Vehicles_IsRoofRestricted.Prefix
- Faction.Notify_LeaderDied: PRE: CombatExtended.HarmonyCE.Harmony_Faction+Harmony_Faction_Notify_LeaderDied.Prefix
- Fire.DoComplexCalcs: post: CombatExtended.HarmonyCE.Harmony_Fire_DoComplexCalcs.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_DoComplexCalcs.Transpiler
- Fire.DoFireDamage: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_DoFireDamage.Transpiler
- Fire.SpawnSmokeParticles: post: CombatExtended.HarmonyCE.Harmony_Fire_SpawnSmokeParticles.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_SpawnSmokeParticles.Transpiler
- Fire.Tick: post: CombatExtended.HarmonyCE.Harmony_Fire_Tick.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_Tick.Transpiler
- Fire.TrySpread: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_TrySpread.Transpiler
- Fire.get_SpreadInterval: PRE: CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval.Prefix
- FireUtility.ChanceToStartFireIn: TRANS: CombatExtended.HarmonyCE.Harmony_FireUtility_ChanceToStartFireIn.Transpiler
- FireUtility.TryStartFireIn: post: CombatExtended.HarmonyCE.Harmony_FireUtility_TryStartFireIn.Postfix
- FireWatcher.get_LargeFireDangerPresent: post: CombatExtended.HarmonyCE.Harmony_FireWatcher.Postfix
- FleckSystemBase`1.CreateFleck: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_FleckSystemBase_FleckSplash_CreateFleck.Prefix
- FleckSystemBase`1.CreateFleck: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_FleckSystemBase_FleckThrown_CreateFleck.Prefix
- FleckSystemBase`1.CreateFleck: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_FleckSystemBase_FleckStatic_CreateFleck.Prefix
- FloatMenuMakerMap.<>c__DisplayClass12_31.<AddHumanlikeOrders>g__Equip|48: TRANS: CombatExtended.HarmonyCE.FloatMenuMakerMap_PatchKnowledge.Transpiler
- FloatMenuMakerMap.AddHumanlikeOrders: post: CombatExtended.HarmonyCE.FloatMenuMakerMap_Modify_AddHumanlikeOrders.AddMenuItems TRANS: CombatExtended.HarmonyCE.FloatMenuMakerMap_Modify_AddHumanlikeOrders.Transpiler, Vehicles.CaravanFormation.AddHumanlikeOrdersLoadVehiclesTranspiler, VehicleInteriors.VMF_HarmonyPatches.Patch_FloatMenuMakerMap_AddHumanlikeOrders.Transpiler
- FloatMenuMakerMap.AddJobGiverWorkOrders: PRE: VMF_PUAHPatch.FloatMenuMakerMapPatch.Prefix
- FloatMenuMakerMap.CanTakeOrder: post: Vehicles.Components.CanVehicleTakeOrder
- FloatMenuMakerMap.ChoicesAtFor: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_FloatMenuMakerMap_ChoicesAtFor.Prefix
- FloatMenuMakerMap.ChoicesAtForMultiSelect: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_FloatMenuMakerMap_ChoicesAtForMultiSelect.Prefix TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_FloatMenuMakerMap_ChoicesAtForMultiSelect.Transpiler
- FloatMenuMakerMap.GotoLocationOption: PRE: Vehicles.VehiclePathing.GotoLocationVehicles
- FloatMenuMakerMap.InvalidPawnForMultiSelectOption: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_FloatMenuMakerMap_InvalidPawnForMultiSelectOption.Transpiler
- FloatMenuMakerMap.PawnGotoAction: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_FloatMenuMakerMap_PawnGotoAction.Prefix
- FloatMenuMakerMap.TryMakeFloatMenu: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_FloatMenuMakerMap_TryMakeFloatMenu.Transpiler
- FloatMenuMakerMap.ValidateTakeToBedOption: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_FloatMenuMakerMap_ValidateTakeToBedOption.Prefix
- FloatMenuMap.StillValid: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_FloatMenuMap_StillValid.Transpiler
- FloatMenuUtility.GetMeleeAttackAction: PRE: Vehicles.Components.NoMeleeForVehicles
- FoodUtility.<>c__DisplayClass14_0.<BestFoodSourceOnMap>b__0: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_FoodUtility_BestFoodSourceOnMap_Predicate.Transpiler
- FoodUtility.BestFoodSourceOnMap: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_FoodUtility_BestFoodSourceOnMap.Transpiler
- ForagedFoodPerDayCalculator.GetBaseForagedNutritionPerDay: PRE: Vehicles.CaravanHandling.GetBaseForagedNutritionPerDayInVehicle
- ForbidUtility.IsForbidden: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_ForbidUtility_IsForbidden.Transpiler
- FormCaravanComp.GetGizmos: post: Vehicles.Gizmos.AddVehicleGizmosPassthrough
- Frame.CompleteConstruction: PRE: Vehicles.Construction.CompleteConstructionVehicle
- Frame.DrawAt: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Frame_DrawAt.Transpiler
- Game.ClearCaches: post: SmashTools.ProjectSetup.ClearCaches
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.ExposeData: post: CombatExtended.HarmonyCE.Harmony_Game_ExposeData.Postfix
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- Game.FindMap: post: VehicleInteriors.VMF_HarmonyPatches.Patch_WorldObject_Tile+Patch_Game_FindMap.Postfix
- Game.InitNewGame: PRE: SmashTools.ComponentCache.ClearCache
- Game.LoadGame: post: CombatExtended.HarmonyCE.Harmony_Game_LoadGame.Postfix
- GameComponentUtility.FinalizeInit: post: SmashTools.StaticConstructorOnGameInitAttribute.RunGameInitStaticConstructors, UpdateLogTool.UpdateHandler.UpdateOnGameInit
- GameComponentUtility.LoadedGame: post: SmashTools.UnitTesting.ExecutePostLoadTesting, UpdateLogTool.UpdateHandler.UpdateOnLoadedGame
- GameComponentUtility.StartedNewGame: post: SmashTools.UnitTesting.ExecuteNewGameTesting, UpdateLogTool.UpdateHandler.UpdateOnNewGame
- GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Vehicles.LordAI.VehiclesDontParty
- GenAdj.AdjacentTo8WayOrInside: PRE: Vehicles.VehiclePathing.AdjacentTo8WayOrInsideVehicle
- GenAdj.OccupiedRect: PRE: Vehicles.VehiclePathing.OccupiedRectVehicles
- GenClosest.ClosestThingReachable_NewTemp: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_GenClosest_ClosestThingReachable_NewTemp.Prefix
- GenConstruct.CanConstruct: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_GenConstruct_CanConstruct.Transpiler
- GenDraw.DrawAimPie: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_GenDraw_DrawAimPie.Prefix TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_GenDraw_DrawAimPie.Transpiler
- GenDraw.DrawFillableBar: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_GenDraw_DrawFillableBar.Prefix
- GenDraw.DrawInteractionCell: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_GenDraw_DrawInteractionCell.Transpiler
- GenDraw.DrawMapEdgeLines: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_GenDraw_DrawMapEdgeLines.Prefix
- GenDraw.DrawRadiusRing: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_GenDraw_DrawRadiusRing.Prefix
- GenDraw.DrawTargetHighlightWithLayer: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_GenDraw_DrawTargetHighlightWithLayer.Transpiler
- GenDraw.DrawTargetHighlightWithLayer: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_GenDraw_DrawTargetHighlightWithLayer.Prefix
- GenGrid.InNoZoneEdgeArea: post: VehicleInteriors.VMF_HarmonyPatches.Patch_GenGrid_InNoZoneEdgeArea.Postfix
- GenGridVehicles.ImpassableForVehicles: post: VehicleInteriors.VMF_HarmonyPatches.Patch_GenGridVehicles_ImpassableForVehicles.Postfix
- GenLeaving.DoLeavingsFor: PRE: Vehicles.Construction.DoUnsupportedVehicleRefunds
- GenRadial..cctor: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.NumCellsInRadius: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.NumCellsToFillForRadius_ManualRadialPattern: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.ProcessEquidistantCells: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.RadialCellsAround: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.RadialCellsAround: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.RadialDistinctThingsAround: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.RadialPatternInRadius: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.RadiusOfNumCells: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.SetupManualRadialPattern: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.SetupRadialPattern: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount, CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_Range
- GenRadial.get_MaxRadialPatternRadius: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenSpawn.Spawn: PRE: Vehicles.Construction.RegisterThingSpawned, VehicleInteriors.VMF_HarmonyPatches.Patch_GenSpawn_Spawn.Prefix
- GenStep_RocksFromGrid.Generate: PRE: Vehicles.VehiclePathing.DisableRegionUpdatingRockGen
- GenStep_Terrain.<>c.<GenerateRiverLookupTexture>b__11_0: TRANS: Vehicles.MapHandling.RiverLookupTextureTranspiler
- GenThing.TrueCenter: PRE: Vehicles.Rendering.TrueCenterVehicle, VehicleInteriors.VMF_HarmonyPatches.Patch_GenThing_TrueCenter.Prefix
- GenUI.RenderMouseoverBracket: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_GenUI_RenderMouseoverBracket.Transpiler
- GenUI.TargetsAt: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_GenUI_TargetsAt.Prefix
- GenView.ShouldSpawnMotesAt: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_GenView_ShouldSpawnMotesAt.Prefix1
- GenView.ShouldSpawnMotesAt: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_GenView_ShouldSpawnMotesAt.Prefix1
- GhostDrawer.DrawGhostThing: post: Vehicles.Rendering.DrawGhostVehicle
- GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace: PRE: Vehicles.CaravanFormation.UsableVehicleWithMostFreeSpace
- GlobalControls.TemperatureString: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_GlobalControls_TemperatureString.Prefix TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_GlobalControls_TemperatureString.Transpiler
- GlobalControlsUtility.DoDate: post: CombatExtended.HarmonyCE.Harmony_GlobalControls.Postfix
- Graphic.Draw: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_Graphic_Draw.Prefix
- Graphic.DrawFromDef: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_Graphic_DrawFromDef.Prefix
- Graphic.Print: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Graphic_Print.Transpiler
- GraphicData.CopyFrom: post: VehicleInteriors.VMF_HarmonyPatches.Patch_GraphicData_CopyFrom.Postfix
- GraphicData.Init: post: Vehicles.VehicleHarmonyOnMod.GraphicInit
- GraphicUtility.WrapLinked: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_GraphicUtility_WrapLinked.Prefix
- Graphic_Linked.ShouldLinkWith: PRE: [200]VehicleInteriors.VMF_HarmonyPatches.Patch_Graphic_Linked_ShouldLinkWith.Prefix
- Graphic_LinkedAsymmetric.ShouldLinkWith: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_Graphic_LinkedAsymmetric_ShouldLinkWith.Prefix TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Graphic_LinkedAsymmetric_ShouldLinkWith.Transpiler
- Graphic_LinkedCornerFiller.Print: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Graphic_LinkedCornerFiller_Print.Transpiler
- Graphic_LinkedTransmitter.ShouldLinkWith: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_Graphic_LinkedTransmitter_ShouldLinkWith.Prefix TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Graphic_LinkedTransmitter_ShouldLinkWith.Transpiler
- Graphic_Shadow.DrawWorker: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Graphic_Shadow_DrawWorker.Transpiler
- Harmony_MassUtility_Capacity.Postfix: PRE: Vehicles.Compatibility_CombatExtended.DontOverrideVehicleCapacity
- HaulDestinationManager.AddHaulDestination: post: VehicleInteriors.VMF_HarmonyPatches.Patch_WorldObject_Tile+Patch_HaulDestinationManager_AddHaulDestination.Postfix
- HaulDestinationManager.AddHaulSource: post: VehicleInteriors.VMF_HarmonyPatches.Patch_WorldObject_Tile+Patch_HaulDestinationManager_AddHaulSource.Postfix
- HaulDestinationManager.Notify_HaulDestinationChangedPriority: post: VehicleInteriors.VMF_HarmonyPatches.Patch_WorldObject_Tile+Patch_HaulDestinationManager_Notify_HaulDestinationChangedPriority.Postfix
- HaulDestinationManager.RemoveHaulDestination: post: VehicleInteriors.VMF_HarmonyPatches.Patch_WorldObject_Tile+Patch_HaulDestinationManager_RemoveHaulDestination.Postfix
- HaulDestinationManager.RemoveHaulSource: post: VehicleInteriors.VMF_HarmonyPatches.Patch_WorldObject_Tile+Patch_HaulDestinationManager_RemoveHaulSource.Postfix
- HealthUtility.GetGeneralConditionLabel: PRE: Vehicles.HealthAndStats.ReplaceConditionLabel
- Hediff.get_TendPriority: post: CombatExtended.HarmonyCE.Harmony_HediffTendPriority.Postfix
- HediffComp_TendDuration.CompTended: TRANS: CombatExtended.HarmonyCE.HediffComp_TendDuration_CompTended.Transpiler
- HediffUtility.CanHealFromTending: PRE: Vehicles.HealthAndStats.VehiclesDontHealTended
- HediffUtility.CanHealNaturally: PRE: Vehicles.HealthAndStats.VehiclesDontHeal
- Hediff_Injury.PostAdd: TRANS: CombatExtended.HarmonyCE.Harmony_Hediff_Injury+Patch_PostAdd.SilenceLogSpam
- Hediff_Injury.get_BleedRate: post: CombatExtended.HarmonyCE.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff_MissingPart.get_BleedRate: post: CombatExtended.HarmonyCE.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff_MissingPart.get_IsFreshNonSolidExtremity: PRE: CombatExtended.HarmonyCE.Harmony_Hediff_MissingPart_IsFresh_Patch.Prefix
- ITab_Pawn_FormingCaravan.DoPeopleAndAnimals: PRE: Vehicles.CaravanHandling.DoPeopleAnimalsAndVehicle
- ITab_Pawn_FormingCaravan.FillTab: PRE: Vehicles.CaravanHandling.FillTabVehicleCaravan
- IncidentWorker_RaidEnemy.ResolveRaidPoints: post: CombatExtended.HarmonyCE.Harmony_IncidentWorker_RaidEnemy+Harmony_IncidentWorker_RaidEnemy_ResolveRaidPoints.Postfix
- IncidentWorker_RaidEnemy.TryExecuteWorker: PRE: CombatExtended.HarmonyCE.Harmony_IncidentWorker_RaidEnemy+Harmony_IncidentWorker_RaidEnemy_TryExecuteWorker.Prefix
- InventoryCalculatorsUtility.ShouldIgnoreInventoryOf: post: Vehicles.CaravanHandling.ShouldIgnoreInventoryPawnInVehicle
- ItemAvailability.ThingsAvailableAnywhere: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_ItemAvailability_ThingsAvailableAnywhere.Transpiler
- Job.ExposeData: post: CombatExtended.HarmonyCE.Harmony_Job_ExposeData.Postfix
- Job.MakeDriver: PRE: VMF_PUAHPatch.JobMakeDriverPatch.Prefix
- JobAcrossMapsUtility.SetSpotsToJobAcrossMaps: PRE: VMF_PUAHPatch.JobAcrossMapsUtilityPatch.Prefix
- JobDriver.GetReport: PRE: VMF_PUAHPatch.JobDriverGetReportPatch.Prefix
- JobDriver_CastJump.TryMakePreToilReservations: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_JobDriver_CastJump_TryMakePreToilReservations.Transpiler
- JobDriver_FoodDeliver.MakeNewToils: post: VehicleInteriors.VMF_HarmonyPatches.Patch_JobDriver_FoodDeliver_MakeNewToils.Postfix
- JobDriver_Goto.MakeNewToils: post: Vehicles.VehiclePathing.GotoToilsPassthrough
- JobDriver_Ingest.ModifyCarriedThingDrawPosWorker: post: VehicleInteriors.VMF_HarmonyPatches.Patch_JobDriver_Ingest_ModifyCarriedThingDrawPosWorker.Postfix
- JobDriver_LoadVehicle.FailJob: post: VehicleInteriors.VMF_HarmonyPatches.Patch_JobDriver_LoadVehicle_FailJob.Postfix
- JobDriver_PrepareCaravan_GatherItems.get_Transferables: PRE: Vehicles.Jobs.TransferablesVehicle
- JobDriver_RopeToDestination.MakeNewToils: post: VehicleInteriors.VMF_HarmonyPatches.Patch_JobDriver_RopeToDestination_MakeNewToils.Postfix
- JobDriver_WorkVehicle.MakeNewToils: post: VehicleInteriors.VMF_HarmonyPatches.Patch_JobDriver_WorkVehicle_MakeNewToils.Postfix
- JobGiver_AIBreaching.UpdateBreachingTarget: TRANS: CombatExtended.HarmonyCE.Harmony_JobGiver_AIBreaching.Transpiler
- JobGiver_AIDefendPoint.TryFindShootingPosition: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_JobGiver_AIDefendPoint_TryFindShootingPosition.Transpiler
- JobGiver_AIFightEnemies.TryFindShootingPosition: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_JobGiver_AIFightEnemies_TryFindShootingPosition.Transpiler
- JobGiver_AIFightEnemy.ShouldLoseTarget: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_JobGiver_AIFightEnemy_ShouldLoseTarget.Transpiler
- JobGiver_AIFightEnemy.TryGiveJob: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_JobGiver_AIFightEnemy_TryGiveJob.Transpiler
- JobGiver_AIFightEnemy.UpdateEnemyTarget: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_JobGiver_AIFightEnemy_UpdateEnemyTarget.Transpiler
- JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: post: CombatExtended.HarmonyCE.Harmony_JobGiver_ConfigurableHostilityResponse.Postfix
- JobGiver_DropUnusedInventory.Drop: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_DropUnusedInventory_Drop.Prefix
- JobGiver_FollowRoper.TryGiveJob: post: VehicleInteriors.VMF_HarmonyPatches.Patch_JobGiver_FollowRoper_TryGiveJob.Postfix
- JobGiver_OptimizeApparel.ApparelScoreGain: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_OptimizeApparel_ApparelScoreGain.Prefix
- JobGiver_PickUpOpportunisticWeapon.ShouldEquipWeapon: post: CombatExtended.HarmonyCE.Harmony_JobGiver_PickUpOpportunisticWeapon.Postfix
- JobGiver_Reload.TryGiveJob: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_Reload_TryGiveJob.Prefix
- JobGiver_UnloadYourInventory.TryGiveJob: TRANS: CombatExtended.HarmonyCE.Harmony_JobGiver_UnloadYourInventory.Transpiler
- JobGiver_Wander.TryGiveJob: PRE: Vehicles.Jobs.VehiclesDontWander
- JobGiver_Work.<>c__DisplayClass3_1.<TryIssueJobPackage>g__Validator|0: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_JobGiver_Work_Validator.Transpiler
- JobGiver_Work.<>c__DisplayClass6_1.<GiverTryGiveJobPrioritized>b__0: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_JobGiver_Work_GiverTryGiveJobPrioritized.Transpiler
- JobGiver_Work.PawnCanUseWorkGiver: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_JobGiver_Work_PawnCanUseWorkGiver.Transpiler
- JobGiver_Work.TryIssueJobPackage: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_JobGiver_Work_TryIssueJobPackage.Transpiler
- JobUtility.TryStartErrorRecoverJob: PRE: Vehicles.Jobs.VehicleErrorRecoverJob
- JumpUtility.<>c__DisplayClass1_0.<OrderJump>b__0: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_JumpUtility_OrderJump_Delegate.Transpiler
- JumpUtility.CanHitTargetFrom: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_JumpUtility_CanHitTargetFrom.Prefix TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_JumpUtility_CanHitTargetFrom.Transpiler
- JumpUtility.DoJump: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_JumpUtility_DoJump.Transpiler
- JumpUtility.OrderJump: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_JumpUtility_OrderJump.Transpiler
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- LaunchProtocol.Draw: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_LaunchProtocol_Draw.Transpiler
- LaunchProtocol.GetFloatMenuOptionsAt: post: VehicleInteriors.VMF_HarmonyPatches.Patch_LaunchProtocol_GetFloatMenuOptionsAt.Postfix
- ListerBuildingsRepairable.Notify_BuildingRepaired: PRE: Vehicles.Construction.Notify_RepairedVehicle
- ListerThings.EverListable: post: CombatExtended.HarmonyCE.Harmony_ListerThings_AllowSavingGas.Postfix
- Log.ResetMessageCount: post: HarmonyMod.Log_ResetMessageCount_Patch.Postfix
- LordToil_Siege.Init: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege_Init.Transpiler
- LordToil_Siege.LordToilTick: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege_LordToilTick.Transpiler
- LordToil_Siege.SetAsBuilder: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege_SetAsBuilder.Transpiler
- MainButtonWorker_ToggleWorld.Activate: PRE: Vehicles.WorldHandling.ForcedTargetingDontToggleWorld
- MainMenuDrawer.DoMainMenuControls: TRANS: HugsLib.Patches.MainMenuDrawer_Quickstart_Patch.QuicktestButtonUsesQuickstarter
- MainTabWindow_Inspect.DoInspectPaneButtons: PRE: SmashTools.ProjectSetup.InspectablePaneButtons
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook, SmashTools.DetachedMapComponent.InstantiateAllMapComponents
- Map.ExposeData: PRE: SmashTools.ComponentCache.ClearCache
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, SmashTools.ProjectSetup.BackfillRegisteredAreas
- Map.MapUpdate: post: VehicleInteriors.VMF_HarmonyPatches.Patch_Map_MapUpdate.Postfix TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Map_MapUpdate.Transpiler
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MapComponentUtility.MapRemoved: PRE: SmashTools.DetachedMapComponent.ClearComponentsFromCache
- MapDeiniter.Deinit: post: SmashTools.ComponentCache.ClearMapComps
- MapDeiniter.NotifyEverythingWhichUsesMapReference: post: Vehicles.MapHandling.NotifyEverythingWhichUsesMapReferencePost
- MapDrawer.get_ViewRect: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_MapDrawer_ViewRect.Transpiler
- MapInterface.MapInterfaceOnGUI_AfterMainTabs: post: Vehicles.MapHandling.DebugOnGUIVehicleRegions
- MapInterface.MapInterfaceUpdate: post: Vehicles.MapHandling.DebugUpdateVehicleRegions
- MapPawns.FreeHumanlikesSpawnedOfFaction: post: VehicleInteriors.VMF_HarmonyPatches.Patch_MapPawns_FreeHumanlikesSpawnedOfFaction.Postfix
- MapPawns.PlayerEjectablePodHolder: PRE: Vehicles.Extra.PlayerEjectableVehicles
- MapPawns.SpawnedBabiesInFaction: post: VehicleInteriors.VMF_HarmonyPatches.Patch_MapPawns_SpawnedBabiesInFaction.Postfix
- MapPawns.get_AllPawns: post: VehicleInteriors.VMF_HarmonyPatches.Patch_MapPawns_AllPawns.Postfix
- MapPawns.get_AllPawnsSpawned: post: VehicleInteriors.VMF_HarmonyPatches.Patch_MapPawns_AllPawnsSpawned.Postfix
- MapPawns.get_AnyPawnBlockingMapRemoval: post: Vehicles.MapHandling.AnyVehicleBlockingMapRemoval, VehicleInteriors.VMF_HarmonyPatches.Patch_MapPawns_AnyPawnBlockingMapRemoval.Postfix
- MapTemperature.get_OutdoorTemp: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_MapTemperature_OutdoorTemp.Prefix
- MassUtility.CanEverCarryAnything: PRE: Vehicles.CaravanHandling.CanCarryIfVehicle, Vehicles.CaravanHandling.CanCarryIfVehicle
- MassUtility.Capacity: PRE: Vehicles.CaravanHandling.CapacityOfVehicle post: CombatExtended.HarmonyCE.Harmony_MassUtility_Capacity.Postfix
- MechClusterGenerator.GetBuildingDefsForCluster: post: CombatExtended.HarmonyCE.Harmony_MechClusterGenerator_GetBuildingDefsForCluster.PostFix
- MechanitorUtility.InMechanitorCommandRange: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_MechanitorUtility_InMechanitorCommandRange.Prefix TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_MechanitorUtility_InMechanitorCommandRange.Transpiler
- MeditationUtility.DrawArtificialBuildingOverlay: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_MeditationUtility_DrawArtificialBuildingOverlay.Transpiler
- MeditationUtility.DrawMeditationFociAffectedByBuildingOverlay: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_MeditationUtility_DrawMeditationFociAffectedByBuildingOverlay.Transpiler
- MeditationUtility.DrawMeditationSpotOverlay: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_MeditationUtility_DrawMeditationSpotOverlay.Transpiler
- MentalBreakWorker.BreakCanOccur: PRE: Vehicles.HealthAndStats.VehiclesCantEnterMentalBreak
- MentalStateHandler.TryStartMentalState: PRE: Vehicles.PawnAI.EjectPawnForMentalState
- MentalStateWorker.StateCanOccur: PRE: Vehicles.HealthAndStats.VehiclesCantEnterMentalState
- MentalState_Manhunter.ForceHostileTo: post: Vehicles.Extra.ManhunterDontAttackVehicles
- MinifiedThing.Print: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_MinifiedThing_Print.Transpiler
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- Mote.get_DrawPos: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_Mote_DrawPos.Prefix
- MoteAttachLink.UpdateDrawPos: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_MoteAttachLink_UpdateDrawPos.Transpiler
- MouseoverReadout.MouseoverReadoutOnGUI: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_MouseoverReadout_MouseoverReadoutOnGUI.Prefix TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_MouseoverReadout_MouseoverReadoutOnGUI.Transpiler
- MultiPawnGotoController.Draw: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_MultiPawnGotoController_Draw.Transpiler
- MultiPawnGotoController.IssueGotoJobs: post: VehicleInteriors.VMF_HarmonyPatches.Patch_MultiPawnGotoController_IssueGotoJobs.Postfix
- MultiPawnGotoController.OnGUI: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_MultiPawnGotoController_OnGUI.Transpiler
- MultiPawnGotoController.ProcessInputEvents: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_MultiPawnGotoController_ProcessInputEvents.Transpiler
- MultiPawnGotoController.RecomputeDestinations: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_MultiPawnGotoController_RecomputeDestinations.Prefix TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_MultiPawnGotoController_RecomputeDestinations.Transpiler
- OverlayDrawer.RenderPulsingOverlay: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_OverlayDrawer_RenderPulsingOverlay.Transpiler
- PathFinder.FindPath: PRE: CombatExtended.HarmonyCE.Harmony_PathFinder_FindPath.Prefix
- Pathing.RecalculateAllPerceivedPathCosts: post: Vehicles.VehiclePathing.RecalculateAllPerceivedPathCostForVehicle
- Pathing.RecalculatePerceivedPathCostAt: post: Vehicles.VehiclePathing.RecalculatePerceivedPathCostForVehicle
- Pawn.ClearReservationsForJob: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_Pawn_ClearReservationsForJob.Prefix
- Pawn.ColonyThingsWillingToBuy: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_Pawn_ColonyThingsWillingToBuy.Prefix post: VehicleInteriors.VMF_HarmonyPatches.Patch_Pawn_ColonyThingsWillingToBuy.Postfix
- Pawn.Destroy: TRANS: Vehicles.Construction.ValidDestroyModeForVehicles
- Pawn.GetChildHolders: PRE: Vehicles.Extra.GetVehicleHandlerIThingHolders
- Pawn.Kill: PRE: Vehicles.Extra.MoveOnDeath
- Pawn.ProcessPostTickVisuals: PRE: Vehicles.Rendering.ProcessVehiclePostTickVisuals TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Pawn_ProcessPostTickVisuals.Transpiler
- Pawn.SpawnSetup: PRE: VMF_PUAHPatch.PawnSpawnSetupPatch.Prefix
- Pawn.ThreatDisabled: post: Vehicles.PawnAI.VehicleThreatDisabled
- Pawn.TicksPerMove: PRE: Vehicles.HealthAndStats.VehicleMoveSpeed
- Pawn.TryStartAttack: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Pawn_TryStartAttack.Transpiler
- Pawn.get_Drafted: post: Vehicles.Components.VehicleIsDrafted
- PawnBanishUtility.Banish: PRE: Vehicles.WorldHandling.BanishPawnFromAerialVehicle
- PawnCapacitiesHandler.Notify_CapacityLevelsDirty: PRE: Vehicles.Extra.RecheckVehicleHandlerCapacities
- PawnCapacityUtility.CalculateNaturalPartsAverageEfficiency: PRE: CombatExtended.HarmonyCE.Harmony_PawnCapacityUtility.Prefix
- PawnColumnWorker_DrugPolicy.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
- PawnColumnWorker_DrugPolicy.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
- PawnColumnWorker_FoodRestriction.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
- PawnColumnWorker_FoodRestriction.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
- PawnColumnWorker_Outfit.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
- PawnColumnWorker_Outfit.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
- PawnComponentsUtility.AddAndRemoveDynamicComponents: PRE: Vehicles.Components.AddAndRemoveVehicleComponents
- PawnComponentsUtility.CreateInitialComponents: PRE: Vehicles.Components.CreateInitialVehicleComponents
- PawnFlyer.RecomputePosition: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_PawnFlyer_RecomputePosition.Transpiler
- PawnFlyer.SpawnSetup: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_PawnFlyer_SpawnSetup.Prefix
- PawnFlyer.get_DestinationPos: post: VehicleInteriors.VMF_HarmonyPatches.Patch_PawnFlyer_DestinationPos.Postfix
- PawnGenerator.GenerateGearFor: post: CombatExtended.HarmonyCE.Harmony_PawnGenerator_GenerateGearFor.Postfix
- PawnGenerator.GeneratePawn: PRE: Vehicles.Construction.GenerateVehiclePawn
- PawnLeaner.Notify_WarmingCastAlongLine: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_PawnLeaner_Notify_WarmingCastAlongLine.Transpiler
- PawnLeaner.get_LeanOffset: post: VehicleInteriors.VMF_HarmonyPatches.Patch_PawnLeaner_LeanOffset.Postfix
- PawnPath.DrawPath: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_PawnPath_DrawPath.Transpiler
- PawnRenderUtility.DrawEquipmentAiming: PRE: [800]CombatExtended.Lasers.Harmony_PawnRenderer_Draw_EquipmentAiming_GunDrawing_Patch.Prefix, CombatExtended.HarmonyCE.Harmony_PawnRenderer_DrawEquipmentAiming.Prefix TRANS: CombatExtended.HarmonyCE.Harmony_PawnRenderer_DrawEquipmentAiming.Transpiler
- PawnRenderer.BodyAngle: post: VehicleInteriors.VMF_HarmonyPatches.Patch_PawnRenderer_BodyAngle.Postfix
- PawnRenderer.GetBodyPos: post: VehicleInteriors.VMF_HarmonyPatches.Patch_PawnRenderer_GetBodyPos.Postfix TRANS: SmashTools.PawnOverlayRenderer.ShowBodyTranspiler
- PawnRenderer.LayingFacing: PRE: SmashTools.PawnOverlayRenderer.LayingFacing
- PawnRenderer.ParallelGetPreRenderResults: PRE: Vehicles.Rendering.DisableCachingPawnOverlays
- PawnUtility.IsTravelingInTransportPodWorldObject: post: Vehicles.WorldHandling.AerialVehiclesDontRandomizePrisoners
- PawnUtility.ShouldSendNotificationAbout: post: Vehicles.Extra.SendNotificationsVehicle
- PawnWeaponGenerator.TryGenerateWeaponFor: post: CombatExtended.HarmonyCE.Harmony_PawnWeaponGenerator_TryGenerateWeaponFor.Postfix
- Pawn_ApparelTracker.Notify_ApparelAdded: post: CombatExtended.HarmonyCE.Harmony_ApparelTracker_Notify_ApparelAdded.Postfix
- Pawn_ApparelTracker.Notify_ApparelRemoved: post: CombatExtended.HarmonyCE.Harmony_ApparelTracker_Notify_ApparelRemoved.Postfix
- Pawn_DraftController.set_FireAtWill: post: CombatExtended.HarmonyCE.Harmony_Pawn_DraftController_StopAttackJobsOnHoldFire.Postfix
- Pawn_DrawTracker.get_DrawPos: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_Pawn_DrawTracker_DrawPos.Prefix post: VehicleInteriors.VMF_HarmonyPatches.Patch_Pawn_DrawTracker_DrawPos.Postfix
- Pawn_EquipmentTracker.Notify_PrimaryDestroyed: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_AddEquipment.Postfix
- Pawn_EquipmentTracker.TryDropEquipment: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_TryDropEquipment.Postfix
- Pawn_EquipmentTracker.TryTransferEquipmentToContainer: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_TryTransferEquipmentToContainer.Postfix
- Pawn_HealthTracker.AddHediff: PRE: Vehicles.HealthAndStats.VehiclesDontAddHediffs
- Pawn_HealthTracker.CheckForStateChange: TRANS: CombatExtended.HarmonyCE.Harmony_Pawn_HealthTracker_CheckForStateChange.Transpiler
- Pawn_HealthTracker.MakeDowned: PRE: Vehicles.HealthAndStats.VehiclesCantBeDowned
- Pawn_HealthTracker.ShouldBeDowned: PRE: Vehicles.HealthAndStats.VehicleShouldBeDowned
- Pawn_InventoryTracker.set_UnloadEverything: PRE: Vehicles.CaravanFormation.VehiclesShouldntUnloadEverything
- Pawn_JobTracker.CheckForJobOverride: TRANS: Vehicles.Jobs.NoOverrideDamageTakenTranspiler
- Pawn_JobTracker.DrawLinesBetweenTargets: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Pawn_JobTracker_DrawLinesBetweenTargets.Transpiler
- Pawn_JobTracker.IsCurrentJobPlayerInterruptible: PRE: Vehicles.VehiclePathing.JobInterruptibleForVehicle
- Pawn_JobTracker.StartJob: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_Pawn_JobTracker_StartJob.Prefix TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Pawn_JobTracker_StartJob.Transpiler
- Pawn_MechanitorTracker.CanCommandTo: post: CombatExtended.HarmonyCE.Harmony_MechanitorTracker_CanCommandTo.Postfix TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Pawn_MechanitorTracker_CanCommandTo.Transpiler
- Pawn_MechanitorTracker.DrawCommandRadius: PRE: CombatExtended.HarmonyCE.Harmony_MechanitorTracker_DrawCommandRadius.Prefix
- Pawn_MeleeVerbs.ChooseMeleeVerb: PRE: Vehicles.Components.VehiclesDontMeleeThings
- Pawn_PathFollower.NeedNewPath: post: Vehicles.VehiclePathing.IsVehicleInNextCell
- Pawn_PathFollower.StartPath: PRE: Vehicles.VehiclePathing.StartVehiclePath, VehicleInteriors.VMF_HarmonyPatches.Patch_Pawn_PathFollower_StartPath.Prefix
- Pawn_PlayerSettings.get_EffectiveAreaRestrictionInPawnCurrentMap: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Pawn_PlayerSettings_EffectiveAreaRestrictionInPawnCurrentMap.Transpiler
- Pawn_RopeTracker.IsStillDoingRopingJob: post: VehicleInteriors.VMF_HarmonyPatches.Patch_Pawn_RopeTracker_IsStillDoingRopingJob.Postfix
- Pawn_RotationTracker.UpdateRotation: PRE: Vehicles.Rendering.UpdateVehicleRotation
- Pawn_TraderTracker.ReachableForTrade: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Pawn_TraderTracker_ReachableForTrade.Transpiler
- PawnsFinder.get_AllCaravansAndTravelingTransportPods_AliveOrDead: post: Vehicles.WorldHandling.AllAerialVehicles_AliveOrDead
- PlaceWorker_FuelingPort.DrawFuelingPortCell: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_PlaceWorker_FuelingPort_DrawFuelingPortCell.Transpiler
- PlaceWorker_ShowTradeBeaconRadius.DrawGhost: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_PlaceWorker_ShowTradeBeaconRadius_DrawGhost.Transpiler
- PlaceWorker_ShowTurretRadius.<>c.<AllowsPlacing>b__0_0: post: CombatExtended.HarmonyCE.Harmony_PlaceWorker_ShowTurretRadius.PostFix
- PlaceWorker_WatchArea.DrawGhost: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_PlaceWorker_WatchArea_DrawGhost.Transpiler
- PlaceWorker_WindTurbine.DrawGhost: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_PlaceWorker_WindTurbine_DrawGhost.Prefix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- Projectile.CanHit: PRE: Vehicles.Combat.TurretHitFlags TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Projectile_CanHit.Transpiler
- Projectile.CheckForFreeIntercept: TRANS: Vehicles.Combat.VehicleProjectileInterceptor, VehicleInteriors.VMF_HarmonyPatches.Patch_Projectile_CheckForFreeIntercept.Transpiler
- Projectile.CheckForFreeInterceptBetween: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Projectile_CheckForFreeInterceptBetween.Transpiler
- Projectile.ImpactSomething: TRANS: Vehicles.Combat.VehicleProjectileChanceToHit
- Projectile.Launch: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Projectile_Launch.Transpiler
- Projectile.get_ExactPosition: post: VehicleInteriors.VMF_HarmonyPatches.Patch_Projectile_ExactPosition.Postfix
- Projectile.get_HitFlags: post: Vehicles.Combat.OverriddenHitFlags
- Projectile.get_StartingTicksToImpact: post: Vehicles.Combat.StartingTicksFromTurret
- ProjectileCE.CheckCellForCollision: TRANS: VMF_CEPatch.Patch_ProjectileCE_CheckCellForCollision.Transpiler
- ProjectileCE.CheckForCollisionBetween: TRANS: VMF_CEPatch.Patch_ProjectileCE_CheckForCollisionBetween.Transpiler
- ProjectileCE.CheckIntercept: TRANS: VMF_CEPatch.Patch_ProjectileCE_CheckIntercept.Transpiler
- ProjectileCE.ImpactSomething: TRANS: VMF_CEPatch.Patch_ProjectileCE_ImpactSomething.Transpiler
- ProjectileCE.Launch: TRANS: VMF_CEPatch.Patch_ProjectileCE_Launch.Transpiler
- ProjectileCE.RayCast: TRANS: VMF_CEPatch.Patch_ProjectileCE_RayCast.Transpiler
- Projectile_Explosive.Impact: PRE: Vehicles.Combat.ImpactExplosiveProjectiles
- Projectile_Liquid.DoImpact: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_Projectile_Liquid_DoImpact.Prefix
- QuestNodeEqualUtility.Equal: PRE: CombatExtended.HarmonyCE.Harmony_QuestNodeEqualUtility_PreventThingDefToAmmoDefCast.Prefix
- QuestPart_Notify_PlayerRaidedSomeone.Notify_QuestSignalReceived: PRE: CombatExtended.HarmonyCE.Harmony_QuestPart_Notify_PlayerRaidedSomeone.Prefix
- RCellFinder.BestOrderedGotoDestNear: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_RCellFinder_BestOrderedGotoDestNear.Prefix
- Reachability.CanReach: post: VehicleInteriors.VMF_HarmonyPatches.Patch_Reachability_CanReach.Postfix TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Reachability_CanReach.Transpiler
- Reachability.CanReachMapEdge: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Reachability_CanReachMapEdge.Transpiler
- RegionProcessorClosestThingReachable.ProcessThing: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_RegionProcessorClosestThingReachable_ProcessThing.Transpiler
- RenderHelper.DrawLinesBetweenTargets: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_RenderHelper_DrawLinesBetweenTargets.Transpiler
- Rendering.DrawSelectionBracketsVehicles: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Rendering_DrawSelectionBracketsVehicles.Transpiler
- ResearchPrerequisitesUtility.UnlockedDefsGroupedByPrerequisites: post: CombatExtended.Harmony_ResearchPrerequisitesUtility.Postfix
- ReservationManager.CanReserve: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_ReservationManager_CanReserve.Prefix
- ReservationManager.CanReserveStack: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_ReservationManager_CanReserveStack.Transpiler
- ReservationManager.Reserve: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_ReservationManager_Reserve.Prefix TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_ReservationManager_Reserve.Transpiler
- ReservationUtility.CanReserveSittableOrSpot_NewTemp: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_ReservationUtility_CanReserveSittableOrSpot_NewTemp.Prefix
- ReservationUtility.ReserveSittableOrSpot: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_ReservationUtility_ReserveSittableOrSpot.Prefix
- ResourceCounter.UpdateResourceCounts: post: VehicleInteriors.VMF_HarmonyPatches.Patch_ResourceCounter_UpdateResourceCounts.Postfix
- RestUtility.CanUseBedNow: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_RestUtility_CanUseBedNow.Transpiler
- RiverMaker..ctor: TRANS: Vehicles.MapHandling.RiverMakerTranspiler
- Room.DrawFieldEdges: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_WorldObject_Tile+Patch_Room_DrawFieldEdges.Transpiler
- Root.OnGUI: post: HugsLib.Patches.Root_OnGUI_Patch.OnGUIHookUnfiltered
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- SappersUtility.CanMineReasonablyFast: PRE: CombatExtended.HarmonyCE.Harmony_SappersUtility.Prefix
- SchoolUtility.CanTeachNow: PRE: Vehicles.HealthAndStats.CantTeachVehicles
- Section..ctor: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Section_Constructor.Transpiler
- SelectionDrawer.DrawSelectionBracketFor: PRE: Vehicles.Rendering.DrawSelectionBracketsVehicles TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_SelectionDrawer_DrawSelectionBracketFor.Transpiler
- SelectionHelper.MultiSelectClicker: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_SelectionHelper_MultiSelectClicker.Prefix
- Selector.Deselect: post: VehicleInteriors.VMF_HarmonyPatches.Patch_Selector_Deselect.Postfix
- Selector.HandleMapClicks: PRE: Vehicles.Extra.MultiSelectFloatMenu
- Selector.MassTakeFirstAutoTakeableOptionOrGoto: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_Selector_MassTakeFirstAutoTakeableOptionOrGoto.Prefix
- Selector.SelectInternal: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Selector_SelectInternal.Transpiler
- Selector.SelectableObjectsUnderMouse: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_Selector_SelectableObjectsUnderMouse.Prefix
- Settlement.ColonyThingsWillingToBuy: post: VehicleInteriors.VMF_HarmonyPatches.Patch_Settlement_ColonyThingsWillingToBuy.Postfix
- Settlement.GetCaravanGizmos: post: Vehicles.Gizmos.NoAttackSettlementWhenDocked
- Settlement.GetGizmos: post: Vehicles.Gizmos.AddVehicleCaravanGizmoPassthrough
- SettlementDefeatUtility.CheckDefeated: TRANS: Vehicles.CaravanHandling.CheckDefeatedWithVehiclesTranspiler
- SettlementUtility.AttackNow: TRANS: Vehicles.CaravanHandling.AttackNowWithShipsTranspiler
- Settlement_TraderTracker.ColonyThingsWillingToBuy: PRE: Vehicles.CaravanHandling.AerialVehicleInventoryItems
- Settlement_TraderTracker.GiveSoldThingToPlayer: PRE: Vehicles.CaravanHandling.GiveSoldThingToAerialVehicle TRANS: Vehicles.CaravanHandling.GiveSoldThingToVehicleTranspiler
- ShaderTypeDef.get_Shader: PRE: Vehicles.VehicleHarmonyOnMod.ShaderFromAssetBundle, VehicleInteriors.VMF_HarmonyPatches.Patch_ShaderTypeDef_Shader.Prefix
- ShotReport.HitReportFor: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_ShotReport_HitReportFor.Transpiler
- SmokepopBelt.Notify_BulletImpactNearby: PRE: CombatExtended.HarmonyCE.Harmony_SmokepopBelt.Prefix
- SoundStarter.PlayOneShot: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_WorldObject_Tile+Patch_SoundStarter_PlayOneShot.Prefix
- StaggerHandler.StaggerFor: PRE: Vehicles.HealthAndStats.StaggerVehicleConditionally
- Stance_Warmup.InitEffects: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Stance_Warmup_InitEffects.Transpiler
- Stance_Warmup.StanceTick: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Stance_Warmup_StanceTick.Transpiler
- StartingPawnUtility.GeneratePossessions: post: CombatExtended.HarmonyCE.StartingPawnUtility_GenerateAmmo.Postfix
- StatWorker.IsDisabledFor: PRE: Vehicles.HealthAndStats.StatDisabledForVehicle
- StoreUtility.IsInValidBestStorage: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_StoreUtility_IsInValidBestStorage.Transpiler
- StunHandler.Notify_DamageApplied: PRE: CombatExtended.HarmonyCE.Harmony_StunHandler_Notify_DamageApplied.Prefix post: CombatExtended.HarmonyCE.Harmony_StunHandler_Notify_DamageApplied.Postfix
- StunHandler.StunFor: PRE: Vehicles.HealthAndStats.StunVehicleConditionally
- Tale_DoublePawn.Concerns: PRE: Vehicles.CaravanHandling.ConcernNullThing
- Targeter.ConfirmStillValid: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Targeter_ConfirmStillValid.Transpiler
- Targeter.CurrentTargetUnderMouse: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Targeter_CurrentTargetUnderMouse.Transpiler
- Targeter.OrderVerbForceTarget: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Targeter_OrderVerbForceTarget.Transpiler
- Targeter.ProcessInputEvents: post: Vehicles.Rendering.ProcessTargeterInputEvents
- Targeter.StopTargeting: post: Vehicles.Rendering.TargeterStop
- Targeter.TargeterOnGUI: post: Vehicles.Rendering.DrawTargeters
- Targeter.TargeterUpdate: post: Vehicles.Rendering.TargeterUpdate
- TerrainGrid.DoTerrainChangedEffects: PRE: Vehicles.VehiclePathing.SetTerrainAndUpdateVehiclePathCosts
- Thing.DeSpawn: PRE: [800]CombatExtended.HarmonyCE.Harmony_Thing_DeSpawn.Prefix TRANS: Vehicles.VehiclePathing.DeSpawnAndUpdateVehicleRegionsTranspiler
- Thing.Destroy: PRE: Vehicles.Combat.ProjectileMapToWorld
- Thing.ForceSetStateToUnspawned: PRE: [800]CombatExtended.HarmonyCE.Harmony_Thing_DeSpawn.Prefix
- Thing.Print: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Thing_Print.Transpiler
- Thing.SmeltProducts: post: CombatExtended.HarmonyCE.Harmony_Thing_SmeltProducts.Postfix
- Thing.SpawnSetup: post: [800]CombatExtended.HarmonyCE.Harmony_Thing_SpawnSetup.Postfix TRANS: Vehicles.VehiclePathing.SpawnAndUpdateVehicleRegionsTranspiler
- Thing.TakeDamage: post: CombatExtended.HarmonyCE.PatchCETakeDamage.Postfix
- Thing.get_ParentHolder: post: Vehicles.CaravanHandling.VehicleWorldObjectParentHolder
- Thing.set_Position: post: Vehicles.VehiclePathing.SetPositionAndUpdateVehicleRegions TRANS: [800]CombatExtended.HarmonyCE.Harmony_Thing_Position.Transpiler
- Thing.set_Rotation: PRE: Vehicles.VehiclePathing.SetRotationAndUpdateVehicleRegionsClipping, VehicleInteriors.VMF_HarmonyPatches.Patch_Thing_Rotation.Prefix post: Vehicles.VehiclePathing.SetRotationAndUpdateVehicleRegions
- ThingDef.<SpecialDisplayStats>d__388.MoveNext: post: CombatExtended.HarmonyCE.Harmony_ThingDef.Postfix
- ThingDef.ConfigErrors: post: Vehicles.VehicleHarmonyOnMod.VehiclesAllowFullFillage
- ThingDef.PostLoad: post: CombatExtended.HarmonyCE.PostLoad_PostFix.Postfix
- ThingDef.SpecialDisplayStats: post: CombatExtended.HarmonyCE.Harmony_ThingDef_SpecialDisplayStats_Patch.Postfix
- ThingDef.get_DescriptionDetailed: TRANS: CombatExtended.HarmonyCE.ThingDef_DescriptionDetailed.Transpiler
- ThingDefGenerator_Meat.<ImpliedMeatDefs>d__0.MoveNext: post: CombatExtended.HarmonyCE.Harmony_ThingDefGenerator_Meat.Postfix
- ThingOverlays.ThingOverlaysOnGUI: post: VehicleInteriors.VMF_HarmonyPatches.Patch_ThingOverlays_ThingOverlaysOnGUI.Postfix
- ThingOwner.NotifyAdded: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyAdded_Patch.Postfix, VehicleInteriors.VMF_HarmonyPatches.Patch_ThingOwner_NotifyAdded.Postfix
- ThingOwner.NotifyAddedAndMergedWith: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyAddedAndMergedWith_Patch.Postfix, VehicleInteriors.VMF_HarmonyPatches.Patch_ThingOwner_NotifyAddedAndMergedWith.Postfix
- ThingOwner.NotifyRemoved: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyRemoved_Patch.Postfix
- ThingOwner.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingRequest.Accepts: post: Vehicles.Jobs.AcceptsVehicleRefuelable
- ThingSelectionUtility.MultiSelectableThingsInScreenRectDistinct: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_ThingSelectionUtility_MultiSelectableThingsInScreenRectDistinct.Prefix
- TickManager.get_CurTimeSpeed: post: Vehicles.Extra.ForcePauseFromVehicles
- TickManager.get_Paused: post: Vehicles.Extra.PausedFromVehicles
- TileFinder.RandomSettlementTileFor: TRANS: Vehicles.MapHandling.PushSettlementToCoastTranspiler
- TilesPerDayCalculator.ApproxTilesPerDay: PRE: Vehicles.CaravanHandling.ApproxTilesForVehicles
- ToilFailConditions.<>c__DisplayClass18_0`1.<FailOnSomeonePhysicallyInteracting>b__0: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_ToilFailConditions_FailOnSomeonePhysicallyInteracting.Transpiler
- ToilFailConditions.DespawnedOrNull: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_ToilFailConditions_DespawnedOrNull.Transpiler
- ToilFailConditions.SelfAndParentsDespawnedOrNull: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_ToilFailConditions_SelfAndParentsDespawnedOrNull.Transpiler
- Toils_Bed.GotoBed: post: VehicleInteriors.VMF_HarmonyPatches.Patch_Toils_Bed_GotoBed.Postfix
- Toils_Goto.GotoCell: post: VehicleInteriors.VMF_HarmonyPatches.Patch_Toils_Goto_GotoCell.Postfix
- Toils_Rope.GotoRopeAttachmentInteractionCell: post: VehicleInteriors.VMF_HarmonyPatches.Patch_Toils_Rope_GotoRopeAttachmentInteractionCell.Postfix
- TooltipUtility.ShotCalculationTipString: post: CombatExtended.HarmonyCE.Harmony_TooltipUtility_ShotCalculationTipString_Patch.Postfix
- TradeDeal.UpdateCurrencyCount: TRANS: CombatExtended.HarmonyCE.Harmony_TradeDeal_UpdateCurrencyCount.Transpiler
- TradeShip.ColonyThingsWillingToBuy: post: VehicleInteriors.VMF_HarmonyPatches.Patch_TradeShip_ColonyThingsWillingToBuy.Postfix
- TradeUtility.<AllLaunchableThingsForTrade>d__7.MoveNext: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_TradeUtility_AllLaunchableThingsForTrade.Transpiler
- TradeUtility.GetPricePlayerBuy: TRANS: CombatExtended.HarmonyCE.Harmony_TradeUtility.Transpiler
- TradeUtility.LaunchThingsOfType: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_TradeUtility_LaunchThingsOfType.Transpiler
- Tradeable.get_Interactive: post: Vehicles.CaravanHandling.AerialVehicleSlaveTradeRoomCheck
- TransferableUIUtility.DoCountAdjustInterfaceInternal: PRE: Vehicles.CaravanFormation.CanAdjustPawnTransferable
- TransferableUtility.CanStack: TRANS: Vehicles.CaravanFormation.CanStackVehicleTranspiler
- TransporterUtility.GetTransportersInGroup: post: VehicleInteriors.VMF_HarmonyPatches.Patch_TransporterUtility_GetTransportersInGroup.Postfix
- TravelingTransportPods.Tick: post: VehicleInteriors.VMF_HarmonyPatches.Patch_TravelingTransportPods_Tick.Postfix
- TurretGunUtility.TryFindRandomShellDef: PRE: CombatExtended.HarmonyCE.Harmony_TurretGunUtility.Prefix
- TurretTargeter.BeginTargeting: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_TurretTargeter_BeginTargeting.Transpiler
- TurretTargeter.CurrentTargetUnderMouse: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_TurretTargeter_CurrentTargetUnderMouse.Transpiler
- TurretTargeter.ProcessInputEvents: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_TurretTargeter_ProcessInputEvents.Transpiler
- TurretTargeter.TargetMeetsRequirements: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_TurretTargeter_TargetMeetsRequirements.Transpiler
- TurretTargeter.TargeterUpdate: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_TurretTargeter_TargeterUpdate.Transpiler
- TurretTargeter.get_TargeterValid: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_TurretTargeter_TargeterValid.Transpiler
- TurretTop.DrawTurret: PRE: CombatExtended.Lasers.Harmony_TuretTop_DrawTurret_LaserTurret_Patch.Prefix TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_TurretTop_DrawTurret.Transpiler
- TurretTop.TurretTopTick: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_TurretTop_TurretTopTick.Transpiler
- UI.MouseCell: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_UI_MouseCell.Transpiler
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_OnGUI_Patch.OnGUIHook, SmashTools.ProjectSetup.ValidateGUIState
- UIRoot_Entry.Init: post: SmashTools.UnitTesting.ExecuteOnStartupTesting, UpdateLogTool.UpdateHandler.UpdateOnStartup
- UIRoot_Entry.UIRootOnGUI: PRE: SmashTools.MainMenuKeyBindHandler.HandleKeyInputs
- UIRoot_Play.UIRootOnGUI: PRE: SmashTools.MainMenuKeyBindHandler.HandleKeyInputs
- VehicleGUI.RetrieveAllOverlaySettingsGUIProperties: post: VehicleInteriors.VMF_HarmonyPatches.Patch_VehicleGUI_RetrieveAllOverlaySettingsGUIProperties.Postfix
- VehicleGhostUtility.GhostGraphicOverlaysFor: post: VehicleInteriors.VMF_HarmonyPatches.Patch_VehicleGhostUtility_GhostGraphicOverlaysFor.Postfix
- VehicleGraphics.RetrieveAllOverlaySettingsGraphicsProperties: post: VehicleInteriors.VMF_HarmonyPatches.Patch_VehicleGraphics_RetrieveAllOverlaySettingsGraphicsProperties.Postfix
- VehicleHarmonyOnMod.ShaderFromAssetBundle: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_VehicleHarmonyOnMod_ShaderFromAssetBundle.Prefix
- VehiclePathing.SetRotationAndUpdateVehicleRegionsClipping: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_VehiclePathing_SetRotationAndUpdateVehicleRegionsClipping.Prefix
- VehiclePawn.DisembarkPawn: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_VehiclePawn_DisembarkPawn.Prefix
- VehiclePawn.get_CanMoveWithOperators: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_VehiclePawn_CanMoveWithOperators.Prefix
- VehiclePawn.get_FullRotation: post: VehicleInteriors.VMF_HarmonyPatches.Patch_VehiclePawn_FullRotation.PostGetter
- VehiclePawn.set_FullRotation: post: VehicleInteriors.VMF_HarmonyPatches.Patch_VehiclePawn_FullRotation.PostSetter
- VehicleSkyfaller.get_RootPos: post: VehicleInteriors.VMF_HarmonyPatches.Patch_VehicleSkyfaller_RootPos.Postfix
- VehicleStatHandler.ApplyDamage: PRE: CombatExtended.Compatibility.VehiclesCompat.VehicleArmorPatch.Prefix
- VehicleTabHelper_Passenger.DrawPassengersFor: post: VehicleInteriors.VMF_HarmonyPatches.Patch_VehicleTabHelper_Passenger_DrawPassengersFor.Postfix
- VehicleTabHelper_Passenger.HandleDragEvent: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_VehicleTabHelper_Passenger_HandleDragEvent.Prefix
- VehicleTurret.AngleBetween: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_VehicleTurret_AngleBetween.Prefix
- VehicleTurret.DrawAt: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_VehicleTurret_DrawAt.Transpiler
- VehicleTurret.ExposeData: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_VehicleTurret_ExposeData.Transpiler
- VehicleTurret.FireTurret: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_VehicleTurret_FireTurret.Transpiler
- VehicleTurret.InRange: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_VehicleTurret_InRange.Transpiler
- VehicleTurret.RecacheMannedStatus: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_VehicleTurret_RecacheMannedStatus.Prefix
- VehicleTurret.TryFindShootLineFromTo: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_VehicleTurret_TryFindShootLineFromTo.Transpiler
- VehicleTurret.TurretAutoTick: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_VehicleTurret_TurretAutoTick.Transpiler
- VehicleTurret.get_RotationAligned: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_VehicleTurret_RotationAligned.Transpiler
- VehicleTurret.get_TurretRotation: post: VehicleInteriors.VMF_HarmonyPatches.Patch_VehicleTurret_TurretRotation.Postfix
- VehicleTurret.set_TurretRotationTargeted: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_VehicleTurret_TurretRotationTargeted.Prefix
- Vehicle_DrawTracker.get_DrawPos: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_VehiclePawn_DrawPos.Prefix post: VehicleInteriors.VMF_HarmonyPatches.Patch_VehiclePawn_DrawPos.Postfix
- Verb.CanHitTarget: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_CanHitTarget.Transpiler
- Verb.CanHitTargetFrom: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_CanHitTargetFrom.Transpiler
- Verb.IsStillUsableBy: post: CombatExtended.HarmonyCE.Harmony_Verb_IsStillUsableBy.Postfix
- Verb.TryCastNextBurstShot: TRANS: CombatExtended.HarmonyCE.Harmony_Verb_TryCastNextBurstShot.Transpiler
- Verb.TryFindShootLineFromTo: PRE: CombatExtended.HarmonyCE.Verb_LaunchProjectileCE_RerouteTryFindShootLineFromTo.Prefix
- Verb.TryStartCastOn: TRANS: CombatExtended.HarmonyCE.Harmony_Verb_TryStartCastOn.Transpiler, VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_TryStartCastOn.Transpiler
- VerbProperties.DrawRadiusRing_NewTemp: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_VerbProperties_DrawRadiusRing_NewTemp.Prefix
- VerbProperties.get_LaunchesProjectile: post: CombatExtended.HarmonyCE.Harmony_VerbProperties.Postfix
- VerbTracker.VerbsTick: TRANS: CombatExtended.HarmonyCE.Harmony_VerbTracker_Modify_VerbsTick.Transpiler
- VerbUtility.GetProjectile: PRE: CombatExtended.HarmonyCE.Harmony_VerbUtility.Prefix
- VerbUtility.ThingsToHit: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_VerbUtility_ThingsToHit.Transpiler
- Verb_ArcSpray.PreparePath: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_ArcSpray_PreparePath.Transpiler
- Verb_ArcSprayProjectile.HitCell: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_ArcSprayProjectile_HitCell.Transpiler
- Verb_BeatFire.TryCastShot: TRANS: CombatExtended.HarmonyCE.Harmony_Verb_BeatFire+EditFirePunchingStrength.Transpiler
- Verb_CastAbility.CanHitTarget: PRE: Vehicles.HealthAndStats.VehiclesImmuneToPsycast
- Verb_CastAbilityJump.<DrawHighlight>b__12_0: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_Jump_DrawHighlight_Delegate.Transpiler
- Verb_CastAbilityJump.DrawHighlight: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_CastAbilityJump_DrawHighlight.Transpiler
- Verb_CastAbilityJump.OnGUI: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_CastAbilityJump_OnGUI.Transpiler
- Verb_CastAbilityJump.ValidateTarget: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_CastAbilityJump_ValidateTarget.Transpiler
- Verb_Jump.<DrawHighlight>b__10_0: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_Jump_DrawHighlight_Delegate.Transpiler
- Verb_Jump.DrawHighlight: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_Jump_DrawHighlight.Transpiler
- Verb_Jump.OnGUI: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_Jump_OnGUI.Transpiler
- Verb_Jump.ValidateTarget: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_Jump_ValidateTarget.Transpiler
- Verb_LaunchProjectile.<GetForcedMissTarget>b__4_0: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_LaunchProjectile_GetForcedMissTarget_Delegate.Transpiler
- Verb_LaunchProjectile.GetForcedMissTarget: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_LaunchProjectile_GetForcedMissTarget.Transpiler
- Verb_LaunchProjectile.TryCastShot: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_LaunchProjectile_TryCastShot.Transpiler
- Verb_LaunchProjectileCE.AdjustShotHeight: TRANS: VMF_CEPatch.Patch_Verb_LaunchProjectileCE_AdjustShotHeight.Transpiler
- Verb_LaunchProjectileCE.CanHitTarget: TRANS: VMF_CEPatch.Patch_Verb_LaunchProjectileCE_CanHitTarget.Transpiler
- Verb_LaunchProjectileCE.CanHitTargetFrom: TRANS: VMF_CEPatch.Patch_Verb_LaunchProjectileCE_CanHitTargetFrom.Transpiler
- Verb_LaunchProjectileCE.GetHighestCoverAndSmokeForTarget: TRANS: VMF_CEPatch.Patch_Verb_LaunchProjectileCE_GetHighestCoverAndSmokeForTarget.Transpiler
- Verb_LaunchProjectileCE.Retarget: TRANS: VMF_CEPatch.Patch_Verb_LaunchProjectileCE_Retarget.Transpiler
- Verb_LaunchProjectileCE.ShiftVecReportFor: TRANS: VMF_CEPatch.Patch_Verb_LaunchProjectileCE_ShiftVecReportFor.Transpiler
- Verb_LaunchProjectileCE.TryCastShot: TRANS: VMF_CEPatch.Patch_Verb_LaunchProjectileCE_TryCastShot.Transpiler
- Verb_LaunchProjectileCE.TryFindCEShootLineFromTo: PRE: VMF_CEPatch.Patch_Verb_LaunchProjectileCE_TryFindCEShootLineFromTo.Prefix
- Verb_LaunchProjectileCE.get_LightingTracker: TRANS: VMF_CEPatch.Patch_Verb_LaunchProjectileCE_LightingTracker.Transpiler
- Verb_LaunchProjectileCE.get_ShotSpeed: TRANS: VMF_CEPatch.Patch_Verb_LaunchProjectileCE_ShotSpeed.Transpiler
- Verb_ShootBeam.<ApplyDamage>b__32_0: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_ShootBeam_ApplyDamage_Delegate.Transpiler
- Verb_ShootBeam.<BurstingTick>b__27_0: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_ShootBeam_BurstingTick_Delegate.Transpiler
- Verb_ShootBeam.ApplyDamage: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_ShootBeam_ApplyDamage.Transpiler
- Verb_ShootBeam.BurstingTick: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_ShootBeam_BurstingTick.Transpiler
- Verb_ShootBeam.CalculatePath: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_ShootBeam_CalculatePath.Transpiler
- Verb_ShootBeam.DrawHighlight: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_ShootBeam_DrawHighlight.Transpiler
- Verb_ShootBeam.GetBeamHitNeighbourCells: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_ShootBeam_GetBeamHitNeighbourCells.Transpiler
- Verb_ShootBeam.HitCell: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_ShootBeam_HitCell.Transpiler
- Verb_ShootBeam.TryCastShot: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_ShootBeam_TryCastShot.Transpiler
- Verb_ShootBeam.TryGetHitCell: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_ShootBeam_TryGetHitCell.Prefix
- Verb_ShootCE.CanHitTargetFrom: TRANS: VMF_CEPatch.Patch_Verb_ShootCE_CanHitTargetFrom.Transpiler
- Verb_ShootCE.RecalculateWarmupTicks: TRANS: VMF_CEPatch.Patch_Verb_ShootCE_RecalculateWarmupTicks.Transpiler
- Verb_ShootCE.WarmupComplete: TRANS: VMF_CEPatch.Patch_Verb_ShootCE_WarmupComplete.Transpiler
- Verb_ShootCE.get_AimAngle: TRANS: VMF_CEPatch.Patch_Verb_ShootCE_AimAngle.Transpiler
- Verb_ShootMortarCE.ShiftVecReportFor: TRANS: VMF_CEPatch.Patch_Verb_ShootMortarCE_ShiftVecReportFor.Transpiler1
- Verb_ShootMortarCE.ShiftVecReportFor: TRANS: VMF_CEPatch.Patch_Verb_ShootMortarCE_ShiftVecReportFor.Transpiler2
- Verb_Spray.TryCastShot: TRANS: VehicleInteriors.VMF_HarmonyPatches.Patch_Verb_Spray_TryCastShot.Transpiler
- VersionControl.DrawInfoInCorner: post: HarmonyMod.VersionControl_DrawInfoInCorner_Patch.Postfix
- WITab_Caravan_Health.get_Pawns: PRE: Vehicles.CaravanHandling.VehicleHealthTabPawns
- WITab_Caravan_Social.get_Pawns: PRE: Vehicles.CaravanHandling.VehicleSocialTabPawns
- WealthWatcher.ForceRecount: post: VehicleInteriors.VMF_HarmonyPatches.Patch_WorldObject_Tile+Patch_WealthWatcher_ForceRecount.Postfix
- Widgets.DefIcon: PRE: CombatExtended.HarmonyCE.Harmony_Widgets.Prefix
- WindowStack.Add: post: SmashTools.HighPriorityInputs.WindowAddedToStack
- WindowStack.HandleEventsHighPriority: post: SmashTools.HighPriorityInputs.HighPriorityOnGUI
- WindowStack.Notify_ClickedInsideWindow: PRE: SmashTools.ProjectSetup.HandleSingleWindowDialogs
- WindowStack.TryRemove: post: SmashTools.HighPriorityInputs.WindowRemovedFromStack
- WorkGiverDef.get_Worker: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_WorkGiverDef_Worker.Prefix
- WorkGiver_HunterHunt.HasHuntingWeapon: post: CombatExtended.HarmonyCE.Harmony_WorkGiver_HunterHunt_HasHuntingWeapon_Patch.Postfix
- WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: post: CombatExtended.HarmonyCE.Harmony_WorkGiver_InteractAnimal_TakeFoodForAnimalInteractJob.Postfix
- WorkGiver_RefuelVehicleTurret.JobOnThing: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_WorkGiver_RefuelVehicleTurret_JobOnThing.Prefix
- WorkGiver_Tame.JobOnThing: post: CombatExtended.HarmonyCE.Harmony_MessageFailPatch.Postfix
- WorkGiver_Train.JobOnThing: post: CombatExtended.HarmonyCE.Harmony_MessageFailPatch.Postfix
- WorldInterface.WorldInterfaceOnGUI: post: CombatExtended.HarmonyCE.Harmony_WorldInterface+Harmony_WorldInterface_WorldInterfaceOnGUI.Postfix
- WorldObject.Destroy: PRE: CombatExtended.HarmonyCE.Harmony_WorldObject+Harmony_WorldObject_Destroy.Prefix
- WorldObject.SpawnSetup: post: CombatExtended.HarmonyCE.Harmony_WorldObject+Harmony_WorldObject_SpawnSetup.Postfix
- WorldObject.get_Tile: PRE: VehicleInteriors.VMF_HarmonyPatches.Patch_WorldObject_Tile.Prefix
- WorldObjectsHolder.AddToCache: post: Vehicles.WorldHandling.AddVehicleObjectToCache
- WorldObjectsHolder.MapParentAt: post: VehicleInteriors.VMF_HarmonyPatches.Patch_WorldObject_Tile+Patch_WorldObjectsHolder_MapParentAt.Postfix
- WorldObjectsHolder.Recache: PRE: Vehicles.WorldHandling.RecacheVehicleObjectCache
- WorldObjectsHolder.RemoveFromCache: post: Vehicles.WorldHandling.RemoveVehicleObjectToCache
- WorldPawns.GetSituation: post: Vehicles.WorldHandling.SituationBoardedVehicle
- WorldPawns.RemoveAndDiscardPawnViaGC: PRE: Vehicles.WorldHandling.DoNotRemoveVehicleObjects
- WorldRoutePlanner.DoRoutePlannerButton: post: Vehicles.WorldPathing.VehicleRoutePlannerButton
- WorldRoutePlanner.WorldRoutePlannerOnGUI: PRE: Vehicles.WorldPathing.VehicleRoutePlannerOnGUIHook
- WorldRoutePlanner.WorldRoutePlannerUpdate: PRE: Vehicles.WorldPathing.VehicleRoutePlannerUpdateHook
- WorldSelector.AutoOrderToTileNow: PRE: Vehicles.WorldPathing.AutoOrderVehicleCaravanPathing
- WorldTargeter.ProcessInputEvents: post: Vehicles.WorldHandling.WorldTargeterProcessInputEvents
- WorldTargeter.StopTargeting: post: Vehicles.WorldHandling.WorldTargeterStop
- WorldTargeter.TargeterOnGUI: post: Vehicles.WorldHandling.WorldTargeterOnGUI
- WorldTargeter.TargeterUpdate: post: Vehicles.WorldHandling.WorldTargeterUpdate
- Harmony versions present: 2.3.3.0: net.pardeike.rimworld.lib.harmony, SmashPhil.SmashTools, CombatExtended.HarmonyCE, com.harmony.oels.vehiclemapframework, SmashPhil.VehicleFramework, CombatExtended.Compatibility.VehiclesCompat, smashphil.updatelog, SmashPhil.VehicleFramework_preload; 2.2.2.0: UnlimitedHugs.HugsLib
- Platform information: (hidden, use publishing options to include)
- Log file contents:
- Mono path[0] = '[Rimworld_dir]/RimWorldWin64_Data/Managed'
- Mono config path = '[Rimworld_dir]/MonoBleedingEdge/etc'
- Initialize engine version: 2019.4.30f1 (e8c891080a1f)
- [Subsystems] Discovering subsystems at path [Rimworld_dir]/RimWorldWin64_Data/UnitySubsystems
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Command line arguments:
- RimWorld 1.5.4409 rev1120
- Created WorkshopItem for 2890901044 but there is no folder for it.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Mod VCE_CannedFoods_CE_BulkPatch <packageId> (alre_shan.cevcebulk.patch) is not in valid format.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Mod Wood's Muzzle Flash for Ancient urban ruins has a dependency (issaczhuang.muzzleflash) with empty display name.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Mod Wood's Muzzle Flash for Ancient urban ruins dependency (issaczhuang.muzzleflash) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Mod Wood's Muzzle Flash for Ancient urban ruins has a dependency (xmb.ancienturbanruins.mo) with empty display name.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Mod Wood's Muzzle Flash for Ancient urban ruins dependency (xmb.ancienturbanruins.mo) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [HugsLib] version 11.0.5
- Combat Extended :: Harmony_GenRadial_RadialPatternCount :: Info: Post GenRadial patch maximum radius: 119.4194
- CE: Loading Mod Part
- Combat Extended :: initialized
- <color=orange>[VehicleFramework]</color> Importing additional assets from vehicleassets. UnityVersion=2019.4.30f1 Status: <color=#008000FF>successfully loaded.</color>
- Material doesn't have a color property '_Color'
- (Filename: Line: 1098)
- Material doesn't have a color property '_Color'
- (Filename: Line: 1098)
- [SmashPhil.VehicleFramework] Successfully applied compatibility patches for <color=#008080FF>Combat Extended</color>
- <color=orange>[VehicleFramework]</color> version 1.5.1704
- <color=orange>[VehicleFramework]</color> <color=#008000FF>181 patches successfully applied.</color>
- [VMF Compatibility Patch] VFECore.Shields.ShieldsSystem not found - shield compatibility not needed
- [VMF Compatibility Patch] Initialized
- [VehicleMapFramework] ver.0.9.48-beta rev21736
- [VehicleMapFramework] 333 patches applied.
- Combat Extended :: Ammo injected
- Combat Extended :: Bounds pre-generated
- Apparel_ArmorHelmetRecon
- CE_Apparel_RadioPack
- Combat Extended :: Checking SRTS Expanded
- Combat Extended :: Checking SOS2
- Combat Extended :: Checking Misc Turrets
- Combat Extended :: Checking Vehicle Framework
- Combat Extended :: Installing Vehicle Framework
- Combat Extended :: Checking Better Turrets
- Vanilla Psycasts Expanded loaded: False
- Checking Multiplayer Compat
- unrelated logs↓{
- Loaded file (Scenario) is from version 1.5.4297 rev1079, we are running version 1.5.4409 rev1120.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not load reference to RimWorld.FactionDef named AM_PlayerColony
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not find class AncientMarket_Libraray.ScenPart_GenerateCustomMap while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="AncientMarket_Libraray.ScenPart_GenerateCustomMap"><def>AM_StartWithStructure</def></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
- [Ref 11512361]
- at Verse.ScribeExtractor.SaveableFromNode[T] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00125] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- Subnode:
- <li Class="AncientMarket_Libraray.ScenPart_GenerateCustomMap"><def>AM_StartWithStructure</def></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not find class VFECore.ScenPart_ForcedFactionGoodwill while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="VFECore.ScenPart_ForcedFactionGoodwill"><factionDef>Empire</factionDef><affectStartingGoodwill>True</affectStartingGoodwill><startingGoodwillRange>-75~-57</startingGoodwillRange><affectNaturalGoodwill>True</affectNaturalGoodwill><naturalGoodwillRange>-65~-40</naturalGoodwillRange><def>VFEC_ForcedFactionGoodwill</def></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
- [Ref 11512361] Duplicate stacktrace, see ref for original
- Subnode:
- <li Class="VFECore.ScenPart_ForcedFactionGoodwill"><factionDef>Empire</factionDef><affectStartingGoodwill>True</affectStartingGoodwill><startingGoodwillRange>-75~-57</startingGoodwillRange><affectNaturalGoodwill>True</affectNaturalGoodwill><naturalGoodwillRange>-65~-40</naturalGoodwillRange><def>VFEC_ForcedFactionGoodwill</def></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not load reference to Verse.ResearchProjectDef named PRF_BeltsII
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not load reference to Verse.ResearchProjectDef named MSRimCodamol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not load reference to Verse.ResearchProjectDef named Milira_MilianTech_Gestator
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not load reference to Verse.ResearchProjectDef named Xenogermination
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not load reference to Verse.ResearchProjectDef named Kiiro_Apparel_III
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not load reference to Verse.ResearchProjectDef named Milira_Apparel_II
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not find class VFED.ScenPart_StartDeserting while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="VFED.ScenPart_StartDeserting"><def>VFED_StartDeserting</def></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
- [Ref 11512361] Duplicate stacktrace, see ref for original
- Subnode:
- <li Class="VFED.ScenPart_StartDeserting"><def>VFED_StartDeserting</def></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- ScenPart had null faction after loading. Changing to PlayerTribe
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Some ScenParts were null after loading.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Some ScenParts had null defs.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Loaded file (Scenario) is from version 1.5.4297 rev1079, we are running version 1.5.4409 rev1120.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not load reference to RimWorld.FactionDef named AM_PlayerColony
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not find class AncientMarket_Libraray.ScenPart_GenerateCustomMap while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="AncientMarket_Libraray.ScenPart_GenerateCustomMap"><def>AM_StartWithStructure</def></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
- [Ref 11512361] Duplicate stacktrace, see ref for original
- Subnode:
- <li Class="AncientMarket_Libraray.ScenPart_GenerateCustomMap"><def>AM_StartWithStructure</def></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not find class VFECore.ScenPart_ForcedFactionGoodwill while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="VFECore.ScenPart_ForcedFactionGoodwill"><factionDef>Milira_AngelismChurch</factionDef><alwaysHostile>True</alwaysHostile><affectHiddenFactions>True</affectHiddenFactions><startingGoodwillRange>-11~98</startingGoodwillRange><naturalGoodwillRange>-57~11</naturalGoodwillRange><def>VFEC_ForcedFactionGoodwill</def></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
- [Ref 11512361] Duplicate stacktrace, see ref for original
- Subnode:
- <li Class="VFECore.ScenPart_ForcedFactionGoodwill"><factionDef>Milira_AngelismChurch</factionDef><alwaysHostile>True</alwaysHostile><affectHiddenFactions>True</affectHiddenFactions><startingGoodwillRange>-11~98</startingGoodwillRange><naturalGoodwillRange>-57~11</naturalGoodwillRange><def>VFEC_ForcedFactionGoodwill</def></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not find class VFECore.ScenPart_ForcedFactionGoodwill while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="VFECore.ScenPart_ForcedFactionGoodwill"><factionDef>Empire</factionDef><affectStartingGoodwill>True</affectStartingGoodwill><startingGoodwillRange>-75~-57</startingGoodwillRange><affectNaturalGoodwill>True</affectNaturalGoodwill><naturalGoodwillRange>-65~-40</naturalGoodwillRange><def>VFEC_ForcedFactionGoodwill</def></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
- [Ref 11512361] Duplicate stacktrace, see ref for original
- Subnode:
- <li Class="VFECore.ScenPart_ForcedFactionGoodwill"><factionDef>Empire</factionDef><affectStartingGoodwill>True</affectStartingGoodwill><startingGoodwillRange>-75~-57</startingGoodwillRange><affectNaturalGoodwill>True</affectNaturalGoodwill><naturalGoodwillRange>-65~-40</naturalGoodwillRange><def>VFEC_ForcedFactionGoodwill</def></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not find class VFECore.ScenPart_ForcedFactionGoodwill while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="VFECore.ScenPart_ForcedFactionGoodwill"><factionDef>Milira_Faction</factionDef><affectStartingGoodwill>True</affectStartingGoodwill><startingGoodwillRange>15~51</startingGoodwillRange><affectNaturalGoodwill>True</affectNaturalGoodwill><naturalGoodwillRange>40~55</naturalGoodwillRange><def>VFEC_ForcedFactionGoodwill</def></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
- [Ref 11512361] Duplicate stacktrace, see ref for original
- Subnode:
- <li Class="VFECore.ScenPart_ForcedFactionGoodwill"><factionDef>Milira_Faction</factionDef><affectStartingGoodwill>True</affectStartingGoodwill><startingGoodwillRange>15~51</startingGoodwillRange><affectNaturalGoodwill>True</affectNaturalGoodwill><naturalGoodwillRange>40~55</naturalGoodwillRange><def>VFEC_ForcedFactionGoodwill</def></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not load reference to Verse.ResearchProjectDef named PRF_BeltsII
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not load reference to Verse.ResearchProjectDef named MSRimCodamol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not load reference to Verse.ResearchProjectDef named Milira_MilianTech_Gestator
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not load reference to Verse.ResearchProjectDef named Xenogermination
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not load reference to Verse.ResearchProjectDef named Kiiro_Apparel_III
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not load reference to Verse.ResearchProjectDef named Milira_Apparel_II
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- ScenPart had null faction after loading. Changing to PlayerColony
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Some ScenParts were null after loading.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Some ScenParts had null defs.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Loaded file (Scenario) is from version 1.5.4297 rev1079, we are running version 1.5.4409 rev1120.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not load reference to RimWorld.FactionDef named AM_PlayerColony
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not find class AncientMarket_Libraray.ScenPart_GenerateCustomMap while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="AncientMarket_Libraray.ScenPart_GenerateCustomMap"><def>AM_StartWithStructure</def></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
- [Ref 11512361] Duplicate stacktrace, see ref for original
- Subnode:
- <li Class="AncientMarket_Libraray.ScenPart_GenerateCustomMap"><def>AM_StartWithStructure</def></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not find class VFECore.ScenPart_ForcedFactionGoodwill while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="VFECore.ScenPart_ForcedFactionGoodwill"><factionDef>Empire</factionDef><affectStartingGoodwill>True</affectStartingGoodwill><startingGoodwillRange>-66~-34</startingGoodwillRange><naturalGoodwillRange>-53~33</naturalGoodwillRange><def>VFEC_ForcedFactionGoodwill</def></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
- [Ref 11512361] Duplicate stacktrace, see ref for original
- Subnode:
- <li Class="VFECore.ScenPart_ForcedFactionGoodwill"><factionDef>Empire</factionDef><affectStartingGoodwill>True</affectStartingGoodwill><startingGoodwillRange>-66~-34</startingGoodwillRange><naturalGoodwillRange>-53~33</naturalGoodwillRange><def>VFEC_ForcedFactionGoodwill</def></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not find class VFED.ScenPart_StartDeserting while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="VFED.ScenPart_StartDeserting"><def>VFED_StartDeserting</def></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
- [Ref 11512361] Duplicate stacktrace, see ref for original
- Subnode:
- <li Class="VFED.ScenPart_StartDeserting"><def>VFED_StartDeserting</def></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not load reference to Verse.ThingDef named AM_Grizzly
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not load reference to Verse.ThingDef named MSRimedicrem
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not load reference to Verse.ThingDef named MSWipes
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not load reference to Verse.ResearchProjectDef named MSAntitox
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not load reference to Verse.ResearchProjectDef named AdvancedAutopsy
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not load reference to Verse.ResearchProjectDef named BrainSurgery
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Could not load reference to Verse.ResearchProjectDef named BS_GeneScience
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- ScenPart had null faction after loading. Changing to PlayerColony
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Some ScenParts were null after loading.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Some ScenParts had null defs.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- }↑unrelated logs
- [HugsLib] Quickstarter generating map with scenario: Crashlanded
- Unloading 5 Unused Serialized files (Serialized files now loaded: 2)
- Unloading 730 unused Assets to reduce memory usage. Loaded Objects now: 18473.
- Total: 217.232700 ms (FindLiveObjects: 0.769700 ms CreateObjectMapping: 0.563500 ms MarkObjects: 215.195700 ms DeleteObjects: 0.703700 ms)
- Initializing new game with mods:
- - brrainz.harmony
- - Ludeon.RimWorld
- - UnlimitedHugs.HugsLib
- - CETeam.CombatExtended
- - SmashPhil.VehicleFramework
- - Caulaflower.Granattuj
- - OELS.VehicleMapFramework
- - OELS.MapVehicles
- Unloading 0 Unused Serialized files (Serialized files now loaded: 2)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 23157.
- Total: 389.472900 ms (FindLiveObjects: 1.007900 ms CreateObjectMapping: 1.157400 ms MarkObjects: 387.243000 ms DeleteObjects: 0.064400 ms)
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