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Oct 14th, 2017
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  1. Update v1.3.2 Changelog:
  2. _______________________________________
  3.  
  4. • Fixed ice slowdown to be actually capped at about 20%
  5. • Added Steam users tbd, YouTube.GTuxTV, Vega, Tannhauser, Naamarulla,
  6. • Ydyp, Kando, Shazai to Special Thanks section in credits for their helpful forum communication and bug reports!
  7. • Fixed some spells and certain traps killing units instead of knocking them unconscious
  8. • Fixed traps not being rebuilt automatically in some cases
  9. • Fixed pre-built rooms sometimes showing 'room is too small'
  10. • Show visual effect when a snot teleports
  11. • 'Ups and Downs': achievement/trophy 'Lifeguard' was sometimes awarded even though units were lost to the water
  12. • 'The End of Burgers' End': stop the Narrator nagging about building a Brewery when it has already been built
  13. • 'Field of Glory': Fixed asymmetric balancing
  14. • Fixed missing idle animation in combat for some characters, like Pit Fiend or Succubus
  15. • Fixed incorrect room capacity in some rare cases
  16. • Minor fixes to Simplified Chinese localization
  17. • Fixed some sounds being audible when they shouldn't be
  18. • Fixed some sound breakdown issues
  19. • Gamepad: Fixed focus loss in modal dialogs in some cases
  20. • Windows: Detecting a specific start up crash on some systems and installing a workaround for the next start up
  21. • Linux: Fixed parts of dungeon not visible on certain systems
  22.  
  23.  
  24. Update v1.3.1 Changelog:
  25. _______________________________________
  26.  
  27. • Windows: Removed dependency on vcredist2015, to fix startup issues caused by skipped or broken installations
  28. • Scene and Skirmish loading speed improved. This also fixes level load and random map generation not finishing at all on slow graphics devices.
  29. • Fixed problems with room floors: black areas, lag when changing rooms with floor cutouts, memory leak
  30. • Performance improvements, particularly in late-game
  31. • Players with incompatible GPUs now receive a notification during game launch
  32. • Balancing: 'Mana Shield' cooldown increased to 20 seconds
  33. • Multiplayer balancing: 'Meteor Shower' and 'Frost Bomb' now have reduced stun duration
  34. • Fixed the 'Positive Payday' bonus to actually give you money as intended, instead of taking twice as much
  35. • Fixed: The Naga did not always prefer to heal your creatures when a group of units including Nagas was directed to attack something
  36. • Fixed: The Outside world was sometimes rendered incorrectly during the first few frames
  37. • Fixed: Traps and doors were sometimes not being rebuilt after loading a game
  38. • Fixed: Certain spells could incorrectly be recast during cooldown
  39. • Fixed: Creatures were not resurrected after dropping them into the Crypt, and Snots then putting them on the Defi-Bri-Mat
  40. • Fixed two music tracks playing at the same time
  41. • Fixed various minor sound/music glitches
  42. • Fixed: Marking tiles did not work when ending the drag on the UI
  43. • Fixed: Minor tweak to load game menu, to better visualize the different modes
  44. • Fixed: The mage's chain lighting spell visualization sometimes caused an incorrect line to be drawn on the screen for one frame
  45. • Fixed: On aspect ratios other than 16:9, the main menu image fade was slightly corrupted.
  46. • Fixed having two mutually throne room themes enabled at the same time by default (for players who pre-ordered Dungeons 3)
  47. • Fixed: Texture of hooks in the Crypt was defective
  48. • Fixed: Texture of a Ship was slightly defective
  49. • Multiplayer: 'Field of Honor': Heroes spawned in underground portal for players 2 and 3 now behave correctly
  50. • "The Shadow of Absolute Evil": Fixed movement of Shadow sometimes getting interrupted after loading a game
  51. • "The Prince of Hell": Fixed mouseover text for map specific UI buttons
  52. • "The End of Yaina Overproud": Fixed typo in English localization
  53. • "The End of Yaina Overproud": Fixed mini map icons for portals
  54. • "The Hungry, Hungry Ogre": Player can no longer erroneously pass through a fence
  55. • "The End of Yaina Overproud": Prevent Yaina from teleporting to unreachable positions
  56. • Show thought bubbles when pressing 'Alt' key
  57. • Vortex chamber now adjusts regeneration speed based on room efficiency
  58. • Balancing: Mother Worm now has slightly increased attack range
  59. • Balancing: Skirmish bosses are now tougher (except in difficulty 'easy')
  60. • Balancing: Increased Gobbler spawn rate by 25%
  61. • Simplified Chinese: Show subtitles for in-scene dialog
  62. • Spanish/Italian: localization fixes
  63. • Multiplayer: Do not show enemy Demon Portals through fog of war
  64. • Linux: Fix edge scrolling at top of screen
  65. • "The Battle of Steelsmith": fixed 'The One-Huge-Army-Building Evil' achievement/trophy not getting triggered in some circumstances
  66. • "Everything Has An End…": Moved waypoint so heroes won't attack city_gate
  67. • "Everything Has An End…": No longer kill some heroes with exploding barrels in the intro, preventing the achievement/trophy 'The Benevolent Evil' from being awarded
  68. • The boulder from the 'Rolling Stone' trap is no longer affected by doors in construction
  69. • Research menu: if there is no capacity for more scrolls, the count now turns red
  70. • Fixed creature animations in the 'Temple'
  71. • Fixed 'Exploding Treasure Chest' sometimes being invisible after loading a game
  72. • Spiders, Dragons, and Worms now despawn more rapidly after they are killed
  73. • Automatic Drum no longer triggers on defeated heroes
  74. • Changes to Guard Room Drum buff: duration increased, affected creatures visualized, and snots are no longer affected
  75. • Mouse cursor on guard room drum now visualizes that it can be interacted wih=th
  76. • Fixed some UI overlays shown during cinematics
  77. • Fixed some minor keyboard input inconsistencies
  78. • Don't show empty mission goal tooltip
  79. • Reduce tooltip transparency to make them more legible on noisy backgrounds
  80. • When finishing the last tutorial, the campaign button in the victory screen openes the main campaign now
  81. • Fixed various word wrapping and text clipping issues
  82. • Picking up several units via hotkey no longer picks dead units
  83. • Fixed room tooltip in Crypta and Temple
  84. • Fixed timezone of savegame dates
  85. • Co-op: fixed pickup of resources in certain cases
  86. • "Dungeon Basics" tutorial: Minor improvement to tutorial highlighting
  87. • "The Ashspring Swamplands": Fixed zombie lifebar positions
  88. • Fix 'Subtitles' setting to not require restarting the game
  89. • Pause Dialog audio when in-game menu is openened
  90. • Random map generation: Minor improvements with road connections, corssings, stairs
  91. • Fixed AI pathfinding separation
  92. • Fix snots not carrying mana balls to the arcanium even though there is capacity
  93.  
  94.  
  95. Update v1.2.1 Changelog:
  96. _______________________________________
  97.  
  98. Fixed a bug that prevented Players from unlocking Mission 5 7
  99. • Fixed a bug on Linux that prevented Players from starting missions in other than the Default language
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