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- Update v1.3.2 Changelog:
- _______________________________________
- • Fixed ice slowdown to be actually capped at about 20%
- • Added Steam users tbd, YouTube.GTuxTV, Vega, Tannhauser, Naamarulla,
- • Ydyp, Kando, Shazai to Special Thanks section in credits for their helpful forum communication and bug reports!
- • Fixed some spells and certain traps killing units instead of knocking them unconscious
- • Fixed traps not being rebuilt automatically in some cases
- • Fixed pre-built rooms sometimes showing 'room is too small'
- • Show visual effect when a snot teleports
- • 'Ups and Downs': achievement/trophy 'Lifeguard' was sometimes awarded even though units were lost to the water
- • 'The End of Burgers' End': stop the Narrator nagging about building a Brewery when it has already been built
- • 'Field of Glory': Fixed asymmetric balancing
- • Fixed missing idle animation in combat for some characters, like Pit Fiend or Succubus
- • Fixed incorrect room capacity in some rare cases
- • Minor fixes to Simplified Chinese localization
- • Fixed some sounds being audible when they shouldn't be
- • Fixed some sound breakdown issues
- • Gamepad: Fixed focus loss in modal dialogs in some cases
- • Windows: Detecting a specific start up crash on some systems and installing a workaround for the next start up
- • Linux: Fixed parts of dungeon not visible on certain systems
- Update v1.3.1 Changelog:
- _______________________________________
- • Windows: Removed dependency on vcredist2015, to fix startup issues caused by skipped or broken installations
- • Scene and Skirmish loading speed improved. This also fixes level load and random map generation not finishing at all on slow graphics devices.
- • Fixed problems with room floors: black areas, lag when changing rooms with floor cutouts, memory leak
- • Performance improvements, particularly in late-game
- • Players with incompatible GPUs now receive a notification during game launch
- • Balancing: 'Mana Shield' cooldown increased to 20 seconds
- • Multiplayer balancing: 'Meteor Shower' and 'Frost Bomb' now have reduced stun duration
- • Fixed the 'Positive Payday' bonus to actually give you money as intended, instead of taking twice as much
- • Fixed: The Naga did not always prefer to heal your creatures when a group of units including Nagas was directed to attack something
- • Fixed: The Outside world was sometimes rendered incorrectly during the first few frames
- • Fixed: Traps and doors were sometimes not being rebuilt after loading a game
- • Fixed: Certain spells could incorrectly be recast during cooldown
- • Fixed: Creatures were not resurrected after dropping them into the Crypt, and Snots then putting them on the Defi-Bri-Mat
- • Fixed two music tracks playing at the same time
- • Fixed various minor sound/music glitches
- • Fixed: Marking tiles did not work when ending the drag on the UI
- • Fixed: Minor tweak to load game menu, to better visualize the different modes
- • Fixed: The mage's chain lighting spell visualization sometimes caused an incorrect line to be drawn on the screen for one frame
- • Fixed: On aspect ratios other than 16:9, the main menu image fade was slightly corrupted.
- • Fixed having two mutually throne room themes enabled at the same time by default (for players who pre-ordered Dungeons 3)
- • Fixed: Texture of hooks in the Crypt was defective
- • Fixed: Texture of a Ship was slightly defective
- • Multiplayer: 'Field of Honor': Heroes spawned in underground portal for players 2 and 3 now behave correctly
- • "The Shadow of Absolute Evil": Fixed movement of Shadow sometimes getting interrupted after loading a game
- • "The Prince of Hell": Fixed mouseover text for map specific UI buttons
- • "The End of Yaina Overproud": Fixed typo in English localization
- • "The End of Yaina Overproud": Fixed mini map icons for portals
- • "The Hungry, Hungry Ogre": Player can no longer erroneously pass through a fence
- • "The End of Yaina Overproud": Prevent Yaina from teleporting to unreachable positions
- • Show thought bubbles when pressing 'Alt' key
- • Vortex chamber now adjusts regeneration speed based on room efficiency
- • Balancing: Mother Worm now has slightly increased attack range
- • Balancing: Skirmish bosses are now tougher (except in difficulty 'easy')
- • Balancing: Increased Gobbler spawn rate by 25%
- • Simplified Chinese: Show subtitles for in-scene dialog
- • Spanish/Italian: localization fixes
- • Multiplayer: Do not show enemy Demon Portals through fog of war
- • Linux: Fix edge scrolling at top of screen
- • "The Battle of Steelsmith": fixed 'The One-Huge-Army-Building Evil' achievement/trophy not getting triggered in some circumstances
- • "Everything Has An End…": Moved waypoint so heroes won't attack city_gate
- • "Everything Has An End…": No longer kill some heroes with exploding barrels in the intro, preventing the achievement/trophy 'The Benevolent Evil' from being awarded
- • The boulder from the 'Rolling Stone' trap is no longer affected by doors in construction
- • Research menu: if there is no capacity for more scrolls, the count now turns red
- • Fixed creature animations in the 'Temple'
- • Fixed 'Exploding Treasure Chest' sometimes being invisible after loading a game
- • Spiders, Dragons, and Worms now despawn more rapidly after they are killed
- • Automatic Drum no longer triggers on defeated heroes
- • Changes to Guard Room Drum buff: duration increased, affected creatures visualized, and snots are no longer affected
- • Mouse cursor on guard room drum now visualizes that it can be interacted wih=th
- • Fixed some UI overlays shown during cinematics
- • Fixed some minor keyboard input inconsistencies
- • Don't show empty mission goal tooltip
- • Reduce tooltip transparency to make them more legible on noisy backgrounds
- • When finishing the last tutorial, the campaign button in the victory screen openes the main campaign now
- • Fixed various word wrapping and text clipping issues
- • Picking up several units via hotkey no longer picks dead units
- • Fixed room tooltip in Crypta and Temple
- • Fixed timezone of savegame dates
- • Co-op: fixed pickup of resources in certain cases
- • "Dungeon Basics" tutorial: Minor improvement to tutorial highlighting
- • "The Ashspring Swamplands": Fixed zombie lifebar positions
- • Fix 'Subtitles' setting to not require restarting the game
- • Pause Dialog audio when in-game menu is openened
- • Random map generation: Minor improvements with road connections, corssings, stairs
- • Fixed AI pathfinding separation
- • Fix snots not carrying mana balls to the arcanium even though there is capacity
- Update v1.2.1 Changelog:
- _______________________________________
- Fixed a bug that prevented Players from unlocking Mission 5 7
- • Fixed a bug on Linux that prevented Players from starting missions in other than the Default language
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