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  1. # ------------------------------ #
  2.  
  3.  
  4.  
  5. #
  6.  
  7.  
  8.  
  9. # FeatherBoard 3
  10.  
  11.  
  12.  
  13. # Runs like a feather on your server
  14.  
  15.  
  16.  
  17. # (c) Maxim Van de Wynckel
  18.  
  19.  
  20.  
  21. #
  22.  
  23.  
  24.  
  25. # ------------------------------ #
  26.  
  27.  
  28.  
  29.  
  30.  
  31.  
  32.  
  33. # Permissions: To use the action groups give them the permission
  34.  
  35.  
  36.  
  37. # featherboard.group.<group>
  38.  
  39.  
  40.  
  41. # Make sure to remove them from the other groups
  42.  
  43.  
  44.  
  45. # when giving a new permission.
  46.  
  47.  
  48.  
  49.  
  50.  
  51.  
  52.  
  53. # Variables: These variables can be used in the TEXT section
  54.  
  55.  
  56.  
  57. # of both the header as the footer.
  58.  
  59.  
  60.  
  61. #
  62.  
  63.  
  64.  
  65. # {PLAYER} - Player name
  66.  
  67.  
  68.  
  69. # {PLAYERNICK} - Player nickname
  70.  
  71.  
  72.  
  73. # {SERVER} - Server name
  74.  
  75.  
  76.  
  77. # {PLAYERCOUNT} - Server player count
  78.  
  79.  
  80.  
  81. # {BUNGEECOUNT} - Bungee network player count
  82.  
  83.  
  84.  
  85. # 5000+ more ... see spigot page
  86.  
  87.  
  88.  
  89.  
  90.  
  91.  
  92.  
  93. # Formatting: These are formatting tags allowing you to format the animations
  94.  
  95.  
  96.  
  97. # or placeholders.
  98.  
  99.  
  100.  
  101. #
  102.  
  103.  
  104.  
  105. # Substring: This allows you to split a word (even a placeholder) in parts
  106.  
  107.  
  108.  
  109. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  110.  
  111.  
  112.  
  113. # usage: This can be used to split placeholders when creating a typewriter
  114.  
  115.  
  116.  
  117. # or to split the colors in a placeholder.
  118.  
  119.  
  120.  
  121. #
  122.  
  123.  
  124.  
  125. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  126.  
  127.  
  128.  
  129. # two arguments (the length and space between scrolls).
  130.  
  131.  
  132.  
  133. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  134.  
  135.  
  136.  
  137. #
  138.  
  139.  
  140.  
  141. # PLENTY MORE! See spigot page
  142.  
  143.  
  144.  
  145.  
  146.  
  147.  
  148.  
  149. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  150.  
  151.  
  152.  
  153. # GENERAL PLUGIN SETTINGS
  154.  
  155.  
  156.  
  157. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  158.  
  159.  
  160.  
  161.  
  162.  
  163.  
  164.  
  165. ## Config version (DO NOT EDIT)
  166.  
  167.  
  168.  
  169. config: 3
  170.  
  171.  
  172.  
  173.  
  174.  
  175.  
  176.  
  177. ## Language file
  178.  
  179.  
  180.  
  181. lang: 'en'
  182.  
  183.  
  184.  
  185.  
  186.  
  187.  
  188.  
  189. ## Debug mode
  190.  
  191.  
  192.  
  193. debug: false
  194.  
  195.  
  196.  
  197.  
  198.  
  199.  
  200.  
  201. ## Log to file
  202.  
  203.  
  204.  
  205. log:
  206.  
  207.  
  208.  
  209. enabled: true
  210.  
  211.  
  212.  
  213. # Reset log on startup
  214.  
  215.  
  216.  
  217. reset: false
  218.  
  219.  
  220.  
  221.  
  222.  
  223.  
  224.  
  225. ## Update checking
  226.  
  227.  
  228.  
  229. update:
  230.  
  231.  
  232.  
  233. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  234.  
  235.  
  236.  
  237.  
  238.  
  239.  
  240.  
  241. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  242.  
  243.  
  244.  
  245. # PLUGIN SPECIFIC SETTINGS
  246.  
  247.  
  248.  
  249. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  250.  
  251.  
  252.  
  253.  
  254.  
  255.  
  256.  
  257. # Placeholder settings
  258.  
  259.  
  260.  
  261. placeholder:
  262.  
  263.  
  264.  
  265. # logs the memory usage of placeholders on startup
  266.  
  267.  
  268.  
  269. log-memory: false
  270.  
  271.  
  272.  
  273. # Clear unused placeholders that are not enabled.
  274.  
  275.  
  276.  
  277. clear-unused: true
  278.  
  279.  
  280.  
  281. # Config cache only
  282.  
  283.  
  284.  
  285. # This will only use placeholders in the config
  286.  
  287.  
  288.  
  289. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  290.  
  291.  
  292.  
  293. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  294.  
  295.  
  296.  
  297. config-cache: false
  298.  
  299.  
  300.  
  301.  
  302.  
  303.  
  304.  
  305. # Tweaks to increase performance (Use at own risk)
  306.  
  307.  
  308.  
  309. tweaks:
  310.  
  311.  
  312.  
  313. # This option does not send scoreboard remove packets
  314.  
  315.  
  316.  
  317. # to the client on quit. This can increase performance on servers
  318.  
  319.  
  320.  
  321. # where players quit a lot (hubs, ...)
  322.  
  323.  
  324.  
  325. #
  326.  
  327.  
  328.  
  329. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  330.  
  331.  
  332.  
  333. # /data folder
  334.  
  335.  
  336.  
  337. #
  338.  
  339.  
  340.  
  341. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  342.  
  343.  
  344.  
  345. keepScoreboardOnQuit: false
  346.  
  347.  
  348.  
  349. # Some placeholders have a slow process behind them. Meaning they might contact a database
  350.  
  351.  
  352.  
  353. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  354.  
  355.  
  356.  
  357. # separate from the sending. But can slow down the animation because it has to wait
  358.  
  359.  
  360.  
  361. # for the placeholder to be loaded. When having multiple lines like a text that shows
  362.  
  363.  
  364.  
  365. # the information about the placeholders you put below it, this can cause problems.
  366.  
  367.  
  368.  
  369. # Enabling this will output a message in the console and ingame to operators
  370.  
  371.  
  372.  
  373. # saying when a placeholder is causing delays.
  374.  
  375.  
  376.  
  377. detect-placeholderdelay: false
  378.  
  379.  
  380.  
  381. # Putting this to true will SPAM your console with timings report per placeholder/animation
  382.  
  383.  
  384.  
  385. # refresh. Used for debugging purposes.
  386.  
  387.  
  388.  
  389. # This requires detect-placeholderdelay to true
  390.  
  391.  
  392.  
  393. verbose-placeholder-timings: false
  394.  
  395.  
  396.  
  397. # Ignore placeholder problems
  398.  
  399.  
  400.  
  401. # When set to true, the placeholder will not be disabled
  402.  
  403.  
  404.  
  405. # this also means that no ERRORS will be logged -> no troubleshooting
  406.  
  407.  
  408.  
  409. ignore-placeholder-problems: false
  410.  
  411.  
  412.  
  413.  
  414.  
  415.  
  416.  
  417. # Toggling allows you to disable the scoreboard
  418.  
  419.  
  420.  
  421. database:
  422.  
  423.  
  424.  
  425. # If you want the toggle to stay even when your users
  426.  
  427.  
  428.  
  429. # log off you can enable this. Keep in mind that this requires a
  430.  
  431.  
  432.  
  433. # MySQL or SQLite database.
  434.  
  435.  
  436.  
  437. # If you are configuring the plugin for the first time it is advised
  438.  
  439.  
  440.  
  441. # to stay away from these settings until you managed the scoreboard
  442.  
  443.  
  444.  
  445. # set up.
  446.  
  447.  
  448.  
  449. persistent: false
  450.  
  451.  
  452.  
  453. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  454.  
  455.  
  456.  
  457. # with isolation, url, driver, ...
  458.  
  459.  
  460.  
  461. # Database name
  462.  
  463.  
  464.  
  465. database: "featherboard"
  466.  
  467.  
  468.  
  469. # Database username
  470.  
  471.  
  472.  
  473. username: bukkit
  474.  
  475.  
  476.  
  477. # Database isolation type
  478.  
  479.  
  480.  
  481. isolation: SERIALIZABLE
  482.  
  483.  
  484.  
  485. # Database driver
  486.  
  487.  
  488.  
  489. driver: org.sqlite.JDBC
  490.  
  491.  
  492.  
  493. # Database password
  494.  
  495.  
  496.  
  497. password: walrus
  498.  
  499.  
  500.  
  501. # Database driver URL
  502.  
  503.  
  504.  
  505. # {DIR} will be replaced with the plugin directory
  506.  
  507.  
  508.  
  509. # {NAME} will be replaced wit the plugin name
  510.  
  511.  
  512.  
  513. url: jdbc:sqlite:{DIR}{NAME}.db
  514.  
  515.  
  516.  
  517. # Save interval in ticks
  518.  
  519.  
  520.  
  521. save-interval: 6000
  522.  
  523.  
  524.  
  525.  
  526.  
  527.  
  528.  
  529. # Disabled worlds. Add your world name in this list to
  530.  
  531.  
  532.  
  533. # disable it.
  534.  
  535.  
  536.  
  537. disabled-worlds:
  538.  
  539.  
  540.  
  541. - 'example_world'
  542.  
  543.  
  544.  
  545.  
  546.  
  547.  
  548.  
  549. # Show delay on join. Usefull if you wish to let the user
  550.  
  551.  
  552.  
  553. # enjoy a Title MOTD without having the scoreboard obstructing
  554.  
  555.  
  556.  
  557. # the view.
  558.  
  559.  
  560.  
  561. show-delay: 0
  562.  
  563.  
  564.  
  565.  
  566.  
  567.  
  568.  
  569. # Anti Flicker will use a new engine that will allow you to use fast animations
  570.  
  571.  
  572.  
  573. # without any flicker.
  574.  
  575.  
  576.  
  577. # You can disable this feature if you do not have fast refresh rates.
  578.  
  579.  
  580.  
  581. antiflicker: true
  582.  
  583.  
  584.  
  585.  
  586.  
  587.  
  588.  
  589. # Scoreboard assigning. The boards can be assigned by various ways.
  590.  
  591.  
  592.  
  593. # default the scoreboards will be assigned by permissions.
  594.  
  595.  
  596.  
  597. # You can only have one way of assigning the scoreboards
  598.  
  599.  
  600.  
  601. #
  602.  
  603.  
  604.  
  605. # PERMISSION - Assign scoreboards based on permissions
  606.  
  607.  
  608.  
  609. # This is the default setting (since 2014)
  610.  
  611.  
  612.  
  613. # featherboard.group.<scoreboard>
  614.  
  615.  
  616.  
  617. #
  618.  
  619.  
  620.  
  621. # GROUP - Assign scoreboards based on Vault groups
  622.  
  623.  
  624.  
  625. # this means the scoreboard name has to
  626.  
  627.  
  628.  
  629. # have the name of your Vault group.
  630.  
  631.  
  632.  
  633. #
  634.  
  635.  
  636.  
  637. # WORLD - Assign scoreboards based on the world
  638.  
  639.  
  640.  
  641. # the player is in.
  642.  
  643.  
  644.  
  645. #
  646.  
  647.  
  648.  
  649. # NONE - Do no assign scoreboards and just rely on
  650.  
  651.  
  652.  
  653. # manual assigning (triggers, etc...)
  654.  
  655.  
  656.  
  657. scoreboard-assigning: "PERMISSION"
  658.  
  659.  
  660.  
  661.  
  662.  
  663.  
  664.  
  665. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  666.  
  667.  
  668.  
  669. # The GUI will show all scoreboards you have permission to. It is not very
  670.  
  671.  
  672.  
  673. # configurable in the way you can't control the location or order of the scoreboards
  674.  
  675.  
  676.  
  677. # For a more configurable GUI I recommend DeluxeMenus
  678.  
  679.  
  680.  
  681. gui:
  682.  
  683.  
  684.  
  685. # This is the title of the GUI
  686.  
  687.  
  688.  
  689. title: "Scoreboards"
  690.  
  691.  
  692.  
  693. # Size of the GUI (leave to -1 to make it dynamic)
  694.  
  695.  
  696.  
  697. # Sizes: 9,27,54
  698.  
  699.  
  700.  
  701. size: -1
  702.  
  703.  
  704.  
  705.  
  706.  
  707.  
  708.  
  709. # A list of different scoreboards
  710.  
  711.  
  712.  
  713. boards:
  714.  
  715.  
  716.  
  717. # Default FeatherBoard comes with a board called "default". All players have the permission
  718.  
  719.  
  720.  
  721. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  722.  
  723.  
  724.  
  725. # the permission is negated.
  726.  
  727.  
  728.  
  729. #
  730.  
  731.  
  732.  
  733. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  734.  
  735.  
  736.  
  737. # names such as "vip-board", "mcmmo-levelup", ...
  738.  
  739.  
  740.  
  741. default:
  742.  
  743.  
  744.  
  745. # Every section here are different lines. The first section will be used as the title
  746.  
  747.  
  748.  
  749. # the following sections will be used as the lines on the scoreboard (max 15)
  750.  
  751.  
  752.  
  753. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  754.  
  755.  
  756.  
  757. # things simple I will use logical names such as "title", "spacer", "header", ...
  758.  
  759.  
  760.  
  761. title:
  762.  
  763.  
  764.  
  765. # Every line has its own frames. The animation will loop through these frames on intervals
  766.  
  767.  
  768.  
  769. # that you configure below.
  770.  
  771.  
  772.  
  773. # Put all your frames under 'text:'. You can make as many lines as you want and use
  774.  
  775.  
  776.  
  777. # placeholders and preset effects.
  778.  
  779.  
  780.  
  781. # Keep in mind that there is a limit in line width!
  782.  
  783.  
  784.  
  785. text:
  786.  
  787.  
  788.  
  789. # To create cool looking animations you create yourself
  790.  
  791.  
  792.  
  793. # you can use the graphical tool AnimationCreator
  794.  
  795.  
  796.  
  797. # https://www.spigotmc.org/resources/animationcreator.6001/
  798.  
  799.  
  800.  
  801. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  802.  
  803.  
  804.  
  805. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  806.  
  807.  
  808.  
  809. #- '<glow repeatfirstframe="15" startglowcolor="&f&l" glowcolor="&5&l" endglowcolor="&f&l" normalcolor="&d&l">NEPTUNE</glow> &8| &f{onlineplayers}'
  810. - '&d&lNEPTUNE &8&l| &f{onlineplayers}'
  811.  
  812.  
  813.  
  814. # Interval is the animation interval in TICKS (20 ticks is one second).
  815.  
  816.  
  817.  
  818. # Every X ticks the animation goes to the next frame (see above)
  819.  
  820.  
  821.  
  822. # Once all frames are finished it will start over from the first one
  823.  
  824.  
  825.  
  826. interval: 2
  827.  
  828.  
  829.  
  830. # If you don't want a static order of the frames and want to show each frame at random
  831.  
  832.  
  833.  
  834. # you can enable this option.
  835.  
  836.  
  837.  
  838. random: false
  839.  
  840.  
  841.  
  842. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  843.  
  844.  
  845.  
  846. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  847.  
  848.  
  849.  
  850. # These lines (usually a header or footer) are also good for decoration.
  851.  
  852.  
  853.  
  854. spacer-1:
  855.  
  856.  
  857.  
  858. text: []
  859.  
  860.  
  861.  
  862. interval: 100
  863.  
  864.  
  865.  
  866. random: false
  867.  
  868.  
  869.  
  870. info-header-1:
  871.  
  872.  
  873.  
  874. text:
  875.  
  876.  
  877.  
  878. - '&5&l┌─&d&lYOU'
  879.  
  880.  
  881.  
  882. interval: 100
  883.  
  884.  
  885.  
  886. random: false
  887.  
  888.  
  889.  
  890. info-player-name:
  891.  
  892.  
  893.  
  894. text:
  895.  
  896.  
  897.  
  898. - '&5&l│ &dName: &f{player}'
  899.  
  900.  
  901.  
  902. interval: 100
  903.  
  904.  
  905.  
  906. random: false
  907.  
  908.  
  909. info-player-rank:
  910.  
  911.  
  912.  
  913. text:
  914.  
  915.  
  916.  
  917. - '&5&l│ &dRank: &f{group}'
  918.  
  919.  
  920.  
  921. interval: 100
  922.  
  923.  
  924.  
  925. random: false
  926.  
  927.  
  928.  
  929. info-player-balance:
  930.  
  931.  
  932.  
  933. text:
  934.  
  935.  
  936.  
  937. - '&5&l│ &dBalance: &f${money_formatted}'
  938.  
  939.  
  940.  
  941. interval: 100
  942.  
  943.  
  944.  
  945. random: false
  946.  
  947. info-player-xp:
  948.  
  949.  
  950.  
  951. text:
  952.  
  953.  
  954.  
  955. - '&5&l│ &dXP Level: &f{xp_level}'
  956.  
  957.  
  958.  
  959. interval: 100
  960.  
  961.  
  962.  
  963. random: false
  964.  
  965.  
  966. info-header-2:
  967.  
  968.  
  969.  
  970. text:
  971.  
  972.  
  973.  
  974. - '&5&l└─'
  975.  
  976.  
  977.  
  978. interval: 100
  979.  
  980.  
  981.  
  982. random: false
  983.  
  984.  
  985. # For empty lines just add another 'section' but just don't put any text
  986.  
  987.  
  988.  
  989. # in it so it acts like an empty line.
  990.  
  991.  
  992.  
  993. spacer1:
  994.  
  995.  
  996.  
  997. text: []
  998.  
  999.  
  1000.  
  1001. interval: 100
  1002.  
  1003.  
  1004.  
  1005. random: false
  1006.  
  1007.  
  1008.  
  1009. info-header-3:
  1010.  
  1011.  
  1012.  
  1013. text:
  1014.  
  1015.  
  1016.  
  1017. - '&5&l┌─&d&lISLAND'
  1018.  
  1019.  
  1020.  
  1021. interval: 100
  1022.  
  1023.  
  1024.  
  1025. random: false
  1026.  
  1027. info-player-island-level:
  1028.  
  1029.  
  1030.  
  1031. text:
  1032.  
  1033.  
  1034.  
  1035. - '&5&l│ &dLevel: &f{askyblock_island_level}'
  1036.  
  1037.  
  1038.  
  1039. interval: 100
  1040.  
  1041.  
  1042.  
  1043. random: false
  1044.  
  1045.  
  1046. info-player-island-members:
  1047.  
  1048.  
  1049.  
  1050. text:
  1051.  
  1052.  
  1053.  
  1054. - '&5&l│ &dMembers: &f{askyblock_team_members}&f/&f6'
  1055.  
  1056.  
  1057.  
  1058. interval: 100
  1059.  
  1060.  
  1061.  
  1062. random: false
  1063.  
  1064.  
  1065. info-header-4:
  1066.  
  1067.  
  1068.  
  1069. text:
  1070.  
  1071.  
  1072.  
  1073. - '&5&l└─'
  1074.  
  1075.  
  1076.  
  1077. interval: 100
  1078.  
  1079.  
  1080.  
  1081. random: false
  1082.  
  1083.  
  1084.  
  1085.  
  1086. spacer3:
  1087.  
  1088.  
  1089.  
  1090. text: []
  1091.  
  1092.  
  1093.  
  1094. interval: 100
  1095.  
  1096.  
  1097.  
  1098. random: false
  1099.  
  1100. news-info7:
  1101.  
  1102.  
  1103.  
  1104. text:
  1105.  
  1106.  
  1107.  
  1108. - ' &fplay.universemc.us'
  1109.  
  1110.  
  1111.  
  1112. interval: 100
  1113.  
  1114.  
  1115.  
  1116. random: false
  1117.  
  1118.  
  1119.  
  1120. # This is a combat scoreboard example showing
  1121.  
  1122.  
  1123.  
  1124. # combat related information.
  1125.  
  1126.  
  1127.  
  1128. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  1129.  
  1130.  
  1131.  
  1132. # (Unless you want it to show all the time)
  1133.  
  1134.  
  1135.  
  1136. # You still need to 'trigger' this scoreboard in the vanilla_combat
  1137.  
  1138.  
  1139.  
  1140. combat-scoreboard-example:
  1141.  
  1142.  
  1143.  
  1144. # Lets just use the title,header and footer from the example above
  1145.  
  1146.  
  1147.  
  1148. # for in depth configuration look above.
  1149.  
  1150.  
  1151.  
  1152. #
  1153.  
  1154.  
  1155.  
  1156. # When designing a board that is used when triggered on an event. You have
  1157.  
  1158.  
  1159.  
  1160. # to think (before looking at the placeholders) what is relevant.
  1161.  
  1162.  
  1163.  
  1164. # For example: When I think of combat my first thoughts are:
  1165.  
  1166.  
  1167.  
  1168. # - Health: To see how much you have left
  1169.  
  1170.  
  1171.  
  1172. # - Possible cooldown timers
  1173.  
  1174.  
  1175.  
  1176. # - With who am I in combat?
  1177.  
  1178.  
  1179.  
  1180. # - Target health
  1181.  
  1182.  
  1183. # - mcMMO attacking level?
  1184.  
  1185.  
  1186.  
  1187. #
  1188.  
  1189.  
  1190.  
  1191. # Next you have to think what is important during that event:
  1192.  
  1193.  
  1194.  
  1195. # - Combat: not too much distraction (no animations, smaller scoreboard)
  1196.  
  1197.  
  1198.  
  1199. #
  1200.  
  1201.  
  1202.  
  1203. # Once you know those things start looking for placeholders. A lot of events such
  1204.  
  1205.  
  1206.  
  1207. # as mcmmo have placeholders that can only be used in such events.
  1208.  
  1209.  
  1210.  
  1211. title:
  1212.  
  1213.  
  1214.  
  1215. text:
  1216.  
  1217.  
  1218.  
  1219. # To create cool looking animations you create yourself
  1220.  
  1221.  
  1222.  
  1223. # you can use the graphical tool AnimationCreator
  1224.  
  1225.  
  1226.  
  1227. # https://www.spigotmc.org/resources/animationcreator.6001/
  1228.  
  1229.  
  1230.  
  1231. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  1232.  
  1233.  
  1234.  
  1235. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  1236.  
  1237.  
  1238.  
  1239. - '<single><delay times="10">&l><</delay></single>'
  1240.  
  1241.  
  1242.  
  1243. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  1244.  
  1245.  
  1246.  
  1247. - '<single>&f&lherB</single>'
  1248.  
  1249.  
  1250.  
  1251. - '<single>&f&lherBo</single>'
  1252.  
  1253.  
  1254.  
  1255. - '<single>&f&latherBoa</single>'
  1256.  
  1257.  
  1258.  
  1259. - '<single>&f&leatherBoar</single>'
  1260.  
  1261.  
  1262.  
  1263. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  1264.  
  1265.  
  1266.  
  1267. interval: 2
  1268.  
  1269.  
  1270.  
  1271. random: false
  1272.  
  1273.  
  1274.  
  1275. header:
  1276.  
  1277.  
  1278.  
  1279. text:
  1280.  
  1281.  
  1282.  
  1283. - '&a&m+-----------------+'
  1284.  
  1285.  
  1286.  
  1287. interval: 10
  1288.  
  1289.  
  1290.  
  1291. random: true
  1292.  
  1293.  
  1294.  
  1295. combat-label:
  1296.  
  1297.  
  1298.  
  1299. text:
  1300.  
  1301.  
  1302.  
  1303. - '&8&l> &7&lCombat target:'
  1304.  
  1305.  
  1306.  
  1307. interval: 100
  1308.  
  1309.  
  1310.  
  1311. random: false
  1312.  
  1313.  
  1314.  
  1315. combat-data:
  1316.  
  1317.  
  1318.  
  1319. text:
  1320.  
  1321.  
  1322.  
  1323. - '{vanilla-combat_opponent_name}'
  1324.  
  1325.  
  1326.  
  1327. interval: 2
  1328.  
  1329.  
  1330.  
  1331. random: false
  1332.  
  1333.  
  1334.  
  1335. spacer1:
  1336.  
  1337.  
  1338.  
  1339. text: []
  1340.  
  1341.  
  1342.  
  1343. interval: 100
  1344.  
  1345.  
  1346.  
  1347. health-label:
  1348.  
  1349.  
  1350.  
  1351. text:
  1352.  
  1353.  
  1354.  
  1355. - '&8&l> &7&lHealth stats:'
  1356.  
  1357.  
  1358.  
  1359. interval: 100
  1360.  
  1361.  
  1362.  
  1363. random: false
  1364.  
  1365.  
  1366.  
  1367. health-data-1:
  1368.  
  1369.  
  1370.  
  1371. text:
  1372.  
  1373.  
  1374.  
  1375. - '&aYou: {healthbar}'
  1376.  
  1377.  
  1378.  
  1379. interval: 1
  1380.  
  1381.  
  1382.  
  1383. random: false
  1384.  
  1385.  
  1386.  
  1387. health-data-2:
  1388.  
  1389.  
  1390.  
  1391. text:
  1392.  
  1393.  
  1394.  
  1395. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  1396.  
  1397.  
  1398.  
  1399. interval: 1
  1400.  
  1401.  
  1402.  
  1403. random: false
  1404.  
  1405.  
  1406.  
  1407. footer:
  1408.  
  1409.  
  1410.  
  1411. text:
  1412.  
  1413.  
  1414.  
  1415. - '&a&m+-----------------+'
  1416.  
  1417.  
  1418.  
  1419. interval: 10
  1420.  
  1421.  
  1422.  
  1423. random: true
  1424.  
  1425.  
  1426.  
  1427. # This is an example for mcMMO when you level up
  1428.  
  1429.  
  1430.  
  1431. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  1432.  
  1433.  
  1434.  
  1435. # (Unless you want it to show all the time)
  1436.  
  1437.  
  1438.  
  1439. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  1440.  
  1441.  
  1442.  
  1443. mcmmo-levelup:
  1444.  
  1445.  
  1446.  
  1447. title:
  1448.  
  1449.  
  1450.  
  1451. text:
  1452.  
  1453.  
  1454.  
  1455. # To create cool looking animations you create yourself
  1456.  
  1457.  
  1458.  
  1459. # you can use the graphical tool AnimationCreator
  1460.  
  1461.  
  1462.  
  1463. # https://www.spigotmc.org/resources/animationcreator.6001/
  1464.  
  1465.  
  1466.  
  1467. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  1468.  
  1469.  
  1470.  
  1471. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  1472.  
  1473.  
  1474.  
  1475. - '<single><delay times="10">&l><</delay></single>'
  1476.  
  1477.  
  1478.  
  1479. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  1480.  
  1481.  
  1482.  
  1483. - '<single>&f&lherB</single>'
  1484.  
  1485.  
  1486.  
  1487. - '<single>&f&lherBo</single>'
  1488.  
  1489.  
  1490.  
  1491. - '<single>&f&latherBoa</single>'
  1492.  
  1493.  
  1494.  
  1495. - '<single>&f&leatherBoar</single>'
  1496.  
  1497.  
  1498.  
  1499. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  1500.  
  1501.  
  1502.  
  1503. interval: 2
  1504.  
  1505.  
  1506.  
  1507. random: false
  1508.  
  1509.  
  1510.  
  1511. header:
  1512.  
  1513.  
  1514.  
  1515. text:
  1516.  
  1517.  
  1518.  
  1519. - '&a&m+-----------------+'
  1520.  
  1521.  
  1522.  
  1523. interval: 10
  1524.  
  1525.  
  1526.  
  1527. random: true
  1528.  
  1529.  
  1530.  
  1531. info-label:
  1532.  
  1533.  
  1534.  
  1535. text:
  1536.  
  1537.  
  1538.  
  1539. # mcMMO-levelup comes with several event specific placeholders
  1540.  
  1541.  
  1542.  
  1543. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  1544.  
  1545.  
  1546.  
  1547. interval: 10
  1548.  
  1549.  
  1550.  
  1551. spacer1: # This is a spacer an empty line
  1552.  
  1553.  
  1554.  
  1555. text:
  1556.  
  1557.  
  1558.  
  1559. - ''
  1560.  
  1561.  
  1562.  
  1563. interval: 10
  1564.  
  1565.  
  1566.  
  1567. # Do you want to randomize the animation frames?
  1568.  
  1569.  
  1570.  
  1571. random: false
  1572.  
  1573.  
  1574.  
  1575. skill-label: # You can add elements to the group and name them like you want
  1576.  
  1577.  
  1578.  
  1579. # Lets make a static label
  1580.  
  1581.  
  1582.  
  1583. text:
  1584.  
  1585.  
  1586.  
  1587. - '&9&l> &e&lSkill:'
  1588.  
  1589.  
  1590.  
  1591. interval: 10 # The interval is not important since its just 1 static text.
  1592.  
  1593.  
  1594.  
  1595. # Do you want to randomize the animation frames?
  1596.  
  1597.  
  1598.  
  1599. random: false
  1600.  
  1601.  
  1602.  
  1603. skill:
  1604.  
  1605.  
  1606.  
  1607. # Lets make a static label
  1608.  
  1609.  
  1610.  
  1611. text:
  1612.  
  1613.  
  1614.  
  1615. - '{mcmmo-levelup_skill_name}'
  1616.  
  1617.  
  1618.  
  1619. interval: 10 # The interval is not important since its just 1 static text.
  1620.  
  1621.  
  1622.  
  1623. # Do you want to randomize the animation frames?
  1624.  
  1625.  
  1626.  
  1627. random: false
  1628.  
  1629.  
  1630.  
  1631. spacer2: # This is a spacer an empty line
  1632.  
  1633.  
  1634.  
  1635. text:
  1636.  
  1637.  
  1638.  
  1639. - ''
  1640.  
  1641.  
  1642.  
  1643. interval: 100
  1644.  
  1645.  
  1646.  
  1647. # Do you want to randomize the animation frames?
  1648.  
  1649.  
  1650.  
  1651. random: false
  1652.  
  1653.  
  1654.  
  1655. skilllevel-label: # You can add elements to the group and name them like you want
  1656.  
  1657.  
  1658.  
  1659. # Lets make a static label
  1660.  
  1661.  
  1662.  
  1663. text:
  1664.  
  1665.  
  1666.  
  1667. - '&b&l> &e&lCurrent level:'
  1668.  
  1669.  
  1670.  
  1671. interval: 10 # The interval is not important since its just 1 static text.
  1672.  
  1673.  
  1674.  
  1675. # Do you want to randomize the animation frames?
  1676.  
  1677.  
  1678.  
  1679. random: false
  1680.  
  1681.  
  1682.  
  1683. skilllevel:
  1684.  
  1685.  
  1686.  
  1687. # Lets make a static label
  1688.  
  1689.  
  1690.  
  1691. text:
  1692.  
  1693.  
  1694.  
  1695. - '{mcmmo-levelup_skilllevel}'
  1696.  
  1697.  
  1698.  
  1699. interval: 10 # The interval is not important since its just 1 static text.
  1700.  
  1701.  
  1702.  
  1703. # Do you want to randomize the animation frames?
  1704.  
  1705.  
  1706.  
  1707. random: false
  1708.  
  1709.  
  1710.  
  1711. footer:
  1712.  
  1713.  
  1714.  
  1715. text:
  1716.  
  1717.  
  1718.  
  1719. - '&a&m+-----------------+'
  1720.  
  1721.  
  1722.  
  1723. interval: 10
  1724.  
  1725.  
  1726.  
  1727. random: true
  1728.  
  1729.  
  1730.  
  1731. # This is an example for Towny when you enter a town
  1732.  
  1733.  
  1734.  
  1735. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  1736.  
  1737.  
  1738.  
  1739. # (Unless you want it to show all the time)
  1740.  
  1741.  
  1742.  
  1743. # You still need to 'trigger' this scoreboard in the 'towny-town'
  1744.  
  1745.  
  1746.  
  1747. towny-town-example:
  1748.  
  1749.  
  1750.  
  1751. # Lets just use the title,header and footer from the example above
  1752.  
  1753.  
  1754.  
  1755. # for in depth configuration look above.
  1756.  
  1757.  
  1758.  
  1759. title:
  1760.  
  1761.  
  1762.  
  1763. text:
  1764.  
  1765.  
  1766.  
  1767. # To create cool looking animations you create yourself
  1768.  
  1769.  
  1770.  
  1771. # you can use the graphical tool AnimationCreator
  1772.  
  1773.  
  1774.  
  1775. # https://www.spigotmc.org/resources/animationcreator.6001/
  1776.  
  1777.  
  1778.  
  1779. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  1780.  
  1781.  
  1782.  
  1783. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  1784.  
  1785.  
  1786.  
  1787. - '<single><delay times="10">&l><</delay></single>'
  1788.  
  1789.  
  1790.  
  1791. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  1792.  
  1793.  
  1794.  
  1795. - '<single>&f&lherB</single>'
  1796.  
  1797.  
  1798.  
  1799. - '<single>&f&lherBo</single>'
  1800.  
  1801.  
  1802.  
  1803. - '<single>&f&latherBoa</single>'
  1804.  
  1805.  
  1806.  
  1807. - '<single>&f&leatherBoar</single>'
  1808.  
  1809.  
  1810.  
  1811. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  1812.  
  1813.  
  1814.  
  1815. interval: 2
  1816.  
  1817.  
  1818.  
  1819. random: false
  1820.  
  1821.  
  1822.  
  1823. header:
  1824.  
  1825.  
  1826.  
  1827. text:
  1828.  
  1829.  
  1830.  
  1831. - '&a&m+-------------------+'
  1832.  
  1833.  
  1834.  
  1835. interval: 10
  1836.  
  1837.  
  1838.  
  1839. random: true
  1840.  
  1841.  
  1842.  
  1843. town-label:
  1844.  
  1845.  
  1846.  
  1847. text:
  1848.  
  1849.  
  1850.  
  1851. - '&bYou are in town:'
  1852.  
  1853.  
  1854.  
  1855. interval: 100
  1856.  
  1857.  
  1858.  
  1859. town-data:
  1860.  
  1861.  
  1862.  
  1863. text:
  1864.  
  1865.  
  1866.  
  1867. - '{towny_currenttown_name}'
  1868.  
  1869.  
  1870.  
  1871. interval: 100
  1872.  
  1873.  
  1874.  
  1875. spacer1:
  1876.  
  1877.  
  1878.  
  1879. text: []
  1880.  
  1881.  
  1882.  
  1883. interval: 100
  1884.  
  1885.  
  1886.  
  1887. townboard-label:
  1888.  
  1889.  
  1890.  
  1891. text:
  1892.  
  1893.  
  1894.  
  1895. - '&bTown board:'
  1896.  
  1897.  
  1898.  
  1899. interval: 100
  1900.  
  1901.  
  1902.  
  1903. townboard:
  1904.  
  1905.  
  1906.  
  1907. text:
  1908.  
  1909.  
  1910.  
  1911. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  1912.  
  1913.  
  1914.  
  1915. interval: 3
  1916.  
  1917.  
  1918.  
  1919. spacer2:
  1920.  
  1921.  
  1922.  
  1923. text: []
  1924.  
  1925.  
  1926.  
  1927. interval: 100
  1928.  
  1929.  
  1930.  
  1931. population-label:
  1932.  
  1933.  
  1934.  
  1935. text:
  1936.  
  1937.  
  1938.  
  1939. - '&bPopulation:'
  1940.  
  1941.  
  1942.  
  1943. interval: 100
  1944.  
  1945.  
  1946.  
  1947. poplulation-data:
  1948.  
  1949.  
  1950.  
  1951. text:
  1952.  
  1953.  
  1954.  
  1955. - '{towny_currenttown_residents}'
  1956.  
  1957.  
  1958.  
  1959. interval: 100
  1960.  
  1961.  
  1962.  
  1963. footer:
  1964.  
  1965.  
  1966.  
  1967. text:
  1968.  
  1969.  
  1970.  
  1971. - '&a&m+-------------------+'
  1972.  
  1973.  
  1974.  
  1975. interval: 10
  1976.  
  1977.  
  1978.  
  1979. random: true
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