QuanPham

dxgi.log

Sep 15th, 2020
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  1. 09/15/2020 14:21:32.155: dxgi.log created (Special K 0.11.0.49, Sep 13 2020)
  2. 09/15/2020 14:21:32.161: [DebugUtils] [!] > First Call: ZwSetInformationThread_Detour
  3. 09/15/2020 14:21:32.161: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
  4. 09/15/2020 14:21:32.161: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
  5. -------------------------------------------------------------------------------------------
  6. 09/15/2020 14:21:32.162: >> (ed8_2_PC_US.exe) [dxgi.dll] <<
  7. 09/15/2020 14:21:32.162: Loading user preferences from dxgi.ini... done! ( 2.53 ms)
  8. 09/15/2020 14:21:32.165: [DebugUtils] [!] > First Call: ZwCreateThreadEx_Detour
  9. -------------------------------------------------------------------------------------------
  10. 09/15/2020 14:21:32.171: Working Directory: D:\SteamLibrary\steamapps\common\Trails of Cold Steel II\bin\Win32
  11. 09/15/2020 14:21:32.171: System Directory: C:\WINDOWS\SysWOW64
  12. 09/15/2020 14:21:32.171: Loading default dxgi.dll: (C:\WINDOWS\SysWOW64\dxgi.dll)
  13. -------------------------------------------------------------------------------------------
  14. 09/15/2020 14:21:32.173: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
  15. 09/15/2020 14:21:32.173: [ DXGI ] Importing CreateDXGIFactory{1|2}
  16. 09/15/2020 14:21:32.173: [ DXGI ] ================================
  17. 09/15/2020 14:21:32.173: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\System32\dxgi.dll ) + 1c880h
  18. 09/15/2020 14:21:32.173: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\System32\dxgi.dll ) + 1f700h
  19. 09/15/2020 14:21:32.173: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\System32\dxgi.dll ) + 1d740h
  20. 09/15/2020 14:21:32.173: [DX11TexMgr] Enumerating dumped <D:\SteamLibrary\steamapps\common\Trails of Cold Steel II\bin\Win32\SK_Res\dump\textures\ed8_2_PC_US.exe>... 5 files (25.0 MiB -- 25.0:0.0 MiB Un:Compressed)
  21. 09/15/2020 14:21:32.173: [DX11TexMgr] Enumerating injectable <D:\SteamLibrary\steamapps\common\Trails of Cold Steel II\bin\Win32\SK_Res\inject\textures>...09/15/2020 14:21:32.177: [DLL Loader] ( DINPUT8.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryExA> { ' DirectInput8Create' }
  22. 09/15/2020 14:21:32.248: [DLL Loader] ( steam_api.dll ) loaded ' C:\Program Files (x86)\Steam\steamclient.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
  23. 8928 files (39852.8 MiB)
  24. 09/15/2020 14:21:32.248: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
  25. 09/15/2020 14:21:32.248: [ D3D 11 ] =========================================
  26. 09/15/2020 14:21:32.248: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 538e0h { Hooked }
  27. 09/15/2020 14:21:32.248: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 53810h { Hooked }
  28. 09/15/2020 14:21:32.249: [ DXGI ] Installing DXGI Hooks
  29. ===========================================================================================
  30. 09/15/2020 14:21:32.250: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
  31. 09/15/2020 14:21:32.250: [ NvAPI ] NvAPI Init { Success }
  32. 09/15/2020 14:21:32.252: [ NvAPI ] >> NVIDIA Driver Version: 452.06
  33. 09/15/2020 14:21:32.252: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce RTX 2080 Ti' }
  34. 09/15/2020 14:21:32.252: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
  35. 09/15/2020 14:21:32.252: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
  36. ===========================================================================================
  37. -------------------------------------------------------------------------------------------
  38. 09/15/2020 14:21:32.252: [ SpecialK ] === Initialization Finished! === ( 97.41 ms)
  39. -------------------------------------------------------------------------------------------
  40. 09/15/2020 14:21:32.254: [DLL Loader] ( NahimicOSD.dll ) loaded ' C:\ProgramData\A-Volute\A-Volute.28054DF1F58B4\Modules\ScheduledModules\ProductInfo.dll' < LoadLibraryW> { ' ' }
  41. 09/15/2020 14:21:32.260: [DLL Loader] ( dxgi.dll ) loaded ' D3DCOMPILER_47.dll' <LoadLibraryExA> { 'SK_DXTex_LoadFromDDSFile' }
  42. 09/15/2020 14:21:32.260: [ Input ] Game uses DirectInput 8, installing input hooks...
  43. 09/15/2020 14:21:32.261: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )-
  44. 09/15/2020 14:21:32.261: [ Input ] Game uses XInput, installing input hooks...
  45. 09/15/2020 14:21:32.261: [ Input ] >> Hooking XInput9_1_0
  46. 09/15/2020 14:21:32.267: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
  47. 09/15/2020 14:21:32.267: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
  48. 09/15/2020 14:21:32.268: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 07e1fb10h) -- [ d3d11.dll < D3D11CreateDevice>, tid=0x3b34 ]
  49. 09/15/2020 14:21:32.270: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  50. 09/15/2020 14:21:32.274: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (04b6ff58h, 0, 07e1f870h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x3b34 ]
  51. 09/15/2020 14:21:32.274: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  52. 09/15/2020 14:21:32.274: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080 Ti' (LUID: 00000000:0000EACA) <Hardware>
  53. 09/15/2020 14:21:32.285: [DLL Loader] ( steam_api.dll ) loaded ' C:\Program Files (x86)\Steam\steam.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
  54. 09/15/2020 14:21:32.288: [DLL Loader] ( steam.dll ) loaded ' C:\Program Files (x86)\Steam\Steam2.dll' <LoadLibraryExW> { ' SteamWriteFile' }
  55. 09/15/2020 14:21:32.289: [SEH-Except] Exception Code: e06d7363 - Flags: (Non-Continuable) - Arg Count: 3 [ Calling Module: C:\Program Files (x86)\Steam\Steam2.dll ]
  56. 09/15/2020 14:21:32.290: [SEH-Except] >> Best-Guess For Source of Exception: Win32MiniDumpInit
  57. 09/15/2020 14:21:32.290: [SEH-Except] Exception Code: e06d7363 - Flags: (Non-Continuable) - Arg Count: 3 [ Calling Module: C:\Program Files (x86)\Steam\Steam2.dll ]
  58. 09/15/2020 14:21:32.290: [SEH-Except] >> Best-Guess For Source of Exception: Win32MiniDumpInit
  59. 09/15/2020 14:21:32.294: [DLL Loader] ( Steam2.dll ) loaded ' C:\Program Files (x86)\Steam\CSERHelper.dll' < LoadLibraryA> { 'SteamDecryptDataForThisMachine' }
  60. 09/15/2020 14:21:32.307: [DLL Loader] ( steam_api.dll ) loaded ' C:\Program Files (x86)\Steam\gameoverlayrenderer.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
  61. 09/15/2020 14:21:32.337: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\WINDOWS\system32\nvspcap.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  62. 09/15/2020 14:21:32.453: [SEH-Except] Exception Code: e06d7363 - Flags: (Non-Continuable) - Arg Count: 3 [ Calling Module: D:\SteamLibrary\steamapps\common\Trails of Cold Steel II\bin\Win32\Galaxy.dll ]
  63. 09/15/2020 14:21:32.453: [SEH-Except] >> Best-Guess For Source of Exception: galaxy::api::IGalaxy::~IGalaxy
  64. 09/15/2020 14:21:32.453: [SEH-Except] Exception Code: e06d7363 - Flags: (Non-Continuable) - Arg Count: 3 [ Calling Module: D:\SteamLibrary\steamapps\common\Trails of Cold Steel II\bin\Win32\Galaxy.dll ]
  65. 09/15/2020 14:21:32.454: [SEH-Except] >> Best-Guess For Source of Exception: galaxy::api::IGalaxy::~IGalaxy
  66. 09/15/2020 14:21:32.454: [SEH-Except] Exception Code: e06d7363 - Flags: (Non-Continuable) - Arg Count: 3 [ Calling Module: D:\SteamLibrary\steamapps\common\Trails of Cold Steel II\bin\Win32\Galaxy.dll ]
  67. 09/15/2020 14:21:32.454: [SEH-Except] >> Best-Guess For Source of Exception: galaxy::api::IGalaxy::~IGalaxy
  68. 09/15/2020 14:21:32.455: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' XAudio2_7.DLL' <LoadLibraryExW> { ' OverlayHookD3D3' }
  69. 09/15/2020 14:21:32.456: [ Timing ] Kernel resolution.: 0.496000 ms
  70. 09/15/2020 14:21:32.456: [WIN-SCHED] NtSetTimerResolution (5.000000 ms : Set) issued by KERNEL32.DLL
  71. 09/15/2020 14:21:32.479: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
  72. 09/15/2020 14:21:32.698: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (05996484h, 07e1fe58h, 07e1fef4h) -- [ d3d11.dll < EnableFeatureLevelUpgrade>, tid=0x3b34 ]
  73. 09/15/2020 14:21:32.698: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
  74. 09/15/2020 14:21:32.700: [ D3D 11 ] Hooking D3D11
  75. 09/15/2020 14:21:32.746: [Window Mgr] [!] > First Call: GetFocus_Detour
  76. 09/15/2020 14:21:32.751: [Input Mgr.] [!] > First Call: NtUserGetKeyboardState_Detour
  77. 09/15/2020 14:21:32.777: [Window Mgr] [!] > First Call: SetWindowLongA_Detour
  78. 09/15/2020 14:21:32.777: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationA_Detour
  79. 09/15/2020 14:21:32.778: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ ed8_2_PC_US.exe , tid=0x1218 ]
  80. 09/15/2020 14:21:32.778: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x1218 ]
  81. 09/15/2020 14:21:32.778: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
  82. 09/15/2020 14:21:32.778: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0019f388h) -- [ d3d11.dll < D3D11CreateDevice>, tid=0x1218 ]
  83. 09/15/2020 14:21:32.780: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  84. 09/15/2020 14:21:32.780: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (05c3f5e8h, 0, 0019f0e8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x1218 ]
  85. 09/15/2020 14:21:32.781: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  86. 09/15/2020 14:21:32.781: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080 Ti' (LUID: 00000000:0000EACA) <Hardware>
  87. 09/15/2020 14:21:33.074: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
  88. 09/15/2020 14:21:33.074: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ ed8_2_PC_US.exe , tid=0x1218 ]
  89. 09/15/2020 14:21:33.074: [ D3D 11 ] <~> Preferred Feature Level(s): <3> - 11_0 10_1 10_0
  90. 09/15/2020 14:21:33.074: [Swap Chain]
  91. +-------------+-------------------------------------------------------------------------+
  92. | Resolution. | 3840x2160 @ 60.00 Hz |
  93. | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
  94. | Buffers.... | 1 |
  95. | MSAA....... | Not Used (or Offscreen) |
  96. | Mode....... | Windowed |
  97. | Scaling.... | Unspecified |
  98. | Scanlines.. | Unspecified |
  99. | Flags...... | 0x0002 |
  100. | SwapEffect. | Discard |
  101. +-------------+-------------------------------------------------------------------------+
  102. 09/15/2020 14:21:33.074: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0019f414h) -- [ d3d11.dll < D3D11CreateDevice>, tid=0x1218 ]
  103. 09/15/2020 14:21:33.075: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  104. 09/15/2020 14:21:33.075: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (05cca350h, 0, 0019f170h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x1218 ]
  105. 09/15/2020 14:21:33.075: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  106. 09/15/2020 14:21:33.075: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080 Ti' (LUID: 00000000:0000EACA) <Hardware>
  107. 09/15/2020 14:21:33.264: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (05cd933ch, 05caa210h, 009f6f54h) -- [ gameoverlayrenderer.dll < OverlayHookD3D3>, tid=0x1218 ]
  108. 09/15/2020 14:21:33.264: [Swap Chain]
  109. +-------------+-------------------------------------------------------------------------+
  110. | Resolution. | 3840x2160 @ 60.00 Hz |
  111. | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
  112. | Buffers.... | 1 |
  113. | MSAA....... | Not Used (or Offscreen) |
  114. | Mode....... | Windowed |
  115. | Scaling.... | Unspecified |
  116. | Scanlines.. | Unspecified |
  117. | Flags...... | 0x0002 |
  118. | SwapEffect. | Discard |
  119. +-------------+-------------------------------------------------------------------------+
  120. 09/15/2020 14:21:33.264: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
  121. 09/15/2020 14:21:33.264: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::<lambda_b3e256f7b12e32b47a0d55d9087149a3>::operator () >
  122. 09/15/2020 14:21:33.268: [ DXGI ] Promoted IDXGISwapChain to IDXGISwapChain4
  123. 09/15/2020 14:21:33.268: [ DXGI ] + SwapChain <IDXGISwapChain> (0eae5460h) wrapped
  124. 09/15/2020 14:21:33.268: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
  125. 09/15/2020 14:21:33.268: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  126. 09/15/2020 14:21:33.268: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x16b4
  127. 09/15/2020 14:21:33.269: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00000a34, cookie=1
  128. 09/15/2020 14:21:33.269: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
  129. 09/15/2020 14:21:33.269: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 5268 MiB - Budget: 5 / 10281 MiB)
  130. 09/15/2020 14:21:33.269: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 7915 MiB - Budget: 0 / 15575 MiB)
  131. 09/15/2020 14:21:33.274: [ DInput 8 ] [!] DirectInput8Create (00400000h, 2048, {...}, ppvOut=0019fc28h, 00000000h) -- [ gameoverlayrenderer.dll < OverlayHookD3D3>, tid=0x1218 ]
  132. 09/15/2020 14:21:33.276: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' OverlayHookD3D3' }
  133. 09/15/2020 14:21:33.276: [ Input ] Game uses HID, installing input hooks...
  134. 09/15/2020 14:21:33.297: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Mouse ]
  135. 09/15/2020 14:21:33.297: [ Input ] Calling original function: (ret=S_OK)
  136. 09/15/2020 14:21:33.301: [ DInput 8 ] [!] > First Call: IDirectInputDevice8A_SetCooperativeLevel_Detour
  137. 09/15/2020 14:21:33.301: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
  138. 09/15/2020 14:21:33.301: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
  139. 09/15/2020 14:21:33.302: [Window Mgr] [!] > First Call: GetDpiForSystem_Detour
  140. 09/15/2020 14:21:33.304: [Window Mgr] [!] > First Call: SetWindowPos_Detour
  141. 09/15/2020 14:21:33.304: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
  142. 09/15/2020 14:21:33.304: [Window Mgr] [!] > First Call: PeekMessageW_Detour
  143. 09/15/2020 14:21:33.304: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Keyboard ]
  144. 09/15/2020 14:21:33.304: [ Input ] Calling original function: (ret=S_OK)
  145. 09/15/2020 14:21:33.305: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
  146. 09/15/2020 14:21:37.486: [Hook Cache] !!! No frames drawn using DXGI backend; purging injection address cache...
  147. ================================================================== (List Unloads) ==================================================================
  148. 09/15/2020 14:21:37.491: [00] Unloaded ' dbghelp.dll' [ (0x6E780000) : (0x6E908000) ]
  149. 09/15/2020 14:21:37.492: [00] * Ver.: Windows Image Helper 10.0.19041.488 (WinBuild.160101.0800)
  150. 09/15/2020 14:21:37.492: [01] Unloaded ' resourcepolicyclient.dll' [ (0x6F590000) : (0x6F59F000) ]
  151. 09/15/2020 14:21:37.492: [01] * Ver.: Resource Policy Client 10.0.19041.388 (WinBuild.160101.0800)
  152. ================================================================== (End Unloads) ==================================================================
  153. 09/15/2020 14:21:37.493: [ SpecialK ] *** Initiating DLL Shutdown ***
  154. 09/15/2020 14:21:37.493: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
  155. 09/15/2020 14:21:37.497: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 0 ms)
  156. 09/15/2020 14:21:37.510: [ SpecialK ] Saving user preferences to dxgi.ini... done! ( 1 ms)
  157. 09/15/2020 14:21:37.512: [ SpecialK ] Custom dxgi.dll Detached (pid=0x0984)
  158.  
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