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G4U55

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Nov 30th, 2018
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  1. Update v20181130:
  2.  
  3. Events:
  4. Numerous fixes for stuck rockets in events
  5. Rival Negotiations & Trade Fixes/Improvements:
  6. Trade Rockets from Rival colonies now auto-land on their assigned Trade Pads
  7. Fix for Covert ops action to be available when no rocket is sent
  8. Added delay between closing of expired trade route and opening of a new one
  9. Activating On Screen notification for new Trade Route now opens contacts screen on Planetary View
  10. Trade Pad logic improved, Trade offers are now more frequent (visible in Trade Pad info panel)
  11. Trade pad cooldown between offers visible in info panel, rejecting trade offer triggers new cooldown
  12. Trade Pad will now protect nearby buildings from dust
  13. Toggling between "Landing Pad" and "Trade Pad" now keeps the pinned state of the building
  14. Fix to prevent loss of fuel when expedition rocket is cancelled
  15. Fix for disabled button in Trade Rockets info panel following disabling of export of Rare Metals
  16. Fix for Trade Rocket not returning from Rival colony
  17. Planetary View fixes and improvements:
  18. Fix for cursor behavior when using controller
  19. Fix to exclude Supply Pods from Available Rockets count
  20. Fix for proper ordering of passenger selection list
  21. Added button background on Rocket list
  22. Fix to adjust positions UI elements
  23.  
  24. Planetary View fixes and improvements:
  25. Fix for cursor behavior when using controller
  26. Fix to exclude Supply Pods from Available Rockets count
  27. Fix for proper ordering of passenger selection list
  28. Added button background on Rocket list
  29. Fix to adjust positions UI elements
  30. Fix for crash when placing black cube depots
  31. Fix for crash when landing a Rocket from save/load due to leaked particles
  32. Fix for game freeze in Tutorial 3 on placement of Power Accumulator
  33. Fix for game freeze caused by a fracture in the dome
  34. Fix to prevent selection of the wrong solar panel in Tutorial 3
  35. Black Cubes Depot placement is now instant, as with other depots
  36. Fixes for orphaned drones when Expedition rocket launches
  37. Fix to stop dust accumulation for drones in Rockets and Rovers
  38. Removed code that wrongly disables the space elevator button in the resupply screen
  39. Fix to change cursor to indicate rover interaction with anomaly when in overview mode
  40. Fix for proper clean-up of destroyed rockets
  41. Added a property to ignore files when uploading a mod (by modders request)
  42. Fix for size of news feed in pre-game menu
  43. Fix for scrolling with controller in Command Center UI
  44. Fix for proper positioning of rollover in the "Flaw" filter section
  45. Added filtering of colonists by interests in Command Center UI
  46. Fix for sorting of approved applicants on filter update
  47. "Destroyed Drones" notification is renamed to "Destroyed Vehicles" and counts both destroyed drones and destroyed rovers
  48. Fix for stuck colonists, reported by players
  49. Fix to prevent incorrect rebuild of pipes/cables when multiple buildings are destroyed at the same time, or when meteors destroy connected buildings
  50. Fix for Geoscape dome to display working range
  51. Fix for Brazil Sponsor Goal "Export 60 Rare Metals"
  52. Added new names for Martian-born colonists
  53. Assigning drones to a rocket in flight is no longer possible
  54. Removed "Priority" and "On/Off" buttons of Open Air Gym and Tai Chi Garden info panels
  55. Changes to auto-save frequency are now applied directly, instead of after the current interval
  56. Fix to prevent children to spend all their lives in the Mega Mall
  57. Fix to allow homeless colonists to leave the Mega Mall
  58. Research output from all research buildings in the Research UI is now displayed as a single value
  59. Fix for proper display of harvested terrain texture
  60. Fix for correct counting of tech Sponsor goals
  61. New Sponsor Logos are no longer missing
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