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  1. dave@thebeast:~/Src/deng/doomsday/qm$ /opt/deng/bin/doomsday
  2. Dir::ChangeWorkDir: Succeeded: /home/dave/.doomsday/runtime/
  3. Initializing the console...
  4. Executable: Doomsday Engine 1.9.8 (Unstable 64-bit) Mar 30 2012 23:47:15.
  5. Sys_InitWindowManager: Using Qt window management.
  6. Initializing plugins...
  7. libjdoom64
  8. libjdoom
  9. libjheretic
  10. libjhexen
  11. libdpdehread
  12. libdpwadmapconverter
  13. Executable: Doomsday Engine 1.9.8 (Unstable 64-bit) Mar 30 2012 23:47:15.
  14. Sys_InitWindowManager: Using Qt window management.
  15. Initializing plugins...
  16. libjdoom64
  17. libjdoom
  18. libjheretic
  19. libjhexen
  20. libdpdehread
  21. libdpwadmapconverter
  22. Starting LegacyCore event loop...
  23. Canvas: drawing with default
  24. OpenGL information:
  25. Vendor: ATI Technologies Inc.
  26. Renderer: AMD Radeon HD 6800 Series
  27. Version: 4.1.11251 Compatibility Profile Context
  28. Available Compressed Texture Formats: 20
  29. Available Texture Units: 8
  30. Maximum Texture Anisotropy: 16
  31. Maximum Texture Size: 16384
  32. Line Width Granularity: 0.1
  33. Line Width Range: 1.0...63.0
  34. Extensions:
  35. GL_AMDX_debug_output GL_AMDX_vertex_shader_tessella
  36. GL_AMD_conservative_depth GL_AMD_debug_output
  37. GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend
  38. GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete
  39. GL_AMD_performance_monitor GL_AMD_pinned_memory
  40. GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_te
  41. GL_AMD_shader_stencil_export GL_AMD_shader_trace
  42. GL_AMD_texture_cube_map_array GL_AMD_texture_texture4
  43. GL_AMD_transform_feedback3_lin GL_AMD_vertex_shader_tessellat
  44. GL_ARB_ES2_compatibility GL_ARB_blend_func_extended
  45. GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixe
  46. GL_ARB_copy_buffer GL_ARB_depth_buffer_float
  47. GL_ARB_depth_clamp GL_ARB_depth_texture
  48. GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
  49. GL_ARB_draw_elements_base_vert GL_ARB_draw_indirect
  50. GL_ARB_draw_instanced GL_ARB_explicit_attrib_locatio
  51. GL_ARB_fragment_coord_conventi GL_ARB_fragment_program
  52. GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
  53. GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
  54. GL_ARB_geometry_shader4 GL_ARB_get_program_binary
  55. GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
  56. GL_ARB_half_float_pixel GL_ARB_half_float_vertex
  57. GL_ARB_imaging GL_ARB_instanced_arrays
  58. GL_ARB_map_buffer_range GL_ARB_multisample
  59. GL_ARB_multitexture GL_ARB_occlusion_query
  60. GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
  61. GL_ARB_point_parameters GL_ARB_point_sprite
  62. GL_ARB_provoking_vertex GL_ARB_sample_shading
  63. GL_ARB_sampler_objects GL_ARB_seamless_cube_map
  64. GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding
  65. GL_ARB_shader_objects GL_ARB_shader_precision
  66. GL_ARB_shader_stencil_export GL_ARB_shader_subroutine
  67. GL_ARB_shader_texture_lod GL_ARB_shading_language_100
  68. GL_ARB_shadow GL_ARB_shadow_ambient
  69. GL_ARB_sync GL_ARB_tessellation_shader
  70. GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
  71. GL_ARB_texture_buffer_object_r GL_ARB_texture_compression
  72. GL_ARB_texture_compression_bpt GL_ARB_texture_compression_rgt
  73. GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array
  74. GL_ARB_texture_env_add GL_ARB_texture_env_combine
  75. GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
  76. GL_ARB_texture_float GL_ARB_texture_gather
  77. GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
  78. GL_ARB_texture_non_power_of_tw GL_ARB_texture_query_lod
  79. GL_ARB_texture_rectangle GL_ARB_texture_rg
  80. GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm
  81. GL_ARB_timer_query GL_ARB_transform_feedback2
  82. GL_ARB_transform_feedback3 GL_ARB_transpose_matrix
  83. GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
  84. GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
  85. GL_ARB_vertex_buffer_object GL_ARB_vertex_program
  86. GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_
  87. GL_ARB_viewport_array GL_ARB_window_pos
  88. GL_ATI_draw_buffers GL_ATI_envmap_bumpmap
  89. GL_ATI_fragment_shader GL_ATI_meminfo
  90. GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
  91. GL_ATI_texture_env_combine3 GL_ATI_texture_float
  92. GL_ATI_texture_mirror_once GL_EXT_abgr
  93. GL_EXT_bgra GL_EXT_bindable_uniform
  94. GL_EXT_blend_color GL_EXT_blend_equation_separate
  95. GL_EXT_blend_func_separate GL_EXT_blend_minmax
  96. GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
  97. GL_EXT_copy_buffer GL_EXT_copy_texture
  98. GL_EXT_direct_state_access GL_EXT_draw_buffers2
  99. GL_EXT_draw_instanced GL_EXT_draw_range_elements
  100. GL_EXT_fog_coord GL_EXT_framebuffer_blit
  101. GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
  102. GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
  103. GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
  104. GL_EXT_histogram GL_EXT_multi_draw_arrays
  105. GL_EXT_packed_depth_stencil GL_EXT_packed_float
  106. GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
  107. GL_EXT_point_parameters GL_EXT_provoking_vertex
  108. GL_EXT_rescale_normal GL_EXT_secondary_color
  109. GL_EXT_separate_specular_color GL_EXT_shader_image_load_store
  110. GL_EXT_shadow_funcs GL_EXT_stencil_wrap
  111. GL_EXT_subtexture GL_EXT_texgen_reflection
  112. GL_EXT_texture3D GL_EXT_texture_array
  113. GL_EXT_texture_buffer_object GL_EXT_texture_compression_bpt
  114. GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
  115. GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map
  116. GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
  117. GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
  118. GL_EXT_texture_filter_anisotro GL_EXT_texture_integer
  119. GL_EXT_texture_lod GL_EXT_texture_lod_bias
  120. GL_EXT_texture_mirror_clamp GL_EXT_texture_object
  121. GL_EXT_texture_rectangle GL_EXT_texture_sRGB
  122. GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
  123. GL_EXT_texture_swizzle GL_EXT_timer_query
  124. GL_EXT_transform_feedback GL_EXT_vertex_array
  125. GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit
  126. GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
  127. GL_NV_blend_square GL_NV_conditional_render
  128. GL_NV_copy_depth_to_color GL_NV_explicit_multisample
  129. GL_NV_float_buffer GL_NV_half_float
  130. GL_NV_primitive_restart GL_NV_texgen_reflection
  131. GL_NV_texture_barrier GL_SGIS_generate_mipmap
  132. GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
  133. GL_SUN_multi_draw_arrays GL_WIN_swap_hint
  134. WGL_EXT_swap_control
  135. Initializing Render subsystem...
  136. Setting up platform state...
  137. I_InitJoystick: No joysticks found
  138. Library_New: Error opening "/opt/deng/lib/libdsfmod.so" (/opt/deng/lib/libdsfmod.so: cannot open shared object file: No such file or directory).
  139. Warning: loadAudioDriver: Loading of "libdsfmod.so" failed.
  140. Warning: Failed initializing audio driver "FMOD Ex"
  141. Initializing Resource subsystem...
  142. OpenGL information:
  143. Vendor: ATI Technologies Inc.
  144. Renderer: AMD Radeon HD 6800 Series
  145. Version: 4.1.11251 Compatibility Profile Context
  146. Available Compressed Texture Formats: 20
  147. Available Texture Units: 8
  148. Maximum Texture Anisotropy: 16
  149. Maximum Texture Size: 16384
  150. Line Width Granularity: 0.1
  151. Line Width Range: 1.0...63.0
  152. Extensions:
  153. GL_AMDX_debug_output GL_AMDX_vertex_shader_tessella
  154. GL_AMD_conservative_depth GL_AMD_debug_output
  155. GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend
  156. GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete
  157. GL_AMD_performance_monitor GL_AMD_pinned_memory
  158. GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_te
  159. GL_AMD_shader_stencil_export GL_AMD_shader_trace
  160. GL_AMD_texture_cube_map_array GL_AMD_texture_texture4
  161. GL_AMD_transform_feedback3_lin GL_AMD_vertex_shader_tessellat
  162. GL_ARB_ES2_compatibility GL_ARB_blend_func_extended
  163. GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixe
  164. GL_ARB_copy_buffer GL_ARB_depth_buffer_float
  165. GL_ARB_depth_clamp GL_ARB_depth_texture
  166. GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
  167. GL_ARB_draw_elements_base_vert GL_ARB_draw_indirect
  168. GL_ARB_draw_instanced GL_ARB_explicit_attrib_locatio
  169. GL_ARB_fragment_coord_conventi GL_ARB_fragment_program
  170. GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
  171. GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
  172. GL_ARB_geometry_shader4 GL_ARB_get_program_binary
  173. GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
  174. GL_ARB_half_float_pixel GL_ARB_half_float_vertex
  175. GL_ARB_imaging GL_ARB_instanced_arrays
  176. GL_ARB_map_buffer_range GL_ARB_multisample
  177. GL_ARB_multitexture GL_ARB_occlusion_query
  178. GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
  179. GL_ARB_point_parameters GL_ARB_point_sprite
  180. GL_ARB_provoking_vertex GL_ARB_sample_shading
  181. GL_ARB_sampler_objects GL_ARB_seamless_cube_map
  182. GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding
  183. GL_ARB_shader_objects GL_ARB_shader_precision
  184. GL_ARB_shader_stencil_export GL_ARB_shader_subroutine
  185. GL_ARB_shader_texture_lod GL_ARB_shading_language_100
  186. GL_ARB_shadow GL_ARB_shadow_ambient
  187. GL_ARB_sync GL_ARB_tessellation_shader
  188. GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
  189. GL_ARB_texture_buffer_object_r GL_ARB_texture_compression
  190. GL_ARB_texture_compression_bpt GL_ARB_texture_compression_rgt
  191. GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array
  192. GL_ARB_texture_env_add GL_ARB_texture_env_combine
  193. GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
  194. GL_ARB_texture_float GL_ARB_texture_gather
  195. GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
  196. GL_ARB_texture_non_power_of_tw GL_ARB_texture_query_lod
  197. GL_ARB_texture_rectangle GL_ARB_texture_rg
  198. GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm
  199. GL_ARB_timer_query GL_ARB_transform_feedback2
  200. GL_ARB_transform_feedback3 GL_ARB_transpose_matrix
  201. GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
  202. GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
  203. GL_ARB_vertex_buffer_object GL_ARB_vertex_program
  204. GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_
  205. GL_ARB_viewport_array GL_ARB_window_pos
  206. GL_ATI_draw_buffers GL_ATI_envmap_bumpmap
  207. GL_ATI_fragment_shader GL_ATI_meminfo
  208. GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
  209. GL_ATI_texture_env_combine3 GL_ATI_texture_float
  210. GL_ATI_texture_mirror_once GL_EXT_abgr
  211. GL_EXT_bgra GL_EXT_bindable_uniform
  212. GL_EXT_blend_color GL_EXT_blend_equation_separate
  213. GL_EXT_blend_func_separate GL_EXT_blend_minmax
  214. GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
  215. GL_EXT_copy_buffer GL_EXT_copy_texture
  216. GL_EXT_direct_state_access GL_EXT_draw_buffers2
  217. GL_EXT_draw_instanced GL_EXT_draw_range_elements
  218. GL_EXT_fog_coord GL_EXT_framebuffer_blit
  219. GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
  220. GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
  221. GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
  222. GL_EXT_histogram GL_EXT_multi_draw_arrays
  223. GL_EXT_packed_depth_stencil GL_EXT_packed_float
  224. GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
  225. GL_EXT_point_parameters GL_EXT_provoking_vertex
  226. GL_EXT_rescale_normal GL_EXT_secondary_color
  227. GL_EXT_separate_specular_color GL_EXT_shader_image_load_store
  228. GL_EXT_shadow_funcs GL_EXT_stencil_wrap
  229. GL_EXT_subtexture GL_EXT_texgen_reflection
  230. GL_EXT_texture3D GL_EXT_texture_array
  231. GL_EXT_texture_buffer_object GL_EXT_texture_compression_bpt
  232. GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
  233. GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map
  234. GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
  235. GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
  236. GL_EXT_texture_filter_anisotro GL_EXT_texture_integer
  237. GL_EXT_texture_lod GL_EXT_texture_lod_bias
  238. GL_EXT_texture_mirror_clamp GL_EXT_texture_object
  239. GL_EXT_texture_rectangle GL_EXT_texture_sRGB
  240. GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
  241. GL_EXT_texture_swizzle GL_EXT_timer_query
  242. GL_EXT_transform_feedback GL_EXT_vertex_array
  243. GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit
  244. GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
  245. GL_NV_blend_square GL_NV_conditional_render
  246. GL_NV_copy_depth_to_color GL_NV_explicit_multisample
  247. GL_NV_float_buffer GL_NV_half_float
  248. GL_NV_primitive_restart GL_NV_texgen_reflection
  249. GL_NV_texture_barrier GL_SGIS_generate_mipmap
  250. GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
  251. GL_SUN_multi_draw_arrays GL_WIN_swap_hint
  252. WGL_EXT_swap_control
  253. Initializing Render subsystem...
  254. Setting up platform state...
  255. I_InitJoystick: No joysticks found
  256. Warning: loadAudioDriver: Loading of "libdsfmod.so" failed.
  257. Warning: Failed initializing audio driver "FMOD Ex"
  258. Initializing Binding subsystem...
  259. Initializing InFine subsystem...
  260. Initializing UI subsystem...
  261. Initializing Resource subsystem...
  262. Initializing Binding subsystem...
  263. Initializing InFine subsystem...
  264. Initializing UI subsystem...
  265. Parsing definition files...
  266. Definitions:
  267. 1 finales
  268. 4 materials
  269. Automatic game selection failed.
  270. Parsing definition files...
  271. Definitions:
  272. 1 finales
  273. 4 materials
  274. Automatic game selection failed.
  275. Registered Games:
  276. Key: '!'= Incomplete/Not playable '*'= Loaded
  277. ------------------------------------------------------------------------------------
  278. ! chex Chex(R) Quest (Digital Cafe)
  279. doom2 DOOM 2: Hell on Earth (id Software)
  280. ! doom64 Doom 64 (Midway Software)
  281. doom1 DOOM Registered (id Software)
  282. ! doom1-share DOOM Shareware (id Software)
  283. doom2-plut Final DOOM: The Plutonia Experiment (Dario Casali and Milo Casali)
  284. doom2-tnt Final DOOM: TNT: Evilution (Team TNT)
  285. ! hacx HACX - Twitch 'n Kill (Banjo Software)
  286. ! heretic Heretic Registered (Raven Software)
  287. ! heretic-share Heretic Shareware (Raven Software)
  288. ! heretic-ext Heretic: Shadow of the Serpent Riders (Raven Software)
  289. ! hexen Hexen (Raven Software)
  290. ! hexen-demo Hexen 4-map Beta Demo (Raven Software)
  291. ! hexen-dk Hexen: Deathkings of the Dark Citadel (Raven Software)
  292. doom1-ultimate Ultimate DOOM (id Software)
  293. ------------------------------------------------------------------------------------
  294. 5 of 15 games playable.
  295. Use the 'load' command to load a game. For example: "load gamename".
  296. fCanvas: focus in
  297. windowFocusChanged true fullscreen true hidden false false
  298. Canvas: focus out
  299. windowFocusChanged false fullscreen true hidden false false
  300. Shutting down the console...
  301. Event loop exited with code 0.
  302. Z_Shutdown: Used 1 volumes, total 33554432 bytes.
  303. Restoring original display mode due to shutdown.
  304. Shutting down the console...
  305. dave@thebeast:~/Src/deng/doomsday/qm$
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