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- Everyone participated sandbox-mode setup.
- Karoliina Lehtinen: Graphics, animations, Fog of War, minimap. Workload around 5 hours per week.
- Santeri Sipilä: valgrind debugging, bug testing, creating character. Workload 30 hours in total.
- Oula Siljamo: Map, dungeons and dungeon creation algorithm. Workload 30 hours in total.
- Joonas Laurinoja: Player and monster levelling system, stat optimization. 30 hours in total.
- Teddy Damen: Overall architecture, state handlers, items, user interface, collisions (pixel perfect), sounds, and rest of code. Workload around 80-94 hours (Too hyped for the project)
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