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  1. # These first 6 aren't configurable
  2. issues: "https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13/issues"
  3. wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/"
  4. date: "9 Aug 2019 22:00:00 GMT"
  5. build: "https://ci.athion.net/job/FastAsyncWorldEdit-Breaking/170"
  6. commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13/commit/2c76c23"
  7. platform: "bukkit"
  8. # Options: cn, de, es, fr, it, nl, ru, tr
  9. # Create a PR to contribute a translation: https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13/tree/master/worldedit-core/src/main/resources
  10. language: "nl"
  11. # Send anonymous usage statistics
  12. metrics: false
  13. # Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
  14. # To be allowed to WorldEdit in a region, users need the appropriate
  15. # fawe.<plugin>  permission. See the Permissions page for supported region plugins.
  16. region-restrictions: true
  17. # FAWE will skip chunks when there's not enough memory available
  18. prevent-crashes: false
  19. # FAWE will cancel non admin edits when memory consumption exceeds this %
  20. #  - Bypass with `/wea` or `//fast` or `fawe.bypass`
  21. #  - Disable with 100 or -1.
  22. max-memory-percent: 95
  23.  
  24. clipboard:
  25.   # Store the clipboard on disk instead of memory
  26.   #  - Will be slightly slower
  27.   #  - Uses 2 bytes per block
  28.   use-disk: true
  29.   # Compress the clipboard to reduce the size:
  30.   #  - TODO: Buffered random access with compression is not implemented on disk yet
  31.   #  - 0 = No compression
  32.   #  - 1 = Fast compression
  33.   #  - 2-17 = Slower compression
  34.   compression-level: 1
  35.   # Number of days to keep history on disk before deleting it
  36.   delete-after-days: 1
  37.  
  38. lighting:
  39.   # If packet sending should be delayed until relight is finished
  40.   delay-packet-sending: true
  41.   async: true
  42.   # The relighting mode to use:
  43.   #  - 0 = None (Do no relighting)
  44.   #  - 1 = Optimal (Relight changed light sources and changed blocks)
  45.   #  - 2 = All (Slowly relight every blocks)
  46.   mode: 1
  47.   # If existing lighting should be removed before relighting
  48.   remove-first: false
  49.  
  50. # Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
  51. tick-limiter:
  52.   # Enable the limiter
  53.   enabled: false
  54.   # The interval in ticks
  55.   interval: 20
  56.   # Max falling blocks per interval (per chunk)
  57.   falling: 64
  58.   # Max physics per interval (excluding redstone)
  59.   physics-ms: 10
  60.   # Max item spawns per interval (per chunk)
  61.   items: 256
  62.   # Whether fireworks can load chunks
  63.   #  - Fireworks usually travel vertically so do not load any chunks
  64.   #  - Horizontal fireworks can be hacked in to crash a server
  65.   fireworks-load-chunks: false
  66.  
  67. web:
  68.   # Should download urls be shortened?
  69.   #  - Links are less secure as they could be brute forced
  70.   shorten-urls: false
  71.   # The web interface for clipboards
  72.   #  - All schematics are anonymous and private
  73.   #  - Downloads can be deleted by the user
  74.   #  - Supports clipboard uploads, downloads and saves
  75.   url: "https://empcraft.com/fawe/"
  76.   # The web interface for assets
  77.   #  - All schematics are organized and public
  78.   #  - Assets can be searched, selected and downloaded
  79.   assets: "https://empcraft.com/assetpack/"
  80.  
  81. extent:
  82.   # Don't bug console when these plugins slow down WorldEdit operations
  83.   #  - You'll see a message in console if you need to change this option
  84.   allowed-plugins: []
  85.   # Should debug messages be sent when third party extents are used?
  86.   debug: false
  87.  
  88. # Experimental options, use at your own risk
  89. #  - UNSAFE = Can cause permanent damage to the server
  90. #  - SAFE = Can be buggy but unlikely to cause any damage
  91. experimental:
  92.   # [UNSAFE] Directly modify the region files. (OBSOLETE - USE ANVIL COMMANDS)
  93.   #  - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
  94.   anvil-queue-mode: false
  95.   # [SAFE] Dynamically increase the number of chunks rendered
  96.   #  - Requires Paper: ci.destroystokyo.com/job/Paper-1.13/
  97.   #  - Set your server view distance to 1 (spigot.yml, server.properties)
  98.   #  - Based on tps and player movement
  99.   #  - Note: If entities become hidden, increase the server view distance to 3
  100.   dynamic-chunk-rendering: -1
  101.   # Allows brushes to be persistent (default: true)
  102.   persistent-brushes: true
  103.   # Disable using native libraries
  104.   disable-natives: false
  105.   # [SAFE] Keep entities that are positioned in non-air blocks when editing an area
  106.   # Might cause client-side FPS lagg in some situations
  107.   keep-entities-in-blocks: false
  108.   # [SAFE] Experimental scripting support for Java 9
  109.   #  - https://github.com/boy0001/FastAsyncWorldedit/wiki/JavaScript-API
  110.   modern-craftscripts: false
  111.   # [SAFE] Experimental freebuild region restrictions
  112.   #  - PERM: fawe.freebuild
  113.   #  - PERM: fawe.freebuild.<plugin>
  114.   freebuild: false
  115.  
  116. # This relates to how FAWE places chunks
  117. queue:
  118.   # This should equal the number of processors you have
  119.   #  - Set this to 1 if you need reliable `/timings`
  120.   parallel-threads: 12
  121.   progress:
  122.     # Display constant titles about the progress of a user's edit
  123.     #  - false = disabled
  124.     #  - title = Display progress titles
  125.     #  - chat = Display progress in chat
  126.     display: "false"
  127.     # How often edit progress is displayed
  128.     interval: 1
  129.     # Delay sending progress in milliseconds (so quick edits don't spam)
  130.     delay: 5000
  131.   # When doing edits that effect more than this many chunks:
  132.   #  - FAWE will start placing before all calculations are finished
  133.   #  - A larger value will use slightly less CPU time
  134.   #  - A smaller value will reduce memory usage
  135.   #  - A value too small may break some operations (deform?)
  136.   target-size: 64
  137.   # Force FAWE to start placing chunks regardless of whether an edit is finished processing
  138.   #  - A larger value will use slightly less CPU time
  139.   #  - A smaller value will reduce memory usage
  140.   #  - A value too small may break some operations (deform?)
  141.   max-wait-ms: 1000
  142.   # Increase or decrease queue intensity (ms) [-50,50]:
  143.   #     0 = balance of performance / stability
  144.   #     -10 = Allocate 10ms less for chunk placement
  145.   # Too high will can cause lag spikes (you might be okay with this)
  146.   # Too low will result in slow edits
  147.   extra-time-ms: 0
  148.   # Loading the right amount of chunks beforehand can speed up operations
  149.   #  - Low values may result in FAWE waiting on requests to the main thread
  150.   #  - Higher values use more memory and isn't noticeably faster
  151.   preload-chunks: 32
  152.   # Discard edits which have been idle for a certain amount of time (ms)
  153.   #  - E.g. A plugin creates an EditSession but never does anything with it
  154.   #  - This only applies to plugins improperly using WorldEdit's legacy API
  155.   discard-after-ms: 60000
  156.  
  157. history:
  158.   # Should history be saved on disk:
  159.   #  - Frees up a lot of memory
  160.   #  - Persists restarts
  161.   #  - Unlimited undo
  162.   #  - Does not affect edit performance if `combine-stages`
  163.   use-disk: true
  164.   # Use a database to store disk storage summaries:
  165.   #  - Enables inspection and rollback
  166.   #  - Does not impact performance
  167.   use-database: true
  168.   # Record history with dispatching:
  169.   #  - Much faster as it avoids duplicate block checks
  170.   #  - Slightly worse compression since dispatch order is different
  171.   combine-stages: true
  172.   # Higher compression reduces the size of history at the expense of CPU
  173.   # 0 = Uncompressed byte array (fastest)
  174.   # 1 = 1 pass fast compressor (default)
  175.   # 2 = 2 x fast
  176.   # 3 = 3 x fast
  177.   # 4 = 1 x medium, 1 x fast
  178.   # 5 = 1 x medium, 2 x fast
  179.   # 6 = 1 x medium, 3 x fast
  180.   # 7 = 1 x high, 1 x medium, 1 x fast
  181.   # 8 = 1 x high, 1 x medium, 2 x fast
  182.   # 9 = 1 x high, 1 x medium, 3 x fast (best compression)
  183.   # NOTE: If using disk, do some compression (3+) as smaller files save faster
  184.   compression-level: 3
  185.   # The buffer size for compression:
  186.   #  - Larger = better ratio but uses more upfront memory
  187.   #  - Must be in the range [64, 33554432]
  188.   buffer-size: 531441
  189.   # The maximum time in milliseconds to wait for a chunk to load for an edit.
  190.   #  (50ms = 1 server tick, 0 = Fastest).
  191.   #  The default value of 100 should be safe for most cases.
  192.   #
  193.   # Actions which require loaded chunks (e.g. copy) which do not load in time
  194.   #  will use the last chunk as filler, which may appear as bands of duplicated blocks.
  195.   # Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging.
  196.   # A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms.
  197.   #
  198.   # This value is a timeout in case a chunk is never going to load (for whatever odd reason).
  199.   # If the action times out, the operation continues by using the previous chunk as filler,
  200.   #  and displaying an error message.  In this case, either copy a smaller section,
  201.   #  or increase chunk-wait-ms.
  202.   # A value of 0 is faster simply because it doesn't bother loading the chunks or waiting.
  203.   chunk-wait-ms: 1000
  204.   # Delete history on disk after a number of days
  205.   delete-after-days: 7
  206.   # Delete history in memory on logout (does not effect disk)
  207.   delete-on-logout: true
  208.   # If history should be enabled by default for plugins using WorldEdit:
  209.   #  - It is faster to have disabled
  210.   #  - Use of the FAWE API will not be effected
  211.   enable-for-console: true
  212.   # Should redo information be stored:
  213.   #  - History is about 20% larger
  214.   #  - Enables use of /redo
  215.   store-redo: true
  216.   # Assumes all edits are smaller than 4096x256x4096:
  217.   #  - Reduces history size by ~10%
  218.   small-edits: false
  219.  
  220. # Paths for various directories
  221. paths:
  222.   tokens: "tokens"
  223.   # Put any minecraft or mod jars for FAWE to be aware of block textures
  224.   textures: "textures"
  225.   heightmap: "heightmap"
  226.   history: "history"
  227.   # Multiple servers can use the same clipboards
  228.   #  - Use a shared directory or NFS/Samba
  229.   clipboard: "clipboard"
  230.   # Each player has their own sub directory for schematics
  231.   per-player-schematics: true
  232.   commands: "commands"
  233.  
  234. # Region restriction settings
  235. region-restrictions-options:
  236.   # What type of users are allowed to WorldEdit in a region
  237.   #  - MEMBER = Players added to a region
  238.   #  - OWNER = Players who own the region
  239.   mode: "MEMBER"
  240.  
  241. # Enable or disable core components
  242. enabled-components:
  243.   commands: true
  244. # The "default" limit group affects those without a specific limit permission.
  245. # To grant someone different limits, copy the default limits group
  246. # and give it a different name (e.g. newbie). Then give the user the limit
  247. # permission node with that limit name (e.g. fawe.limit.newbie  )
  248. limits:
  249.   default:
  250.     # Max actions that can be run concurrently (i.e. commands)
  251.     max-actions: 1
  252.     # Max number of block changes (e.g. by `//set stone`).
  253.     max-changes: 50000000
  254.     # Max number of blocks checked (e.g. `//count stone` which doesn't change blocks)
  255.     max-checks: 50000000
  256.     # Number of times a change can fail (e.g. if the player can't access that region)
  257.     max-fails: 500000
  258.     # Allowed brush iterations (e.g. `//brush smooth`)
  259.     max-iterations: 1000
  260.     # Max allowed entities (e.g. cows)
  261.     max-entities: 0
  262.     # Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock,
  263.     # CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox,
  264.     # NoteBlock, Sign, Skull, Structure
  265.     max-blockstates: 13370
  266.     # Maximum size of the player's history in Megabytes:
  267.     #  - History on disk or memory will be deleted
  268.     max-history-mb: -1
  269.     # Maximum time in milliseconds //calc can execute
  270.     max-expression-ms: 50
  271.     # Cinematic block placement:
  272.     #  - Adds a delay to block placement (ms/block)
  273.     #  - Having an artificial delay will use more CPU/Memory
  274.     speed-reduction: 0
  275.     # Place chunks instead of individual blocks:
  276.     #  - Disabling this will negatively impact performance
  277.     #  - Only disable this for compatibility or cinematic placement
  278.     fast-placement: true
  279.     # Should WorldEdit use inventory?
  280.     # 0 = No inventory usage (creative)
  281.     # 1 = Inventory for removing and placing (freebuild)
  282.     # 2 = Inventory for placing (survival)
  283.     inventory-mode: 0
  284.     # Should large edits require confirmation (>16384 chunks)
  285.     confirm-large: true
  286.     # List of blocks to strip nbt from
  287.     strip-nbt: []
  288.   builder:
  289.     # Max actions that can be run concurrently (i.e. commands)
  290.     max-actions: 1
  291.     # Max number of block changes (e.g. by `//set stone`).
  292.     max-changes: 50000000
  293.     # Max number of blocks checked (e.g. `//count stone` which doesn't change blocks)
  294.     max-checks: 50000000
  295.     # Number of times a change can fail (e.g. if the player can't access that region)
  296.     max-fails: 50000000
  297.     # Allowed brush iterations (e.g. `//brush smooth`)
  298.     max-iterations: 1000
  299.     # Max allowed entities (e.g. cows)
  300.     max-entities: 1337
  301.     # Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock,
  302.     # CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox,
  303.     # NoteBlock, Sign, Skull, Structure
  304.     max-blockstates: 1337
  305.     # Maximum size of the player's history in Megabytes:
  306.     #  - History on disk or memory will be deleted
  307.     max-history-mb: -1
  308.     # Maximum time in milliseconds //calc can execute
  309.     max-expression-ms: 50
  310.     # Cinematic block placement:
  311.     #  - Adds a delay to block placement (ms/block)
  312.     #  - Having an artificial delay will use more CPU/Memory
  313.     speed-reduction: 0
  314.     # Place chunks instead of individual blocks:
  315.     #  - Disabling this will negatively impact performance
  316.     #  - Only disable this for compatibility or cinematic placement
  317.     fast-placement: true
  318.     # Should WorldEdit use inventory?
  319.     # 0 = No inventory usage (creative)
  320.     # 1 = Inventory for removing and placing (freebuild)
  321.     # 2 = Inventory for placing (survival)
  322.     inventory-mode: 0
  323.     # Should large edits require confirmation (>16384 chunks)
  324.     confirm-large: true
  325.     # List of blocks to strip nbt from
  326.     strip-nbt: []
  327.   rank:
  328.     # Max actions that can be run concurrently (i.e. commands)
  329.     max-actions: 1
  330.     # Max number of block changes (e.g. by `//set stone`).
  331.     max-changes: 50000000
  332.     # Max number of blocks checked (e.g. `//count stone` which doesn't change blocks)
  333.     max-checks: 50000000
  334.     # Number of times a change can fail (e.g. if the player can't access that region)
  335.     max-fails: 50000000
  336.     # Allowed brush iterations (e.g. `//brush smooth`)
  337.     max-iterations: 1000
  338.     # Max allowed entities (e.g. cows)
  339.     max-entities: 0
  340.     # Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock,
  341.     # CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox,
  342.     # NoteBlock, Sign, Skull, Structure
  343.     max-blockstates: 1337
  344.     # Maximum size of the player's history in Megabytes:
  345.     #  - History on disk or memory will be deleted
  346.     max-history-mb: -1
  347.     # Maximum time in milliseconds //calc can execute
  348.     max-expression-ms: 50
  349.     # Cinematic block placement:
  350.     #  - Adds a delay to block placement (ms/block)
  351.     #  - Having an artificial delay will use more CPU/Memory
  352.     speed-reduction: 0
  353.     # Place chunks instead of individual blocks:
  354.     #  - Disabling this will negatively impact performance
  355.     #  - Only disable this for compatibility or cinematic placement
  356.     fast-placement: true
  357.     # Should WorldEdit use inventory?
  358.     # 0 = No inventory usage (creative)
  359.     # 1 = Inventory for removing and placing (freebuild)
  360.     # 2 = Inventory for placing (survival)
  361.     inventory-mode: 0
  362.     # Should large edits require confirmation (>16384 chunks)
  363.     confirm-large: true
  364.     # List of blocks to strip nbt from
  365.     strip-nbt: []
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