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  1. # ------------------------------------ #
  2. #
  3. # FeatherBoard 4
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------------ #
  8. # Plugin requirements:
  9. # (Required) MVdWPlaceholderAPI 2 or higher
  10. # Permissions: To use the action groups give them the permission
  11. # featherboard.group.<group>
  12. # Make sure to remove them from the other groups
  13. # when giving a new permission.
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23. # Formatting: These are formatting tags allowing you to format the animations
  24. # or placeholders.
  25. #
  26. # Substring: This allows you to split a word (even a placeholder) in lines
  27. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  28. # usage: This can be used to split placeholders when creating a typewriter
  29. # or to split the colors in a placeholder.
  30. #
  31. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  32. # two arguments (the length and space between scrolls).
  33. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  34. #
  35. # PLENTY MORE! See spigot page
  36. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  37. # GENERAL PLUGIN SETTINGS
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. ## Config version (DO NOT EDIT)
  40. config: 4
  41. ## Language file
  42. lang: 'en'
  43. ## Debug mode
  44. debug: false
  45. ## Log to file
  46. log:
  47. enabled: true
  48. # Reset log on startup
  49. reset: true
  50. ## Update checking
  51. update:
  52. # RECOMMENDED YOU LEAVE THIS TRUE
  53. # Support for older versions is not provided
  54. check: true
  55. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  56. # PLUGIN SPECIFIC SETTINGS
  57. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  58.  
  59. # Toggling allows you to disable the scoreboard
  60. database:
  61. # If you want the toggle to stay even when your users
  62. # log off you can enable this. Keep in mind that this requires a
  63. # MySQL or SQLite database.
  64. # If you are configuring the plugin for the first time it is advised
  65. # to stay away from these settings until you managed the scoreboard
  66. # set up.
  67. persistent: false
  68. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  69. # with isolation, url, driver, ...
  70. # Database name
  71. database: "featherboard"
  72. # Database username
  73. username: bukkit
  74. # Database password
  75. password: walrus
  76. # Database driver URL
  77. # {DIR} will be replaced with the plugin directory
  78. # {NAME} will be replaced wit the plugin name
  79. url: jdbc:sqlite:{DIR}{NAME}.db
  80. # Save interval in ticks
  81. save-interval: 6000
  82. # Disabled worlds. Add your world name in this list to disable it.
  83. disabled-worlds:
  84. - 'example_world'
  85. # Scoreboard assigning. The boards can be assigned by various ways.
  86. # default the scoreboards will be assigned by permissions.
  87. # You can have multiple ways of assigning a scoreboard, but
  88. # keep in mind that it uses a "first come first served" principal
  89. # Multiple assign methods is only recommended when using things like
  90. # TIME or WORLD in combination with something else.
  91. #
  92. # PERMISSION - Assign scoreboards based on permissions
  93. # This is the default setting (since 2014)
  94. # featherboard.group.<scoreboard>
  95. #
  96. # GROUP - Assign scoreboards based on Vault groups
  97. # this means the scoreboard name has to
  98. # have the name of your Vault group.
  99. #
  100. # WORLD - Assign scoreboards based on the world
  101. # the player is in.
  102. #
  103. # TIME - Assign the scoreboard based on the day.
  104. # "day" for Day and "night" for night.
  105. #
  106. # NONE - Do no assign scoreboards and just rely on
  107. # manual assigning (triggers, etc...)
  108. #
  109. # LANGUAGE - Client language (en,nl,fr) Two letter language code
  110. #
  111. # PLACEHOLDER:* - Assign the scoreboard based on a placeholder
  112. # this method can be very intensive for certain non cached
  113. # placeholders.
  114. # It will look for scoreboardname.yml files matching the result
  115. # of the placeholder.
  116. # Replace "*" with an actual placeholder (ex. "PLACEHOLDER:{isflying}" )
  117. # KEEP IN MIND: Fast switching scoreboards is not a good thing.
  118. #
  119. # SPAWN_DISTANCE - Assign the scoreboard based on the distance to the world's spawn
  120. # Name your scoreboard: "spawn_distance_*" where * is a number
  121. # representing the distance. (ex. "spawn_distance_10")
  122. # The example would math the scoreboard if you are within 10 blocks
  123. # to the spawn.
  124. scoreboard-assigning:
  125. - 'WORLD'
  126. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  127. # The GUI will show all scoreboards you have permission to. It is not very
  128. # configurable in the way you can't control the location or order of the scoreboards
  129. # For a more configurable GUI I recommend DeluxeMenus
  130. gui:
  131. # This is the title of the GUI
  132. title: "Scoreboards"
  133. # Size of the GUI (leave to -1 to make it dynamic)
  134. # Sizes: 9,27,54
  135. size: -1
  136. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  137. # ADVANCED SETTINGS
  138. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  139. # Placeholder settings
  140. placeholder:
  141. # Placeholder update method
  142. # COMPATIBLE - Only downloads compatible placeholders.
  143. # FORCE - Force download all placeholders.
  144. # UPDATE_ONLY - Only update existing downloaded placeholders.
  145. update-method: "COMPATIBLE"
  146. # Clear unused placeholders that are not enabled.
  147. clear-unused: true
  148. # Config cache only
  149. # This will only keep placeholders you use in the config
  150. # This breaks:
  151. # 1) MVdWPlaceholderAPI hooked plugins that make you use placeholders
  152. # in their plugins.
  153. # 2) Plugins that add custom placeholders to MVdWPlaceholderAPI
  154. config-cache: false
  155. # Scoreboards file path. This is the folder path containing the .yml files containing
  156. # the scoreboards.
  157. scoreboards-location: "scoreboards"
  158. # Modules file path. This is the folder path containing the JAR files for additional
  159. # placeholder or featherboard modules.
  160. modules-location: "modules"
  161. # Tweaks to increase or tune performance
  162. tweaks:
  163. # Reset all scoreboard on startup
  164. # this is similar to manually deleting the scoreboard.dat
  165. reset-scoreboard-data: false
  166. # This option does not send scoreboard remove packets
  167. # to the client on join.
  168. keep-scoreboard-join: false
  169. # This option does not send scoreboard remove packets
  170. # to the client on quit. This can increase performance on servers
  171. # where players quit a lot (hubs, ...)
  172. #
  173. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  174. # /data folder
  175. #
  176. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  177. keep-scoreboard-quit: false
  178. # Trust or do not trust scoreboard scripts.
  179. # Normally you leave this to true
  180. # When disabled scoreboard scripts will be disabled
  181. trust-scoreboard-scripts: true
  182. # Some placeholders have a slow process behind them. Meaning they might contact a database
  183. # and take a while to 'resolve'. This will never cause lag since the placeholders are loaded
  184. # separate from the sending. But can slow down the animation because it has to wait
  185. # for the placeholder to be loaded. When having multiple lines like a text that shows
  186. # the information about the placeholders you put below it, this can cause problems.
  187. # Enabling this will output a message in the console and ingame to operators
  188. # saying when a placeholder is causing delays.
  189. detect-animation-lag: false
  190. # Putting this to true will SPAM your console with timings report per placeholder/animation
  191. # refresh. Used for debugging purposes.
  192. # This requires detect-placeholderdelay to true
  193. verbose-animation-timings: false
  194. # Show delay on join. Useful if you wish to let the user
  195. # enjoy a Title MOTD without having the scoreboard obstructing
  196. # the view.
  197. # Please note that there is a static show-delay build in of 5 ticks that you can
  198. # not change. This is because a lot of data is send in the first moment a player
  199. # joins.
  200. show-delay: 100
  201. # The update speed multiplier can increase the update speed of the scoreboard
  202. # A normal scoreboard would have a max refresh rate of 20 ticks per second
  203. # When changing this multiplier you can make this slower or faster.
  204. # Support for faster multipliers is not provided as it depends on your server
  205. # hardware if it can handle it.
  206. # This feature is mostly meant for advanced users that want to create something unique
  207. # or when stress testing.
  208. speed-multiplier: 1.0
  209. # Scoreboard script engine to use
  210. scoreboard-script-engine: "JavaScript"
  211. scoreboard-update:
  212. # Scoreboard update method
  213. # This is the method used to send the scoreboard.
  214. # ANTI_FLICKER_V1 - This method works for 1.7-1.13. It will prevent the
  215. # scoreboard lines from jumping.
  216. # This is the only supported method for Cauldron servers.
  217. # Pros:
  218. # - No flickering or jumping lines
  219. # - Fast animations
  220. # - Less packets after the scoreboard is loaded
  221. # - Static line support with ~72 characters
  222. # Cons:
  223. # - This method sends more packets when the scoreboard first loads
  224. # - Maximum of 28 characters with colors
  225. # ANTI_FLICKER_V2 - This method works for 1.9-1.13. It will prevent the
  226. # scoreboard lines from jumping.
  227. # This method is in BETA
  228. # Pros:
  229. # - No flickering or jumping lines
  230. # - Fast animations
  231. # - Full 68-70 character animations
  232. # Cons:
  233. # - More CPU/RAM usage than V1 due to frame buffer
  234. # - Scoreboards will have a delay of 3 ticks (not really noticeable)
  235. # - Does not work with Team plugins, 'especially' those that use packets
  236. #
  237. #
  238. # SWITCH_LINES - This method works for 1.7-1.13. It will reset individual
  239. # scoreboard lines that need updating. Causing jumping lines.
  240. # DISCONTINUED - NO LONGER OFFICIALLY SUPPORTED
  241. # SWITCH_OBJECTIVE - This method works for 1.9-1.13. It will swap out
  242. # the scoreboard objective. Causing flicker.
  243. # DISCONTINUED - NO LONGER OFFICIALLY SUPPORTED
  244. method: 'ANTI_FLICKER_V1'
  245. animation-update:
  246. # Animation update method
  247. # This is the method used to update the line animations
  248. # (Updating the frames, placeholders ,...)
  249. # EFFICIENT - Will update the scoreboards using X workers.
  250. # The advantage is that it makes optimal use of the
  251. # processor to update the animations.
  252. # The downside is that some placeholders
  253. # may delay the scoreboard.
  254. # Use this if you have many scoreboards
  255. # OPTIMAL - This default option will assign a dedicated worker
  256. # per scoreboard config. Lines are therefor synchronized.
  257. # If you have no idea what the other strategies do, use this
  258. # SYNCHRONOUS - This option will update all scoreboard lines of all
  259. # scoreboards in a single worker. Meaning that for many
  260. # boards this can cause delays.
  261. # Use this if you have no more than 2 different scoreboards
  262. # ASYNCHRONOUS - This option will create a task for each scoreboard line
  263. # it was default for FeatherBoard 3 and previous versions.
  264. # However it is not really optimized.
  265. method: 'OPTIMAL'
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