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- repeat wait() until game:IsLoaded()
- local Rayfield = loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))()
- local Window = Rayfield:CreateWindow({
- Name = "Strongest Anime Squad Simulator",
- LoadingTitle = "Strongest Anime Squad Simulator",
- LoadingSubtitle = "by Blackout",
- ConfigurationSaving = {
- Enabled = true,
- FolderName = nil, -- Create a custom folder for your hub/game
- FileName = "Hub"
- },
- })
- Rayfield:Notify({
- Title = "Loaded",
- Content = "Thanks For Using the script",
- Duration = 6.5,
- Image = 4483362458,
- Actions = { -- Notification Buttons
- Ignore = {
- Name = "Okay!",
- Callback = function()
- end
- },
- },
- })
- local Main = Window:CreateTab("Main", 4483362458) -- Title, Image
- local Main1 = Main:CreateSection("Farming")
- local Misc = Window:CreateTab("Misc", 4483362458) -- Title, Image
- local Misc1 = Misc:CreateSection("Misc")
- --// Main \\--
- Main:CreateDropdown({
- Name = "Choose Map",
- Options = {"OnePiece","DemonSlayer","Naruto","DragonBall","HxH","FairyTail","MHA","Bleach","TokyoGhoul","AOT"},
- CurrentOption = "",
- Flag = "Selected Map", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Option)
- getgenv().Map = Option
- end,
- })
- Main:CreateSlider({
- Name = "Kill Aura Wait",
- Range = {0, 10},
- Increment = 1,
- Suffix = "",
- CurrentValue = 1,
- Flag = "WaitTImeONKa", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- getgenv().WaitTimeForKa = Value
- end,
- })
- Main:CreateToggle({
- Name = "Kill Aura",
- CurrentValue = false,
- Flag = "KillAllMAp",
- Callback = function(Value)
- getgenv().InsstaKKA = Value
- end,
- })
- Main:CreateToggle({
- Name = "Use If u can 1 shot them normaly - insta kill",
- CurrentValue = false,
- Flag = "InstaKill",
- Callback = function(Value)
- getgenv().InstaKill = Value
- end,
- })
- Main:CreateToggle({
- Name = "Auto Sell Downed Mobs",
- CurrentValue = false,
- Flag = "KillAllMAp",
- Callback = function(Value)
- getgenv().AutoSell = Value
- end,
- })
- Main:CreateToggle({
- Name = "Crash Server",
- CurrentValue = false,
- Flag = "Crashserver",
- Callback = function(Value)
- getgenv().Crash = Value
- end,
- })
- --// Misc \\--
- Misc:CreateToggle({
- Name = "Generate Gems",
- CurrentValue = false,
- Flag = "GerateGems",
- Callback = function(Value)
- getgenv().Gengems = Value
- end,
- })
- Misc:CreateToggle({
- Name = "Generate Coins",
- CurrentValue = false,
- Flag = "GerateGems",
- Callback = function(Value)
- getgenv().GenCoins = Value
- end,
- })
- Misc:CreateButton({
- Name = "Give A Random Epic Unit From Your highest World",
- Callback = function()
- local args = {
- [1] = "UpdateIsCodeData",
- [2] = "Char123"
- }
- game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args))
- end,
- })
- Misc:CreateButton({
- Name = "Give A Random Legendary Unit From Your highest World",
- Callback = function()
- local args = {
- [1] = "UpdateIsCodeData",
- [2] = "Char321"
- }
- game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args))
- end,
- })
- Misc:CreateButton({
- Name = "Give Teleport Gamepass",
- Callback = function()
- game:GetService("Players").LocalPlayer.ServerPlayerData.IsTeleport.Value = true
- end,
- })
- --// Mob Kill Aura \\--
- spawn(function()
- while task.wait(getgenv().WaitTimeForKa) do
- pcall(function()
- if getgenv().InsstaKKA ~= true then return end
- for i,v in next, game:GetService("Workspace").Monsters[getgenv().Map]:GetChildren() do
- if v:IsA("Model") then
- for i=1,10 do
- local args = {
- [1] = "AttackMonsterByFollow",
- [2] = game:GetService("Workspace").Monsters[getgenv().Map][v.Name],
- [3] = workspace:WaitForChild("FollowModels"):WaitForChild("FollowModels_"..game.Players.LocalPlayer.UserId):WaitForChild("F001_"..game.Players.LocalPlayer.UserId)
- }
- game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("MonsterRemote"):FireServer(unpack(args))
- end
- end
- end
- end)
- end
- end)
- --// Mob Insta Kill Aura \\--
- spawn(function()
- while task.wait(0.1) do
- pcall(function()
- if getgenv().InstaKill ~= true then return end
- for i,v in next, game:GetService("Workspace").Monsters[getgenv().Map]:GetChildren() do
- if v:IsA("Model") then
- local args = {
- [1] = "OneKillMonster",
- [2] = game:GetService("Workspace").Monsters[getgenv().Map][v.Name]
- }
- game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("MonsterRemote"):FireServer(unpack(args))
- end
- end
- end)
- end
- end)
- --// Auto Sell \\--
- spawn(function()
- while task.wait(0.1) do
- pcall(function()
- if getgenv().AutoSell ~= true then return end
- for i,v in next, game:GetService("Workspace").Monsters[getgenv().Map]:GetChildren() do
- if v:IsA("Model") then
- local args = {
- [1] = "SellMonster",
- [2] = game:GetService("Workspace").Monsters[getgenv().Map][v.Name],
- [3] = false
- }
- game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("MonsterRemote"):FireServer(unpack(args))
- end
- end
- end)
- end
- end)
- --// Crash Sever \\--
- spawn(function()
- while task.wait() do
- pcall(function()
- if getgenv().Crash ~= true then return end
- local args = {[1] = "EquipSkin",[2] = "AOT001"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args))
- task.wait()
- local args = {[1] = "EquipSkin",[2] = "Naruto001"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args))
- task.wait()
- local args = {[1] = "EquipSkin",[2] = "JoJo002"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args))
- task.wait()
- local args = {[1] = "EquipSkin",[2] = "TrueShadowGod"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args))
- task.wait()
- local args = {[1] = "EquipSkin",[2] = "OnePiece002"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args))
- task.wait()
- local args = {[1] = "EquipSkin",[2] = "DemonSlayer001"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args))
- task.wait()
- local args = {[1] = "EquipSkin",[2] = "DragonBall001"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args))
- end)
- end
- end)
- --// Generate Gems \\--
- spawn(function()
- while task.wait() do
- pcall(function()
- if getgenv().Gengems ~= true then return end
- local args = {
- [1] = "UpdateIsCodeData",
- [2] = "Gem150"
- }
- game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args))
- end)
- end
- end)
- --// Generate Coins \\--
- spawn(function()
- while task.wait() do
- pcall(function()
- if getgenv().GenCoins ~= true then return end
- local args = {
- [1] = "UpdateIsCodeData",
- [2] = "Coin555"
- }
- game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args))
- end)
- end
- end)
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