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Vehrec

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Jul 30th, 2015
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  1. CHARACTER CONCEPT
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  3. Victor is a veteran of the Skeleton War, a series of conflicts fought by human bones in the years after the Mushroom war. The why and how of these wars is still a matter of historical debate. What is not up for debate is that after 299 years out of contact with his commanding officers or enemy forces, Victor wrote up the formal articles of surrender that ended the war and signed them himself on behalf of both sides. In the centuries since, he has wandered the world as a farmer, soldier of fortune, miner, junk merchant, and a hundred other odd jobs. Somewhat brittle, he has become very cautious and very spooky.
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  6. HIGH ASPECT
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  8. Veteran of the Skeleton War: Freshly risen from the dead, Victor was conscripted into the New Skeleton Army, sent to 'Narm and posted there without relief until the surrender. His training, and centuries of patrols and raids have left hims with a strong sense of discipline and ability to survive both fights and being ignored.
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  10. TROUBLE ASPECT
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  12. 'Narm Flashbacks. Victor has seen some weird and deeply troubling stuff over his afterlife, and it's left some deep scars. All sorts of normal things or places can set off vivid flashbacks that cause him to revert to centuries old habits. On the other hand, he's not scared of much else.
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  15. ONE MORE ASPECT
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  17. I Know It In My Bones. As a skeleton, all you know is bone-deep. Having spent centuries drifting around, trying his hand at one trade after another, and always keeping surgical cement on hand to repair any major damage, Victor is a world weary and well traveled skeleton that knows a lot of stuff. How to hoe a field, or rebind a book, or even a fair bit of magic runes cut into his own bones, the one-skeleton war has many talents to bring to bear. Genuinely new information or knowledge can be quite confusing, though it is rare.
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  19. Folk Song Army: Viktor's a set of bones of the downtrodden and the vagabonds. Never a have, always a have-not, what he does have is music. Viktor's not a great musician, but he's had thousands of hours to hone his craft, and remembers the great bards of the past. While he can't cause magical stuff to happen with his music, he can reach into the hearts of the people of the soil and the underdogs. He's less comfortable in places of prestige, hierarchy and power-but a balm to the low can be a powerful strike against those who occupy such thrones, so this is understandable.
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  22. APPROACHES
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  24. SNEAKY: +4
  25. CLEVER: +2
  26. CAREFUL: +3
  27. QUICK: +1
  28. FORCEFUL: +2
  29. FLASHY: +0
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  31. STRESS
  32. [X] [X] [ ]
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  34. Mild Consequence:
  35. REFRESH: 4
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  38. STUNTS
  39. -Because I am just a bunch of bones, once per scene I can empty a stress box by remembering how I'm supposed to be put together.
  40. -Because I have carved my bones with mystic runes, I gain +2 to sneakily destroy or overcome any spells or spell effects.
  41. -Because I am a skeleton, I am resistant to damage from swords and arrows and things like that-but not fists and crushing blows! I have Armor 2 against all things that can't hurt skeletons well.
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