VIPER23

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Mar 29th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. wait(0.2)
  146.  
  147. Player = owner
  148. PlayerGui = Player.PlayerGui
  149. Cam = workspace.CurrentCamera
  150. Backpack = Player.Backpack
  151. Character = Player.Character
  152. Humanoid = Character.Humanoid
  153. Mouse = Player:GetMouse()
  154. RootPart = Character["HumanoidRootPart"]
  155. Torso = Character["Torso"]
  156. Head = Character["Head"]
  157. RightArm = Character["Right Arm"]
  158. LeftArm = Character["Left Arm"]
  159. RightLeg = Character["Right Leg"]
  160. LeftLeg = Character["Left Leg"]
  161. RootJoint = RootPart["RootJoint"]
  162. Neck = Torso["Neck"]
  163. RightShoulder = Torso["Right Shoulder"]
  164. LeftShoulder = Torso["Left Shoulder"]
  165. RightHip = Torso["Right Hip"]
  166. LeftHip = Torso["Left Hip"]
  167. local sick = Instance.new("Sound",Character)
  168. sick.SoundId = "rbxassetid://183142252"
  169. sick.Looped = true
  170. sick.Pitch = 1
  171. sick.Volume = 5
  172. sick:Play()
  173. Humanoid.DisplayDistanceType = "None"
  174.  
  175. local naeeym2 = Instance.new("BillboardGui",Character)
  176. naeeym2.AlwaysOnTop = true
  177. naeeym2.Size = UDim2.new(5,35,2,35)
  178. naeeym2.StudsOffset = Vector3.new(0,3,0)
  179. naeeym2.Adornee = Character.Head
  180. naeeym2.Name = "Name"
  181. naeeym2.PlayerToHideFrom = Player
  182. local tecks2 = Instance.new("TextLabel",naeeym2)
  183. tecks2.BackgroundTransparency = 1
  184. tecks2.TextScaled = true
  185. tecks2.BorderSizePixel = 0
  186. tecks2.Text = "Ali"
  187. tecks2.Font = "SourceSansBold"
  188. tecks2.TextSize = 30
  189. tecks2.TextStrokeTransparency = 0
  190. tecks2.TextColor3 = BrickColor.new("Really red").Color
  191. tecks2.TextStrokeColor3 = BrickColor.new("Really Red").Color
  192. tecks2.Size = UDim2.new(1,0,0.5,0)
  193. tecks2.Parent = naeeym2
  194.  
  195. IT = Instance.new
  196. CF = CFrame.new
  197. VT = Vector3.new
  198. RAD = math.rad
  199. C3 = Color3.new
  200. UD2 = UDim2.new
  201. BRICKC = BrickColor.new
  202. ANGLES = CFrame.Angles
  203. EULER = CFrame.fromEulerAnglesXYZ
  204. COS = math.cos
  205. ACOS = math.acos
  206. SIN = math.sin
  207. ASIN = math.asin
  208. ABS = math.abs
  209. MRANDOM = math.random
  210. FLOOR = math.floor
  211.  
  212. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  213. local NEWMESH = IT(MESH)
  214. if MESH == "SpecialMesh" then
  215. NEWMESH.MeshType = MESHTYPE
  216. if MESHID ~= "nil" and MESHID ~= "" then
  217. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  218. end
  219. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  220. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  221. end
  222. end
  223. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  224. NEWMESH.Scale = SCALE
  225. NEWMESH.Parent = PARENT
  226. return NEWMESH
  227. end
  228.  
  229. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  230. local NEWPART = IT("Part")
  231. NEWPART.formFactor = FORMFACTOR
  232. NEWPART.Reflectance = REFLECTANCE
  233. NEWPART.Transparency = TRANSPARENCY
  234. NEWPART.CanCollide = false
  235. NEWPART.Locked = true
  236. NEWPART.Anchored = true
  237. if ANCHOR == false then
  238. NEWPART.Anchored = false
  239. end
  240. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  241. NEWPART.Name = NAME
  242. NEWPART.Size = SIZE
  243. NEWPART.Position = Torso.Position
  244. NEWPART.Material = MATERIAL
  245. NEWPART:BreakJoints()
  246. NEWPART.Parent = PARENT
  247. return NEWPART
  248. end
  249.  
  250. --//=================================\\
  251. --|| CUSTOMIZATION
  252. --\\=================================//
  253.  
  254. Player_Size = 1 --Size of the player.
  255. Animation_Speed = 3
  256. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  257.  
  258. local Speed = 16
  259. local Effects2 = {}
  260.  
  261. --//=================================\\
  262. --|| END OF CUSTOMIZATION
  263. --\\=================================//
  264.  
  265. local function weldBetween(a, b)
  266. local weldd = Instance.new("ManualWeld")
  267. weldd.Part0 = a
  268. weldd.Part1 = b
  269. weldd.C0 = CFrame.new()
  270. weldd.C1 = b.CFrame:inverse() * a.CFrame
  271. weldd.Parent = a
  272. return weldd
  273. end
  274.  
  275. --//=================================\\
  276. --|| USEFUL VALUES
  277. --\\=================================//
  278.  
  279. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  280. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  281. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  282. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  283. local CHANGEDEFENSE = 0
  284. local CHANGEDAMAGE = 0
  285. local CHANGEMOVEMENT = 0
  286. local ANIM = "Idle"
  287. local ATTACK = false
  288. local EQUIPPED = false
  289. local HOLD = false
  290. local COMBO = 1
  291. local Rooted = false
  292. local SINE = 0
  293. local KEYHOLD = false
  294. local CHANGE = 2 / Animation_Speed
  295. local WALKINGANIM = false
  296. local WALK = 0
  297. local VALUE1 = false
  298. local VALUE2 = false
  299. local POWERLEVEL = 1
  300. local DEATH = false
  301. local ROBLOXIDLEANIMATION = IT("Animation")
  302. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  303. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  304. --ROBLOXIDLEANIMATION.Parent = Humanoid
  305. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  306. WEAPONGUI.Name = "Weapon GUI"
  307. local Weapon = IT("Model")
  308. Weapon.Name = "Adds"
  309. local Effects = IT("Folder", Weapon)
  310. Effects.Name = "Effects"
  311. local ANIMATOR = Humanoid.Animator
  312. local ANIMATE = Character.Animate
  313. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  314. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  315. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  316. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  317. local UNANCHOR = true
  318. local LIMITBROKEN = false
  319. local HITFLOOR, HITPOS = nil
  320. local FLIGHT = false
  321.  
  322. local SKILLTEXTCOLOR = BRICKC("Really red").Color
  323.  
  324. --//=================================\\
  325. --\\=================================//
  326.  
  327.  
  328. --//=================================\\
  329. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  330. --\\=================================//
  331.  
  332. ArtificialHB = Instance.new("BindableEvent", script)
  333. ArtificialHB.Name = "ArtificialHB"
  334.  
  335. script:WaitForChild("ArtificialHB")
  336.  
  337. frame = Frame_Speed
  338. tf = 0
  339. allowframeloss = false
  340. tossremainder = false
  341. lastframe = tick()
  342. script.ArtificialHB:Fire()
  343.  
  344. game:GetService("RunService").Heartbeat:connect(function(s, p)
  345. tf = tf + s
  346. if tf >= frame then
  347. if allowframeloss then
  348. script.ArtificialHB:Fire()
  349. lastframe = tick()
  350. else
  351. for i = 1, math.floor(tf / frame) do
  352. script.ArtificialHB:Fire()
  353. end
  354. lastframe = tick()
  355. end
  356. if tossremainder then
  357. tf = 0
  358. else
  359. tf = tf - frame * math.floor(tf / frame)
  360. end
  361. end
  362. end)
  363.  
  364. --//=================================\\
  365. --\\=================================//
  366.  
  367.  
  368.  
  369.  
  370.  
  371. --//=================================\\
  372. --|| SOME FUNCTIONS
  373. --\\=================================//
  374.  
  375. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  376. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  377. end
  378.  
  379. function PositiveAngle(NUMBER)
  380. if NUMBER >= 0 then
  381. NUMBER = 0
  382. end
  383. return NUMBER
  384. end
  385.  
  386. function NegativeAngle(NUMBER)
  387. if NUMBER <= 0 then
  388. NUMBER = 0
  389. end
  390. return NUMBER
  391. end
  392.  
  393. function Swait(NUMBER)
  394. if NUMBER == 0 or NUMBER == nil then
  395. ArtificialHB.Event:wait()
  396. else
  397. for i = 1, NUMBER do
  398. ArtificialHB.Event:wait()
  399. end
  400. end
  401. end
  402.  
  403. function QuaternionFromCFrame(cf)
  404. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  405. local trace = m00 + m11 + m22
  406. if trace > 0 then
  407. local s = math.sqrt(1 + trace)
  408. local recip = 0.5 / s
  409. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  410. else
  411. local i = 0
  412. if m11 > m00 then
  413. i = 1
  414. end
  415. if m22 > (i == 0 and m00 or m11) then
  416. i = 2
  417. end
  418. if i == 0 then
  419. local s = math.sqrt(m00 - m11 - m22 + 1)
  420. local recip = 0.5 / s
  421. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  422. elseif i == 1 then
  423. local s = math.sqrt(m11 - m22 - m00 + 1)
  424. local recip = 0.5 / s
  425. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  426. elseif i == 2 then
  427. local s = math.sqrt(m22 - m00 - m11 + 1)
  428. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  429. end
  430. end
  431. end
  432.  
  433. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  434. local xs, ys, zs = x + x, y + y, z + z
  435. local wx, wy, wz = w * xs, w * ys, w * zs
  436. local xx = x * xs
  437. local xy = x * ys
  438. local xz = x * zs
  439. local yy = y * ys
  440. local yz = y * zs
  441. local zz = z * zs
  442. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  443. end
  444.  
  445. function QuaternionSlerp(a, b, t)
  446. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  447. local startInterp, finishInterp;
  448. if cosTheta >= 0.0001 then
  449. if (1 - cosTheta) > 0.0001 then
  450. local theta = ACOS(cosTheta)
  451. local invSinTheta = 1 / SIN(theta)
  452. startInterp = SIN((1 - t) * theta) * invSinTheta
  453. finishInterp = SIN(t * theta) * invSinTheta
  454. else
  455. startInterp = 1 - t
  456. finishInterp = t
  457. end
  458. else
  459. if (1 + cosTheta) > 0.0001 then
  460. local theta = ACOS(-cosTheta)
  461. local invSinTheta = 1 / SIN(theta)
  462. startInterp = SIN((t - 1) * theta) * invSinTheta
  463. finishInterp = SIN(t * theta) * invSinTheta
  464. else
  465. startInterp = t - 1
  466. finishInterp = t
  467. end
  468. end
  469. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  470. end
  471.  
  472. function Clerp(a, b, t)
  473. local qa = {QuaternionFromCFrame(a)}
  474. local qb = {QuaternionFromCFrame(b)}
  475. local ax, ay, az = a.x, a.y, a.z
  476. local bx, by, bz = b.x, b.y, b.z
  477. local _t = 1 - t
  478. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  479. end
  480.  
  481. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  482. local frame = IT("Frame")
  483. frame.BackgroundTransparency = TRANSPARENCY
  484. frame.BorderSizePixel = BORDERSIZEPIXEL
  485. frame.Position = POSITION
  486. frame.Size = SIZE
  487. frame.BackgroundColor3 = COLOR
  488. frame.BorderColor3 = BORDERCOLOR
  489. frame.Name = NAME
  490. frame.Parent = PARENT
  491. return frame
  492. end
  493.  
  494. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  495. local label = IT("TextLabel")
  496. label.BackgroundTransparency = 1
  497. label.Size = UD2(1, 0, 1, 0)
  498. label.Position = UD2(0, 0, 0, 0)
  499. label.TextColor3 = TEXTCOLOR
  500. label.TextStrokeTransparency = STROKETRANSPARENCY
  501. label.TextTransparency = TRANSPARENCY
  502. label.FontSize = TEXTFONTSIZE
  503. label.Font = TEXTFONT
  504. label.BorderSizePixel = BORDERSIZEPIXEL
  505. label.TextScaled = false
  506. label.Text = TEXT
  507. label.Name = NAME
  508. label.Parent = PARENT
  509. return label
  510. end
  511.  
  512. function NoOutlines(PART)
  513. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  514. end
  515.  
  516.  
  517. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  518. local NEWWELD = IT(TYPE)
  519. NEWWELD.Part0 = PART0
  520. NEWWELD.Part1 = PART1
  521. NEWWELD.C0 = C0
  522. NEWWELD.C1 = C1
  523. NEWWELD.Parent = PARENT
  524. return NEWWELD
  525. end
  526.  
  527. local SOUND = IT("Sound")
  528.  
  529. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  530. local NEWSOUND = nil
  531. coroutine.resume(coroutine.create(function()
  532. NEWSOUND = SOUND:Clone()
  533. NEWSOUND.Parent = PARENT
  534. NEWSOUND.Volume = VOLUME
  535. NEWSOUND.Pitch = PITCH
  536. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  537. --Swait()
  538. NEWSOUND:play()
  539. if DOESLOOP == false then
  540. repeat Swait() until NEWSOUND.Playing == false
  541. NEWSOUND:remove()
  542. elseif DOESLOOP == true then
  543. NEWSOUND.Looped = true
  544. end
  545. end))
  546. return NEWSOUND
  547. end
  548.  
  549. function CFrameFromTopBack(at, top, back)
  550. local right = top:Cross(back)
  551. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  552. end
  553.  
  554. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  555. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  556. local mesh = IT("SpecialMesh",wave)
  557. mesh.MeshType = "FileMesh"
  558. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  559. mesh.Scale = SIZE
  560. mesh.Offset = VT(0,0,-SIZE.X/8)
  561. wave.CFrame = CFRAME
  562. coroutine.resume(coroutine.create(function(PART)
  563. for i = 1, WAIT do
  564. Swait()
  565. mesh.Scale = mesh.Scale + GROW
  566. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  567. if DOESROT == true then
  568. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  569. end
  570. wave.Transparency = wave.Transparency + (0.5/WAIT)
  571. if wave.Transparency > 0.99 then
  572. wave:remove()
  573. end
  574. end
  575. end))
  576. end
  577.  
  578. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  579. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  580. local mesh = IT("SpecialMesh",wave)
  581. mesh.MeshType = "FileMesh"
  582. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  583. mesh.Scale = SIZE
  584. mesh.Offset = VT(0,0,0)
  585. wave.CFrame = CFRAME
  586. coroutine.resume(coroutine.create(function(PART)
  587. for i = 1, WAIT do
  588. Swait()
  589. mesh.Scale = mesh.Scale + GROW
  590. if DOESROT == true then
  591. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  592. end
  593. wave.Transparency = wave.Transparency + (0.5/WAIT)
  594. if wave.Transparency > 0.99 then
  595. wave:remove()
  596. end
  597. end
  598. end))
  599. end
  600.  
  601. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  602. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  603. local mesh = IT("SpecialMesh",wave)
  604. mesh.MeshType = "Sphere"
  605. mesh.Scale = SIZE
  606. mesh.Offset = VT(0,0,0)
  607. wave.CFrame = CFRAME
  608. coroutine.resume(coroutine.create(function(PART)
  609. for i = 1, WAIT do
  610. Swait()
  611. mesh.Scale = mesh.Scale + GROW
  612. wave.Transparency = wave.Transparency + (1/WAIT)
  613. if wave.Transparency > 0.99 then
  614. wave:remove()
  615. end
  616. end
  617. end))
  618. end
  619.  
  620. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  621. if FLOOR ~= nil then
  622. coroutine.resume(coroutine.create(function()
  623. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  624. PART.CFrame = CF(POSITION)
  625. for i = 1, 45 do
  626. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  627. RingPiece.Material = FLOOR.Material
  628. RingPiece.Color = FLOOR.Color
  629. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  630. Debris:AddItem(RingPiece,SWAIT)
  631. end
  632. PART:remove()
  633. end))
  634. end
  635. end
  636.  
  637. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  638. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  639. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  640. wave.CFrame = CFRAME
  641. coroutine.resume(coroutine.create(function(PART)
  642. for i = 1, WAIT do
  643. Swait()
  644. mesh.Scale = mesh.Scale * GROW
  645. wave.Transparency = wave.Transparency + (0.5/WAIT)
  646. if wave.Transparency > 0.99 then
  647. wave:remove()
  648. end
  649. end
  650. end))
  651. end
  652.  
  653. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  654. if FLOOR ~= nil then
  655. for i = 1, AMOUNT do
  656. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
  657. DEBREE.Material = FLOOR.Material
  658. DEBREE.Color = FLOOR.Color
  659. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  660. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  661. coroutine.resume(coroutine.create(function()
  662. Swait(15)
  663. DEBREE.Parent = workspace
  664. DEBREE.CanCollide = true
  665. Debris:AddItem(DEBREE,SWAIT)
  666. end))
  667. end
  668. end
  669. end
  670.  
  671. function MakeForm(PART,TYPE)
  672. if TYPE == "Cyl" then
  673. local MSH = IT("CylinderMesh",PART)
  674. elseif TYPE == "Ball" then
  675. local MSH = IT("SpecialMesh",PART)
  676. MSH.MeshType = "Sphere"
  677. elseif TYPE == "Wedge" then
  678. local MSH = IT("SpecialMesh",PART)
  679. MSH.MeshType = "Wedge"
  680. end
  681. end
  682.  
  683. function CheckTableForString(Table, String)
  684. for i, v in pairs(Table) do
  685. if string.find(string.lower(String), string.lower(v)) then
  686. return true
  687. end
  688. end
  689. return false
  690. end
  691.  
  692. function CheckIntangible(Hit)
  693. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  694. if Hit and Hit.Parent then
  695. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  696. return true
  697. end
  698. end
  699. return false
  700. end
  701.  
  702. Debris = game:GetService("Debris")
  703.  
  704. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  705. local Direction = CFrame.new(StartPos, Vec).lookVector
  706. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  707. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  708. if RayHit and CheckIntangible(RayHit) then
  709. if DelayIfHit then
  710. wait()
  711. end
  712. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  713. end
  714. return RayHit, RayPos, RayNormal
  715. end
  716.  
  717. function turnto(position)
  718. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  719. end
  720.  
  721. --//=================================\\
  722. --|| WEAPON CREATION
  723. --\\=================================//
  724.  
  725. function particles(art)
  726. local EyeSizes={
  727. NumberSequenceKeypoint.new(0,1,0),
  728. NumberSequenceKeypoint.new(1,1,0)
  729. }
  730. local EyeTrans={
  731. NumberSequenceKeypoint.new(0,0.8,0),
  732. NumberSequenceKeypoint.new(1,1,0)
  733. }
  734. local PE=Instance.new("ParticleEmitter",art)
  735. PE.LightEmission=.8
  736. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  737. PE.Size=NumberSequence.new(EyeSizes)
  738. PE.Transparency=NumberSequence.new(EyeTrans)
  739. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  740. PE.Rotation=NumberRange.new(0,360)
  741. PE.Rate=999
  742. PE.VelocitySpread = 10000
  743. PE.Acceleration = Vector3.new(0,75,0)
  744. PE.Drag = 5
  745. PE.Speed = NumberRange.new(0,0,0)
  746. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  747. PE.ZOffset = -1.5
  748. PE.Name = "PE"
  749. end
  750.  
  751. Weapon.Parent = Character
  752.  
  753. Humanoid.Died:connect(function()
  754. ATTACK = true
  755. DEATH = true
  756. end)
  757.  
  758. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  759. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  760. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  761. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  762. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  763. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  764.  
  765. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  766. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  767. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  768. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  769. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  770. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  771.  
  772. --//=================================\\
  773. --|| DAMAGING
  774. --\\=================================//
  775.  
  776. function killnearest(position,range,maxstrength)
  777. for i,v in ipairs(workspace:GetChildren()) do
  778. if v.ClassName == "Model" then
  779. local body = v:GetChildren()
  780. for part = 1, #body do
  781. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  782. if(body[part].Position - position).Magnitude < range then
  783. if v.ClassName == "Model" then
  784. v:BreakJoints()
  785. end
  786. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  787. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  788. end
  789. end
  790. end
  791. end
  792. end
  793. end
  794.  
  795. --//=================================\\
  796. --|| ATTACK FUNCTIONS AND STUFF
  797. --\\=================================//
  798.  
  799. Humanoid.HealthChanged:connect(function()
  800. if DEATH == false then
  801. if Humanoid.Health ~= "inf" then
  802. Humanoid.Health = "inf"
  803. CreateSound("907330011", Torso, 10, 1)
  804. end
  805. if Humanoid.MaxHealth ~= "inf" then
  806. Humanoid.MaxHealth = "inf"
  807. end
  808. end
  809. end)
  810.  
  811. function VanishPlayer()
  812. tecks2.TextTransparency = 1
  813. tecks2.TextStrokeTransparency = 1
  814. for _, c in pairs(Character:GetChildren()) do
  815. if c.ClassName == "Part" then
  816. c.Transparency = 1
  817. if c:FindFirstChildOfClass("Decal") then
  818. c:FindFirstChildOfClass("Decal").Transparency = 1
  819. end
  820. if c:FindFirstChildOfClass("ParticleEmitter") then
  821. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  822. end
  823. elseif c.ClassName == "Accessory" then
  824. c.Handle.Transparency = 1
  825. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  826. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  827. end
  828. end
  829. end
  830. end
  831.  
  832. function Reappear()
  833. tecks2.TextTransparency = 0
  834. tecks2.TextStrokeTransparency = 0
  835. for _, c in pairs(Character:GetChildren()) do
  836. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  837. c.Transparency = 0
  838. if c:FindFirstChildOfClass("Decal") then
  839. c:FindFirstChildOfClass("Decal").Transparency = 0
  840. end
  841. if c:FindFirstChildOfClass("ParticleEmitter") then
  842. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  843. end
  844. elseif c.ClassName == "Accessory" then
  845. c.Handle.Transparency = 0
  846. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  847. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  848. end
  849. end
  850. end
  851. end
  852.  
  853. function Warp()
  854. ATTACK = true
  855. Rooted = true
  856. for i = 1, 50 do
  857. Swait()
  858. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  859. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  864. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  866. end
  867. if VALUE2 == false then
  868. VALUE2 = true
  869. elseif VALUE2 == true then
  870. VALUE2 = false
  871. end
  872. ATTACK = false
  873. Rooted = false
  874. end
  875.  
  876. function RivalingOverthrower()
  877. if HITFLOOR ~= nil then
  878. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  879. local HITBODY = Mouse.Target.Parent
  880. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  881. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  882. if TORS ~= nil and HUMAN ~= nil then
  883. ATTACK = true
  884. Rooted = true
  885. TORS.Anchored = true
  886. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  887. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  888. local FLOOR = HITFLOOR
  889. local POS = HITPOS
  890. print(FLOOR)
  891. UNANCHOR = false
  892. RootPart.Anchored = true
  893. CreateSound("1295446488", Torso, 10, 1)
  894. for i=0, 1, 0.1 / Animation_Speed do
  895. Swait()
  896. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  900. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  902. end
  903. local TAUNTS = {"907329532","907333294","907329893"}
  904. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  905. for i=0, 1, 0.1 / Animation_Speed do
  906. Swait()
  907. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  908. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  911. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  913. end
  914. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  915. CreateSound("260411131", TORS, 10, 1)
  916. TORS.Anchored = false
  917. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  918. for i=0, 1, 0.1 / Animation_Speed do
  919. Swait()
  920. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  924. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  925. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  926. end
  927. for i=0, 2, 0.1 / Animation_Speed do
  928. Swait()
  929. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  933. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  935. end
  936. for i = 1, 15 do
  937. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  938. end
  939. WELD:remove()
  940. local grav = Instance.new("BodyPosition",TORS)
  941. grav.P = 20000
  942. grav.D = 100
  943. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  944. grav.position = TORS.Position + VT(0,50,0)
  945. grav.Name = "GravityForce"
  946. for i=0, 1, 0.1 / Animation_Speed do
  947. Swait()
  948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  954. end
  955. for i=0, 2, 0.1 / Animation_Speed do
  956. Swait()
  957. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  958. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  959. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  960. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  961. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  962. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  963. end
  964. CreateSound("1295446488", Torso, 10, 1)
  965. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really red",VT(1,0.1,1))
  966. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  967. for i=0, 2, 0.1 / Animation_Speed do
  968. Swait()
  969. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  973. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  975. end
  976. VanishPlayer()
  977. for i = 1, 50+(25*POWERLEVEL) do
  978. Swait()
  979. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  980. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  981. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  982. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  983. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  984. end
  985. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  986. Reappear()
  987. for i=0, 2, 0.1 / Animation_Speed do
  988. Swait()
  989. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  995. end
  996. for i = 1, 15 do
  997. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  998. end
  999. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  1000. grav.Position = POS
  1001. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  1002. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  1003. CreateSound("289842971", TORS, 3, 1)
  1004. MagicSphere(VT(0,0,0),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  1005. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  1006. killnearest(POS,POWERLEVEL*10,5)
  1007. if POWERLEVEL > 3 then
  1008. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  1009. end
  1010. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  1011. for i=0, 1, 0.1 / Animation_Speed do
  1012. Swait()
  1013. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1017. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1019. end
  1020. HITBODY:BreakJoints()
  1021. grav:remove()
  1022. ATTACK = false
  1023. Rooted = false
  1024. UNANCHOR = true
  1025. RootPart.Anchored = false
  1026. if POWERLEVEL > 1 then
  1027. POWERLEVEL = POWERLEVEL - 1
  1028. end
  1029. end
  1030. end
  1031. end
  1032. end
  1033.  
  1034. function ChunkChuck()
  1035. if HITFLOOR ~= nil then
  1036. ATTACK = true
  1037. Rooted = true
  1038. CreateSound("305685800", Head, 10, 1)
  1039. for i=0, 1, 0.1 / Animation_Speed do
  1040. Swait()
  1041. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1045. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1047. end
  1048. for i=0, 1, 0.1 / Animation_Speed do
  1049. Swait()
  1050. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1054. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  1055. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  1056. end
  1057. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  1058. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  1059. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  1060. CHUNK.Color = HITFLOOR.Color
  1061. CHUNK.Material = HITFLOOR.Material
  1062. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  1063. CreateSound("260411131", CHUNK, 10, 1)
  1064. CreateSound("289842971", Torso, 3, 1)
  1065. repeat
  1066. Swait()
  1067. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1068. turnto(Mouse.Hit.p)
  1069. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1073. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1075. until HOLD == true
  1076. for i=0, 1, 0.1 / Animation_Speed do
  1077. Swait()
  1078. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1079. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1083. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1085. end
  1086. CHUNK.CanCollide = true
  1087. CHUNK.Anchored = false
  1088. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  1089. for i = 1, 25 do
  1090. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  1091. end
  1092. local bv = Instance.new("BodyVelocity")
  1093. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1094. bv.velocity = RootPart.CFrame.lookVector*400
  1095. bv.Parent = CHUNK
  1096. local HIT = CHUNK.Touched:Connect(function(hit)
  1097. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  1098. hit.Parent:BreakJoints()
  1099. end
  1100. end)
  1101. CreateSound("138079201", CHUNK, 10, 1)
  1102. Debris:AddItem(CHUNK,5)
  1103. for i=0, 1, 0.1 / Animation_Speed do
  1104. Swait()
  1105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1111. end
  1112. ATTACK = false
  1113. Rooted = false
  1114. if POWERLEVEL > 1 then
  1115. POWERLEVEL = POWERLEVEL - 1
  1116. end
  1117. end
  1118. end
  1119.  
  1120. function Boost()
  1121. ATTACK = true
  1122. Rooted = true
  1123. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  1124. for i = 1, 50 do
  1125. Swait()
  1126. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0))
  1127. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0))
  1128. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  1129. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1132. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1133. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1135. end
  1136. POWERLEVEL = POWERLEVEL + 1
  1137. ATTACK = false
  1138. Rooted = false
  1139. end
  1140.  
  1141. function XEvent()
  1142. if HITFLOOR ~= nil then
  1143. VALUE2 = false
  1144. CreateSound("907332670", Effects, 10, 1)
  1145. local POS = HITPOS
  1146. local FLOOR = HITFLOOR
  1147. local STARTPOS = RootPart.CFrame
  1148. ATTACK = true
  1149. Rooted = true
  1150. for i=0, 2, 0.1 / Animation_Speed do
  1151. Swait()
  1152. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1158. end
  1159. UNANCHOR = false
  1160. RootPart.Anchored = true
  1161. CreateSound("1295446488", Effects, 10, 1)
  1162. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1163. for i=0, 1, 0.1 / Animation_Speed do
  1164. Swait()
  1165. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1169. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1171. end
  1172. CreateSound("289315275", Effects, 10, 1)
  1173. for i=0, 5, 0.1 / Animation_Speed do
  1174. Swait()
  1175. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1176. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL,POWERLEVEL,0))
  1177. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1178. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1179. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1180. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1181. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1182. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1183. end
  1184. CreateSound("260411131", Effects, 3, 1)
  1185. for i=0, 1, 0.1 / Animation_Speed do
  1186. Swait()
  1187. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1188. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1189. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1193. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1195. end
  1196. for i=0, 0.3, 0.1 / Animation_Speed do
  1197. Swait()
  1198. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1199. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1206. end
  1207. for i=0, 0.3, 0.1 / Animation_Speed do
  1208. Swait()
  1209. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1210. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1211. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1217. end
  1218. local BURNMARKS = {}
  1219. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0))
  1220. MakeForm(DEATHRAY1,"Cyl")
  1221. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0))
  1222. MakeForm(DEATHRAY2,"Cyl")
  1223. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1224. local AMOUNT = POWERLEVEL * 25
  1225. for i = 1, POWERLEVEL * 50 do
  1226. Swait()
  1227. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  1228. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1229. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1230. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1231. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1232. table.insert(BURNMARKS,MARK)
  1233. MakeForm(MARK,"Cyl")
  1234. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1235. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1236. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1237. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1238. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1239. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1240. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1241. AMOUNT = AMOUNT - 1
  1242. end
  1243. local AMOUNT = POWERLEVEL * 25
  1244. for i = 1, POWERLEVEL * 50 do
  1245. Swait()
  1246. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1247. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1248. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1249. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1250. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1251. table.insert(BURNMARKS,MARK)
  1252. MakeForm(MARK,"Cyl")
  1253. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1254. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1255. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1256. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1257. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1258. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1259. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1260. AMOUNT = AMOUNT - 1
  1261. end
  1262. DEATHRAY1:remove()
  1263. DEATHRAY2:remove()
  1264. loopsound:remove()
  1265. for i=0, 1, 0.1 / Animation_Speed do
  1266. Swait()
  1267. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1271. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1273. end
  1274. RootPart.CFrame = STARTPOS
  1275. for i=0, 0.1, 0.1 / Animation_Speed do
  1276. Swait()
  1277. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1278. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1279. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1280. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1281. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1282. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1283. end
  1284. for i = 1, 10+(5*POWERLEVEL) do
  1285. Swait()
  1286. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1287. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1288. end
  1289. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1290. CreateSound("414517163", Effects, 10, 1)
  1291. IT("EchoSoundEffect",SOUND)
  1292. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1293. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1294. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1295. for i = 1, 25 do
  1296. Swait()
  1297. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1298. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1299. killnearest(POS,POWERLEVEL*100,500)
  1300. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1301. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1302. end
  1303. for i = 1, 50 do
  1304. Swait()
  1305. for e=1,#BURNMARKS do
  1306. if BURNMARKS[e]~=nil then
  1307. local Thing=BURNMARKS[e]
  1308. if Thing~=nil then
  1309. local Part=Thing
  1310. Part.Transparency = Part.Transparency + (1/50)
  1311. end
  1312. end
  1313. end
  1314. end
  1315. for e=1,#BURNMARKS do
  1316. if BURNMARKS[e]~=nil then
  1317. local Thing=BURNMARKS[e]
  1318. if Thing~=nil then
  1319. local Part=Thing
  1320. Part:remove()
  1321. end
  1322. end
  1323. end
  1324. ATTACK = false
  1325. Rooted = false
  1326. UNANCHOR = true
  1327. RootPart.Anchored = false
  1328. POWERLEVEL = 1
  1329. end
  1330. end
  1331.  
  1332. function Taunt()
  1333. ATTACK = true
  1334. Rooted = true
  1335. CreateSound("907330011", Head, 10, 1.1)
  1336. for i=0, 1, 0.1 / Animation_Speed do
  1337. Swait()
  1338. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1342. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1343. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1344. end
  1345. for i=0, 2, 0.1 / Animation_Speed do
  1346. Swait()
  1347. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1351. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1353. end
  1354. ATTACK = false
  1355. Rooted = false
  1356. end
  1357.  
  1358. function BreakLimit()
  1359. ATTACK = true
  1360. Rooted = false
  1361. UNANCHOR = false
  1362. RootPart.Anchored = true
  1363. for i=0, 5, 0.1 / Animation_Speed do
  1364. Swait()
  1365. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1366. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1370. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1372. end
  1373. CreateSound("1368598393", Effects, 10, 1)
  1374. for i=0, 2, 0.1 / Animation_Speed do
  1375. Swait()
  1376. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1377. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1378. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  1379. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1380. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1381. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1382. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1383. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1384. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1385. end
  1386. CreateSound("1368583274", Effects, 10, 1)
  1387. for i=0, 6, 0.1 / Animation_Speed do
  1388. Swait()
  1389. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0))
  1390. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3)
  1391. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1392. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1393. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2))
  1394. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1395. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1401. end
  1402. CreateSound("907329532", Effects, 10, 1.1)
  1403. Swait(175)
  1404. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  1405. CreateSound("1368605755", Effects, 10, 1)
  1406. CreateSound("1368637781", Effects, 10, 1)
  1407. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  1408. LIMITBROKEN = true
  1409. for i=0, 1, 0.1 / Animation_Speed do
  1410. Swait()
  1411. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(4,4,0))
  1412. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(5,5,0))
  1413. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1414. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1415. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1416. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1417. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1419. end
  1420. UNANCHOR = true
  1421. RootPart.Anchored = false
  1422. ATTACK = false
  1423. Rooted = false
  1424. end
  1425.  
  1426. -- LIMIT BROKEN
  1427.  
  1428. function RivalingOverthrower2()
  1429. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1430. local HITBODY = Mouse.Target.Parent
  1431. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1432. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1433. if TORS ~= nil and HUMAN ~= nil then
  1434. ATTACK = true
  1435. Rooted = false
  1436. VanishPlayer()
  1437. TORS.Anchored = true
  1438. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1439. CreateSound("260411131", RootPart, 3, 1)
  1440. for i = 1, 75 do
  1441. Swait()
  1442. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1443. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1444. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1445. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1446. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1447. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1448. end
  1449. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1450. Reappear()
  1451. CreateSound("1368583274", RightArm, 10, 1)
  1452. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1453. MakeForm(ORB,"Ball")
  1454. ORB.Color = C3(0,0,0)
  1455. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1456. for i=0, 4, 0.1 / Animation_Speed do
  1457. Swait()
  1458. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1459. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1460. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0))
  1461. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1466. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1468. end
  1469. for i = 1, 5 do
  1470. Swait()
  1471. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1472. ORB.Size = ORB.Size * 0.8
  1473. end
  1474. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,25,0))
  1475. MakeForm(BEAM,"Ball")
  1476. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1477. MakeForm(BEAM2,"Cyl")
  1478. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1479. ORB.Color = BRICKC("Really red").Color
  1480. for i = 1, 5 do
  1481. Swait()
  1482. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1483. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1484. BEAM.Size = BEAM.Size + VT(2,0,2)
  1485. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1486. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1487. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1488. ORB.Size = ORB.Size * 1.3
  1489. end
  1490. CreateSound("1368605755", Effects, 10, 1)
  1491. HITBODY:BreakJoints()
  1492. TORS.Anchored = false
  1493. local POS = TORS.Position
  1494. for i = 1, 25 do
  1495. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1496. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1497. end
  1498. for i=0, 2, 0.1 / Animation_Speed do
  1499. Swait()
  1500. killnearest(POS,15,700)
  1501. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1502. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1503. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1504. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1505. RootPart.CFrame = CF(RootPart.Position,POS)
  1506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1512. end
  1513. for i = 1, 5 do
  1514. Swait()
  1515. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1516. BEAM.Size = BEAM.Size - VT(2,0,2)
  1517. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1518. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1519. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1520. ORB.Size = ORB.Size * 0.8
  1521. end
  1522. turnto(POS)
  1523. ORB:remove()
  1524. BEAM:remove()
  1525. BEAM2:remove()
  1526. ATTACK = false
  1527. Rooted = false
  1528. end
  1529. end
  1530. end
  1531.  
  1532. function ChunkChuck2()
  1533. if HITFLOOR ~= nil then
  1534. ATTACK = true
  1535. Rooted = false
  1536. for i=0, 1, 0.1 / Animation_Speed do
  1537. Swait()
  1538. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1542. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1544. end
  1545. local DIST = (RootPart.Position - HITPOS).Magnitude
  1546. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1547. for i=0, 0.1, 0.1 / Animation_Speed do
  1548. Swait()
  1549. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1550. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1551. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1552. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1553. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1555. end
  1556. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1557. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1558. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1559. CHUNK.Color = HITFLOOR.Color
  1560. CHUNK.Material = HITFLOOR.Material
  1561. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1562. CreateSound("260411131", CHUNK, 10, 1)
  1563. CreateSound("289842971", Torso, 3, 1)
  1564. for i=0, 1, 0.1 / Animation_Speed do
  1565. Swait()
  1566. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1567. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1568. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1569. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1570. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1572. end
  1573. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1574. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1575. repeat
  1576. Swait()
  1577. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1578. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1579. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1580. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1581. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1582. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1583. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1584. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1585. until HOLD == true
  1586. for i=0, 1, 0.1 / Animation_Speed do
  1587. Swait()
  1588. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1589. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1593. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1595. end
  1596. coroutine.resume(coroutine.create(function()
  1597. local COLLISION = false
  1598. CHUNK.CFrame = RootPart.CFrame
  1599. for i = 1, 300 do
  1600. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1601. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1602. local TRAIL = CHUNK:Clone()
  1603. TRAIL.CanCollide = false
  1604. TRAIL.Transparency = 0.9
  1605. TRAIL.Parent = Effects
  1606. TRAIL.CFrame = CHUNK.CFrame
  1607. coroutine.resume(coroutine.create(function()
  1608. for i = 1, 10 do
  1609. Swait()
  1610. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1611. end
  1612. TRAIL:remove()
  1613. end))
  1614. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1615. if HIT ~= nil then
  1616. COLLISION = true
  1617. break
  1618. end
  1619. end
  1620. CHUNK:remove()
  1621. if COLLISION == true then
  1622. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1623. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1624. end
  1625. end))
  1626. turnto(CHUNK.Position)
  1627. for i=0, 1, 0.1 / Animation_Speed do
  1628. Swait()
  1629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1635. end
  1636. ATTACK = false
  1637. Rooted = false
  1638. end
  1639. end
  1640.  
  1641. function XEvent2()
  1642. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1643. if FLOOR then
  1644. local BURNMARKS = {}
  1645. local POS = HITPOS
  1646. ATTACK = true
  1647. Rooted = false
  1648. local AMOUNT = 200
  1649. for i=0, 3, 0.1 / Animation_Speed do
  1650. Swait()
  1651. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1652. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1656. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1658. end
  1659. CreateSound("1368583274", Effects, 10, 0.5)
  1660. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1661. MakeForm(ORB,"Ball")
  1662. ORB.Color = C3(0,0,0)
  1663. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1664. for i=0, 12, 0.1 / Animation_Speed do
  1665. Swait()
  1666. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1667. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1668. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1669. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1670. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1671. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1672. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1673. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1674. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1675. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1676. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1677. end
  1678. for i = 1, 50 do
  1679. Swait()
  1680. ORB.Size = ORB.Size * 0.9
  1681. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1682. end
  1683. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1684. MakeForm(BEAM,"Ball")
  1685. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1686. MakeForm(BEAM2,"Cyl")
  1687. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1688. ORB.Color = BRICKC("Really red").Color
  1689. CreateSound("1368598393", Effects, 10, 0.3)
  1690. CreateSound("1368605755", Effects, 10, 0.3)
  1691. CreateSound("1368637781", Effects, 10, 0.3)
  1692. for i = 1, 10 do
  1693. local COLOR = C3(0,0,0)
  1694. ORB.Size = VT(10,10,10)
  1695. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1696. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1697. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1698. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1699. BEAM.Size = BEAM.Size + VT(4,0,4)
  1700. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1701. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1702. BEAM.Color = COLOR
  1703. ORB.Color = COLOR
  1704. BEAM2.Color = COLOR
  1705. end
  1706. for i = 1, 400 do
  1707. Swait()
  1708. local COLOR = C3(1,1,1)
  1709. BEAM.Color = COLOR
  1710. ORB.Color = COLOR
  1711. BEAM2.Color = COLOR
  1712. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1713. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1714. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1715. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1716. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1717. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1718. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1719. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1720. table.insert(BURNMARKS,MARK)
  1721. MakeForm(MARK,"Cyl")
  1722. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1723. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1724. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1725. AMOUNT = AMOUNT - 1
  1726. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1727. end
  1728. local AMOUNT = 200
  1729. for i = 1, 400 do
  1730. Swait()
  1731. local COLOR = C3(1,1,1)
  1732. BEAM.Color = COLOR
  1733. ORB.Color = COLOR
  1734. BEAM2.Color = COLOR
  1735. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1736. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1737. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1738. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1739. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1740. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1741. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1742. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1743. table.insert(BURNMARKS,MARK)
  1744. MakeForm(MARK,"Cyl")
  1745. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1746. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1747. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1748. AMOUNT = AMOUNT - 1
  1749. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1750. end
  1751. for i = 1, 40 do
  1752. Swait()
  1753. local COLOR = C3(0,0,0)
  1754. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1755. BEAM.Size = BEAM.Size - VT(2,0,2)
  1756. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1757. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1758. ORB.Size = ORB.Size * 0.9
  1759. BEAM.Color = COLOR
  1760. ORB.Color = COLOR
  1761. BEAM2.Color = COLOR
  1762. end
  1763. ORB:remove()
  1764. BEAM:remove()
  1765. BEAM2:remove()
  1766. CreateSound("1368583274", Effects, 10, 0.375)
  1767. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1768. MakeForm(ORB,"Ball")
  1769. ORB.Color = C3(0,0,0)
  1770. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1771. for i=0, 18, 0.1 / Animation_Speed do
  1772. Swait()
  1773. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1774. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1775. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1776. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1777. RootPart.CFrame = CF(RootPart.Position,POS)
  1778. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1779. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1780. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1781. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1782. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1783. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1784. end
  1785. for i = 1, 50 do
  1786. Swait()
  1787. ORB.Size = ORB.Size * 0.9
  1788. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1789. end
  1790. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1791. MakeForm(BEAM,"Ball")
  1792. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1793. MakeForm(BEAM2,"Cyl")
  1794. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1795. ORB.Color = BRICKC("Institutional white").Color
  1796. CreateSound("1368598393", Effects, 10, 1)
  1797. CreateSound("1368605755", Effects, 10, 1)
  1798. CreateSound("1368637781", Effects, 10, 1)
  1799. CreateSound("314970772", Effects, 10, 1)
  1800. for i = 1, 60 do
  1801. Swait()
  1802. MagicSphere(VT(0,0,0),25,CF(POS),"Really red",VT(15,15,15))
  1803. local COLOR = C3(0,0,0)
  1804. ORB.Size = VT(10,10,10)
  1805. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1806. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1807. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1808. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1809. BEAM.Size = BEAM.Size + VT(6,0,6)
  1810. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1811. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1812. BEAM.Color = COLOR
  1813. ORB.Color = COLOR
  1814. BEAM2.Color = COLOR
  1815. end
  1816. for _, c in pairs(workspace:GetChildren()) do
  1817. if c ~= Character then
  1818. if c.ClassName == "Model" then
  1819. c:BreakJoints()
  1820. for _, g in pairs(c:GetChildren()) do
  1821. if g ~= Character then
  1822. if g.ClassName == "Part" then
  1823. g.Anchored = false
  1824. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1825. end
  1826. end
  1827. end
  1828. elseif c.ClassName == "Folder" then
  1829. for _, g in pairs(c:GetChildren()) do
  1830. if g ~= Character then
  1831. if g.ClassName == "Part" then
  1832. g.Anchored = false
  1833. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1834. end
  1835. end
  1836. end
  1837. elseif c.ClassName == "Part" then
  1838. c.Anchored = false
  1839. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1840. end
  1841. end
  1842. end
  1843. for e=1,#BURNMARKS do
  1844. if BURNMARKS[e]~=nil then
  1845. local Thing=BURNMARKS[e]
  1846. if Thing~=nil then
  1847. local Part=Thing
  1848. Part:remove()
  1849. end
  1850. end
  1851. end
  1852. ORB:remove()
  1853. BEAM:remove()
  1854. BEAM2:remove()
  1855. Swait(100)
  1856. for i = 1, 60 do
  1857. Swait()
  1858. end
  1859. ATTACK = false
  1860. Rooted = false
  1861. end
  1862. end
  1863.  
  1864. --//=================================\\
  1865. --|| ASSIGN THINGS TO KEYS
  1866. --\\=================================//
  1867.  
  1868. function MouseDown(Mouse)
  1869. HOLD = true
  1870. if ATTACK == false then
  1871. end
  1872. end
  1873.  
  1874. function CastProperRay(StartPos, Vec, Length, Ignore)
  1875. local Direction = CFrame.new(StartPos, Vec).lookVector
  1876. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1877. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1878. return RayHit, RayPos, RayNormal
  1879. end
  1880.  
  1881. function MouseUp(Mouse)
  1882. HOLD = false
  1883. end
  1884.  
  1885. function KeyDown(Key)
  1886. KEYHOLD = true
  1887. if LIMITBROKEN == false then
  1888. if Key == "t" and ATTACK == false then
  1889. Taunt()
  1890. end
  1891.  
  1892. if Key == "z" and ATTACK == false then
  1893. Warp()
  1894. end
  1895.  
  1896. if Key == "b" and ATTACK == false then
  1897. RivalingOverthrower()
  1898. end
  1899.  
  1900. if Key == "c" and ATTACK == false then
  1901. ChunkChuck()
  1902. end
  1903.  
  1904. if Key == "v" and ATTACK == false then
  1905. if POWERLEVEL < 5 then
  1906. Boost()
  1907. end
  1908. end
  1909.  
  1910. if Key == "q" and ATTACK == false then
  1911. BreakLimit()
  1912. end
  1913.  
  1914. if Key == "x" and ATTACK == false then
  1915. XEvent()
  1916. end
  1917. else
  1918. if Key == "b" and ATTACK == false then
  1919. RivalingOverthrower2()
  1920. end
  1921.  
  1922. if Key == "c" and ATTACK == false then
  1923. ChunkChuck2()
  1924. end
  1925.  
  1926. if Key == "x" and ATTACK == false then
  1927. XEvent2()
  1928. end
  1929.  
  1930. if Key == "q" and ATTACK == false then
  1931. LIMITBROKEN = false
  1932. POWERLEVEL = 1
  1933. end
  1934.  
  1935. if Key == "w" and ATTACK == false then
  1936. FLIGHT = true
  1937. repeat
  1938. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1939. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1940. Swait()
  1941. until KEYHOLD == false
  1942. FLIGHT = false
  1943. end
  1944. if Key == "s" and ATTACK == false then
  1945. FLIGHT = true
  1946. repeat
  1947. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1948. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1949. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1950. Swait()
  1951. until KEYHOLD == false
  1952. FLIGHT = false
  1953. end
  1954. if Key == "a" and ATTACK == false then
  1955. FLIGHT = true
  1956. repeat
  1957. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1958. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1959. Swait()
  1960. until KEYHOLD == false
  1961. FLIGHT = false
  1962. end
  1963. if Key == "d" and ATTACK == false then
  1964. FLIGHT = true
  1965. repeat
  1966. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1967. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1968. Swait()
  1969. until KEYHOLD == false
  1970. FLIGHT = false
  1971. end
  1972. end
  1973. end
  1974.  
  1975. function KeyUp(Key)
  1976. KEYHOLD = false
  1977. end
  1978.  
  1979. Mouse.Button1Down:connect(function(NEWKEY)
  1980. MouseDown(NEWKEY)
  1981. end)
  1982. Mouse.Button1Up:connect(function(NEWKEY)
  1983. MouseUp(NEWKEY)
  1984. end)
  1985. Mouse.KeyDown:connect(function(NEWKEY)
  1986. KeyDown(NEWKEY)
  1987. end)
  1988. Mouse.KeyUp:connect(function(NEWKEY)
  1989. KeyUp(NEWKEY)
  1990. end)
  1991.  
  1992. --//=================================\\
  1993. --\\=================================//
  1994.  
  1995.  
  1996. function unanchor()
  1997. if UNANCHOR == true then
  1998. g = Character:GetChildren()
  1999. for i = 1, #g do
  2000. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  2001. g[i].Anchored = false
  2002. end
  2003. if g[i].ClassName == "Accessory" then
  2004. g[i].Handle.Anchored = false
  2005. end
  2006. end
  2007. if LIMITBROKEN == false then
  2008. RootPart.Anchored = false
  2009. end
  2010. end
  2011. end
  2012.  
  2013.  
  2014. --//=================================\\
  2015. --|| WRAP THE WHOLE SCRIPT UP
  2016. --\\=================================//
  2017.  
  2018. Humanoid.Changed:connect(function(Jump)
  2019. if Jump == "Jump" and (Disable_Jump == true) then
  2020. Humanoid.Jump = false
  2021. end
  2022. end)
  2023.  
  2024. Speed = 12
  2025. Humanoid.JumpPower = 200
  2026.  
  2027. local FF = IT("ForceField",Character)
  2028. FF.Visible = false
  2029.  
  2030. while true do
  2031. Swait()
  2032. ANIMATE.Parent = nil
  2033. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2034. IDLEANIMATION:Play()
  2035. SINE = SINE + CHANGE
  2036. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2037. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2038. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2039. if LIMITBROKEN == false then
  2040. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2041. if HITFLOOR ~= nil then
  2042. if HITFLOOR.CanCollide == false then
  2043. HITFLOOR = nil
  2044. end
  2045. end
  2046. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2047. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2048. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2049. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2050. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2051. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2052. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2053. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2054. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2055. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2056. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2057. end
  2058. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2059. ANIM = "Jump"
  2060. if ATTACK == false then
  2061. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2065. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2067. end
  2068. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2069. ANIM = "Fall"
  2070. if ATTACK == false then
  2071. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2075. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2077. end
  2078. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2079. if ANIM == "Fall" then
  2080. Rooted = true
  2081. CreateSound("289842971", Torso, 3, 1)
  2082. Humanoid.WalkSpeed = 0
  2083. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2084. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2085. for i=0, 1, 0.1 / Animation_Speed do
  2086. Swait()
  2087. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2091. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2093. end
  2094. Rooted = false
  2095. end
  2096. ANIM = "Idle"
  2097. if ATTACK == false then
  2098. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2104. end
  2105. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2106. if ANIM == "Fall" then
  2107. Rooted = true
  2108. CreateSound("289842971", Torso, 3, 1)
  2109. Humanoid.WalkSpeed = 0
  2110. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2111. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2112. for i=0, 1, 0.1 / Animation_Speed do
  2113. Swait()
  2114. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2115. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2118. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2120. end
  2121. Rooted = false
  2122. end
  2123. ANIM = "Walk"
  2124. WALK = WALK + 1 / Animation_Speed
  2125. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2126. WALK = 0
  2127. if WALKINGANIM == true then
  2128. WALKINGANIM = false
  2129. elseif WALKINGANIM == false then
  2130. WALKINGANIM = true
  2131. end
  2132. end
  2133. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2134. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2135. if ATTACK == false then
  2136. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2140. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2142. end
  2143. end
  2144. if ATTACK == false and POWERLEVEL > 2 then
  2145. killnearest(Torso.Position,POWERLEVEL*2,15)
  2146. end
  2147. if sick.SoundId ~= "rbxassetid://1057854857" then
  2148. sick.SoundId = "rbxassetid://1057854857"
  2149. sick.Volume = 5
  2150. sick:Play()
  2151. end
  2152. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2153. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2154. else
  2155. VALUE2 = false
  2156. if ATTACK == false and POWERLEVEL > 2 then
  2157. killnearest(Torso.Position,15,15)
  2158. end
  2159. local RANDOM = MRANDOM(1,4)
  2160. if MRANDOM(1,5) == 1 then
  2161. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2162. end
  2163. if MRANDOM(1,5) == 1 then
  2164. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2165. end
  2166. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2167. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2168. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2169. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2170. POWERLEVEL = 100
  2171. RootPart.Anchored = true
  2172. if FLIGHT == false then
  2173. ANIM = "Levitate"
  2174. if ATTACK == false then
  2175. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2179. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2181. end
  2182. else
  2183. ANIM = "Fly"
  2184. if ATTACK == false then
  2185. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2191. end
  2192. end
  2193. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2194. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2195. if sick.SoundId ~= "rbxassetid://1100698694" then
  2196. sick.SoundId = "rbxassetid://1100698694"
  2197. sick.Volume = 5
  2198. sick:Play()
  2199. sick.Pitch = 1
  2200. end
  2201. end
  2202. unanchor()
  2203. Humanoid.MaxHealth = "inf"
  2204. Humanoid.Health = "inf"
  2205. if Rooted == false then
  2206. Disable_Jump = false
  2207. if ANIM == "Jump" or ANIM == "Fall" then
  2208. Humanoid.WalkSpeed = Speed*3
  2209. else
  2210. Humanoid.WalkSpeed = Speed
  2211. end
  2212. elseif Rooted == true then
  2213. Disable_Jump = true
  2214. Humanoid.WalkSpeed = 0
  2215. end
  2216. q = Character:GetChildren()
  2217. for u = 1, #q do
  2218. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2219. if q[u].Handle:FindFirstChild("PE") == nil then
  2220. particles(q[u].Handle)
  2221. elseif q[u].Handle:FindFirstChild("PE") then
  2222. if LIMITBROKEN == false then
  2223. local EyeSizes={
  2224. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2225. NumberSequenceKeypoint.new(1,0,0)
  2226. }
  2227. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2228. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2229. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2230. else
  2231. local EyeSizes={
  2232. NumberSequenceKeypoint.new(0,4,0),
  2233. NumberSequenceKeypoint.new(1,0,0)
  2234. }
  2235. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2236. q[u].Handle.PE.Speed = NumberRange.new(25)
  2237. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2238. end
  2239. end
  2240. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2241. if q[u]:FindFirstChild("PE") == nil then
  2242. particles(q[u])
  2243. elseif q[u]:FindFirstChild("PE") then
  2244. if LIMITBROKEN == false then
  2245. local EyeSizes={
  2246. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2247. NumberSequenceKeypoint.new(1,0,0)
  2248. }
  2249. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2250. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2251. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2252. else
  2253. local EyeSizes={
  2254. NumberSequenceKeypoint.new(0,4,0),
  2255. NumberSequenceKeypoint.new(1,0,0)
  2256. }
  2257. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2258. q[u].PE.Speed = NumberRange.new(25)
  2259. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2260. end
  2261. end
  2262. end
  2263. end
  2264. script.Parent = PlayerGui
  2265. if VALUE2 == false then
  2266. if HITFLOOR ~= nil then
  2267. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2268. end
  2269. Speed = 12
  2270. Character.Parent = workspace
  2271. Weapon.Parent = Character
  2272. elseif VALUE2 == true then
  2273. Speed = 45
  2274. Character.Parent = Cam
  2275. Weapon.Parent = workspace
  2276. end
  2277. Effects.Parent = Weapon
  2278. FF.Parent = Character
  2279. local MATHS = {"0","1"}
  2280. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2281. Humanoid.PlatformStand = false
  2282. sick.Parent = Character
  2283. end
  2284.  
  2285. --//=================================\\
  2286. --\\=================================//
  2287.  
  2288.  
  2289.  
  2290.  
  2291.  
  2292. --//====================================================\\--
  2293. --|| END OF SCRIPT
  2294. --\\====================================================//--
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