ChaosMAX1268

Element Lords (Rush Duel Ritual Series

Sep 23rd, 2025 (edited)
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  1. Crimson Fire Burning
  2. Ritual Spell
  3. [REQUIREMENT] N/A
  4. [EFFECT] Ritual Summon "Passionate Fire Lord" by sending monsters from your field to the GY whose Level equals 5 or more as material. If exactly 1 monster was used as material, and its original Type is not Pyro, increase the Summoned monster's ATK/DEF by 500, then draw 1 card.
  5.  
  6. Passionate Fire Lord
  7. Level 5/LIGHT/Pyro/Ritual/Effect
  8. 1500ATK/500DEF
  9. [REQUIREMENT] During the turn it was Ritual Summoned, send 2 cards from your hand to the GY.
  10. [EFFECT] This card can attack twice each turn, and if it was Summoned with exactly 1 material, your opponent cannot activate Trap effects this turn.
  11.  
  12. Root in the Rock
  13. Ritual Spell
  14. [REQUIREMENT] N/A
  15. [EFFECT] Ritual Summon "Curious Forest Lord" or "Honest Earth Lord" by sending monsters from your field to the GY whose Level equals 5 or more as material. If exactly 1 monster was used as material, and its original Type is different from the monster you Summoned, you take no effect damage until the end of your opponent's turn.
  16.  
  17. Curious Forest Lord
  18. Level 5/LIGHT/Plant/Ritual/Effect
  19. 1500ATK/500DEF
  20. [REQUIREMENT] During a turn it was Ritual Summoned.
  21. [EFFECT] You cannot activate the effect of "Curious Forest Lord" for the rest of the turn, gain 1500 LP, then inflict 1500 damage to your opponent if this monster was Summoned with 1 material.
  22.  
  23. Honest Earth Lord
  24. Level 5/LIGHT/Rock/Ritual/Effect
  25. 1500ATK/500DEF
  26. [REQUIREMENT] During the turn you did not activate the effect of "Honest Earth Lord", send the top 2 cards of your Deck to The GY.
  27. [EFFECT] The attacks of Level 5 Ritual Monsters on your field pierce this turn. If this monster was Summoned with 1 material, change the battle position of 1 monster on your opponent's field.
  28.  
  29. Gold in the Deep
  30. Ritual Spell
  31. [REQUIREMENT] N/A
  32. [EFFECT] Ritual Summon "Intuitive Metal Lord" or "Witty Water Lord" by sending monsters from your field to the GY whose Level equals 5 or more as material. If exactly 1 monster was used as material, and its original Type is different from the monster you Summoned, negate all Continuous Effects on the field for the turn.
  33.  
  34. Intuitive Metal Lord
  35. Level 5/LIGHT/Machine/Ritual/Effect
  36. 1500ATK/500DEF
  37. [REQUIREMENT] During the turn you did not activate the effect of "Honest Earth Lord", pay 1500 LP.
  38. [EFFECT] All monsters [Level 5 Ritual] gain 500 ATK/DEF for the turn, then if this monster was Summoned with exactly 1 material, all [Level 5 Ritual Monsters] gain ATK equal to their current DEF for the turn.
  39.  
  40. Witty Water Lord
  41. Level 5/LIGHT/Aqua/Ritual/Effect
  42. 1500ATK/500DEF
  43. [REQUIREMENT] During the turn you did not activate the effect of "Witty Water Lord", put 2 cards from your GY to the bottom of your Deck.
  44. [EFFECT] Choose 1 monster on your opponent's field, make its ATK/DEF 1000 for the turn, then if this monster was Summoned with exactly 1 material, choose 1 monster on your opponent's field, make its ATK/DEF 1000 for the turn.
  45.  
  46. Doctor of the Wuxing
  47. Level 3/LIGHT/Spellcaster/Effect
  48. 1000ATK/500DEF
  49. [REQUIREMENT] N/A
  50. [EFFECT] You cannot activate the effect of "Doctor of the Wuxing" for the rest of the turn, excavate the top 4 cards of your Deck, add 1 "Crimson Fire Burning" or "Root in the Rock" from among them to your hand, then put the rest to the GY.
  51.  
  52. Wuxing Star Mapper
  53. Level 4/LIGHT/Galaxy/Effect
  54. 1500ATK/0DEF
  55. [REQUIREMENT] N/A
  56. [EFFECT] You cannot activate the effect of "Wuxing Star Mapper" for the rest of the turn, add 1 "Crimson Fire Burning" or "Gold in the Deep" from your GY to your hand, then put 2 cards from your GY to the bottom of your deck.
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