Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Judge CleverRuse -
- CARC:
- CARC’s heating efforts mostly rely on Wanderlei’s propagation instead of utilizing material from the environment itself. Using the grain dust as the initial burst of heat to get the ball rolling is very inventive and a good use of real-world physics, and using the grain proper as well as sand and other particulates as wide-spread conductors for DEM’s ability does count toward this as well. Outside of these, however, nothing else in the strat really aims to keep the pair warm, surprising considering that Axel has lightning-on-demand to start as many fires as she wants. I would have expected the engineer to be more keen to utilize the stored machinery more in this regard, but that focus was instead put toward the, to be fair, phenomenal integration of what little was here using his ability. A narrow approach to jojolity, but one with a fair bit of depth. A high Six.
- BBP:
- The main piece of tech aiming to keep the team warm is the Oven Chains, a fairly basic application of Omah’s ability that gives each member what is basically a stand-powered portable heater. The rest of the warming comes from side effects of various offensive tech, mainly the Chain Minigun and the battery bombs. Making the warming effect pull double-duty with its effect on the enemy stands’ mist as the Heatzone is some very clever integration, and while I question how much warmth the explosions from the batteries will give the team it does invariably increase the ambient temperature on detonation. Not a bad showing by any means, but with the especially vulnerable OGW in play I think a few more examples of using the tools and material in the area would have easily pushed this up a point or two. Seven.
- ---
- Judge Switz -
- CARC: 7
- The task in this JoJolity is twofold: make use of the items in the freezer, and stay warm. CARC ticks these boxes fairly well, using primarily grains and sand particulate as a vehicle for the control of temperature. The particulate sees quite a bit of use throughout the strat, and has a few creative uses throughout, such as flash freezes and superheating as well as the classic dust explosion trick with the grains. They also segue into the team’s warmth-keeping strategy, which is a clever way to handle both angles of the JoJolity at once. That said, however, particulate is pretty much the only thing in the freezer that gets particular use. Crates see some early use in the strat, as both crude projectiles and spilling their contents as a ground hazard, and one could argue that the cold itself is a part of the freezer that sees extensive use throughout the strat. The thesis of the strat as “thermal shock” is another good angle that I appreciate, but one that could have used a broader exploration (and potentially some support from Axel, who largely doesn’t participate in the JoJolity at all). What is here, however, is good enough for a low **7.**
- BBP: 7
- BBP’s approach to the JoJolity sees a variety of small techs used as a means of gaining warmth, primarily through the heat-generating chains of Anti-Everything. The strat’s ultimate thesis towards warmth goes down to spreading as much heat as possible, a fun twist for a sub-zero temperature match, although not too unexpected from a heating Stand. The JoJolity mostly comes through in the utilization of the freezer’s supplies, especially the scrap metal. There’s a few fun techs here that make use of the environment, such as the Mecha Grey Wolf cannonballs and creating an ice rink with the freezing temperatures and OGW’s water jets. The broad idea of the strat early on is to make the environment perfect for OGW and Omah to mess around in and to make it difficult for their foes: similarly to the heating thesis, I think it could have used a bit more depth but it does do the job, with a fun narrative conclusion using the previously-established lithium batteries for a narrative finish. That said, I think the strat lacks integrality, with most of the heat-based and item-based plays being supplementary to the main design of the strat. In this way, I think it represents a good breadth of JoJolity in comparison to CARC’s deeper, more narrow focus. In concert, I’ll also give this one a **7.**
- ---
- CARC:
- Your choice of resources to employ in the strategy were somewhat sparse, primarily using a few particular items available within the freezer throughout the strategy, but I think the application of what you did use was robust and integrated throughout the strat very well.
- The sacks of grain and sand were the primary used item here, used as a quick source of fire, a method of zoning/offense with grain explosions, and a means to spread your temperature control out. This was one of the most significant tools in your arsenal here, and a creative application of your ability. The shelves themselves also see use as a means of offense and stage control by the otters in their pathing.
- I would have been interested in seeing a bit more in terms of utilizing the different resources available, as there was a lot at your disposal there, but I think what was here was very well thought out and effective, so I’d say it still hits above average. 7/10 from me.
- BBP:
- Similarly here, not a ton on display in terms of variety of individual items, but the tech used with it was interesting. The oven chains are a solid tech for keeping warm utilizing the environment, and the heatzone a good means of mitigating fog in addition to keeping warm. In general you do use the other resources available by destroying them, using them as projectiles, freezing them over as a denial tactic. I don’t think they were meaningless to the strategy, the plays on display were robust, but overall it didn’t feel like most of the resources available were used in a distinct way. I’m going to give this a 7/10.
Advertisement
Add Comment
Please, Sign In to add comment