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- Player = game.Players.LocalPlayer
- local beam = Instance.new("Part", game.Workspace)
- beam.Anchored = true
- beam.CanCollide = false
- beam.FormFactor = "Custom"
- beam.TopSurface = 0
- beam.BottomSurface = 0
- beam.BrickColor = BrickColor.new("Really black")
- beam.Size = Vector3.new(49, 3, 2)
- beam.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-7)
- beam.Transparency = 0.45
- beam.Shape = "Cylinder"
- beam.Rotation = 0, 0, -180
- local beam2 = Instance.new("Part", game.Workspace)
- beam2.Anchored = true
- beam2.CanCollide = false
- beam2.FormFactor = "Custom"
- beam2.TopSurface = 0
- beam2.BottomSurface = 0
- beam2.BrickColor = BrickColor.new("Really black")
- beam2.Size = Vector3.new(49, 3, 2)
- beam2.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-7)
- beam2.Transparency = 1
- beam.Rotation = -90, 0, -90
- local beam2t = Instance.new("Texture", game.Workspace)
- beam2t.Color3 = 255,0,4
- beam2t.StudsPerTileU = 8
- beam2t.StudsPerTileU = 8
- beam2t.Texture = "rbxassetid://190102236"
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