atm959

skyboxFragmentShader.txt

Nov 23rd, 2016
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  1. #version 400
  2.  
  3. in vec3 textureCoords;
  4. out vec4 out_Color;
  5.  
  6. uniform samplerCube cubeMap;
  7. uniform samplerCube cubeMap2;
  8. uniform float blendFactor;
  9. uniform vec3 fogColour;
  10.  
  11. const float lowerLimit = 0.0;
  12. const float upperLimit = 30.0;
  13.  
  14. void main(void){
  15. vec4 texture1 = texture(cubeMap, textureCoords);
  16. vec4 texture2 = texture(cubeMap2, textureCoords);
  17. vec4 finalColour = mix(texture1, texture2, blendFactor);
  18.  
  19. float factor = (textureCoords.y - lowerLimit) / (upperLimit - lowerLimit);
  20. factor = clamp(factor, 0.0, 1.0);
  21. out_Color = mix(vec4(fogColour, 1.0), finalColour, factor);
  22. }
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