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Apr 24th, 2024
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  1. cl_fovscale "1.7"
  2.  
  3. bind "F3" "fps_max 30" 0
  4. bind "F4" "fps_max 60" 0
  5. bind "F5" "fps_max 120" 0
  6. bind "F6" "fps_max 144" 0
  7. bind "F7" "fps_max 165" 0
  8. bind "F8" "fps_max 180" 0
  9. bind "F9" "fps_max 240" 0
  10. bind "F10" "fps_max 300" 0
  11. bind_US_standard "F12" "exec autoexec"
  12.  
  13. hud_setting_pingAlpha "0.400000"
  14. disable_player_use_prompts "1"
  15.  
  16. telemetry_client_enable 0
  17. telemetry_client_sendInterval 0
  18. pin_opt_in 0
  19. voice_forcemicrecord 0
  20. "setting.cl_ragdoll_self_collision" "0""
  21. "setting.r_lod_switch_scale" "0.35"
  22. "setting.csm_enabled" "0"
  23. cl_cull_weapon_fx "0"
  24. cl_ejectbrass "0"
  25. cl_lagcompensation "1"
  26. cl_predictweapons "1"
  27. cl_predict "1"
  28. cl_disable_ragdolls "1"
  29. cl_ragdoll_collide "0"
  30. cl_ragdoll_force_fade_time "0"
  31. cl_ragdoll_force_fade_time_local_view_player "0"
  32. cl_ragdoll_force_fade_time_on_moving_geo "0"
  33. cl_ragdoll_self_collision "0"
  34. cl_ragdoll_maxcount "0"
  35. cl_particle_max_count "0"
  36. cl_particle_limiter_max_particle_count "10"
  37. cl_particle_limiter_max_system_count "10"
  38. cl_detailfade "0"
  39. cl_detaildist "0"
  40. cl_drawshadowtexture "0"
  41. cl_jiggle_bone_framerate_cutoff "0"
  42. cl_new_impact_effects "0"
  43. cl_show_splashes "0"
  44. cl_showfiredbullets "0"
  45. cl_particle_limiter_min_kill_distance "1"
  46. cl_muzzleflash_dlight_st "0"
  47. cl_SetupAllBones "0"
  48. cl_aggregate_particles "1"
  49. cl_allowAnimsToInterpolateBackward "0"
  50. cl_threaded_bone_setup "1"
  51. cl_anim_detail_dist "1"
  52. cl_anim_face_dist "1"
  53. cl_decal_alwayswhite "1"
  54. cl_idealpitchscale "0"
  55. cl_minimal_rtt_shadows "1"
  56. cl_particle_snoozetime "0.166667"
  57. m_acceleration "0"
  58. cl_always_ragdoll_radius "0"
  59. cl_bones_incremental_blend "1"
  60. cl_phys_maxticks "0"
  61. r_rootlod "2"
  62. cl_ejectbrass "0"
  63. cl_showpos "0"
  64. cl_smooth "0"
  65. cl_use_simd_bones "1"
  66. cl_simdbones_slerp "1"
  67. csm_coverage "0"
  68. csm_enabled "0"
  69. csm_world_shadows "0"
  70. csm_cascade_res "0"
  71. csm_quality_level "1"
  72. csm_renderable_shadows "0"
  73. csm_rope_shadows "0"
  74. cl_gib_allow "0"
  75. cl_particle_fallback_base "-1"
  76. cl_particle_fallback_multiplier "-1"
  77.  
  78. cl_drawmonitors "0"
  79. mat_picmip "4"
  80. mat_debug_tonemapping_disable "1"
  81. mat_sun_highlight_size "0"
  82. hud_setting_adsDof "0"
  83. mat_bloom_max_lighting_value "0"
  84. mat_parallaxmap "0"
  85. r_PhysPropLighting "0"
  86. r_lightstyle "0"
  87. r_lightmap "0"
  88. func_break_max_pieces "0"
  89. particle_cpu_level "0"
  90. r_createmodeldecals "0"
  91. shadow_depth_dimen_min "0"
  92. shadow_depth_upres_factor_max "0"
  93. shadow_maxdynamic "0"
  94. ssao_downsample "0"
  95. mat_vsync_mode "0"
  96. mat_backbuffer_count "0"
  97. hud_setting_pingDoubleTapEnemy "1"
  98. r_WaterDrawReflection "0"
  99. r_drawbatchdecals "0"
  100. mat_local_contrast_scale_override "0"
  101. mat_maxframelatency "0"
  102. r_particles_cull_all "0"
  103. prop_active_gib_limit "0"
  104. dof_overrideParams "0"
  105. tsaa_blendfactoroverride "1"
  106. r_dynamic "0"
  107. r_fastzreject "-1"
  108. r_decals "0"
  109. r_forcecheapwater "1"
  110. r_waterdrawreflection "0"
  111. r_waterforceexpensive "0"
  112. r_waterforcereflectentities "0"
  113. r_jiggle_bones "0"
  114. r_shadowrendertotexture "0"
  115. r_rimlight "0"
  116. r_threaded_particles "1"
  117. r_updaterefracttexture_allowmultiple "0"
  118. r_volumetric_lighting_enabled "0"
  119. r_particle_lighting_enable "0"
  120. r_particle_low_res_enable "1"
  121. r_drawscreenspaceparticles "0"
  122. r_waterdrawrefraction "0"
  123. r_norefresh "1"
  124. r_particle_sim_spike_threshold_ms "0"
  125. r_ropetranslucent "0"
  126. r_visambient "0"
  127. r_DrawDisp "0"
  128. r_drawparticles "0"
  129. r_drawsprites "0"
  130. r_drawstaticlight "0"
  131. r_dynamiclighting "0"
  132. r_particle_lighting_force "0"
  133. r_sse_s "0"
  134. r_visualizetraces "0"
  135. r_vismodellighting "0"
  136. r_updaterefracttexture "0"
  137. r_txaaEnabled "0"
  138. r_modeldecal_maxtotal "0"
  139. r_drawworld "0"
  140. r_drawtranslucentrenderables "0"
  141. r_drawstaticprops "0"
  142. r_drawsky "0"
  143. r_drawopaquerenderables "0"
  144. r_drawentities "0"
  145. r_drawbrushmodels "0"
  146. r_ditherAlpha "0"
  147. r_ditherFade "0"
  148. r_blurmenubg "0"
  149. r_DrawBeams "0"
  150. r_threadeddetailprops "1"
  151. r_queued_ropes "1"
  152. mat_screen_blur_override "1"
  153. mat_autoexposure_override_min_max "1"
  154. map_settings_override "1"
  155. rui_overrideVguiTextRendering "1"
  156. mat_envmap_scale "1"
  157. mat_envmapsize "0"
  158. mat_envmaptgasize "0"
  159. mat_diffuse "1"
  160. mat_depthtest_force_disabled "1"
  161. mat_disable_bloom "1"
  162. mat_disable_lightmap_ambient "1"
  163. mat_force_bloom "0"
  164. mat_fastspecular "1"
  165. mat_disable_lightmaps "1"
  166. mat_disable_lightwarp "1"
  167. mat_bloomscale "0"
  168. mat_bloom_streak_amount "0"
  169. mat_bloom_wide_amount "0"
  170. mat_global_lighting "0"
  171. mat_dynamic_tonemapping "0"
  172. mat_specular "0"
  173. mat_disable_model_ambient "1"
  174. mat_compressedtextures "1"
  175. mat_use_compressed_hdr_textures "1"
  176. mat_bumpmap "0"
  177. mat_hdr_enabled "0"
  178. mat_hdr_level "0"
  179. mat_vignette_enable "0"
  180. mat_enable_ssr "0"
  181. mat_fxaa_enable "0"
  182. mat_mip_linear "0"
  183. mat_reducefillrate "1"
  184. mat_shadowstate "0"
  185. mat_filtertextures "0"
  186. mat_depthfeather_enable "0"
  187. mat_depthbias_tightshadowmap "0"
  188. mat_dof_enabled "0"
  189. mat_reduceparticles "1"
  190. mat_instancing "1"
  191. mat_colorcorrection_editor "0"
  192. mat_antialias "0"
  193. mat_forceaniso "0"
  194. mat_screen_blur_enabled "0"
  195. mat_motion_blur_enabled "0"
  196. mat_motion_blur_falling_intensity "0"
  197. mat_motion_blur_falling_max "0"
  198. mat_motion_blur_falling_min "0"
  199. mat_motion_blur_forward_enabled "0"
  200. mat_motion_blur_percent_of_screen_max "0"
  201. mat_motion_blur_rotation_intensity "0"
  202. mat_motion_blur_strength "0"
  203. mat_colcorrection_disableentities "1"
  204. mat_shadercount "0"
  205. mat_vsync "0"
  206. mat_hide_sun_in_last_cascade "1"
  207. mat_antialias_mode "0"
  208. mat_colorcorrection "0"
  209. monitor_mat_sharpen_amount "0"
  210. mat_light_edit "1"
  211. mat_depthbias_shadowmap "0"
  212. mat_filterlightmaps "0"
  213. mat_picmip "4"
  214. mat_fullbright "1"
  215. mat_queue_mode "2"
  216. mat_screen_blur_enabled "0"
  217. hud_setting_minimapRotate "1"
  218. hud_setting_pingAlpha "0.400000"
  219. sprint_view_shake_style "1"
  220. staticProp_max_scaled_dist "1500"
  221. cl_phys_props_enable "0"
  222. lightmap_realtimelight "0"
  223. lightmap_realtimeshadows "0"
  224. lightmap_ambient "0"
  225. mp_decals "0"
  226. muzzleflash_light "0"
  227. modeldecals_forceAllowed "0"
  228. model_fadeRangeFraction "0"
  229. not_focus_sleep "9999999999999"
  230. nb_shadow_dist "0"
  231. pvs_yield "1"
  232. projectile_filltrails "2"
  233. projectile_faketrails "0"
  234. pertrianglecollision "0"
  235. particle_dlights_enable "0"
  236. particle_gpu_level "0"
  237. rope_solid_minalpha "0"
  238. rope_solid_minwidth "0.1"
  239. rope_smooth "0"
  240. rope_subdiv "0"
  241. rope_collide "0"
  242. rope_wind_dist "0"
  243. rope_averagelight "0"
  244. rope_rendersolid "0"
  245. ragdoll_sleepaftertime "0"
  246. sort_opaque_meshes "0"
  247. ssao_enabled "0"
  248. sssss_enable "0"
  249. shadow_capable "0"
  250. shadow_enable "0"
  251. shadow_default_filter_size "0"
  252. shadow_filter_maxstep "0"
  253. shadow_maxspotshadows "0"
  254. showfps_enabled "0"
  255. showfps_heightpercent "0"
  256. showfps_mouse_latency "0"
  257. showfps_smoothtime "0"
  258. showfps_spinner "0"
  259. showhitlocation "0"
  260. showmem_enabled "0"
  261. shownet_enabled "0"
  262. showsnapshot_enabled "0"
  263. ssao_blur "0"
  264. static_shadow "0"
  265. static_shadow_res "0"
  266. shadow_multisampled "0"
  267. stream_mips_use_staging_texture "0"
  268. shake_offsetFactor_human "0"
  269. sleep_when_meeting_framerate "0"
  270. sleep_when_meeting_framerate_headroom_ms "0"
  271. tsaa_numsamples "4"
  272. tsaa_curframeblendamount "0.05"
  273. tf_particles_disable_weather "1"
  274. tweak_light_shadows_every_frame "0"
  275. tracer_extra "0"
  276. violence_hblood "0"
  277. violence_hgibs "0"
  278. violence_agibs "0"
  279. violence_ablood "0"
  280. viewmodel_selfshadow "0"
  281. viewmodelShake_sourceRollRange "0"
  282. viewmodelShake "0"
  283. vsm_ignore_face_planes "1"
  284. vphysics_threadmode "1"
  285. anim_3wayblend "0"
  286. ai_expression_frametime "0"
  287. bink_materials_enabled "0"
  288. bink_preload_videopanel_movies "0"
  289. building_cubemaps "1"
  290. disp_dynamic "0"
  291. dvs_enable "0"
  292. dlight_enable "0"
  293. dof_enable "0"
  294. dodge_viewTiltMax "0"
  295. env_lightglow "0"
  296. engine_no_focus_sleep "0"
  297. exec usersettings.cfg
  298. fog_enable "0"
  299. fog_enableskybox "0"
  300. fog_enable_water_fog "0"
  301. fog_volume "0"
  302. flex_rules "0"
  303. flex_smooth "0"
  304. g_ragdoll_fadespeed "10000"
  305. g_ragdoll_lvfadespeed "10000"
  306. hudchat_new_message_fade_duration "1"
  307. host_threaded_sound "0"
  308. host_sleep "0"
  309. mp_usehwmmodels "-1"
  310. mp_usehwmvcds "-1"
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