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- SP Navi S-Ranking Records:
- MegaMan Battle Network 4: Red Sun (but with Blue Moon transferred Navis)
- Strategy: AreaGrab (sometimes twice) + Sanctuary, followed by GutsSoul + boosted HolyDream
- Roll 7:63
- GutsMan 7:53
- WindMan 7:43
- SearchMan 8:09
- FireMan 2:83
- ThunderMan 6:63
- ProtoMan 6:54
- NumberMan 9:56
- MetalMan 8:21
- JunkMan 7:74
- AquaMan 7:46
- WoodMan 7:13
- TopMan 6:73
- ShadeMan 7:79 (+ BugCharge preserved)
- BurnerMan 6:98
- ColdMan 7:39
- SparkMan 7:29
- LaserMan 9:51 (+ BugCharge preserved)
- KendoMan 2:63
- VideoMan 7:93
- MegaMan Battle Network 4: Blue Moon (but with Red Sun transferred Navis)
- Strategy: MetalGel + PitHockey3 + AirHoc2 spam (some exceptions, like ShadeMan, was handled with AquaSoul + Blizzard + ElemIce)
- Roll 9:43
- GutsMan 6:83
- WindMan 8:23
- SearchMan 7:63
- FireMan 9:39
- ThunderMan 7:54
- ProtoMan 6:00
- NumberMan 8:79
- MetalMan 8:14
- JunkMan 8:89
- AquaMan 8:94
- WoodMan 9:34
- TopMan 8:91
- ShadeMan 8:64 (+ BugCurse preserved)
- BurnerMan 7:86
- ColdMan 9:08
- SparkMan 9:23
- LaserMan 7:49 (+ BugCurse preserved)
- KendoMan 8:96
- VideoMan 9:61
- MegaMan Battle Network 5: Double Team DS [Team ProtoMan]
- Strategy: GyroSoul + AirShot + boosted SuperVulcan (MagnetMan required considerable chip draw luck)
- ProtoMan 8:76
- GyroMan 9:58
- SearchMan 8:96
- NapalmMan 8:81
- MagnetMan 5:30
- Meddy 9:30
- BlizzardMan 9:10
- ShadeMan 8:48
- CloudMan 6:68
- CosmoMan 9:58
- LarkMan 6:80
- GridMan 5:11
- MegaMan Battle Network 5: Double Team DS [Team Colonel]
- Strategy: DarkPlus as NumberChaos + InfiniteVulvan3 (some exceptions, like GridMan, were instead handled with a combination of DarkDrill from KnightChaos and CosmoPrison)
- Colonel 7:76
- ShadowMan 7:66
- NumberMan 9:23
- TomahawkMan 8:18
- KnightMan 9:80
- ToadMan 6:81
- BlizzardMan 8:25
- ShadeMan 7:98
- CloudMan 4:00
- CosmoMan 7:60
- LarkMan 8:51
- GridMan 8:81
- MegeMan Battle Network 6: Cybeast Falzar (JP version with English translation patch)
- Strategy: TomahawkCross + boosted RiskyHoney3 (some exceptions, like BlastMan and GroundMan, were killed by exploiting their weaknesses)
- AquaMan 9:58
- TomahawkMan 8:91
- TenguMan 5:50
- GroundMan 5:28
- DustMan 8:15
- BlastMan 4:13
- DiveMan 4:78
- CircusMan 9:98
- JudgeMan 9:86
- ElementMan 8:80
- ProtoMan 3:75
- Colonel 5:36
- Count 6:21
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