DrFetus

7th Dragon 2020 Samurai Skill Data

Feb 16th, 2018 (edited)
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  1. Tier 1 Skills
  2. =============
  3. LIFE Bonus
  4. Type: Passive
  5.  
  6. Increases max Life.
  7.  
  8. Lv1: 1.1x Life multiplier. Costs 150 SP.
  9. Lv2: 1.15x Life multiplier. Costs 550 SP.
  10. Lv3: 1.2x Life multiplier. Costs 1500 SP.
  11. Lv4: 1.25x Life multiplier. Costs 3000 SP.
  12. Lv5: 1.3x Life multiplier. Costs 5500 SP.
  13.  
  14. Whirlwind Roll
  15. Type: Active
  16.  
  17. [Battou Stance Skill] Randomly hits enemies with melee ATK-based non-elemental damage a number of times.
  18.  
  19. Costs 2 Mana at all levels. Has a speed multiplier of 1.05 at all levels. Has an accuracy multiplier of 1 at all levels.
  20.  
  21. Lv1: 0.6x damage multiplier. 3 hits. Fills up 1.75% of the EX Gauge per hit. Costs 150 SP.
  22. Lv2: 0.5x damage multiplier. 4 hits. Fills up 1.25% of the EX Gauge per hit. Costs 250 SP.
  23. Lv3: 0.45x damage multiplier. 5 hits. Fills up 1% of the EX Gauge per hit. Costs 550 SP.
  24. Lv4: 0.4x damage multiplier. 6 hits. Fills up 0.8% of the EX Gauge per hit. Costs 1200 SP.
  25. Lv5: 0.4x damage multiplier. 7 hits. Fills up 0.7% of the EX Gauge per hit. Costs 2000 SP.
  26.  
  27. Diagonal Slash
  28. Type: Active
  29.  
  30. [Battou Stance Skill] Hits one enemy with melee ATK-based non-elemental damage.
  31.  
  32. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  33.  
  34. Lv1: Costs 3 Mana. 2x damage multiplier. Initial skill.
  35. Lv2: Costs 3 Mana. 2.1x damage multiplier. Costs 120 SP.
  36. Lv3: Costs 3 Mana. 2.2x damage multiplier. Costs 250 SP.
  37. Lv4: Costs 3 Mana. 2.3x damage multiplier. Costs 400 SP.
  38. Lv5: Costs 2 Mana. 2.5x damage multiplier. Costs 750 SP.
  39.  
  40. Renki First Aid
  41. Type: Active
  42.  
  43. Heals the Samurai. At level 5 and above, it also dispels any ailments that are on them. Can be used on the field.
  44.  
  45. Costs 2 Mana at all levels. Has a speed multiplier of 1.25 at all levels. Has a priority level of 2 at all levels.
  46.  
  47. NOTE: Healing is equal to Base Heal + MAT * 0.1.
  48.  
  49. Lv1: 40 Base heal. Costs 80 SP.
  50. Lv2: 60 Base heal. Costs 200 SP.
  51. Lv3: 80 Base heal. Costs 400 SP.
  52. Lv4: 100 Base heal. Costs 800 SP.
  53. Lv5: 125 Base heal. Costs 1200 SP.
  54. Lv6: 150 Base heal. Costs 1800 SP.
  55. Lv7: 175 Base heal. Costs 2500 SP.
  56. Lv8: 200 Base heal. Costs 3000 SP.
  57. Lv9: 225 Base heal. Costs 3500 SP.
  58. Lv10: 250 Base heal. Costs 5000 SP.
  59.  
  60. Redfire Breath
  61. Type: Active
  62.  
  63. Places a buff on the Samurai that increases their damage output at the end of each turn for 10 turns.
  64.  
  65. Costs 2 Mana at all levels. Has a speed multiplier of 1 at all levels.
  66.  
  67. NOTE: Stacks with ATK buffs and damage boosting effects.
  68.  
  69. BUG: The table containing this skill's data is misaligned, causing the effects to kick in 1 turn later than intended, meaning that the Samurai gets no benefits on the turn after casting this skill, and cuts off the effects of this skill 1 turn earlier. The actual effects of the skill are listed below.
  70.  
  71. Lv1: 1x/1x/1.05x/1.05x/1.06x/1.06x/1.08x/1.08x/1.1x/1.1x damage increase. Costs 100 SP.
  72. Lv2: 1x/1x/1.06x/1.06x/1.08x/1.08x/1.10x/1.10x/1.12x/1.12x damage increase. Costs 400 SP.
  73. Lv3: 1x/1x/1.07x/1.08x/1.09x/1.10x/1.11x/1.12x/1.13x/1.14x damage increase. Costs 1200 SP.
  74. Lv4: 1x/1x/1.1x/1.11x/1.12x/1.13x/1.14x/1.15x/1.16x/1.18x damage increase. Costs 3500 SP.
  75. Lv5: 1x/1x/1.1x/1.12x/1.13x/1.15x/1.17x/1.19x/1.21x/1.23x damage increase. Costs 7500 SP.
  76.  
  77. Tier 2 Skills
  78. =============
  79. MANA Bonus
  80. Type: Passive
  81.  
  82. Increases max Mana.
  83.  
  84. Lv1: 1.1x Mana multiplier. Costs 300 SP.
  85. Lv2: 1.15x Mana multiplier. Costs 750 SP.
  86. Lv3: 1.2x Mana multiplier. Costs 2000 SP.
  87. Lv4: 1.25x Mana multiplier. Costs 4000 SP.
  88. Lv5: 1.3x Mana multiplier. Costs 6000 SP.
  89.  
  90. Dragonfly Slash
  91. Type: Active
  92.  
  93. [Battou Stance Skill] Hits one enemy with ranged ATK-based aerial damage.
  94.  
  95. Costs 4 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  96.  
  97. Lv1: 1.75x damage multiplier. Costs 300 SP.
  98. Lv2: 2x damage multiplier. Costs 550 SP.
  99. Lv3: 2.5x damage multiplier. Costs 1300 SP.
  100. Lv4: 3x damage multiplier. Costs 3000 SP.
  101. Lv5: 4x damage multiplier. Costs 5500 SP.
  102.  
  103. Sheath Spin
  104. Type: Active
  105.  
  106. [Battou Stance Skill] Hits one enemy with melee ATK-based non-elemental damage and switches the Samurai to the Iai Stance.
  107.  
  108. Costs 1 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  109.  
  110. Lv1: 1.2x damage multiplier. Costs 150 SP.
  111. Lv2: 1.4x damage multiplier. Costs 300 SP.
  112. Lv3: 1.6x damage multiplier. Costs 700 SP.
  113. Lv4: 1.8x damage multiplier. Costs 1200 SP.
  114. Lv5: 2x damage multiplier. Costs 2000 SP.
  115.  
  116. Maple Assault
  117. Type: Active
  118.  
  119. [Iai Stance Skill] Hits one enemy with melee ATK-based fire damage and has a chance to cause Burn (Multiplies damage dealt by 0.9x, and multiplies damage taken by 1.05x) for 4 turns.
  120.  
  121. Costs 5 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1.2 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  122.  
  123. Lv1: 2.5x damage multiplier. 75% infliction rate. 12 Burn damage. Costs 250 SP.
  124. Lv2: 2.75x damage multiplier. 80% infliction rate. 21 Burn damage. Costs 500 SP.
  125. Lv3: 3x damage multiplier. 85% infliction rate. 31 Burn damage. Costs 1300 SP.
  126. Lv4: 3.5x damage multiplier. 90% infliction rate. 45 Burn damage. Costs 2500 SP.
  127. Lv5: 4x damage multiplier. 95% infliction rate. 71 Burn damage. Costs 5000 SP.
  128.  
  129. Blizzard Assault
  130. Type: Active
  131.  
  132. [Iai Stance Skill] Hits one enemy with melee ATK-based ice damage and has a chance to cause Freeze (Multiplies SPD by 0.9x) for 4 turns.
  133.  
  134. Costs 5 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1.2 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  135.  
  136. Lv1: 2.5x damage multiplier. 75% infliction rate. 12 Freeze damage. Costs 250 SP.
  137. Lv2: 2.75x damage multiplier. 80% infliction rate. 21 Freeze damage. Costs 500 SP.
  138. Lv3: 3x damage multiplier. 85% infliction rate. 31 Freeze damage. Costs 1300 SP.
  139. Lv4: 3.5x damage multiplier. 90% infliction rate. 45 Freeze damage. Costs 2500 SP.
  140. Lv5: 4x damage multiplier. 95% infliction rate. 71 Freeze damage. Costs 5000 SP.
  141.  
  142. Draw Spin
  143. Type: Active
  144.  
  145. [Iai Stance Skill] Hits one enemy with melee ATK-based non-elemental damage and switches the Samurai to the Battou Stance.
  146.  
  147. Costs 1 Mana at all levels. Fills up 7.5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1 at all levels.
  148.  
  149. Lv1: 1.35x damage multiplier. Costs 120 SP.
  150. Lv2: 1.65x damage multiplier. Costs 250 SP.
  151. Lv3: 2x damage multiplier. Costs 550 SP.
  152. Lv4: 2.25x damage multiplier. Costs 900 SP.
  153. Lv5: 2.5x damage multiplier. Costs 1500 SP.
  154.  
  155. Darksteel Breath
  156. Type: Active
  157.  
  158. Places a buff on the Samurai that decreases the damage they take at the end of each turn for 10 turns.
  159.  
  160. Costs 2 Mana at all levels. Has a speed multiplier of 1 at all levels.
  161.  
  162. NOTE: Stacks with DEF buffs and damage reduction effects.
  163.  
  164. BUG: The table containing this skill's data is misaligned, causing the effects to kick in 1 turn later than intended, meaning that the Samurai gets no benefits on the turn after casting this skill, and cuts off the effects of this skill 1 turn earlier. The actual effects of the skill are listed below.
  165.  
  166. Lv1: 1x/1x/0.95x/0.95x/0.94x/0.94x/0.92x/0.92x/0.9x/0.9x damage reduction. Costs 150 SP.
  167. Lv2: 1x/1x/0.94x/0.94x/0.92x/0.92x/0.9x/0.9x/0.88x/0.88x damage reduction. Costs 400 SP.
  168. Lv3: 1x/1x/0.93x/0.92x/0.91x/0.90x/0.89x/0.88x/0.87x/0.86x damage reduction. Costs 1000 SP.
  169. Lv4: 1x/1x/0.9x/0.89x/0.88x/0.87x/0.86x/0.85x/0.84x/0.83x damage reduction. Costs 3500 SP.
  170. Lv5: 1x/1x/0.9x/0.88x/0.87x/0.86x/0.85x/0.84x/0.83x/0.82x damage reduction. Costs 7500 SP.
  171.  
  172. Tier 3 Skills
  173. =============
  174. Battering Gale
  175. Type: Active
  176.  
  177. [Battou Stance Skill] Hits one enemy with melee ATK-based non-elemental damage and has a chance to cause Bleed for 4 turns.
  178.  
  179. Costs 5 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  180.  
  181. Lv1: 4x damage multiplier. 50% infliction rate. 43/51/53/53 Bleed damage. Costs 2000 SP.
  182. Lv2: 4.25x damage multiplier. 55% infliction rate. 58/69/71/72 Bleed damage. Costs 2500 SP.
  183. Lv3: 4.5x damage multiplier. 60% infliction rate. 73/87/90/90 Bleed damage. Costs 3500 SP.
  184. Lv4: 5x damage multiplier. 65% infliction rate. 88/105/108/109 Bleed damage. Costs 5000 SP.
  185. Lv5: 5.5x damage multiplier. 70% infliction rate. 103/123/127/128 Bleed damage. Costs 7500 SP.
  186.  
  187. Shadowless
  188. Type: Active
  189.  
  190. [Battou Stance Skill] Hits one enemy with melee ATK-based non-elemental damage and has a chance to cause Stun.
  191.  
  192. Costs 2 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels. Has a priority level of 3 at all levels.
  193.  
  194. Lv1: 2.5x damage multiplier. 50% infliction rate. Costs 800 SP.
  195. Lv2: 2.75x damage multiplier. 55% infliction rate. Costs 1200 SP.
  196. Lv3: 3x damage multiplier. 60% infliction rate. Costs 1600 SP.
  197. Lv4: 3.25x damage multiplier. 65% infliction rate. Costs 2000 SP.
  198. Lv5: 3.5x damage multiplier. 70% infliction rate. Costs 2500 SP.
  199.  
  200. Payback
  201. Type: Active
  202.  
  203. [Iai Stance Skill] Hits one enemy with melee ATK-based non-elemental damage, and places a debuff that increases the chances of ailments landing on them for 4 turns.
  204.  
  205. Costs 7 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1.2 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  206.  
  207. NOTE: Stacks fully with the Hacker's Buffer Overrun debuff, as they are both classified as unique effects despite sharing the same debuff icon.
  208.  
  209. Lv1: 4x damage multiplier. 1.2x ailment chance multiplier. Costs 2500 SP.
  210. Lv2: 4.25x damage multiplier. 1.23x ailment chance multiplier. Costs 3500 SP.
  211. Lv3: 4.5x damage multiplier. 1.26x ailment chance multiplier. Costs 4000 SP.
  212. Lv4: 4.75x damage multiplier. 1.3x ailment chance multiplier. Costs 5500 SP.
  213. Lv5: 5x damage multiplier. 1.35x ailment chance multiplier. Costs 7000 SP.
  214.  
  215. Motionless
  216. Type: Active
  217.  
  218. [Iai Stance Skill] Increases the Samurai's damage output and ailment infliction rate on their next attack.
  219.  
  220. Costs 7 Mana at all levels. Has a speed multiplier of 1 at all levels.
  221.  
  222. NOTE: The effect will not be used up until the Samurai attacks. Support skills will not waste the charge. The damage and infliction effects are classified as separate buffs. Meaning that if the next attack is not capable of inflicting an ailment, the infliction rate charge will not be used up. Can be used on their EX skill, Sakura Cyclone.
  223.  
  224. Lv1: 2.1x damage increase. 1.3x infliction rate multiplier. Costs 3000 SP.
  225. Lv2: 2.2x damage increase. 1.4x infliction rate multiplier. Costs 4500 SP.
  226. Lv3: 2.3x damage increase. 1.5x infliction rate multiplier. Costs 7500 SP.
  227. Lv4: 2.4x damage increase. 1.6x infliction rate multiplier. Costs 8500 SP.
  228. Lv5: 2.5x damage increase. 1.75x infliction rate multiplier. Costs 9500 SP.
  229.  
  230. Woodwind Duet
  231. Type: Active
  232.  
  233. [Iai Stance Skill] At the start of the turn, the Samurai prepares to attack. Any enemy that gets attacked with a Fire, Ice, Lightning, or Aerial spell from a Psychic will receive a follow-up attack that deals melee ATK-based damage. The damage type depends on the attack being followed-up on. The attack deals a different amount of damage depending on if the Psychic used a single target or AOE attack.
  234.  
  235. Costs 6 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels if the attack was single target. Fills up 1.5% of the EX Gauge per hit at all levels if the attack was AOE. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels. Has a priority level of 2 at all levels.
  236.  
  237. NOTE: The damage dealt purely depends on the target type of the attack. The follow-up attacks will not deal single target damage even if an AOE attack hit only 1 enemy. Follow-up attacks can be activated in the extra turn phase.
  238.  
  239. Lv1: 4x damage multiplier for single target. 2.5x damage multiplier for AOE. Costs 2000 SP.
  240. Lv2: 4.5x damage multiplier for single target. 2.75x damage multiplier for AOE. Costs 2500 SP.
  241. Lv3: 5x damage multiplier for single target. 3x damage multiplier for AOE. Costs 3500 SP.
  242. Lv4: 5.5x damage multiplier for single target. 3.25x damage multiplier for AOE. Costs 5000 SP.
  243. Lv5: 6.5x damage multiplier for single target. 3.5x damage multiplier for AOE. Costs 6500 SP.
  244.  
  245. Carnage Strike
  246. Type: Active
  247.  
  248. At the start of the battle, the Samurai has a 35% chance to deal melee ATK-based non-elemental damage to all enemies.
  249.  
  250. Fills up 0.5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Cannot miss at all levels.
  251.  
  252. Lv1: 1.5x damage multiplier. Costs 1000 SP.
  253. Lv2: 2x damage multiplier. Costs 1500 SP.
  254. Lv3: 2.5x damage multiplier. Costs 2000 SP.
  255. Lv4: 3x damage multiplier. Costs 2500 SP.
  256. Lv5: 3.5x damage multiplier. Costs 3000 SP.
  257.  
  258. Pain React
  259. Type: Active
  260.  
  261. Places a buff on the Samurai for a certain number of turns. While the buff is active, if they lose a certain portion of their maximum Life from an enemy's attack, they will have a 100% chance to gain an extra turn.
  262.  
  263. Costs 2 Mana at all levels. Has a speed multiplier of 1 at all levels.
  264.  
  265. NOTE: The amount of Life has to be lost through one hit. All react skills can only activate up to 3 times at most in a given turn.
  266.  
  267. Lv1: Activates at loss of 35% or more Life. Lasts for 4 turns. Costs 500 SP.
  268. Lv2: Activates at loss of 33% or more Life. Lasts for 4 turns. Costs 1000 SP.
  269. Lv3: Activates at loss of 33% or more Life. Lasts for 5 turns. Costs 1500 SP.
  270. Lv4: Activates at loss of 31% or more Life. Lasts for 5 turns. Costs 2000 SP.
  271. Lv5: Activates at loss of 30% or more Life. Lasts for 5 turns. Costs 2500 SP.
  272.  
  273. Tier 4 Skills
  274. =============
  275. Garuda Whirlwind
  276. Type: Active
  277.  
  278. [Battou Stance Skill] Hits all enemies with melee ATK-based non-elemental damage.
  279.  
  280. Costs 6 Mana at all levels. Fills up 1.5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1.2 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  281.  
  282. Lv1: 1.5x damage multiplier. Costs 3000 SP.
  283. Lv2: 1.6x damage multiplier. Costs 3500 SP.
  284. Lv3: 1.7x damage multiplier. Costs 4000 SP.
  285. Lv4: 1.8x damage multiplier. Costs 4500 SP.
  286. Lv5: 1.95x damage multiplier. Costs 5000 SP.
  287.  
  288. Mate in 16
  289. Type: Active
  290.  
  291. [Iai Stance Skill] Hits one enemy with melee ATK-based non-elemental damage.
  292.  
  293. Costs 10 Mana at all levels. Fills up 4% of the EX Gauge per hit at all levels. Has a speed multiplier of 1.2 at all levels. Cannot miss at all levels.
  294.  
  295. Lv1: 5.5x damage multiplier. Costs 7500 SP.
  296. Lv2: 5.75x damage multiplier. Costs 8000 SP.
  297. Lv3: 6x damage multiplier. Costs 8500 SP.
  298. Lv4: 6.25x damage multiplier. Costs 9000 SP.
  299. Lv5: 6.5x damage multiplier. Costs 9500 SP.
  300.  
  301. Regulated Breath
  302. Type: Active
  303.  
  304. Places a buff on the party that increases their maximum Life for a certain number of turns.
  305.  
  306. Costs 5 Mana at all levels. Has a speed multiplier of 1 at all levels.
  307.  
  308. NOTE: If any affected party members were at full Life when this buff comes into effect, their current Life will be raised to match the new maximum. Otherwise, their current Life remains where it was.
  309.  
  310. Lv1: 1.1x Life multiplier. Lasts for 6 turns. Costs 2000 SP.
  311. Lv2: 1.15x Life multiplier. Lasts for 6 turns. Costs 3500 SP.
  312. Lv3: 1.2x Life multiplier. Lasts for 7 turns. Costs 6000 SP.
  313. Lv4: 1.25x Life multiplier. Lasts for 7 turns. Costs 6500 SP.
  314. Lv5: 1.3x Life multiplier. Lasts for 7 turns. Costs 7500 SP.
  315.  
  316. EX Skill: Sakura Cyclone
  317. ========================
  318. Hits one enemy with melee ATK-based non-elemental damage. Has a damage multiplier of 8.5x (Actually 12.75x due to the boost from EX.)
  319.  
  320. Costs 15 Mana. Has a speed multiplier of 1. Cannot miss. Costs 9500 SP.
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