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Apr 22nd, 2018
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  1. // メンバ変数に追加
  2. // 落下判定用オブジェクトのタグ
  3. string fallCheckerTag = "FallChecker";
  4.  
  5. // 間は省略
  6.  
  7. void OnTriggerEnter(Collider other){
  8. // 衝突した相手のタグを確認する
  9. if (other.gameObject.tag == fallCheckerTag){
  10. // 相手が落下判定用オブジェクトだった時の処理
  11. isBoostPressed = true;
  12. }
  13. }
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