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Oct 14th, 2015
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  1. this was mostly in reply to what you posted, hence what i said.
  2.  
  3.  
  4. ive only ever seen tps drop when multiple ppl are loading new chunks.
  5. >> That's cause I've made the server so that it doesn't
  6. *** "the Tech server has been a constant battle for me; trying to balance tps" ???
  7. >>>> 2 people exploring is enough to give constant lag spikes - still have issues >.<
  8. ***** yea ive seen that happen. im guessing its more of a hardware issue than something that
  9. can be tweaked serverside.
  10. >>>>>> Pretty sure it's caused my Natura, it wasn't doing it until I added that
  11. ******* wouldnt doubt it. theres a couple things i like from natura(more things to do in the nether), but for the most part, bleh
  12.  
  13. we have lost so many regulars do to the resets already.
  14. >> They're getting bored of doing the same thing every single reset
  15. *** because it reset so much in so little time
  16. >>>> People get bored after completing all the mods, which is what happens before every reset, I always leave enough time that I could have completed all the mods twice over before reseting, plus, the longer we go, the more risk we have of corruption, among the restrictions for updates etc.
  17. ***** i still question that. it reset in may, august, and September? only a few months between resets at most.
  18. barely time to get started. plus, ive seen many come back after taking a break, which is normal, people do irl stuff,
  19. play new games for a bit, but they almost always came back and ragequit due to a reset. im not saying a reset isnt
  20. necessary sometimes, they just need to be as spread out as possible.
  21. >>>>>> That was for a test map to try out new mods, and I know, but with 1.7.10 being still new in the modding world, major updates were coming in thick and fast, was hard to avoid resetting the map regularly until recently. I always envisioned the current map to last 8-12 months.
  22. ******* yea, i can understand for updates.
  23.  
  24. we lose more players due to the process of getting memeber rank than anything lately.
  25. >> The people who can't be arsed getting member really don't deserve to play on the servers
  26. *** normally i would agree with you, but it is a very long process to join enjin, and you mentioned ditching that part b4
  27. >>>> Enjin adds way too much for us to ditch it, it's just the way it's going to have to say, one way or another
  28. ***** true, though i still like the idea of using a timer to add ppl to memeber rank. they play for a set amount of time,
  29. and they get added to member rank.
  30. >>>>>> But then things like votefly, donating, technic become so much harder, if not impossible to do, In fact I already tried doing the votefly without Enjin and I couldn't manage it.
  31. ******* thats what i mean, keep enjin for all that cause we need it and it makes those things so much easier. its just member rank that id like to see on a timer system.
  32.  
  33.  
  34. every new player that i have seen join, always gets straight into the tech mods.
  35. >> Well the pack is advertised as Tech
  36. *** "50% of the players we get aren't interested in actually learning how to use the Tech mods" ???
  37. >>>> I was referring to the kids, the ones that constantly ask for stuff and ask for help and don't learn for themselves
  38. ***** yea, we've had a couple of those lately, but thats the same for every minecraft server out there, even the vanilla ones.
  39. it gives the helpers something to do. although i havent seen any helpers on lately.
  40. >>>>>> That's cause there aren't any for the Tech server
  41. ******* isnt choccy helper? i forget... havent seen him on in a while. i do know that if i see him say that
  42. it was a demotion one more time, im gonna snap...
  43.  
  44.  
  45. we havent had any issues with rules lately at all, although i still want a reduction on some of the rules
  46. to bring on a more relaxed environment.
  47. >> That's kinda the point, but strict rules are what we need to keep the little kids from driving us crazy
  48. *** "so we can unban half the items and reduce some of the chat rules"
  49. >>>> I guess I worded that wrong too, I meant the point in reducing the rules in a private server would bring on a more relaxed environment, but as it is, we can't
  50. ***** i think we could implement some small changes already, like the swearing rule,
  51. ppl can as long as they stick to the no harassment rule and dont go overboard with it
  52. >>>>>> I'm happy to reduce that rule if you and Dustin are, I'll do it later if you like
  53. ******* i'll talk to him about it next time i see him on, hes been having net issues lately so idk when that will be
  54.  
  55.  
  56. i havent seen anyone ragequit due to the tech mods, a few have due to the hunger overhaul.
  57. >> That's cause I haven't toned them up as much as I wanted, I wanted to add the spice of life on top of hunger overhaul
  58. *** not a good idea, ppl already struggle to get started. new players, and regulars alike, die constantly.
  59. sure, a bit of challenge is good for the players that have been on for ages and have the gear to survive,
  60. but considering the rest...
  61. >>>> Well of course I'd have to re-do alot, give proper starter packs and such
  62. ***** yea, more balance work
  63. >>>>> Like Silver said on my post, it's really hard to please both worlds
  64. ******* cant please everyone. i hated trying to balance everything, so much work
  65.  
  66. such a wall of text xD
  67. we havent talked this much in a while lol
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