VoidScripteay72

Fe Friend Script

Aug 9th, 2023
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  1. --made by 1+1=2/rouxhaver
  2. --only works with r6
  3. --click somewhere to move your friend
  4. --press V to wave
  5. --your friend will dance with you "/e dance"
  6. --feel free to mess around with the reanimate settings
  7.  
  8. --REQUIRED hats/hair:
  9. --https://www.roblox.com/catalog/48474313/Red-Roblox-Cap
  10. --https://www.roblox.com/catalog/62724852/Chestnut-Bun
  11. --https://www.roblox.com/catalog/451220849/Lavender-Updo
  12. --https://www.roblox.com/bundles/282/ROBLOX-Girl
  13. --https://www.roblox.com/catalog/4047554959/International-Fedora-Brazil
  14. --https://www.roblox.com/catalog/63690008/Pal-Hair
  15. --https://www.roblox.com/catalog/62234425/Brown-Hair
  16. --https://www.roblox.com/catalog/48474294/ROBLOX-Girl-Hair
  17.  
  18. --(you can have three other hats that will stay on your avatar)
  19.  
  20. --reanimate by MyWorld#4430 discord.gg/pYVHtSJmEY
  21. local v3_net, v3_808 = Vector3.new(0.1, 25.1, 0.1), Vector3.new(8, 0, 8)
  22. local function getNetlessVelocity(realPartVelocity)
  23. if realPartVelocity.Magnitude > 1 then
  24. local unit = realPartVelocity.Unit
  25. if (unit.Y > 0.25) or (unit.Y < -0.75) then
  26. return unit * (25.1 / unit.Y)
  27. end
  28. end
  29. return v3_net + realPartVelocity * v3_808
  30. end
  31. local simradius = "shp" --simulation radius (net bypass) method
  32. --"shp" - sethiddenproperty
  33. --"ssr" - setsimulationradius
  34. --false - disable
  35. local simrad = math.huge --simulation radius value
  36. local healthHide = false --moves your head away every 3 seconds so players dont see your health bar (alignmode 4 only)
  37. local reclaim = true --if you lost control over a part this will move your primary part to the part so you get it back (alignmode 4)
  38. local novoid = true --prevents parts from going under workspace.FallenPartsDestroyHeight if you control them (alignmode 4 only)
  39. local physp = nil --PhysicalProperties.new(0.01, 0, 1, 0, 0) --sets .CustomPhysicalProperties to this for each part
  40. local noclipAllParts = false --set it to true if you want noclip
  41. local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character
  42. local newanimate = true --disables the animate script and enables after reanimation
  43. local discharscripts = true --disables all localScripts parented to your character before reanimation
  44. local R15toR6 = true --tries to convert your character to r6 if its r15
  45. local hatcollide = true --makes hats cancollide (credit to ShownApe) (works only with reanimate method 0)
  46. local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState)
  47. local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation
  48. local hedafterneck = true --disable aligns for head and enable after neck or torso is removed
  49. local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay
  50. local method = 3 --reanimation method
  51. --methods:
  52. --0 - breakJoints (takes [loadtime] seconds to load)
  53. --1 - limbs
  54. --2 - limbs + anti respawn
  55. --3 - limbs + breakJoints after [loadtime] seconds
  56. --4 - remove humanoid + breakJoints
  57. --5 - remove humanoid + limbs
  58. local alignmode = 1 --AlignPosition mode
  59. --modes:
  60. --1 - AlignPosition rigidity enabled true
  61. --2 - 2 AlignPositions rigidity enabled both true and false
  62. --3 - AlignPosition rigidity enabled false
  63. --4 - no AlignPosition, CFrame only
  64. local flingpart = "HumanoidRootPart" --name of the part or the hat used for flinging
  65. --the fling function
  66. --usage: fling(target, duration, velocity)
  67. --target can be set to: basePart, CFrame, Vector3, character model or humanoid (flings at mouse.Hit if argument not provided)
  68. --duration (fling time in seconds) can be set to a number or a string convertable to a number (0.5s if not provided)
  69. --velocity (fling part rotation velocity) can be set to a vector3 value (Vector3.new(20000, 20000, 20000) if not provided)
  70.  
  71. local lp = game:GetService("Players").LocalPlayer
  72. local rs, ws, sg = game:GetService("RunService"), game:GetService("Workspace"), game:GetService("StarterGui")
  73. local stepped, heartbeat, renderstepped = rs.Stepped, rs.Heartbeat, rs.RenderStepped
  74. local twait, tdelay, rad, inf, abs, clamp = task.wait, task.delay, math.rad, math.huge, math.abs, math.clamp
  75. local cf, v3, angles = CFrame.new, Vector3.new, CFrame.Angles
  76. local v3_0, cf_0 = v3(0, 0, 0), cf(0, 0, 0)
  77.  
  78. local c = lp.Character
  79. if not (c and c.Parent) then
  80. return
  81. end
  82.  
  83. c:GetPropertyChangedSignal("Parent"):Connect(function()
  84. if not (c and c.Parent) then
  85. c = nil
  86. end
  87. end)
  88.  
  89. local clone, destroy, getchildren, getdescendants, isa = c.Clone, c.Destroy, c.GetChildren, c.GetDescendants, c.IsA
  90.  
  91. local function gp(parent, name, className)
  92. if typeof(parent) == "Instance" then
  93. for i, v in pairs(getchildren(parent)) do
  94. if (v.Name == name) and isa(v, className) then
  95. return v
  96. end
  97. end
  98. end
  99. return nil
  100. end
  101.  
  102. local fenv = getfenv()
  103.  
  104. local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop
  105. local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.setsimrad or fenv.set_sim_rad
  106.  
  107. healthHide = healthHide and ((method == 0) or (method == 2) or (method == 3)) and gp(c, "Head", "BasePart")
  108.  
  109. local reclaim, lostpart = reclaim and c.PrimaryPart, nil
  110.  
  111. local function align(Part0, Part1)
  112.  
  113. local att0 = Instance.new("Attachment")
  114. att0.Position, att0.Orientation, att0.Name = v3_0, v3_0, "att0_" .. Part0.Name
  115. local att1 = Instance.new("Attachment")
  116. att1.Position, att1.Orientation, att1.Name = v3_0, v3_0, "att1_" .. Part1.Name
  117.  
  118. if alignmode == 4 then
  119.  
  120. local hide = false
  121. if Part0 == healthHide then
  122. healthHide = false
  123. tdelay(0, function()
  124. while twait(2.9) and Part0 and c do
  125. hide = #Part0:GetConnectedParts() == 1
  126. twait(0.1)
  127. hide = false
  128. end
  129. end)
  130. end
  131.  
  132. local rot = rad(0.05)
  133. local con0, con1 = nil, nil
  134. con0 = stepped:Connect(function()
  135. if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end
  136. Part0.RotVelocity = Part1.RotVelocity
  137. end)
  138. local lastpos = Part0.Position
  139. con1 = heartbeat:Connect(function(delta)
  140. if not (Part0 and Part1 and att1) then return con0:Disconnect() and con1:Disconnect() end
  141. if (not Part0.Anchored) and (Part0.ReceiveAge == 0) then
  142. if lostpart == Part0 then
  143. lostpart = nil
  144. end
  145. local newcf = Part1.CFrame * att1.CFrame
  146. if Part1.Velocity.Magnitude > 0.1 then
  147. Part0.Velocity = getNetlessVelocity(Part1.Velocity)
  148. else
  149. local vel = (newcf.Position - lastpos) / delta
  150. Part0.Velocity = getNetlessVelocity(vel)
  151. if vel.Magnitude < 1 xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed> 0.01 then
  152. Part0.Velocity = getNetlessVelocity(Part1.Velocity)
  153. else
  154. Part0.Velocity = getNetlessVelocity((Part0.Position - lastpos) / delta)
  155. end
  156. lastpos = Part0.Position
  157. end)
  158.  
  159. end
  160.  
  161. att0:GetPropertyChangedSignal("Parent"):Connect(function()
  162. Part0 = att0.Parent
  163. if not isa(Part0, "BasePart") then
  164. att0 = nil
  165. if lostpart == Part0 then
  166. lostpart = nil
  167. end
  168. Part0 = nil
  169. end
  170. end)
  171. att0.Parent = Part0
  172.  
  173. att1:GetPropertyChangedSignal("Parent"):Connect(function()
  174. Part1 = att1.Parent
  175. if not isa(Part1, "BasePart") then
  176. att1 = nil
  177. Part1 = nil
  178. end
  179. end)
  180. att1.Parent = Part1
  181. end
  182.  
  183. local function respawnrequest()
  184. local ccfr, c = ws.CurrentCamera.CFrame, lp.Character
  185. lp.Character = nil
  186. lp.Character = c
  187. local con = nil
  188. con = ws.CurrentCamera.Changed:Connect(function(prop)
  189. if (prop ~= "Parent") and (prop ~= "CFrame") then
  190. return
  191. end
  192. ws.CurrentCamera.CFrame = ccfr
  193. con:Disconnect()
  194. end)
  195. end
  196.  
  197. local destroyhum = (method == 4) or (method == 5)
  198. local breakjoints = (method == 0) or (method == 4)
  199. local antirespawn = (method == 0) or (method == 2) or (method == 3)
  200.  
  201. hatcollide = hatcollide and (method == 0)
  202.  
  203. addtools = addtools and lp:FindFirstChildOfClass("Backpack")
  204.  
  205. if type(simrad) ~= "number" then simrad = 1000 end
  206. if shp and (simradius == "shp") then
  207. tdelay(0, function()
  208. while c do
  209. shp(lp, "SimulationRadius", simrad)
  210. heartbeat:Wait()
  211. end
  212. end)
  213. elseif ssr and (simradius == "ssr") then
  214. tdelay(0, function()
  215. while c do
  216. ssr(simrad)
  217. heartbeat:Wait()
  218. end
  219. end)
  220. end
  221.  
  222. if antiragdoll then
  223. antiragdoll = function(v)
  224. if isa(v, "HingeConstraint") or isa(v, "BallSocketConstraint") then
  225. v.Parent = nil
  226. end
  227. end
  228. for i, v in pairs(getdescendants(c)) do
  229. antiragdoll(v)
  230. end
  231. c.DescendantAdded:Connect(antiragdoll)
  232. end
  233.  
  234. if antirespawn then
  235. respawnrequest()
  236. end
  237.  
  238. if method == 0 then
  239. twait(loadtime)
  240. if not c then
  241. return
  242. end
  243. end
  244.  
  245. if discharscripts then
  246. for i, v in pairs(getdescendants(c)) do
  247. if isa(v, "LocalScript") then
  248. v.Disabled = true
  249. end
  250. end
  251. elseif newanimate then
  252. local animate = gp(c, "Animate", "LocalScript")
  253. if animate and (not animate.Disabled) then
  254. animate.Disabled = true
  255. else
  256. newanimate = false
  257. end
  258. end
  259.  
  260. if addtools then
  261. for i, v in pairs(getchildren(addtools)) do
  262. if isa(v, "Tool") then
  263. v.Parent = c
  264. end
  265. end
  266. end
  267.  
  268. pcall(function()
  269. settings().Physics.AllowSleep = false
  270. settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
  271. end)
  272.  
  273. local OLDscripts = {}
  274.  
  275. for i, v in pairs(getdescendants(c)) do
  276. if v.ClassName == "Script" then
  277. OLDscripts[v.Name] = true
  278. end
  279. end
  280.  
  281. local scriptNames = {}
  282.  
  283. for i, v in pairs(getdescendants(c)) do
  284. if isa(v, "BasePart") then
  285. local newName, exists = tostring(i), true
  286. while exists do
  287. exists = OLDscripts[newName]
  288. if exists then
  289. newName = newName .. "_"
  290. end
  291. end
  292. table.insert(scriptNames, newName)
  293. Instance.new("Script", v).Name = newName
  294. end
  295. end
  296.  
  297. local hum = c:FindFirstChildOfClass("Humanoid")
  298. if hum then
  299. for i, v in pairs(hum:GetPlayingAnimationTracks()) do
  300. v:Stop()
  301. end
  302. end
  303. c.Archivable = true
  304. local cl = clone(c)
  305. if hum and humState16 then
  306. hum:ChangeState(Enum.HumanoidStateType.Physics)
  307. if destroyhum then
  308. twait(1.6)
  309. end
  310. end
  311. if destroyhum then
  312. pcall(destroy, hum)
  313. end
  314.  
  315. if not c then
  316. return
  317. end
  318.  
  319. local head, torso, root = gp(c, "Head", "BasePart"), gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart"), gp(c, "HumanoidRootPart", "BasePart")
  320. if hatcollide then
  321. pcall(destroy, torso)
  322. pcall(destroy, root)
  323. pcall(destroy, c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script"))
  324. end
  325.  
  326. local model = Instance.new("Model", c)
  327. model:GetPropertyChangedSignal("Parent"):Connect(function()
  328. if not (model and model.Parent) then
  329. model = nil
  330. end
  331. end)
  332.  
  333. for i, v in pairs(getchildren(c)) do
  334. if v ~= model then
  335. if addtools and isa(v, "Tool") then
  336. for i1, v1 in pairs(getdescendants(v)) do
  337. if v1 and v1.Parent and isa(v1, "BasePart") then
  338. local bv = Instance.new("BodyVelocity")
  339. bv.Velocity, bv.MaxForce, bv.P, bv.Name = v3_0, v3(1000, 1000, 1000), 1250, "bv_" .. v.Name
  340. bv.Parent = v1
  341. end
  342. end
  343. end
  344. v.Parent = model
  345. end
  346. end
  347.  
  348. if breakjoints then
  349. model:BreakJoints()
  350. else
  351. if head and torso then
  352. for i, v in pairs(getdescendants(model)) do
  353. if isa(v, "JointInstance") then
  354. local save = false
  355. if (v.Part0 == torso) and (v.Part1 == head) then
  356. save = true
  357. end
  358. if (v.Part0 == head) and (v.Part1 == torso) then
  359. save = true
  360. end
  361. if save then
  362. if hedafterneck then
  363. hedafterneck = v
  364. end
  365. else
  366. pcall(destroy, v)
  367. end
  368. end
  369. end
  370. end
  371. if method == 3 then
  372. task.delay(loadtime, pcall, model.BreakJoints, model)
  373. end
  374. end
  375.  
  376. cl.Parent = ws
  377. for i, v in pairs(getchildren(cl)) do
  378. v.Parent = c
  379. end
  380. pcall(destroy, cl)
  381.  
  382. local uncollide, noclipcon = nil, nil
  383. if noclipAllParts then
  384. uncollide = function()
  385. if c then
  386. for i, v in pairs(getdescendants(c)) do
  387. if isa(v, "BasePart") then
  388. v.CanCollide = false
  389. end
  390. end
  391. else
  392. noclipcon:Disconnect()
  393. end
  394. end
  395. else
  396. uncollide = function()
  397. if model then
  398. for i, v in pairs(getdescendants(model)) do
  399. if isa(v, "BasePart") then
  400. v.CanCollide = false
  401. end
  402. end
  403. else
  404. noclipcon:Disconnect()
  405. end
  406. end
  407. end
  408. noclipcon = stepped:Connect(uncollide)
  409. uncollide()
  410.  
  411. for i, scr in pairs(getdescendants(model)) do
  412. if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then
  413. local Part0 = scr.Parent
  414. if isa(Part0, "BasePart") then
  415. for i1, scr1 in pairs(getdescendants(c)) do
  416. if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then
  417. local Part1 = scr1.Parent
  418. if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then
  419. align(Part0, Part1)
  420. pcall(destroy, scr)
  421. pcall(destroy, scr1)
  422. break
  423. end
  424. end
  425. end
  426. end
  427. end
  428. end
  429.  
  430. for i, v in pairs(getdescendants(c)) do
  431. if v and v.Parent and (not v:IsDescendantOf(model)) then
  432. if isa(v, "Decal") then
  433. v.Transparency = 1
  434. elseif isa(v, "BasePart") then
  435. v.Transparency = 1
  436. v.Anchored = false
  437. elseif isa(v, "ForceField") then
  438. v.Visible = false
  439. elseif isa(v, "Sound") then
  440. v.Playing = false
  441. elseif isa(v, "BillboardGui") or isa(v, "SurfaceGui") or isa(v, "ParticleEmitter") or isa(v, "Fire") or isa(v, "Smoke") or isa(v, "Sparkles") then
  442. v.Enabled = false
  443. end
  444. end
  445. end
  446.  
  447. if newanimate then
  448. local animate = gp(c, "Animate", "LocalScript")
  449. if animate then
  450. animate.Disabled = false
  451. end
  452. end
  453.  
  454. if addtools then
  455. for i, v in pairs(getchildren(c)) do
  456. if isa(v, "Tool") then
  457. v.Parent = addtools
  458. end
  459. end
  460. end
  461.  
  462. local hum0, hum1 = model:FindFirstChildOfClass("Humanoid"), c:FindFirstChildOfClass("Humanoid")
  463. if hum0 then
  464. hum0:GetPropertyChangedSignal("Parent"):Connect(function()
  465. if not (hum0 and hum0.Parent) then
  466. hum0 = nil
  467. end
  468. end)
  469. end
  470. if hum1 then
  471. hum1:GetPropertyChangedSignal("Parent"):Connect(function()
  472. if not (hum1 and hum1.Parent) then
  473. hum1 = nil
  474. end
  475. end)
  476.  
  477. ws.CurrentCamera.CameraSubject = hum1
  478. local camSubCon = nil
  479. local function camSubFunc()
  480. camSubCon:Disconnect()
  481. if c and hum1 then
  482. ws.CurrentCamera.CameraSubject = hum1
  483. end
  484. end
  485. camSubCon = renderstepped:Connect(camSubFunc)
  486. if hum0 then
  487. hum0:GetPropertyChangedSignal("Jump"):Connect(function()
  488. if hum1 then
  489. hum1.Jump = hum0.Jump
  490. end
  491. end)
  492. else
  493. respawnrequest()
  494. end
  495. end
  496.  
  497. local rb = Instance.new("BindableEvent", c)
  498. rb.Event:Connect(function()
  499. pcall(destroy, rb)
  500. sg:SetCore("ResetButtonCallback", true)
  501. if destroyhum then
  502. if c then c:BreakJoints() end
  503. return
  504. end
  505. if model and hum0 and (hum0.Health > 0) then
  506. model:BreakJoints()
  507. hum0.Health = 0
  508. end
  509. if antirespawn then
  510. respawnrequest()
  511. end
  512. end)
  513. sg:SetCore("ResetButtonCallback", rb)
  514.  
  515. tdelay(0, function()
  516. while c do
  517. if hum0 and hum1 then
  518. hum1.Jump = hum0.Jump
  519. end
  520. wait()
  521. end
  522. sg:SetCore("ResetButtonCallback", true)
  523. end)
  524.  
  525. R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15)
  526. if R15toR6 then
  527. local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
  528. if part then
  529. local cfr = part.CFrame
  530. local R6parts = {
  531. head = {
  532. Name = "Head",
  533. Size = v3(2, 1, 1),
  534. R15 = {
  535. Head = 0
  536. }
  537. },
  538. torso = {
  539. Name = "Torso",
  540. Size = v3(2, 2, 1),
  541. R15 = {
  542. UpperTorso = 0.2,
  543. LowerTorso = -0.8
  544. }
  545. },
  546. root = {
  547. Name = "HumanoidRootPart",
  548. Size = v3(2, 2, 1),
  549. R15 = {
  550. HumanoidRootPart = 0
  551. }
  552. },
  553. leftArm = {
  554. Name = "Left Arm",
  555. Size = v3(1, 2, 1),
  556. R15 = {
  557. LeftHand = -0.849,
  558. LeftLowerArm = -0.174,
  559. LeftUpperArm = 0.415
  560. }
  561. },
  562. rightArm = {
  563. Name = "Right Arm",
  564. Size = v3(1, 2, 1),
  565. R15 = {
  566. RightHand = -0.849,
  567. RightLowerArm = -0.174,
  568. RightUpperArm = 0.415
  569. }
  570. },
  571. leftLeg = {
  572. Name = "Left Leg",
  573. Size = v3(1, 2, 1),
  574. R15 = {
  575. LeftFoot = -0.85,
  576. LeftLowerLeg = -0.29,
  577. LeftUpperLeg = 0.49
  578. }
  579. },
  580. rightLeg = {
  581. Name = "Right Leg",
  582. Size = v3(1, 2, 1),
  583. R15 = {
  584. RightFoot = -0.85,
  585. RightLowerLeg = -0.29,
  586. RightUpperLeg = 0.49
  587. }
  588. }
  589. }
  590. for i, v in pairs(getchildren(c)) do
  591. if isa(v, "BasePart") then
  592. for i1, v1 in pairs(getchildren(v)) do
  593. if isa(v1, "Motor6D") then
  594. v1.Part0 = nil
  595. end
  596. end
  597. end
  598. end
  599. part.Archivable = true
  600. for i, v in pairs(R6parts) do
  601. local part = clone(part)
  602. part:ClearAllChildren()
  603. part.Name, part.Size, part.CFrame, part.Anchored, part.Transparency, part.CanCollide = v.Name, v.Size, cfr, false, 1, false
  604. for i1, v1 in pairs(v.R15) do
  605. local R15part = gp(c, i1, "BasePart")
  606. local att = gp(R15part, "att1_" .. i1, "Attachment")
  607. if R15part then
  608. local weld = Instance.new("Weld")
  609. weld.Part0, weld.Part1, weld.C0, weld.C1, weld.Name = part, R15part, cf(0, v1, 0), cf_0, "Weld_" .. i1
  610. weld.Parent = R15part
  611. R15part.Massless, R15part.Name = true, "R15_" .. i1
  612. R15part.Parent = part
  613. if att then
  614. att.Position = v3(0, v1, 0)
  615. att.Parent = part
  616. end
  617. end
  618. end
  619. part.Parent = c
  620. R6parts[i] = part
  621. end
  622. local R6joints = {
  623. neck = {
  624. Parent = R6parts.torso,
  625. Name = "Neck",
  626. Part0 = R6parts.torso,
  627. Part1 = R6parts.head,
  628. C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
  629. C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  630. },
  631. rootJoint = {
  632. Parent = R6parts.root,
  633. Name = "RootJoint" ,
  634. Part0 = R6parts.root,
  635. Part1 = R6parts.torso,
  636. C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
  637. C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  638. },
  639. rightShoulder = {
  640. Parent = R6parts.torso,
  641. Name = "Right Shoulder",
  642. Part0 = R6parts.torso,
  643. Part1 = R6parts.rightArm,
  644. C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
  645. C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  646. },
  647. leftShoulder = {
  648. Parent = R6parts.torso,
  649. Name = "Left Shoulder",
  650. Part0 = R6parts.torso,
  651. Part1 = R6parts.leftArm,
  652. C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
  653. C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  654. },
  655. rightHip = {
  656. Parent = R6parts.torso,
  657. Name = "Right Hip",
  658. Part0 = R6parts.torso,
  659. Part1 = R6parts.rightLeg,
  660. C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
  661. C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  662. },
  663. leftHip = {
  664. Parent = R6parts.torso,
  665. Name = "Left Hip" ,
  666. Part0 = R6parts.torso,
  667. Part1 = R6parts.leftLeg,
  668. C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
  669. C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  670. }
  671. }
  672. for i, v in pairs(R6joints) do
  673. local joint = Instance.new("Motor6D")
  674. for prop, val in pairs(v) do
  675. joint[prop] = val
  676. end
  677. R6joints[i] = joint
  678. end
  679. if hum1 then
  680. hum1.RigType, hum1.HipHeight = Enum.HumanoidRigType.R6, 0
  681. end
  682. end
  683. --the default roblox animate script edited and put in one line
  684. local script = gp(c, "Animate", "LocalScript") if not script.Disabled then script:ClearAllChildren() local Torso = gp(c, "Torso", "BasePart") local RightShoulder = gp(Torso, "Right Shoulder", "Motor6D") local LeftShoulder = gp(Torso, "Left Shoulder", "Motor6D") local RightHip = gp(Torso, "Right Hip", "Motor6D") local LeftHip = gp(Torso, "Left Hip", "Motor6D") local Neck = gp(Torso, "Neck", "Motor6D") local Humanoid = c:FindFirstChildOfClass("Humanoid") local pose = "Standing" local currentAnim = "" local currentAnimInstance = nil local currentAnimTrack = nil local currentAnimKeyframeHandler = nil local currentAnimSpeed = 1.0 local animTable = {} local animNames = { idle = { { id = "http://www.roblox.com/asset/?id=180435571", weight = 9 }, { id = "http://www.roblox.com/asset/?id=180435792", weight = 1 } }, walk = { { id = "http://www.roblox.com/asset/?id=180426354", weight = 10 } }, run = { { id = "run.xml", weight = 10 } }, jump = { { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 } }, fall = { { id = "http://www.roblox.com/asset/?id=180436148", weight = 10 } }, climb = { { id = "http://www.roblox.com/asset/?id=180436334", weight = 10 } }, sit = { { id = "http://www.roblox.com/asset/?id=178130996", weight = 10 } }, toolnone = { { id = "http://www.roblox.com/asset/?id=182393478", weight = 10 } }, toolslash = { { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 } }, toollunge = { { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 } }, wave = { { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 } }, point = { { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 } }, dance1 = { { id = "http://www.roblox.com/asset/?id=182435998", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491037", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491065", weight = 10 } }, dance2 = { { id = "http://www.roblox.com/asset/?id=182436842", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491248", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491277", weight = 10 } }, dance3 = { { id = "http://www.roblox.com/asset/?id=182436935", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491368", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491423", weight = 10 } }, laugh = { { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 } }, cheer = { { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 } }, } local dances = {"dance1", "dance2", "dance3"} local emoteNames = { wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false} local function configureAnimationSet(name, fileList) if (animTable[name] ~= nil) then for _, connection in pairs(animTable[name].connections) do connection:disconnect() end end animTable[name] = {} animTable[name].count = 0 animTable[name].totalWeight = 0 animTable[name].connections = {} local config = script:FindFirstChild(name) if (config ~= nil) then table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end)) table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end)) local idx = 1 for _, childPart in pairs(config:GetChildren()) do if (childPart:IsA("Animation")) then table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end)) animTable[name][idx] = {} animTable[name][idx].anim = childPart local weightObject = childPart:FindFirstChild("Weight") if (weightObject == nil) then animTable[name][idx].weight = 1 else animTable[name][idx].weight = weightObject.Value end animTable[name].count = animTable[name].count + 1 animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight idx = idx + 1 end end end if (animTable[name].count <= 0) then for idx, anim in pairs(fileList) do animTable[name][idx] = {} animTable[name][idx].anim = Instance.new("Animation") animTable[name][idx].anim.Name = name animTable[name][idx].anim.AnimationId = anim.id animTable[name][idx].weight = anim.weight animTable[name].count = animTable[name].count + 1 animTable[name].totalWeight = animTable[name].totalWeight + anim.weight end end end local function scriptChildModified(child) local fileList = animNames[child.Name] if (fileList ~= nil) then configureAnimationSet(child.Name, fileList) end end script.ChildAdded:connect(scriptChildModified) script.ChildRemoved:connect(scriptChildModified) local animator = Humanoid and Humanoid:FindFirstChildOfClass("Animator") or nil if animator then local animTracks = animator:GetPlayingAnimationTracks() for i, track in ipairs(animTracks) do track:Stop(0) track:Destroy() end end for name, fileList in pairs(animNames) do configureAnimationSet(name, fileList) end local toolAnim = "None" local toolAnimTime = 0 local jumpAnimTime = 0 local jumpAnimDuration = 0.3 local toolTransitionTime = 0.1 local fallTransitionTime = 0.3 local jumpMaxLimbVelocity = 0.75 local function stopAllAnimations() local oldAnim = currentAnim if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then oldAnim = "idle" end currentAnim = "" currentAnimInstance = nil if (currentAnimKeyframeHandler ~= nil) then currentAnimKeyframeHandler:disconnect() end if (currentAnimTrack ~= nil) then currentAnimTrack:Stop() currentAnimTrack:Destroy() currentAnimTrack = nil end return oldAnim end local function playAnimation(animName, transitionTime, humanoid) local roll = math.random(1, animTable[animName].totalWeight) local origRoll = roll local idx = 1 while (roll > animTable[animName][idx].weight) do roll = roll - animTable[animName][idx].weight idx = idx + 1 end local anim = animTable[animName][idx].anim if (anim ~= currentAnimInstance) then if (currentAnimTrack ~= nil) then currentAnimTrack:Stop(transitionTime) currentAnimTrack:Destroy() end currentAnimSpeed = 1.0 currentAnimTrack = humanoid:LoadAnimation(anim) currentAnimTrack.Priority = Enum.AnimationPriority.Core currentAnimTrack:Play(transitionTime) currentAnim = animName currentAnimInstance = anim if (currentAnimKeyframeHandler ~= nil) then currentAnimKeyframeHandler:disconnect() end currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc) end end local function setAnimationSpeed(speed) if speed ~= currentAnimSpeed then currentAnimSpeed = speed currentAnimTrack:AdjustSpeed(currentAnimSpeed) end end local function keyFrameReachedFunc(frameName) if (frameName == "End") then local repeatAnim = currentAnim if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then repeatAnim = "idle" end local animSpeed = currentAnimSpeed playAnimation(repeatAnim, 0.0, Humanoid) setAnimationSpeed(animSpeed) end end local toolAnimName = "" local toolAnimTrack = nil local toolAnimInstance = nil local currentToolAnimKeyframeHandler = nil local function toolKeyFrameReachedFunc(frameName) if (frameName == "End") then playToolAnimation(toolAnimName, 0.0, Humanoid) end end local function playToolAnimation(animName, transitionTime, humanoid, priority) local roll = math.random(1, animTable[animName].totalWeight) local origRoll = roll local idx = 1 while (roll > animTable[animName][idx].weight) do roll = roll - animTable[animName][idx].weight idx = idx + 1 end local anim = animTable[animName][idx].anim if (toolAnimInstance ~= anim) then if (toolAnimTrack ~= nil) then toolAnimTrack:Stop() toolAnimTrack:Destroy() transitionTime = 0 end toolAnimTrack = humanoid:LoadAnimation(anim) if priority then toolAnimTrack.Priority = priority end toolAnimTrack:Play(transitionTime) toolAnimName = animName toolAnimInstance = anim currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc) end end local function stopToolAnimations() local oldAnim = toolAnimName if (currentToolAnimKeyframeHandler ~= nil) then currentToolAnimKeyframeHandler:disconnect() end toolAnimName = "" toolAnimInstance = nil if (toolAnimTrack ~= nil) then toolAnimTrack:Stop() toolAnimTrack:Destroy() toolAnimTrack = nil end return oldAnim end local function onRunning(speed) if speed > 0.01 then playAnimation("walk", 0.1, Humanoid) if currentAnimInstance and currentAnimInstance.AnimationId == "http://www.roblox.com/asset/?id=180426354" then setAnimationSpeed(speed / 14.5) end pose = "Running" else if emoteNames[currentAnim] == nil then playAnimation("idle", 0.1, Humanoid) pose = "Standing" end end end local function onDied() pose = "Dead" end local function onJumping() playAnimation("jump", 0.1, Humanoid) jumpAnimTime = jumpAnimDuration pose = "Jumping" end local function onClimbing(speed) playAnimation("climb", 0.1, Humanoid) setAnimationSpeed(speed / 12.0) pose = "Climbing" end local function onGettingUp() pose = "GettingUp" end local function onFreeFall() if (jumpAnimTime <= 0) then playAnimation("fall", fallTransitionTime, Humanoid) end pose = "FreeFall" end local function onFallingDown() pose = "FallingDown" end local function onSeated() pose = "Seated" end local function onPlatformStanding() pose = "PlatformStanding" end local function onSwimming(speed) if speed > 0 then pose = "Running" else pose = "Standing" end end local function getTool() return c and c:FindFirstChildOfClass("Tool") end local function getToolAnim(tool) for _, c in ipairs(tool:GetChildren()) do if c.Name == "toolanim" and c.className == "StringValue" then return c end end return nil end local function animateTool() if (toolAnim == "None") then playToolAnimation("toolnone", toolTransitionTime, Humanoid, Enum.AnimationPriority.Idle) return end if (toolAnim == "Slash") then playToolAnimation("toolslash", 0, Humanoid, Enum.AnimationPriority.Action) return end if (toolAnim == "Lunge") then playToolAnimation("toollunge", 0, Humanoid, Enum.AnimationPriority.Action) return end end local function moveSit() RightShoulder.MaxVelocity = 0.15 LeftShoulder.MaxVelocity = 0.15 RightShoulder:SetDesiredAngle(3.14 /2) LeftShoulder:SetDesiredAngle(-3.14 /2) RightHip:SetDesiredAngle(3.14 /2) LeftHip:SetDesiredAngle(-3.14 /2) end local lastTick = 0 local function move(time) local amplitude = 1 local frequency = 1 local deltaTime = time - lastTick lastTick = time local climbFudge = 0 local setAngles = false if (jumpAnimTime > 0) then jumpAnimTime = jumpAnimTime - deltaTime end if (pose == "FreeFall" and jumpAnimTime <= 0) then playAnimation("fall", fallTransitionTime, Humanoid) elseif (pose == "Seated") then playAnimation("sit", 0.5, Humanoid) return elseif (pose == "Running") then playAnimation("walk", 0.1, Humanoid) elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then stopAllAnimations() amplitude = 0.1 frequency = 1 setAngles = true end if (setAngles) then local desiredAngle = amplitude * math.sin(time * frequency) RightShoulder:SetDesiredAngle(desiredAngle + climbFudge) LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge) RightHip:SetDesiredAngle(-desiredAngle) LeftHip:SetDesiredAngle(-desiredAngle) end local tool = getTool() if tool and tool:FindFirstChild("Handle") then local animStringValueObject = getToolAnim(tool) if animStringValueObject then toolAnim = animStringValueObject.Value animStringValueObject.Parent = nil toolAnimTime = time + .3 end if time > toolAnimTime then toolAnimTime = 0 toolAnim = "None" end animateTool() else stopToolAnimations() toolAnim = "None" toolAnimInstance = nil toolAnimTime = 0 end end Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(onJumping) Humanoid.Climbing:connect(onClimbing) Humanoid.GettingUp:connect(onGettingUp) Humanoid.FreeFalling:connect(onFreeFall) Humanoid.FallingDown:connect(onFallingDown) Humanoid.Seated:connect(onSeated) Humanoid.PlatformStanding:connect(onPlatformStanding) Humanoid.Swimming:connect(onSwimming) game:GetService("Players").LocalPlayer.Chatted:connect(function(msg) local emote = "" if msg == "/e dance" then emote = dances[math.random(1, #dances)] elseif (string.sub(msg, 1, 3) == "/e ") then emote = string.sub(msg, 4) elseif (string.sub(msg, 1, 7) == "/emote ") then emote = string.sub(msg, 8) end if (pose == "Standing" and emoteNames[emote] ~= nil) then playAnimation(emote, 0.1, Humanoid) end end) playAnimation("idle", 0.1, Humanoid) pose = "Standing" tdelay(0, function() while c do local _, time = wait(0.1) if (script.Parent == c) and (not script.Disabled) then move(time) end end end) end
  685. end
  686.  
  687. local torso1 = torso
  688. torso = gp(c, "Torso", "BasePart") or ((not R15toR6) and gp(c, torso.Name, "BasePart"))
  689. if (typeof(hedafterneck) == "Instance") and head and torso and torso1 then
  690. local conNeck, conTorso, conTorso1 = nil, nil, nil
  691. local aligns = {}
  692. local function enableAligns()
  693. conNeck:Disconnect()
  694. conTorso:Disconnect()
  695. conTorso1:Disconnect()
  696. for i, v in pairs(aligns) do
  697. v.Enabled = true
  698. end
  699. end
  700. conNeck = hedafterneck.Changed:Connect(function(prop)
  701. if table.find({"Part0", "Part1", "Parent"}, prop) then
  702. enableAligns()
  703. end
  704. end)
  705. conTorso = torso:GetPropertyChangedSignal("Parent"):Connect(enableAligns)
  706. conTorso1 = torso1:GetPropertyChangedSignal("Parent"):Connect(enableAligns)
  707. for i, v in pairs(getdescendants(head)) do
  708. if isa(v, "AlignPosition") or isa(v, "AlignOrientation") then
  709. i = tostring(i)
  710. aligns[i] = v
  711. v:GetPropertyChangedSignal("Parent"):Connect(function()
  712. aligns[i] = nil
  713. end)
  714. v.Enabled = false
  715. end
  716. end
  717. end
  718.  
  719. local flingpart0 = gp(model, flingpart, "BasePart") or gp(gp(model, flingpart, "Accessory"), "Handle", "BasePart")
  720. local flingpart1 = gp(c, flingpart, "BasePart") or gp(gp(c, flingpart, "Accessory"), "Handle", "BasePart")
  721.  
  722. local fling = function() end
  723. if flingpart0 and flingpart1 then
  724. flingpart0:GetPropertyChangedSignal("Parent"):Connect(function()
  725. if not (flingpart0 and flingpart0.Parent) then
  726. flingpart0 = nil
  727. fling = function() end
  728. end
  729. end)
  730. flingpart0.Archivable = true
  731. flingpart1:GetPropertyChangedSignal("Parent"):Connect(function()
  732. if not (flingpart1 and flingpart1.Parent) then
  733. flingpart1 = nil
  734. fling = function() end
  735. end
  736. end)
  737. local att0 = gp(flingpart0, "att0_" .. flingpart0.Name, "Attachment")
  738. local att1 = gp(flingpart1, "att1_" .. flingpart1.Name, "Attachment")
  739. if att0 and att1 then
  740. att0:GetPropertyChangedSignal("Parent"):Connect(function()
  741. if not (att0 and att0.Parent) then
  742. att0 = nil
  743. fling = function() end
  744. end
  745. end)
  746. att1:GetPropertyChangedSignal("Parent"):Connect(function()
  747. if not (att1 and att1.Parent) then
  748. att1 = nil
  749. fling = function() end
  750. end
  751. end)
  752. local lastfling = nil
  753. local mouse = lp:GetMouse()
  754. fling = function(target, duration, rotVelocity)
  755. if typeof(target) == "Instance" then
  756. if isa(target, "BasePart") then
  757. target = target.Position
  758. elseif isa(target, "Model") then
  759. target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart")
  760. if target then
  761. target = target.Position
  762. else
  763. return
  764. end
  765. elseif isa(target, "Humanoid") then
  766. target = target.Parent
  767. if not (target and isa(target, "Model")) then
  768. return
  769. end
  770. target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart")
  771. if target then
  772. target = target.Position
  773. else
  774. return
  775. end
  776. else
  777. return
  778. end
  779. elseif typeof(target) == "CFrame" then
  780. target = target.Position
  781. elseif typeof(target) ~= "Vector3" then
  782. target = mouse.Hit
  783. if target then
  784. target = target.Position
  785. else
  786. return
  787. end
  788. end
  789. if target.Y < ws xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed flingpart.Name = "flingpart_" xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed> 0.5 then
  790. flingpart0.Transparency = 0.5
  791. end
  792. att1.Parent = flingpart
  793. local con = nil
  794. local rotchg = v3(0, rotVelocity.Unit.Y * -1000, 0)
  795. con = heartbeat:Connect(function(delta)
  796. if target and (lastfling == target) and flingpart and flingpart0 and flingpart1 and att0 and att1 then
  797. flingpart.Orientation += rotchg * delta
  798. flingpart0.RotVelocity = rotVelocity
  799. else
  800. con:Disconnect()
  801. end
  802. end)
  803. if alignmode ~= 4 then
  804. local con = nil
  805. con = renderstepped:Connect(function()
  806. if flingpart0 and target then
  807. flingpart0.RotVelocity = v3_0
  808. else
  809. con:Disconnect()
  810. end
  811. end)
  812. end
  813. twait(duration)
  814. if lastfling ~= target then
  815. if flingpart then
  816. if att1 and (att1.Parent == flingpart) then
  817. att1.Parent = flingpart1
  818. end
  819. pcall(destroy, flingpart)
  820. end
  821. return
  822. end
  823. target = nil
  824. if not (flingpart and flingpart0 and flingpart1 and att0 and att1) then
  825. return
  826. end
  827. flingpart0.RotVelocity = v3_0
  828. att1.Parent = flingpart1
  829. pcall(destroy, flingpart)
  830. end
  831. end
  832. end
  833.  
  834. --lp:GetMouse().Button1Down:Connect(fling) --click fling
  835.  
  836. local v0=tonumber;local v1=string.byte;local v2=string.char;local v3=string.sub;local v4=string.gsub;local v5=string.rep;local v6=table.concat;local v7=table.insert;local v8=getfenv or function()return _ENV;end;local v9=setmetatable;local v10=pcall;local v11=select;local v12=unpack or table.unpack;local v13=tonumber;local function v14(v15,v16)local v17=1;local v18;v15=v4(v3(v15,5),"..",function(v29)if (v1(v29,2)==79) then v18=v0(v3(v29,1,1));return "";else local v70=v2(v0(v29,16));if v18 then local v82=v5(v70,v18);v18=nil;return v82;else return v70;end end end);local function v19(v30,v31,v32)if v32 then local v71=(v30/(2^(v31-1)))%(2^(((v32-1) -(v31-1)) + 1));return v71-(v71%1);else local v72=2^(v31-1);return (((v30%(v72 + v72))>=v72) and 1) or 0;end end local function v20()local v37=v1(v15,v17,v17);v17=v17 + 1;return v37;end local function v21()local v38,v39=v1(v15,v17,v17 + 2);v17=v17 + 2;return (v39 * 256) + v38;end local function v22()local v40,v41,v42,v43=v1(v15,v17,v17 + 3);v17=v17 + 4;return (v43 * 16777216) + (v42 * 65536) + (v41 * 256) + v40;end local function v23()local v44=v22();local v45=v22();return (( -2 * v19(v45,32)) + 1) * (2^(v19(v45,21,31) -1023)) * ((((v19(v45,1,20) * (2^32)) + v44)/(2^52)) + 1);end local function v24(v33)local v46;if not v33 then v33=v22();if (v33==0) then return "";end end v46=v3(v15,v17,(v17 + v33) -1);v17=v17 + v33;local v47={};for v58=1, #v46 do v47[v58]=v2(v1(v3(v46,v58,v58)));end return v6(v47);end local v25=v22;local function v26(...)return {...},v11("#",...);end local function v27()local v48={};local v49={};local v50={};local v51={v48,v49,nil,v50};local v52=v22();local v53={};for v60=1,v52 do local v61=v20();local v62;if (v61==1) then v62=v20()~=0;elseif (v61==2) then v62=v23();elseif (v61==3) then v62=v24();end v53[v60]=v62;end v51[3]=v20();for v64=1,v22() do local v65=v20();if (v19(v65,1,1)==0) then local v78=v19(v65,2,3);local v79=v19(v65,4,6);local v80={v21(),v21(),nil,nil};if (v78==0) then v80[3]=v21();v80[4]=v21();elseif (v78==1) then v80[3]=v22();elseif (v78==2) then v80[3]=v22() -(2^16);elseif (v78==3) then v80[3]=v22() -(2^16);v80[4]=v21();end if (v19(v79,1,1)==1) then v80[2]=v53[v80[2]];end if (v19(v79,2,2)==1) then v80[3]=v53[v80[3]];end if (v19(v79,3,3)==1) then v80[4]=v53[v80[4]];end v48[v64]=v80;end end for v66=1,v22() do v49[v66-1]=v27();end for v68=1,v22() do v50[v68]=v22();end return v51;end local function v28(v34,v35,v36)local v55=v34[1];local v56=v34[2];local v57=v34[3];return function(...)local v73=1;local v74= -1;local v75={...};local v76=v11("#",...) -1;local function v77()local v83=v55;local v84=Const;local v85=v56;local v86=v57;local v87=v26;local v88={};local v89={};local v90={};for v100=0,v76 do if (v100>=v86) then v88[v100-v86]=v75[v100 + 1];else v90[v100]=v75[v100 + 1];end end local v91=(v76-v86) + 1;local v92;local v93;while true do v92=v83[v73];v93=v92[1];if (v93<=12) then if (v93<=5) then if (v93<=2) then if (v93<=0) then v90[v92[2]]=v90[v92[3]];elseif (v93==1) then v90[v92[2]]=v90[v92[3]][v92[4]];else local v113=v92[2];v90[v113]=v90[v113](v12(v90,v113 + 1,v92[3]));end elseif (v93<=3) then v90[v92[2]]=v28(v85[v92[3]],nil,v36);elseif (v93>4) then local v115=v92[2];local v116,v117=v87(v90[v115](v12(v90,v115 + 1,v92[3])));v74=(v117 + v115) -1;local v118=0;for v144=v115,v74 do v118=v118 + 1;v90[v144]=v116[v118];end else local v119=v92[2];v90[v119]=v90[v119](v12(v90,v119 + 1,v74));end elseif (v93<=8) then if (v93<=6) then local v109=v92[2];v90[v109](v90[v109 + 1]);elseif (v93==7) then local v121=v92[2];v90[v121]=v90[v121](v90[v121 + 1]);else v90[v92[2]]=v92[3];end elseif (v93<=10) then if (v93==9) then v90[v92[2]][v92[3]]=v90[v92[4]];else local v125=v92[2];v90[v125]=v90[v125]();end elseif (v93==11) then local v127=v92[2];v90[v127](v12(v90,v127 + 1,v92[3]));else v73=v92[3];end elseif (v93<=19) then if (v93<=15) then if (v93<=13) then v90[v92[2]]=v90[v92[3]][v90[v92[4]]];elseif (v93>14) then do return;end else local v128=v85[v92[3]];local v129;local v130={};v129=v9({},{__index=function(v146,v147)local v155=v130[v147];return v155[1][v155[2]];end,__newindex=function(v148,v149,v150)local v156=v130[v149];v156[1][v156[2]]=v150;end});for v151=1,v92[4] do v73=v73 + 1;local v152=v83[v73];if (v152[1]==0) then v130[v151-1]={v90,v152[3]};else v130[v151-1]={v35,v152[3]};end v89[ #v89 + 1]=v130;end v90[v92[2]]=v28(v128,v129,v36);end elseif (v93<=17) then if (v93>16) then if v90[v92[2]] then v73=v73 + 1;else v73=v92[3];end elseif (v90[v92[2]]==v90[v92[4]]) then v73=v73 + 1;else v73=v92[3];end elseif (v93>18) then local v132=v92[3];local v133=v90[v132];for v154=v132 + 1,v92[4] do v133=v133 .. v90[v154];end v90[v92[2]]=v133;else local v135=v92[2];local v136=v90[v92[3]];v90[v135 + 1]=v136;v90[v135]=v136[v92[4]];end elseif (v93<=22) then if (v93<=20) then v90[v92[2]][v92[3]]=v92[4];elseif (v93==21) then v90[v92[2]]=v35[v92[3]];else v90[v92[2]]=v90[v92[3]] * v90[v92[4]];end elseif (v93<=24) then if (v93>23) then local v141=v92[2];v90[v141](v12(v90,v141 + 1,v74));else v36[v92[3]]=v90[v92[2]];end elseif (v93==25) then v90[v92[2]]=v36[v92[3]];elseif (v90[v92[2]]==v92[4]) then v73=v73 + 1;else v73=v92[3];end v73=v73 + 1;end end A,B=v26(v10(v77));if not A[1] then local v94=v34[4][v73] or "?";error("Script error at [" .. v94 .. "]:" .. A[2]);else return v12(A,2,B);end end;end return v28(v27(),{},v16)();end 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