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- 09/15/2020 14:21:32.155: dxgi.log created (Special K 0.11.0.49, Sep 13 2020)
- 09/15/2020 14:21:32.161: [DebugUtils] [!] > First Call: ZwSetInformationThread_Detour
- 09/15/2020 14:21:32.161: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
- 09/15/2020 14:21:32.161: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
- -------------------------------------------------------------------------------------------
- 09/15/2020 14:21:32.162: >> (ed8_2_PC_US.exe) [dxgi.dll] <<
- 09/15/2020 14:21:32.162: Loading user preferences from dxgi.ini... done! ( 2.53 ms)
- 09/15/2020 14:21:32.165: [DebugUtils] [!] > First Call: ZwCreateThreadEx_Detour
- -------------------------------------------------------------------------------------------
- 09/15/2020 14:21:32.171: Working Directory: D:\SteamLibrary\steamapps\common\Trails of Cold Steel II\bin\Win32
- 09/15/2020 14:21:32.171: System Directory: C:\WINDOWS\SysWOW64
- 09/15/2020 14:21:32.171: Loading default dxgi.dll: (C:\WINDOWS\SysWOW64\dxgi.dll)
- -------------------------------------------------------------------------------------------
- 09/15/2020 14:21:32.173: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
- 09/15/2020 14:21:32.173: [ DXGI ] Importing CreateDXGIFactory{1|2}
- 09/15/2020 14:21:32.173: [ DXGI ] ================================
- 09/15/2020 14:21:32.173: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\System32\dxgi.dll ) + 1c880h
- 09/15/2020 14:21:32.173: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\System32\dxgi.dll ) + 1f700h
- 09/15/2020 14:21:32.173: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\System32\dxgi.dll ) + 1d740h
- 09/15/2020 14:21:32.173: [DX11TexMgr] Enumerating dumped <D:\SteamLibrary\steamapps\common\Trails of Cold Steel II\bin\Win32\SK_Res\dump\textures\ed8_2_PC_US.exe>... 5 files (25.0 MiB -- 25.0:0.0 MiB Un:Compressed)
- 09/15/2020 14:21:32.173: [DX11TexMgr] Enumerating injectable <D:\SteamLibrary\steamapps\common\Trails of Cold Steel II\bin\Win32\SK_Res\inject\textures>...09/15/2020 14:21:32.177: [DLL Loader] ( DINPUT8.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryExA> { ' DirectInput8Create' }
- 09/15/2020 14:21:32.248: [DLL Loader] ( steam_api.dll ) loaded ' C:\Program Files (x86)\Steam\steamclient.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
- 8928 files (39852.8 MiB)
- 09/15/2020 14:21:32.248: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
- 09/15/2020 14:21:32.248: [ D3D 11 ] =========================================
- 09/15/2020 14:21:32.248: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 538e0h { Hooked }
- 09/15/2020 14:21:32.248: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 53810h { Hooked }
- 09/15/2020 14:21:32.249: [ DXGI ] Installing DXGI Hooks
- ===========================================================================================
- 09/15/2020 14:21:32.250: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
- 09/15/2020 14:21:32.250: [ NvAPI ] NvAPI Init { Success }
- 09/15/2020 14:21:32.252: [ NvAPI ] >> NVIDIA Driver Version: 452.06
- 09/15/2020 14:21:32.252: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce RTX 2080 Ti' }
- 09/15/2020 14:21:32.252: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
- 09/15/2020 14:21:32.252: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
- ===========================================================================================
- -------------------------------------------------------------------------------------------
- 09/15/2020 14:21:32.252: [ SpecialK ] === Initialization Finished! === ( 97.41 ms)
- -------------------------------------------------------------------------------------------
- 09/15/2020 14:21:32.254: [DLL Loader] ( NahimicOSD.dll ) loaded ' C:\ProgramData\A-Volute\A-Volute.28054DF1F58B4\Modules\ScheduledModules\ProductInfo.dll' < LoadLibraryW> { ' ' }
- 09/15/2020 14:21:32.260: [DLL Loader] ( dxgi.dll ) loaded ' D3DCOMPILER_47.dll' <LoadLibraryExA> { 'SK_DXTex_LoadFromDDSFile' }
- 09/15/2020 14:21:32.260: [ Input ] Game uses DirectInput 8, installing input hooks...
- 09/15/2020 14:21:32.261: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )-
- 09/15/2020 14:21:32.261: [ Input ] Game uses XInput, installing input hooks...
- 09/15/2020 14:21:32.261: [ Input ] >> Hooking XInput9_1_0
- 09/15/2020 14:21:32.267: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
- 09/15/2020 14:21:32.267: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
- 09/15/2020 14:21:32.268: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 07e1fb10h) -- [ d3d11.dll < D3D11CreateDevice>, tid=0x3b34 ]
- 09/15/2020 14:21:32.270: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 09/15/2020 14:21:32.274: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (04b6ff58h, 0, 07e1f870h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x3b34 ]
- 09/15/2020 14:21:32.274: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 09/15/2020 14:21:32.274: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080 Ti' (LUID: 00000000:0000EACA) <Hardware>
- 09/15/2020 14:21:32.285: [DLL Loader] ( steam_api.dll ) loaded ' C:\Program Files (x86)\Steam\steam.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
- 09/15/2020 14:21:32.288: [DLL Loader] ( steam.dll ) loaded ' C:\Program Files (x86)\Steam\Steam2.dll' <LoadLibraryExW> { ' SteamWriteFile' }
- 09/15/2020 14:21:32.289: [SEH-Except] Exception Code: e06d7363 - Flags: (Non-Continuable) - Arg Count: 3 [ Calling Module: C:\Program Files (x86)\Steam\Steam2.dll ]
- 09/15/2020 14:21:32.290: [SEH-Except] >> Best-Guess For Source of Exception: Win32MiniDumpInit
- 09/15/2020 14:21:32.290: [SEH-Except] Exception Code: e06d7363 - Flags: (Non-Continuable) - Arg Count: 3 [ Calling Module: C:\Program Files (x86)\Steam\Steam2.dll ]
- 09/15/2020 14:21:32.290: [SEH-Except] >> Best-Guess For Source of Exception: Win32MiniDumpInit
- 09/15/2020 14:21:32.294: [DLL Loader] ( Steam2.dll ) loaded ' C:\Program Files (x86)\Steam\CSERHelper.dll' < LoadLibraryA> { 'SteamDecryptDataForThisMachine' }
- 09/15/2020 14:21:32.307: [DLL Loader] ( steam_api.dll ) loaded ' C:\Program Files (x86)\Steam\gameoverlayrenderer.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
- 09/15/2020 14:21:32.337: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\WINDOWS\system32\nvspcap.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 09/15/2020 14:21:32.453: [SEH-Except] Exception Code: e06d7363 - Flags: (Non-Continuable) - Arg Count: 3 [ Calling Module: D:\SteamLibrary\steamapps\common\Trails of Cold Steel II\bin\Win32\Galaxy.dll ]
- 09/15/2020 14:21:32.453: [SEH-Except] >> Best-Guess For Source of Exception: galaxy::api::IGalaxy::~IGalaxy
- 09/15/2020 14:21:32.453: [SEH-Except] Exception Code: e06d7363 - Flags: (Non-Continuable) - Arg Count: 3 [ Calling Module: D:\SteamLibrary\steamapps\common\Trails of Cold Steel II\bin\Win32\Galaxy.dll ]
- 09/15/2020 14:21:32.454: [SEH-Except] >> Best-Guess For Source of Exception: galaxy::api::IGalaxy::~IGalaxy
- 09/15/2020 14:21:32.454: [SEH-Except] Exception Code: e06d7363 - Flags: (Non-Continuable) - Arg Count: 3 [ Calling Module: D:\SteamLibrary\steamapps\common\Trails of Cold Steel II\bin\Win32\Galaxy.dll ]
- 09/15/2020 14:21:32.454: [SEH-Except] >> Best-Guess For Source of Exception: galaxy::api::IGalaxy::~IGalaxy
- 09/15/2020 14:21:32.455: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' XAudio2_7.DLL' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 09/15/2020 14:21:32.456: [ Timing ] Kernel resolution.: 0.496000 ms
- 09/15/2020 14:21:32.456: [WIN-SCHED] NtSetTimerResolution (5.000000 ms : Set) issued by KERNEL32.DLL
- 09/15/2020 14:21:32.479: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
- 09/15/2020 14:21:32.698: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (05996484h, 07e1fe58h, 07e1fef4h) -- [ d3d11.dll < EnableFeatureLevelUpgrade>, tid=0x3b34 ]
- 09/15/2020 14:21:32.698: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
- 09/15/2020 14:21:32.700: [ D3D 11 ] Hooking D3D11
- 09/15/2020 14:21:32.746: [Window Mgr] [!] > First Call: GetFocus_Detour
- 09/15/2020 14:21:32.751: [Input Mgr.] [!] > First Call: NtUserGetKeyboardState_Detour
- 09/15/2020 14:21:32.777: [Window Mgr] [!] > First Call: SetWindowLongA_Detour
- 09/15/2020 14:21:32.777: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationA_Detour
- 09/15/2020 14:21:32.778: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ ed8_2_PC_US.exe , tid=0x1218 ]
- 09/15/2020 14:21:32.778: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x1218 ]
- 09/15/2020 14:21:32.778: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
- 09/15/2020 14:21:32.778: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0019f388h) -- [ d3d11.dll < D3D11CreateDevice>, tid=0x1218 ]
- 09/15/2020 14:21:32.780: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 09/15/2020 14:21:32.780: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (05c3f5e8h, 0, 0019f0e8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x1218 ]
- 09/15/2020 14:21:32.781: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 09/15/2020 14:21:32.781: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080 Ti' (LUID: 00000000:0000EACA) <Hardware>
- 09/15/2020 14:21:33.074: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 09/15/2020 14:21:33.074: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ ed8_2_PC_US.exe , tid=0x1218 ]
- 09/15/2020 14:21:33.074: [ D3D 11 ] <~> Preferred Feature Level(s): <3> - 11_0 10_1 10_0
- 09/15/2020 14:21:33.074: [Swap Chain]
- +-------------+-------------------------------------------------------------------------+
- | Resolution. | 3840x2160 @ 60.00 Hz |
- | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
- | Buffers.... | 1 |
- | MSAA....... | Not Used (or Offscreen) |
- | Mode....... | Windowed |
- | Scaling.... | Unspecified |
- | Scanlines.. | Unspecified |
- | Flags...... | 0x0002 |
- | SwapEffect. | Discard |
- +-------------+-------------------------------------------------------------------------+
- 09/15/2020 14:21:33.074: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0019f414h) -- [ d3d11.dll < D3D11CreateDevice>, tid=0x1218 ]
- 09/15/2020 14:21:33.075: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 09/15/2020 14:21:33.075: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (05cca350h, 0, 0019f170h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x1218 ]
- 09/15/2020 14:21:33.075: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 09/15/2020 14:21:33.075: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 2080 Ti' (LUID: 00000000:0000EACA) <Hardware>
- 09/15/2020 14:21:33.264: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (05cd933ch, 05caa210h, 009f6f54h) -- [ gameoverlayrenderer.dll < OverlayHookD3D3>, tid=0x1218 ]
- 09/15/2020 14:21:33.264: [Swap Chain]
- +-------------+-------------------------------------------------------------------------+
- | Resolution. | 3840x2160 @ 60.00 Hz |
- | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
- | Buffers.... | 1 |
- | MSAA....... | Not Used (or Offscreen) |
- | Mode....... | Windowed |
- | Scaling.... | Unspecified |
- | Scanlines.. | Unspecified |
- | Flags...... | 0x0002 |
- | SwapEffect. | Discard |
- +-------------+-------------------------------------------------------------------------+
- 09/15/2020 14:21:33.264: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
- 09/15/2020 14:21:33.264: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::<lambda_b3e256f7b12e32b47a0d55d9087149a3>::operator () >
- 09/15/2020 14:21:33.268: [ DXGI ] Promoted IDXGISwapChain to IDXGISwapChain4
- 09/15/2020 14:21:33.268: [ DXGI ] + SwapChain <IDXGISwapChain> (0eae5460h) wrapped
- 09/15/2020 14:21:33.268: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 09/15/2020 14:21:33.268: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 09/15/2020 14:21:33.268: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x16b4
- 09/15/2020 14:21:33.269: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00000a34, cookie=1
- 09/15/2020 14:21:33.269: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
- 09/15/2020 14:21:33.269: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 5268 MiB - Budget: 5 / 10281 MiB)
- 09/15/2020 14:21:33.269: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 7915 MiB - Budget: 0 / 15575 MiB)
- 09/15/2020 14:21:33.274: [ DInput 8 ] [!] DirectInput8Create (00400000h, 2048, {...}, ppvOut=0019fc28h, 00000000h) -- [ gameoverlayrenderer.dll < OverlayHookD3D3>, tid=0x1218 ]
- 09/15/2020 14:21:33.276: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' OverlayHookD3D3' }
- 09/15/2020 14:21:33.276: [ Input ] Game uses HID, installing input hooks...
- 09/15/2020 14:21:33.297: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Mouse ]
- 09/15/2020 14:21:33.297: [ Input ] Calling original function: (ret=S_OK)
- 09/15/2020 14:21:33.301: [ DInput 8 ] [!] > First Call: IDirectInputDevice8A_SetCooperativeLevel_Detour
- 09/15/2020 14:21:33.301: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
- 09/15/2020 14:21:33.301: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
- 09/15/2020 14:21:33.302: [Window Mgr] [!] > First Call: GetDpiForSystem_Detour
- 09/15/2020 14:21:33.304: [Window Mgr] [!] > First Call: SetWindowPos_Detour
- 09/15/2020 14:21:33.304: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
- 09/15/2020 14:21:33.304: [Window Mgr] [!] > First Call: PeekMessageW_Detour
- 09/15/2020 14:21:33.304: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Keyboard ]
- 09/15/2020 14:21:33.304: [ Input ] Calling original function: (ret=S_OK)
- 09/15/2020 14:21:33.305: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
- 09/15/2020 14:21:37.486: [Hook Cache] !!! No frames drawn using DXGI backend; purging injection address cache...
- ================================================================== (List Unloads) ==================================================================
- 09/15/2020 14:21:37.491: [00] Unloaded ' dbghelp.dll' [ (0x6E780000) : (0x6E908000) ]
- 09/15/2020 14:21:37.492: [00] * Ver.: Windows Image Helper 10.0.19041.488 (WinBuild.160101.0800)
- 09/15/2020 14:21:37.492: [01] Unloaded ' resourcepolicyclient.dll' [ (0x6F590000) : (0x6F59F000) ]
- 09/15/2020 14:21:37.492: [01] * Ver.: Resource Policy Client 10.0.19041.388 (WinBuild.160101.0800)
- ================================================================== (End Unloads) ==================================================================
- 09/15/2020 14:21:37.493: [ SpecialK ] *** Initiating DLL Shutdown ***
- 09/15/2020 14:21:37.493: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
- 09/15/2020 14:21:37.497: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 0 ms)
- 09/15/2020 14:21:37.510: [ SpecialK ] Saving user preferences to dxgi.ini... done! ( 1 ms)
- 09/15/2020 14:21:37.512: [ SpecialK ] Custom dxgi.dll Detached (pid=0x0984)
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