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- Richard Hickory
- Runs away from a fight, rather saves his own skin.
- Coward but comical.
-
- 10 pc points
- Professional
- Fitness: 5
- Intellect: 4
- Charm: 4
- Awareness: 6
- Willpower: 4
- Resources: 4
-
- Skills
- -----------
- Athletics
- Deception
- Stealth
- Sight: Surprise Attacks
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- Trait
- -----------
- Common Sense
- Danger Instinct
- I was Here all Along
- Deathblow - Distraction Move
- Undying
-
- fight for MONEY, yet always ends up poor.
- I would think he would be good with people,
- but would rather try and keep his ass in once whole chunk.
- Paranoia
- Persistent, consistent, plausible, and ingenious delusions of persecution or jealousy.
- new infomation always seems to support the increasing threat of some great conspiracy.
- Take One for the Team
- You can do better than that
- 0 mech points
- small scouting mech
- Mass-Produced style
- For stealth and speed
- low budget
- "Now in purple"
- Might: 5
- Guard: 5
- Threshold: 3
- Energy: 4
- Systems: 4
- Speed: 7
- Stealth Field - core
- Reactive Booster - Leg
- Resupply - Torso (back)
- Reversible Thrusters - torso (front)
- Electronic Cloaking System - Head
- Assault Rifle - submachine gun
- Rocket Punch - Chest "hand cannon".
- Bombardment - Left Arm (shoulder)
- smaller zaku
- Defense is 4+5 = 9
- Willpower is 4
- So plot armor is 4 points on the three layers
- Guard is 5+5 = 10
- Threshold is 3
- So mecha's threshold is 3 points on the four layers
- Small upgrade after losing arm during episode 2.
- 16xp.
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