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Nov 11th, 2019
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  1. AllPages.Add(new NewTab() { Page = Pages.Create, Image = (Texture2D)Resources.Load("Gui/Tabs/create", typeof(Texture2D)),
  2. Name = "Creating", ShortCut = "1",
  3. Desc = "Create shadow clones or things from light to universes. They are needed to build and upgrade monuments or your divinity generator." });
  4. AllPages.Add(new NewTab() { Page = Pages.Physical, Image = (Texture2D)Resources.Load("Gui/Tabs/physical", typeof(Texture2D)),
  5. Name = "Physical", ShortCut = "2",
  6. Desc = "Train your physical ability. They increase your physical stat (hp and attack)." });
  7. AllPages.Add(new NewTab() { Page = Pages.Skills, Image = (Texture2D)Resources.Load("Gui/Tabs/skills", typeof(Texture2D)),
  8. Name = "Skills", ShortCut = "3",
  9. Desc = "Train your skills. They increase your mystic stat (defense and hp regen)." });
  10. AllPages.Add(new NewTab() { Page = Pages.Monster, Image = (Texture2D)Resources.Load("Gui/Tabs/monster", typeof(Texture2D)),
  11. Name = "Monster", ShortCut = "4",
  12. Desc = "Fight against monsters. They increase your battle stat (attack) and give you divinity." });
  13. AllPages.Add(new NewTab() { Page = Pages.Gods, Image = (Texture2D)Resources.Load("Gui/Tabs/gods", typeof(Texture2D)),
  14. Name = "Gods", ShortCut = "5",
  15. Desc = "Fight against gods. You can earn god power and baal power (after baal) and defeathing them increases your rebirth multiplier. Some gods will also unlock new elements." });
  16. AllPages.Add(new NewTab() { Page = Pages.Monuments, Image = (Texture2D)Resources.Load("Gui/Tabs/monuments", typeof(Texture2D)),
  17. Name = "Monuments", ShortCut = "6",
  18. Desc = "Build and upgrade monuments. They can increase your stats and their upgrades your rebirth multiplier. Black holes will also give you a passive god power income." });
  19. AllPages.Add(new NewTab() { Page = Pages.Divinity, Image = (Texture2D)Resources.Load("Gui/Tabs/divinity", typeof(Texture2D)),
  20. Name = "Divinity Generator", ShortCut = "7",
  21. Desc = "Build and upgrade your divinity generator. Add creations and let it convert them into divninity. " +
  22. "The divinity output starts out at 2 times the cost of buying creations and will improve after upgrading it." });
  23. AllPages.Add(new NewTab() { Page = Pages.Planet, Image = (Texture2D)Resources.Load("Gui/Tabs/planet", typeof(Texture2D)),
  24. Name = "Planet", ShortCut = "8",
  25. Desc = "Create your own planet. You can fight Ultimate Beings for a huge amount of divinity and some god power.\n" +
  26. "After finishing an Ultimate Baal Challenge you can also fight UBV2s here for a huge amount of god power and create crystals for various bonuses." });
  27. AllPages.Add(new NewTab() { Page = Pages.Might, Image = (Texture2D)Resources.Load("Gui/Tabs/might", typeof(Texture2D)),
  28. Name = "Might", ShortCut = "9",
  29. Desc = "Train might to improve your stats even further, make it easier to fill your divinity generator and decrease the difficulty to defeat Ultimate Beings. " +
  30. "You can also unleash your might for a massive power spike for a short time." });
  31. AllPages.Add(new NewTab() { Page = Pages.Special, Image = (Texture2D)Resources.Load("Gui/Tabs/special", typeof(Texture2D)),
  32. Name = "Special", ShortCut = "0",
  33. Desc = "In special fights you can decrease the clones needed to cap your physical and skill trainings. The automode does it automatically without the need to fight manually, but is slower. " +
  34. "You can also earn divnity here." });
  35. AllPages.Add(new NewTab() { Page = Pages.TBS, Image = (Texture2D)Resources.Load("Gui/Tabs/tbs", typeof(Texture2D)),
  36. Name = "TBS", ShortCut = "q",
  37. Desc = "Increases your critical chance and damage when you fight against gods." });
  38. AllPages.Add(new NewTab() { Page = Pages.Pets, Image = (Texture2D)Resources.Load("Gui/Tabs/pets", typeof(Texture2D)),
  39. Name = "Pets", ShortCut = "w",
  40. Desc = "Visit, feed, equip your pets, let them fight against clones, buy pet food or other nice things with pet stones. Pet stats also increase your god stats." });
  41. AllPages.Add(new NewTab() { Page = Pages.Campaigns, Image = (Texture2D)Resources.Load("Gui/Tabs/campaigns", typeof(Texture2D)),
  42. Name = "Pet Campaigns", ShortCut = "e",
  43. Desc = "Send your pets into campaigns for some good rewards." });
  44. AllPages.Add(new NewTab() { Page = Pages.Dungeon, Image = (Texture2D)Resources.Load("Gui/Tabs/dungeons", typeof(Texture2D)),
  45. Name = "Pet Dungeons", ShortCut = "r",
  46. Desc = "Send your pets into dungeons to find materials which are needed to craft equip. You can also do challenge dungeons and find gems here." });
  47. AllPages.Add(new NewTab() { Page = Pages.Crafting, Image = (Texture2D)Resources.Load("Gui/Tabs/crafting", typeof(Texture2D)),
  48. Name = "Pet Crafting", ShortCut = "t",
  49. Desc = "Let your blacksmith and alchemist pets craft equip and potions for your pets. Equip also has passive boosts for your god." });
  50. AllPages.Add(new NewTab() { Page = Pages.Statistics, Image = (Texture2D)Resources.Load("Gui/Tabs/statistics", typeof(Texture2D)),
  51. Name = "Statistics", ShortCut = "z",
  52. Desc = "Just some numbers which grow bigger over time. I heard some people like that." });
  53. AllPages.Add(new NewTab() { Page = Pages.Settings, Image = (Texture2D)Resources.Load("Gui/Tabs/settings", typeof(Texture2D)),
  54. Name = "Settings", ShortCut = "u",
  55. Desc = "Different people like different things. Here you can adjust some things in the game to your liking." });
  56. AllPages.Add(new NewTab() { Page = Pages.Story, Image = (Texture2D)Resources.Load("Gui/Tabs/story", typeof(Texture2D)),
  57. Name = "Story", ShortCut = "i",
  58. Desc = "You wonder how your god defeats all the gods? Here you can read his story." });
  59. AllPages.Add(new NewTab() { Page = Pages.FAQ, Image = (Texture2D)Resources.Load("Gui/Tabs/faq", typeof(Texture2D)),
  60. Name = "FAQ", ShortCut = "o",
  61. Desc = "It answers some beginner questions and gives you some tips about the game." });
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