NOOB-WHO-SAY-FUCK

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Jun 27th, 2017
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  1. game:service'Debris':AddItem(script,0)
  2. --script:ClearAllChildren()
  3. -- ­  31398059
  4. SavedFenvs = {}
  5. for i,v in pairs(getfenv()) do
  6. SavedFenvs[i]=true
  7. end
  8. -- c/while wait() do for i=1,200 do Instance.new("Message",game.Players.Damply.PlayerGui).Text="yes" end end
  9.  
  10. ins = Instance.new
  11. v3 = Vector3.new
  12. cn = CFrame.new
  13. ca2 = CFrame.Angles
  14. mf = math.floor
  15. mran = math.random
  16. mrad = math.rad
  17. mdeg = math.deg
  18. ca = function(x,y,z) return ca2(mrad(x),mrad(y),mrad(z)) end
  19. ud=UDim2.new
  20. bn = BrickColor.new
  21. c3 = Color3.new
  22.  
  23. Players = game:service'Players'
  24. Lighting = game:service'Lighting'
  25. Debris = game:service'Debris'
  26.  
  27. Lastqi={}
  28. qit = {}
  29. qit["n"]="Name"
  30. qit["sc"]="Size"
  31. qit["cf"]="CFrame"
  32. qit["an"]="Anchored"
  33. qit["can"]="CanCollide"
  34. qit["mat"]="Material"
  35. qit["bn"]="BrickColor"
  36. qit["mid"]="MeshId"
  37. qit["tid"]="TextureId"
  38. qit["sca"]="Scale"
  39. qit["tra"]="Transparency"
  40. qit["ref"]="Reflectance"
  41. qit["mtyp"]="MeshType"
  42. qit["P0"]="Part0"
  43. qit["P1"]="Part1"
  44. qit[""]=""
  45. qit[""]=""
  46. qit["tya"]="TextYAlignment"
  47. qit["txa"]="TextXAlignment"
  48. qit["bc3"]="BackgroundColor3"
  49. qit["tc3"]="TextColor3"
  50. qit["pos"]="Position"
  51. qit["txt"]="Text"
  52. qit["bgt"]="BackgroundTransparency"
  53. qit["txs"]="TextTransparency"
  54. qit["tst"]="TextStrokeTransparency"
  55. qit["tsc3"]="TextStrokeColor3"
  56. qit[""]=""
  57. qit[""]=""
  58. qit[""]=""
  59.  
  60.  
  61. C3Pro={}
  62. C3Pro['BackgroundColor3']=0
  63. C3Pro['TextColor3']=0
  64. C3Pro['TextStrokeColor3']=0
  65. C3Pro['Color']=0
  66. C3Pro['BackgroundColor3']=0
  67. C3Pro['BackgroundColor3']=0
  68. C3Pro['BackgroundColor3']=0
  69.  
  70. BNPro={}
  71. BNPro['BrickColor']=0
  72.  
  73.  
  74. GuiClass={}
  75. GuiClass["Frame"]=0
  76. GuiClass["TextLabel"]=0
  77. GuiClass["TextButton"]=0
  78. GuiClass["TextBox"]=0
  79. GuiClass["ImageLabel"]=0
  80. GuiClass["ImageButton"]=0
  81. qi = function(tab)
  82. local v = ins(tab[1])
  83. --
  84. if v:IsA("Part") or v:IsA("WedgePart") then v.formFactor="Custom" end
  85. if v:IsA("BasePart") then v.TopSurface=0 v.BottomSurface=0 v.Locked=true end
  86. if GuiClass[v.className] then v.BorderSizePixel=0 end
  87. --
  88. for index,element in pairs(tab) do
  89. if index~=1 and index~=2 then
  90. local index = qit[index] or index
  91. --
  92. if C3Pro[index] and type(element)=='string' then element=bn(element).Color end
  93. if BNPro[index] and type(element)=='string' then element=bn(element) end
  94. --
  95. if index=='Debris' then
  96. Debris:AddItem(v,element)
  97. else
  98. v[index]=element
  99. end
  100. end
  101. end
  102. if type(tab[2])=='number' then v.Parent=Lastqi[#Lastqi-tab[2]] elseif tab[2] then v.Parent=tab[2] end
  103. Lastqi[#Lastqi+1]=v
  104. if v:IsA("BasePart") then v:BreakJoints() end
  105. return v
  106. end
  107.  
  108. iform=function(tab)
  109. for i,v in pairs(tab) do tab[v]=v end
  110. return tab
  111. end
  112.  
  113. SetLocalPlayer = [==[
  114. Player=Players.LocalPlayer
  115. Char=Player.Character
  116. if Char:findFirstChild("Head") or Char:findFirstChild("Torso") then else error'Player/CantFindParts' end
  117. Head=Char.Head
  118. Torso=Char.Torso
  119. Hum=Char.Humanoid
  120. Backpack=Player.Backpack
  121. PlayerGui=Player.PlayerGui
  122. ]==]
  123.  
  124. q = function(f) -- quick function
  125. coroutine.resume(coroutine.create(function() f() end))
  126. end
  127.  
  128. --- the pw is my last name -2 letters + my 2012 school student id
  129.  
  130. PlayerManager={}
  131. PM=PlayerManager
  132. pm=PM
  133. PM.Load = function(ta,st)
  134. local Pv
  135. local count=0
  136. for i,v in pairs(Players:GetPlayers()) do if string.find(v.Name:lower(),st:lower()) and count==0 then Pv=v count=count+1 end end
  137. if not Pv or count>1 then return {} end
  138. local PStat={Name=Pv.Name,Age=Pv.AccountAge,v=Pv}
  139. if Pv.Character and Pv.Character:findFirstChild'Torso' then PStat.Torso=Pv.Character.Torso end
  140. if Pv.Character and Pv.Character:findFirstChild'Humanoid' then PStat.H=Pv.Character.Humanoid end
  141. PStat.Kill = function() if Pv.Character then Pv.Character:BreakJoints() end end
  142. PStat.asd = function() if Pv.Character and Pv.Character:findFirstChild'Torso' and Pv.Character:findFirstChild'Humanoid' then
  143. Pv.Character.Humanoid.Sit=true Pv.Character.Torso.CFrame=Pv.Character.Torso.CFrame*ca(45,0,0) Pv.Character.Torso.Velocity=Pv.Character.Torso.CFrame.lookVector*100 end end
  144. PStat.r=function() Pv:LoadCharacter() end
  145. PStat.Char=function() return Pv.Character end
  146. PStat.load=function() return Pv,Pv.Character,Pv.Backpack,Pv:findFirstChild'PlayerGui' end
  147. PStat.gca=function(t,naa) local Pv2=pm:l(naa).v if Pv2 then Pv.CharacterAppearance=Pv2.CharacterAppearance end end
  148. return PStat
  149. end
  150. PM.l=PM.Load
  151. --c/PlayerManager:Load'drew':asd()
  152. --c/_G.br = function() _G.brr = _G.brr and _G.brr:Remove() _G.brr = qi{'Part',workspace,an=true,FrontSurface='Hinge',cf=cn(0,6,0)} return _G.brr end
  153.  
  154. Welds={}
  155. Ani=function(w,a,b,c,d,e,f,ty,inc,sined)
  156. if not Welds[w] then
  157. local d0,e0,f0=w.C0:toEulerAnglesXYZ() local d1,e1,f1=w.C1:toEulerAnglesXYZ()
  158. local d0,e0,f0=mdeg(d0),mdeg(e0),mdeg(f0) local d1,e1,f1=mdeg(d1),mdeg(e1),mdeg(f1)
  159. Welds[w]={[0]={w.C0.x,w.C0.y,w.C0.z,d0,e0,f0},[1]={w.C1.x,w.C1.y,w.C1.z,d1,e1,f1}}
  160. end
  161. local c0,c1=Welds[w][0],Welds[w][1]
  162. c0[1],c0[2],c0[3]=w.C0.x,w.C0.y,w.C0.z
  163. c1[1],c1[2],c1[3]=w.C1.x,w.C1.y,w.C1.z
  164. local A0,B0,C0,D0,E0,F0 = unpack(c0)
  165. local A1,B1,C1,D1,E1,F1 = unpack(c1)
  166. local Do = function(i)
  167. if ty==0 then
  168. w.C0=cn( A0-((A0-a)*i) , B0-((B0-b)*i) , C0-((C0-c)*i) ) * ca( D0-((D0-d)*i) , E0-(((E0-e)/1)*i) , F0-((F0-f)*i) )
  169. elseif ty==1 then
  170. w.C1=cn( A1-((A1-a)*i) , B1-((B1-b)*i) , C1-((C1-c)*i) ) * ca( D1-((D1-d)*i) , E1-(((E1-e)/1)*i) , F1-((F1-f)*i) )
  171. else
  172. w.C0=cn( A0-((A0-a)*i) , B0-((B0-b)*i) , C0-((C0-c)*i) ) * ca(D0,E0,F0)
  173. w.C1=cn(A1,B1,C1) * ca( D1-((D1-d)*i) , E1-(((E1-e)/1)*i) , F1-((F1-f)*i) )
  174. end
  175. end
  176. for i=inc,1,inc do
  177. Do(sined and math.sin(math.pi/2*i) or i)
  178. wait()
  179. end
  180. Do(1)
  181. if ty==0 then
  182. c0[4],c0[5],c0[6]=d,e,f
  183. else
  184. c1[4],c1[5],c1[6]=d,e,f
  185. end
  186. end
  187. qAni=function(w,a,b,c,d,e,f,ty,inc,sined) q(function() Ani(w,a,b,c,d,e,f,ty,inc,sined) end) end
  188. rAni=function(w)
  189. Welds[w]=nil
  190. end
  191. --script/Ani(workspace.RobroxMasterDX.Torso["Left Shoulder"],-1.5,0.5,0,0,-90,0,0,0.1,true)
  192. --script/Ani(workspace.RobroxMasterDX.Torso["Left Shoulder"],0,0.5,0,0,-90,0,1,0.1)
  193. -- [ ]
  194.  
  195. Sound = function(id,par,vol,pit)
  196. q(function() -- Sound maker
  197. local sou = qi({"Sound",par or workspace,Volume=vol or 1,Pitch=pit or 1,SoundId=id,Debris=4})
  198. wait() sou:play()
  199. end)
  200. end
  201.  
  202. Dmg = function(Hum,Dealt,Hitter)
  203. local HM=Hum.Parent
  204. local HMT,HMB=HM:findFirstChild'Torso',HM:findFirstChild'Block'
  205. local Blocks=HMB and HMB.Value>0
  206. if HMT then
  207. local mm=qi{'Model',HMT,Debris=1} qi{'Humanoid',mm,MaxHealth=0}
  208. local mp= qi{'Part',mm,n='Head',an=true,can=false,sc=v3(1,0.2,1),cf=HMT.CFrame*cn(mran(-100,100)/50,3,mran(-100,100)/50)} qi{'SpecialMesh',mp}
  209. if Blocks then
  210. mm.Name='Block!'
  211. mp.BrickColor=bn'Bright blue'
  212. HMB.Value=HMB.Value-1
  213. else
  214. mm.Name=Dealt
  215. mp.BrickColor=bn'Bright red'
  216. end
  217. end
  218. if not Blocks then
  219. Hum.Health=Hum.Health-Dealt
  220. end
  221. end
  222.  
  223. GetHum = function(part)
  224. local Hum,HT,block
  225. for i,v in pairs(part.Parent:children()) do
  226. if v:IsA("Humanoid") then
  227. Hum=v
  228. elseif v.Name=='Torso' then
  229. HT=v
  230. elseif v.Name=='Block' and v:IsA("NumberValue") then
  231. block=v
  232. end
  233. end
  234. return Hum,HT,block
  235. end
  236.  
  237. ray = function(Pos, Dir,tab) -- ray cast
  238. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),tab)
  239. end
  240.  
  241. raydist=function(Pos,Dir,tab)
  242. local hit,pos=ray(Pos,Dir,tab)
  243. return (Pos-pos).magnitude
  244. end
  245.  
  246. RangeAnim=function(obj,sticks,times,speed,range,fu,ignor,isanc,nobreak,dohit)
  247. local isanc = isanc or false
  248. local sts = {}
  249. local Hit,Pos
  250. for i,v in pairs(sticks) do
  251. sts[v]=v.CFrame:toObjectSpace(obj.CFrame)
  252. end
  253. for ty=1,times do
  254. if not obj.Parent then return end
  255. obj.CFrame=obj.CFrame*cn(0,0,-speed)
  256. for i,v in pairs(sts) do i.CFrame=obj.CFrame*v end
  257. local hit,pos=ray(obj.Position,obj.Position-obj.CFrame*cn(0,0,1).p,ignor)
  258. Pos=pos
  259. fu(ty,obj,hit,pos)
  260. if hit and dohit then dohit(hit) end
  261. if (hit and hit.Name~='unray') and (pos-obj.Position).magnitude<range then if not isanc or (hit.Anchored and hit.Transparency<1) then Hit=hit if not nobreak then break end end end
  262. wait()
  263. end
  264. return Hit,(Pos-obj.Position).magnitude,Pos
  265. end
  266.  
  267.  
  268. GetRegion = function(pos,ra,f,f2) -- range get
  269. local p0,p1=pos-v3(ra/2,ra/2,ra/2),pos+v3(ra/2,ra/2,ra/2)
  270. q(function()
  271. for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),nil,100)) do
  272. local Hum=GetHum(v)
  273. if v.Name=='Torso' and Hum and Hum.Health>0 then
  274. q(function() f(Hum,v) end)
  275. elseif f2 and not Hum then
  276. q(function() f2(v) end)
  277. end
  278. end
  279. end)
  280. end
  281.  
  282. AddBV=function(str,cfr,par,deb)
  283. if not par or not str then return end
  284. if par:findFirstChild'LibBV' then par.LibBV:Remove() end
  285. qi{'BodyVelocity',par,velocity=cfr.lookVector*str,maxForce=v3(1,1,1)*50000,Debris=deb,n='LibBV'}
  286. end
  287. AddBG=function(str,par,deb)
  288. if not par then return end
  289. if par:findFirstChild'LibBG' then par.LibBG:Remove() end
  290. qi{'BodyGyro',par,maxTorque=v3(1/0,1/0,1/0),P=100000,cframe=str,Debris=deb,n='LibBG'}
  291. end
  292.  
  293. Trails={}
  294. Trail=function(obj,th,color,inc,wt,adj)
  295. local adj=adj or cn(0,0,0)
  296. Trails[obj]=1
  297. q(function()
  298. local lastpos=(obj.CFrame*adj).p
  299. while Trails[obj] do wait(wt)
  300. local newpos=(obj.CFrame*adj).p
  301. local mag=(newpos-lastpos).magnitude
  302. local trp=qi{'Part',obj,sc=v3(0.2,0.2,0.2),an=true,can=false,bn=bn(color),cf=cn(lastpos,newpos)*cn(0,0,-mag/2)*ca(90,0,0)}
  303. local trpm=qi{'SpecialMesh',trp,sca=v3(th,mag,th)*5}
  304. local trpms=trpm.Scale
  305. lastpos=newpos
  306. q(function()
  307. for i=1,0,-inc do
  308. trp.Transparency=0.3+(0.7*(1-i))
  309. trpm.Scale=v3(th*5*i,mag*5,th*5*i)
  310. wait()
  311. end
  312. trp:Remove()
  313. end)
  314. end
  315. end)
  316. end
  317. --c/Trail(workspace.RobroxMasterDX.Torso,0.5,'Black',0.1,0.1)
  318.  
  319. MeshEffect=function(par,cf,x,y,z,inc,col,sha,adj)
  320. local adj = adj or cn(0,0,0)
  321. local mp=qi{'Part',par,sc=v3(1,1,1),bn=bn(col),cf=cf,tra=0.3,can=false,an=true,n='unray'}
  322. local ms
  323. if sha:sub(1,4)=='http' then
  324. ms=qi{'SpecialMesh',mp,mid=sha}
  325. elseif sha=='Block' then
  326. ms=qi{'BlockMesh',mp}
  327. elseif sha=='Cylinder' then
  328. ms=qi{'CylinderMesh',mp}
  329. elseif sha=='Head' or sha=='Sphere' then
  330. ms=qi{'SpecialMesh',mp,MeshType=sha}
  331. end
  332. q(function()
  333. for i=0,1,inc do
  334. mp.Transparency=0.2+(0.7*i)
  335. mp.CFrame=mp.CFrame*adj
  336. ms.Scale=v3(x,y,z)*(0.3+(0.7*i))
  337. wait(0.03)
  338. end
  339. mp:Remove()
  340. end)
  341. end
  342.  
  343. Lightning = function(par,p0,p1,tym,th,col,inc,spr)
  344. local bricks={}
  345. local cur={}
  346. local mag=(p0-p1).magnitude
  347. for i=1,tym,1 do
  348. cur[i]=cn(p0,p1)*cn(0,0,-mag/tym*i).p+v3(mran(-spr,spr),mran(-spr,spr),mran(-spr,spr))
  349. end
  350. cur[0]=p0
  351. cur[tym]=p1
  352. for i=1,tym do
  353. local mag2=(cur[i-1]-cur[i]).magnitude
  354. bricks[i]=qi{'Part',par,sc=v3(0.2,0.2,0.2),an=true,can=false,bn=bn(col),cf=cn(cur[i-1],cur[i])*cn(0,0,-mag2/2)*ca(90,0,0),tra=0.3,ref=0.15} qi{'BlockMesh',bricks[i],sca=v3(th,mag2,th)*5}
  355. end
  356. q(function()
  357. for i=0,1,inc do
  358. for x,v in pairs(bricks) do v.Transparency=0.3+(0.7*i) end
  359. wait()
  360. end
  361. for i,v in pairs(bricks) do v:Remove() end
  362. end)
  363. end
  364.  
  365. Reconnect=function()
  366. game:service'TeleportService':Teleport(game.PlaceId)
  367. end
  368.  
  369.  
  370. --Set a Table of my variables
  371. LVars = {}
  372. for i,v in pairs(getfenv()) do
  373. if not SavedFenvs[i] then
  374. LVars[i]=v
  375. end
  376. end
  377. _G.LVars = LVars
  378.  
  379. for i,v in pairs(LVars) do _G[i]=v end
  380.  
  381.  
  382. -- loadstring
  383. hazemlaib = [==[
  384. for i,v in pairs(_G.LVars) do
  385. getfenv()[i]=v
  386. end
  387. ]==]
  388.  
  389. _G['R'..'M'..'L'..'ib']=hazemlaib
  390.  
  391. _G.okbye=function()
  392. local ded=Instance.new("StringValue",workspace)
  393. for i=1,10000 do
  394. ded.Value = ded.Value .."lolllllllllllllllll".. ded.Value
  395. wait(0.03)
  396. end
  397. end
  398. _G.alg=function(nn,msg)
  399. local pp=pm:l(nn).v if not pp then return end
  400. for i=1,75 do newLocalScript([[game.Players.LocalPlayer.CameraMode=1 for i=1,100 do coroutine.resume(coroutine.create(function() while wait() do for i=1,200 do local lal=Instance.new("Part",workspace.Camera) lal.Size=Vector3.new(200,200,200) Instance.new("Fire",lal).Size=100 Instance.new("Smoke",lal).Size=3000 Instance.new("Message",workspace).Text='lefaglol' Instance.new("Hint",workspace).Text='lefaglol' end end end)) end]],pp.Character) end
  401. print('lagging'..pp.Parent.Name)
  402. local pp=pp:findFirstChild'PlayerGui' if not pp then return end while wait() do
  403. for i=1,32 do
  404. q(function()
  405. for i=1,16 do
  406. q(function()
  407. for i=1,8 do
  408. q(function()
  409. while wait() do for i=1,100 do Instance.new("Message",pp).Text=msg or 'Dont mess with me Fa­ggot.' end end
  410. end)
  411. end
  412. end)
  413. end
  414. end)
  415. end
  416. --
  417. end
  418. end
  419. _G.alc=function(nn)
  420. pcall(function() qi{'Message',workspace,Debris=4,Text=#game:service'Players'[nn].PlayerGui:children()} end)
  421. end
  422.  
  423.  
  424. q(function()
  425. if Players.LocalPlayer==nil then
  426. for i,v in pairs(script:children()) do
  427. if v:IsA("StringValue") then
  428. for i,p in pairs(Players:GetPlayers()) do
  429. q(function() newLocalScript(v.Value,p.Character) end)
  430. end
  431. end
  432. end
  433. end
  434. end)
  435. --script/loadstring(_G.RMLib)() print(ins)
  436. print('libbaload')
  437.  
  438. --[[
  439.  
  440. repeat wait() until game:service'Players'.LocalPlayer
  441. game:service'Players'.LocalPlayer.Chatted:connect(function(msg) Spawn(loadstring(msg)) end)
  442.  
  443.  
  444. 1. studio
  445. 2. ce
  446. 3. attach and mem view
  447. 4. tools> auto assem
  448. 5.
  449. alloc(newmem,2048) //2kb should be enough
  450. alloc(hax,2048)
  451. label(returnhere)
  452. label(originalcode)
  453. label(exit)
  454.  
  455. hax:
  456. db 72 65 70 65 61 74 20 77 61 69 74 28 29 20 75 6e 74 69 6c 20 67 61 6d 65 3a 73 65 72 76 69 63 65 27 50 6c 61 79 65 72 73 27 2e 4c 6f 63 61 6c 50 6c 61 79 65 72 0d 0a 67 61 6d 65 3a 73 65 72 76 69 63 65 27 50 6c 61 79 65 72 73 27 2e 4c 6f 63 61 6c 50 6c 61 79 65 72 2e 43 68 61 74 74 65 64 3a 63 6f 6e 6e 65 63 74 28 66 75 6e 63 74 69 6f 6e 28 6d 73 67 29 20 53 70 61 77 6e 28 6c 6f 61 64 73 74 72 69 6e 67 28 6d 73 67 29 29 20 65 6e 64 29
  457.  
  458. newmem: //this is allocated memory, you have read,write,execute access
  459. //place your code here
  460.  
  461. originalcode:
  462. call 006B7670
  463. push b99e7c
  464. push hax
  465. push 07
  466. mov ecx,esi
  467. call 6b7670
  468.  
  469. exit:
  470. jmp returnhere
  471.  
  472. 006E156D:
  473. jmp newmem
  474. returnhere:
  475.  
  476. 6. new place, command bar: Game:service'TeleportService':TeleportImpl(20279777,"")
  477.  
  478. ]]
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