Advertisement
Guest User

FeatherBoard_CONFIG

a guest
Apr 29th, 2016
103
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 19.74 KB | None | 0 0
  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. #
  10. # Cracked by FFY00/AnubisCore
  11. # http://blackspigotmc.com
  12. # https://ffy00.cf
  13. #
  14.  
  15. # Permissions: To use the action groups give them the permission
  16. # featherboard.group.<group>
  17. # Make sure to remove them from the other groups
  18. # when giving a new permission.
  19.  
  20. # Variables: These variables can be used in the TEXT section
  21. # of both the header as the footer.
  22. #
  23. # {PLAYER} - Player name
  24. # {PLAYERNICK} - Player nickname
  25. # {SERVER} - Server name
  26. # {PLAYERCOUNT} - Server player count
  27. # {BUNGEECOUNT} - Bungee network player count
  28. # 4000+ more ... see spigot page
  29.  
  30. # Formatting: These are formatting tags allowing you to format the animations
  31. # or placeholders.
  32. #
  33. # Substring: This allows you to split a word (even a placeholder) in parts
  34. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  35. # usage: This can be used to split placeholders when creating a typewriter
  36. # or to split the colors in a placeholder.
  37. #
  38. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  39. # two arguments (the length and space between scrolls).
  40. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  41. #
  42. # PLENTY MORE! See spigot page
  43.  
  44. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  45. # GENERAL PLUGIN SETTINGS
  46. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  47.  
  48. ## Config version (DO NOT EDIT)
  49. config: 2
  50.  
  51. ## Language file
  52. lang: 'en'
  53.  
  54. ## Debug mode
  55. debug: false
  56.  
  57. ## Log to file
  58. log:
  59. enabled: true
  60. # Reset log on startup
  61. reset: false
  62.  
  63. ## Update checking
  64. update:
  65. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  66.  
  67. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  68. # PLUGIN SPECIFIC SETTINGS
  69. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  70.  
  71. # Placeholder settings
  72. placeholder:
  73. # logs the memory usage of placeholders on startup
  74. log-memory: false
  75. # Clear unused placeholders that are not enabled.
  76. clear-unused: true
  77. # Config cache only
  78. # This will only use placeholders in the config
  79. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  80. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  81. config-cache: false
  82.  
  83. # Tweaks to increase performance (Use at own risk)
  84. tweaks:
  85. # This option does not send scoreboard remove packets
  86. # to the client on quit. This can increase performance on servers
  87. # where players quit a lot (hubs, ...)
  88. #
  89. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  90. # /data folder
  91. #
  92. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  93. keepScoreboardOnQuit: false
  94. # Some placeholders have a slow process behind them. Meaning they might contact a database
  95. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  96. # separate from the sending. But can slow down the animation because it has to wait
  97. # for the placeholder to be loaded. When having multiple lines like a text that shows
  98. # the information about the placeholders you put below it, this can cause problems.
  99. # Enabling this will output a message in the console and ingame to operators
  100. # saying when a placeholder is causing delays.
  101. detect-placeholderdelay: false
  102. # Putting this to true will SPAM your console with timings report per placeholder/animation
  103. # refresh. Used for debugging purposes.
  104. # This requires detect-placeholderdelay to true
  105. verbose-placeholder-timings: false
  106.  
  107. # Toggling allows you to disable the scoreboard
  108. database:
  109. # If you want the toggle to stay even when your users
  110. # log off you can enable this. Keep in mind that this requires a
  111. # MySQL or SQLite database.
  112. # If you are configuring the plugin for the first time it is advised
  113. # to stay away from these settings until you managed the scoreboard
  114. # set up.
  115. persistent: false
  116. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  117. # with isolation, url, driver, ...
  118. # Database name
  119. database: "featherboard"
  120. # Database username
  121. username: bukkit
  122. # Database isolation type
  123. isolation: SERIALIZABLE
  124. # Database driver
  125. driver: org.sqlite.JDBC
  126. # Database password
  127. password: walrus
  128. # Database driver URL
  129. # {DIR} will be replaced with the plugin directory
  130. # {NAME} will be replaced wit the plugin name
  131. url: jdbc:sqlite:{DIR}{NAME}.db
  132. # Save interval in ticks
  133. save-interval: 6000
  134.  
  135. # Disabled worlds. Add your world name in this list to
  136. # disable it.
  137. disabled-worlds:
  138. - 'example_world'
  139.  
  140. # Show delay on join. Usefull if you wish to let the user
  141. # enjoy a Title MOTD without having the scoreboard obstructing
  142. # the view.
  143. show-delay: 0
  144.  
  145. # Anti Flicker will use a new engine that will allow you to use fast animations
  146. # without any flicker.
  147. # You can disable this feature if you do not have fast refresh rates.
  148. antiflicker: true
  149.  
  150. # A list of different scoreboards
  151. boards:
  152. # Default FeatherBoard comes with a board called "default". All players have the permission
  153. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  154. # the permission is negated.
  155. #
  156. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  157. # names such as "vip-board", "mcmmo-levelup", ...
  158. default:
  159. # Every section here are different lines. The first section will be used as the title
  160. # the following sections will be used as the lines on the scoreboard (max 15)
  161. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  162. # things simple I will use logical names such as "title", "spacer", "header", ...
  163. title:
  164. # Every line has its own frames. The animation will loop through these frames on intervals
  165. # that you configure below.
  166. # Put all your frames under 'text:'. You can make as many lines as you want and use
  167. # placeholders and preset effects.
  168. # Keep in mind that there is a limit in line width!
  169. text:
  170. # To create cool looking animations you create yourself
  171. # you can use the graphical tool AnimationCreator
  172. # https://www.spigotmc.org/resources/animationcreator.6001/
  173. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  174. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  175. - '<single><delay times="1">&l><</delay></single>'
  176. - '<single>&b&lWATER&3&lCRAFT</single>' # <single> will allow the frame to only run ONCE
  177. - '<single>&3&lW&b&lATER&3&lCRAFT</single>'
  178. - '<single>&b&lW&3&lA&b&lTER&3&lCRAFT</single>'
  179. - '<single>&b&lWA&3&lT&b&lER&3&lCRAFT</single>'
  180. - '<single>&b&lWAT&3&lE&b&lR&3&lCRAFT</single>'
  181. - '<single>&b&lWATE&3&lRCRAFT</single>'
  182. - '<single>&b&lWATER&b&lC&3&lRAFT</single>'
  183. - '<single>&b&lWATER&3&lC&b&lR&3&lAFT</single>'
  184. - '<single>&b&lWATER&3&lCR&b&lA&3&lFT</single>'
  185. - '<single>&b&lWATER&b&lC&3&lRAFT</single>'
  186. - '<single>&b&lWATE&3&lRCRAFT</single>'
  187. - '<single>&b&lWAT&3&lE&b&lR&3&lCRAFT</single>'
  188. - '<single>&b&lWA&3&lT&b&lER&3&lCRAFT</single>'
  189. - '<single>&b&lW&3&lA&b&lTER&3&lCRAFT</single>'
  190. - '<single>&3&lW&b&lATER&3&lCRAFT</single>'
  191. - '<single>&b&lWATER&3&lCRAFT</single>'
  192. - '<delay times="1">&f&l&6&lWATER&e&lCRAFT</delay>' # <delay> will repeat the line X times
  193. # Interval is the animation interval in TICKS (20 ticks is one second).
  194. # Every X ticks the animation goes to the next frame (see above)
  195. # Once all frames are finished it will start over from the first one
  196. interval: 10
  197. # If you don't want a static order of the frames and want to show each frame at random
  198. # you can enable this option.
  199. random: false
  200. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  201. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  202. # These lines (usually a header or footer) are also good for decoration.
  203. header:
  204. text:
  205. - '<rainbow>&m+---------------------+</rainbow>'
  206. interval: 10
  207. random: true
  208. player-label:
  209. text:
  210. - '&b&l> &e&lPlayer Info:'
  211. interval: 100
  212. random: false
  213. player-line1:
  214. text:
  215. - '&o<cmd repeatmiddle="20">{player}</cmd>'
  216. - '&o<cmd repeatmiddle="20">{locale}</cmd>'
  217. interval: 2
  218. random: false
  219. player-line2:
  220. text:
  221. - '{ping} &7ms latency'
  222. interval: 2
  223. random: false
  224. # For empty lines just add another 'section' but just don't put any text
  225. # in it so it acts like an empty line.
  226. spacer1:
  227. text: []
  228. interval: 100
  229. random: false
  230. news-info:
  231. text:
  232. - '&b&l> &5&lNOTICIAS:'
  233. interval: 100
  234. random: false
  235. news:
  236. # Lets create some animated news
  237. # News is something you need to write quick
  238. # and usually you don't want to spend ages on creating
  239. # some cool effect. That is why FeatherBoard features
  240. # several presets you can use.
  241. text:
  242. - '<scroll width="29">&4Anuncio! &e{star_galaxy}&7Hay promoción de rangos, puedes comprar rangos con un 50% de descuento. Qué esperas!&e{star_galaxy}</scroll>'
  243. interval: 2 # When using preset effects. The interval will apply to that effect
  244. # Do you want to randomize the animation frames?
  245. random: false
  246. # For empty lines just add another 'section' but just don't put any text
  247. # in it so it acts like an empty line.
  248. spacer2:
  249. text: []
  250. interval: 100
  251. random: false
  252. timesplayed-label: #Switch between site, times played and health
  253. text:
  254. - '&b&l> &e&lSite:'
  255. - '&b&l> &e&lPlayed:'
  256. - '&b&l> &e&lHealth:'
  257. interval: 100
  258. random: false
  259. timesplayed: #Switch between site, times played and health
  260. text:
  261. - 'WaterCraftEs.Enjin.Com'
  262. - '{stat_timesplayed}'
  263. - '{healthbar}'
  264. interval: 100
  265. random: false
  266. # For empty lines just add another 'section' but just don't put any text
  267. # in it so it acts like an empty line.
  268. spacer3:
  269. text: []
  270. interval: 100
  271. random: false
  272. server-line1:
  273. text:
  274. - '&aJugadores en línea: {onlineplayers}'
  275. interval: 10
  276. random: false
  277. # This is the same as the header. It is not needed since you already use the header as the longest line
  278. # but it looks cleaner having a footer.
  279. footer:
  280. text:
  281. - '<rainbow>&m+---------------------+</rainbow>'
  282. interval: 10
  283. random: true
  284. # This is a combat scoreboard example showing
  285. # combat related information.
  286. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  287. # (Unless you want it to show all the time)
  288. # You still need to 'trigger' this scoreboard in the vanilla_combat
  289. combat-scoreboard-example:
  290. # Lets just use the title,header and footer from the example above
  291. # for in depth configuration look above.
  292. #
  293. # When designing a board that is used when triggered on an event. You have
  294. # to think (before looking at the placeholders) what is relevant.
  295. # For example: When I think of combat my first thoughts are:
  296. # - Health: To see how much you have left
  297. # - Possible cooldown timers
  298. # - With who am I in combat?
  299. # - Target health
  300. # - mcMMO attacking level?
  301. #
  302. # Next you have to think what is important during that event:
  303. # - Combat: not too much distraction (no animations, smaller scoreboard)
  304. #
  305. # Once you know those things start looking for placeholders. A lot of events such
  306. # as mcmmo have placeholders that can only be used in such events.
  307. title:
  308. text:
  309. # To create cool looking animations you create yourself
  310. # you can use the graphical tool AnimationCreator
  311. # https://www.spigotmc.org/resources/animationcreator.6001/
  312. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  313. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  314. - '<single><delay times="1">&l><</delay></single>'
  315. - '<single>&b&lWATER&3&lCRAFT</single>' # <single> will allow the frame to only run ONCE
  316. - '<single>&3&lW&b&lATER&3&lCRAFT</single>'
  317. - '<single>&b&lW&3&lA&b&lTER&3&lCRAFT</single>'
  318. - '<single>&b&lWA&3&lT&b&lER&3&lCRAFT</single>'
  319. - '<single>&b&lWAT&3&lE&b&lR&3&lCRAFT</single>'
  320. - '<single>&b&lWATE&3&lRCRAFT</single>'
  321. - '<single>&b&lWATER&b&lC&3&lRAFT</single>'
  322. - '<single>&b&lWATER&3&lC&b&lR&3&lAFT</single>'
  323. - '<single>&b&lWATER&3&lCR&b&lA&3&lFT</single>'
  324. - '<single>&b&lWATER&b&lC&3&lRAFT</single>'
  325. - '<single>&b&lWATE&3&lRCRAFT</single>'
  326. - '<single>&b&lWAT&3&lE&b&lR&3&lCRAFT</single>'
  327. - '<single>&b&lWA&3&lT&b&lER&3&lCRAFT</single>'
  328. - '<single>&b&lW&3&lA&b&lTER&3&lCRAFT</single>'
  329. - '<single>&3&lW&b&lATER&3&lCRAFT</single>'
  330. - '<single>&b&lWATER&3&lCRAFT</single>'
  331. - '<delay times="1">&f&l&6&lWATER&e&lCRAFT</delay>'
  332. interval: 10
  333. random: false
  334. header:
  335. text:
  336. - '&a&m+-----------------+'
  337. interval: 10
  338. random: true
  339. combat-label:
  340. text:
  341. - '&8&l> &7&lCombat target:'
  342. interval: 100
  343. random: false
  344. combat-data:
  345. text:
  346. - '{vanilla-combat_opponent_name}'
  347. interval: 2
  348. random: false
  349. spacer1:
  350. text: []
  351. interval: 100
  352. health-label:
  353. text:
  354. - '&8&l> &7&lHealth stats:'
  355. interval: 100
  356. random: false
  357. health-data-1:
  358. text:
  359. - '&aYou: {healthbar}'
  360. interval: 1
  361. random: false
  362. health-data-2:
  363. text:
  364. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  365. interval: 1
  366. random: false
  367. footer:
  368. text:
  369. - '&a&m+-----------------+'
  370. interval: 10
  371. random: true
  372. # This is an example for mcMMO when you level up
  373. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  374. # (Unless you want it to show all the time)
  375. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  376. mcmmo-levelup:
  377. title:
  378. text:
  379. # To create cool looking animations you create yourself
  380. # you can use the graphical tool AnimationCreator
  381. # https://www.spigotmc.org/resources/animationcreator.6001/
  382. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  383. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  384. - '<single><delay times="1">&l><</delay></single>'
  385. - '<single>&b&lWATER&3&lCRAFT</single>' # <single> will allow the frame to only run ONCE
  386. - '<single>&3&lW&b&lATER&3&lCRAFT</single>'
  387. - '<single>&b&lW&3&lA&b&lTER&3&lCRAFT</single>'
  388. - '<single>&b&lWA&3&lT&b&lER&3&lCRAFT</single>'
  389. - '<single>&b&lWAT&3&lE&b&lR&3&lCRAFT</single>'
  390. - '<single>&b&lWATE&3&lRCRAFT</single>'
  391. - '<single>&b&lWATER&b&lC&3&lRAFT</single>'
  392. - '<single>&b&lWATER&3&lC&b&lR&3&lAFT</single>'
  393. - '<single>&b&lWATER&3&lCR&b&lA&3&lFT</single>'
  394. - '<single>&b&lWATER&b&lC&3&lRAFT</single>'
  395. - '<single>&b&lWATE&3&lRCRAFT</single>'
  396. - '<single>&b&lWAT&3&lE&b&lR&3&lCRAFT</single>'
  397. - '<single>&b&lWA&3&lT&b&lER&3&lCRAFT</single>'
  398. - '<single>&b&lW&3&lA&b&lTER&3&lCRAFT</single>'
  399. - '<single>&3&lW&b&lATER&3&lCRAFT</single>'
  400. - '<single>&b&lWATER&3&lCRAFT</single>'
  401. - '<delay times="1">&f&l&6&lWATER&e&lCRAFT</delay>' # <delay> will repeat the line X times
  402. interval: 10
  403. random: false
  404. header:
  405. text:
  406. - '&a&m+-----------------+'
  407. interval: 10
  408. random: true
  409. info-label:
  410. text:
  411. # mcMMO-levelup comes with several event specific placeholders
  412. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  413. interval: 10
  414. spacer1: # This is a spacer an empty line
  415. text:
  416. - ''
  417. interval: 10
  418. # Do you want to randomize the animation frames?
  419. random: false
  420. skill-label: # You can add elements to the group and name them like you want
  421. # Lets make a static label
  422. text:
  423. - '&9&l> &e&lSkill:'
  424. interval: 10 # The interval is not important since its just 1 static text.
  425. # Do you want to randomize the animation frames?
  426. random: false
  427. skill:
  428. # Lets make a static label
  429. text:
  430. - '{mcmmo-levelup_skill_name}'
  431. interval: 10 # The interval is not important since its just 1 static text.
  432. # Do you want to randomize the animation frames?
  433. random: false
  434. spacer2: # This is a spacer an empty line
  435. text:
  436. - ''
  437. interval: 100
  438. # Do you want to randomize the animation frames?
  439. random: false
  440. skilllevel-label: # You can add elements to the group and name them like you want
  441. # Lets make a static label
  442. text:
  443. - '&b&l> &e&lCurrent level:'
  444. interval: 10 # The interval is not important since its just 1 static text.
  445. # Do you want to randomize the animation frames?
  446. random: false
  447. skilllevel:
  448. # Lets make a static label
  449. text:
  450. - '{mcmmo-levelup_skilllevel}'
  451. interval: 10 # The interval is not important since its just 1 static text.
  452. # Do you want to randomize the animation frames?
  453. random: false
  454. footer:
  455. text:
  456. - '&a&m+-----------------+'
  457. interval: 10
  458. random: true
  459. # This is an example for Towny when you enter a town
  460. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  461. # (Unless you want it to show all the time)
  462. # You still need to 'trigger' this scoreboard in the 'towny-town'
  463. towny-town-example:
  464. # Lets just use the title,header and footer from the example above
  465. # for in depth configuration look above.
  466. title:
  467. text:
  468. # To create cool looking animations you create yourself
  469. # you can use the graphical tool AnimationCreator
  470. # https://www.spigotmc.org/resources/animationcreator.6001/
  471. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  472. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  473. - '<single><delay times="1">&l><</delay></single>'
  474. - '<single>&b&lWATER&3&lCRAFT</single>' # <single> will allow the frame to only run ONCE
  475. - '<single>&3&lW&b&lATER&3&lCRAFT</single>'
  476. - '<single>&b&lW&3&lA&b&lTER&3&lCRAFT</single>'
  477. - '<single>&b&lWA&3&lT&b&lER&3&lCRAFT</single>'
  478. - '<single>&b&lWAT&3&lE&b&lR&3&lCRAFT</single>'
  479. - '<single>&b&lWATE&3&lRCRAFT</single>'
  480. - '<single>&b&lWATER&b&lC&3&lRAFT</single>'
  481. - '<single>&b&lWATER&3&lC&b&lR&3&lAFT</single>'
  482. - '<single>&b&lWATER&3&lCR&b&lA&3&lFT</single>'
  483. - '<single>&b&lWATER&b&lC&3&lRAFT</single>'
  484. - '<single>&b&lWATE&3&lRCRAFT</single>'
  485. - '<single>&b&lWAT&3&lE&b&lR&3&lCRAFT</single>'
  486. - '<single>&b&lWA&3&lT&b&lER&3&lCRAFT</single>'
  487. - '<single>&b&lW&3&lA&b&lTER&3&lCRAFT</single>'
  488. - '<single>&3&lW&b&lATER&3&lCRAFT</single>'
  489. - '<single>&b&lWATER&3&lCRAFT</single>'
  490. - '<delay times="1">&f&l&6&lWATER&e&lCRAFT</delay>' # <delay> will repeat the line X times
  491. interval: 10
  492. random: false
  493. header:
  494. text:
  495. - '&a&m+-------------------+'
  496. interval: 10
  497. random: true
  498. town-label:
  499. text:
  500. - '&bYou are in town:'
  501. interval: 100
  502. town-data:
  503. text:
  504. - '{towny_currenttown_name}'
  505. interval: 100
  506. spacer1:
  507. text: []
  508. interval: 100
  509. townboard-label:
  510. text:
  511. - '&bTown board:'
  512. interval: 100
  513. townboard:
  514. text:
  515. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  516. interval: 3
  517. spacer2:
  518. text: []
  519. interval: 100
  520. population-label:
  521. text:
  522. - '&bPopulation:'
  523. interval: 100
  524. poplulation-data:
  525. text:
  526. - '{towny_currenttown_residents}'
  527. interval: 100
  528. footer:
  529. text:
  530. - '&a&m+-------------------+'
  531. interval: 10
  532. random: true
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement