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- dave@thebeast:~/Src/deng/doomsday/qm$ /opt/deng/bin/doomsday
- Dir::ChangeWorkDir: Succeeded: /home/dave/.doomsday/runtime/
- Initializing the console...
- Executable: Doomsday Engine 1.9.8 (Unstable 64-bit) Mar 30 2012 23:47:15.
- Sys_InitWindowManager: Using Qt window management.
- Initializing plugins...
- libjdoom64
- libjdoom
- libjheretic
- libjhexen
- libdpdehread
- libdpwadmapconverter
- Executable: Doomsday Engine 1.9.8 (Unstable 64-bit) Mar 30 2012 23:47:15.
- Sys_InitWindowManager: Using Qt window management.
- Initializing plugins...
- libjdoom64
- libjdoom
- libjheretic
- libjhexen
- libdpdehread
- libdpwadmapconverter
- Starting LegacyCore event loop...
- Canvas: drawing with default
- OpenGL information:
- Vendor: ATI Technologies Inc.
- Renderer: AMD Radeon HD 6800 Series
- Version: 4.1.11251 Compatibility Profile Context
- Available Compressed Texture Formats: 20
- Available Texture Units: 8
- Maximum Texture Anisotropy: 16
- Maximum Texture Size: 16384
- Line Width Granularity: 0.1
- Line Width Range: 1.0...63.0
- Extensions:
- GL_AMDX_debug_output GL_AMDX_vertex_shader_tessella
- GL_AMD_conservative_depth GL_AMD_debug_output
- GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend
- GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete
- GL_AMD_performance_monitor GL_AMD_pinned_memory
- GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_te
- GL_AMD_shader_stencil_export GL_AMD_shader_trace
- GL_AMD_texture_cube_map_array GL_AMD_texture_texture4
- GL_AMD_transform_feedback3_lin GL_AMD_vertex_shader_tessellat
- GL_ARB_ES2_compatibility GL_ARB_blend_func_extended
- GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixe
- GL_ARB_copy_buffer GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp GL_ARB_depth_texture
- GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
- GL_ARB_draw_elements_base_vert GL_ARB_draw_indirect
- GL_ARB_draw_instanced GL_ARB_explicit_attrib_locatio
- GL_ARB_fragment_coord_conventi GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
- GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4 GL_ARB_get_program_binary
- GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
- GL_ARB_half_float_pixel GL_ARB_half_float_vertex
- GL_ARB_imaging GL_ARB_instanced_arrays
- GL_ARB_map_buffer_range GL_ARB_multisample
- GL_ARB_multitexture GL_ARB_occlusion_query
- GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters GL_ARB_point_sprite
- GL_ARB_provoking_vertex GL_ARB_sample_shading
- GL_ARB_sampler_objects GL_ARB_seamless_cube_map
- GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding
- GL_ARB_shader_objects GL_ARB_shader_precision
- GL_ARB_shader_stencil_export GL_ARB_shader_subroutine
- GL_ARB_shader_texture_lod GL_ARB_shading_language_100
- GL_ARB_shadow GL_ARB_shadow_ambient
- GL_ARB_sync GL_ARB_tessellation_shader
- GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_r GL_ARB_texture_compression
- GL_ARB_texture_compression_bpt GL_ARB_texture_compression_rgt
- GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
- GL_ARB_texture_float GL_ARB_texture_gather
- GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_tw GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm
- GL_ARB_timer_query GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3 GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_buffer_object GL_ARB_vertex_program
- GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_
- GL_ARB_viewport_array GL_ARB_window_pos
- GL_ATI_draw_buffers GL_ATI_envmap_bumpmap
- GL_ATI_fragment_shader GL_ATI_meminfo
- GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
- GL_ATI_texture_env_combine3 GL_ATI_texture_float
- GL_ATI_texture_mirror_once GL_EXT_abgr
- GL_EXT_bgra GL_EXT_bindable_uniform
- GL_EXT_blend_color GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate GL_EXT_blend_minmax
- GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
- GL_EXT_copy_buffer GL_EXT_copy_texture
- GL_EXT_direct_state_access GL_EXT_draw_buffers2
- GL_EXT_draw_instanced GL_EXT_draw_range_elements
- GL_EXT_fog_coord GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
- GL_EXT_histogram GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil GL_EXT_packed_float
- GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters GL_EXT_provoking_vertex
- GL_EXT_rescale_normal GL_EXT_secondary_color
- GL_EXT_separate_specular_color GL_EXT_shader_image_load_store
- GL_EXT_shadow_funcs GL_EXT_stencil_wrap
- GL_EXT_subtexture GL_EXT_texgen_reflection
- GL_EXT_texture3D GL_EXT_texture_array
- GL_EXT_texture_buffer_object GL_EXT_texture_compression_bpt
- GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
- GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
- GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotro GL_EXT_texture_integer
- GL_EXT_texture_lod GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp GL_EXT_texture_object
- GL_EXT_texture_rectangle GL_EXT_texture_sRGB
- GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
- GL_EXT_texture_swizzle GL_EXT_timer_query
- GL_EXT_transform_feedback GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit
- GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
- GL_NV_blend_square GL_NV_conditional_render
- GL_NV_copy_depth_to_color GL_NV_explicit_multisample
- GL_NV_float_buffer GL_NV_half_float
- GL_NV_primitive_restart GL_NV_texgen_reflection
- GL_NV_texture_barrier GL_SGIS_generate_mipmap
- GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
- GL_SUN_multi_draw_arrays GL_WIN_swap_hint
- WGL_EXT_swap_control
- Initializing Render subsystem...
- Setting up platform state...
- I_InitJoystick: No joysticks found
- Library_New: Error opening "/opt/deng/lib/libdsfmod.so" (/opt/deng/lib/libdsfmod.so: cannot open shared object file: No such file or directory).
- Warning: loadAudioDriver: Loading of "libdsfmod.so" failed.
- Warning: Failed initializing audio driver "FMOD Ex"
- Initializing Resource subsystem...
- OpenGL information:
- Vendor: ATI Technologies Inc.
- Renderer: AMD Radeon HD 6800 Series
- Version: 4.1.11251 Compatibility Profile Context
- Available Compressed Texture Formats: 20
- Available Texture Units: 8
- Maximum Texture Anisotropy: 16
- Maximum Texture Size: 16384
- Line Width Granularity: 0.1
- Line Width Range: 1.0...63.0
- Extensions:
- GL_AMDX_debug_output GL_AMDX_vertex_shader_tessella
- GL_AMD_conservative_depth GL_AMD_debug_output
- GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend
- GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete
- GL_AMD_performance_monitor GL_AMD_pinned_memory
- GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_te
- GL_AMD_shader_stencil_export GL_AMD_shader_trace
- GL_AMD_texture_cube_map_array GL_AMD_texture_texture4
- GL_AMD_transform_feedback3_lin GL_AMD_vertex_shader_tessellat
- GL_ARB_ES2_compatibility GL_ARB_blend_func_extended
- GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixe
- GL_ARB_copy_buffer GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp GL_ARB_depth_texture
- GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
- GL_ARB_draw_elements_base_vert GL_ARB_draw_indirect
- GL_ARB_draw_instanced GL_ARB_explicit_attrib_locatio
- GL_ARB_fragment_coord_conventi GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
- GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4 GL_ARB_get_program_binary
- GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
- GL_ARB_half_float_pixel GL_ARB_half_float_vertex
- GL_ARB_imaging GL_ARB_instanced_arrays
- GL_ARB_map_buffer_range GL_ARB_multisample
- GL_ARB_multitexture GL_ARB_occlusion_query
- GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters GL_ARB_point_sprite
- GL_ARB_provoking_vertex GL_ARB_sample_shading
- GL_ARB_sampler_objects GL_ARB_seamless_cube_map
- GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding
- GL_ARB_shader_objects GL_ARB_shader_precision
- GL_ARB_shader_stencil_export GL_ARB_shader_subroutine
- GL_ARB_shader_texture_lod GL_ARB_shading_language_100
- GL_ARB_shadow GL_ARB_shadow_ambient
- GL_ARB_sync GL_ARB_tessellation_shader
- GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_r GL_ARB_texture_compression
- GL_ARB_texture_compression_bpt GL_ARB_texture_compression_rgt
- GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
- GL_ARB_texture_float GL_ARB_texture_gather
- GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_tw GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm
- GL_ARB_timer_query GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3 GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_buffer_object GL_ARB_vertex_program
- GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_
- GL_ARB_viewport_array GL_ARB_window_pos
- GL_ATI_draw_buffers GL_ATI_envmap_bumpmap
- GL_ATI_fragment_shader GL_ATI_meminfo
- GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
- GL_ATI_texture_env_combine3 GL_ATI_texture_float
- GL_ATI_texture_mirror_once GL_EXT_abgr
- GL_EXT_bgra GL_EXT_bindable_uniform
- GL_EXT_blend_color GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate GL_EXT_blend_minmax
- GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
- GL_EXT_copy_buffer GL_EXT_copy_texture
- GL_EXT_direct_state_access GL_EXT_draw_buffers2
- GL_EXT_draw_instanced GL_EXT_draw_range_elements
- GL_EXT_fog_coord GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
- GL_EXT_histogram GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil GL_EXT_packed_float
- GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters GL_EXT_provoking_vertex
- GL_EXT_rescale_normal GL_EXT_secondary_color
- GL_EXT_separate_specular_color GL_EXT_shader_image_load_store
- GL_EXT_shadow_funcs GL_EXT_stencil_wrap
- GL_EXT_subtexture GL_EXT_texgen_reflection
- GL_EXT_texture3D GL_EXT_texture_array
- GL_EXT_texture_buffer_object GL_EXT_texture_compression_bpt
- GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
- GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
- GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotro GL_EXT_texture_integer
- GL_EXT_texture_lod GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp GL_EXT_texture_object
- GL_EXT_texture_rectangle GL_EXT_texture_sRGB
- GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
- GL_EXT_texture_swizzle GL_EXT_timer_query
- GL_EXT_transform_feedback GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit
- GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
- GL_NV_blend_square GL_NV_conditional_render
- GL_NV_copy_depth_to_color GL_NV_explicit_multisample
- GL_NV_float_buffer GL_NV_half_float
- GL_NV_primitive_restart GL_NV_texgen_reflection
- GL_NV_texture_barrier GL_SGIS_generate_mipmap
- GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
- GL_SUN_multi_draw_arrays GL_WIN_swap_hint
- WGL_EXT_swap_control
- Initializing Render subsystem...
- Setting up platform state...
- I_InitJoystick: No joysticks found
- Warning: loadAudioDriver: Loading of "libdsfmod.so" failed.
- Warning: Failed initializing audio driver "FMOD Ex"
- Initializing Binding subsystem...
- Initializing InFine subsystem...
- Initializing UI subsystem...
- Initializing Resource subsystem...
- Initializing Binding subsystem...
- Initializing InFine subsystem...
- Initializing UI subsystem...
- Parsing definition files...
- Definitions:
- 1 finales
- 4 materials
- Automatic game selection failed.
- Parsing definition files...
- Definitions:
- 1 finales
- 4 materials
- Automatic game selection failed.
- Registered Games:
- Key: '!'= Incomplete/Not playable '*'= Loaded
- ------------------------------------------------------------------------------------
- ! chex Chex(R) Quest (Digital Cafe)
- doom2 DOOM 2: Hell on Earth (id Software)
- ! doom64 Doom 64 (Midway Software)
- doom1 DOOM Registered (id Software)
- ! doom1-share DOOM Shareware (id Software)
- doom2-plut Final DOOM: The Plutonia Experiment (Dario Casali and Milo Casali)
- doom2-tnt Final DOOM: TNT: Evilution (Team TNT)
- ! hacx HACX - Twitch 'n Kill (Banjo Software)
- ! heretic Heretic Registered (Raven Software)
- ! heretic-share Heretic Shareware (Raven Software)
- ! heretic-ext Heretic: Shadow of the Serpent Riders (Raven Software)
- ! hexen Hexen (Raven Software)
- ! hexen-demo Hexen 4-map Beta Demo (Raven Software)
- ! hexen-dk Hexen: Deathkings of the Dark Citadel (Raven Software)
- doom1-ultimate Ultimate DOOM (id Software)
- ------------------------------------------------------------------------------------
- 5 of 15 games playable.
- Use the 'load' command to load a game. For example: "load gamename".
- fCanvas: focus in
- windowFocusChanged true fullscreen true hidden false false
- Canvas: focus out
- windowFocusChanged false fullscreen true hidden false false
- Shutting down the console...
- Event loop exited with code 0.
- Z_Shutdown: Used 1 volumes, total 33554432 bytes.
- Restoring original display mode due to shutdown.
- Shutting down the console...
- dave@thebeast:~/Src/deng/doomsday/qm$
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