Advertisement
AdemDev

Space en

Oct 6th, 2022
930
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 24.59 KB | None | 0 0
  1. {
  2. "Version": {
  3. "Major": 1,
  4. "Minor": 0,
  5. "Patch": 0
  6. },
  7. "Chat Prefix": "[Space]",
  8. "Main settings": {
  9. "Enable automatic event [true/false]": true,
  10. "Minimum time between events [sec]": 7200,
  11. "Maximum time between events [sec]": 7200,
  12. "Countdown from Event Start Notification until Event Starts [sec]": 600,
  13. "Event End Countdown Times for Chat to announce the Event End Timer [sec]": [
  14. 300,
  15. 30,
  16. 5
  17. ],
  18. "Event End Countdown Times for Chat to announce the Event Description [sec]": [
  19. 7100,
  20. 5400,
  21. 3600,
  22. 1800
  23. ],
  24. "Allow Event Spawns on Ocean Topology Only [true/false]": false,
  25. "Enable weightlessness in space? [true/false]": true
  26. },
  27. "Event Settings": [
  28. {
  29. "Preset name": "iss",
  30. "Display name": "Space station",
  31. "Periodic Event Length [sec]": 7200,
  32. "Probability": 100.0,
  33. "Space radius": 300.0,
  34. "Radiation": 10.0,
  35. "Temperature": -10.0,
  36. "Space Station Settings": {
  37. "Allow space station spawn? [true/false]": true,
  38. "Space Station Preset (data/Space/Stations)": "ISS"
  39. },
  40. "Crate Settings": {
  41. "Allow spawn crates in space [true/false]": true,
  42. "Number of crates in space": 25,
  43. "Prefab - probability": {
  44. "assets/prefabs/deployable/fridge/fridge.deployed.prefab": 10.0,
  45. "assets/prefabs/deployable/locker/locker.deployed.prefab": 10.0,
  46. "assets/bundled/prefabs/radtown/crate_normal.prefab": 20.0,
  47. "assets/bundled/prefabs/radtown/crate_elite.prefab": 10.0
  48. }
  49. },
  50. "Meteorite Settings": {
  51. "Allow meteorite spawn [true/false]": true,
  52. "Number of meteorites": 75,
  53. "Probability of a large meteorite [0 - 100]": 75.0,
  54. "Probability of a stone meteorite [0 - 100]": 30.0,
  55. "Probability of an iron meteorite [0 - 100]": 30.0,
  56. "Probability of a sulfur meteorite [0 - 100]": 30.0
  57. },
  58. "Mobile NPC Settings": {
  59. "Allow spawn of mobile NPCs? [true/false]": true,
  60. "Number of NPCs": 16,
  61. "The name of the NPC preset - probability [0-100]": {
  62. "astronaut_1": 100.0
  63. }
  64. },
  65. "Spawn of Space Shuttles Settings": {
  66. "Allow space shuttle spawn? [true/false]": true,
  67. "Number of capsules": 6,
  68. "The amount of fuel in the shuttle": 100
  69. },
  70. "Spawn of aerostats Settings": {
  71. "Allow aerostat spawn? [true/false]": true,
  72. "Number of aerostats": 5,
  73. "The amount of fuel in the aerostat": 100
  74. }
  75. }
  76. ],
  77. "Map marker settings": {
  78. "Enable Map Marker? [true/false]": true,
  79. "Radius": 0.45,
  80. "Alpha": 0.75,
  81. "Marker color": {
  82. "r": 0.44,
  83. "g": 0.0,
  84. "b": 0.8
  85. },
  86. "Outline color": {
  87. "r": 0.44,
  88. "g": 0.0,
  89. "b": 0.8
  90. }
  91. },
  92. "Setting up the event area": {
  93. "Create a PVP zone? (only for those who use the TruePVE plugin) [true/false]": false,
  94. "Use the dome? [true/false]": false,
  95. "Darkening the dome": 5
  96. },
  97. "Space Card Settings": {
  98. "Shortname": "keycard_green",
  99. "Skin": 2841475252,
  100. "Name": "SPACE CARD",
  101. "The crate prefab - chance": {
  102. "assets/bundled/prefabs/radtown/crate_elite.prefab": 5.0
  103. },
  104. "Multiplier of card health loss when using": 1.0,
  105. "Enable spawn in crates [true/false]": true
  106. },
  107. "Space Shuttle Settings": {
  108. "Сontrol": {
  109. "Invert the X-axis? [true/false]": false,
  110. "Invert the Y-axis? [true/false]": false
  111. },
  112. "Parameters of the Shuttle in the Atmosphere": {
  113. "Fuel consumption multiplier": 10.0,
  114. "Allow firing torpedoes? [true/false]": false,
  115. "Drag": 1.0,
  116. "Angular drag": 0.25,
  117. "Thrust multiplier [SHIFT]": 1.0,
  118. "Thrust multiplier [CTRL]": 1.0,
  119. "Thrust multiplier [W]": 1.0,
  120. "Thrust multiplier [S]": 1.0,
  121. "Turning speed multiplier [MOUSE]": 1.0,
  122. "Turning speed multiplier [A/D]": 1.0
  123. },
  124. "Parameters of the Shuttle in Space": {
  125. "Fuel consumption multiplier": 1.0,
  126. "Allow firing torpedoes? [true/false]": true,
  127. "Drag": 1.0,
  128. "Angular drag": 0.25,
  129. "Thrust multiplier [SHIFT]": 1.0,
  130. "Thrust multiplier [CTRL]": 1.0,
  131. "Thrust multiplier [W]": 1.0,
  132. "Thrust multiplier [S]": 1.0,
  133. "Turning speed multiplier [MOUSE]": 1.0,
  134. "Turning speed multiplier [A/D]": 1.0
  135. },
  136. "Item for placement": {
  137. "Shortname": "box.wooden.large",
  138. "Skin": 2867628402,
  139. "Name": "SPACE SHUTTLE",
  140. "Enable spawn in crates [true/false]": true,
  141. "The crate prefab - chance": {
  142. "assets/bundled/prefabs/radtown/crate_elite.prefab": 5.0
  143. }
  144. },
  145. "Setting up the spawn of shuttles": {
  146. "Turn on shuttle respawn? [true/false]": true,
  147. "Time between shuttle respawns [sec]": 3600.0,
  148. "Number of shuttles by the road": 4
  149. }
  150. },
  151. "Aerostats Settings": {
  152. "Use all balloons to fly into space? [true/false]": true,
  153. "Item for placement": {
  154. "Shortname": "box.wooden.large",
  155. "Skin": 2871122577,
  156. "Name": "BALLOON",
  157. "Enable spawn in crates [true/false]": true,
  158. "The crate prefab - chance": {
  159. "assets/bundled/prefabs/radtown/crate_elite.prefab": 5.0
  160. }
  161. }
  162. },
  163. "Astronaut settings without a spacesuit": {
  164. "Turn on astronaut mode on space stations? [true/false]": false,
  165. "Turn on third-person mode? [true/false]": true,
  166. "Control config": {
  167. "Drag": 0.5,
  168. "Type of control in zero gravity (0 - simplified, 1 - full)": 1,
  169. "Rotation speed multiplier (A/D)": 1.0,
  170. "Rotation speed multiplier (MOUSE)": 1.0
  171. },
  172. "Basic parameters of an astronaut in space (without a spacesuit)": {
  173. "Allow breathing in space? [true/false]": true,
  174. "Add the sound of breathing? [true/false]": false,
  175. "Speed multiplier": 1.0
  176. }
  177. },
  178. "Spacesuit Settings": [
  179. {
  180. "Preset Name": "spacesuit_1",
  181. "Item": {
  182. "Shortname": "hazmatsuit",
  183. "Skin": 0,
  184. "Name": ""
  185. },
  186. "Additional effects": {
  187. "Allow breathing in space? [true/false]": true,
  188. "Add the sound of breathing? [true/false]": true,
  189. "Speed multiplier": 1.0
  190. }
  191. },
  192. {
  193. "Preset Name": "spacesuit_2",
  194. "Item": {
  195. "Shortname": "hazmatsuit",
  196. "Skin": 10180,
  197. "Name": ""
  198. },
  199. "Additional effects": {
  200. "Allow breathing in space? [true/false]": true,
  201. "Add the sound of breathing? [true/false]": true,
  202. "Speed multiplier": 1.0
  203. }
  204. },
  205. {
  206. "Preset Name": "spacesuit_3",
  207. "Item": {
  208. "Shortname": "diving.tank",
  209. "Skin": 0,
  210. "Name": ""
  211. },
  212. "Additional effects": {
  213. "Allow breathing in space? [true/false]": true,
  214. "Add the sound of breathing? [true/false]": false,
  215. "Speed multiplier": 1.0
  216. }
  217. }
  218. ],
  219. "Space Station Settings": {
  220. "Turn on gravity at the station? [true/false]": true,
  221. "Automatically close doors that have been opened with a card [true/false]": true,
  222. "Time until the door is automatically closed [sec]": 10,
  223. "Allow the use of research tables [true/false]": true,
  224. "Allow the use of workbenches [true/false]": true,
  225. "Allow the use of repair benches [true/false]": true,
  226. "Allow the use of mixing tables [true/false]": true,
  227. "Allow the use of computer stations [true/false]": true,
  228. "Allow the use of musical instruments [true/false]": true,
  229. "Allow damage to barricades [true/false]": true
  230. },
  231. "NPCs Settings": [
  232. {
  233. "Preset name": "astronaut_1",
  234. "Name": "Astronaut",
  235. "Health": 25.0,
  236. "Wear items": [
  237. {
  238. "ShortName": "hazmatsuit",
  239. "skinID (0 - default)": 0
  240. }
  241. ],
  242. "Belt items": [
  243. {
  244. "ShortName": "rifle.lr300",
  245. "Amount": 1,
  246. "skinID (0 - default)": 0,
  247. "Mods": [
  248. "weapon.mod.flashlight",
  249. "weapon.mod.holosight"
  250. ],
  251. "Ammo": ""
  252. },
  253. {
  254. "ShortName": "syringe.medical",
  255. "Amount": 10,
  256. "skinID (0 - default)": 0,
  257. "Mods": [],
  258. "Ammo": ""
  259. }
  260. ],
  261. "Kit": "",
  262. "Attack Range Multiplier": 2.5,
  263. "Sense Range": 100.0,
  264. "Memory duration [sec.]": 60.0,
  265. "Scale damage": 1.0,
  266. "Aim Cone Scale": 1.0,
  267. "Detect the target only in the NPC's viewing vision cone?": false,
  268. "Vision Cone": 135.0,
  269. "Should remove the corpse?": true,
  270. "Disable radio effects? [true/false]": false,
  271. "Chase Range (only for roam NPCs)": 100.0,
  272. "Speed (only for roam NPCs)": 1.0,
  273. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - Add Items)": 0,
  274. "Loot table": {
  275. "Minimum numbers of items": 1,
  276. "Maximum numbers of items": 1,
  277. "List of items": [
  278. {
  279. "ShortName": "scrap",
  280. "SkinID (0 - default)": 0,
  281. "Name (empty - default)": "",
  282. "Minimum": 100,
  283. "Maximum": 200,
  284. "Chance [0.0-100.0]": 100.0,
  285. "Is this a blueprint? [true/false]": false
  286. }
  287. ]
  288. }
  289. },
  290. {
  291. "Preset name": "guard_1",
  292. "Name": "Space station guard",
  293. "Health": 200.0,
  294. "Wear items": [
  295. {
  296. "ShortName": "hazmatsuit",
  297. "skinID (0 - default)": 0
  298. }
  299. ],
  300. "Belt items": [
  301. {
  302. "ShortName": "rifle.lr300",
  303. "Amount": 1,
  304. "skinID (0 - default)": 0,
  305. "Mods": [
  306. "weapon.mod.flashlight",
  307. "weapon.mod.holosight"
  308. ],
  309. "Ammo": ""
  310. },
  311. {
  312. "ShortName": "syringe.medical",
  313. "Amount": 10,
  314. "skinID (0 - default)": 0,
  315. "Mods": [],
  316. "Ammo": ""
  317. },
  318. {
  319. "ShortName": "grenade.f1",
  320. "Amount": 10,
  321. "skinID (0 - default)": 0,
  322. "Mods": [],
  323. "Ammo": ""
  324. }
  325. ],
  326. "Kit": "",
  327. "Attack Range Multiplier": 2.5,
  328. "Sense Range": 100.0,
  329. "Memory duration [sec.]": 60.0,
  330. "Scale damage": 1.0,
  331. "Aim Cone Scale": 1.0,
  332. "Detect the target only in the NPC's viewing vision cone?": false,
  333. "Vision Cone": 135.0,
  334. "Should remove the corpse?": true,
  335. "Disable radio effects? [true/false]": false,
  336. "Chase Range (only for roam NPCs)": 0.0,
  337. "Speed (only for roam NPCs)": 0.0,
  338. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - Add Items)": 0,
  339. "Loot table": {
  340. "Minimum numbers of items": 1,
  341. "Maximum numbers of items": 1,
  342. "List of items": [
  343. {
  344. "ShortName": "scrap",
  345. "SkinID (0 - default)": 0,
  346. "Name (empty - default)": "",
  347. "Minimum": 100,
  348. "Maximum": 200,
  349. "Chance [0.0-100.0]": 100.0,
  350. "Is this a blueprint? [true/false]": false
  351. }
  352. ]
  353. }
  354. }
  355. ],
  356. "Crates configurations": [
  357. {
  358. "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
  359. "Time to unlock the crates (LockedCrate) [sec.]": 0.0,
  360. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - Add Items)": 0,
  361. "Loot table": {
  362. "Minimum numbers of items": 1,
  363. "Maximum numbers of items": 1,
  364. "List of items": [
  365. {
  366. "ShortName": "scrap",
  367. "SkinID (0 - default)": 0,
  368. "Name (empty - default)": "",
  369. "Minimum": 100,
  370. "Maximum": 200,
  371. "Chance [0.0-100.0]": 100.0,
  372. "Is this a blueprint? [true/false]": false
  373. }
  374. ]
  375. }
  376. },
  377. {
  378. "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
  379. "Time to unlock the crates (LockedCrate) [sec.]": 0.0,
  380. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - Add Items)": 0,
  381. "Loot table": {
  382. "Minimum numbers of items": 1,
  383. "Maximum numbers of items": 1,
  384. "List of items": [
  385. {
  386. "ShortName": "scrap",
  387. "SkinID (0 - default)": 0,
  388. "Name (empty - default)": "",
  389. "Minimum": 100,
  390. "Maximum": 200,
  391. "Chance [0.0-100.0]": 100.0,
  392. "Is this a blueprint? [true/false]": false
  393. }
  394. ]
  395. }
  396. },
  397. {
  398. "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  399. "Time to unlock the crates (LockedCrate) [sec.]": 0.0,
  400. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - Add Items)": 0,
  401. "Loot table": {
  402. "Minimum numbers of items": 1,
  403. "Maximum numbers of items": 1,
  404. "List of items": [
  405. {
  406. "ShortName": "scrap",
  407. "SkinID (0 - default)": 0,
  408. "Name (empty - default)": "",
  409. "Minimum": 100,
  410. "Maximum": 200,
  411. "Chance [0.0-100.0]": 100.0,
  412. "Is this a blueprint? [true/false]": false
  413. }
  414. ]
  415. }
  416. },
  417. {
  418. "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab",
  419. "Time to unlock the crates (LockedCrate) [sec.]": 0.0,
  420. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - Add Items)": 0,
  421. "Loot table": {
  422. "Minimum numbers of items": 1,
  423. "Maximum numbers of items": 1,
  424. "List of items": [
  425. {
  426. "ShortName": "scrap",
  427. "SkinID (0 - default)": 0,
  428. "Name (empty - default)": "",
  429. "Minimum": 100,
  430. "Maximum": 200,
  431. "Chance [0.0-100.0]": 100.0,
  432. "Is this a blueprint? [true/false]": false
  433. }
  434. ]
  435. }
  436. },
  437. {
  438. "Prefab": "assets/bundled/prefabs/radtown/foodbox.prefab",
  439. "Time to unlock the crates (LockedCrate) [sec.]": 0.0,
  440. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - Add Items)": 0,
  441. "Loot table": {
  442. "Minimum numbers of items": 1,
  443. "Maximum numbers of items": 1,
  444. "List of items": [
  445. {
  446. "ShortName": "scrap",
  447. "SkinID (0 - default)": 0,
  448. "Name (empty - default)": "",
  449. "Minimum": 100,
  450. "Maximum": 200,
  451. "Chance [0.0-100.0]": 100.0,
  452. "Is this a blueprint? [true/false]": false
  453. }
  454. ]
  455. }
  456. },
  457. {
  458. "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab",
  459. "Time to unlock the crates (LockedCrate) [sec.]": 900.0,
  460. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - Add Items)": 0,
  461. "Loot table": {
  462. "Minimum numbers of items": 1,
  463. "Maximum numbers of items": 1,
  464. "List of items": [
  465. {
  466. "ShortName": "scrap",
  467. "SkinID (0 - default)": 0,
  468. "Name (empty - default)": "",
  469. "Minimum": 100,
  470. "Maximum": 200,
  471. "Chance [0.0-100.0]": 100.0,
  472. "Is this a blueprint? [true/false]": false
  473. }
  474. ]
  475. }
  476. }
  477. ],
  478. "Friges, small/large boxes, lockers configurations": [
  479. {
  480. "Prefab": "assets/prefabs/deployable/fridge/fridge.deployed.prefab",
  481. "Loot table": {
  482. "Minimum numbers of items": 2,
  483. "Maximum numbers of items": 6,
  484. "List of items": [
  485. {
  486. "ShortName": "smallwaterbottle",
  487. "SkinID (0 - default)": 0,
  488. "Name (empty - default)": "",
  489. "Minimum": 1,
  490. "Maximum": 1,
  491. "Chance [0.0-100.0]": 50.0,
  492. "Is this a blueprint? [true/false]": false
  493. },
  494. {
  495. "ShortName": "apple",
  496. "SkinID (0 - default)": 0,
  497. "Name (empty - default)": "",
  498. "Minimum": 1,
  499. "Maximum": 3,
  500. "Chance [0.0-100.0]": 50.0,
  501. "Is this a blueprint? [true/false]": false
  502. },
  503. {
  504. "ShortName": "apple",
  505. "SkinID (0 - default)": 0,
  506. "Name (empty - default)": "",
  507. "Minimum": 1,
  508. "Maximum": 3,
  509. "Chance [0.0-100.0]": 50.0,
  510. "Is this a blueprint? [true/false]": false
  511. },
  512. {
  513. "ShortName": "can.tuna",
  514. "SkinID (0 - default)": 0,
  515. "Name (empty - default)": "",
  516. "Minimum": 1,
  517. "Maximum": 3,
  518. "Chance [0.0-100.0]": 50.0,
  519. "Is this a blueprint? [true/false]": false
  520. },
  521. {
  522. "ShortName": "can.beans",
  523. "SkinID (0 - default)": 0,
  524. "Name (empty - default)": "",
  525. "Minimum": 1,
  526. "Maximum": 3,
  527. "Chance [0.0-100.0]": 50.0,
  528. "Is this a blueprint? [true/false]": false
  529. },
  530. {
  531. "ShortName": "granolabar",
  532. "SkinID (0 - default)": 0,
  533. "Name (empty - default)": "",
  534. "Minimum": 1,
  535. "Maximum": 3,
  536. "Chance [0.0-100.0]": 50.0,
  537. "Is this a blueprint? [true/false]": false
  538. },
  539. {
  540. "ShortName": "chocholate",
  541. "SkinID (0 - default)": 0,
  542. "Name (empty - default)": "",
  543. "Minimum": 1,
  544. "Maximum": 3,
  545. "Chance [0.0-100.0]": 50.0,
  546. "Is this a blueprint? [true/false]": false
  547. }
  548. ]
  549. }
  550. },
  551. {
  552. "Prefab": "assets/prefabs/deployable/locker/locker.deployed.prefab",
  553. "Loot table": {
  554. "Minimum numbers of items": 5,
  555. "Maximum numbers of items": 10,
  556. "List of items": [
  557. {
  558. "ShortName": "metal.plate.torso",
  559. "SkinID (0 - default)": 0,
  560. "Name (empty - default)": "",
  561. "Minimum": 1,
  562. "Maximum": 1,
  563. "Chance [0.0-100.0]": 15.0,
  564. "Is this a blueprint? [true/false]": false
  565. },
  566. {
  567. "ShortName": "metal.facemask",
  568. "SkinID (0 - default)": 0,
  569. "Name (empty - default)": "",
  570. "Minimum": 1,
  571. "Maximum": 1,
  572. "Chance [0.0-100.0]": 15.0,
  573. "Is this a blueprint? [true/false]": false
  574. },
  575. {
  576. "ShortName": "hazmatsuit",
  577. "SkinID (0 - default)": 10180,
  578. "Name (empty - default)": "",
  579. "Minimum": 1,
  580. "Maximum": 1,
  581. "Chance [0.0-100.0]": 25.0,
  582. "Is this a blueprint? [true/false]": false
  583. },
  584. {
  585. "ShortName": "hoodie",
  586. "SkinID (0 - default)": 0,
  587. "Name (empty - default)": "",
  588. "Minimum": 1,
  589. "Maximum": 1,
  590. "Chance [0.0-100.0]": 50.0,
  591. "Is this a blueprint? [true/false]": false
  592. },
  593. {
  594. "ShortName": "hazmatsuit",
  595. "SkinID (0 - default)": 0,
  596. "Name (empty - default)": "",
  597. "Minimum": 1,
  598. "Maximum": 1,
  599. "Chance [0.0-100.0]": 50.0,
  600. "Is this a blueprint? [true/false]": false
  601. },
  602. {
  603. "ShortName": "shoes.boots",
  604. "SkinID (0 - default)": 0,
  605. "Name (empty - default)": "",
  606. "Minimum": 1,
  607. "Maximum": 1,
  608. "Chance [0.0-100.0]": 50.0,
  609. "Is this a blueprint? [true/false]": false
  610. },
  611. {
  612. "ShortName": "pants",
  613. "SkinID (0 - default)": 0,
  614. "Name (empty - default)": "",
  615. "Minimum": 1,
  616. "Maximum": 1,
  617. "Chance [0.0-100.0]": 50.0,
  618. "Is this a blueprint? [true/false]": false
  619. },
  620. {
  621. "ShortName": "roadsign.kilt",
  622. "SkinID (0 - default)": 0,
  623. "Name (empty - default)": "",
  624. "Minimum": 1,
  625. "Maximum": 1,
  626. "Chance [0.0-100.0]": 50.0,
  627. "Is this a blueprint? [true/false]": false
  628. },
  629. {
  630. "ShortName": "roadsign.jacket",
  631. "SkinID (0 - default)": 0,
  632. "Name (empty - default)": "",
  633. "Minimum": 1,
  634. "Maximum": 1,
  635. "Chance [0.0-100.0]": 50.0,
  636. "Is this a blueprint? [true/false]": false
  637. },
  638. {
  639. "ShortName": "coffeecan.helmet",
  640. "SkinID (0 - default)": 0,
  641. "Name (empty - default)": "",
  642. "Minimum": 1,
  643. "Maximum": 1,
  644. "Chance [0.0-100.0]": 50.0,
  645. "Is this a blueprint? [true/false]": false
  646. }
  647. ]
  648. }
  649. }
  650. ],
  651. "Notification Settings": {
  652. "Use Chat Notifications? [true/false]": true,
  653. "GUI Setting": {
  654. "Use the Countdown GUI? [true/false]": true,
  655. "AnchorMin": "0 0.88",
  656. "AnchorMax": "1 0.93"
  657. }
  658. },
  659. "Supported Plugins": {
  660. "GUIAnnouncements Settings": {
  661. "GUIAnnouncements plugin in use? [true/false]": false,
  662. "Banner color": "Grey",
  663. "Text color": "White",
  664. "Adjust Vertical Position": 0.03
  665. },
  666. "Notify Settings": {
  667. "Notify plugin in use? [true/false]": false,
  668. "Type": "0"
  669. },
  670. "DiscordMessages Settings": {
  671. "DiscordMessages plugin in use? [true/false]": false,
  672. "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
  673. "Embed Color (DECIMAL)": 13516583,
  674. "Keys of required messages": [
  675. "PreStartEvent",
  676. "StartEvent",
  677. "Crash"
  678. ]
  679. },
  680. "Economy Settings": {
  681. "Enable economy": false,
  682. "The time between determining the winners with a permanent event mode": 3600,
  683. "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
  684. "Economics",
  685. "Server Rewards",
  686. "IQEconomic"
  687. ],
  688. "The minimum value that a player must collect to get points for the economy": 0.0,
  689. "The minimum value that a winner must collect to make the commands work": 0.0,
  690. "Hacking a locked crate": 5.0,
  691. "Looting of crates": {
  692. "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab": 0.4
  693. },
  694. "Killing an NPC": 2.0,
  695. "Killing an Turret": 2.0,
  696. "Killing an Flame Turret": 2.0,
  697. "Killing an Bradley": 5.0,
  698. "Killing an Door": 1.0,
  699. "Using the Red card": 5.0,
  700. "Using the Blue card": 4.0,
  701. "Using the Green card": 3.0,
  702. "Using the Space card": 10.0,
  703. "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
  704. },
  705. "PVE Mode Setting": {
  706. "Use the PVE mode of the plugin? [true/false]": false,
  707. "The amount of damage that the player has to do to become the Event Owner": 500.0,
  708. "Damage coefficients for calculate to become the Event Owner": [
  709. {
  710. "Type of target": "NPC",
  711. "Damage Multiplier": 1.0
  712. },
  713. {
  714. "Type of target": "Bradley",
  715. "Damage Multiplier": 2.0
  716. }
  717. ],
  718. "Can the non-owner of the event loot the crates? [true/false]": false,
  719. "Can the non-owner of the event hack locked crates? [true/false]": false,
  720. "Can the non-owner of the event loot NPC corpses? [true/false]": false,
  721. "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
  722. "Can an Npc attack a non-owner of the event? [true/false]": false,
  723. "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
  724. "The time that the Event Owner may not be inside the event zone [sec.]": 300,
  725. "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
  726. "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
  727. "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
  728. "Darkening the dome (0 - disables the dome)": 12
  729. },
  730. "Night Vision Setting": {
  731. "NightVision plugin in use? [true/false]": false,
  732. "Time": 19.5
  733. }
  734. }
  735. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement