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- #==============================================================================
- # @> Use Map as Battle Background ~ Karin's Soulkeeper, 2015
- #------------------------------------------------------------------------------
- # v1.0 - Oct 28 : Started & finished.
- #------------------------------------------------------------------------------
- # * Description:
- # This allows you to use a bitmap of the current map as the battle
- # background, and that's pretty much it.
- # Safeguards are placed to prevent crashes when testing battles in
- # the database.
- #------------------------------------------------------------------------------
- # * To Use:
- # Put this script below Materials and above Main.
- #------------------------------------------------------------------------------
- # * Compatibility:
- # This script overwrites battleback1_bitmap & battleback2_bitmap
- # in Spriteset_Battle
- #------------------------------------------------------------------------------
- # * Terms:
- # Free to use in any kind of project, with or without credit. I wouldn't
- # really mind. Though I'd appreciate it! (^w^)/
- # Just don't, you know, claim that you made this here script yourself,
- # Because that's just mean (._.)
- #==============================================================================
- class Spriteset_Battle
- def battleback1_bitmap
- return Cache.battleback1(battleback1_name) if $BTEST
- return SceneManager.background_bitmap
- end
- def battleback2_bitmap
- return Cache.battleback2(battleback2_name) if $BTEST
- return Bitmap.new(1,1)
- end
- end
- class Game_Map
- def display_name
- @map.display_name unless $BTEST
- end
- end
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