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Nov 16th, 2018
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  1. -->Made By XDavodioX<--
  2.  
  3. --:Notive_Memer:--
  4.  
  5. --//No leak\\--
  6.  
  7.  
  8.  
  9. warn([[
  10. all of the commands of my script
  11. l - victory if t-pose eat chips
  12. k - kill urself but if t-pose drink soda
  13. j- what huh and if t-pose laugh
  14. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  15. g- that was fun
  16. f- Xd
  17. r- AAH oh my god aah
  18. t- squat
  19. y- laugh and if t-pose think
  20. u- ooh boi and if t-pose is chew 5 gum
  21. i- fbi open up
  22. o- no u
  23. p - bug
  24. v- game over
  25. c- REEE and if tpose then change music
  26. x- dude shut up and if tpose then waiting
  27. z- dab
  28. e- wtf
  29. q- ur screwed
  30. m- to stop squat,think,waiting,wtf instantly
  31.  
  32. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  33. ]])
  34.  
  35. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  36. local Player,game,owner = owner,game
  37. local RealPlayer = Player
  38. do
  39. warn("Notive_Memeboi Made by XDavodioX")
  40. local rp = RealPlayer
  41. script.Parent = rp.Character
  42.  
  43. --RemoteEvent for communicating
  44. local Event = Instance.new("RemoteEvent")
  45. Event.Name = "UserInput_Event"
  46.  
  47. --Fake event to make stuff like Mouse.KeyDown work
  48. local function fakeEvent()
  49. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  50. t.connect = t.Connect
  51. return t
  52. end
  53.  
  54. --Creating fake input objects with fake variables
  55. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  56. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  57. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  58. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  59. end}
  60. --Merged 2 functions into one by checking amount of arguments
  61. CAS.UnbindAction = CAS.BindAction
  62.  
  63. --This function will trigger the events that have been :Connect()'ed
  64. local function te(self,ev,...)
  65. local t = m[ev]
  66. if t and t._fakeEvent then
  67. for _,f in pairs(t.Functions) do
  68. f(...)
  69. end
  70. end
  71. end
  72. m.TrigEvent = te
  73. UIS.TrigEvent = te
  74.  
  75. Event.OnServerEvent:Connect(function(plr,io)
  76. if plr~=rp then return end
  77. m.Target = io.Target
  78. m.Hit = io.Hit
  79. if not io.isMouse then
  80. local b = io.UserInputState == Enum.UserInputState.Begin
  81. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  82. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  83. end
  84. for _,t in pairs(CAS.Actions) do
  85. for _,k in pairs(t.Keys) do
  86. if k==io.KeyCode then
  87. t.Function(t.Name,io.UserInputState,io)
  88. end
  89. end
  90. end
  91. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  92. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  93. end
  94. end)
  95. Event.Parent = NLS([==[
  96. local Player = game:GetService("Players").LocalPlayer
  97. local Event = script:WaitForChild("UserInput_Event")
  98.  
  99. local Mouse = Player:GetMouse()
  100. local UIS = game:GetService("UserInputService")
  101. local input = function(io,a)
  102. if a then return end
  103. --Since InputObject is a client-side instance, we create and pass table instead
  104. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  105. end
  106. UIS.InputBegan:Connect(input)
  107. UIS.InputEnded:Connect(input)
  108.  
  109. local h,t
  110. --Give the server mouse data 30 times every second, but only if the values changed
  111. --If player is not moving their mouse, client won't fire events
  112. while wait(1/30) do
  113. if h~=Mouse.Hit or t~=Mouse.Target then
  114. h,t=Mouse.Hit,Mouse.Target
  115. Event:FireServer({isMouse=true,Target=t,Hit=h})
  116. end
  117. end]==],Player.Character)
  118.  
  119. ----Sandboxed game object that allows the usage of client-side methods and services
  120. --Real game object
  121. local _rg = game
  122.  
  123. --Metatable for fake service
  124. local fsmt = {
  125. __index = function(self,k)
  126. local s = rawget(self,"_RealService")
  127. if s then return s[k] end
  128. end,
  129. __newindex = function(self,k,v)
  130. local s = rawget(self,"_RealService")
  131. if s then s[k]=v end
  132. end,
  133. __call = function(self,...)
  134. local s = rawget(self,"_RealService")
  135. if s then return s(...) end
  136. end
  137. }
  138. local function FakeService(t,RealService)
  139. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  140. return setmetatable(t,fsmt)
  141. end
  142.  
  143. --Fake game object
  144. local g = {
  145. GetService = function(self,s)
  146. return self[s]
  147. end,
  148. Players = FakeService({
  149. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  150. },"Players"),
  151. UserInputService = FakeService(UIS,"UserInputService"),
  152. ContextActionService = FakeService(CAS,"ContextActionService"),
  153. }
  154. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  155. g.service = g.GetService
  156.  
  157. g.RunService = FakeService({
  158. RenderStepped = _rg:GetService("RunService").Heartbeat,
  159. BindToRenderStep = function(self,name,_,fun)
  160.  
  161. end,
  162. UnbindFromRenderStep = function(self,name)
  163. self._btrs[name]:Disconnect()
  164. end,
  165. },"RunService")
  166.  
  167. setmetatable(g,{
  168. __index=function(self,s)
  169. return _rg:GetService(s) or typeof(_rg[s])=="function"
  170. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  171. end,
  172. __newindex = fsmt.__newindex,
  173. __call = fsmt.__call
  174. })
  175. --Changing owner to fake player object to support owner:GetMouse()
  176. game,owner = g,g.Players.LocalPlayer
  177. end
  178. print("Good sir do not leak this.")
  179. print("Don't u dare report the audio.")
  180.  
  181. local cansilence = true
  182.  
  183. function SHUTUPXDD()
  184. if cansilence then
  185. cansilence = false
  186. local function search(instance)
  187. for i,v in pairs(instance:GetChildren()) do
  188. search(v)
  189. if v.ClassName == "Sound" then
  190. if v.Parent ~= game.Players.LocalPlayer.Character then
  191. v.Volume = 0
  192. end
  193. end
  194. end
  195. end
  196. search(workspace)
  197. wait(3)
  198. cansilence = false
  199. end
  200. end
  201.  
  202. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  203.  
  204. Player_Size = 1 --Size of the player.
  205.  
  206. wait()
  207. local Player = owner
  208. local Character = Player.Character
  209. local plr = owner
  210. local Humanoid = Character.Humanoid
  211. local char = plr.Character
  212. local hum = char.Humanoid
  213. local ra = char["Right Arm"]
  214. local la= char["Left Arm"]
  215. local rl= char["Right Leg"]
  216. local ll = char["Left Leg"]
  217. local hed = char.Head
  218. local root = char.HumanoidRootPart
  219. local rootj = root.RootJoint
  220. local tors = char.Torso
  221. local LeftArm = Character["Left Arm"]
  222. local RightArm = Character["Right Arm"]
  223. local LeftLeg = Character["Left Leg"]
  224. local RightLeg = Character["Right Leg"]
  225. local Head = Character.Head
  226. local Torso = Character.Torso
  227. local mouse = plr:GetMouse()
  228. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  229. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  230. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  231. local cam = game.Workspace.CurrentCamera
  232. trazx = Instance.new("ParticleEmitter")
  233. c = game.Players.LocalPlayer.Character
  234. local sine=0
  235. Character.Head.face.Texture = "rbxassetid://620619801"
  236.  
  237. hum.MaxHealth = "Inf"
  238. hum.Health = "Inf"
  239.  
  240. local forcefield = Instance.new("ForceField",char)
  241. forcefield.Name = "feaqurmam"
  242. forcefield.Visible = false
  243. -----------------------------------------------------------
  244. h = char.Head
  245. t = char.Torso
  246. rs = t["Right Shoulder"]
  247. ls = t["Left Shoulder"]
  248. rh = t["Right Hip"]
  249. lh = t["Left Hip"]
  250. nec = t.Neck
  251. rut = char.HumanoidRootPart
  252. rutj = rut.RootJoint
  253. it = Instance.new
  254.  
  255. local txt = Instance.new("BillboardGui", char)
  256. txt.Adornee = char.Head
  257. txt.Name = "_status"
  258. txt.Size = UDim2.new(2, 0, 1.2, 0)
  259. txt.StudsOffset = Vector3.new(-9, 8, 0)
  260. local text = Instance.new("TextLabel", txt)
  261. text.Size = UDim2.new(10, 0, 7, 0)
  262. text.FontSize = "Size24"
  263. text.TextScaled = true
  264. text.TextTransparency = 0
  265. text.BackgroundTransparency = 1
  266. text.TextTransparency = 0
  267. text.TextStrokeTransparency = 1
  268. text.Font = "Cartoon"
  269. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  270. v = Instance.new("Part")
  271. v.Name = "ColorBrick"
  272. v.Parent = Player.Character
  273. v.FormFactor = "Symmetric"
  274. v.Anchored = true
  275. v.CanCollide = false
  276. v.BottomSurface = "Smooth"
  277. v.TopSurface = "Smooth"
  278. v.Size = Vector3.new(10, 5, 3)
  279. v.Transparency = 1
  280. v.CFrame = char.Torso.CFrame
  281. v.BrickColor = BrickColor.new("Really black")
  282. v.Transparency = 1
  283. v.Shape = "Block"
  284. spawn(function()
  285. local TweenService = game:GetService("TweenService")
  286. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  287. local Int = 0
  288. while wait(0.5) do
  289. if Int == #Colours then Int = 0 end
  290. Int = Int+1
  291. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  292. end
  293. end)
  294. text.Text = "BIRD "
  295.  
  296.  
  297. local txtd = Instance.new("BillboardGui", char)
  298. txtd.Adornee = char.Head
  299. txtd.Name = "_status"
  300. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  301. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  302. local texth = Instance.new("TextLabel", txtd)
  303. texth.Size = UDim2.new(10, 0, 7, 0)
  304. texth.FontSize = "Size24"
  305. texth.TextScaled = true
  306. texth.TextTransparency = 0
  307. texth.BackgroundTransparency = 1
  308. texth.TextTransparency = 0
  309. texth.TextStrokeTransparency = 1
  310. texth.Font = "Cartoon"
  311. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  312. v = Instance.new("Part")
  313. v.Name = "ColorBrick"
  314. v.Parent = Player.Character
  315. v.FormFactor = "Symmetric"
  316. v.Anchored = true
  317. v.CanCollide = false
  318. v.BottomSurface = "Smooth"
  319. v.TopSurface = "Smooth"
  320. v.Size = Vector3.new(10, 5, 3)
  321. v.Transparency = 1
  322. v.CFrame = char.Torso.CFrame
  323. v.BrickColor = BrickColor.new("Really black")
  324. v.Transparency = 1
  325. v.Shape = "Block"
  326. spawn(function()
  327. local TweenService = game:GetService("TweenService")
  328. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  329. local Intt = 0
  330. while wait(0.2) do
  331. if Intt == #Colourss then Intt = 0 end
  332. Intt = Intt+1
  333. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  334. end
  335. end)
  336. texth.Text = ""
  337.  
  338.  
  339. spawn(function()
  340. while wait() do
  341. Head.BrickColor = BrickColor.new("Smoky grey")
  342. RightArm.BrickColor = BrickColor.new("Smoky grey")
  343. LeftArm.BrickColor = BrickColor.new("Smoky grey")
  344. Torso.BrickColor = BrickColor.new("Smoky grey")
  345. RightLeg.BrickColor = BrickColor.new("Smoky grey")
  346. LeftLeg.BrickColor = BrickColor.new("Smoky grey")
  347. end
  348. end)
  349. for i,v in pairs(Character:children()) do
  350. if v:IsA("Hat") then
  351. v:Destroy()
  352. end
  353. end
  354. for i,v in pairs(Character:children()) do
  355. if v:IsA("Accessory") then
  356. v:Destroy()
  357. end
  358. end
  359. for i,v in pairs(Character:children()) do
  360. if v:IsA("Hair") then
  361. v:Destroy()
  362. end
  363. end
  364. for i,v in pairs(Character:children()) do
  365. if v:IsA("Shirt") then
  366. v:Destroy()
  367. end
  368. end
  369. for i,v in pairs(Character:children()) do
  370. if v:IsA("Pants") then
  371. v:Destroy()
  372. end
  373. end
  374. for i,v in pairs(Character:children()) do
  375. if v:IsA("Graphic Shirt") then
  376. v:Destroy()
  377. end
  378. end
  379. for i,v in pairs(Character:children()) do
  380. if v:IsA("GraphicShirt") then
  381. v:Destroy()
  382. end
  383. end
  384.  
  385. for _,v in pairs(Character:children()) do
  386. if v:IsA("Shirt") then
  387. v.ShirtTemplate = "rbxassetid://0"
  388. elseif v:IsA("Pants") then
  389. v.PantsTemplate = "rbxassetid://0"
  390. elseif v:IsA("ShirtGraphic") then
  391. v:Remove()
  392. wait(.1)
  393. Torso.roblox:Remove()
  394. elseif v:IsA("Accessory") then
  395. v:Remove()
  396. end
  397. end
  398.  
  399. local Hair = Instance.new("Part")
  400. Hair.Parent = char
  401. Hair.Name = "GreenTopHat"
  402. Hair.Size = Vector3.new(4, 1, 2)
  403. Hair.CFrame = char.Head.CFrame
  404. Hair:BreakJoints()
  405. Hair.CanCollide = false
  406. Hair.BrickColor = BrickColor.new("Medium Stone")
  407. Hair.TopSurface = "Smooth"
  408. Hair.BottomSurface = "Smooth"
  409. Weld = Instance.new("Weld")
  410. Weld.Name = "Weld"
  411. Weld.Part0 = char.Head
  412. Weld.Part1 = Hair
  413. Weld.Parent = char.Head
  414. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  415. Mesh = Instance.new("SpecialMesh")
  416. Mesh.Parent = Hair
  417. Mesh.MeshId = "http://www.roblox.com/asset/?id=283728728"
  418. Mesh.TextureId = "http://www.roblox.com/asset/?id=283726013"
  419. Mesh.Scale = Vector3.new(0.8, 0.7, 0.7)
  420. -------------------------------------------------------
  421. --Start Good Stuff--
  422. -------------------------------------------------------
  423. CF = CFrame.new
  424. angles = CFrame.Angles
  425. attack = false
  426. timetofly = true
  427. Euler = CFrame.fromEulerAnglesXYZ
  428. Rad = math.rad
  429. IT = Instance.new
  430. BrickC = BrickColor.new
  431. Cos = math.cos
  432. Acos = math.acos
  433. Sin = math.sin
  434. Asin = math.asin
  435. Abs = math.abs
  436. Mrandom = math.random
  437. Floor = math.floor
  438. random = math.random
  439. radian = math.rad
  440. Vec3 = Vector3.new
  441. cFrame = CFrame.new
  442. Euler = CFrame.fromEulerAnglesXYZ
  443. -------------------------------------------------------
  444. --End Good Stuff--
  445. -------------------------------------------------------
  446. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  447. RSH, LSH = nil, nil
  448. RW = Instance.new("Weld")
  449. LW = Instance.new("Weld")
  450. RH = tors["Right Hip"]
  451. LH = tors["Left Hip"]
  452. RSH = tors["Right Shoulder"]
  453. LSH = tors["Left Shoulder"]
  454. RSH.Parent = nil
  455. LSH.Parent = nil
  456. RW.Name = "RW"
  457. RW.Part0 = tors
  458. RW.C0 = CF(1.5, 0.5, 0)
  459. RW.C1 = CF(0, 0.5, 0)
  460. RW.Part1 = ra
  461. RW.Parent = tors
  462. LW.Name = "LW"
  463. LW.Part0 = tors
  464. LW.C0 = CF(-1.5, 0.5, 0)
  465. LW.C1 = CF(0, 0.5, 0)
  466. LW.Part1 = la
  467. LW.Parent = tors
  468. Effects = {}
  469.  
  470. BTAUNT = Instance.new("Sound", tors)
  471. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  472. BTAUNT.Volume = 10
  473. BTAUNT.Pitch = 1
  474. BTAUNT.Looped = false
  475. BTAUNT.TimePosition = 0.2
  476.  
  477. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  478.  
  479. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  480. bat.Size = Vector3.new(1, 1, 5)
  481. bat.CanCollide = false
  482. bat:BreakJoints()
  483.  
  484. LeDrink = it("Model")
  485. LeDrink.Parent = char
  486. LeDrink.Name = "LeDrink"
  487. RHe = it("Part")
  488. RHe.Parent = LeDrink
  489. RHe.BrickColor = BrickColor.new("Really black")
  490. RHe.Locked = true
  491. RHe.CanCollide = false
  492. RHe.Transparency = 1
  493. PMesh = it("SpecialMesh")
  494. RHe.formFactor = "Symmetric"
  495. PMesh.MeshType = "FileMesh"
  496. PMesh.MeshId = "rbxassetid://10470609"
  497. PMesh.TextureId = "rbxassetid://111405256"
  498. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  499. PMesh.Parent = RHe
  500. local RWeld = it("Weld")
  501. RWeld.Parent = RHe
  502. RWeld.Part0 = RHe
  503. RWeld.Part1 = ra
  504. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  505.  
  506. LeChips = it("Model")
  507. LeChips.Parent = char
  508. LeChips.Name = "LeChips"
  509. RHk = it("Part")
  510. RHk.Parent = LeChips
  511. RHk.BrickColor = BrickColor.new("Really black")
  512. RHk.Locked = true
  513. RHk.CanCollide = false
  514. RHk.Transparency = 1
  515. PMeshe = it("SpecialMesh")
  516. RHk.formFactor = "Symmetric"
  517. PMeshe.MeshType = "FileMesh"
  518. PMeshe.MeshId = "rbxassetid://19106014"
  519. PMeshe.TextureId = "rbxassetid://342435650"
  520. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  521. PMeshe.Parent = RHk
  522. local RWelds = it("Weld")
  523. RWelds.Parent = RHk
  524. RWelds.Part0 = RHk
  525. RWelds.Part1 = ra
  526. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  527.  
  528. local LeDrink = "wiplolnotyet"
  529. local LeChips = "wipaswelllol"
  530. local Sitt = false
  531.  
  532. -------------------------------------------------------
  533. --Start HeartBeat--
  534. -------------------------------------------------------
  535. ArtificialHB = Instance.new("BindableEvent", script)
  536. ArtificialHB.Name = "Heartbeat"
  537. script:WaitForChild("Heartbeat")
  538.  
  539. frame = 1 / 60
  540. tf = 0
  541. allowframeloss = false
  542. tossremainder = false
  543.  
  544.  
  545. lastframe = tick()
  546. script.Heartbeat:Fire()
  547.  
  548.  
  549. game:GetService("RunService").Heartbeat:connect(function(s, p)
  550. tf = tf + s
  551. if tf >= frame then
  552. if allowframeloss then
  553. script.Heartbeat:Fire()
  554. lastframe = tick()
  555. else
  556. for i = 1, math.floor(tf / frame) do
  557. script.Heartbeat:Fire()
  558. end
  559. lastframe = tick()
  560. end
  561. if tossremainder then
  562. tf = 0
  563. else
  564. tf = tf - frame * math.floor(tf / frame)
  565. end
  566. end
  567. end)
  568. -------------------------------------------------------
  569. --End HeartBeat--
  570. -------------------------------------------------------
  571.  
  572.  
  573. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  574. coroutine.resume(coroutine.create(function()
  575. local intensity = 1 * Intensity
  576. local rotM = 0.01 * Intensity
  577. for i = 0, Length, 0.1 do
  578. swait()
  579. intensity = intensity - 0.05 * Intensity / Length
  580. rotM = rotM - 5.0E-4 * Intensity / Length
  581. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  582. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  583. end
  584. Humanoid.CameraOffset = Vec3(0, 0, 0)
  585. end))
  586. end
  587.  
  588. local joyemoji = Instance.new('ParticleEmitter', tors)
  589. joyemoji.VelocitySpread = 2000
  590. joyemoji.Lifetime = NumberRange.new(1)
  591. joyemoji.Speed = NumberRange.new(40)
  592. joy= {}
  593. for i=0, 19 do
  594. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  595. end
  596. joyemoji.Size = NumberSequence.new(joy)
  597. joyemoji.Rate = 0
  598. joyemoji.LockedToPart = false
  599. joyemoji.LightEmission = 0
  600. joyemoji.Texture = "rbxassetid://1176402123"
  601. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  602.  
  603.  
  604. local LIT = Instance.new('ParticleEmitter', tors)
  605. LIT.VelocitySpread = 2000
  606. LIT.Lifetime = NumberRange.new(1)
  607. LIT.Speed = NumberRange.new(45)
  608. nani= {}
  609. for i=0, 19 do
  610. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  611. end
  612. LIT.Size = NumberSequence.new(nani)
  613. LIT.Rate = 0
  614. LIT.LockedToPart = false
  615. LIT.LightEmission = 0
  616. LIT.Texture = "rbxassetid://1492670151"
  617. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  618.  
  619. local toast = Instance.new('ParticleEmitter', tors)
  620. toast.VelocitySpread = 2000
  621. toast.Lifetime = NumberRange.new(1)
  622. toast.Speed = NumberRange.new(60)
  623. toasterstoasttoast= {}
  624. for i=0, 19 do
  625. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  626. end
  627. toast.Size = NumberSequence.new(toasterstoasttoast)
  628. toast.Rate = 0
  629. toast.LockedToPart = false
  630. toast.LightEmission = 0
  631. toast.Texture = "rbxassetid://436096230"
  632. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  633.  
  634. local ok = Instance.new('ParticleEmitter', tors)
  635. ok.VelocitySpread = 2000
  636. ok.Lifetime = NumberRange.new(1)
  637. ok.Speed = NumberRange.new(50)
  638. cool= {}
  639. for i=0, 19 do
  640. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  641. end
  642. ok.Size = NumberSequence.new(cool)
  643. ok.Rate = 0
  644. ok.LockedToPart = false
  645. ok.LightEmission = 0
  646. ok.Texture = "rbxassetid://636768448"
  647. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  648.  
  649. maincolor = BrickC("Really red")
  650. -------------------------------------------------------
  651. --Start Kyu's shitty stuff--
  652. -------------------------------------------------------
  653. function un_fun()
  654. attack = true
  655. hum.WalkSpeed = 0
  656. BTAUNT:Play()
  657. repeat
  658. swait()
  659. BTAUNT.Parent = tors
  660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  661. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  662. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  663. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  664. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  665. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  666. until BTAUNT.Playing == false
  667. attack = false
  668. hum.WalkSpeed = 40
  669. end
  670.  
  671. function Tauntmelon()
  672. attack = true
  673. hum.WalkSpeed = 0
  674. CreateSound("1486343908", tors, 10, 1)
  675. for i = 0, 9, 0.1 do
  676. swait()
  677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  679. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  680. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  681. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  682. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  683. end
  684. attack = false
  685. hum.WalkSpeed = 40
  686. end
  687.  
  688. function fbiopenup()
  689. attack = true
  690.  
  691. hum.WalkSpeed = 40
  692. lul:Pause()
  693. Character.Head.face.Texture = "rbxassetid://620619801"
  694. NEWS2:Play()
  695. repeat
  696. NEWS2.Parent = tors
  697. swait()
  698. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  699. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  700. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  701. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  702. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  703. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  704. until NEWS.Playing == false
  705. local S = Instance.new("Explosion",workspace)
  706. S.Position = tors.Position
  707. S.BlastPressure = 999
  708. S.BlastRadius = 45
  709. S.ExplosionType = 0
  710. attack = false
  711. hum.WalkSpeed = 40
  712. lul:Resume()
  713. Character.Head.face.Texture = "rbxassetid://620619801"
  714. attack = false
  715. hum.WalkSpeed = 40
  716. end
  717.  
  718. function FindNearestHead(Position, Distance, SinglePlayer)
  719. if SinglePlayer then
  720. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  721. end
  722. local List = {}
  723. for i, v in pairs(workspace:GetChildren()) do
  724. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  725. table.insert(List, v)
  726. end
  727. end
  728. return List
  729. end
  730.  
  731. function SoulSteal(dude)
  732. if dude.Name ~= char then
  733. local bgf = IT("BodyGyro", dude.Head)
  734. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  735. local val = IT("BoolValue", dude)
  736. val.Name = "IsHit"
  737. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  738. local soulst = coroutine.wrap(function()
  739. local soul = Instance.new("Part",dude)
  740. soul.Size = Vector3.new(1,1,1)
  741. soul.CanCollide = false
  742. soul.Anchored = false
  743. soul.Position = torso.Position
  744. soul.Transparency = 1
  745. local PartEmmit1 = IT("ParticleEmitter", soul)
  746. PartEmmit1.LightEmission = 1
  747. PartEmmit1.Texture = "rbxassetid://569507414"
  748. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  749. PartEmmit1.Rate = 250
  750. PartEmmit1.Lifetime = NumberRange.new(1.6)
  751. PartEmmit1.Size = NumberSequence.new({
  752. NumberSequenceKeypoint.new(0, 1, 0),
  753. NumberSequenceKeypoint.new(1, 0, 0)
  754. })
  755. PartEmmit1.Transparency = NumberSequence.new({
  756. NumberSequenceKeypoint.new(0, 0, 0),
  757. NumberSequenceKeypoint.new(1, 1, 0)
  758. })
  759. PartEmmit1.Speed = NumberRange.new(0, 0)
  760. PartEmmit1.VelocitySpread = 30000
  761. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  762. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  763. local BodPoss = IT("BodyPosition", soul)
  764. BodPoss.P = 3000
  765. BodPoss.D = 1000
  766. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  767. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  768. wait(1.6)
  769. soul.Touched:connect(function(hit)
  770. if hit.Parent == char then
  771. soul:Destroy()
  772. end
  773. end)
  774. wait(1.2)
  775. while soul do
  776. swait()
  777. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  778. BodPoss.Position = tors.Position
  779. end
  780. end)
  781. soulst()
  782. end
  783. end
  784. function FaceMouse()
  785. local Cam = workspace.CurrentCamera
  786. return {
  787. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  788. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  789. }
  790. end
  791.  
  792. function Eviscerate(dude)
  793. if dude.Name ~= char then
  794. local bgf = IT("BodyGyro", dude.Head)
  795. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  796. local val = IT("BoolValue", dude)
  797. val.Name = "IsHit"
  798. local ds = coroutine.wrap(function()
  799. dude:WaitForChild("Head"):BreakJoints()
  800. wait(0.5)
  801. target = nil
  802. coroutine.resume(coroutine.create(function()
  803. for i, v in pairs(dude:GetChildren()) do
  804. if v:IsA("Accessory") then
  805. v:Destroy()
  806. end
  807. if v:IsA("Humanoid") then
  808. v:Destroy()
  809. end
  810. if v:IsA("CharacterMesh") then
  811. v:Destroy()
  812. end
  813. if v:IsA("Model") then
  814. v:Destroy()
  815. end
  816. if v:IsA("Part") or v:IsA("MeshPart") then
  817. for x, o in pairs(v:GetChildren()) do
  818. if o:IsA("Decal") then
  819. o:Destroy()
  820. end
  821. end
  822. coroutine.resume(coroutine.create(function()
  823. v.Material = "Neon"
  824. v.CanCollide = false
  825. local PartEmmit1 = IT("ParticleEmitter", v)
  826. PartEmmit1.LightEmission = 1
  827. PartEmmit1.Texture = "rbxassetid://284205403"
  828. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  829. PartEmmit1.Rate = 150
  830. PartEmmit1.Lifetime = NumberRange.new(1)
  831. PartEmmit1.Size = NumberSequence.new({
  832. NumberSequenceKeypoint.new(0, 0.75, 0),
  833. NumberSequenceKeypoint.new(1, 0, 0)
  834. })
  835. PartEmmit1.Transparency = NumberSequence.new({
  836. NumberSequenceKeypoint.new(0, 0, 0),
  837. NumberSequenceKeypoint.new(1, 1, 0)
  838. })
  839. PartEmmit1.Speed = NumberRange.new(0, 0)
  840. PartEmmit1.VelocitySpread = 30000
  841. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  842. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  843. local BodPoss = IT("BodyPosition", v)
  844. BodPoss.P = 3000
  845. BodPoss.D = 1000
  846. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  847. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  848. v.Color = maincolor.Color
  849. coroutine.resume(coroutine.create(function()
  850. for i = 0, 49 do
  851. swait(1)
  852. v.Transparency = v.Transparency + 0.08
  853. end
  854. wait(0.5)
  855. PartEmmit1.Enabled = false
  856. wait(3)
  857. v:Destroy()
  858. dude:Destroy()
  859. end))
  860. end))
  861. end
  862. end
  863. end))
  864. end)
  865. ds()
  866. end
  867. end
  868.  
  869. function ragdoll(model)
  870. local char = model
  871. torso = char.HumanoidRootPart
  872. torso2 = char.Torso
  873. LW.Parent = nil
  874. RW.Parent = nil
  875. LH.Parent = nil
  876. RH.Parent = nil
  877. if hum ~= nil then
  878. hum.PlatformStand = true
  879. end
  880.  
  881. local Head = char:FindFirstChild("Head")
  882. if Head then
  883. local Neck = Instance.new("Weld")
  884. Neck.Name = "Neck"
  885. Neck.Part0 = torso
  886. Neck.Part1 = Head
  887. Neck.C0 = CFrame.new(0, 1.5, 0)
  888. Neck.C1 = CFrame.new()
  889. Neck.Parent = torso
  890. end
  891. local Limb = char:FindFirstChild("Right Arm")
  892. if Limb then
  893.  
  894. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  895. local Joint = Instance.new("Glue")
  896. Joint.Name = "RightShoulder"
  897. Joint.Part0 = torso
  898. Joint.Part1 = Limb
  899. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  900. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  901. Joint.Parent = torso
  902.  
  903. local B = Instance.new("Part")
  904. B.TopSurface = 0
  905. B.BottomSurface = 0
  906. B.formFactor = "Symmetric"
  907. B.Size = Vector3.new(1, 1, 1)
  908. B.Transparency = 1
  909. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  910. B.Parent = char
  911. local W = Instance.new("Weld")
  912. W.Part0 = Limb
  913. W.Part1 = B
  914. W.C0 = CFrame.new(0, -0.5, 0)
  915. W.Parent = Limb
  916.  
  917. end
  918. local Limb = char:FindFirstChild("Left Arm")
  919. if Limb then
  920.  
  921. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  922. local Joint = Instance.new("Glue")
  923. Joint.Name = "LeftShoulder"
  924. Joint.Part0 = torso
  925. Joint.Part1 = Limb
  926. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  927. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  928. Joint.Parent = torso
  929.  
  930. local B = Instance.new("Part")
  931. B.TopSurface = 0
  932. B.BottomSurface = 0
  933. B.formFactor = "Symmetric"
  934. B.Size = Vector3.new(1, 1, 1)
  935. B.Transparency = 1
  936. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  937. B.Parent = char
  938. local W = Instance.new("Weld")
  939. W.Part0 = Limb
  940. W.Part1 = B
  941. W.C0 = CFrame.new(0, -0.5, 0)
  942. W.Parent = Limb
  943.  
  944. end
  945. local Limb = char:FindFirstChild("Right Leg")
  946. if Limb then
  947.  
  948. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  949. local Joint = Instance.new("Glue")
  950. Joint.Name = "RightHip"
  951. Joint.Part0 = torso
  952. Joint.Part1 = Limb
  953. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  954. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  955. Joint.Parent = torso
  956.  
  957. local B = Instance.new("Part")
  958. B.TopSurface = 0
  959. B.BottomSurface = 0
  960. B.formFactor = "Symmetric"
  961. B.Size = Vector3.new(1, 1, 1)
  962. B.Transparency = 1
  963. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  964. B.Parent = char
  965. local W = Instance.new("Weld")
  966. W.Part0 = Limb
  967. W.Part1 = B
  968. W.C0 = CFrame.new(0, -0.5, 0)
  969. W.Parent = Limb
  970.  
  971. end
  972. local Limb = char:FindFirstChild("Left Leg")
  973. if Limb then
  974.  
  975. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  976. local Joint = Instance.new("Glue")
  977. Joint.Name = "LeftHip"
  978. Joint.Part0 = torso
  979. Joint.Part1 = Limb
  980. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  981. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  982. Joint.Parent = torso
  983.  
  984. local B = Instance.new("Part")
  985. B.TopSurface = 0
  986. B.BottomSurface = 0
  987. B.formFactor = "Symmetric"
  988. B.Size = Vector3.new(1, 1, 1)
  989. B.Transparency = 1
  990. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  991. B.Parent = char
  992. local W = Instance.new("Weld")
  993. W.Part0 = Limb
  994. W.Part1 = B
  995. W.C0 = CFrame.new(0, -0.5, 0)
  996. W.Parent = Limb
  997.  
  998. end
  999. --[
  1000. local Bar = Instance.new("Part")
  1001. Bar.TopSurface = 0
  1002. Bar.BottomSurface = 0
  1003. Bar.formFactor = "Symmetric"
  1004. Bar.Size = Vector3.new(1, 1, 1)
  1005. Bar.Transparency = 1
  1006. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1007. Bar.Parent = char
  1008. local Weld = Instance.new("Weld")
  1009. Weld.Part0 = torso
  1010. Weld.Part1 = Bar
  1011. Weld.C0 = CFrame.new(0, 0.5, 0)
  1012. Weld.Parent = torso
  1013. --]]
  1014.  
  1015. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1016.  
  1017. end
  1018.  
  1019. -------------------------------------------------------
  1020. --End Kyu's shitty stuff--
  1021. -------------------------------------------------------
  1022.  
  1023. -------------------------------------------------------
  1024. --Start Important Functions--
  1025. -------------------------------------------------------
  1026. function swait(num)
  1027. if num == 0 or num == nil then
  1028. game:service("RunService").Stepped:wait(0)
  1029. else
  1030. for i = 0, num do
  1031. game:service("RunService").Stepped:wait(0)
  1032. end
  1033. end
  1034. end
  1035. function thread(f)
  1036. coroutine.resume(coroutine.create(f))
  1037. end
  1038. function clerp(a, b, t)
  1039. local qa = {
  1040. QuaternionFromCFrame(a)
  1041. }
  1042. local qb = {
  1043. QuaternionFromCFrame(b)
  1044. }
  1045. local ax, ay, az = a.x, a.y, a.z
  1046. local bx, by, bz = b.x, b.y, b.z
  1047. local _t = 1 - t
  1048. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1049. end
  1050. function QuaternionFromCFrame(cf)
  1051. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1052. local trace = m00 + m11 + m22
  1053. if trace > 0 then
  1054. local s = math.sqrt(1 + trace)
  1055. local recip = 0.5 / s
  1056. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1057. else
  1058. local i = 0
  1059. if m00 < m11 then
  1060. i = 1
  1061. end
  1062. if m22 > (i == 0 and m00 or m11) then
  1063. i = 2
  1064. end
  1065. if i == 0 then
  1066. local s = math.sqrt(m00 - m11 - m22 + 1)
  1067. local recip = 0.5 / s
  1068. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1069. elseif i == 1 then
  1070. local s = math.sqrt(m11 - m22 - m00 + 1)
  1071. local recip = 0.5 / s
  1072. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1073. elseif i == 2 then
  1074. local s = math.sqrt(m22 - m00 - m11 + 1)
  1075. local recip = 0.5 / s
  1076. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1077. end
  1078. end
  1079. end
  1080. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1081. local xs, ys, zs = x + x, y + y, z + z
  1082. local wx, wy, wz = w * xs, w * ys, w * zs
  1083. local xx = x * xs
  1084. local xy = x * ys
  1085. local xz = x * zs
  1086. local yy = y * ys
  1087. local yz = y * zs
  1088. local zz = z * zs
  1089. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1090. end
  1091. function QuaternionSlerp(a, b, t)
  1092. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1093. local startInterp, finishInterp
  1094. if cosTheta >= 1.0E-4 then
  1095. if 1 - cosTheta > 1.0E-4 then
  1096. local theta = math.acos(cosTheta)
  1097. local invSinTheta = 1 / Sin(theta)
  1098. startInterp = Sin((1 - t) * theta) * invSinTheta
  1099. finishInterp = Sin(t * theta) * invSinTheta
  1100. else
  1101. startInterp = 1 - t
  1102. finishInterp = t
  1103. end
  1104. elseif 1 + cosTheta > 1.0E-4 then
  1105. local theta = math.acos(-cosTheta)
  1106. local invSinTheta = 1 / Sin(theta)
  1107. startInterp = Sin((t - 1) * theta) * invSinTheta
  1108. finishInterp = Sin(t * theta) * invSinTheta
  1109. else
  1110. startInterp = t - 1
  1111. finishInterp = t
  1112. end
  1113. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1114. end
  1115. function rayCast(Position, Direction, Range, Ignore)
  1116. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1117. end
  1118. local RbxUtility = LoadLibrary("RbxUtility")
  1119. local Create = RbxUtility.Create
  1120. local insta = true
  1121.  
  1122. -------------------------------------------------------
  1123. --Start Damage Function--
  1124. -------------------------------------------------------
  1125. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1126. if hit.Parent == nil then
  1127. return
  1128. end
  1129. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1130. for _, v in pairs(hit.Parent:children()) do
  1131. if v:IsA("Humanoid") then
  1132. h = v
  1133. end
  1134. end
  1135. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1136. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1137. end
  1138.  
  1139. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1140. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1141. if hit.Parent.DebounceHit.Value == true then
  1142. return
  1143. end
  1144. end
  1145. if insta == true then
  1146. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1147. end
  1148. local c = Create("ObjectValue"){
  1149. Name = "creator",
  1150. Value = game:service("Players").LocalPlayer,
  1151. Parent = h,
  1152. }
  1153. game:GetService("Debris"):AddItem(c, .5)
  1154. CreateSound("958257111", hit, 10, 1)
  1155. local Damage = math.random(minim, maxim)
  1156. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1157. local blocked = false
  1158. local block = hit.Parent:findFirstChild("Block")
  1159. if block ~= nil then
  1160. if block.className == "IntValue" then
  1161. if block.Value > 0 then
  1162. blocked = true
  1163. block.Value = block.Value - 1
  1164. end
  1165. end
  1166. end
  1167. if blocked == false then
  1168. h.Health = h.Health - Damage
  1169. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1170. else
  1171. h.Health = h.Health - (Damage / 2)
  1172. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1173. end
  1174. if Type == "Knockdown" then
  1175. local hum = hit.Parent.Humanoid
  1176. hum.PlatformStand = true
  1177. coroutine.resume(coroutine.create(function(HHumanoid)
  1178. swait(1)
  1179. HHumanoid.PlatformStand = false
  1180. end), hum)
  1181. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1182. local bodvol = Create("BodyVelocity"){
  1183. velocity = angle * knockback,
  1184. P = 5000,
  1185. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1186. Parent = hit,
  1187. }
  1188. local rl = Create("BodyAngularVelocity"){
  1189. P = 3000,
  1190. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1191. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1192. Parent = hit,
  1193. }
  1194. game:GetService("Debris"):AddItem(bodvol, .5)
  1195. game:GetService("Debris"):AddItem(rl, .5)
  1196. elseif Type == "Normal" then
  1197. local vp = Create("BodyVelocity"){
  1198. P = 500,
  1199. maxForce = Vector3.new(math.huge, 0, math.huge),
  1200. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1201. }
  1202. if knockback > 0 then
  1203. vp.Parent = hit.Parent.Torso
  1204. end
  1205. game:GetService("Debris"):AddItem(vp, .5)
  1206. elseif Type == "Up" then
  1207. local bodyVelocity = Create("BodyVelocity"){
  1208. velocity = Vector3.new(0, 20, 0),
  1209. P = 5000,
  1210. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1211. Parent = hit,
  1212. }
  1213. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1214. elseif Type == "DarkUp" then
  1215. coroutine.resume(coroutine.create(function()
  1216. for i = 0, 1, 0.1 do
  1217. swait()
  1218. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1219. end
  1220. end))
  1221. local bodyVelocity = Create("BodyVelocity"){
  1222. velocity = Vector3.new(0, 20, 0),
  1223. P = 5000,
  1224. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1225. Parent = hit,
  1226. }
  1227. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1228. elseif Type == "Snare" then
  1229. local bp = Create("BodyPosition"){
  1230. P = 2000,
  1231. D = 100,
  1232. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1233. position = hit.Parent.Torso.Position,
  1234. Parent = hit.Parent.Torso,
  1235. }
  1236. game:GetService("Debris"):AddItem(bp, 1)
  1237. elseif Type == "Freeze" then
  1238. local BodPos = Create("BodyPosition"){
  1239. P = 50000,
  1240. D = 1000,
  1241. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1242. position = hit.Parent.Torso.Position,
  1243. Parent = hit.Parent.Torso,
  1244. }
  1245. local BodGy = Create("BodyGyro") {
  1246. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1247. P = 20e+003,
  1248. Parent = hit.Parent.Torso,
  1249. cframe = hit.Parent.Torso.CFrame,
  1250. }
  1251. hit.Parent.Torso.Anchored = true
  1252. coroutine.resume(coroutine.create(function(Part)
  1253. swait(1.5)
  1254. Part.Anchored = false
  1255. end), hit.Parent.Torso)
  1256. game:GetService("Debris"):AddItem(BodPos, 3)
  1257. game:GetService("Debris"):AddItem(BodGy, 3)
  1258. end
  1259. local debounce = Create("BoolValue"){
  1260. Name = "DebounceHit",
  1261. Parent = hit.Parent,
  1262. Value = true,
  1263. }
  1264. game:GetService("Debris"):AddItem(debounce, Delay)
  1265. c = Create("ObjectValue"){
  1266. Name = "creator",
  1267. Value = Player,
  1268. Parent = h,
  1269. }
  1270. game:GetService("Debris"):AddItem(c, .5)
  1271. end
  1272. end
  1273. -------------------------------------------------------
  1274. --End Damage Function--
  1275. -------------------------------------------------------
  1276.  
  1277. -------------------------------------------------------
  1278. --Start Damage Function Customization--
  1279. -------------------------------------------------------
  1280. function ShowDamage(Pos, Text, Time, Color)
  1281. local Rate = (1 / 30)
  1282. local Pos = (Pos or Vector3.new(0, 0, 0))
  1283. local Text = (Text or "")
  1284. local Time = (Time or 2)
  1285. local Color = (Color or Color3.new(1, 0, 1))
  1286. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1287. EffectPart.Anchored = true
  1288. local BillboardGui = Create("BillboardGui"){
  1289. Size = UDim2.new(3, 0, 3, 0),
  1290. Adornee = EffectPart,
  1291. Parent = EffectPart,
  1292. }
  1293. local TextLabel = Create("TextLabel"){
  1294. BackgroundTransparency = 1,
  1295. Size = UDim2.new(1, 0, 1, 0),
  1296. Text = Text,
  1297. Font = "Bodoni",
  1298. TextColor3 = Color,
  1299. TextScaled = true,
  1300. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1301. Parent = BillboardGui,
  1302. }
  1303. game.Debris:AddItem(EffectPart, (Time))
  1304. EffectPart.Parent = game:GetService("Workspace")
  1305. delay(0, function()
  1306. local Frames = (Time / Rate)
  1307. for Frame = 1, Frames do
  1308. wait(Rate)
  1309. local Percent = (Frame / Frames)
  1310. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1311. TextLabel.TextTransparency = Percent
  1312. end
  1313. if EffectPart and EffectPart.Parent then
  1314. EffectPart:Destroy()
  1315. end
  1316. end)
  1317. end
  1318. -------------------------------------------------------
  1319. --End Damage Function Customization--
  1320. -------------------------------------------------------
  1321.  
  1322. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1323. for _, c in pairs(workspace:children()) do
  1324. local hum = c:findFirstChild("Humanoid")
  1325. if hum ~= nil then
  1326. local head = c:findFirstChild("Head")
  1327. if head ~= nil then
  1328. local targ = head.Position - Part.Position
  1329. local mag = targ.magnitude
  1330. if magni >= mag and c.Name ~= plr.Name then
  1331.  
  1332. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1333. end
  1334. end
  1335. end
  1336. end
  1337. end
  1338.  
  1339.  
  1340. CFuncs = {
  1341. Part = {
  1342. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1343. local Part = Create("Part")({
  1344. Parent = Parent,
  1345. Reflectance = Reflectance,
  1346. Transparency = Transparency,
  1347. CanCollide = false,
  1348. Locked = true,
  1349. BrickColor = BrickColor.new(tostring(BColor)),
  1350. Name = Name,
  1351. Size = Size,
  1352. Material = Material
  1353. })
  1354. RemoveOutlines(Part)
  1355. return Part
  1356. end
  1357. },
  1358. Mesh = {
  1359. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1360. local Msh = Create(Mesh)({
  1361. Parent = Part,
  1362. Offset = OffSet,
  1363. Scale = Scale
  1364. })
  1365. if Mesh == "SpecialMesh" then
  1366. Msh.MeshType = MeshType
  1367. Msh.MeshId = MeshId
  1368. end
  1369. return Msh
  1370. end
  1371. },
  1372. Mesh = {
  1373. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1374. local Msh = Create(Mesh)({
  1375. Parent = Part,
  1376. Offset = OffSet,
  1377. Scale = Scale
  1378. })
  1379. if Mesh == "SpecialMesh" then
  1380. Msh.MeshType = MeshType
  1381. Msh.MeshId = MeshId
  1382. end
  1383. return Msh
  1384. end
  1385. },
  1386. Weld = {
  1387. Create = function(Parent, Part0, Part1, C0, C1)
  1388. local Weld = Create("Weld")({
  1389. Parent = Parent,
  1390. Part0 = Part0,
  1391. Part1 = Part1,
  1392. C0 = C0,
  1393. C1 = C1
  1394. })
  1395. return Weld
  1396. end
  1397. },
  1398. Sound = {
  1399. Create = function(id, par, vol, pit)
  1400. coroutine.resume(coroutine.create(function()
  1401. local S = Create("Sound")({
  1402. Volume = vol,
  1403. Pitch = pit or 1,
  1404. SoundId = id,
  1405. Parent = par or workspace
  1406. })
  1407. wait()
  1408. S:play()
  1409. game:GetService("Debris"):AddItem(S, 6)
  1410. end))
  1411. end
  1412. },
  1413. ParticleEmitter = {
  1414. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1415. local fp = Create("ParticleEmitter")({
  1416. Parent = Parent,
  1417. Color = ColorSequence.new(Color1, Color2),
  1418. LightEmission = LightEmission,
  1419. Size = Size,
  1420. Texture = Texture,
  1421. Transparency = Transparency,
  1422. ZOffset = ZOffset,
  1423. Acceleration = Accel,
  1424. Drag = Drag,
  1425. LockedToPart = LockedToPart,
  1426. VelocityInheritance = VelocityInheritance,
  1427. EmissionDirection = EmissionDirection,
  1428. Enabled = Enabled,
  1429. Lifetime = LifeTime,
  1430. Rate = Rate,
  1431. Rotation = Rotation,
  1432. RotSpeed = RotSpeed,
  1433. Speed = Speed,
  1434. VelocitySpread = VelocitySpread
  1435. })
  1436. return fp
  1437. end
  1438. }
  1439. }
  1440. function RemoveOutlines(part)
  1441. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1442. end
  1443. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1444. local Part = Create("Part")({
  1445. formFactor = FormFactor,
  1446. Parent = Parent,
  1447. Reflectance = Reflectance,
  1448. Transparency = Transparency,
  1449. CanCollide = false,
  1450. Locked = true,
  1451. BrickColor = BrickColor.new(tostring(BColor)),
  1452. Name = Name,
  1453. Size = Size,
  1454. Material = Material
  1455. })
  1456. RemoveOutlines(Part)
  1457. return Part
  1458. end
  1459. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1460. local Msh = Create(Mesh)({
  1461. Parent = Part,
  1462. Offset = OffSet,
  1463. Scale = Scale
  1464. })
  1465. if Mesh == "SpecialMesh" then
  1466. Msh.MeshType = MeshType
  1467. Msh.MeshId = MeshId
  1468. end
  1469. return Msh
  1470. end
  1471. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1472. local Weld = Create("Weld")({
  1473. Parent = Parent,
  1474. Part0 = Part0,
  1475. Part1 = Part1,
  1476. C0 = C0,
  1477. C1 = C1
  1478. })
  1479. return Weld
  1480. end
  1481.  
  1482. -------------------------------------------------------
  1483. --Start Effect Function--
  1484. -------------------------------------------------------
  1485. EffectModel = Instance.new("Model", char)
  1486. Effects = {
  1487. Block = {
  1488. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1489. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1490. prt.Anchored = true
  1491. prt.CFrame = cframe
  1492. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1493. game:GetService("Debris"):AddItem(prt, 10)
  1494. if Type == 1 or Type == nil then
  1495. table.insert(Effects, {
  1496. prt,
  1497. "Block1",
  1498. delay,
  1499. x3,
  1500. y3,
  1501. z3,
  1502. msh
  1503. })
  1504. elseif Type == 2 then
  1505. table.insert(Effects, {
  1506. prt,
  1507. "Block2",
  1508. delay,
  1509. x3,
  1510. y3,
  1511. z3,
  1512. msh
  1513. })
  1514. else
  1515. table.insert(Effects, {
  1516. prt,
  1517. "Block3",
  1518. delay,
  1519. x3,
  1520. y3,
  1521. z3,
  1522. msh
  1523. })
  1524. end
  1525. end
  1526. },
  1527. Sphere = {
  1528. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1529. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1530. prt.Anchored = true
  1531. prt.CFrame = cframe
  1532. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1533. game:GetService("Debris"):AddItem(prt, 10)
  1534. table.insert(Effects, {
  1535. prt,
  1536. "Cylinder",
  1537. delay,
  1538. x3,
  1539. y3,
  1540. z3,
  1541. msh
  1542. })
  1543. end
  1544. },
  1545. Cylinder = {
  1546. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1547. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1548. prt.Anchored = true
  1549. prt.CFrame = cframe
  1550. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1551. game:GetService("Debris"):AddItem(prt, 10)
  1552. table.insert(Effects, {
  1553. prt,
  1554. "Cylinder",
  1555. delay,
  1556. x3,
  1557. y3,
  1558. z3,
  1559. msh
  1560. })
  1561. end
  1562. },
  1563. Wave = {
  1564. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1565. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1566. prt.Anchored = true
  1567. prt.CFrame = cframe
  1568. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1569. game:GetService("Debris"):AddItem(prt, 10)
  1570. table.insert(Effects, {
  1571. prt,
  1572. "Cylinder",
  1573. delay,
  1574. x3 / 60,
  1575. y3 / 60,
  1576. z3 / 60,
  1577. msh
  1578. })
  1579. end
  1580. },
  1581. Ring = {
  1582. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1583. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1584. prt.Anchored = true
  1585. prt.CFrame = cframe
  1586. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1587. game:GetService("Debris"):AddItem(prt, 10)
  1588. table.insert(Effects, {
  1589. prt,
  1590. "Cylinder",
  1591. delay,
  1592. x3,
  1593. y3,
  1594. z3,
  1595. msh
  1596. })
  1597. end
  1598. },
  1599. Break = {
  1600. Create = function(brickcolor, cframe, x1, y1, z1)
  1601. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1602. prt.Anchored = true
  1603. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1604. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1605. local num = math.random(10, 50) / 1000
  1606. game:GetService("Debris"):AddItem(prt, 10)
  1607. table.insert(Effects, {
  1608. prt,
  1609. "Shatter",
  1610. num,
  1611. prt.CFrame,
  1612. math.random() - math.random(),
  1613. 0,
  1614. math.random(50, 100) / 100
  1615. })
  1616. end
  1617. },
  1618. Spiral = {
  1619. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1620. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1621. prt.Anchored = true
  1622. prt.CFrame = cframe
  1623. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1624. game:GetService("Debris"):AddItem(prt, 10)
  1625. table.insert(Effects, {
  1626. prt,
  1627. "Cylinder",
  1628. delay,
  1629. x3,
  1630. y3,
  1631. z3,
  1632. msh
  1633. })
  1634. end
  1635. },
  1636. Push = {
  1637. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1638. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1639. prt.Anchored = true
  1640. prt.CFrame = cframe
  1641. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1642. game:GetService("Debris"):AddItem(prt, 10)
  1643. table.insert(Effects, {
  1644. prt,
  1645. "Cylinder",
  1646. delay,
  1647. x3,
  1648. y3,
  1649. z3,
  1650. msh
  1651. })
  1652. end
  1653. }
  1654. }
  1655. -------------------------------------------------------
  1656. --End Effect Function--
  1657. -------------------------------------------------------
  1658.  
  1659. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1660. local NSound = nil
  1661. coroutine.resume(coroutine.create(function()
  1662. NSound = Instance.new("Sound", PARENT)
  1663. NSound.Volume = VOLUME
  1664. NSound.Pitch = PITCH
  1665. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1666. swait()
  1667. NSound:play()
  1668. game:GetService("Debris"):AddItem(NSound, 10)
  1669. end))
  1670. return NSound
  1671. end
  1672.  
  1673.  
  1674. coroutine.resume(coroutine.create(function()
  1675. while text ~= nil do
  1676. swait()
  1677. text.Rotation = math.random(-1.8,1.8)
  1678. end
  1679. end))
  1680.  
  1681. angery = false
  1682.  
  1683.  
  1684. -------------------------------------------------------
  1685. --End Important Functions--
  1686. -------------------------------------------------------
  1687.  
  1688. lul = Instance.new("Sound", tors) --le musice
  1689. lul.Pitch = 1
  1690.  
  1691. local mu = math.random(1,14)
  1692. if mu == 1 then
  1693. lul.SoundId = "rbxassetid://193889412"
  1694. end
  1695. if mu == 2 then
  1696. lul.SoundId = "rbxassetid://274690929"
  1697. end
  1698. if mu == 3 then
  1699. lul.SoundId = "rbxassetid://1241998626"
  1700. end
  1701. if mu == 4 then
  1702. lul.SoundId = "rbxassetid://1878962648"
  1703. end
  1704. if mu == 5 then
  1705. lul.SoundId = "rbxassetid://185117072"
  1706. end
  1707. if mu == 6 then
  1708. lul.SoundId = "rbxassetid://295856024"
  1709. end
  1710. if mu == 7 then
  1711. lul.SoundId = "rbxassetid://2054013600"
  1712. end
  1713. if mu == 8 then
  1714. lul.SoundId = "rbxassetid://1463709693"
  1715. lul.Pitch = 1.4
  1716. end
  1717. if mu == 9 then
  1718. lul.SoundId = "rbxassetid://575705300"
  1719. end
  1720. if mu == 10 then
  1721. lul.SoundId = "rbxassetid://142924062"
  1722. end
  1723. if mu == 11 then
  1724. lul.SoundId = "rbxassetid://251072363"
  1725. end
  1726. if mu == 12 then
  1727. lul.SoundId = "rbxassetid://731061980"
  1728. end
  1729. if mu == 13 then
  1730. lul.SoundId = "rbxassetid://455682677"
  1731. end
  1732. if mu == 14 then
  1733. lul.SoundId = "rbxassetid://1283123885"
  1734. end
  1735.  
  1736. lul.Volume = 4.7
  1737. lul.TimePosition = 0
  1738. lul.Looped = true
  1739. lul:Play()
  1740.  
  1741. NEWS = Instance.new("Sound", tors) --O NO
  1742. NEWS.SoundId = "http://www.roblox.com/asset/?id=593796443"
  1743. NEWS.Volume = 100
  1744. NEWS.Pitch = 1
  1745. NEWS.Looped = false
  1746. NEWS.TimePosition = 0
  1747.  
  1748. NEWS2 = Instance.new("Sound", tors) --O NO
  1749. NEWS2.SoundId = "http://www.roblox.com/asset/?id=2249867830"
  1750. NEWS2.Volume = 10
  1751. NEWS2.Pitch = 1
  1752. NEWS2.Looped = false
  1753. NEWS2.TimePosition = 0
  1754.  
  1755. AAAAA = Instance.new("Sound", tors) --aaa
  1756. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1757. AAAAA.Volume = 10
  1758. AAAAA.Pitch = 1
  1759. AAAAA.Looped = false
  1760. AAAAA.TimePosition = 1
  1761.  
  1762. MERKIO = Instance.new("Sound", tors) --why
  1763. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1764. MERKIO.Volume = 10
  1765. MERKIO.Pitch = 1
  1766. MERKIO.Looped = false
  1767. MERKIO.TimePosition = 0
  1768.  
  1769. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1770. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1771. MERKIO2.Volume = 10
  1772. MERKIO2.Pitch = 1
  1773. MERKIO2.Looped = false
  1774. MERKIO2.TimePosition = 0
  1775.  
  1776. thonks = Instance.new("Sound", tors) --wat?
  1777. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1778. thonks.Volume = 10
  1779. thonks.Pitch = 1
  1780. thonks.Looped = false
  1781. thonks.TimePosition = 0
  1782.  
  1783. gudsong = Instance.new("Sound", tors) --seizure time
  1784. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1785. gudsong.Volume = 10
  1786. gudsong.Pitch = 1
  1787. gudsong.Looped = true
  1788. gudsong.TimePosition = 6.6
  1789.  
  1790. -------------------------------------------------------
  1791. --Start Music Option--
  1792. -------------------------------------------------------
  1793. ;
  1794. -------------------------------------------------------
  1795. --End Music Option--
  1796. -------------------------------------------------------
  1797. --hi fat >:)
  1798. -------------------------------------------------------
  1799. --Start Attacks N Stuff--
  1800. -------------------------------------------------------
  1801.  
  1802. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1803. attack = true
  1804.  
  1805. hum.WalkSpeed = 40
  1806. lul:Pause()
  1807. Character.Head.face.Texture = "rbxassetid://620619801"
  1808. NEWS:Play()
  1809. repeat
  1810. NEWS.Parent = tors
  1811. swait()
  1812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1813. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1814. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1815. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1816. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1817. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1818. until NEWS.Playing == false
  1819. local S = Instance.new("Explosion",workspace)
  1820. S.Position = tors.Position
  1821. S.BlastPressure = 999
  1822. S.BlastRadius = 45
  1823. S.ExplosionType = 0
  1824. attack = false
  1825. hum.WalkSpeed = 40
  1826. lul:Resume()
  1827. Character.Head.face.Texture = "rbxassetid://620619801"
  1828. attack = false
  1829. hum.WalkSpeed = 40
  1830. end
  1831.  
  1832. function sneakonehundred()
  1833. attack = true
  1834. hum.WalkSpeed = 0.03
  1835. Character.Head.face.Texture = "rbxassetid://1667792"
  1836. CreateSound("1542642349", tors, 10, 1.05)
  1837. for i = 0,20,0.1 do
  1838. swait()
  1839. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1840. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1841. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1842. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1843. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1844. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1845. end
  1846. CreateSound("753450324", tors, 10, 1.05)
  1847. wait(0.25)
  1848. Character.Head.face.Texture = "rbxassetid://1223903433"
  1849. for i = 0,7,0.1 do
  1850. swait()
  1851. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1852. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1853. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1854. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1855. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1856. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1857. end
  1858. Character.Head.face.Texture = "rbxassetid://620619801"
  1859. attack = false
  1860. hum.WalkSpeed = 40
  1861. end
  1862.  
  1863. function WRY() --WRYYYYYYY
  1864. attack = true
  1865. hum.WalkSpeed = 0.30
  1866. CreateSound("794081034", hed, 10, 1)
  1867. Character.Head.face.Texture = "rbxassetid://396389196"
  1868. for i = 0,2,0.1 do
  1869. swait()
  1870. CameraEnshaking(1, 2)
  1871. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1872. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1873. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1874. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1875. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1876. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1877. end
  1878. for i = 0,14.7,0.1 do
  1879. swait()
  1880. CameraEnshaking(1, 3)
  1881. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1882. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1883. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1884. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1885. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1886. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1887. end
  1888. attack = false
  1889. Character.Head.face.Texture = "rbxassetid://620619801"
  1890. hum.WalkSpeed = 40
  1891. end
  1892.  
  1893. function DANCEFORME()
  1894. attack = true
  1895. texth.Text = "Squɑƚing."
  1896. text.Text = ""
  1897. lul:Pause()
  1898. Character.Head.face.Texture = "rbxassetid://1676553712"
  1899. MERKIO:Play()
  1900. repeat
  1901. for i = 0,0.37,0.03 do
  1902. swait()
  1903. MERKIO.Parent = tors
  1904. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1905. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1906. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1907. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1908. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1909. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1910. end
  1911. for i = 0,0.37,0.03 do
  1912. swait()
  1913. MERKIO.Parent = tors
  1914. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1915. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1916. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1917. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1918. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1919. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1920. end
  1921. until MERKIO.Playing == false
  1922. MERKIO:Stop()
  1923. Character.Head.face.Texture = "rbxassetid://620619801"
  1924. attack = false
  1925. lul:Resume()
  1926. texth.Text = ""
  1927. text.Text = "BIRD "
  1928. hum.WalkSpeed = 40
  1929. end
  1930.  
  1931. function takethat()
  1932. attack = true
  1933. hum.WalkSpeed = 0
  1934. CreateSound("1238240145", tors, 10, 1.05)
  1935. for i = 0,8.3,0.1 do
  1936. swait()
  1937. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1938. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1939. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1940. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1941. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1942. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1943. end
  1944. CreateSound("135165859", tors, 10, 1.05)
  1945. for i = 0,6,0.1 do
  1946. swait()
  1947. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1948. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1949. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1950. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1951. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1952. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1953. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1954. end
  1955. attack = false
  1956. Character.Head.face.Texture = "rbxassetid://620619801"
  1957. hum.WalkSpeed = 40
  1958. end
  1959. function thonki()
  1960. attack = true
  1961. text.Text = "Thinking..."
  1962. hum.WalkSpeed = 6.5
  1963. Character.Head.face.Texture = "rbxassetid://1528105298"
  1964. thonks:Play()
  1965. lul:Pause()
  1966. repeat
  1967. for i = 0,8.3,0.1 do
  1968. swait()
  1969. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1970. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1971. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1972. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1973. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1974. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1975. end
  1976. until thonks.Playing == false
  1977. thonks:Stop()
  1978. attack = false
  1979. text.Text = "BIRD "
  1980. Character.Head.face.Texture = "rbxassetid://620619801"
  1981. lul:Resume()
  1982. hum.WalkSpeed = 40
  1983. end
  1984. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1985. attack = true
  1986. Character.Head.face.Texture = "rbxassetid://266304560"
  1987. for i = 0,6,0.1 do
  1988. swait()
  1989. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1990. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1991. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1992. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1993. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1994. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1995. end
  1996. CreateSound("1093102664", hed, 10, 1)
  1997. CameraEnshaking(3, 8)
  1998. for i = 0,2,0.1 do
  1999. swait()
  2000. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2001. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2002. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2003. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2004. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2005. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2006. end
  2007. Character.Head.face.Texture = "rbxassetid://30128383"
  2008. hum.MaxHealth = 0
  2009. ragdoll(char)
  2010. CreateSound("534269232", hed, 5, 1)
  2011. end
  2012.  
  2013. function dead()
  2014. attack = true
  2015. hum.WalkSpeed = 0.20
  2016. CreateSound("137225991", hed, 10, 1)
  2017. Character.Head.face.Texture = "rbxassetid://297512410"
  2018. for i = 0,1.1,0.1 do
  2019. swait()
  2020. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2021. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2022. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2023. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2024. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2025. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2026. end
  2027. for i = 0,1.1,0.1 do
  2028. swait()
  2029. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2030. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2031. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2032. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2033. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2034. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2035. end
  2036. for i = 0,1.1,0.1 do
  2037. swait()
  2038. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2039. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2040. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2041. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2042. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2043. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2044. end
  2045. for i = 0,1.1,0.1 do
  2046. swait()
  2047. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2048. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2049. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2050. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2051. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2052. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2053. end
  2054. for i = 0,1.1,0.1 do
  2055. swait()
  2056. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2057. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2058. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2059. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2060. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2061. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2062. end
  2063. for i = 0,1.1,0.1 do
  2064. swait()
  2065. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2066. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2067. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2068. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2069. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2070. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2071. end
  2072. for i = 0,1.1,0.1 do
  2073. swait()
  2074. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2075. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2076. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2077. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2078. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2079. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2080. end
  2081. for i = 0,1.1,0.1 do
  2082. swait()
  2083. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2084. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2085. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2086. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2087. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2088. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2089. end
  2090. for i = 0,1.1,0.1 do
  2091. swait()
  2092. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2093. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2094. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2095. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2096. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2097. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2098. end
  2099. Character.Head.face.Texture = "rbxassetid://273309187"
  2100. for i = 0,9,0.1 do
  2101. swait()
  2102. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2103. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2104. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2105. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2106. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2107. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2108. end
  2109. attack = false
  2110. Character.Head.face.Texture = "rbxassetid://620619801"
  2111. hum.WalkSpeed = 40
  2112. end
  2113.  
  2114. function ShutTheHellUp()
  2115. attack = true
  2116. hum.WalkSpeed = 2.01
  2117. CreateSound("336377340", hed, 10, 1)
  2118. for i = 0,3,0.1 do
  2119. swait()
  2120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2121. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2122. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2123. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2124. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2125. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2126. end
  2127. for i = 0,1.2,0.1 do
  2128. swait()
  2129. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2130. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2131. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2132. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2133. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2134. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2135. end
  2136. for i = 0,1.2,0.1 do
  2137. swait()
  2138. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2139. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2140. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2141. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2142. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2143. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2144. end
  2145. for i = 0,1.2,0.1 do
  2146. swait()
  2147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2148. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2149. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2150. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2151. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2152. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2153. end
  2154. for i = 0,1.2,0.1 do
  2155. swait()
  2156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2157. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2158. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2159. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2160. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2161. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2162. end
  2163. for i = 0,2,0.1 do
  2164. swait()
  2165. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2166. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2167. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2168. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2169. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2170. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2171. end
  2172. for i = 0,2,0.1 do
  2173. swait()
  2174. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2175. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2176. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2177. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2178. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2179. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2180. end
  2181. hum.WalkSpeed = 40
  2182. attack = false
  2183. end
  2184.  
  2185. function NO_U()
  2186. attack = true
  2187. hum.WalkSpeed = 4.01
  2188. Character.Head.face.Texture = "rbxassetid://304904077"
  2189. CreateSound("1543318456", hed, 10, 1)
  2190. for i = 0,6,0.1 do
  2191. swait()
  2192. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2193. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2194. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2195. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2196. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2197. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2198. end
  2199. for i = 0,3.2,0.1 do
  2200. swait()
  2201. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2202. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2203. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2204. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2205. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2206. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2207. end
  2208. hum.WalkSpeed = 40
  2209. Character.Head.face.Texture = "rbxassetid://620619801"
  2210. attack = false
  2211. end
  2212.  
  2213. function EndMySufferingV2()
  2214. attack = true
  2215. hum.WalkSpeed = 1.01
  2216. CreateSound("577475178", hed, 10, 1)
  2217. for i = 0,18,0.1 do
  2218. swait()
  2219. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2220. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2221. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2222. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2223. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2224. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2225. end
  2226. attack = false
  2227. hum.WalkSpeed = 40
  2228. end
  2229.  
  2230. function Victory()
  2231. attack = true
  2232. hum.WalkSpeed = 1.01
  2233. Character.Head.face.Texture = "rbxassetid://616284160"
  2234. Humanoid.Jump = true
  2235. CreateSound("130834939", hed, 10, 1)
  2236. for i = 0,3.7,0.1 do
  2237. swait()
  2238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2239. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2240. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2241. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2242. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2243. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2244. end
  2245. Humanoid.Jump = true
  2246. for i = 0,3.7,0.1 do
  2247. swait()
  2248. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2249. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2250. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2251. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2252. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2253. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2254. end
  2255. Humanoid.Jump = true
  2256. for i = 0,3.7,0.1 do
  2257. swait()
  2258. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2259. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2260. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2261. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2262. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2263. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2264. end
  2265. Humanoid.Jump = true
  2266. for i = 0,3.7,0.1 do
  2267. swait()
  2268. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2269. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2270. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2271. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2272. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2273. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2274. end
  2275. Humanoid.Jump = true
  2276. for i = 0,3.7,0.1 do
  2277. swait()
  2278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2279. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2280. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2281. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2282. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2283. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2284. end
  2285. attack = false
  2286. Character.Head.face.Texture = "rbxassetid://620619801"
  2287. hum.WalkSpeed = 40
  2288. end
  2289.  
  2290. function WhatHuh()
  2291. attack = true
  2292. hum.WalkSpeed = 1.01
  2293. CreateSound("130766865", hed, 10, 1)
  2294. Character.Head.face.Texture = "rbxassetid://276732672"
  2295. for i = 0,4,0.1 do
  2296. swait()
  2297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2298. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2299. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2300. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2301. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2302. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2303. end
  2304. for i = 0,6.7,0.1 do
  2305. swait()
  2306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2307. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2308. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2309. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2310. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2311. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2312. end
  2313. for i = 0,8.1,0.1 do
  2314. swait()
  2315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2316. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2317. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2318. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2319. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2320. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2321. end
  2322. for i = 0,1,0.1 do
  2323. swait()
  2324. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2325. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2326. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2327. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2328. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2329. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2330. end
  2331. for i = 0,1,0.1 do
  2332. swait()
  2333. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2334. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2335. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2336. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2337. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2338. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2339. end
  2340. for i = 0,4,0.1 do
  2341. swait()
  2342. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2343. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2344. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2345. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2346. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2347. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2348. end
  2349. attack = false
  2350. Character.Head.face.Texture = "rbxassetid://620619801"
  2351. hum.WalkSpeed = 40
  2352. end
  2353.  
  2354. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2355. attack = true
  2356. Character.Head.face.Texture = "rbxassetid://266304560"
  2357. for i = 0,6,0.1 do
  2358. swait()
  2359. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2360. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2361. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2362. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2363. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2364. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2365. end
  2366. CreateSound("1093102664", hed, 10, 1)
  2367. CameraEnshaking(3, 8)
  2368. for i = 0,2,0.1 do
  2369. swait()
  2370. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2371. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2372. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2373. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2374. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2375. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2376. end
  2377. Character.Head.face.Texture = "rbxassetid://30128383"
  2378. hum.MaxHealth = 0
  2379. ragdoll(char)
  2380. CreateSound("534269232", hed, 5, 1)
  2381. end
  2382.  
  2383. function AnotherOne() --WhAT ANOTHER ONE
  2384. attack = true
  2385. hum.WalkSpeed = 1.01
  2386. local icri = CreateSound("1205111204", hed, 10, 1)
  2387. swait(165)
  2388. local FRAME = tors.CFrame
  2389. repeat
  2390. swait()
  2391. Character.Head.face.Texture = "rbxassetid://582931093"
  2392. CameraEnshaking(1, 10)
  2393. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2394. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2395. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2396. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2397. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2398. tors.CFrame = FRAME * CF(0,1,0)
  2399. swait()
  2400. tors.CFrame = FRAME
  2401. until icri.Playing == false
  2402. Character.Head.face.Texture = "rbxassetid://620619801"
  2403. attack = false
  2404. hum.WalkSpeed = 40
  2405. end
  2406.  
  2407.  
  2408. function NEN()
  2409. attack = true
  2410. hum.WalkSpeed = 1.01
  2411. CreateSound("230292011", hed, 10, 1)
  2412. Character.Head.face.Texture = "rbxassetid://705269463"
  2413. for i = 0,4,0.1 do
  2414. swait()
  2415. CameraEnshaking(1, 3)
  2416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2417. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2418. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2419. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2420. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2421. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2422. end
  2423. attack = false
  2424. Character.Head.face.Texture = "rbxassetid://620619801"
  2425. hum.WalkSpeed = 40
  2426. end
  2427.  
  2428. function Ashes() --Straight from... Whatever it was called.
  2429. attack = true
  2430. hum.WalkSpeed = 1.01
  2431. Character.Head.face.Texture = "rbxassetid://360687027"
  2432. CreateSound("290084602", tors, 10, 1)
  2433. for i = 0,6.2,0.1 do
  2434. swait()
  2435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2437. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2438. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2439. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2440. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2441. end
  2442. for i = 0,6.2,0.1 do
  2443. swait()
  2444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2446. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2447. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2448. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2449. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2450. end
  2451. attack = false
  2452. Character.Head.face.Texture = "rbxassetid://620619801"
  2453. hum.WalkSpeed = 40
  2454. end
  2455.  
  2456.  
  2457. function BOI()
  2458. attack = true
  2459. hum.WalkSpeed = 1.01
  2460. CreateSound("390901873", hed, 10, 1)
  2461. Character.Head.face.Texture = "rbxassetid://282463320"
  2462. for i = 0,4,0.1 do
  2463. swait()
  2464. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2465. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2466. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2467. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2468. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2469. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2470. end
  2471. for i = 0,4,0.1 do
  2472. swait()
  2473. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2474. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2475. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2476. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2477. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2478. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2479. end
  2480. attack = false
  2481. Character.Head.face.Texture = "rbxassetid://620619801"
  2482. hum.WalkSpeed = 40
  2483. end
  2484.  
  2485. function DrinkdaDrink()
  2486. attack = true
  2487. RHe.Transparency = 0
  2488. hum.WalkSpeed = 3
  2489. local Munch = CreateSound("554208103", hed, 5, 1)
  2490. swait(2)
  2491. repeat
  2492. for i = 0,6,0.1 do
  2493. swait()
  2494. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2495. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2496. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2497. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2498. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2499. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2500. end
  2501. until Munch.Playing == false
  2502. hum.WalkSpeed = 40
  2503. RHe.Transparency = 1
  2504. attack = false
  2505. end
  2506.  
  2507. function EatdaChips()
  2508. attack = true
  2509. RHk.Transparency = 0
  2510. hum.WalkSpeed = 3
  2511. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2512. swait(2)
  2513. repeat
  2514. for i = 0,6,0.1 do
  2515. swait()
  2516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2517. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2518. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2519. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2520. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2521. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2522. end
  2523. until Muncha.Playing == false
  2524. hum.WalkSpeed = 40
  2525. RHk.Transparency = 1
  2526. attack = false
  2527. end
  2528.  
  2529. function Sittyboi()
  2530. attack = true
  2531. lul:Pause()
  2532. text.Text = "Waiting..."
  2533. AAAAA.SoundId = "rbxassetid://1239136800"
  2534. AAAAA.TimePosition = 0
  2535. AAAAA:Play()
  2536. hum.WalkSpeed = 0
  2537. repeat
  2538. swait()
  2539. for i = 0, 1, 0.1 do
  2540. swait()
  2541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2542. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2543. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2544. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2545. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2546. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2547. end
  2548. until AAAAA.Playing == false
  2549. attack = false
  2550. AAAAA:Stop()
  2551. lul:Resume()
  2552. text.Text = "BIRD "
  2553. hum.WalkSpeed = 40
  2554. end
  2555.  
  2556. function HELP()
  2557. attack = true
  2558. hum.WalkSpeed = 1.01
  2559. Character.Head.face.Texture = "rbxassetid://307972876"
  2560. CreateSound("1123321019", hed, 10, 1)
  2561. for i = 0,15,0.1 do
  2562. swait()
  2563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2565. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2566. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2567. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2568. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2569. end
  2570. CreateSound("198462271", hed, 10, 1)
  2571. for i = 0,8,0.1 do
  2572. Character.Head.face.Texture = "rbxassetid://341497730"
  2573. swait()
  2574. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2575. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2576. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2577. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2578. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2579. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2580. end
  2581. for i = 0,8,0.1 do
  2582. Character.Head.face.Texture = "rbxassetid://341497730"
  2583. swait()
  2584. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2585. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2586. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2587. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2588. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2589. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2590. end
  2591. CreateSound("948494432", hed, 10, 1)
  2592. for i = 0,7.5,0.1 do
  2593. Character.Head.face.Texture = "rbxassetid://249062487"
  2594. swait()
  2595. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2596. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2597. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2598. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2599. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2600. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2601. end
  2602. CreateSound("1542642349", hed, 10, 1)
  2603. for i = 0,10,0.1 do
  2604. Character.Head.face.Texture = "rbxassetid://270636807"
  2605. swait()
  2606. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2607. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2608. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2609. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2610. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2611. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2612. end
  2613. CreateSound("269597232", hed, 10, 1)
  2614. for i = 0,6,0.1 do
  2615. Character.Head.face.Texture = "rbxassetid://265057155"
  2616. swait()
  2617. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2618. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2619. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2620. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2621. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2622. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2623. end
  2624. attack = false
  2625. Character.Head.face.Texture = "rbxassetid://620619801"
  2626. hum.WalkSpeed = 40
  2627. end
  2628.  
  2629. danci = false
  2630.  
  2631. function dingidongo() --my head burns
  2632. attack = true
  2633. danci = true
  2634. hum.WalkSpeed = 27.6
  2635. texth.Text = "Having a Seizure."
  2636. text.Text = ""
  2637. gudsong:Play()
  2638. lul:Pause()
  2639. gudsong.TimePosition = 6.6
  2640. Character.Head.face.Texture = "rbxassetid://315792941"
  2641. repeat
  2642. for i = 0,1.87,0.23 do
  2643. swait()
  2644. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2645. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2646. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2647. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2648. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2649. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2650. end
  2651. if gudsong.TimePosition == 11.937 then
  2652. gudsong.TimePosition = 6.6
  2653. end
  2654. for i = 0,1.87,0.23 do
  2655. swait()
  2656. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2657. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2658. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2659. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2660. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2661. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2662. end
  2663. until danci == false
  2664. gudsong:Stop()
  2665. attack = false
  2666. lul:Resume()
  2667. texth.Text = ""
  2668. text.Text = "Noti˅ɐ "
  2669. attack = false
  2670. Character.Head.face.Texture = "rbxassetid://620619801"
  2671. hum.WalkSpeed = 40
  2672. end
  2673.  
  2674. function hap() --much hap
  2675. attack = true
  2676. hum.WalkSpeed = 0.10
  2677. CreateSound("363808674", hed, 10, 1)
  2678. Character.Head.face.Texture = "rbxassetid://315792941"
  2679. for i = 0,12,0.1 do
  2680. swait()
  2681. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2682. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2683. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2684. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2685. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2686. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2687. end
  2688. CreateSound("233168827", hed, 10, 1)
  2689. Character.Head.face.Texture = "rbxassetid://335761015"
  2690. for i = 0,10,0.1 do
  2691. swait()
  2692. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2693. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2694. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2695. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2696. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2697. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2698. end
  2699. CreateSound("363808674", hed, 10, 1)
  2700. attack = false
  2701. Character.Head.face.Texture = "rbxassetid://620619801"
  2702. hum.WalkSpeed = 40
  2703. end
  2704.  
  2705. function Gumilol()
  2706. attack = true
  2707. hum.WalkSpeed = 0
  2708. local Senses = CreateSound("605297168", hed, 6, 1)
  2709. swait(2)
  2710. repeat
  2711. swait()
  2712. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2713. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2714. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2715. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2716. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2717. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2718. until Senses.TimePosition > 2.7
  2719. for i = 0, 3, 0.1 do
  2720. swait()
  2721. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2722. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2723. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2724. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2725. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2726. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2727. end
  2728. root.Anchored = true
  2729. repeat
  2730. swait()
  2731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2732. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2733. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2734. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2735. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2736. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2737. until Senses.Playing == false
  2738. hum.WalkSpeed = 40
  2739. attack = false
  2740. root.Anchored = false
  2741. end
  2742. function oofmyass()
  2743. attack = true
  2744. hum.WalkSpeed = 0
  2745. CreateSound("663306786", tors, 3, 1)
  2746. for i = 0, 12, 0.1 do
  2747. swait()
  2748. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2749. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2750. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2751. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2752. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2753. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2754. end
  2755. CreateSound("663307468", tors, 6, 1)
  2756. for i = 0, 6, 0.1 do
  2757. swait()
  2758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2759. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2760. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2761. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2762. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2763. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2764. end
  2765. hum.WalkSpeed = 40
  2766. attack = false
  2767. end
  2768. function WoodyGotWood()
  2769. attack = true
  2770. hum.WalkSpeed = 0
  2771. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2772. swait(2)
  2773. repeat
  2774. swait()
  2775. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2776. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2777. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2778. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2779. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2780. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2781. until Woodlenny.TimePosition > 3.6
  2782. root.Anchored = true
  2783. repeat
  2784. swait()
  2785. for i = 0, 2, 0.1 do
  2786. swait()
  2787. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2788. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2789. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2790. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2791. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2792. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2793. end
  2794. for i = 0, 1.6, 0.1 do
  2795. swait()
  2796. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2797. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2798. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2799. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2800. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2801. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2802. end
  2803. until Woodlenny.Playing == false
  2804. hum.WalkSpeed = 40
  2805. attack = false
  2806. root.Anchored = false
  2807. end
  2808.  
  2809. function LeChange()
  2810. attack = true
  2811. hum.WalkSpeed = 40
  2812. lul.Pitch = 1
  2813. lul:Stop()
  2814. local mue = math.random(1,14)
  2815. if mue == 1 then
  2816. lul.SoundId = "rbxassetid://193889412"
  2817. end
  2818. if mue == 2 then
  2819. lul.SoundId = "rbxassetid://274690929"
  2820. end
  2821. if mue == 3 then
  2822. lul.SoundId = "rbxassetid://1241998626"
  2823. end
  2824. if mue == 4 then
  2825. lul.SoundId = "rbxassetid://1878962648"
  2826. end
  2827. if mue == 5 then
  2828. lul.SoundId = "rbxassetid://185117072"
  2829. end
  2830. if mue == 6 then
  2831. lul.SoundId = "rbxassetid://295856024"
  2832. end
  2833. if mue == 7 then
  2834. lul.SoundId = "rbxassetid://2054013600"
  2835. end
  2836. if mue == 8 then
  2837. lul.SoundId = "rbxassetid://1463709693"
  2838. lul.Pitch = 1.4
  2839. end
  2840. if mue == 9 then
  2841. lul.SoundId = "rbxassetid://575705300"
  2842. end
  2843. if mue == 10 then
  2844. lul.SoundId = "rbxassetid://142924062"
  2845. end
  2846. if mue == 11 then
  2847. lul.SoundId = "rbxassetid://251072363"
  2848. end
  2849. if mue == 12 then
  2850. lul.SoundId = "rbxassetid://731061980"
  2851. end
  2852. if mue == 13 then
  2853. lul.SoundId = "rbxassetid://455682677"
  2854. end
  2855. if mue == 14 then
  2856. lul.SoundId = "rbxassetid://1283123885"
  2857. end
  2858. hum.WalkSpeed = 40
  2859. lul:Play()
  2860. attack = false
  2861. root.Anchored = false
  2862. end
  2863.  
  2864. function SCREAM()
  2865. attack = true
  2866. hum.WalkSpeed = 70
  2867. lul:Pause()
  2868. Character.Head.face.Texture = "rbxassetid://1667792"
  2869. local A = math.random(1,83)
  2870. if A == 1 then
  2871. AAAAA.SoundId = "rbxassetid://580806904"
  2872. AAAAA.TimePosition = 0
  2873. end
  2874. if A == 2 then
  2875. AAAAA.SoundId = "rbxassetid://569124237"
  2876. AAAAA.TimePosition = 0
  2877. end
  2878. if A == 3 then
  2879. AAAAA.SoundId = "rbxassetid://824995694"
  2880. AAAAA.TimePosition = 0
  2881. end
  2882. if A == 4 then
  2883. AAAAA.SoundId = "rbxassetid://619398081"
  2884. AAAAA.TimePosition = 0
  2885. end
  2886. if A == 5 then
  2887. AAAAA.SoundId = "rbxassetid://561567000"
  2888. AAAAA.TimePosition = 0
  2889. end
  2890. if A == 6 then
  2891. AAAAA.SoundId = "rbxassetid://780544434"
  2892. AAAAA.TimePosition = 0
  2893. end
  2894. if A == 7 then
  2895. AAAAA.SoundId = "rbxassetid://1127778994"
  2896. AAAAA.TimePosition = 0
  2897. end
  2898. if A == 8 then
  2899. AAAAA.SoundId = "rbxassetid://2016152738"
  2900. AAAAA.TimePosition = 0
  2901. end
  2902. if A == 9 then
  2903. AAAAA.SoundId = "rbxassetid://1649268255"
  2904. AAAAA.TimePosition = 0
  2905. end
  2906. if A == 10 then
  2907. AAAAA.SoundId = "rbxassetid://318925857"
  2908. AAAAA.TimePosition = 0
  2909. end
  2910. if A == 11 then
  2911. AAAAA.SoundId = "rbxassetid://1231447409"
  2912. AAAAA.TimePosition = 0
  2913. end
  2914. if A == 12 then
  2915. AAAAA.SoundId = "rbxassetid://1173662546"
  2916. AAAAA.TimePosition = 0
  2917. end
  2918. if A == 13 then
  2919. AAAAA.SoundId = "rbxassetid://1731102335"
  2920. AAAAA.TimePosition = 0
  2921. end
  2922. if A == 14 then
  2923. AAAAA.SoundId = "rbxassetid://597084853"
  2924. AAAAA.TimePosition = 0
  2925. end
  2926. if A == 15 then
  2927. AAAAA.SoundId = "rbxassetid://255219578"
  2928. AAAAA.TimePosition = 0
  2929. end
  2930. if A == 16 then
  2931. AAAAA.SoundId = "rbxassetid://968042399"
  2932. AAAAA.TimePosition = 0
  2933. end
  2934. if A == 17 then
  2935. AAAAA.SoundId = "rbxassetid://2088388847"
  2936. AAAAA.TimePosition = 0
  2937. end
  2938. if A == 18 then
  2939. AAAAA.SoundId = "rbxassetid://1958305455"
  2940. AAAAA.TimePosition = 0
  2941. end
  2942. if A == 19 then
  2943. AAAAA.SoundId = "rbxassetid://1171758804"
  2944. AAAAA.TimePosition = 0
  2945. end
  2946. if A == 20 then
  2947. AAAAA.SoundId = "rbxassetid://1453459167"
  2948. AAAAA.TimePosition = 0
  2949. end
  2950. if A == 21 then
  2951. AAAAA.SoundId = "rbxassetid://2000897208"
  2952. AAAAA.TimePosition = 0
  2953. end
  2954. if A == 22 then
  2955. AAAAA.SoundId = "rbxassetid://841541884"
  2956. AAAAA.TimePosition = 0
  2957. end
  2958. if A == 23 then
  2959. AAAAA.SoundId = "rbxassetid://839044936"
  2960. AAAAA.TimePosition = 0
  2961. end
  2962. if A == 24 then
  2963. AAAAA.SoundId = "rbxassetid://520168377"
  2964. AAAAA.TimePosition = 0
  2965. end
  2966. if A == 25 then
  2967. AAAAA.SoundId = "rbxassetid://655669511"
  2968. AAAAA.TimePosition = 0
  2969. end
  2970. if A == 26 then
  2971. AAAAA.SoundId = "rbxassetid://1125711065"
  2972. AAAAA.TimePosition = 0
  2973. end
  2974. if A == 27 then
  2975. AAAAA.SoundId = "rbxassetid://482886779"
  2976. AAAAA.TimePosition = 0
  2977. end
  2978. if A == 28 then
  2979. AAAAA.SoundId = "rbxassetid://470406966"
  2980. AAAAA.TimePosition = 0
  2981. end
  2982. if A == 29 then
  2983. AAAAA.SoundId = "rbxassetid://363239413"
  2984. AAAAA.TimePosition = 0
  2985. end
  2986. if A == 30 then
  2987. AAAAA.SoundId = "rbxassetid://1183260037"
  2988. AAAAA.TimePosition = 0
  2989. end
  2990. if A == 31 then
  2991. AAAAA.SoundId = "rbxassetid://644321050"
  2992. AAAAA.TimePosition = 0
  2993. end
  2994. if A == 32 then
  2995. AAAAA.SoundId = "rbxassetid://962124783"
  2996. AAAAA.TimePosition = 0
  2997. end
  2998. if A == 33 then
  2999. AAAAA.SoundId = "rbxassetid://328782098"
  3000. AAAAA.TimePosition = 0
  3001. end
  3002. if A == 34 then
  3003. AAAAA.SoundId = "rbxassetid://1868475933"
  3004. AAAAA.TimePosition = 0
  3005. end
  3006. if A == 35 then
  3007. AAAAA.SoundId = "rbxassetid://606775826"
  3008. AAAAA.TimePosition = 0
  3009. end
  3010. if A == 36 then
  3011. AAAAA.SoundId = "rbxassetid://299132320"
  3012. AAAAA.TimePosition = 0
  3013. end
  3014. if A == 37 then
  3015. AAAAA.SoundId = "rbxassetid://153109732"
  3016. AAAAA.TimePosition = 0
  3017. end
  3018. if A == 37 then
  3019. AAAAA.SoundId = "rbxassetid://457506669"
  3020. AAAAA.TimePosition = 0
  3021. end
  3022. if A == 38 then
  3023. AAAAA.SoundId = "rbxassetid://335628150"
  3024. AAAAA.TimePosition = 0
  3025. end
  3026. if A == 39 then
  3027. AAAAA.SoundId = "rbxassetid://488032404"
  3028. AAAAA.TimePosition = 0
  3029. end
  3030. if A == 40 then
  3031. AAAAA.SoundId = "rbxassetid://1375131348"
  3032. AAAAA.TimePosition = 0
  3033. end
  3034. if A == 41 then
  3035. AAAAA.SoundId = "rbxassetid://1314602285"
  3036. AAAAA.TimePosition = 0
  3037. end
  3038. if A == 42 then
  3039. AAAAA.SoundId = "rbxassetid://744281932"
  3040. AAAAA.TimePosition = 0
  3041. end
  3042. if A == 43 then
  3043. AAAAA.SoundId = "rbxassetid://434976383"
  3044. AAAAA.TimePosition = 0
  3045. end
  3046. if A == 44 then
  3047. AAAAA.SoundId = "rbxassetid://1842306658"
  3048. AAAAA.TimePosition = 0
  3049. end
  3050. if A == 45 then
  3051. AAAAA.SoundId = "rbxassetid://643472343"
  3052. AAAAA.TimePosition = 0
  3053. end
  3054. if A == 46 then
  3055. AAAAA.SoundId = "rbxassetid://221258319"
  3056. AAAAA.TimePosition = 0
  3057. end
  3058. if A == 47 then
  3059. AAAAA.SoundId = "rbxassetid://1679015957"
  3060. AAAAA.TimePosition = 0
  3061. end
  3062. if A == 48 then
  3063. AAAAA.SoundId = "rbxassetid://567908972"
  3064. AAAAA.TimePosition = 0
  3065. end
  3066. if A == 49 then
  3067. AAAAA.SoundId = "rbxassetid://717014037"
  3068. AAAAA.TimePosition = 0
  3069. end
  3070. if A == 50 then
  3071. AAAAA.SoundId = "rbxassetid://744323533"
  3072. AAAAA.TimePosition = 0
  3073. end
  3074. if A == 51 then
  3075. AAAAA.SoundId = "rbxassetid://889774006"
  3076. AAAAA.TimePosition = 0
  3077. end
  3078. if A == 52 then
  3079. AAAAA.SoundId = "rbxassetid://167137736"
  3080. AAAAA.TimePosition = 0
  3081. end
  3082. if A == 53 then
  3083. AAAAA.SoundId = "rbxassetid://251074756"
  3084. AAAAA.TimePosition = 0
  3085. end
  3086. if A == 54 then
  3087. AAAAA.SoundId = "rbxassetid://977558364"
  3088. AAAAA.TimePosition = 0
  3089. end
  3090. if A == 55 then
  3091. AAAAA.SoundId = "rbxassetid://328728034"
  3092. AAAAA.TimePosition = 0
  3093. end
  3094. if A == 56 then
  3095. AAAAA.SoundId = "rbxassetid://1266243649"
  3096. AAAAA.TimePosition = 0
  3097. end
  3098. if A == 57 then
  3099. AAAAA.SoundId = "rbxassetid://964618925"
  3100. AAAAA.TimePosition = 0
  3101. end
  3102. if A == 58 then
  3103. AAAAA.SoundId = "rbxassetid://1803630339"
  3104. AAAAA.TimePosition = 0
  3105. end
  3106. if A == 59 then
  3107. AAAAA.SoundId = "rbxassetid://840189092"
  3108. AAAAA.TimePosition = 0
  3109. end
  3110. if A == 60 then
  3111. AAAAA.SoundId = "rbxassetid://1559029429"
  3112. AAAAA.TimePosition = 0
  3113. end
  3114. if A == 61 then
  3115. AAAAA.SoundId = "rbxassetid://1638542850"
  3116. AAAAA.TimePosition = 0
  3117. end
  3118. if A == 62 then
  3119. AAAAA.SoundId = "rbxassetid://803576871"
  3120. AAAAA.TimePosition = 0
  3121. end
  3122. if A == 63 then
  3123. AAAAA.SoundId = "rbxassetid://698882646"
  3124. AAAAA.TimePosition = 0
  3125. end
  3126. if A == 64 then
  3127. AAAAA.SoundId = "rbxassetid://1151976352"
  3128. AAAAA.TimePosition = 0
  3129. end
  3130. if A == 65 then
  3131. AAAAA.SoundId = "rbxassetid://406116544"
  3132. AAAAA.TimePosition = 0
  3133. end
  3134. if A == 66 then
  3135. AAAAA.SoundId = "rbxassetid://316022829"
  3136. AAAAA.TimePosition = 0
  3137. end
  3138. if A == 67 then
  3139. AAAAA.SoundId = "rbxassetid://171914461"
  3140. AAAAA.TimePosition = 0
  3141. end
  3142. if A == 68 then
  3143. AAAAA.SoundId = "rbxassetid://287491840"
  3144. AAAAA.TimePosition = 0
  3145. end
  3146. if A == 69 then
  3147. AAAAA.SoundId = "rbxassetid://430752531"
  3148. AAAAA.TimePosition = 0
  3149. end
  3150. if A == 70 then
  3151. AAAAA.SoundId = "rbxassetid://531023877"
  3152. AAAAA.TimePosition = 0
  3153. end
  3154. if A == 71 then
  3155. AAAAA.SoundId = "rbxassetid://271588868"
  3156. AAAAA.TimePosition = 0
  3157. end
  3158. if A == 72 then
  3159. AAAAA.SoundId = "rbxassetid://602958674"
  3160. AAAAA.TimePosition = 0
  3161. end
  3162. if A == 73 then
  3163. AAAAA.SoundId = "rbxassetid://899472110"
  3164. AAAAA.TimePosition = 0
  3165. end
  3166. if A == 74 then
  3167. AAAAA.SoundId = "rbxassetid://793986125"
  3168. AAAAA.TimePosition = 0
  3169. end
  3170. if A == 75 then
  3171. AAAAA.SoundId = "rbxassetid://317643401"
  3172. AAAAA.TimePosition = 0
  3173. end
  3174. if A == 76 then
  3175. AAAAA.SoundId = "rbxassetid://427265119"
  3176. AAAAA.TimePosition = 0
  3177. end
  3178. if A == 77 then
  3179. AAAAA.SoundId = "rbxassetid://318250043"
  3180. AAAAA.TimePosition = 0
  3181. end
  3182. if A == 78 then
  3183. AAAAA.SoundId = "rbxassetid://272135781"
  3184. AAAAA.TimePosition = 0
  3185. end
  3186. if A == 79 then
  3187. AAAAA.SoundId = "rbxassetid://302662929"
  3188. AAAAA.TimePosition = 0
  3189. end
  3190. if A == 80 then
  3191. AAAAA.SoundId = "rbxassetid://1226918619"
  3192. AAAAA.TimePosition = 0
  3193. end
  3194. if A == 81 then
  3195. AAAAA.SoundId = "rbxassetid://973891000"
  3196. AAAAA.TimePosition = 0
  3197. end
  3198. if A == 82 then
  3199. AAAAA.SoundId = "rbxassetid://1002843959"
  3200. AAAAA.TimePosition = 0
  3201. end
  3202. if A == 83 then
  3203. AAAAA.SoundId = "rbxassetid://1441494988"
  3204. AAAAA.TimePosition = 0
  3205. end
  3206. AAAAA:Play()
  3207. repeat
  3208. swait()
  3209. AAAAA.Parent = tors
  3210. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3211. until AAAAA.Playing == false
  3212. hum.WalkSpeed = 40
  3213. attack = false
  3214. lul:Resume()
  3215. Character.Head.face.Texture = "rbxassetid://620619801"
  3216. hum.WalkSpeed = 40
  3217. end
  3218.  
  3219. lolxdtest = false --dont remove or script wont work
  3220. MoreTaunts = false
  3221. mouse.KeyDown:connect(function(key)
  3222. if key == 'm' then
  3223. MERKIO:Stop()
  3224. AAAAA:Stop()
  3225. thonks:Stop()
  3226. danci = false
  3227. elseif key == 'n' and angery == true then
  3228. angery = false
  3229. MoreTaunts = false
  3230. print"Back to normal Taunts"
  3231. end
  3232. if attack == false then
  3233. if lolxdtest == false then
  3234. if key == 'q' then
  3235. THEBESTOVERUSEDJOKEEVER()
  3236. elseif key == 'e' then
  3237. SCREAM()
  3238. elseif key == 'b' and angery == false then
  3239. angery = true
  3240. MoreTaunts = true
  3241. print"Replaced y,u,h,j,k,x,l with new Taunts"
  3242. elseif key == 'n' and angery == true then
  3243. angery = false
  3244. elseif key == 'r' then
  3245. sneakonehundred()
  3246. elseif key == 't' then
  3247. DANCEFORME()
  3248. elseif key == 'y' and MoreTaunts == false then
  3249. takethat()
  3250. elseif key == 'f' then
  3251. Tauntmelon()
  3252. elseif key == 'z' then
  3253. EndMySufferingV2()
  3254. elseif key == 'g' then
  3255. un_fun()
  3256. elseif key == 'p' then
  3257. HELP()
  3258. elseif key == 'u' and MoreTaunts == false then
  3259. BOI()
  3260. elseif key == 'o' then
  3261. NO_U()
  3262. elseif key == 'f' then
  3263. Ashes()
  3264. elseif key == 'h' and MoreTaunts == false then
  3265. NEN()
  3266. elseif key == 'g' then
  3267. AnotherOne()
  3268. elseif key == 'k' and MoreTaunts == false then
  3269. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3270. elseif key == 'j' and MoreTaunts == false then
  3271. WhatHuh()
  3272. elseif key == 'i' then
  3273. fbiopenup()
  3274. elseif key == 'l' and MoreTaunts == false then
  3275. Victory()
  3276. elseif key == 'z' then
  3277. EndMySufferingV2()
  3278. elseif key == 'x' and MoreTaunts == false then
  3279. ShutTheHellUp()
  3280. elseif key == 'v' then
  3281. dead()
  3282. elseif key == 'c' and MoreTaunts == false then
  3283. WRY()
  3284. elseif key == "y" and MoreTaunts == true then
  3285. thonki()
  3286. elseif key == "u" and MoreTaunts == true then
  3287. Gumilol()
  3288. elseif key == "j" and MoreTaunts == true then
  3289. WoodyGotWood()
  3290. elseif key == "h" and MoreTaunts == true then
  3291. oofmyass()
  3292. elseif key == "k" and MoreTaunts == true then
  3293. DrinkdaDrink()
  3294. elseif key == "l" and MoreTaunts == true then
  3295. EatdaChips()
  3296. elseif key == "x" and MoreTaunts == true then
  3297. Sittyboi()
  3298. elseif key == "c" and MoreTaunts == true then
  3299. LeChange()
  3300. end
  3301. end
  3302. end
  3303. end)
  3304.  
  3305. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3306. local Hitboxpart = Instance.new("Part", EffectModel)
  3307. RemoveOutlines(Hitboxpart)
  3308. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3309. Hitboxpart.CanCollide = false
  3310. Hitboxpart.Transparency = 1
  3311. Hitboxpart.Anchored = true
  3312. Hitboxpart.CFrame = Pose
  3313. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3314. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3315. end
  3316. wait2 = false
  3317. combo = 1
  3318.  
  3319.  
  3320.  
  3321.  
  3322. mouse.Button1Down:connect(function(key)
  3323. if attack == false then
  3324. attack = true
  3325. hum.WalkSpeed = 3.01
  3326. if combo == 1 then
  3327. for i = 0, 1.2, 0.1 do
  3328. swait()
  3329. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3330. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3331. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3332. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3333. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3334. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3335. end
  3336. CreateSound("608537390", ra, 3, .8)
  3337. local sude = Instance.new("Part", ra)
  3338. sude.Size = Vector3.new(1, 1, 1)
  3339. sude:BreakJoints()
  3340. sude.Transparency = 1
  3341. sude.CanCollide = false
  3342. local dmgweld = Instance.new("Weld", sude)
  3343. dmgweld.Part0 = ra
  3344. dmgweld.Part1 = sude
  3345. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3346. local function death(part)
  3347. local tor = part.Parent:findFirstChild("Torso")
  3348. if tor ~= nil then
  3349. CreateSound("1615641704", ra, 7, 1)
  3350. local heds = part.Parent:findFirstChild("Head")
  3351. local vel = Instance.new("BodyVelocity", tor)
  3352. vel.Velocity = tor.CFrame.lookVector * -754
  3353. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3354. local vels = Instance.new("BodyVelocity", heds)
  3355. vels.Velocity = heds.CFrame.lookVector * -546745
  3356. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3357. tor:BreakJoints()
  3358. if tor then
  3359. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3360. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3361. end
  3362. wait(1.4)
  3363. sude:destroy()
  3364. end
  3365. end
  3366. sude.Touched:connect(death)
  3367. for i = 0, 1.2, 0.1 do
  3368. swait()
  3369. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3370. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3371. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3372. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3373. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3374. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3375. end
  3376. end
  3377. hum.WalkSpeed = 40
  3378. wait2 = false
  3379. attack = false
  3380. end
  3381. end)
  3382.  
  3383. -------------------------------------------------------
  3384. --End Attacks N Stuff--
  3385. -------------------------------------------------------
  3386.  
  3387.  
  3388. while jumping do
  3389. Humanoid.Jump = true
  3390. wait(0.9)
  3391. end
  3392.  
  3393.  
  3394.  
  3395.  
  3396. -------------------------------------------------------
  3397. --Start Animations--
  3398. -------------------------------------------------------
  3399. local PlayerSize = 1
  3400. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3401. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3402. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3403. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3404. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3405. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3406.  
  3407.  
  3408. local equipped = false
  3409. local idle = 0
  3410. local change = 1
  3411. local val = 0
  3412. local toim = 0
  3413. local idleanim = 0.4
  3414. hum.Animator.Parent = nil
  3415. while true do
  3416. swait()
  3417. sine = sine + change
  3418. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3419. local velderp = root.Velocity.y
  3420. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3421. if equipped == true or equipped == false then
  3422. if attack == false then
  3423. idle = idle + 1
  3424. else
  3425. idle = 0
  3426. end
  3427. if 1 < root.Velocity.y and hitfloor == nil then
  3428. Anim = "Jump"
  3429. if attack == false then
  3430. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3431. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3432. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3433. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3434. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3435. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3436. end
  3437. elseif -1 > root.Velocity.y and hitfloor == nil then
  3438. Anim = "Fall"
  3439. if attack == false then
  3440. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3441. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3442. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3443. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3444. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3445. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3446. end
  3447. elseif torvel < 1 and hitfloor ~= nil then
  3448. Anim = "Idle"
  3449. change = .5
  3450. if attack == false then
  3451. if angery == false then
  3452. VALUE1 = false
  3453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3455. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3456. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3457. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3458. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3459. if VALUE1 == false and math.random(1,200) == 1 then
  3460. coroutine.resume(coroutine.create(function()
  3461. VALUE1 = true
  3462. for i = 1, 25 do
  3463. swait()
  3464. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3465. end
  3466. VALUE1 = false
  3467.  
  3468. end))
  3469. end
  3470. elseif angery == true then
  3471. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3472. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3473. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3474. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3475. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3476. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3477. if VALUE1 == false and math.random(1,200) == 1 then
  3478. coroutine.resume(coroutine.create(function()
  3479. VALUE1 = true
  3480. for i = 1, 25 do
  3481. swait()
  3482. FT.Parent = tors
  3483. RA.Parent = ra
  3484. LA.Parent = la
  3485. RL.Parent = rl
  3486. LL.Parent = ll
  3487. for _,v in next, char:GetDescendants() do
  3488. if(v:IsA'DataModelMesh')then
  3489. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3490. end
  3491. end
  3492. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3493. end
  3494. VALUE1 = false
  3495. FT.Parent = nil
  3496. RA.Parent = nil
  3497. LA.Parent = nil
  3498. RL.Parent = nil
  3499. LL.Parent = nil
  3500. for _,v in next, char:GetDescendants() do
  3501. if(v:IsA'DataModelMesh')then
  3502. v.Offset = Vector3.new(0,0,0)
  3503. end
  3504. end
  3505.  
  3506. end))
  3507. end
  3508. end
  3509. end
  3510. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3511. Anim = "Walk"
  3512. change = 1
  3513. if attack == false then
  3514. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3515. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3516. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3517. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3518. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3519. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3520. end
  3521. end
  3522. end
  3523. if 0 < #Effects then
  3524. for e = 1, #Effects do
  3525. if Effects[e] ~= nil then
  3526. local Thing = Effects[e]
  3527. if Thing ~= nil then
  3528. local Part = Thing[1]
  3529. local Mode = Thing[2]
  3530. local Delay = Thing[3]
  3531. local IncX = Thing[4]
  3532. local IncY = Thing[5]
  3533. local IncZ = Thing[6]
  3534. if 1 >= Thing[1].Transparency then
  3535. if Thing[2] == "Block1" then
  3536. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3537. local Mesh = Thing[1].Mesh
  3538. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3539. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3540. elseif Thing[2] == "Block2" then
  3541. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3542. local Mesh = Thing[7]
  3543. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3544. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3545. elseif Thing[2] == "Block3" then
  3546. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3547. local Mesh = Thing[7]
  3548. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3549. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3550. elseif Thing[2] == "Cylinder" then
  3551. local Mesh = Thing[1].Mesh
  3552. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3553. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3554. elseif Thing[2] == "Blood" then
  3555. local Mesh = Thing[7]
  3556. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3557. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3558. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3559. elseif Thing[2] == "Elec" then
  3560. local Mesh = Thing[1].Mesh
  3561. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3562. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3563. elseif Thing[2] == "Disappear" then
  3564. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3565. elseif Thing[2] == "Shatter" then
  3566. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3567. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3568. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3569. Thing[6] = Thing[6] + Thing[5]
  3570. end
  3571. else
  3572. Part.Parent = nil
  3573. table.remove(Effects, e)
  3574. end
  3575. end
  3576. end
  3577. end
  3578. end
  3579. end
  3580. -------------------------------------------------------
  3581. --End Animations And Script--
  3582. -------------------------------------------------------
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