Advertisement
ZeronSix

GAMAK GOVNO EBANOE

Jul 14th, 2013
68
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. //CREATE
  2. monsters_max = 0;
  3. action = 1;
  4. global.turn = global.firstshoot;
  5. global.turn_enemy = 0;
  6. global.turn_player = 0;
  7. globalvar monsters;
  8. globalvar monsterTypes;
  9.  
  10. switch (global.dungeon) and action = 1
  11. {
  12.   case 1:
  13.     monsters_max = choose(0, 1, 2, 3);
  14.  
  15.     for(i = 0; i < monsters_max; i += 1)
  16.     {
  17.       monsterTypes[i] = choose(ob_eslime, ob_eslime, ob_eslime);
  18.       monsters[i] = instance_create(0, 0, monsterTypes[i]);
  19.     }
  20.    
  21.     action=0
  22.   break;
  23. }
  24.  
  25. playerTarget = 0;
  26.  
  27. //STEP
  28. if keyboard_check_pressed(global.key_left)
  29. {
  30.   do
  31.   {
  32.     playerTarget -= 1;  
  33.  
  34.     if playerTarget < 0
  35.     {
  36.       playerTarget = 0;
  37.     }
  38.  
  39.     if playerTarget > monsters_max
  40.     {
  41.       playerTarget = monsters_max;
  42.     }
  43.   } until (instance_exists(monsters[playerTarget]))
  44. }
  45.    
  46. if keyboard_check_pressed(global.key_right)
  47. {
  48.   do
  49.   {
  50.     playerTarget += 1;  
  51.  
  52.     if playerTarget < 0
  53.     {
  54.       playerTarget = 0;
  55.     }
  56.  
  57.     if playerTarget > monsters_max
  58.     {
  59.       playerTarget = monsters_max;
  60.     }
  61.   } until (instance_exists(monsters[playerTarget]))
  62. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement