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Bendy928443534

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Jul 19th, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. local Player = game:GetService("Players").Red_Jack1142
  6. local Mouse,mouse,UserInputService,ContextActionService
  7. do
  8. script.Parent = Player.Character
  9. local CAS = {Actions={}}
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12. Event.Parent = Player.Character
  13. local fakeEvent = function()
  14. local t = {_fakeEvent=true}
  15. t.Connect = function(self,f)self.Function=f end
  16. t.connect = t.Connect
  17. return t
  18. end
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. function CAS:BindAction(name,fun,touch,...)
  22. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  23. end
  24. function CAS:UnbindAction(name)
  25. CAS.Actions[name] = nil
  26. end
  27. local function te(self,ev,...)
  28. local t = m[ev]
  29. if t and t._fakeEvent and t.Function then
  30. t.Function(...)
  31. end
  32. end
  33. m.TrigEvent = te
  34. UIS.TrigEvent = te
  35. Event.OnServerEvent:Connect(function(plr,io)
  36. if plr~=Player then return end
  37. if io.isMouse then
  38. m.Target = io.Target
  39. m.Hit = io.Hit
  40. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  41. if io.UserInputState == Enum.UserInputState.Begin then
  42. m:TrigEvent("Button1Down")
  43. else
  44. m:TrigEvent("Button1Up")
  45. end
  46. else
  47. for n,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. if io.UserInputState == Enum.UserInputState.Begin then
  55. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  56. UIS:TrigEvent("InputBegan",io,false)
  57. else
  58. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent("InputEnded",io,false)
  60. end
  61. end
  62. end)
  63. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  64. end
  65.  
  66.  
  67. wait(0.2)
  68.  
  69.  
  70.  
  71. Player = game:GetService("Players").Red_Jack142
  72. PlayerGui = Player.PlayerGui
  73. Cam = workspace.CurrentCamera
  74. Backpack = Player.Backpack
  75. Character = Player.Character
  76. Humanoid = Character.Humanoid
  77. RootPart = Character["HumanoidRootPart"]
  78. Torso = Character["Torso"]
  79. Head = Character["Head"]
  80. RightArm = Character["Right Arm"]
  81. LeftArm = Character["Left Arm"]
  82. RightLeg = Character["Right Leg"]
  83. LeftLeg = Character["Left Leg"]
  84. RootJoint = RootPart["RootJoint"]
  85. Neck = Torso["Neck"]
  86. RightShoulder = Torso["Right Shoulder"]
  87. LeftShoulder = Torso["Left Shoulder"]
  88. RightHip = Torso["Right Hip"]
  89. LeftHip = Torso["Left Hip"]
  90. local sick = Instance.new("Sound",Character)
  91. sick.SoundId = "rbxassetid://853707984"
  92. sick.Looped = true
  93. sick.Pitch = 1
  94. sick.Volume = 1
  95. sick:Play()
  96.  
  97. IT = Instance.new
  98. CF = CFrame.new
  99. VT = Vector3.new
  100. RAD = math.rad
  101. C3 = Color3.new
  102. UD2 = UDim2.new
  103. BRICKC = BrickColor.new
  104. ANGLES = CFrame.Angles
  105. EULER = CFrame.fromEulerAnglesXYZ
  106. COS = math.cos
  107. ACOS = math.acos
  108. SIN = math.sin
  109. ASIN = math.asin
  110. ABS = math.abs
  111. MRANDOM = math.random
  112. FLOOR = math.floor
  113.  
  114. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  115. local NEWMESH = IT(MESH)
  116. if MESH == "SpecialMesh" then
  117. NEWMESH.MeshType = MESHTYPE
  118. if MESHID ~= "nil" and MESHID ~= "" then
  119. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  120. end
  121. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  122. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  123. end
  124. end
  125. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  126. NEWMESH.Scale = SCALE
  127. NEWMESH.Parent = PARENT
  128. return NEWMESH
  129. end
  130.  
  131. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  132. local NEWPART = IT("Part")
  133. NEWPART.formFactor = FORMFACTOR
  134. NEWPART.Reflectance = REFLECTANCE
  135. NEWPART.Transparency = TRANSPARENCY
  136. NEWPART.CanCollide = false
  137. NEWPART.Locked = true
  138. NEWPART.Anchored = true
  139. if ANCHOR == false then
  140. NEWPART.Anchored = false
  141. end
  142. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  143. NEWPART.Name = NAME
  144. NEWPART.Size = SIZE
  145. NEWPART.Position = Torso.Position
  146. NEWPART.Material = MATERIAL
  147. NEWPART:BreakJoints()
  148. NEWPART.Parent = PARENT
  149. return NEWPART
  150. end
  151.  
  152. --//=================================\\
  153. --|| CUSTOMIZATION
  154. --\\=================================//
  155.  
  156. Player_Size = 1 --Size of the player.
  157. Animation_Speed = 3
  158. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  159.  
  160. local Speed = 16
  161. local Effects2 = {}
  162.  
  163. --//=================================\\
  164. --|| END OF CUSTOMIZATION
  165. --\\=================================//
  166.  
  167. local function weldBetween(a, b)
  168. local weldd = Instance.new("ManualWeld")
  169. weldd.Part0 = a
  170. weldd.Part1 = b
  171. weldd.C0 = CFrame.new()
  172. weldd.C1 = b.CFrame:inverse() * a.CFrame
  173. weldd.Parent = a
  174. return weldd
  175. end
  176.  
  177. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  178. local acs = Instance.new("Part")
  179. acs.CanCollide = false
  180. acs.Anchored = false
  181. acs.Size = Vector3.new(0,0,0)
  182. acs.CFrame = attachmentpart.CFrame
  183. acs.Parent = Character
  184. acs.BrickColor = color
  185. local meshs = Instance.new("SpecialMesh")
  186. meshs.MeshId = mesh
  187. meshs.TextureId = texture
  188. meshs.Parent = acs
  189. meshs.Scale = scale
  190. meshs.Offset = offset
  191. weldBetween(attachmentpart,acs)
  192. end
  193.  
  194. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  195. if TYPE == "Gem" then
  196. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  197. acs.Anchored = false
  198. acs.CanCollide = false
  199. acs.CFrame = PART.CFrame
  200. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  201. weldBetween(PART,acs)
  202. elseif TYPE == "Skull" then
  203. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  204. acs.Anchored = false
  205. acs.CanCollide = false
  206. acs.CFrame = PART.CFrame
  207. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  208. weldBetween(PART,acs)
  209. elseif TYPE == "Eye" then
  210. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  211. acs.Anchored = false
  212. acs.CanCollide = false
  213. acs.CFrame = PART.CFrame
  214. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  215. weldBetween(PART,acs)
  216. end
  217. end
  218.  
  219. --//=================================\\
  220. --|| USEFUL VALUES
  221. --\\=================================//
  222.  
  223. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  224. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  225. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  226. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  227. local CHANGEDEFENSE = 0
  228. local CHANGEDAMAGE = 0
  229. local CHANGEMOVEMENT = 0
  230. local ANIM = "Idle"
  231. local ATTACK = false
  232. local EQUIPPED = false
  233. local HOLD = false
  234. local COMBO = 1
  235. local Rooted = false
  236. local SINE = 0
  237. local KEYHOLD = false
  238. local CHANGE = 2 / Animation_Speed
  239. local WALKINGANIM = false
  240. local WALK = 0
  241. local VALUE1 = false
  242. local HITFLOOR = nil
  243. local VALUE2 = false
  244. local ROBLOXIDLEANIMATION = IT("Animation")
  245. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  246. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=2971808194"
  247. --ROBLOXIDLEANIMATION.Parent = Humanoid
  248. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  249. WEAPONGUI.Name = "Weapon GUI"
  250. local Weapon = IT("Model")
  251. Weapon.Name = "Adds"
  252. local Delete = IT("Model",Character)
  253. Delete.Name = "Banlist"
  254. local Effects = IT("Folder", Weapon)
  255. Effects.Name = "Effects"
  256. local ANIMATOR = Humanoid.Animator
  257. local ANIMATE = Character.Animate
  258. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  259. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  260. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  261. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  262. local UNANCHOR = true
  263.  
  264. local SKILLTEXTCOLOR = C3(0,0,0)
  265.  
  266. --//=================================\\
  267. --\\=================================//
  268.  
  269.  
  270. --//=================================\\
  271. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  272. --\\=================================//
  273.  
  274. ArtificialHB = Instance.new("BindableEvent", script)
  275. ArtificialHB.Name = "ArtificialHB"
  276.  
  277. script:WaitForChild("ArtificialHB")
  278.  
  279. frame = Frame_Speed
  280. tf = 0
  281. allowframeloss = false
  282. tossremainder = false
  283. lastframe = tick()
  284. script.ArtificialHB:Fire()
  285.  
  286. game:GetService("RunService").Heartbeat:connect(function(s, p)
  287. tf = tf + s
  288. if tf >= frame then
  289. if allowframeloss then
  290. script.ArtificialHB:Fire()
  291. lastframe = tick()
  292. else
  293. for i = 1, math.floor(tf / frame) do
  294. script.ArtificialHB:Fire()
  295. end
  296. lastframe = tick()
  297. end
  298. if tossremainder then
  299. tf = 0
  300. else
  301. tf = tf - frame * math.floor(tf / frame)
  302. end
  303. end
  304. end)
  305.  
  306. --//=================================\\
  307. --\\=================================//
  308.  
  309.  
  310.  
  311.  
  312.  
  313. --//=================================\\
  314. --|| SOME FUNCTIONS
  315. --\\=================================//
  316.  
  317. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  318. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  319. end
  320.  
  321. function PositiveAngle(NUMBER)
  322. if NUMBER >= 0 then
  323. NUMBER = 0
  324. end
  325. return NUMBER
  326. end
  327.  
  328. function NegativeAngle(NUMBER)
  329. if NUMBER <= 0 then
  330. NUMBER = 0
  331. end
  332. return NUMBER
  333. end
  334.  
  335. function Swait(NUMBER)
  336. if NUMBER == 0 or NUMBER == nil then
  337. ArtificialHB.Event:wait()
  338. else
  339. for i = 1, NUMBER do
  340. ArtificialHB.Event:wait()
  341. end
  342. end
  343. end
  344.  
  345. function QuaternionFromCFrame(cf)
  346. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  347. local trace = m00 + m11 + m22
  348. if trace > 0 then
  349. local s = math.sqrt(1 + trace)
  350. local recip = 0.5 / s
  351. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  352. else
  353. local i = 0
  354. if m11 > m00 then
  355. i = 1
  356. end
  357. if m22 > (i == 0 and m00 or m11) then
  358. i = 2
  359. end
  360. if i == 0 then
  361. local s = math.sqrt(m00 - m11 - m22 + 1)
  362. local recip = 0.5 / s
  363. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  364. elseif i == 1 then
  365. local s = math.sqrt(m11 - m22 - m00 + 1)
  366. local recip = 0.5 / s
  367. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  368. elseif i == 2 then
  369. local s = math.sqrt(m22 - m00 - m11 + 1)
  370. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  371. end
  372. end
  373. end
  374.  
  375. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  376. local xs, ys, zs = x + x, y + y, z + z
  377. local wx, wy, wz = w * xs, w * ys, w * zs
  378. local xx = x * xs
  379. local xy = x * ys
  380. local xz = x * zs
  381. local yy = y * ys
  382. local yz = y * zs
  383. local zz = z * zs
  384. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  385. end
  386.  
  387. function QuaternionSlerp(a, b, t)
  388. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  389. local startInterp, finishInterp;
  390. if cosTheta >= 0.0001 then
  391. if (1 - cosTheta) > 0.0001 then
  392. local theta = ACOS(cosTheta)
  393. local invSinTheta = 1 / SIN(theta)
  394. startInterp = SIN((1 - t) * theta) * invSinTheta
  395. finishInterp = SIN(t * theta) * invSinTheta
  396. else
  397. startInterp = 1 - t
  398. finishInterp = t
  399. end
  400. else
  401. if (1 + cosTheta) > 0.0001 then
  402. local theta = ACOS(-cosTheta)
  403. local invSinTheta = 1 / SIN(theta)
  404. startInterp = SIN((t - 1) * theta) * invSinTheta
  405. finishInterp = SIN(t * theta) * invSinTheta
  406. else
  407. startInterp = t - 1
  408. finishInterp = t
  409. end
  410. end
  411. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  412. end
  413.  
  414. function Clerp(a, b, t)
  415. local qa = {QuaternionFromCFrame(a)}
  416. local qb = {QuaternionFromCFrame(b)}
  417. local ax, ay, az = a.x, a.y, a.z
  418. local bx, by, bz = b.x, b.y, b.z
  419. local _t = 1 - t
  420. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  421. end
  422.  
  423. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  424. local frame = IT("Frame")
  425. frame.BackgroundTransparency = TRANSPARENCY
  426. frame.BorderSizePixel = BORDERSIZEPIXEL
  427. frame.Position = POSITION
  428. frame.Size = SIZE
  429. frame.BackgroundColor3 = COLOR
  430. frame.BorderColor3 = BORDERCOLOR
  431. frame.Name = NAME
  432. frame.Parent = PARENT
  433. return frame
  434. end
  435.  
  436. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  437. local label = IT("TextLabel")
  438. label.BackgroundTransparency = 1
  439. label.Size = UD2(1, 0, 1, 0)
  440. label.Position = UD2(0, 0, 0, 0)
  441. label.TextColor3 = TEXTCOLOR
  442. label.TextStrokeTransparency = STROKETRANSPARENCY
  443. label.TextTransparency = TRANSPARENCY
  444. label.FontSize = TEXTFONTSIZE
  445. label.Font = TEXTFONT
  446. label.BorderSizePixel = BORDERSIZEPIXEL
  447. label.TextScaled = false
  448. label.Text = TEXT
  449. label.Name = NAME
  450. label.Parent = PARENT
  451. return label
  452. end
  453.  
  454. function NoOutlines(PART)
  455. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  456. end
  457.  
  458.  
  459. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  460. local NEWWELD = IT(TYPE)
  461. NEWWELD.Part0 = PART0
  462. NEWWELD.Part1 = PART1
  463. NEWWELD.C0 = C0
  464. NEWWELD.C1 = C1
  465. NEWWELD.Parent = PARENT
  466. return NEWWELD
  467. end
  468.  
  469. local SOUND = IT("Sound",nil)
  470.  
  471. function CreateSound(ID, PARENT, VOLUME, PITCH)
  472. local NEWSOUND = nil
  473. coroutine.resume(coroutine.create(function()
  474. NEWSOUND = SOUND:Clone()
  475. NEWSOUND.Parent = PARENT
  476. NEWSOUND.Volume = VOLUME
  477. NEWSOUND.Pitch = PITCH
  478. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  479. Swait()
  480. NEWSOUND:play()
  481. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  482. end))
  483. return NEWSOUND
  484. end
  485.  
  486. function CFrameFromTopBack(at, top, back)
  487. local right = top:Cross(back)
  488. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  489. end
  490.  
  491. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  492. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  493. local mesh = IT("SpecialMesh",wave)
  494. mesh.MeshType = "FileMesh"
  495. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  496. mesh.Scale = SIZE
  497. mesh.Offset = VT(0,0,-SIZE.X/8)
  498. wave.CFrame = CFRAME
  499. coroutine.resume(coroutine.create(function(PART)
  500. for i = 1, WAIT do
  501. Swait()
  502. mesh.Scale = mesh.Scale + GROW
  503. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  504. if DOESROT == true then
  505. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  506. end
  507. wave.Transparency = wave.Transparency + (0.5/WAIT)
  508. if wave.Transparency > 0.99 then
  509. wave:remove()
  510. end
  511. end
  512. end))
  513. end
  514.  
  515. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  516. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  517. local mesh = IT("SpecialMesh",wave)
  518. mesh.MeshType = "Sphere"
  519. mesh.Scale = SIZE
  520. mesh.Offset = VT(0,0,0)
  521. wave.CFrame = CFRAME
  522. coroutine.resume(coroutine.create(function(PART)
  523. for i = 1, WAIT do
  524. Swait()
  525. mesh.Scale = mesh.Scale + GROW
  526. wave.Transparency = wave.Transparency + (1/WAIT)
  527. if wave.Transparency > 0.99 then
  528. wave:remove()
  529. end
  530. end
  531. end))
  532. end
  533.  
  534. function MakeForm(PART,TYPE)
  535. if TYPE == "Cyl" then
  536. local MSH = IT("CylinderMesh",PART)
  537. elseif TYPE == "Ball" then
  538. local MSH = IT("SpecialMesh",PART)
  539. MSH.MeshType = "Sphere"
  540. elseif TYPE == "Wedge" then
  541. local MSH = IT("SpecialMesh",PART)
  542. MSH.MeshType = "Wedge"
  543. end
  544. end
  545.  
  546. function CheckTableForString(Table, String)
  547. for i, v in pairs(Table) do
  548. if string.find(string.lower(String), string.lower(v)) then
  549. return true
  550. end
  551. end
  552. return false
  553. end
  554.  
  555. function CheckIntangible(Hit)
  556. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  557. if Hit and Hit.Parent then
  558. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  559. return true
  560. end
  561. end
  562. return false
  563. end
  564.  
  565. Debris = game:GetService("Debris")
  566.  
  567. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  568. local Direction = CFrame.new(StartPos, Vec).lookVector
  569. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  570. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  571. if RayHit and CheckIntangible(RayHit) then
  572. if DelayIfHit then
  573. wait()
  574. end
  575. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  576. end
  577. return RayHit, RayPos, RayNormal
  578. end
  579.  
  580. function turnto(position)
  581. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  582. end
  583.  
  584. --//=================================\\
  585. --|| WEAPON CREATION
  586. --\\=================================//
  587.  
  588. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  589. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(1,1,1), VT(0, 2.7, 0))
  590. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  591.  
  592. for _, c in pairs(Weapon:GetChildren()) do
  593. if c.ClassName == "Part" then
  594. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  595. end
  596. end
  597.  
  598. Weapon.Parent = Character
  599.  
  600. Humanoid.Died:connect(function()
  601. ATTACK = true
  602. end)
  603.  
  604. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  605. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  606.  
  607. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK+HOLD] Ban Slam", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  608. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Teleport", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  609.  
  610. --//=================================\\
  611. --|| DAMAGING
  612. --\\=================================//
  613.  
  614. function BAN(CHARACTER)
  615. local BANFOLDER = IT("Folder",Effects)
  616. local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
  617. naeeym2.AlwaysOnTop = false
  618. naeeym2.Size = UDim2.new(5,35,2,35)
  619. naeeym2.StudsOffset = Vector3.new(0,1,0)
  620. naeeym2.Name = "AAAA"
  621. local tecks2 = Instance.new("TextLabel",naeeym2)
  622. tecks2.BackgroundTransparency = 1
  623. tecks2.TextScaled = true
  624. tecks2.BorderSizePixel = 0
  625. tecks2.Text = "BANNED"
  626. tecks2.Font = "Code"
  627. tecks2.TextSize = 30
  628. tecks2.TextStrokeTransparency = 1
  629. tecks2.TextColor3 = Color3.new(1,0,0)
  630. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  631. tecks2.Size = UDim2.new(1,0,0.5,0)
  632. tecks2.Parent = naeeym2
  633. for i,v in ipairs(CHARACTER:GetChildren()) do
  634. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  635. if v.Name ~= "HumanoidRootPart" then
  636. local BOD = v:Clone()
  637. BOD.CanCollide = false
  638. BOD.Anchored = true
  639. BOD.CFrame = v.CFrame
  640. BOD.Parent = BANFOLDER
  641. BOD.Material = "Neon"
  642. BOD.Color = C3(1,0,0)
  643. if BOD:FindFirstChildOfClass("Decal") then
  644. BOD:FindFirstChildOfClass("Decal"):remove()
  645. end
  646. if BOD.Name == "Head" then
  647. naeeym2.Adornee = BOD
  648. end
  649. if BOD.ClassName == "MeshPart" then
  650. BOD.TextureID = ""
  651. end
  652. end
  653. end
  654. end
  655. CHARACTER:remove()
  656. coroutine.resume(coroutine.create(function()
  657. for i = 1, 50 do
  658. Swait()
  659. for i,v in ipairs(BANFOLDER:GetChildren()) do
  660. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  661. v.Transparency = 1
  662. end
  663. naeeym2.Enabled = false
  664. end
  665. Swait()
  666. for i,v in ipairs(BANFOLDER:GetChildren()) do
  667. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  668. v.Transparency = 0
  669. end
  670. naeeym2.Enabled = true
  671. end
  672. end
  673. BANFOLDER:remove()
  674. end))
  675. end
  676.  
  677. function BANNEAREST(POS,RANGE)
  678. for i,v in ipairs(workspace:GetChildren()) do
  679. local body = v:GetChildren()
  680. for part = 1, #body do
  681. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  682. if(body[part].Position - POS).Magnitude < RANGE then
  683. if v:FindFirstChildOfClass("Humanoid") then
  684. BAN(v)
  685. if game.Players:FindFirstChild(v.Name) then
  686. local Value = IT("BoolValue",Delete)
  687. Value.Name = v.Name
  688. end
  689. end
  690. end
  691. end
  692. end
  693. end
  694. end
  695.  
  696. --//=================================\\
  697. --|| ATTACK FUNCTIONS AND STUFF
  698. --\\=================================//
  699.  
  700. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  701. if FLOOR ~= nil then
  702. coroutine.resume(coroutine.create(function()
  703. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  704. PART.CFrame = CF(POSITION)
  705. for i = 1, 45 do
  706. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  707. RingPiece.Material = FLOOR.Material
  708. RingPiece.Color = FLOOR.Color
  709. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  710. Debris:AddItem(RingPiece,SWAIT/100)
  711. end
  712. PART:remove()
  713. end))
  714. end
  715. end
  716.  
  717. function BANSLAM()
  718. ATTACK = true
  719. Rooted = false
  720. repeat
  721. for i=0, 0.2, 0.1 / Animation_Speed do
  722. Swait()
  723. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  730. end
  731. for i=0, 0.08, 0.1 / Animation_Speed do
  732. Swait()
  733. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  734. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  737. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  738. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  739. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  740. end
  741. for i=0, 0.08, 0.1 / Animation_Speed do
  742. Swait()
  743. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  744. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  750. end
  751. CreateSound("147722910", Effects, 10, 1)
  752. BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  753. if HITFLOOR ~= nil then
  754. CreateSound("289842971", HandlePart, 10, 1)
  755. CreateSound("289842971", HandlePart, 10, 1)
  756. CreateSound("289842971", HandlePart, 10, 1)
  757. CreateSound("289842971", HandlePart, 10, 1)
  758. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  759. end
  760. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(0,3,0))
  761. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(0,3,0))
  762. for i=0, 0.1, 0.1 / Animation_Speed do
  763. Swait()
  764. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  765. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  769. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  771. end
  772. if HOLD == true then
  773. for i=0, 0.08, 0.1 / Animation_Speed do
  774. Swait()
  775. if HOLD == false then
  776. break
  777. end
  778. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  783. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  785. end
  786. end
  787. until HOLD == false
  788. for i=0, 1, 0.1 / Animation_Speed do
  789. Swait()
  790. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  791. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  792. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  793. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  794. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  795. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  796. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  797. end
  798. for i=0, 5, 0.1 / Animation_Speed do
  799. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  800. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  801. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  803. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  804. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  805. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  806. end
  807. ATTACK = false
  808. Rooted = false
  809. end
  810.  
  811. --//=================================\\
  812. --|| ASSIGN THINGS TO KEYS
  813. --\\=================================//
  814.  
  815. function MouseDown(Mouse)
  816. HOLD = true
  817. if ATTACK == false then
  818. BANSLAM()
  819. end
  820. end
  821.  
  822. function MouseUp(Mouse)
  823. HOLD = false
  824. end
  825.  
  826. function KeyDown(Key)
  827. KEYHOLD = true
  828. if Key == "b" and ATTACK == false then
  829. local pos = RootPart.Position
  830. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  831. CreateSound("769380905", Torso, 10, 1)
  832. end
  833.  
  834. if Key == "t" then
  835. CreateSound("1058417264", Head, 10, 1)
  836. Delete:ClearAllChildren()
  837. end
  838. end
  839.  
  840. function KeyUp(Key)
  841. KEYHOLD = false
  842. end
  843.  
  844. Mouse.Button1Down:connect(function(NEWKEY)
  845. MouseDown(NEWKEY)
  846. end)
  847. Mouse.Button1Up:connect(function(NEWKEY)
  848. MouseUp(NEWKEY)
  849. end)
  850. Mouse.KeyDown:connect(function(NEWKEY)
  851. KeyDown(NEWKEY)
  852. end)
  853. Mouse.KeyUp:connect(function(NEWKEY)
  854. KeyUp(NEWKEY)
  855. end)
  856.  
  857. --//=================================\\
  858. --\\=================================//
  859.  
  860.  
  861. function unanchor()
  862. if UNANCHOR == true then
  863. g = Character:GetChildren()
  864. for i = 1, #g do
  865. if g[i].ClassName == "Part" then
  866. g[i].Anchored = false
  867. end
  868. end
  869. end
  870. end
  871.  
  872.  
  873. --//=================================\\
  874. --|| WRAP THE WHOLE SCRIPT UP
  875. --\\=================================//
  876.  
  877. Humanoid.Changed:connect(function(Jump)
  878. if Jump == "Jump" and (Disable_Jump == true) then
  879. Humanoid.Jump = false
  880. end
  881. end)
  882.  
  883. Speed = 23
  884.  
  885. while true do
  886. Swait()
  887. ANIMATE.Parent = nil
  888. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  889. IDLEANIMATION:Play()
  890. SINE = SINE + CHANGE
  891. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  892. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  893. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  894. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  895. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  896. if ATTACK == false then
  897. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  898. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  899. end
  900. if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then
  901. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  902. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  903. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  904. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  905. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then
  906. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  907. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  908. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  909. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  910. end
  911. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  912. ANIM = "Jump"
  913. if ATTACK == false then
  914. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  917. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  919. end
  920. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  921. ANIM = "Fall"
  922. if ATTACK == false then
  923. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  926. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  928. end
  929. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  930. ANIM = "Idle"
  931. if ATTACK == false then
  932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  935. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  937. end
  938. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  939. ANIM = "Walk"
  940. WALK = WALK + 1 / Animation_Speed
  941. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  942. WALK = 0
  943. if WALKINGANIM == true then
  944. WALKINGANIM = false
  945. elseif WALKINGANIM == false then
  946. WALKINGANIM = true
  947. end
  948. end
  949. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  950. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  951. if ATTACK == false then
  952. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  955. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  957. end
  958. end
  959. unanchor()
  960. Humanoid.MaxHealth = 5e15
  961. Humanoid.Health = 5e15
  962. if Rooted == false then
  963. Disable_Jump = false
  964. Humanoid.WalkSpeed = Speed
  965. elseif Rooted == true then
  966. Disable_Jump = true
  967. Humanoid.WalkSpeed = 0
  968. end
  969. local MATHS = {"0","1"}
  970. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  971. Humanoid.PlatformStand = false
  972. local GAME = game.Players:GetChildren()
  973. for PLAYER = 1, #GAME do
  974. local PLAY = GAME[PLAYER]
  975. if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  976. PLAY.Character:remove()
  977. end
  978. end
  979. end
  980.  
  981. --//=================================\\
  982. --\\=================================//
  983.  
  984.  
  985.  
  986.  
  987.  
  988. --//====================================================\\--
  989. --|| END OF SCRIPT
  990. --\\====================================================//--
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